1 | /* $Id: glut_overlay.c,v 1.3 2000-03-04 19:10:15 jeroen Exp $ */
|
---|
2 | /* Copyright (c) Mark J. Kilgard, 1996, 1997. */
|
---|
3 |
|
---|
4 | /* This program is freely distributable without licensing fees
|
---|
5 | and is provided without guarantee or warrantee expressed or
|
---|
6 | implied. This program is -not- in the public domain. */
|
---|
7 |
|
---|
8 | #include <stdlib.h>
|
---|
9 | #include <stdio.h>
|
---|
10 | #include <string.h>
|
---|
11 | #include <assert.h>
|
---|
12 |
|
---|
13 |
|
---|
14 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
|
---|
15 | #include <X11/Xlib.h>
|
---|
16 | #include <X11/Xutil.h>
|
---|
17 | #include <X11/Xatom.h> /* for XA_RGB_DEFAULT_MAP atom */
|
---|
18 | #if defined (__vms)
|
---|
19 | #include <Xmu/StdCmap.h> /* for XmuLookupStandardColormap */
|
---|
20 | #else
|
---|
21 | #include <X11/Xmu/StdCmap.h> /* for XmuLookupStandardColormap */
|
---|
22 | #endif
|
---|
23 | #endif /* !_WIN32 */
|
---|
24 |
|
---|
25 | #include "glutint.h"
|
---|
26 | #include "layerutil.h"
|
---|
27 |
|
---|
28 | //#if defined(__WIN32OS2__)
|
---|
29 | //#include "wgl.h"
|
---|
30 | //#endif
|
---|
31 |
|
---|
32 | static Criterion requiredOverlayCriteria[] =
|
---|
33 | {
|
---|
34 | {LEVEL, EQ, 1}, /* This entry gets poked in
|
---|
35 | determineOverlayVisual. */
|
---|
36 | {TRANSPARENT, EQ, 1},
|
---|
37 | {XPSEUDOCOLOR, EQ, 1},
|
---|
38 | {RGBA, EQ, 0},
|
---|
39 | {BUFFER_SIZE, GTE, 1}
|
---|
40 | };
|
---|
41 | static int numRequiredOverlayCriteria = sizeof(requiredOverlayCriteria) / sizeof(Criterion);
|
---|
42 | static int requiredOverlayCriteriaMask =
|
---|
43 | (1 << LEVEL) | (1 << TRANSPARENT) | (1 << XSTATICGRAY) | (1 << RGBA) | (1 << CI_MODE);
|
---|
44 |
|
---|
45 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
|
---|
46 | static int
|
---|
47 | checkOverlayAcceptability(XVisualInfo * vi, unsigned int mode)
|
---|
48 | {
|
---|
49 | int value;
|
---|
50 |
|
---|
51 | /* Must support OpenGL. */
|
---|
52 | glXGetConfig(__glutDisplay, vi, GLX_USE_GL, &value);
|
---|
53 | if (!value)
|
---|
54 | return 1;
|
---|
55 |
|
---|
56 | /* Must be color index. */
|
---|
57 | glXGetConfig(__glutDisplay, vi, GLX_RGBA, &value);
|
---|
58 | if (value)
|
---|
59 | return 1;
|
---|
60 |
|
---|
61 | /* Must match single/double buffering request. */
|
---|
62 | glXGetConfig(__glutDisplay, vi, GLX_DOUBLEBUFFER, &value);
|
---|
63 | if (GLUT_WIND_IS_DOUBLE(mode) != (value != 0))
|
---|
64 | return 1;
|
---|
65 |
|
---|
66 | /* Must match mono/stereo request. */
|
---|
67 | glXGetConfig(__glutDisplay, vi, GLX_STEREO, &value);
|
---|
68 | if (GLUT_WIND_IS_STEREO(mode) != (value != 0))
|
---|
69 | return 1;
|
---|
70 |
|
---|
71 | /* Alpha and accumulation buffers incompatible with color
|
---|
72 | index. */
|
---|
73 | if (GLUT_WIND_HAS_ALPHA(mode) || GLUT_WIND_HAS_ACCUM(mode))
|
---|
74 | return 1;
|
---|
75 |
|
---|
76 | /* Look for depth buffer if requested. */
|
---|
77 | glXGetConfig(__glutDisplay, vi, GLX_DEPTH_SIZE, &value);
|
---|
78 | if (GLUT_WIND_HAS_DEPTH(mode) && (value <= 0))
|
---|
79 | return 1;
|
---|
80 |
|
---|
81 | /* Look for stencil buffer if requested. */
|
---|
82 | glXGetConfig(__glutDisplay, vi, GLX_STENCIL_SIZE, &value);
|
---|
83 | if (GLUT_WIND_HAS_STENCIL(mode) && (value <= 0))
|
---|
84 | return 1;
|
---|
85 |
|
---|
86 | #if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)
|
---|
87 | /* XXX Multisampled overlay color index?? Pretty unlikely. */
|
---|
88 | /* Look for multisampling if requested. */
|
---|
89 | if (__glutIsSupportedByGLX("GLX_SGIS_multisample"))
|
---|
90 | glXGetConfig(__glutDisplay, vi, GLX_SAMPLES_SGIS, &value);
|
---|
91 | else
|
---|
92 | value = 0;
|
---|
93 | if (GLUT_WIND_IS_MULTISAMPLE(mode) && (value <= 0))
|
---|
94 | return 1;
|
---|
95 | #endif
|
---|
96 |
|
---|
97 | return 0;
|
---|
98 | }
|
---|
99 | #endif
|
---|
100 |
|
---|
101 | static XVisualInfo *
|
---|
102 | getOverlayVisualInfoCI(unsigned int mode)
|
---|
103 | {
|
---|
104 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
|
---|
105 | XLayerVisualInfo *vi;
|
---|
106 | XLayerVisualInfo template;
|
---|
107 | XVisualInfo *goodVisual, *returnVisual;
|
---|
108 | int nitems, i, j, bad;
|
---|
109 |
|
---|
110 | /* The GLX 1.0 glXChooseVisual is does not permit queries
|
---|
111 | based on pixel transparency (and GLX_BUFFER_SIZE uses
|
---|
112 | "smallest that meets" its requirement instead of "largest
|
---|
113 | that meets" that GLUT wants. So, GLUT implements its own
|
---|
114 | visual selection routine for color index overlays. */
|
---|
115 |
|
---|
116 | /* Try three overlay layers. */
|
---|
117 | for (i = 1; i <= 3; i++) {
|
---|
118 | template.vinfo.screen = __glutScreen;
|
---|
119 | template.vinfo.class = PseudoColor;
|
---|
120 | template.layer = i;
|
---|
121 | template.type = TransparentPixel;
|
---|
122 | vi = __glutXGetLayerVisualInfo(__glutDisplay,
|
---|
123 | VisualTransparentType | VisualScreenMask | VisualClassMask | VisualLayerMask,
|
---|
124 | &template, &nitems);
|
---|
125 | if (vi) {
|
---|
126 | /* Check list for acceptable visual meeting requirements
|
---|
127 | of requested display mode. */
|
---|
128 | for (j = 0; j < nitems; j++) {
|
---|
129 | bad = checkOverlayAcceptability(&vi[j].vinfo, mode);
|
---|
130 | if (bad) {
|
---|
131 | /* Set vi[j].vinfo.visual to mark it unacceptable. */
|
---|
132 | vi[j].vinfo.visual = NULL;
|
---|
133 | }
|
---|
134 | }
|
---|
135 |
|
---|
136 | /* Look through list to find deepest acceptable visual. */
|
---|
137 | goodVisual = NULL;
|
---|
138 | for (j = 0; j < nitems; j++) {
|
---|
139 | if (vi[j].vinfo.visual) {
|
---|
140 | if (goodVisual == NULL) {
|
---|
141 | goodVisual = &vi[j].vinfo;
|
---|
142 | } else {
|
---|
143 | if (goodVisual->depth < vi[j].vinfo.depth) {
|
---|
144 | goodVisual = &vi[j].vinfo;
|
---|
145 | }
|
---|
146 | }
|
---|
147 | }
|
---|
148 | }
|
---|
149 |
|
---|
150 | /* If a visual is found, clean up and return the visual. */
|
---|
151 | if (goodVisual) {
|
---|
152 | returnVisual = (XVisualInfo *) malloc(sizeof(XVisualInfo));
|
---|
153 | if (returnVisual) {
|
---|
154 | *returnVisual = *goodVisual;
|
---|
155 | }
|
---|
156 | XFree(vi);
|
---|
157 | return returnVisual;
|
---|
158 | }
|
---|
159 | XFree(vi);
|
---|
160 | }
|
---|
161 | }
|
---|
162 | #endif /* !_WIN32 */
|
---|
163 | return NULL;
|
---|
164 | }
|
---|
165 |
|
---|
166 | /* ARGSUSED */
|
---|
167 | static XVisualInfo *
|
---|
168 | getOverlayVisualInfoRGB(unsigned int mode)
|
---|
169 | {
|
---|
170 |
|
---|
171 | /* XXX For now, transparent RGBA overlays are not supported
|
---|
172 | by GLUT. RGBA overlays raise difficult questions about
|
---|
173 | what the transparent pixel (really color) value should be.
|
---|
174 |
|
---|
175 | Color index overlay transparency is "easy" because the
|
---|
176 | transparent pixel value does not affect displayable colors
|
---|
177 | (except for stealing one color cell) since colors are
|
---|
178 | determined by indirection through a colormap, and because
|
---|
179 | it is uncommon for arbitrary pixel values in color index to
|
---|
180 | be "calculated" (as can occur with a host of RGBA operations
|
---|
181 | like lighting, blending, etc) so it is easy to avoid the
|
---|
182 | transparent pixel value.
|
---|
183 |
|
---|
184 | Since it is typically easy to avoid the transparent pixel
|
---|
185 | value in color index mode, if GLUT tells the programmer what
|
---|
186 | pixel is transparent, then most program can easily avoid
|
---|
187 | generating that pixel value except when they intend
|
---|
188 | transparency. GLUT returns whatever transparent pixel value
|
---|
189 | is provided by the system through glutGet(
|
---|
190 | GLUT_TRANSPARENT_INDEX).
|
---|
191 |
|
---|
192 | Theory versus practice for RGBA overlay transparency: In
|
---|
193 | theory, the reasonable thing is enabling overlay transparency
|
---|
194 | when an overlay pixel's destination alpha is 0 because this
|
---|
195 | allows overlay transparency to be controlled via alpha and all
|
---|
196 | visibile colors are permited, but no hardware I am aware of
|
---|
197 | supports this practice (and it requires destination alpha which
|
---|
198 | is typically optional and quite uncommon for overlay windows!).
|
---|
199 |
|
---|
200 | In practice, the choice of transparent pixel value is typically
|
---|
201 | "hardwired" into most graphics hardware to a single pixel value.
|
---|
202 | SGI hardware uses true black (0,0,0) without regard for the
|
---|
203 | destination alpha. This is far from ideal because true black (a
|
---|
204 | common color that is easy to accidently generate) can not be
|
---|
205 | generated in an RGBA overlay. I am not sure what other vendors
|
---|
206 | do.
|
---|
207 |
|
---|
208 | Pragmatically, most of the typical things you want to do in the
|
---|
209 | overlays can be done in color index (rubber banding, pop-up
|
---|
210 | menus, etc.). One solution for GLUT would be to simply
|
---|
211 | "advertise" what RGB triple (or possibly RGBA quadruple or simply
|
---|
212 | A alone) generates transparency. The problem with this approach
|
---|
213 | is that it forces programmers to avoid whatever arbitrary color
|
---|
214 | various systems decide is transparent. This is a difficult
|
---|
215 | burden to place on programmers that want to portably make use of
|
---|
216 | overlays.
|
---|
217 |
|
---|
218 | To actually support transparent RGBA overlays, there are really
|
---|
219 | two reaonsable options. ONE: Simply mandate that true black is
|
---|
220 | the RGBA overlay transparent color (what IRIS GL did). This is
|
---|
221 | nice for programmers since only one option, nice for existing SGI
|
---|
222 | hardware, bad for anyone (including SGI) who wants to improve
|
---|
223 | upon "true black" RGB transparency.
|
---|
224 |
|
---|
225 | Or TWO: Provide a set of queriable "transparency types" (like
|
---|
226 | "true black" or "alpha == 0" or "true white" or even a queriable
|
---|
227 | transparent color). This is harder for programmers, OK for
|
---|
228 | existing SGI hardware, and it leaves open the issue of what other
|
---|
229 | modes are reasonable.
|
---|
230 |
|
---|
231 | Option TWO seems the more general approach, but since hardware
|
---|
232 | designers will likely only implement a single mode (this is a
|
---|
233 | scan out issue where bandwidth is pressing issue), codifying
|
---|
234 | multiple speculative approaches nobody may ever implement seems
|
---|
235 | silly. And option ONE fiats a suboptimal solution.
|
---|
236 |
|
---|
237 | Therefore, I defer any decision of how GLUT should support RGBA
|
---|
238 | overlay transparency and leave support for it unimplemented.
|
---|
239 | Nobody has been pressing me for RGBA overlay transparency (though
|
---|
240 | people have requested color index overlay transparency
|
---|
241 | repeatedly). Geez, if you read this far you are either really
|
---|
242 | bored or maybe actually interested in this topic. Anyway, if
|
---|
243 | you have ideas (particularly if you plan on implementing a
|
---|
244 | hardware scheme for RGBA overlay transparency), I'd be
|
---|
245 | interested.
|
---|
246 |
|
---|
247 | For the record, SGI's expiremental Framebufer Configuration
|
---|
248 | experimental GLX extension uses option TWO. Transparency modes
|
---|
249 | for "none" and "RGB" are defined (others could be defined later).
|
---|
250 | What RGB value is the transparent one must be queried.
|
---|
251 |
|
---|
252 | I was hoping GLUT could have something that required less work
|
---|
253 | from the programmer to use portably. -mjk */
|
---|
254 |
|
---|
255 | __glutWarning("RGBA overlays are not supported by GLUT (for now).");
|
---|
256 | return NULL;
|
---|
257 | }
|
---|
258 |
|
---|
259 | static XVisualInfo *
|
---|
260 | getOverlayVisualInfo(unsigned int mode)
|
---|
261 | {
|
---|
262 | /* XXX GLUT_LUMINANCE not implemented for GLUT 3.0. */
|
---|
263 | if (GLUT_WIND_IS_LUMINANCE(mode))
|
---|
264 | return NULL;
|
---|
265 |
|
---|
266 | if (GLUT_WIND_IS_RGB(mode))
|
---|
267 | return getOverlayVisualInfoRGB(mode);
|
---|
268 | else
|
---|
269 | return getOverlayVisualInfoCI(mode);
|
---|
270 | }
|
---|
271 |
|
---|
272 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
|
---|
273 |
|
---|
274 | /* The GLUT overlay can come and go, and the overlay window has
|
---|
275 | a distinct X window ID. Logically though, GLUT treats the
|
---|
276 | normal and overlay windows as a unified window. In
|
---|
277 | particular, X input events typically go to the overlay window
|
---|
278 | since it is "on top of" the normal window. When an overlay
|
---|
279 | window ID is destroyed (due to glutRemoveOverlay or a call to
|
---|
280 | glutEstablishOverlay when an overlay already exists), we
|
---|
281 | still keep track of the overlay window ID until we get back a
|
---|
282 | DestroyNotify event for the overlay window. Otherwise, we
|
---|
283 | could lose track of X input events sent to a destroyed
|
---|
284 | overlay. To avoid this, we keep the destroyed overlay window
|
---|
285 | ID on a "stale window" list. This lets us properly route X
|
---|
286 | input events generated on destroyed overlay windows to the
|
---|
287 | proper GLUT window. */
|
---|
288 | static void
|
---|
289 | addStaleWindow(GLUTwindow * window, Window win)
|
---|
290 | {
|
---|
291 | GLUTstale *entry;
|
---|
292 |
|
---|
293 | entry = (GLUTstale *) malloc(sizeof(GLUTstale));
|
---|
294 | if (!entry)
|
---|
295 | __glutFatalError("out of memory");
|
---|
296 | entry->window = window;
|
---|
297 | entry->win = win;
|
---|
298 | entry->next = __glutStaleWindowList;
|
---|
299 | __glutStaleWindowList = entry;
|
---|
300 | }
|
---|
301 |
|
---|
302 | #endif
|
---|
303 |
|
---|
304 | void
|
---|
305 | __glutFreeOverlay(GLUToverlay * overlay)
|
---|
306 | {
|
---|
307 | if (overlay->visAlloced)
|
---|
308 | XFree(overlay->vis);
|
---|
309 | XDestroyWindow(__glutDisplay, overlay->win);
|
---|
310 | glXDestroyContext(__glutDisplay, overlay->ctx);
|
---|
311 | if (overlay->colormap) {
|
---|
312 | /* Only color index overlays have colormap data structure. */
|
---|
313 | __glutFreeColormap(overlay->colormap);
|
---|
314 | }
|
---|
315 | free(overlay);
|
---|
316 | }
|
---|
317 |
|
---|
318 | static XVisualInfo *
|
---|
319 | determineOverlayVisual(Bool *treatAsSingle, Bool * visAlloced, void **fbc)
|
---|
320 | {
|
---|
321 | if (__glutDisplayString) {
|
---|
322 | XVisualInfo *vi;
|
---|
323 | int i;
|
---|
324 |
|
---|
325 | /* __glutDisplayString should be NULL except if
|
---|
326 | glutInitDisplayString has been called to register a
|
---|
327 | different display string. Calling glutInitDisplayString
|
---|
328 | means using a string instead of an integer mask determine
|
---|
329 |
|
---|
330 | the visual to use. Using the function pointer variable
|
---|
331 | __glutDetermineVisualFromString below avoids linking in
|
---|
332 | the code for implementing glutInitDisplayString (ie,
|
---|
333 | glut_dstr.o) unless glutInitDisplayString gets called by
|
---|
334 | the application. */
|
---|
335 |
|
---|
336 | assert(__glutDetermineVisualFromString);
|
---|
337 |
|
---|
338 | /* Try three overlay layers. */
|
---|
339 | *visAlloced = False;
|
---|
340 | *fbc = NULL;
|
---|
341 | for (i = 1; i <= 3; i++) {
|
---|
342 | requiredOverlayCriteria[0].value = i;
|
---|
343 | vi = __glutDetermineVisualFromString(__glutDisplayString, treatAsSingle,
|
---|
344 | requiredOverlayCriteria, numRequiredOverlayCriteria,
|
---|
345 | requiredOverlayCriteriaMask, fbc);
|
---|
346 | if (vi) {
|
---|
347 | return vi;
|
---|
348 | }
|
---|
349 | }
|
---|
350 | return NULL;
|
---|
351 | } else {
|
---|
352 | *visAlloced = True;
|
---|
353 | *fbc = NULL;
|
---|
354 | return __glutDetermineVisual(__glutDisplayMode,
|
---|
355 | treatAsSingle, getOverlayVisualInfo);
|
---|
356 | }
|
---|
357 | }
|
---|
358 |
|
---|
359 | /* CENTRY */
|
---|
360 | void APIENTRY
|
---|
361 | glutEstablishOverlay(void)
|
---|
362 | {
|
---|
363 | GLUToverlay *overlay;
|
---|
364 | GLUTwindow *window;
|
---|
365 | XSetWindowAttributes wa;
|
---|
366 | #if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_fbconfig)
|
---|
367 | GLXFBConfigSGIX fbc;
|
---|
368 | #else
|
---|
369 | void *fbc;
|
---|
370 | #endif
|
---|
371 |
|
---|
372 | /* Register a routine to free an overlay with glut_win.c;
|
---|
373 | this keeps glut_win.c from pulling in all of
|
---|
374 | glut_overlay.c when no overlay functionality is used by
|
---|
375 | the application. */
|
---|
376 | __glutFreeOverlayFunc = __glutFreeOverlay;
|
---|
377 |
|
---|
378 | window = __glutCurrentWindow;
|
---|
379 |
|
---|
380 | /* Allow for an existant overlay to be re-established perhaps
|
---|
381 | if you wanted a different display mode. */
|
---|
382 | if (window->overlay) {
|
---|
383 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
|
---|
384 | addStaleWindow(window, window->overlay->win);
|
---|
385 | #endif
|
---|
386 | __glutFreeOverlay(window->overlay);
|
---|
387 | }
|
---|
388 | overlay = (GLUToverlay *) malloc(sizeof(GLUToverlay));
|
---|
389 | if (!overlay)
|
---|
390 | __glutFatalError("out of memory.");
|
---|
391 |
|
---|
392 | overlay->vis = determineOverlayVisual(&overlay->treatAsSingle,
|
---|
393 | &overlay->visAlloced, (void **) &fbc);
|
---|
394 | if (!overlay->vis) {
|
---|
395 | __glutFatalError("lacks overlay support.");
|
---|
396 | }
|
---|
397 | #if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_fbconfig)
|
---|
398 | if (fbc) {
|
---|
399 | window->ctx = glXCreateContextWithConfigSGIX(__glutDisplay, fbc,
|
---|
400 | GLX_RGBA_TYPE_SGIX, None, __glutTryDirect);
|
---|
401 | } else
|
---|
402 | #endif
|
---|
403 | {
|
---|
404 | overlay->ctx = glXCreateContext(__glutDisplay, overlay->vis,
|
---|
405 | None, __glutTryDirect);
|
---|
406 | }
|
---|
407 | if (!overlay->ctx) {
|
---|
408 | __glutFatalError(
|
---|
409 | "failed to create overlay OpenGL rendering context.");
|
---|
410 | }
|
---|
411 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
|
---|
412 | overlay->isDirect = glXIsDirect(__glutDisplay, overlay->ctx);
|
---|
413 | if (__glutForceDirect) {
|
---|
414 | if (!overlay->isDirect) {
|
---|
415 | __glutFatalError("direct rendering not possible.");
|
---|
416 | }
|
---|
417 | }
|
---|
418 | #endif
|
---|
419 | __glutSetupColormap(overlay->vis, &overlay->colormap, &overlay->cmap);
|
---|
420 | overlay->transparentPixel = __glutGetTransparentPixel(__glutDisplay,
|
---|
421 | overlay->vis);
|
---|
422 | wa.colormap = overlay->cmap;
|
---|
423 | wa.background_pixel = overlay->transparentPixel;
|
---|
424 | wa.event_mask = window->eventMask & GLUT_OVERLAY_EVENT_FILTER_MASK;
|
---|
425 | wa.border_pixel = 0;
|
---|
426 | #if defined(_WIN32)
|
---|
427 | /* XXX Overlays not supported in Win32 yet. */
|
---|
428 | #else
|
---|
429 | #if defined(__WIN32OS2__)
|
---|
430 | /* Overlay support is also not available in Odin! */
|
---|
431 | #else
|
---|
432 | overlay->win = XCreateWindow(__glutDisplay,
|
---|
433 | window->win,
|
---|
434 | 0, 0, window->width, window->height, 0,
|
---|
435 | overlay->vis->depth, InputOutput, overlay->vis->visual,
|
---|
436 | CWBackPixel | CWBorderPixel | CWEventMask | CWColormap,
|
---|
437 | &wa);
|
---|
438 | #endif
|
---|
439 | #endif
|
---|
440 | if (window->children) {
|
---|
441 | /* Overlay window must be lowered below any GLUT
|
---|
442 | subwindows. */
|
---|
443 | XLowerWindow(__glutDisplay, overlay->win);
|
---|
444 | }
|
---|
445 | XMapWindow(__glutDisplay, overlay->win);
|
---|
446 | overlay->shownState = 1;
|
---|
447 |
|
---|
448 | overlay->display = NULL;
|
---|
449 |
|
---|
450 | /* Make sure a reshape gets delivered. */
|
---|
451 | window->forceReshape = True;
|
---|
452 |
|
---|
453 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
|
---|
454 | __glutPutOnWorkList(__glutToplevelOf(window), GLUT_COLORMAP_WORK);
|
---|
455 | #endif
|
---|
456 |
|
---|
457 | window->overlay = overlay;
|
---|
458 | glutUseLayer((GLenum)GLUT_OVERLAY);
|
---|
459 |
|
---|
460 | if (overlay->treatAsSingle) {
|
---|
461 | glDrawBuffer(GL_FRONT);
|
---|
462 | glReadBuffer(GL_FRONT);
|
---|
463 | }
|
---|
464 | }
|
---|
465 |
|
---|
466 | void APIENTRY
|
---|
467 | glutRemoveOverlay(void)
|
---|
468 | {
|
---|
469 | GLUTwindow *window = __glutCurrentWindow;
|
---|
470 | GLUToverlay *overlay = __glutCurrentWindow->overlay;
|
---|
471 |
|
---|
472 | if (!window->overlay)
|
---|
473 | return;
|
---|
474 |
|
---|
475 | /* If using overlay, switch to the normal layer. */
|
---|
476 | if (window->renderWin == overlay->win) {
|
---|
477 | glutUseLayer((GLenum)GLUT_NORMAL);
|
---|
478 | }
|
---|
479 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
|
---|
480 | addStaleWindow(window, overlay->win);
|
---|
481 | #endif
|
---|
482 | __glutFreeOverlay(overlay);
|
---|
483 | window->overlay = NULL;
|
---|
484 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
|
---|
485 | __glutPutOnWorkList(__glutToplevelOf(window), GLUT_COLORMAP_WORK);
|
---|
486 | #endif
|
---|
487 | }
|
---|
488 |
|
---|
489 | void APIENTRY
|
---|
490 | glutUseLayer(GLenum layer)
|
---|
491 | {
|
---|
492 | GLUTwindow *window = __glutCurrentWindow;
|
---|
493 |
|
---|
494 | switch (layer) {
|
---|
495 | case GLUT_NORMAL:
|
---|
496 | #if defined(_WIN32) || defined(__WIN32OS2__)
|
---|
497 | window->renderDc = window->hdc;
|
---|
498 | #endif
|
---|
499 | window->renderWin = window->win;
|
---|
500 | window->renderCtx = window->ctx;
|
---|
501 | break;
|
---|
502 | case GLUT_OVERLAY:
|
---|
503 | /* Did you crash here? Calling glutUseLayer(GLUT_OVERLAY)
|
---|
504 | without an overlay established is erroneous. Fix your
|
---|
505 | code. */
|
---|
506 | #if defined(_WIN32) || defined(__WIN32OS2__)
|
---|
507 | window->renderDc = window->overlay->hdc;
|
---|
508 | #endif
|
---|
509 | window->renderWin = window->overlay->win;
|
---|
510 | window->renderCtx = window->overlay->ctx;
|
---|
511 | break;
|
---|
512 | default:
|
---|
513 | __glutWarning("glutUseLayer: unknown layer, %d.", layer);
|
---|
514 | break;
|
---|
515 | }
|
---|
516 | __glutSetWindow(window);
|
---|
517 | }
|
---|
518 |
|
---|
519 | void APIENTRY
|
---|
520 | glutPostOverlayRedisplay(void)
|
---|
521 | {
|
---|
522 | __glutPostRedisplay(__glutCurrentWindow, GLUT_OVERLAY_REDISPLAY_WORK);
|
---|
523 | }
|
---|
524 |
|
---|
525 | /* The advantage of this routine is that it saves the cost of a
|
---|
526 | glutSetWindow call (entailing an expensive OpenGL context
|
---|
527 | switch), particularly useful when multiple windows need
|
---|
528 | redisplays posted at the same times. */
|
---|
529 | void APIENTRY
|
---|
530 | glutPostWindowOverlayRedisplay(int win)
|
---|
531 | {
|
---|
532 | __glutPostRedisplay(__glutWindowList[win - 1], GLUT_OVERLAY_REDISPLAY_WORK);
|
---|
533 | }
|
---|
534 |
|
---|
535 | void APIENTRY
|
---|
536 | glutOverlayDisplayFunc(GLUTdisplayCB displayFunc)
|
---|
537 | {
|
---|
538 | if (!__glutCurrentWindow->overlay) {
|
---|
539 | __glutWarning("glutOverlayDisplayFunc: window has no overlay established");
|
---|
540 | return;
|
---|
541 | }
|
---|
542 | __glutCurrentWindow->overlay->display = displayFunc;
|
---|
543 | }
|
---|
544 |
|
---|
545 | void APIENTRY
|
---|
546 | glutHideOverlay(void)
|
---|
547 | {
|
---|
548 | if (!__glutCurrentWindow->overlay) {
|
---|
549 | __glutWarning("glutHideOverlay: window has no overlay established");
|
---|
550 | return;
|
---|
551 | }
|
---|
552 | XUnmapWindow(__glutDisplay, __glutCurrentWindow->overlay->win);
|
---|
553 | __glutCurrentWindow->overlay->shownState = 0;
|
---|
554 | }
|
---|
555 |
|
---|
556 | void APIENTRY
|
---|
557 | glutShowOverlay(void)
|
---|
558 | {
|
---|
559 | if (!__glutCurrentWindow->overlay) {
|
---|
560 | __glutWarning("glutShowOverlay: window has no overlay established");
|
---|
561 | return;
|
---|
562 | }
|
---|
563 | XMapWindow(__glutDisplay, __glutCurrentWindow->overlay->win);
|
---|
564 | __glutCurrentWindow->overlay->shownState = 1;
|
---|
565 | }
|
---|
566 |
|
---|
567 | int APIENTRY
|
---|
568 | glutLayerGet(GLenum param)
|
---|
569 | {
|
---|
570 | switch (param) {
|
---|
571 | case GLUT_OVERLAY_POSSIBLE:
|
---|
572 | {
|
---|
573 | XVisualInfo *vi;
|
---|
574 | Bool dummy, visAlloced;
|
---|
575 | void *fbc;
|
---|
576 |
|
---|
577 | vi = determineOverlayVisual(&dummy, &visAlloced, &fbc);
|
---|
578 | if (vi) {
|
---|
579 | if (visAlloced)
|
---|
580 | XFree(vi);
|
---|
581 | return 1;
|
---|
582 | }
|
---|
583 | return 0;
|
---|
584 | }
|
---|
585 | case GLUT_LAYER_IN_USE:
|
---|
586 | return __glutCurrentWindow->renderWin != __glutCurrentWindow->win;
|
---|
587 | case GLUT_HAS_OVERLAY:
|
---|
588 | return __glutCurrentWindow->overlay != NULL;
|
---|
589 | case GLUT_TRANSPARENT_INDEX:
|
---|
590 | if (__glutCurrentWindow->overlay) {
|
---|
591 | return __glutCurrentWindow->overlay->transparentPixel;
|
---|
592 | } else {
|
---|
593 | return -1;
|
---|
594 | }
|
---|
595 | case GLUT_NORMAL_DAMAGED:
|
---|
596 | /* __glutWindowDamaged is used so the damage state within
|
---|
597 | the window (or overlay belwo) can be cleared before
|
---|
598 | calling a display callback so on return, the state does
|
---|
599 | not have to be cleared (since upon return from the
|
---|
600 | callback the window could be destroyed (or layer
|
---|
601 | removed). */
|
---|
602 | return (__glutCurrentWindow->workMask & GLUT_REPAIR_WORK)
|
---|
603 | || __glutWindowDamaged;
|
---|
604 | case GLUT_OVERLAY_DAMAGED:
|
---|
605 | if (__glutCurrentWindow->overlay) {
|
---|
606 | return (__glutCurrentWindow->workMask & GLUT_OVERLAY_REPAIR_WORK)
|
---|
607 | || __glutWindowDamaged;
|
---|
608 | } else {
|
---|
609 | return -1;
|
---|
610 | }
|
---|
611 | default:
|
---|
612 | __glutWarning("invalid glutLayerGet param: %d", param);
|
---|
613 | return -1;
|
---|
614 | }
|
---|
615 | }
|
---|
616 | /* ENDCENTRY */
|
---|