1 | /* -*- mode: C; tab-width:8; c-basic-offset:2 -*- */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.3
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | *
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26 | *
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27 | * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
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28 | * terms stated above.
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29 | *
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30 | * Thank you for your contribution, David!
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31 | *
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32 | * Please make note of the above copyright/license statement. If you
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33 | * contributed code or bug fixes to this code under the previous (GNU
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34 | * Library) license and object to the new license, your code will be
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35 | * removed at your request. Please see the Mesa docs/COPYRIGHT file
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36 | * for more information.
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37 | *
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38 | * Additional Mesa/3Dfx driver developers:
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39 | * Daryll Strauss <daryll@precisioninsight.com>
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40 | * Keith Whitwell <keith@precisioninsight.com>
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41 | *
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42 | * See fxapi.h for more revision/author details.
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43 | */
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44 |
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45 |
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46 | #ifdef HAVE_CONFIG_H
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47 | #include "conf.h"
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48 | #endif
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49 |
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50 |
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51 | #if defined(FX)
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52 |
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53 | #include "fxdrv.h"
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54 | #include "vbindirect.h"
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55 |
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56 |
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57 | /* We don't handle texcoord-4 in the safe clip routines - maybe we should.
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58 | */
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59 | static void fxDDRenderElements( struct vertex_buffer *VB )
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60 | {
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61 | GLcontext *ctx = VB->ctx;
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62 | fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
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63 |
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64 | if (fxMesa->render_index != 0 ||
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65 | ((ctx->Texture.ReallyEnabled & 0xf) && VB->TexCoordPtr[0]->size>2) ||
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66 | ((ctx->Texture.ReallyEnabled & 0xf0) && VB->TexCoordPtr[1]->size>2) ||
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67 | (VB->ClipPtr->size != 4)) /* Brokes clipping otherwise*/
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68 | gl_render_elts( VB );
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69 | else
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70 | fxDDRenderElementsDirect( VB );
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71 | }
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72 |
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73 | static void fxDDCheckRenderVBIndirect( GLcontext *ctx,
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74 | struct gl_pipeline_stage *d )
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75 | {
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76 | d->type = 0;
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77 |
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78 | if ((ctx->IndirectTriangles & DD_SW_SETUP) == 0 &&
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79 | ctx->Driver.MultipassFunc == 0)
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80 | {
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81 | d->type = PIPE_IMMEDIATE;
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82 | d->inputs = VERT_SETUP_FULL | VERT_ELT | VERT_PRECALC_DATA;
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83 | }
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84 | }
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85 |
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86 | static void fxDDRenderVBIndirect( struct vertex_buffer *VB )
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87 | {
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88 | GLcontext *ctx = VB->ctx;
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89 | fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
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90 | struct vertex_buffer *cvaVB = ctx->CVA.VB;
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91 |
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92 | if (fxMesa->render_index != 0 ||
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93 | ((ctx->Texture.ReallyEnabled & 0xf) && cvaVB->TexCoordPtr[0]->size>2) ||
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94 | ((ctx->Texture.ReallyEnabled & 0xf0) && cvaVB->TexCoordPtr[1]->size>2) ||
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95 | (VB->ClipPtr->size != 4)) /* Brokes clipping otherwise */
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96 | gl_render_vb_indirect( VB );
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97 | else
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98 | fxDDRenderVBIndirectDirect( VB );
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99 | }
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100 |
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101 |
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102 | static void fxDDRenderVB( struct vertex_buffer *VB )
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103 | {
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104 | GLcontext *ctx = VB->ctx;
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105 | fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
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106 |
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107 | if ((fxMesa->render_index & ~FX_FLAT) ||
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108 | ((ctx->Texture.ReallyEnabled & 0xf) && VB->TexCoordPtr[0]->size>2) ||
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109 | ((ctx->Texture.ReallyEnabled & 0xf0) && VB->TexCoordPtr[1]->size>2))
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110 | gl_render_vb( VB );
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111 | else
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112 | fxDDDoRenderVB( VB );
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113 | }
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114 |
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115 |
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116 |
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117 |
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118 | /* This sort of driver-based reconfiguration of the pipeline could be
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119 | * used to support accelerated transformation and lighting on capable
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120 | * hardware.
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121 | *
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122 | */
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123 | GLuint fxDDRegisterPipelineStages( struct gl_pipeline_stage *out,
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124 | const struct gl_pipeline_stage *in,
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125 | GLuint nr )
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126 | {
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127 | GLuint i, o;
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128 |
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129 | for (i = o = 0 ; i < nr ; i++) {
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130 | switch (in[i].ops) {
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131 | case PIPE_OP_RAST_SETUP_1|PIPE_OP_RENDER:
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132 | out[o] = in[i];
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133 | out[o].state_change = NEW_CLIENT_STATE;
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134 | out[o].check = fxDDCheckMergeAndRender;
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135 | out[o].run = fxDDMergeAndRender;
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136 | o++;
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137 | break;
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138 | case PIPE_OP_RAST_SETUP_0:
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139 | out[o] = in[i];
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140 | out[o].cva_state_change = NEW_LIGHTING|NEW_TEXTURING|NEW_RASTER_OPS;
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141 | out[o].state_change = ~0;
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142 | out[o].check = fxDDCheckPartialRasterSetup;
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143 | out[o].run = fxDDPartialRasterSetup;
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144 | o++;
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145 | break;
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146 | case PIPE_OP_RAST_SETUP_0|PIPE_OP_RAST_SETUP_1:
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147 | out[o] = in[i];
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148 | out[o].run = fxDDDoRasterSetup;
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149 | o++;
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150 | break;
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151 | case PIPE_OP_RENDER:
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152 | out[o] = in[i];
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153 | if (in[i].run == gl_render_elts) {
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154 | out[o].run = fxDDRenderElements;
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155 | } else if (in[i].run == gl_render_vb_indirect) {
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156 | out[o].check = fxDDCheckRenderVBIndirect;
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157 | out[o].run = fxDDRenderVBIndirect;
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158 | } else if (in[i].run == gl_render_vb) {
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159 | out[o].run = fxDDRenderVB;
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160 | }
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161 |
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162 | o++;
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163 | break;
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164 | default:
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165 | out[o++] = in[i];
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166 | break;
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167 | }
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168 | }
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169 |
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170 | return o;
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171 | }
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172 |
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173 | #define ILLEGAL_ENABLES (TEXTURE0_3D| \
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174 | TEXTURE1_3D| \
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175 | ENABLE_TEXMAT0 | \
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176 | ENABLE_TEXMAT1 | \
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177 | ENABLE_TEXGEN0 | \
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178 | ENABLE_TEXGEN1 | \
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179 | ENABLE_USERCLIP | \
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180 | ENABLE_LIGHT | \
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181 | ENABLE_FOG)
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182 |
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183 |
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184 |
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185 | /* Because this is slotted in by the OptimizePipeline function, most
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186 | * of the information here is just for gl_print_pipeline(). Only the
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187 | * run member is required.
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188 | */
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189 | static struct gl_pipeline_stage fx_fast_stage = {
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190 | "FX combined vertex transform, setup and rasterization stage",
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191 | PIPE_OP_VERT_XFORM|PIPE_OP_RAST_SETUP_0|PIPE_OP_RAST_SETUP_1|PIPE_OP_RENDER,
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192 | PIPE_PRECALC,
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193 | 0,
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194 | 0,
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195 | 0,
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196 | 0,
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197 | 0,
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198 | 0,
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199 | 0,
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200 | 0,
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201 | 0, /* never called */
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202 | fxDDFastPath
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203 | };
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204 |
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205 |
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206 |
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207 |
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208 | /* Better than optimizing the pipeline, we can do the whole build very
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209 | * quickly with the aid of a new flags member.
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210 | */
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211 | GLboolean fxDDBuildPrecalcPipeline( GLcontext *ctx )
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212 | {
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213 | struct gl_pipeline *pipe = &ctx->CVA.pre;
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214 | fxMesaContext fxMesa = FX_CONTEXT(ctx);
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215 |
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216 |
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217 | if (fxMesa->is_in_hardware &&
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218 | fxMesa->render_index == 0 &&
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219 | (ctx->Enabled & ILLEGAL_ENABLES) == 0 &&
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220 | (ctx->Array.Flags & (VERT_OBJ_234|
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221 | VERT_TEX0_4|
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222 | VERT_TEX1_4|
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223 | VERT_ELT)) == (VERT_OBJ_23|VERT_ELT))
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224 | {
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225 | if (MESA_VERBOSE & (VERBOSE_STATE|VERBOSE_DRIVER))
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226 | if (!fxMesa->using_fast_path)
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227 | fprintf(stderr, "fxMesa: using fast path\n");
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228 |
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229 | pipe->stages[0] = &fx_fast_stage;
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230 | pipe->stages[1] = 0;
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231 | pipe->new_inputs = ctx->RenderFlags & VERT_DATA;
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232 | pipe->ops = pipe->stages[0]->ops;
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233 | fxMesa->using_fast_path = 1;
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234 | return 1;
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235 | }
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236 |
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237 | if (fxMesa->using_fast_path)
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238 | {
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239 | if (MESA_VERBOSE & (VERBOSE_STATE|VERBOSE_DRIVER))
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240 | fprintf(stderr, "fxMesa: fall back to full pipeline %x %x %x %x %x\n",
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241 | fxMesa->is_in_hardware,
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242 | fxMesa->render_index,
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243 | (ctx->Enabled & ILLEGAL_ENABLES),
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244 | (ctx->Array.Summary & (VERT_OBJ_23)),
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245 | (ctx->Array.Summary & (VERT_OBJ_4|VERT_TEX0_4|VERT_TEX1_4)));
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246 |
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247 | fxMesa->using_fast_path = 0;
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248 | ctx->CVA.VB->ClipOrMask = 0;
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249 | ctx->CVA.VB->ClipAndMask = CLIP_ALL_BITS;
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250 | ctx->Array.NewArrayState |= ctx->Array.Summary;
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251 | return 0;
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252 | }
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253 |
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254 | return 0;
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255 | }
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256 |
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257 |
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258 |
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259 |
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260 |
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261 |
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262 | /* Perform global optimizations to the pipeline. The fx driver
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263 | * implements a single such fast path, which corresponds to the standard
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264 | * quake3 cva pipeline.
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265 | *
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266 | * This is now handled by the 'build' function above.
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267 | */
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268 | void fxDDOptimizePrecalcPipeline( GLcontext *ctx, struct gl_pipeline *pipe )
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269 | {
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270 | fxMesaContext fxMesa = FX_CONTEXT(ctx);
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271 |
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272 | if (fxMesa->is_in_hardware &&
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273 | fxMesa->render_index == 0 &&
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274 | (ctx->Enabled & ILLEGAL_ENABLES) == 0 &&
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275 | (ctx->Array.Summary & VERT_ELT))
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276 | {
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277 | pipe->stages[0] = &fx_fast_stage;
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278 | pipe->stages[1] = 0;
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279 | }
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280 | }
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281 |
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282 |
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283 |
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284 | void fxDDOptimizeEltPipeline( GLcontext *ctx, struct gl_pipeline *pipe )
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285 | {
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286 | (void) ctx;
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287 | (void) pipe;
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288 | }
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289 |
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290 |
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291 | #else
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292 |
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293 | /*
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294 | * Need this to provide at least one external definition.
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295 | */
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296 | int gl_fxpipeline_dummy(void)
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297 | {
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298 | return 0;
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299 | }
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300 |
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301 | #endif
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