source: trunk/src/opengl/mesa/3dfx/opengl32.def

Last change on this file was 4809, checked in by bird, 25 years ago

Added or update the description. (It is used in the bldlevel info.)

File size: 32.6 KB
Line 
1;$Id: opengl32.def,v 1.4 2000-12-16 22:53:41 bird Exp $
2LIBRARY OPENGL32 INITINSTANCE
3DESCRIPTION 'Odin32 System DLL - OpenGL32'
4
5DATA MULTIPLE NONSHARED
6
7IMPORTS
8 GetPixelFormat=GDI32.GetPixelFormat
9 DescribePixelFormat=GDI32.DescribePixelFormat
10 ChoosePixelFormat=GDI32.ChoosePixelFormat
11 SetPixelFormat=GDI32.SetPixelFormat
12 SwapBuffers=GDI32.SwapBuffers
13
14EXPORTS
15 GetPixelFormat
16 SetPixelFormat
17 ChoosePixelFormat
18 DescribePixelFormat
19 SwapBuffers
20
21;; _InternalOGLQueryBB @1000
22;; _InternalOGLQueryFB @1001
23
24 OSMesaCreateContext=_OSMesaCreateContext@8 @401
25 OSMesaDestroyContext=_OSMesaDestroyContext@4 @402
26 OSMesaGetCurrentContext=_OSMesaGetCurrentContext@0 @403
27 OSMesaGetDepthBuffer=_OSMesaGetDepthBuffer@20 @404
28 OSMesaGetIntegerv=_OSMesaGetIntegerv@8 @405
29 OSMesaMakeCurrent=_OSMesaMakeCurrent@20 @406
30 OSMesaPixelStore=_OSMesaPixelStore@8 @407
31;; WMesaCreateContext=_WMesaCreateContext@16 @408
32;; WMesaDestroyContext=_WMesaDestroyContext@0 @409
33;; WMesaMakeCurrent=_WMesaMakeCurrent@4 @410
34;; WMesaPaletteChange=_WMesaPaletteChange@4 @411
35;; WMesaSwapBuffers=_WMesaSwapBuffers@0 @412
36 glAccum=_glAccum@8 @8
37 glAlphaFunc=_glAlphaFunc@8 @9
38 glAreTexturesResident=_glAreTexturesResident@12 @10
39 glAreTexturesResidentEXT=_glAreTexturesResidentEXT@12 @413
40 glArrayElement=_glArrayElement@4 @11
41 glArrayElementEXT=_glArrayElementEXT@4 @414
42 glBegin=_glBegin@4 @12
43 glBindTexture=_glBindTexture@8 @13
44 glBindTextureEXT=_glBindTextureEXT@8 @415
45 glBitmap=_glBitmap@28 @14
46 glBlendColorEXT=_glBlendColorEXT@16 @416
47 glBlendEquationEXT=_glBlendEquationEXT@4 @417
48 glBlendFunc=_glBlendFunc@8 @15
49 glCallList=_glCallList@4 @16
50 glCallLists=_glCallLists@12 @17
51 glClear=_glClear@4 @18
52 glClearAccum=_glClearAccum@16 @19
53 glClearColor=_glClearColor@16 @20
54 glClearDepth=_glClearDepth@8 @21
55 glClearIndex=_glClearIndex@4 @22
56 glClearStencil=_glClearStencil@4 @23
57 glClipPlane=_glClipPlane@8 @24
58 glColor3b=_glColor3b@12 @25
59 glColor3bv=_glColor3bv@4 @26
60 glColor3d=_glColor3d@24 @27
61 glColor3dv=_glColor3dv@4 @28
62 glColor3f=_glColor3f@12 @29
63 glColor3fv=_glColor3fv@4 @30
64 glColor3i=_glColor3i@12 @31
65 glColor3iv=_glColor3iv@4 @32
66 glColor3s=_glColor3s@12 @33
67 glColor3sv=_glColor3sv@4 @34
68 glColor3ub=_glColor3ub@12 @35
69 glColor3ubv=_glColor3ubv@4 @36
70 glColor3ui=_glColor3ui@12 @37
71 glColor3uiv=_glColor3uiv@4 @38
72 glColor3us=_glColor3us@12 @39
73 glColor3usv=_glColor3usv@4 @40
74 glColor4b=_glColor4b@16 @41
75 glColor4bv=_glColor4bv@4 @42
76 glColor4d=_glColor4d@32 @43
77 glColor4dv=_glColor4dv@4 @44
78 glColor4f=_glColor4f@16 @45
79 glColor4fv=_glColor4fv@4 @46
80 glColor4i=_glColor4i@16 @47
81 glColor4iv=_glColor4iv@4 @48
82 glColor4s=_glColor4s@16 @49
83 glColor4sv=_glColor4sv@4 @50
84 glColor4ub=_glColor4ub@16 @51
85 glColor4ubv=_glColor4ubv@4 @52
86 glColor4ui=_glColor4ui@16 @53
87 glColor4uiv=_glColor4uiv@4 @54
88 glColor4us=_glColor4us@16 @55
89 glColor4usv=_glColor4usv@4 @56
90 glColorMask=_glColorMask@16 @57
91 glColorMaterial=_glColorMaterial@8 @58
92 glColorPointer=_glColorPointer@16 @59
93 glColorPointerEXT=_glColorPointerEXT@20 @418
94 glColorSubTableEXT=_glColorSubTableEXT@24 @419
95 glColorTableEXT=_glColorTableEXT@24 @420
96 glCopyPixels=_glCopyPixels@20 @60
97 glCopyTexImage1D=_glCopyTexImage1D@28 @61
98 glCopyTexImage2D=_glCopyTexImage2D@32 @62
99 glCopyTexSubImage1D=_glCopyTexSubImage1D@24 @63
100 glCopyTexSubImage2D=_glCopyTexSubImage2D@32 @64
101 glCopyTexSubImage3DEXT=_glCopyTexSubImage3DEXT@36 @421
102 glCullFace=_glCullFace@4 @65
103 glDeleteLists=_glDeleteLists@8 @67
104; glDebugEntry @66
105 glDeleteTextures=_glDeleteTextures@8 @68
106 glDeleteTexturesEXT=_glDeleteTexturesEXT@8 @422
107 glDepthFunc=_glDepthFunc@4 @69
108 glDepthMask=_glDepthMask@4 @70
109 glDepthRange=_glDepthRange@16 @71
110 glDisable=_glDisable@4 @72
111 glDisableClientState=_glDisableClientState@4 @73
112 glDrawArrays=_glDrawArrays@12 @74
113 glDrawArraysEXT=_glDrawArraysEXT@12 @423
114 glDrawBuffer=_glDrawBuffer@4 @75
115 glDrawElements=_glDrawElements@16 @76
116 glDrawPixels=_glDrawPixels@20 @77
117 glEdgeFlag=_glEdgeFlag@4 @78
118 glEdgeFlagPointer=_glEdgeFlagPointer@8 @79
119 glEdgeFlagPointerEXT=_glEdgeFlagPointerEXT@12 @424
120 glEdgeFlagv=_glEdgeFlagv@4 @80
121 glEnable=_glEnable@4 @81
122 glEnableClientState=_glEnableClientState@4 @82
123 glEnd=_glEnd@0 @83
124 glEndList=_glEndList@0 @84
125 glEvalCoord1d=_glEvalCoord1d@8 @85
126 glEvalCoord1dv=_glEvalCoord1dv@4 @86
127 glEvalCoord1f=_glEvalCoord1f@4 @87
128 glEvalCoord1fv=_glEvalCoord1fv@4 @88
129 glEvalCoord2d=_glEvalCoord2d@16 @89
130 glEvalCoord2dv=_glEvalCoord2dv@4 @90
131 glEvalCoord2f=_glEvalCoord2f@8 @91
132 glEvalCoord2fv=_glEvalCoord2fv@4 @92
133 glEvalMesh1=_glEvalMesh1@12 @93
134 glEvalMesh2=_glEvalMesh2@20 @94
135 glEvalPoint1=_glEvalPoint1@4 @95
136 glEvalPoint2=_glEvalPoint2@8 @96
137 glFeedbackBuffer=_glFeedbackBuffer@12 @97
138 glFinish=_glFinish@0 @98
139 glFlush=_glFlush@0 @99
140 glFogf=_glFogf@8 @100
141 glFogfv=_glFogfv@8 @101
142 glFogi=_glFogi@8 @102
143 glFogiv=_glFogiv@8 @103
144 glFrontFace=_glFrontFace@4 @104
145 glFrustum=_glFrustum@48 @105
146 glGenLists=_glGenLists@4 @106
147 glGenTextures=_glGenTextures@8 @107
148 glGenTexturesEXT=_glGenTexturesEXT@8 @425
149 glGetBooleanv=_glGetBooleanv@8 @108
150 glGetClipPlane=_glGetClipPlane@8 @109
151 glGetColorTableEXT=_glGetColorTableEXT@16 @426
152 glGetColorTableParameterfvEXT=_glGetColorTableParameterfvEXT@12 @427
153 glGetColorTableParameterivEXT=_glGetColorTableParameterivEXT@12 @428
154 glGetDoublev=_glGetDoublev@8 @110
155 glGetError=_glGetError@0 @111
156 glGetFloatv=_glGetFloatv@8 @112
157 glGetIntegerv=_glGetIntegerv@8 @113
158 glGetLightfv=_glGetLightfv@12 @114
159 glGetLightiv=_glGetLightiv@12 @115
160 glGetMapdv=_glGetMapdv@12 @116
161 glGetMapfv=_glGetMapfv@12 @117
162 glGetMapiv=_glGetMapiv@12 @118
163 glGetMaterialfv=_glGetMaterialfv@12 @119
164 glGetMaterialiv=_glGetMaterialiv@12 @120
165 glGetPixelMapfv=_glGetPixelMapfv@8 @121
166 glGetPixelMapuiv=_glGetPixelMapuiv@8 @122
167 glGetPixelMapusv=_glGetPixelMapusv@8 @123
168 glGetPointerv=_glGetPointerv@8 @124
169 glGetPointervEXT=_glGetPointervEXT@8 @429
170 glGetPolygonStipple=_glGetPolygonStipple@4 @125
171 glGetString=_glGetString@4 @126
172 glGetTexEnvfv=_glGetTexEnvfv@12 @127
173 glGetTexEnviv=_glGetTexEnviv@12 @128
174 glGetTexGendv=_glGetTexGendv@12 @129
175 glGetTexGenfv=_glGetTexGenfv@12 @130
176 glGetTexGeniv=_glGetTexGeniv@12 @131
177 glGetTexImage=_glGetTexImage@20 @132
178 glGetTexLevelParameterfv=_glGetTexLevelParameterfv@16 @133
179 glGetTexLevelParameteriv=_glGetTexLevelParameteriv@16 @134
180 glGetTexParameterfv=_glGetTexParameterfv@12 @135
181 glGetTexParameteriv=_glGetTexParameteriv@12 @136
182 glHint=_glHint@8 @137
183 glIndexMask=_glIndexMask@4 @138
184 glIndexPointer=_glIndexPointer@12 @139
185 glIndexPointerEXT=_glIndexPointerEXT@16 @430
186 glIndexd=_glIndexd@8 @140
187 glIndexdv=_glIndexdv@4 @141
188 glIndexf=_glIndexf@4 @142
189 glIndexfv=_glIndexfv@4 @143
190 glIndexi=_glIndexi@4 @144
191 glIndexiv=_glIndexiv@4 @145
192 glIndexs=_glIndexs@4 @146
193 glIndexsv=_glIndexsv@4 @147
194 glIndexub=_glIndexub@4 @148
195 glIndexubv=_glIndexubv@4 @149
196 glInitNames=_glInitNames@0 @150
197 glInterleavedArrays=_glInterleavedArrays@12 @151
198 glIsEnabled=_glIsEnabled@4 @152
199 glIsList=_glIsList@4 @153
200 glIsTexture=_glIsTexture@4 @154
201 glIsTextureEXT=_glIsTextureEXT@4 @431
202 glLightModelf=_glLightModelf@8 @155
203 glLightModelfv=_glLightModelfv@8 @156
204 glLightModeli=_glLightModeli@8 @157
205 glLightModeliv=_glLightModeliv@8 @158
206 glLightf=_glLightf@12 @159
207 glLightfv=_glLightfv@12 @160
208 glLighti=_glLighti@12 @161
209 glLightiv=_glLightiv@12 @162
210 glLineStipple=_glLineStipple@8 @163
211 glLineWidth=_glLineWidth@4 @164
212 glListBase=_glListBase@4 @165
213 glLoadIdentity=_glLoadIdentity@0 @166
214 glLoadMatrixd=_glLoadMatrixd@4 @167
215 glLoadMatrixf=_glLoadMatrixf@4 @168
216 glLoadName=_glLoadName@4 @169
217 glLogicOp=_glLogicOp@4 @170
218 glMap1d=_glMap1d@32 @171
219 glMap1f=_glMap1f@24 @172
220 glMap2d=_glMap2d@56 @173
221 glMap2f=_glMap2f@40 @174
222 glMapGrid1d=_glMapGrid1d@20 @175
223 glMapGrid1f=_glMapGrid1f@12 @176
224 glMapGrid2d=_glMapGrid2d@40 @177
225 glMapGrid2f=_glMapGrid2f@24 @178
226 glMaterialf=_glMaterialf@12 @179
227 glMaterialfv=_glMaterialfv@12 @180
228 glMateriali=_glMateriali@12 @181
229 glMaterialiv=_glMaterialiv@12 @182
230 glMatrixMode=_glMatrixMode@4 @183
231 glMultMatrixd=_glMultMatrixd@4 @184
232 glMultMatrixf=_glMultMatrixf@4 @185
233 glNewList=_glNewList@8 @186
234 glNormal3b=_glNormal3b@12 @187
235 glNormal3bv=_glNormal3bv@4 @188
236 glNormal3d=_glNormal3d@24 @189
237 glNormal3dv=_glNormal3dv@4 @190
238 glNormal3f=_glNormal3f@12 @191
239 glNormal3fv=_glNormal3fv@4 @192
240 glNormal3i=_glNormal3i@12 @193
241 glNormal3iv=_glNormal3iv@4 @194
242 glNormal3s=_glNormal3s@12 @195
243 glNormal3sv=_glNormal3sv@4 @196
244 glNormalPointer=_glNormalPointer@12 @197
245 glNormalPointerEXT=_glNormalPointerEXT@16 @432
246 glOrtho=_glOrtho@48 @198
247 glPassThrough=_glPassThrough@4 @199
248 glPixelMapfv=_glPixelMapfv@12 @200
249 glPixelMapuiv=_glPixelMapuiv@12 @201
250 glPixelMapusv=_glPixelMapusv@12 @202
251 glPixelStoref=_glPixelStoref@8 @203
252 glPixelStorei=_glPixelStorei@8 @204
253 glPixelTransferf=_glPixelTransferf@8 @205
254 glPixelTransferi=_glPixelTransferi@8 @206
255 glPixelZoom=_glPixelZoom@8 @207
256 glPointParameterfEXT=_glPointParameterfEXT@8 @462
257 glPointParameterfvEXT=_glPointParameterfvEXT@8 @463
258 glPointSize=_glPointSize@4 @208
259 glPolygonMode=_glPolygonMode@8 @209
260 glPolygonOffset=_glPolygonOffset@8 @210
261 glPolygonOffsetEXT=_glPolygonOffsetEXT@8 @464
262 glPolygonStipple=_glPolygonStipple@4 @211
263 glPopAttrib=_glPopAttrib@0 @212
264 glPopClientAttrib=_glPopClientAttrib@0 @213
265 glPopMatrix=_glPopMatrix@0 @214
266 glPopName=_glPopName@0 @215
267 glPrioritizeTextures=_glPrioritizeTextures@12 @216
268 glPrioritizeTexturesEXT=_glPrioritizeTexturesEXT@12 @465
269 glPushAttrib=_glPushAttrib@4 @217
270 glPushClientAttrib=_glPushClientAttrib@4 @218
271 glPushMatrix=_glPushMatrix@0 @219
272 glPushName=_glPushName@4 @220
273 glRasterPos2d=_glRasterPos2d@16 @221
274 glRasterPos2dv=_glRasterPos2dv@4 @222
275 glRasterPos2f=_glRasterPos2f@8 @223
276 glRasterPos2fv=_glRasterPos2fv@4 @224
277 glRasterPos2i=_glRasterPos2i@8 @225
278 glRasterPos2iv=_glRasterPos2iv@4 @226
279 glRasterPos2s=_glRasterPos2s@8 @227
280 glRasterPos2sv=_glRasterPos2sv@4 @228
281 glRasterPos3d=_glRasterPos3d@24 @229
282 glRasterPos3dv=_glRasterPos3dv@4 @230
283 glRasterPos3f=_glRasterPos3f@12 @231
284 glRasterPos3fv=_glRasterPos3fv@4 @232
285 glRasterPos3i=_glRasterPos3i@12 @233
286 glRasterPos3iv=_glRasterPos3iv@4 @234
287 glRasterPos3s=_glRasterPos3s@12 @235
288 glRasterPos3sv=_glRasterPos3sv@4 @236
289 glRasterPos4d=_glRasterPos4d@32 @237
290 glRasterPos4dv=_glRasterPos4dv@4 @238
291 glRasterPos4f=_glRasterPos4f@16 @239
292 glRasterPos4fv=_glRasterPos4fv@4 @240
293 glRasterPos4i=_glRasterPos4i@16 @241
294 glRasterPos4iv=_glRasterPos4iv@4 @242
295 glRasterPos4s=_glRasterPos4s@16 @243
296 glRasterPos4sv=_glRasterPos4sv@4 @244
297 glReadBuffer=_glReadBuffer@4 @245
298 glReadPixels=_glReadPixels@28 @246
299 glRectd=_glRectd@32 @247
300 glRectdv=_glRectdv@8 @248
301 glRectf=_glRectf@16 @249
302 glRectfv=_glRectfv@8 @250
303 glRecti=_glRecti@16 @251
304 glRectiv=_glRectiv@8 @252
305 glRects=_glRects@16 @253
306 glRectsv=_glRectsv@8 @254
307 glRenderMode=_glRenderMode@4 @255
308 glResizeBuffersMESA=_glResizeBuffersMESA@0 @433
309 glRotated=_glRotated@32 @256
310 glRotatef=_glRotatef@16 @257
311 glScaled=_glScaled@24 @258
312 glScalef=_glScalef@12 @259
313 glScissor=_glScissor@16 @260
314 glSelectBuffer=_glSelectBuffer@8 @261
315 glShadeModel=_glShadeModel@4 @262
316 glStencilFunc=_glStencilFunc@12 @263
317 glStencilMask=_glStencilMask@4 @264
318 glStencilOp=_glStencilOp@12 @265
319 glTexCoord1d=_glTexCoord1d@8 @266
320 glTexCoord1dv=_glTexCoord1dv@4 @267
321 glTexCoord1f=_glTexCoord1f@4 @268
322 glTexCoord1fv=_glTexCoord1fv@4 @269
323 glTexCoord1i=_glTexCoord1i@4 @270
324 glTexCoord1iv=_glTexCoord1iv@4 @271
325 glTexCoord1s=_glTexCoord1s@4 @272
326 glTexCoord1sv=_glTexCoord1sv@4 @273
327 glTexCoord2d=_glTexCoord2d@16 @274
328 glTexCoord2dv=_glTexCoord2dv@4 @275
329 glTexCoord2f=_glTexCoord2f@8 @276
330 glTexCoord2fv=_glTexCoord2fv@4 @277
331 glTexCoord2i=_glTexCoord2i@8 @278
332 glTexCoord2iv=_glTexCoord2iv@4 @279
333 glTexCoord2s=_glTexCoord2s@8 @280
334 glTexCoord2sv=_glTexCoord2sv@4 @281
335 glTexCoord3d=_glTexCoord3d@24 @282
336 glTexCoord3dv=_glTexCoord3dv@4 @283
337 glTexCoord3f=_glTexCoord3f@12 @284
338 glTexCoord3fv=_glTexCoord3fv@4 @285
339 glTexCoord3i=_glTexCoord3i@12 @286
340 glTexCoord3iv=_glTexCoord3iv@4 @287
341 glTexCoord3s=_glTexCoord3s@12 @288
342 glTexCoord3sv=_glTexCoord3sv@4 @289
343 glTexCoord4d=_glTexCoord4d@32 @290
344 glTexCoord4dv=_glTexCoord4dv@4 @291
345 glTexCoord4f=_glTexCoord4f@16 @292
346 glTexCoord4fv=_glTexCoord4fv@4 @293
347 glTexCoord4i=_glTexCoord4i@16 @294
348 glTexCoord4iv=_glTexCoord4iv@4 @295
349 glTexCoord4s=_glTexCoord4s@16 @296
350 glTexCoord4sv=_glTexCoord4sv@4 @297
351 glTexCoordPointer=_glTexCoordPointer@16 @298
352 glTexCoordPointerEXT=_glTexCoordPointerEXT@20 @434
353 glTexEnvf=_glTexEnvf@12 @299
354 glTexEnvfv=_glTexEnvfv@12 @300
355 glTexEnvi=_glTexEnvi@12 @301
356 glTexEnviv=_glTexEnviv@12 @302
357 glTexGend=_glTexGend@16 @303
358 glTexGendv=_glTexGendv@12 @304
359 glTexGenf=_glTexGenf@12 @305
360 glTexGenfv=_glTexGenfv@12 @306
361 glTexGeni=_glTexGeni@12 @307
362 glTexGeniv=_glTexGeniv@12 @308
363 glTexImage1D=_glTexImage1D@32 @309
364 glTexImage2D=_glTexImage2D@36 @310
365 glTexImage3D=_glTexImage3D@40 @400
366 glTexImage3DEXT=_glTexImage3DEXT@40 @435
367 glTexParameterf=_glTexParameterf@12 @311
368 glTexParameterfv=_glTexParameterfv@12 @312
369 glTexParameteri=_glTexParameteri@12 @313
370 glTexParameteriv=_glTexParameteriv@12 @314
371 glTexSubImage1D=_glTexSubImage1D@28 @315
372 glTexSubImage2D=_glTexSubImage2D@36 @316
373 glTexSubImage3DEXT=_glTexSubImage3DEXT@44 @436
374 glTranslated=_glTranslated@24 @317
375 glTranslatef=_glTranslatef@12 @318
376 glVertex2d=_glVertex2d@16 @319
377 glVertex2dv=_glVertex2dv@4 @320
378 glVertex2f=_glVertex2f@8 @321
379 glVertex2fv=_glVertex2fv@4 @322
380 glVertex2i=_glVertex2i@8 @323
381 glVertex2iv=_glVertex2iv@4 @324
382 glVertex2s=_glVertex2s@8 @325
383 glVertex2sv=_glVertex2sv@4 @326
384 glVertex3d=_glVertex3d@24 @327
385 glVertex3dv=_glVertex3dv@4 @328
386 glVertex3f=_glVertex3f@12 @329
387 glVertex3fv=_glVertex3fv@4 @330
388 glVertex3i=_glVertex3i@12 @331
389 glVertex3iv=_glVertex3iv@4 @332
390 glVertex3s=_glVertex3s@12 @333
391 glVertex3sv=_glVertex3sv@4 @334
392 glVertex4d=_glVertex4d@32 @335
393 glVertex4dv=_glVertex4dv@4 @336
394 glVertex4f=_glVertex4f@16 @337
395 glVertex4fv=_glVertex4fv@4 @338
396 glVertex4i=_glVertex4i@16 @339
397 glVertex4iv=_glVertex4iv@4 @340
398 glVertex4s=_glVertex4s@16 @341
399 glVertex4sv=_glVertex4sv@4 @342
400 glVertexPointer=_glVertexPointer@16 @343
401 glVertexPointerEXT=_glVertexPointerEXT@20 @437
402 glViewport=_glViewport@16 @344
403 glWindowPos2dMESA=_glWindowPos2dMESA@16 @438
404 glWindowPos2dvMESA=_glWindowPos2dvMESA@4 @439
405 glWindowPos2fMESA=_glWindowPos2fMESA@8 @440
406 glWindowPos2fvMESA=_glWindowPos2fvMESA@4 @441
407 glWindowPos2iMESA=_glWindowPos2iMESA@8 @442
408 glWindowPos2ivMESA=_glWindowPos2ivMESA@4 @443
409 glWindowPos2sMESA=_glWindowPos2sMESA@8 @444
410 glWindowPos2svMESA=_glWindowPos2svMESA@4 @445
411 glWindowPos3dMESA=_glWindowPos3dMESA@24 @446
412 glWindowPos3dvMESA=_glWindowPos3dvMESA@4 @447
413 glWindowPos3fMESA=_glWindowPos3fMESA@12 @448
414 glWindowPos3fvMESA=_glWindowPos3fvMESA@4 @449
415 glWindowPos3iMESA=_glWindowPos3iMESA@12 @450
416 glWindowPos3ivMESA=_glWindowPos3ivMESA@4 @451
417 glWindowPos3sMESA=_glWindowPos3sMESA@12 @452
418 glWindowPos3svMESA=_glWindowPos3svMESA@4 @453
419 glWindowPos4dMESA=_glWindowPos4dMESA@32 @454
420 glWindowPos4dvMESA=_glWindowPos4dvMESA@4 @455
421 glWindowPos4fMESA=_glWindowPos4fMESA@16 @456
422 glWindowPos4fvMESA=_glWindowPos4fvMESA@4 @457
423 glWindowPos4iMESA=_glWindowPos4iMESA@16 @458
424 glWindowPos4ivMESA=_glWindowPos4ivMESA@4 @459
425 glWindowPos4sMESA=_glWindowPos4sMESA@16 @460
426 glWindowPos4svMESA=_glWindowPos4svMESA@4 @461
427 wglChoosePixelFormat=_wglChoosePixelFormat@8 @345
428 wglCopyContext=_wglCopyContext@12 @346
429 wglCreateContext=_wglCreateContext@4 @347
430 wglCreateLayerContext=_wglCreateLayerContext@8 @348
431 wglDeleteContext=_wglDeleteContext@4 @349
432 wglDescribeLayerPlane=_wglDescribeLayerPlane@20 @350
433 wglDescribePixelFormat=_wglDescribePixelFormat@16 @351
434 wglGetCurrentContext=_wglGetCurrentContext@0 @352
435 wglGetCurrentDC=_wglGetCurrentDC@0 @353
436; wglGetDefaultProcAddress @354
437 wglGetLayerPaletteEntries=_wglGetLayerPaletteEntries@20 @355
438 wglGetPixelFormat=_wglGetPixelFormat@4 @356
439 wglGetProcAddress=_wglGetProcAddress@4 @357
440 wglMakeCurrent=_wglMakeCurrent@8 @358
441 wglRealizeLayerPalette=_wglRealizeLayerPalette@12 @359
442 wglSetLayerPaletteEntries=_wglSetLayerPaletteEntries@20 @360
443 wglSetPixelFormat=_wglSetPixelFormat@12 @361
444 wglShareLists=_wglShareLists@8 @362
445 wglSwapBuffers=_wglSwapBuffers@4 @363
446 wglSwapLayerBuffers=_wglSwapLayerBuffers@8 @364
447 wglUseFontBitmapsA=_wglUseFontBitmapsA@16 @365
448 wglUseFontBitmapsW=_wglUseFontBitmapsW@16 @366
449 wglUseFontOutlinesA=_wglUseFontOutlinesA@32 @367
450 wglUseFontOutlinesW=_wglUseFontOutlinesW@32 @368
451
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