source: trunk/src/opengl/glut/glut_shapes.c

Last change on this file was 2689, checked in by jeroen, 26 years ago

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1/* $Id: glut_shapes.c,v 1.2 2000-02-09 08:46:16 jeroen Exp $ */
2/* Copyright (c) Mark J. Kilgard, 1994, 1997. */
3
4/**
5(c) Copyright 1993, Silicon Graphics, Inc.
6
7ALL RIGHTS RESERVED
8
9Permission to use, copy, modify, and distribute this software
10for any purpose and without fee is hereby granted, provided
11that the above copyright notice appear in all copies and that
12both the copyright notice and this permission notice appear in
13supporting documentation, and that the name of Silicon
14Graphics, Inc. not be used in advertising or publicity
15pertaining to distribution of the software without specific,
16written prior permission.
17
18THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
19"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
20OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
21MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
22EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE
23ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
24CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
25INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
26SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
27NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY
28OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
29ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
30PERFORMANCE OF THIS SOFTWARE.
31
32US Government Users Restricted Rights
33
34Use, duplication, or disclosure by the Government is subject to
35restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
36(c)(1)(ii) of the Rights in Technical Data and Computer
37Software clause at DFARS 252.227-7013 and/or in similar or
38successor clauses in the FAR or the DOD or NASA FAR
39Supplement. Unpublished-- rights reserved under the copyright
40laws of the United States. Contractor/manufacturer is Silicon
41Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
4294039-7311.
43
44OpenGL(TM) is a trademark of Silicon Graphics, Inc.
45*/
46
47#include <math.h>
48#include "glutint.h"
49
50/* Some <math.h> files do not define M_PI... */
51#ifndef M_PI
52#define M_PI 3.14159265358979323846
53#endif
54
55static GLUquadricObj *quadObj;
56
57#define QUAD_OBJ_INIT() { if(!quadObj) initQuadObj(); }
58
59static void
60initQuadObj(void)
61{
62 quadObj = gluNewQuadric();
63 if (!quadObj)
64 __glutFatalError("out of memory.");
65}
66
67/* CENTRY */
68void APIENTRY
69glutWireSphere(GLdouble radius, GLint slices, GLint stacks)
70{
71 QUAD_OBJ_INIT();
72 gluQuadricDrawStyle(quadObj, (GLenum)GLU_LINE);
73 gluQuadricNormals(quadObj, (GLenum)GLU_SMOOTH);
74 /* If we ever changed/used the texture or orientation state
75 of quadObj, we'd need to change it to the defaults here
76 with gluQuadricTexture and/or gluQuadricOrientation. */
77 gluSphere(quadObj, radius, slices, stacks);
78}
79
80void APIENTRY
81glutSolidSphere(GLdouble radius, GLint slices, GLint stacks)
82{
83 QUAD_OBJ_INIT();
84 gluQuadricDrawStyle(quadObj, (GLenum)GLU_FILL);
85 gluQuadricNormals(quadObj, (GLenum)GLU_SMOOTH);
86 /* If we ever changed/used the texture or orientation state
87 of quadObj, we'd need to change it to the defaults here
88 with gluQuadricTexture and/or gluQuadricOrientation. */
89 gluSphere(quadObj, radius, slices, stacks);
90}
91
92void APIENTRY
93glutWireCone(GLdouble base, GLdouble height,
94 GLint slices, GLint stacks)
95{
96 QUAD_OBJ_INIT();
97 gluQuadricDrawStyle(quadObj, (GLenum)GLU_LINE);
98 gluQuadricNormals(quadObj, (GLenum)GLU_SMOOTH);
99 /* If we ever changed/used the texture or orientation state
100 of quadObj, we'd need to change it to the defaults here
101 with gluQuadricTexture and/or gluQuadricOrientation. */
102 gluCylinder(quadObj, base, 0.0, height, slices, stacks);
103}
104
105void APIENTRY
106glutSolidCone(GLdouble base, GLdouble height,
107 GLint slices, GLint stacks)
108{
109 QUAD_OBJ_INIT();
110 gluQuadricDrawStyle(quadObj, (GLenum)GLU_FILL);
111 gluQuadricNormals(quadObj, (GLenum)GLU_SMOOTH);
112 /* If we ever changed/used the texture or orientation state
113 of quadObj, we'd need to change it to the defaults here
114 with gluQuadricTexture and/or gluQuadricOrientation. */
115 gluCylinder(quadObj, base, 0.0, height, slices, stacks);
116}
117
118/* ENDCENTRY */
119
120static void
121drawBox(GLfloat size, GLenum type)
122{
123 static GLfloat n[6][3] =
124 {
125 {-1.0, 0.0, 0.0},
126 {0.0, 1.0, 0.0},
127 {1.0, 0.0, 0.0},
128 {0.0, -1.0, 0.0},
129 {0.0, 0.0, 1.0},
130 {0.0, 0.0, -1.0}
131 };
132 static GLint faces[6][4] =
133 {
134 {0, 1, 2, 3},
135 {3, 2, 6, 7},
136 {7, 6, 5, 4},
137 {4, 5, 1, 0},
138 {5, 6, 2, 1},
139 {7, 4, 0, 3}
140 };
141 GLfloat v[8][3];
142 GLint i;
143
144 v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2;
145 v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2;
146 v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2;
147 v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2;
148 v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2;
149 v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2;
150
151 for (i = 5; i >= 0; i--) {
152 glBegin(type);
153 glNormal3fv(&n[i][0]);
154 glVertex3fv(&v[faces[i][0]][0]);
155 glVertex3fv(&v[faces[i][1]][0]);
156 glVertex3fv(&v[faces[i][2]][0]);
157 glVertex3fv(&v[faces[i][3]][0]);
158 glEnd();
159 }
160}
161
162/* CENTRY */
163void APIENTRY
164glutWireCube(GLdouble size)
165{
166 drawBox(size, GL_LINE_LOOP);
167}
168
169void APIENTRY
170glutSolidCube(GLdouble size)
171{
172 drawBox(size, GL_QUADS);
173}
174
175/* ENDCENTRY */
176
177static void
178doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings)
179{
180 int i, j;
181 GLfloat theta, phi, theta1;
182 GLfloat cosTheta, sinTheta;
183 GLfloat cosTheta1, sinTheta1;
184 GLfloat ringDelta, sideDelta;
185
186 ringDelta = 2.0 * M_PI / rings;
187 sideDelta = 2.0 * M_PI / nsides;
188
189 theta = 0.0;
190 cosTheta = 1.0;
191 sinTheta = 0.0;
192 for (i = rings - 1; i >= 0; i--) {
193 theta1 = theta + ringDelta;
194 cosTheta1 = cos(theta1);
195 sinTheta1 = sin(theta1);
196 glBegin(GL_QUAD_STRIP);
197 phi = 0.0;
198 for (j = nsides; j >= 0; j--) {
199 GLfloat cosPhi, sinPhi, dist;
200
201 phi += sideDelta;
202 cosPhi = cos(phi);
203 sinPhi = sin(phi);
204 dist = R + r * cosPhi;
205
206 glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
207 glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
208 glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
209 glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi);
210 }
211 glEnd();
212 theta = theta1;
213 cosTheta = cosTheta1;
214 sinTheta = sinTheta1;
215 }
216}
217
218/* CENTRY */
219void APIENTRY
220glutWireTorus(GLdouble innerRadius, GLdouble outerRadius,
221 GLint nsides, GLint rings)
222{
223 glPushAttrib(GL_POLYGON_BIT);
224 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
225 doughnut(innerRadius, outerRadius, nsides, rings);
226 glPopAttrib();
227}
228
229void APIENTRY
230glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius,
231 GLint nsides, GLint rings)
232{
233 doughnut(innerRadius, outerRadius, nsides, rings);
234}
235
236/* ENDCENTRY */
237
238static GLfloat dodec[20][3];
239
240static void
241initDodecahedron(void)
242{
243 GLfloat alpha, beta;
244
245 alpha = sqrt(2.0 / (3.0 + sqrt(5.0)));
246 beta = 1.0 + sqrt(6.0 / (3.0 + sqrt(5.0)) -
247 2.0 + 2.0 * sqrt(2.0 / (3.0 + sqrt(5.0))));
248 /* *INDENT-OFF* */
249 dodec[0][0] = -alpha; dodec[0][1] = 0; dodec[0][2] = beta;
250 dodec[1][0] = alpha; dodec[1][1] = 0; dodec[1][2] = beta;
251 dodec[2][0] = -1; dodec[2][1] = -1; dodec[2][2] = -1;
252 dodec[3][0] = -1; dodec[3][1] = -1; dodec[3][2] = 1;
253 dodec[4][0] = -1; dodec[4][1] = 1; dodec[4][2] = -1;
254 dodec[5][0] = -1; dodec[5][1] = 1; dodec[5][2] = 1;
255 dodec[6][0] = 1; dodec[6][1] = -1; dodec[6][2] = -1;
256 dodec[7][0] = 1; dodec[7][1] = -1; dodec[7][2] = 1;
257 dodec[8][0] = 1; dodec[8][1] = 1; dodec[8][2] = -1;
258 dodec[9][0] = 1; dodec[9][1] = 1; dodec[9][2] = 1;
259 dodec[10][0] = beta; dodec[10][1] = alpha; dodec[10][2] = 0;
260 dodec[11][0] = beta; dodec[11][1] = -alpha; dodec[11][2] = 0;
261 dodec[12][0] = -beta; dodec[12][1] = alpha; dodec[12][2] = 0;
262 dodec[13][0] = -beta; dodec[13][1] = -alpha; dodec[13][2] = 0;
263 dodec[14][0] = -alpha; dodec[14][1] = 0; dodec[14][2] = -beta;
264 dodec[15][0] = alpha; dodec[15][1] = 0; dodec[15][2] = -beta;
265 dodec[16][0] = 0; dodec[16][1] = beta; dodec[16][2] = alpha;
266 dodec[17][0] = 0; dodec[17][1] = beta; dodec[17][2] = -alpha;
267 dodec[18][0] = 0; dodec[18][1] = -beta; dodec[18][2] = alpha;
268 dodec[19][0] = 0; dodec[19][1] = -beta; dodec[19][2] = -alpha;
269 /* *INDENT-ON* */
270
271}
272
273#define DIFF3(_a,_b,_c) { \
274 (_c)[0] = (_a)[0] - (_b)[0]; \
275 (_c)[1] = (_a)[1] - (_b)[1]; \
276 (_c)[2] = (_a)[2] - (_b)[2]; \
277}
278
279static void
280crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3])
281{
282 GLfloat p[3]; /* in case prod == v1 or v2 */
283
284 p[0] = v1[1] * v2[2] - v2[1] * v1[2];
285 p[1] = v1[2] * v2[0] - v2[2] * v1[0];
286 p[2] = v1[0] * v2[1] - v2[0] * v1[1];
287 prod[0] = p[0];
288 prod[1] = p[1];
289 prod[2] = p[2];
290}
291
292static void
293normalize(GLfloat v[3])
294{
295 GLfloat d;
296
297 d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
298 if (d == 0.0) {
299 __glutWarning("normalize: zero length vector");
300 v[0] = d = 1.0;
301 }
302 d = 1 / d;
303 v[0] *= d;
304 v[1] *= d;
305 v[2] *= d;
306}
307
308static void
309pentagon(int a, int b, int c, int d, int e, GLenum shadeType)
310{
311 GLfloat n0[3], d1[3], d2[3];
312
313 DIFF3(dodec[a], dodec[b], d1);
314 DIFF3(dodec[b], dodec[c], d2);
315 crossprod(d1, d2, n0);
316 normalize(n0);
317
318 glBegin(shadeType);
319 glNormal3fv(n0);
320 glVertex3fv(&dodec[a][0]);
321 glVertex3fv(&dodec[b][0]);
322 glVertex3fv(&dodec[c][0]);
323 glVertex3fv(&dodec[d][0]);
324 glVertex3fv(&dodec[e][0]);
325 glEnd();
326}
327
328static void
329dodecahedron(GLenum type)
330{
331 static int inited = 0;
332
333 if (inited == 0) {
334 inited = 1;
335 initDodecahedron();
336 }
337 pentagon(0, 1, 9, 16, 5, type);
338 pentagon(1, 0, 3, 18, 7, type);
339 pentagon(1, 7, 11, 10, 9, type);
340 pentagon(11, 7, 18, 19, 6, type);
341 pentagon(8, 17, 16, 9, 10, type);
342 pentagon(2, 14, 15, 6, 19, type);
343 pentagon(2, 13, 12, 4, 14, type);
344 pentagon(2, 19, 18, 3, 13, type);
345 pentagon(3, 0, 5, 12, 13, type);
346 pentagon(6, 15, 8, 10, 11, type);
347 pentagon(4, 17, 8, 15, 14, type);
348 pentagon(4, 12, 5, 16, 17, type);
349}
350
351/* CENTRY */
352void APIENTRY
353glutWireDodecahedron(void)
354{
355 dodecahedron(GL_LINE_LOOP);
356}
357
358void APIENTRY
359glutSolidDodecahedron(void)
360{
361 dodecahedron(GL_TRIANGLE_FAN);
362}
363
364/* ENDCENTRY */
365
366static void
367recorditem(GLfloat * n1, GLfloat * n2, GLfloat * n3,
368 GLenum shadeType)
369{
370 GLfloat q0[3], q1[3];
371
372 DIFF3(n1, n2, q0);
373 DIFF3(n2, n3, q1);
374 crossprod(q0, q1, q1);
375 normalize(q1);
376
377 glBegin(shadeType);
378 glNormal3fv(q1);
379 glVertex3fv(n1);
380 glVertex3fv(n2);
381 glVertex3fv(n3);
382 glEnd();
383}
384
385static void
386subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2,
387 GLenum shadeType)
388{
389 int depth;
390 GLfloat w0[3], w1[3], w2[3];
391 GLfloat l;
392 int i, j, k, n;
393
394 depth = 1;
395 for (i = 0; i < depth; i++) {
396 for (j = 0; i + j < depth; j++) {
397 k = depth - i - j;
398 for (n = 0; n < 3; n++) {
399 w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth;
400 w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n])
401 / depth;
402 w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n])
403 / depth;
404 }
405 l = sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]);
406 w0[0] /= l;
407 w0[1] /= l;
408 w0[2] /= l;
409 l = sqrt(w1[0] * w1[0] + w1[1] * w1[1] + w1[2] * w1[2]);
410 w1[0] /= l;
411 w1[1] /= l;
412 w1[2] /= l;
413 l = sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]);
414 w2[0] /= l;
415 w2[1] /= l;
416 w2[2] /= l;
417 recorditem(w1, w0, w2, shadeType);
418 }
419 }
420}
421
422static void
423drawtriangle(int i, GLfloat data[][3], int ndx[][3],
424 GLenum shadeType)
425{
426 GLfloat *x0, *x1, *x2;
427
428 x0 = data[ndx[i][0]];
429 x1 = data[ndx[i][1]];
430 x2 = data[ndx[i][2]];
431 subdivide(x0, x1, x2, shadeType);
432}
433
434/* octahedron data: The octahedron produced is centered at the
435 origin and has radius 1.0 */
436static GLfloat odata[6][3] =
437{
438 {1.0, 0.0, 0.0},
439 {-1.0, 0.0, 0.0},
440 {0.0, 1.0, 0.0},
441 {0.0, -1.0, 0.0},
442 {0.0, 0.0, 1.0},
443 {0.0, 0.0, -1.0}
444};
445
446static int ondex[8][3] =
447{
448 {0, 4, 2},
449 {1, 2, 4},
450 {0, 3, 4},
451 {1, 4, 3},
452 {0, 2, 5},
453 {1, 5, 2},
454 {0, 5, 3},
455 {1, 3, 5}
456};
457
458static void
459octahedron(GLenum shadeType)
460{
461 int i;
462
463 for (i = 7; i >= 0; i--) {
464 drawtriangle(i, odata, ondex, shadeType);
465 }
466}
467
468/* CENTRY */
469void APIENTRY
470glutWireOctahedron(void)
471{
472 octahedron(GL_LINE_LOOP);
473}
474
475void APIENTRY
476glutSolidOctahedron(void)
477{
478 octahedron(GL_TRIANGLES);
479}
480
481/* ENDCENTRY */
482
483/* icosahedron data: These numbers are rigged to make an
484 icosahedron of radius 1.0 */
485
486#define X .525731112119133606
487#define Z .850650808352039932
488
489static GLfloat idata[12][3] =
490{
491 {-X, 0, Z},
492 {X, 0, Z},
493 {-X, 0, -Z},
494 {X, 0, -Z},
495 {0, Z, X},
496 {0, Z, -X},
497 {0, -Z, X},
498 {0, -Z, -X},
499 {Z, X, 0},
500 {-Z, X, 0},
501 {Z, -X, 0},
502 {-Z, -X, 0}
503};
504
505static int index[20][3] =
506{
507 {0, 4, 1},
508 {0, 9, 4},
509 {9, 5, 4},
510 {4, 5, 8},
511 {4, 8, 1},
512 {8, 10, 1},
513 {8, 3, 10},
514 {5, 3, 8},
515 {5, 2, 3},
516 {2, 7, 3},
517 {7, 10, 3},
518 {7, 6, 10},
519 {7, 11, 6},
520 {11, 0, 6},
521 {0, 1, 6},
522 {6, 1, 10},
523 {9, 0, 11},
524 {9, 11, 2},
525 {9, 2, 5},
526 {7, 2, 11},
527};
528
529static void
530icosahedron(GLenum shadeType)
531{
532 int i;
533
534 for (i = 19; i >= 0; i--) {
535 drawtriangle(i, idata, index, shadeType);
536 }
537}
538
539/* CENTRY */
540void APIENTRY
541glutWireIcosahedron(void)
542{
543 icosahedron(GL_LINE_LOOP);
544}
545
546void APIENTRY
547glutSolidIcosahedron(void)
548{
549 icosahedron(GL_TRIANGLES);
550}
551
552/* ENDCENTRY */
553
554/* tetrahedron data: */
555
556#define T 1.73205080756887729
557
558static GLfloat tdata[4][3] =
559{
560 {T, T, T},
561 {T, -T, -T},
562 {-T, T, -T},
563 {-T, -T, T}
564};
565
566static int tndex[4][3] =
567{
568 {0, 1, 3},
569 {2, 1, 0},
570 {3, 2, 0},
571 {1, 2, 3}
572};
573
574static void
575tetrahedron(GLenum shadeType)
576{
577 int i;
578
579 for (i = 3; i >= 0; i--)
580 drawtriangle(i, tdata, tndex, shadeType);
581}
582
583/* CENTRY */
584void APIENTRY
585glutWireTetrahedron(void)
586{
587 tetrahedron(GL_LINE_LOOP);
588}
589
590void APIENTRY
591glutSolidTetrahedron(void)
592{
593 tetrahedron(GL_TRIANGLES);
594}
595
596/* ENDCENTRY */
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