1 | /* $Id: glut_win.c,v 1.8 2000-03-11 17:07:45 sandervl Exp $ */
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2 | /* Copyright (c) Mark J. Kilgard, 1994, 1997. */
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3 |
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4 | /* This program is freely distributable without licensing fees
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5 | and is provided without guarantee or warrantee expressed or
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6 | implied. This program is -not- in the public domain. */
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7 |
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8 | #include <stdlib.h>
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9 | #include <stdio.h>
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10 | #include <string.h>
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11 | #include <assert.h>
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12 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
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13 | #include <X11/Xlib.h>
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14 | #include <X11/Xatom.h>
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15 | #endif
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16 |
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17 | #include "glutint.h"
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18 |
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19 | GLUTwindow *__glutCurrentWindow = NULL;
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20 | GLUTwindow **__glutWindowList = NULL;
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21 | int __glutWindowListSize = 0;
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22 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
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23 | GLUTstale *__glutStaleWindowList = NULL;
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24 | #endif
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25 | GLUTwindow *__glutMenuWindow = NULL;
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26 |
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27 | void (*__glutFreeOverlayFunc) (GLUToverlay *);
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28 | XVisualInfo *(*__glutDetermineVisualFromString) (char *string, Bool * treatAsSingle,
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29 | Criterion * requiredCriteria, int nRequired, int requiredMask, void** fbc) = NULL;
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30 |
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31 | static Criterion requiredWindowCriteria[] =
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32 | {
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33 | {LEVEL, EQ, 0},
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34 | {TRANSPARENT, EQ, 0}
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35 | };
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36 | static int numRequiredWindowCriteria = sizeof(requiredWindowCriteria) / sizeof(Criterion);
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37 | static int requiredWindowCriteriaMask = (1 << LEVEL) | (1 << TRANSPARENT);
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38 |
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39 | static void
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40 | cleanWindowWorkList(GLUTwindow * window)
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41 | {
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42 | GLUTwindow **pEntry = &__glutWindowWorkList;
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43 | GLUTwindow *entry = __glutWindowWorkList;
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44 |
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45 | /* Tranverse singly-linked window work list look for the
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46 | window. */
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47 | while (entry) {
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48 | if (entry == window) {
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49 | /* Found it; delete it. */
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50 | *pEntry = entry->prevWorkWin;
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51 | return;
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52 | } else {
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53 | pEntry = &entry->prevWorkWin;
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54 | entry = *pEntry;
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55 | }
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56 | }
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57 | }
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58 |
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59 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
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60 |
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61 | static void
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62 | cleanStaleWindowList(GLUTwindow * window)
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63 | {
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64 | GLUTstale **pEntry = &__glutStaleWindowList;
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65 | GLUTstale *entry = __glutStaleWindowList;
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66 |
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67 | /* Tranverse singly-linked stale window list look for the
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68 | window ID. */
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69 | while (entry) {
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70 | if (entry->window == window) {
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71 | /* Found it; delete it. */
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72 | *pEntry = entry->next;
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73 | free(entry);
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74 | return;
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75 | } else {
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76 | pEntry = &entry->next;
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77 | entry = *pEntry;
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78 | }
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79 | }
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80 | }
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81 |
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82 | #endif
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83 |
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84 | static GLUTwindow *__glutWindowCache = NULL;
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85 |
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86 | GLUTwindow *
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87 | __glutGetWindow(Window win)
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88 | {
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89 | int i;
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90 |
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91 | /* Does win belong to the last window ID looked up? */
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92 | if (__glutWindowCache && (win == __glutWindowCache->win ||
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93 | (__glutWindowCache->overlay && win ==
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94 | __glutWindowCache->overlay->win))) {
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95 | return
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96 | __glutWindowCache;
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97 | }
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98 | /* Otherwise scan the window list looking for the window ID. */
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99 | for (i = 0; i < __glutWindowListSize; i++) {
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100 | if (__glutWindowList[i]) {
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101 | if (win == __glutWindowList[i]->win) {
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102 | __glutWindowCache = __glutWindowList[i];
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103 | return __glutWindowCache;
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104 | }
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105 | if (__glutWindowList[i]->overlay) {
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106 | if (win == __glutWindowList[i]->overlay->win) {
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107 | __glutWindowCache = __glutWindowList[i];
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108 | return __glutWindowCache;
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109 | }
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110 | }
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111 | }
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112 | }
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113 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
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114 | {
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115 | GLUTstale *entry;
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116 |
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117 | /* Scan through destroyed overlay window IDs for which no
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118 | DestroyNotify has yet been received. */
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119 | for (entry = __glutStaleWindowList; entry; entry = entry->next) {
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120 | if (entry->win == win)
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121 | return entry->window;
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122 | }
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123 | }
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124 | #endif
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125 | return NULL;
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126 | }
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127 |
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128 | /* CENTRY */
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129 | int GLAPIENTRY
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130 | glutGetWindow(void)
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131 | {
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132 | if (__glutCurrentWindow) {
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133 | return __glutCurrentWindow->num + 1;
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134 | } else {
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135 | return 0;
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136 | }
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137 | }
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138 | /* ENDCENTRY */
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139 |
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140 | void
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141 | __glutSetWindow(GLUTwindow * window)
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142 | {
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143 | /* It is tempting to try to short-circuit the call to
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144 | glXMakeCurrent if we "know" we are going to make current
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145 | to a window we are already current to. In fact, this
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146 | assumption breaks when GLUT is expected to integrated with
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147 | other OpenGL windowing APIs that also make current to
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148 | OpenGL contexts. Since glXMakeCurrent short-circuits the
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149 | "already bound" case, GLUT avoids the temptation to do so
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150 | too. */
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151 | __glutCurrentWindow = window;
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152 |
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153 | MAKE_CURRENT_LAYER(__glutCurrentWindow);
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154 |
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155 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
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156 | /* We should be careful to force a finish between each
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157 | iteration through the GLUT main loop if indirect OpenGL
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158 | contexts are in use; indirect contexts tend to have much
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159 | longer latency because lots of OpenGL extension requests
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160 | can queue up in the X protocol stream. We accomplish this
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161 | by posting GLUT_FINISH_WORK to be done. */
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162 | if (!__glutCurrentWindow->isDirect)
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163 | __glutPutOnWorkList(__glutCurrentWindow, GLUT_FINISH_WORK);
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164 | #endif
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165 |
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166 | /* If debugging is enabled, we'll want to check this window
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167 | for any OpenGL errors every iteration through the GLUT
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168 | main loop. To accomplish this, we post the
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169 | GLUT_DEBUG_WORK to be done on this window. */
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170 | if (__glutDebug) {
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171 | __glutPutOnWorkList(__glutCurrentWindow, GLUT_DEBUG_WORK);
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172 | }
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173 | }
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174 |
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175 | /* CENTRY */
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176 | void GLAPIENTRY
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177 | glutSetWindow(int win)
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178 | {
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179 | GLUTwindow *window;
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180 |
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181 | if (win < 1 || win > __glutWindowListSize) {
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182 | __glutWarning("glutSetWindow attempted on bogus window.");
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183 | return;
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184 | }
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185 | window = __glutWindowList[win - 1];
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186 | if (!window) {
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187 | __glutWarning("glutSetWindow attempted on bogus window.");
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188 | return;
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189 | }
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190 | __glutSetWindow(window);
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191 | }
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192 | /* ENDCENTRY */
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193 |
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194 | static int
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195 | getUnusedWindowSlot(void)
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196 | {
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197 | int i;
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198 |
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199 | /* Look for allocated, unused slot. */
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200 | for (i = 0; i < __glutWindowListSize; i++) {
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201 | if (!__glutWindowList[i]) {
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202 | return i;
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203 | }
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204 | }
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205 | /* Allocate a new slot. */
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206 | __glutWindowListSize++;
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207 | if (__glutWindowList) {
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208 | __glutWindowList = (GLUTwindow **)
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209 | realloc(__glutWindowList,
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210 | __glutWindowListSize * sizeof(GLUTwindow *));
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211 | } else {
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212 | /* XXX Some realloc's do not correctly perform a malloc
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213 | when asked to perform a realloc on a NULL pointer,
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214 | though the ANSI C library spec requires this. */
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215 | __glutWindowList = (GLUTwindow **)
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216 | malloc(sizeof(GLUTwindow *));
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217 | }
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218 | if (!__glutWindowList)
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219 | __glutFatalError("out of memory.");
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220 | __glutWindowList[__glutWindowListSize - 1] = NULL;
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221 | return __glutWindowListSize - 1;
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222 | }
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223 |
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224 | static XVisualInfo *
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225 | getVisualInfoCI(unsigned int mode)
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226 | {
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227 | static int bufSizeList[] =
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228 | {16, 12, 8, 4, 2, 1, 0};
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229 | XVisualInfo *vi;
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230 | int list[32];
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231 | int i, n = 0;
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232 |
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233 | /* Should not be looking at display mode mask if
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234 | __glutDisplayString is non-NULL. */
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235 | assert(!__glutDisplayString);
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236 |
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237 | list[n++] = GLX_BUFFER_SIZE;
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238 | list[n++] = 1;
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239 | if (GLUT_WIND_IS_DOUBLE(mode)) {
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240 | list[n++] = GLX_DOUBLEBUFFER;
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241 | }
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242 | if (GLUT_WIND_IS_STEREO(mode)) {
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243 | list[n++] = GLX_STEREO;
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244 | }
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245 | if (GLUT_WIND_HAS_DEPTH(mode)) {
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246 | list[n++] = GLX_DEPTH_SIZE;
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247 | list[n++] = 1;
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248 | }
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249 | if (GLUT_WIND_HAS_STENCIL(mode)) {
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250 | list[n++] = GLX_STENCIL_SIZE;
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251 | list[n++] = 1;
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252 | }
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253 | list[n] = (int) None; /* terminate list */
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254 |
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255 | /* glXChooseVisual specify GLX_BUFFER_SIZE prefers the
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256 | "smallest index buffer of at least the specified size".
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257 | This would be reasonable if GLUT allowed the user to
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258 | specify the required buffe size, but GLUT's display mode
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259 | is too simplistic (easy to use?). GLUT should try to find
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260 | the "largest". So start with a large buffer size and
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261 | shrink until we find a matching one that exists. */
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262 |
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263 | for (i = 0; bufSizeList[i]; i++) {
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264 | /* XXX Assumes list[1] is where GLX_BUFFER_SIZE parameter
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265 | is. */
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266 | list[1] = bufSizeList[i];
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267 | vi = glXChooseVisual(__glutDisplay,
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268 | __glutScreen, list);
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269 | if (vi)
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270 | return vi;
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271 | }
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272 | return NULL;
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273 | }
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274 |
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275 | static XVisualInfo *
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276 | getVisualInfoRGB(unsigned int mode)
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277 | {
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278 | int list[32];
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279 | int n = 0;
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280 |
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281 | /* Should not be looking at display mode mask if
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282 | __glutDisplayString is non-NULL. */
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283 | assert(!__glutDisplayString);
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284 |
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285 | /* XXX Would a caching mechanism to minize the calls to
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286 | glXChooseVisual? You'd have to reference count
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287 | XVisualInfo* pointers. Would also have to properly
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288 | interact with glutInitDisplayString. */
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289 |
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290 | list[n++] = GLX_RGBA;
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291 | list[n++] = GLX_RED_SIZE;
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292 | list[n++] = 1;
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293 | list[n++] = GLX_GREEN_SIZE;
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294 | list[n++] = 1;
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295 | list[n++] = GLX_BLUE_SIZE;
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296 | list[n++] = 1;
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297 | if (GLUT_WIND_HAS_ALPHA(mode)) {
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298 | list[n++] = GLX_ALPHA_SIZE;
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299 | list[n++] = 1;
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300 | }
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301 | if (GLUT_WIND_IS_DOUBLE(mode)) {
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302 | list[n++] = GLX_DOUBLEBUFFER;
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303 | }
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304 | if (GLUT_WIND_IS_STEREO(mode)) {
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305 | list[n++] = GLX_STEREO;
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306 | }
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307 | if (GLUT_WIND_HAS_DEPTH(mode)) {
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308 | list[n++] = GLX_DEPTH_SIZE;
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309 | list[n++] = 1;
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310 | }
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311 | if (GLUT_WIND_HAS_STENCIL(mode)) {
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312 | list[n++] = GLX_STENCIL_SIZE;
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313 | list[n++] = 1;
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314 | }
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315 | if (GLUT_WIND_HAS_ACCUM(mode)) {
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316 | list[n++] = GLX_ACCUM_RED_SIZE;
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317 | list[n++] = 1;
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318 | list[n++] = GLX_ACCUM_GREEN_SIZE;
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319 | list[n++] = 1;
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320 | list[n++] = GLX_ACCUM_BLUE_SIZE;
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321 | list[n++] = 1;
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322 | if (GLUT_WIND_HAS_ALPHA(mode)) {
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323 | list[n++] = GLX_ACCUM_ALPHA_SIZE;
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324 | list[n++] = 1;
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325 | }
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326 | }
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327 | #if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)
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328 | if (GLUT_WIND_IS_MULTISAMPLE(mode)) {
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329 | if (!__glutIsSupportedByGLX("GLX_SGIS_multisample"))
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330 | return NULL;
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331 | list[n++] = GLX_SAMPLES_SGIS;
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332 | /* XXX Is 4 a reasonable minimum acceptable number of
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333 | samples? */
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334 | list[n++] = 4;
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335 | }
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336 | #endif
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337 | list[n] = (int) None; /* terminate list*/
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338 |
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339 | return glXChooseVisual(__glutDisplay,
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340 | __glutScreen, list);
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341 | }
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342 |
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343 | XVisualInfo *
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344 | __glutGetVisualInfo(unsigned int mode)
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345 | {
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346 | /* XXX GLUT_LUMINANCE not implemented for GLUT 3.0. */
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347 | if (GLUT_WIND_IS_LUMINANCE(mode))
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348 | return NULL;
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349 |
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350 | if (GLUT_WIND_IS_RGB(mode))
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351 | {
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352 | return getVisualInfoRGB(mode);
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353 | }
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354 | else
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355 | {
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356 | return getVisualInfoCI(mode);
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357 | }
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358 | }
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359 |
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360 | XVisualInfo *
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361 | __glutDetermineVisual(
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362 | unsigned int displayMode,
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363 | Bool * treatAsSingle,
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364 | XVisualInfo * (getVisualInfo) (unsigned int))
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365 | {
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366 | XVisualInfo *vis;
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367 |
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368 | /* Should not be looking at display mode mask if
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369 | __glutDisplayString is non-NULL. */
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370 | assert(!__glutDisplayString);
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371 |
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372 | *treatAsSingle = GLUT_WIND_IS_SINGLE(displayMode);
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373 | vis = getVisualInfo(displayMode);
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374 | if (!vis) {
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375 | /* Fallback cases when can't get exactly what was asked
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376 | for... */
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377 | if (GLUT_WIND_IS_SINGLE(displayMode)) {
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378 | /* If we can't find a single buffered visual, try looking
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379 | for a double buffered visual. We can treat a double
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380 | buffered visual as a single buffer visual by changing
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381 | the draw buffer to GL_FRONT and treating any swap
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382 | buffers as no-ops. */
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383 | displayMode |= GLUT_DOUBLE;
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384 | vis = getVisualInfo(displayMode);
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385 | *treatAsSingle = True;
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386 | }
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387 | if (!vis && GLUT_WIND_IS_MULTISAMPLE(displayMode)) {
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388 | /* If we can't seem to get multisampling (ie, not Reality
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389 | Engine class graphics!), go without multisampling. It
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390 | is up to the application to query how many multisamples
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391 | were allocated (0 equals no multisampling) if the
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392 | application is going to use multisampling for more than
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393 | just antialiasing. */
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394 | displayMode &= ~GLUT_MULTISAMPLE;
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395 | vis = getVisualInfo(displayMode);
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396 | }
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397 | }
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398 | return vis;
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399 | }
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400 |
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401 | void GLUTCALLBACK
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402 | __glutDefaultDisplay(void)
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403 | {
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404 | /* XXX Remove the warning after GLUT 3.0. */
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405 | __glutWarning("The following is a new check for GLUT 3.0; update your code.");
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406 | __glutFatalError(
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407 | "redisplay needed for window %d, but no display callback.",
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408 | __glutCurrentWindow->num + 1);
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409 | }
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410 |
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411 | void GLUTCALLBACK
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412 | __glutDefaultReshape(int width, int height)
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413 | {
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414 | GLUToverlay *overlay;
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415 |
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416 | /* Adjust the viewport of the window (and overlay if one
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417 | exists). */
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418 | MAKE_CURRENT_WINDOW(__glutCurrentWindow);
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419 | glViewport(0, 0, (GLsizei) width, (GLsizei) height);
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420 | overlay = __glutCurrentWindow->overlay;
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421 | if (overlay) {
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422 | MAKE_CURRENT_OVERLAY(overlay);
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423 | glViewport(0, 0, (GLsizei) width, (GLsizei) height);
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424 | }
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425 | /* Make sure we are current to the current layer (application
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426 | should be able to count on the current layer not changing
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427 | unless the application explicitly calls glutUseLayer). */
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428 | MAKE_CURRENT_LAYER(__glutCurrentWindow);
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429 | }
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430 |
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431 | XVisualInfo *
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432 | __glutDetermineWindowVisual(Bool * treatAsSingle, Bool * visAlloced, void **fbc)
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433 | {
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434 | if (__glutDisplayString) {
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435 |
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436 | /* __glutDisplayString should be NULL except if
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437 | glutInitDisplayString has been called to register a
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438 | different display string. Calling glutInitDisplayString
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439 | means using a string instead of an integer mask determine
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440 | the visual to use. Using the function pointer variable
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441 | __glutDetermineVisualFromString below avoids linking in
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442 | the code for implementing glutInitDisplayString (ie,
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443 | glut_dstr.o) unless glutInitDisplayString gets called by
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444 | the application. */
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445 |
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446 | assert(__glutDetermineVisualFromString);
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447 | *visAlloced = False;
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448 | *fbc = NULL;
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449 | return __glutDetermineVisualFromString(__glutDisplayString, treatAsSingle,
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450 | requiredWindowCriteria, numRequiredWindowCriteria, requiredWindowCriteriaMask, fbc);
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451 | } else {
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452 | *visAlloced = True;
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453 | *fbc = NULL;
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454 |
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455 | return __glutDetermineVisual(__glutDisplayMode,
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456 | treatAsSingle, __glutGetVisualInfo);
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457 | }
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458 | }
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459 |
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460 | /* ARGSUSED5 */ /* Only Win32 uses gameMode parameter. */
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461 | GLUTwindow *
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462 | __glutCreateWindow(GLUTwindow * parent,
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463 | int x, int y, int width, int height, int gameMode)
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464 | {
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465 | GLUTwindow *window;
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466 | XSetWindowAttributes wa;
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467 | unsigned long attribMask;
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468 | int winnum;
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469 | int i;
|
---|
470 | #if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_fbconfig)
|
---|
471 | GLXFBConfigSGIX fbc;
|
---|
472 | #else
|
---|
473 | void *fbc;
|
---|
474 | #endif
|
---|
475 |
|
---|
476 | #if defined(_WIN32) || defined(__WIN32OS2__)
|
---|
477 | WNDCLASS wc;
|
---|
478 | int style;
|
---|
479 |
|
---|
480 | if (!GetClassInfo(GetModuleHandle(NULL), "GLUT", &wc)) {
|
---|
481 | __glutOpenWin32Connection(NULL);
|
---|
482 | }
|
---|
483 | #else
|
---|
484 | if (!__glutDisplay) {
|
---|
485 | __glutOpenXConnection(NULL);
|
---|
486 | }
|
---|
487 | #endif
|
---|
488 | if (__glutGameModeWindow) {
|
---|
489 | __glutFatalError("cannot create windows in game mode.");
|
---|
490 | }
|
---|
491 | winnum = getUnusedWindowSlot();
|
---|
492 | window = (GLUTwindow *) malloc(sizeof(GLUTwindow));
|
---|
493 | if (!window) {
|
---|
494 | __glutFatalError("out of memory.");
|
---|
495 | }
|
---|
496 | window->num = winnum;
|
---|
497 |
|
---|
498 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
|
---|
499 | window->vis = __glutDetermineWindowVisual(&window->treatAsSingle,
|
---|
500 | &window->visAlloced, (void**) &fbc);
|
---|
501 | if (!window->vis) {
|
---|
502 | __glutFatalError(
|
---|
503 | "visual with necessary capabilities not found.");
|
---|
504 | }
|
---|
505 | __glutSetupColormap(window->vis, &window->colormap, &window->cmap);
|
---|
506 | #endif
|
---|
507 | window->eventMask = StructureNotifyMask | ExposureMask;
|
---|
508 |
|
---|
509 | attribMask = CWBackPixmap | CWBorderPixel | CWColormap | CWEventMask;
|
---|
510 | wa.background_pixmap = None;
|
---|
511 | wa.border_pixel = 0;
|
---|
512 | wa.colormap = window->cmap;
|
---|
513 | wa.event_mask = window->eventMask;
|
---|
514 | if (parent) {
|
---|
515 | if (parent->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK)
|
---|
516 | wa.event_mask |= GLUT_HACK_STOP_PROPAGATE_MASK;
|
---|
517 | attribMask |= CWDontPropagate;
|
---|
518 | wa.do_not_propagate_mask = parent->eventMask & GLUT_DONT_PROPAGATE_FILTER_MASK;
|
---|
519 | } else {
|
---|
520 | wa.do_not_propagate_mask = 0;
|
---|
521 | }
|
---|
522 |
|
---|
523 | /* Stash width and height before Win32's __glutAdjustCoords
|
---|
524 | possibly overwrites the values. */
|
---|
525 | window->width = width;
|
---|
526 | window->height = height;
|
---|
527 | window->forceReshape = True;
|
---|
528 | window->ignoreKeyRepeat = False;
|
---|
529 |
|
---|
530 | #if defined(_WIN32) || defined(__WIN32OS2__)
|
---|
531 | __glutAdjustCoords(parent ? parent->win : NULL,
|
---|
532 | &x, &y, &width, &height);
|
---|
533 | if (parent) {
|
---|
534 | style = WS_CHILD;
|
---|
535 | } else {
|
---|
536 | if (gameMode) {
|
---|
537 | /* Game mode window should be a WS_POPUP window to
|
---|
538 | ensure that the taskbar is hidden by it. A standard
|
---|
539 | WS_OVERLAPPEDWINDOW does not hide the task bar. */
|
---|
540 | style = WS_POPUP | WS_MAXIMIZE;
|
---|
541 | } else {
|
---|
542 | /* A standard toplevel window with borders and such. */
|
---|
543 | style = WS_OVERLAPPEDWINDOW;
|
---|
544 | }
|
---|
545 | }
|
---|
546 | window->win = CreateWindow("GLUT", "GLUT",
|
---|
547 | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | style,
|
---|
548 | x, y, width, height, parent ? parent->win : __glutRoot,
|
---|
549 | NULL, GetModuleHandle(NULL), 0);
|
---|
550 |
|
---|
551 | window->hdc = GetDC(window->win);
|
---|
552 | /* Must set the XHDC for fake glXChooseVisual & fake
|
---|
553 | glXCreateContext & fake XAllocColorCells. */
|
---|
554 | XHDC = window->hdc;
|
---|
555 | window->vis = __glutDetermineWindowVisual(&window->treatAsSingle,
|
---|
556 | &window->visAlloced, &fbc);
|
---|
557 | if (!window->vis) {
|
---|
558 | __glutFatalError(
|
---|
559 | "pixel format with necessary capabilities not found.");
|
---|
560 | }
|
---|
561 |
|
---|
562 | if (!SetPixelFormat(window->hdc,
|
---|
563 | ChoosePixelFormat(window->hdc, window->vis),
|
---|
564 | window->vis)) {
|
---|
565 | __glutFatalError("SetPixelFormat failed during window create.");
|
---|
566 | }
|
---|
567 | __glutSetupColormap(window->vis, &window->colormap, &window->cmap);
|
---|
568 | /* Make sure subwindows get a windowStatus callback. */
|
---|
569 | if (parent) {
|
---|
570 | PostMessage(parent->win, WM_ACTIVATE, 0, 0);
|
---|
571 | }
|
---|
572 | window->renderDc = window->hdc;
|
---|
573 | #else
|
---|
574 | window->win = XCreateWindow(__glutDisplay,
|
---|
575 | parent == NULL ? __glutRoot : parent->win,
|
---|
576 | x, y, width, height, 0,
|
---|
577 | window->vis->depth, InputOutput, window->vis->visual,
|
---|
578 | attribMask, &wa);
|
---|
579 | #endif
|
---|
580 | window->renderWin = window->win;
|
---|
581 | #if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_fbconfig)
|
---|
582 | if (fbc) {
|
---|
583 | window->ctx = glXCreateContextWithConfigSGIX(__glutDisplay, fbc,
|
---|
584 | GLX_RGBA_TYPE_SGIX, None, __glutTryDirect);
|
---|
585 | } else
|
---|
586 | #endif
|
---|
587 | {
|
---|
588 | window->ctx = glXCreateContext(__glutDisplay, window->vis,
|
---|
589 | None, __glutTryDirect);
|
---|
590 | }
|
---|
591 | if (!window->ctx) {
|
---|
592 | __glutFatalError(
|
---|
593 | "failed to create OpenGL rendering context.");
|
---|
594 | }
|
---|
595 | window->renderCtx = window->ctx;
|
---|
596 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
|
---|
597 | window->isDirect = glXIsDirect(__glutDisplay, window->ctx);
|
---|
598 |
|
---|
599 | if (__glutForceDirect) {
|
---|
600 | if (!window->isDirect)
|
---|
601 | __glutFatalError("direct rendering not possible.");
|
---|
602 | }
|
---|
603 | #endif
|
---|
604 |
|
---|
605 | window->parent = parent;
|
---|
606 | if (parent) {
|
---|
607 | window->siblings = parent->children;
|
---|
608 | parent->children = window;
|
---|
609 | } else {
|
---|
610 | window->siblings = NULL;
|
---|
611 | }
|
---|
612 | window->overlay = NULL;
|
---|
613 | window->children = NULL;
|
---|
614 | window->display = __glutDefaultDisplay;
|
---|
615 | window->reshape = __glutDefaultReshape;
|
---|
616 | window->mouse = NULL;
|
---|
617 | window->motion = NULL;
|
---|
618 | window->passive = NULL;
|
---|
619 | window->entry = NULL;
|
---|
620 | window->keyboard = NULL;
|
---|
621 | window->keyboardUp = NULL;
|
---|
622 | window->windowStatus = NULL;
|
---|
623 | window->visibility = NULL;
|
---|
624 | window->special = NULL;
|
---|
625 | window->specialUp = NULL;
|
---|
626 | window->buttonBox = NULL;
|
---|
627 | window->dials = NULL;
|
---|
628 | window->spaceMotion = NULL;
|
---|
629 | window->spaceRotate = NULL;
|
---|
630 | window->spaceButton = NULL;
|
---|
631 | window->tabletMotion = NULL;
|
---|
632 | window->tabletButton = NULL;
|
---|
633 | #if defined(_WIN32) || defined(__WIN32OS2__)
|
---|
634 | window->joystick = NULL;
|
---|
635 | window->joyPollInterval = 0;
|
---|
636 | #endif
|
---|
637 | window->tabletPos[0] = -1;
|
---|
638 | window->tabletPos[1] = -1;
|
---|
639 | window->shownState = 0;
|
---|
640 | window->visState = -1; /* not VisibilityUnobscured,
|
---|
641 | VisibilityPartiallyObscured, or
|
---|
642 | VisibilityFullyObscured */
|
---|
643 | window->entryState = -1; /* not EnterNotify or LeaveNotify */
|
---|
644 |
|
---|
645 | window->desiredConfMask = 0;
|
---|
646 | window->buttonUses = 0;
|
---|
647 | window->cursor = GLUT_CURSOR_INHERIT;
|
---|
648 |
|
---|
649 | /* Setup window to be mapped when glutMainLoop starts. */
|
---|
650 | window->workMask = GLUT_MAP_WORK;
|
---|
651 | #if defined(_WIN32) || defined(__WIN32OS2__)
|
---|
652 | if (gameMode) {
|
---|
653 | /* When mapping a game mode window, just show
|
---|
654 | the window. We have already created the game
|
---|
655 | mode window with a maximize flag at creation
|
---|
656 | time. Doing a ShowWindow(window->win, SW_SHOWNORMAL)
|
---|
657 | would be wrong for a game mode window since it
|
---|
658 | would unmaximize the window. */
|
---|
659 | window->desiredMapState = GameModeState;
|
---|
660 | } else {
|
---|
661 | window->desiredMapState = NormalState;
|
---|
662 | }
|
---|
663 | #else
|
---|
664 | window->desiredMapState = NormalState;
|
---|
665 | #endif
|
---|
666 | window->prevWorkWin = __glutWindowWorkList;
|
---|
667 | __glutWindowWorkList = window;
|
---|
668 |
|
---|
669 | /* Initially, no menus attached. */
|
---|
670 | for (i = 0; i < GLUT_MAX_MENUS; i++) {
|
---|
671 | window->menu[i] = 0;
|
---|
672 | }
|
---|
673 |
|
---|
674 | /* Add this new window to the window list. */
|
---|
675 | __glutWindowList[winnum] = window;
|
---|
676 |
|
---|
677 | /* Make the new window the current window. */
|
---|
678 | __glutSetWindow(window);
|
---|
679 |
|
---|
680 | __glutDetermineMesaSwapHackSupport();
|
---|
681 |
|
---|
682 | if (window->treatAsSingle) {
|
---|
683 | /* We do this because either the window really is single
|
---|
684 | buffered (in which case this is redundant, but harmless,
|
---|
685 | because this is the initial single-buffered context
|
---|
686 | state); or we are treating a double buffered window as a
|
---|
687 | single-buffered window because the system does not appear
|
---|
688 | to export any suitable single- buffered visuals (in which
|
---|
689 | the following are necessary). */
|
---|
690 | glDrawBuffer(GL_FRONT);
|
---|
691 | glReadBuffer(GL_FRONT);
|
---|
692 | }
|
---|
693 | return window;
|
---|
694 | }
|
---|
695 |
|
---|
696 | /* CENTRY */
|
---|
697 | int GLAPIENTRY
|
---|
698 | glutCreateWindow(const char *title)
|
---|
699 | {
|
---|
700 | static int firstWindow = 1;
|
---|
701 | GLUTwindow *window;
|
---|
702 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
|
---|
703 | XWMHints *wmHints;
|
---|
704 | #endif
|
---|
705 | Window win;
|
---|
706 | XTextProperty textprop;
|
---|
707 |
|
---|
708 | if (__glutGameModeWindow) {
|
---|
709 | __glutFatalError("cannot create windows in game mode.");
|
---|
710 | }
|
---|
711 | window = __glutCreateWindow(NULL,
|
---|
712 | __glutSizeHints.x, __glutSizeHints.y,
|
---|
713 | __glutInitWidth, __glutInitHeight,
|
---|
714 | /* not game mode */ 0);
|
---|
715 | win = window->win;
|
---|
716 | /* Setup ICCCM properties. */
|
---|
717 | textprop.value = (unsigned char *) title;
|
---|
718 | textprop.encoding = XA_STRING;
|
---|
719 | textprop.format = 8;
|
---|
720 | textprop.nitems = strlen(title);
|
---|
721 | #if defined(_WIN32) || defined(__WIN32OS2__)
|
---|
722 | SetWindowText(win, title);
|
---|
723 | if (__glutIconic) {
|
---|
724 | window->desiredMapState = IconicState;
|
---|
725 | }
|
---|
726 | #else
|
---|
727 | wmHints = XAllocWMHints();
|
---|
728 | wmHints->initial_state =
|
---|
729 | __glutIconic ? IconicState : NormalState;
|
---|
730 | wmHints->flags = StateHint;
|
---|
731 | XSetWMProperties(__glutDisplay, win, &textprop, &textprop,
|
---|
732 | /* Only put WM_COMMAND property on first window. */
|
---|
733 | firstWindow ? __glutArgv : NULL,
|
---|
734 | firstWindow ? __glutArgc : 0,
|
---|
735 | &__glutSizeHints, wmHints, NULL);
|
---|
736 | XFree(wmHints);
|
---|
737 | XSetWMProtocols(__glutDisplay, win, &__glutWMDeleteWindow, 1);
|
---|
738 | #endif
|
---|
739 | firstWindow = 0;
|
---|
740 | return window->num + 1;
|
---|
741 | }
|
---|
742 |
|
---|
743 | int GLAPIENTRY
|
---|
744 | glutCreateSubWindow(int win, int x, int y, int width, int height)
|
---|
745 | {
|
---|
746 | GLUTwindow *window;
|
---|
747 |
|
---|
748 | window = __glutCreateWindow(__glutWindowList[win - 1],
|
---|
749 | x, y, width, height, /* not game mode */ 0);
|
---|
750 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
|
---|
751 | {
|
---|
752 | GLUTwindow *toplevel;
|
---|
753 |
|
---|
754 | toplevel = __glutToplevelOf(window);
|
---|
755 | if (toplevel->cmap != window->cmap) {
|
---|
756 | __glutPutOnWorkList(toplevel, GLUT_COLORMAP_WORK);
|
---|
757 | }
|
---|
758 | }
|
---|
759 | #endif
|
---|
760 | return window->num + 1;
|
---|
761 | }
|
---|
762 | /* ENDCENTRY */
|
---|
763 |
|
---|
764 | void
|
---|
765 | __glutDestroyWindow(GLUTwindow * window,
|
---|
766 | GLUTwindow * initialWindow)
|
---|
767 | {
|
---|
768 | GLUTwindow **prev, *cur, *parent, *siblings;
|
---|
769 |
|
---|
770 | /* Recursively destroy any children. */
|
---|
771 | cur = window->children;
|
---|
772 | while (cur) {
|
---|
773 | siblings = cur->siblings;
|
---|
774 | __glutDestroyWindow(cur, initialWindow);
|
---|
775 | cur = siblings;
|
---|
776 | }
|
---|
777 | /* Remove from parent's children list (only necessary for
|
---|
778 | non-initial windows and subwindows!). */
|
---|
779 | parent = window->parent;
|
---|
780 | if (parent && parent == initialWindow->parent) {
|
---|
781 | prev = &parent->children;
|
---|
782 | cur = parent->children;
|
---|
783 | while (cur) {
|
---|
784 | if (cur == window) {
|
---|
785 | *prev = cur->siblings;
|
---|
786 | break;
|
---|
787 | }
|
---|
788 | prev = &(cur->siblings);
|
---|
789 | cur = cur->siblings;
|
---|
790 | }
|
---|
791 | }
|
---|
792 | /* Unbind if bound to this window. */
|
---|
793 | if (window == __glutCurrentWindow) {
|
---|
794 | UNMAKE_CURRENT();
|
---|
795 | __glutCurrentWindow = NULL;
|
---|
796 | }
|
---|
797 | /* Begin tearing down window itself. */
|
---|
798 | if (window->overlay) {
|
---|
799 | __glutFreeOverlayFunc(window->overlay);
|
---|
800 | }
|
---|
801 | XDestroyWindow(__glutDisplay, window->win);
|
---|
802 | glXDestroyContext(__glutDisplay, window->ctx);
|
---|
803 | if (window->colormap) {
|
---|
804 | /* Only color index windows have colormap data structure. */
|
---|
805 | __glutFreeColormap(window->colormap);
|
---|
806 | }
|
---|
807 | /* NULLing the __glutWindowList helps detect is a window
|
---|
808 | instance has been destroyed, given a window number. */
|
---|
809 | __glutWindowList[window->num] = NULL;
|
---|
810 |
|
---|
811 | /* Cleanup data structures that might contain window. */
|
---|
812 | cleanWindowWorkList(window);
|
---|
813 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
|
---|
814 | cleanStaleWindowList(window);
|
---|
815 | #endif
|
---|
816 | /* Remove window from the "get window cache" if it is there. */
|
---|
817 | if (__glutWindowCache == window)
|
---|
818 | __glutWindowCache = NULL;
|
---|
819 |
|
---|
820 | if (window->visAlloced) {
|
---|
821 | /* Only free XVisualInfo* gotten from glXChooseVisual. */
|
---|
822 | XFree(window->vis);
|
---|
823 | }
|
---|
824 |
|
---|
825 | if (window == __glutGameModeWindow) {
|
---|
826 | /* Destroying the game mode window should implicitly
|
---|
827 | have GLUT leave game mode. */
|
---|
828 | __glutCloseDownGameMode();
|
---|
829 | }
|
---|
830 |
|
---|
831 | free(window);
|
---|
832 | }
|
---|
833 |
|
---|
834 | /* CENTRY */
|
---|
835 | void GLAPIENTRY
|
---|
836 | glutDestroyWindow(int win)
|
---|
837 | {
|
---|
838 | GLUTwindow *window = __glutWindowList[win - 1];
|
---|
839 |
|
---|
840 | if (__glutMappedMenu && __glutMenuWindow == window) {
|
---|
841 | __glutFatalUsage("destroying menu window not allowed while menus in use");
|
---|
842 | }
|
---|
843 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
|
---|
844 | /* If not a toplevel window... */
|
---|
845 | if (window->parent) {
|
---|
846 | /* Destroying subwindows may change colormap requirements;
|
---|
847 | recalculate toplevel window's WM_COLORMAP_WINDOWS
|
---|
848 | property. */
|
---|
849 | __glutPutOnWorkList(__glutToplevelOf(window->parent),
|
---|
850 | GLUT_COLORMAP_WORK);
|
---|
851 | }
|
---|
852 | #endif
|
---|
853 | __glutDestroyWindow(window, window);
|
---|
854 | }
|
---|
855 | /* ENDCENTRY */
|
---|
856 |
|
---|
857 | void
|
---|
858 | __glutChangeWindowEventMask(long eventMask, Bool add)
|
---|
859 | {
|
---|
860 | if (add) {
|
---|
861 | /* Add eventMask to window's event mask. */
|
---|
862 | if ((__glutCurrentWindow->eventMask & eventMask) !=
|
---|
863 | eventMask) {
|
---|
864 | __glutCurrentWindow->eventMask |= eventMask;
|
---|
865 | __glutPutOnWorkList(__glutCurrentWindow,
|
---|
866 | GLUT_EVENT_MASK_WORK);
|
---|
867 | }
|
---|
868 | } else {
|
---|
869 | /* Remove eventMask from window's event mask. */
|
---|
870 | if (__glutCurrentWindow->eventMask & eventMask) {
|
---|
871 | __glutCurrentWindow->eventMask &= ~eventMask;
|
---|
872 | __glutPutOnWorkList(__glutCurrentWindow,
|
---|
873 | GLUT_EVENT_MASK_WORK);
|
---|
874 | }
|
---|
875 | }
|
---|
876 | }
|
---|
877 |
|
---|
878 | void GLAPIENTRY
|
---|
879 | glutDisplayFunc(GLUTdisplayCB displayFunc)
|
---|
880 | {
|
---|
881 | /* XXX Remove the warning after GLUT 3.0. */
|
---|
882 | if (!displayFunc)
|
---|
883 | __glutFatalError("NULL display callback not allowed in GLUT 3.0; update your code.");
|
---|
884 | __glutCurrentWindow->display = displayFunc;
|
---|
885 | }
|
---|
886 |
|
---|
887 | void GLAPIENTRY
|
---|
888 | glutMouseFunc(GLUTmouseCB mouseFunc)
|
---|
889 | {
|
---|
890 | if (__glutCurrentWindow->mouse) {
|
---|
891 | if (!mouseFunc) {
|
---|
892 | /* Previous mouseFunc being disabled. */
|
---|
893 | __glutCurrentWindow->buttonUses--;
|
---|
894 | __glutChangeWindowEventMask(
|
---|
895 | ButtonPressMask | ButtonReleaseMask,
|
---|
896 | __glutCurrentWindow->buttonUses > 0);
|
---|
897 | }
|
---|
898 | } else {
|
---|
899 | if (mouseFunc) {
|
---|
900 | /* Previously no mouseFunc, new one being installed. */
|
---|
901 | __glutCurrentWindow->buttonUses++;
|
---|
902 | __glutChangeWindowEventMask(
|
---|
903 | ButtonPressMask | ButtonReleaseMask, True);
|
---|
904 | }
|
---|
905 | }
|
---|
906 | __glutCurrentWindow->mouse = mouseFunc;
|
---|
907 | }
|
---|
908 |
|
---|
909 | void GLAPIENTRY
|
---|
910 | glutMotionFunc(GLUTmotionCB motionFunc)
|
---|
911 | {
|
---|
912 | /* Hack. Some window managers (4Dwm by default) will mask
|
---|
913 | motion events if the client is not selecting for button
|
---|
914 | press and release events. So we select for press and
|
---|
915 | release events too (being careful to use reference
|
---|
916 | counting). */
|
---|
917 | if (__glutCurrentWindow->motion) {
|
---|
918 | if (!motionFunc) {
|
---|
919 | /* previous mouseFunc being disabled */
|
---|
920 | __glutCurrentWindow->buttonUses--;
|
---|
921 | __glutChangeWindowEventMask(
|
---|
922 | ButtonPressMask | ButtonReleaseMask,
|
---|
923 | __glutCurrentWindow->buttonUses > 0);
|
---|
924 | }
|
---|
925 | } else {
|
---|
926 | if (motionFunc) {
|
---|
927 | /* Previously no mouseFunc, new one being installed. */
|
---|
928 | __glutCurrentWindow->buttonUses++;
|
---|
929 | __glutChangeWindowEventMask(
|
---|
930 | ButtonPressMask | ButtonReleaseMask, True);
|
---|
931 | }
|
---|
932 | }
|
---|
933 | /* Real work of selecting for passive mouse motion. */
|
---|
934 | __glutChangeWindowEventMask(
|
---|
935 | Button1MotionMask | Button2MotionMask | Button3MotionMask,
|
---|
936 | motionFunc != NULL);
|
---|
937 | __glutCurrentWindow->motion = motionFunc;
|
---|
938 | }
|
---|
939 |
|
---|
940 | void GLAPIENTRY
|
---|
941 | glutPassiveMotionFunc(GLUTpassiveCB passiveMotionFunc)
|
---|
942 | {
|
---|
943 | __glutChangeWindowEventMask(PointerMotionMask,
|
---|
944 | passiveMotionFunc != NULL);
|
---|
945 |
|
---|
946 | /* Passive motion also requires watching enters and leaves so
|
---|
947 | that a fake passive motion event can be generated on an
|
---|
948 | enter. */
|
---|
949 | __glutChangeWindowEventMask(EnterWindowMask | LeaveWindowMask,
|
---|
950 | __glutCurrentWindow->entry != NULL || passiveMotionFunc != NULL);
|
---|
951 |
|
---|
952 | __glutCurrentWindow->passive = passiveMotionFunc;
|
---|
953 | }
|
---|
954 |
|
---|
955 | void GLAPIENTRY
|
---|
956 | glutEntryFunc(GLUTentryCB entryFunc)
|
---|
957 | {
|
---|
958 | __glutChangeWindowEventMask(EnterWindowMask | LeaveWindowMask,
|
---|
959 | entryFunc != NULL || __glutCurrentWindow->passive);
|
---|
960 | __glutCurrentWindow->entry = entryFunc;
|
---|
961 | if (!entryFunc) {
|
---|
962 | __glutCurrentWindow->entryState = -1;
|
---|
963 | }
|
---|
964 | }
|
---|
965 |
|
---|
966 | void GLAPIENTRY
|
---|
967 | glutWindowStatusFunc(GLUTwindowStatusCB windowStatusFunc)
|
---|
968 | {
|
---|
969 | __glutChangeWindowEventMask(VisibilityChangeMask,
|
---|
970 | windowStatusFunc != NULL);
|
---|
971 | __glutCurrentWindow->windowStatus = windowStatusFunc;
|
---|
972 | if (!windowStatusFunc) {
|
---|
973 | /* Make state invalid. */
|
---|
974 | __glutCurrentWindow->visState = -1;
|
---|
975 | }
|
---|
976 | }
|
---|
977 |
|
---|
978 | static void GLUTCALLBACK
|
---|
979 | visibilityHelper(int status)
|
---|
980 | {
|
---|
981 | if (status == GLUT_HIDDEN || status == GLUT_FULLY_COVERED)
|
---|
982 | ((GLUTvisibilityCB)(__glutCurrentWindow->visibility))(GLUT_NOT_VISIBLE);
|
---|
983 | else
|
---|
984 | ((GLUTvisibilityCB)(__glutCurrentWindow->visibility))(GLUT_VISIBLE);
|
---|
985 | }
|
---|
986 |
|
---|
987 | void GLAPIENTRY
|
---|
988 | glutVisibilityFunc(GLUTvisibilityCB visibilityFunc)
|
---|
989 | {
|
---|
990 | __glutCurrentWindow->visibility = visibilityFunc;
|
---|
991 | if (visibilityFunc)
|
---|
992 | glutWindowStatusFunc(visibilityHelper);
|
---|
993 | else
|
---|
994 | glutWindowStatusFunc(NULL);
|
---|
995 | }
|
---|
996 |
|
---|
997 | void GLAPIENTRY
|
---|
998 | glutReshapeFunc(GLUTreshapeCB reshapeFunc)
|
---|
999 | {
|
---|
1000 | if (reshapeFunc) {
|
---|
1001 | __glutCurrentWindow->reshape = reshapeFunc;
|
---|
1002 | } else {
|
---|
1003 | __glutCurrentWindow->reshape = __glutDefaultReshape;
|
---|
1004 | }
|
---|
1005 | }
|
---|