1 | /* $Id: glut_gamemode.c,v 1.3 2000-03-11 15:07:44 sandervl Exp $ */
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2 | /* Copyright (c) Mark J. Kilgard, 1998. */
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3 |
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4 | /* This program is freely distributable without licensing fees
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5 | and is provided without guarantee or warrantee expressed or
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6 | implied. This program is -not- in the public domain. */
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7 |
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8 | #include <assert.h>
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9 | #include <stdio.h>
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10 | #include <stdlib.h>
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11 | #include <string.h>
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12 |
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13 | #if defined(_WIN32) || defined(__WIN32OS2__)
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14 | #include <windows.h>
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15 | #endif
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16 |
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17 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
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18 | #include <X11/Xlib.h>
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19 | #include <X11/Xatom.h>
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20 |
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21 | /* SGI optimization introduced in IRIX 6.3 to avoid X server
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22 | round trips for interning common X atoms. */
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23 | #if defined(_SGI_EXTRA_PREDEFINES) && !defined(NO_FAST_ATOMS)
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24 | #include <X11/SGIFastAtom.h>
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25 | #else
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26 | #define XSGIFastInternAtom(dpy,string,fast_name,how) XInternAtom(dpy,string,how)
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27 | #endif
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28 | #endif /* not _WIN32 */
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29 |
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30 | #include "glutint.h"
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31 |
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32 | int __glutDisplaySettingsChanged = 0;
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33 | static DisplayMode *dmodes, *currentDm = NULL;
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34 | static int ndmodes = -1;
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35 | GLUTwindow *__glutGameModeWindow = NULL;
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36 |
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37 | #ifdef TEST
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38 | static char *compstr[] =
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39 | {
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40 | "none", "=", "!=", "<=", ">=", ">", "<", "~"
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41 | };
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42 | static char *capstr[] =
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43 | {
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44 | "width", "height", "bpp", "hertz", "num"
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45 | };
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46 | #endif
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47 |
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48 | void
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49 | __glutCloseDownGameMode(void)
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50 | {
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51 | if (__glutDisplaySettingsChanged) {
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52 | #ifdef _WIN32
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53 | /* Assumes that display settings have been changed, that
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54 | is __glutDisplaySettingsChanged is true. */
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55 | ChangeDisplaySettings(NULL, 0);
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56 | #endif
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57 | __glutDisplaySettingsChanged = 0;
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58 | }
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59 | __glutGameModeWindow = NULL;
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60 | }
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61 |
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62 | void APIENTRY
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63 | glutLeaveGameMode(void)
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64 | {
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65 | if (__glutGameModeWindow == NULL) {
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66 | __glutWarning("not in game mode so cannot leave game mode");
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67 | return;
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68 | }
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69 | __glutDestroyWindow(__glutGameModeWindow,
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70 | __glutGameModeWindow);
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71 | __glutGameModeWindow = NULL;
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72 | }
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73 |
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74 | #ifdef _WIN32
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75 |
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76 | /* Same values as from MSDN's SetDisp.c example. */
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77 | #define MIN_WIDTH 400
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78 | #define MIN_FREQUENCY 60
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79 |
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80 | static void
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81 | initGameModeSupport(void)
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82 | {
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83 | DEVMODE dm;
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84 | DWORD mode;
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85 | int i;
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86 |
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87 | if (ndmodes >= 0) {
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88 | /* ndmodes is initially -1 to indicate no
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89 | dmodes allocated yet. */
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90 | return;
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91 | }
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92 |
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93 | /* Determine how many display modes there are. */
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94 | ndmodes = 0;
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95 | mode = 0;
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96 | while (EnumDisplaySettings(NULL, mode, &dm)) {
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97 | if (dm.dmPelsWidth >= MIN_WIDTH &&
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98 | (dm.dmDisplayFrequency == 0 ||
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99 | dm.dmDisplayFrequency >= MIN_FREQUENCY)) {
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100 | ndmodes++;
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101 | }
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102 | mode++;
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103 | }
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104 |
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105 | /* Allocate memory for a list of all the display modes. */
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106 | dmodes = (DisplayMode*)
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107 | malloc(ndmodes * sizeof(DisplayMode));
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108 |
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109 | /* Now that we know how many display modes to expect,
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110 | enumerate them again and save the information in
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111 | the list we allocated above. */
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112 | i = 0;
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113 | mode = 0;
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114 | while (EnumDisplaySettings(NULL, mode, &dm)) {
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115 | /* Try to reject any display settings that seem unplausible. */
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116 | if (dm.dmPelsWidth >= MIN_WIDTH &&
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117 | (dm.dmDisplayFrequency == 0 ||
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118 | dm.dmDisplayFrequency >= MIN_FREQUENCY)) {
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119 | dmodes[i].devmode = dm;
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120 | dmodes[i].valid = 1; /* XXX Not used for now. */
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121 | dmodes[i].cap[DM_WIDTH] = dm.dmPelsWidth;
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122 | dmodes[i].cap[DM_HEIGHT] = dm.dmPelsHeight;
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123 | dmodes[i].cap[DM_PIXEL_DEPTH] = dm.dmBitsPerPel;
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124 | if (dm.dmDisplayFrequency == 0) {
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125 | /* Guess a reasonable guess. */
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126 | /* Lame Windows 95 version of EnumDisplaySettings. */
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127 | dmodes[i].cap[DM_HERTZ] = 60;
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128 | } else {
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129 | dmodes[i].cap[DM_HERTZ] = dm.dmDisplayFrequency;
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130 | }
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131 | i++;
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132 | }
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133 | mode++;
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134 | }
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135 |
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136 | assert(i == ndmodes);
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137 | }
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138 |
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139 | #else
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140 |
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141 | /* X Windows version of initGameModeSupport. */
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142 | static void
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143 | initGameModeSupport(void)
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144 | {
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145 | if (ndmodes >= 0) {
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146 | /* ndmodes is initially -1 to indicate no
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147 | dmodes allocated yet. */
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148 | return;
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149 | }
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150 |
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151 | /* Determine how many display modes there are. */
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152 | ndmodes = 0;
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153 | }
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154 |
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155 | #endif
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156 |
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157 | /* This routine is based on similiar code in glut_dstr.c */
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158 | static DisplayMode *
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159 | findMatch(DisplayMode * dmodes, int ndmodes,
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160 | Criterion * criteria, int ncriteria)
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161 | {
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162 | DisplayMode *found;
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163 | int *bestScore, *thisScore;
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164 | int i, j, numok, result, worse, better;
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165 |
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166 | found = NULL;
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167 | numok = 1; /* "num" capability is indexed from 1,
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168 | not 0. */
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169 |
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170 | /* XXX alloca canidate. */
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171 | bestScore = (int *) malloc(ncriteria * sizeof(int));
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172 | if (!bestScore) {
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173 | __glutFatalError("out of memory.");
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174 | }
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175 | for (j = 0; j < ncriteria; j++) {
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176 | /* Very negative number. */
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177 | bestScore[j] = -32768;
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178 | }
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179 |
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180 | /* XXX alloca canidate. */
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181 | thisScore = (int *) malloc(ncriteria * sizeof(int));
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182 | if (!thisScore) {
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183 | __glutFatalError("out of memory.");
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184 | }
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185 |
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186 | for (i = 0; i < ndmodes; i++) {
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187 | if (dmodes[i].valid) {
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188 | worse = 0;
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189 | better = 0;
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190 |
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191 | for (j = 0; j < ncriteria; j++) {
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192 | int cap, cvalue, dvalue;
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193 |
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194 | cap = criteria[j].capability;
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195 | cvalue = criteria[j].value;
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196 | if (cap == NUM) {
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197 | dvalue = numok;
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198 | } else {
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199 | dvalue = dmodes[i].cap[cap];
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200 | }
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201 | #ifdef TEST
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202 | if (verbose)
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203 | printf(" %s %s %d to %d\n",
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204 | capstr[cap], compstr[criteria[j].comparison], cvalue, dvalue);
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205 | #endif
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206 | switch (criteria[j].comparison) {
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207 | case EQ:
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208 | result = cvalue == dvalue;
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209 | thisScore[j] = 1;
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210 | break;
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211 | case NEQ:
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212 | result = cvalue != dvalue;
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213 | thisScore[j] = 1;
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214 | break;
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215 | case LT:
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216 | result = dvalue < cvalue;
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217 | thisScore[j] = dvalue - cvalue;
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218 | break;
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219 | case GT:
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220 | result = dvalue > cvalue;
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221 | thisScore[j] = dvalue - cvalue;
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222 | break;
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223 | case LTE:
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224 | result = dvalue <= cvalue;
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225 | thisScore[j] = dvalue - cvalue;
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226 | break;
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227 | case GTE:
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228 | result = (dvalue >= cvalue);
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229 | thisScore[j] = dvalue - cvalue;
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230 | break;
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231 | case MIN_:
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232 | result = dvalue >= cvalue;
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233 | thisScore[j] = cvalue - dvalue;
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234 | break;
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235 | }
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236 |
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237 | #ifdef TEST
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238 | if (verbose)
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239 | printf(" result=%d score=%d bestScore=%d\n", result, thisScore[j], bestScore[j]);
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240 | #endif
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241 |
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242 | if (result) {
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243 | if (better || thisScore[j] > bestScore[j]) {
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244 | better = 1;
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245 | } else if (thisScore[j] == bestScore[j]) {
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246 | /* Keep looking. */
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247 | } else {
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248 | goto nextDM;
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249 | }
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250 | } else {
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251 | if (cap == NUM) {
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252 | worse = 1;
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253 | } else {
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254 | goto nextDM;
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255 | }
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256 | }
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257 |
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258 | }
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259 |
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260 | if (better && !worse) {
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261 | found = &dmodes[i];
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262 | for (j = 0; j < ncriteria; j++) {
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263 | bestScore[j] = thisScore[j];
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264 | }
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265 | }
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266 | numok++;
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267 |
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268 | nextDM:;
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269 |
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270 | }
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271 | }
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272 | free(bestScore);
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273 | free(thisScore);
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274 | return found;
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275 | }
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276 |
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277 | /**
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278 | * Parses strings in the form of:
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279 | * 800x600
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280 | * 800x600:16
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281 | * 800x600@60
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282 | * 800x600:16@60
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283 | * @60
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284 | * :16
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285 | * :16@60
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286 | * NOTE that @ before : is not parsed.
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287 | */
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288 | static int
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289 | specialCaseParse(char *word, Criterion * criterion, int mask)
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290 | {
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291 | char *xstr, *response;
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292 | int got;
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293 | int width, height, bpp, hertz;
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294 |
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295 | switch(word[0]) {
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296 | case '0':
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297 | case '1':
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298 | case '2':
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299 | case '3':
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300 | case '4':
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301 | case '5':
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302 | case '6':
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303 | case '7':
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304 | case '8':
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305 | case '9':
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306 | /* The WWWxHHH case. */
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307 | if (mask & (1 << DM_WIDTH)) {
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308 | return -1;
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309 | }
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310 | xstr = strpbrk(&word[1], "x");
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311 | if (xstr) {
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312 | width = (int) strtol(word, &response, 0);
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313 | if (response == word || response[0] != 'x') {
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314 | /* Not a valid number OR needs to be followed by 'x'. */
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315 | return -1;
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316 | }
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317 | height = (int) strtol(&xstr[1], &response, 0);
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318 | if (response == &xstr[1]) {
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319 | /* Not a valid number. */
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320 | return -1;
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321 | }
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322 | criterion[0].capability = DM_WIDTH;
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323 | criterion[0].comparison = EQ;
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324 | criterion[0].value = width;
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325 | criterion[1].capability = DM_HEIGHT;
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326 | criterion[1].comparison = EQ;
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327 | criterion[1].value = height;
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328 | got = specialCaseParse(response,
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329 | &criterion[2], 1 << DM_WIDTH);
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330 | if (got >= 0) {
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331 | return got + 2;
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332 | } else {
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333 | return -1;
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334 | }
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335 | }
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336 | return -1;
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337 | case ':':
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338 | /* The :BPP case. */
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339 | if (mask & (1 << DM_PIXEL_DEPTH)) {
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340 | return -1;
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341 | }
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342 | bpp = (int) strtol(&word[1], &response, 0);
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343 | if (response == &word[1]) {
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344 | /* Not a valid number. */
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345 | return -1;
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346 | }
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347 | criterion[0].capability = DM_PIXEL_DEPTH;
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348 | criterion[0].comparison = EQ;
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349 | criterion[0].value = bpp;
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350 | got = specialCaseParse(response,
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351 | &criterion[1], 1 << DM_WIDTH | 1 << DM_PIXEL_DEPTH);
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352 | if (got >= 0) {
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353 | return got + 1;
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354 | } else {
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355 | return -1;
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356 | }
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357 | case '@':
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358 | /* The @HZ case. */
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359 | if (mask & (1 << DM_HERTZ)) {
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360 | return -1;
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361 | }
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362 | hertz = (int) strtol(&word[1], &response, 0);
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363 | if (response == &word[1]) {
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364 | /* Not a valid number. */
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365 | return -1;
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366 | }
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367 | criterion[0].capability = DM_HERTZ;
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368 | criterion[0].comparison = EQ;
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369 | criterion[0].value = hertz;
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370 | got = specialCaseParse(response,
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371 | &criterion[1], ~DM_HERTZ);
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372 | if (got >= 0) {
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373 | return got + 1;
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374 | } else {
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375 | return -1;
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376 | }
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377 | case '\0':
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378 | return 0;
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379 | }
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380 | return -1;
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381 | }
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382 |
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383 | /* This routine is based on similiar code in glut_dstr.c */
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384 | static int
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385 | parseCriteria(char *word, Criterion * criterion)
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386 | {
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387 | char *cstr, *vstr, *response;
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388 | int comparator, value;
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389 |
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390 | cstr = strpbrk(word, "=><!~");
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391 | if (cstr) {
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392 | switch (cstr[0]) {
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393 | case '=':
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394 | comparator = EQ;
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395 | vstr = &cstr[1];
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396 | break;
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397 | case '~':
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398 | comparator = MIN_;
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399 | vstr = &cstr[1];
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400 | break;
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401 | case '>':
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402 | if (cstr[1] == '=') {
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403 | comparator = GTE;
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404 | vstr = &cstr[2];
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405 | } else {
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406 | comparator = GT;
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407 | vstr = &cstr[1];
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408 | }
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409 | break;
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410 | case '<':
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411 | if (cstr[1] == '=') {
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412 | comparator = LTE;
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413 | vstr = &cstr[2];
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414 | } else {
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415 | comparator = LT;
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416 | vstr = &cstr[1];
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417 | }
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418 | break;
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419 | case '!':
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420 | if (cstr[1] == '=') {
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421 | comparator = NEQ;
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422 | vstr = &cstr[2];
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423 | } else {
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424 | return -1;
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425 | }
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426 | break;
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427 | default:
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428 | return -1;
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429 | }
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430 | value = (int) strtol(vstr, &response, 0);
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431 | if (response == vstr) {
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432 | /* Not a valid number. */
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433 | return -1;
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434 | }
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435 | *cstr = '\0';
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436 | } else {
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437 | comparator = NONE;
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438 | }
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439 | switch (word[0]) {
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440 | case 'b':
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441 | if (!strcmp(word, "bpp")) {
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442 | criterion[0].capability = DM_PIXEL_DEPTH;
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443 | if (comparator == NONE) {
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444 | return -1;
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445 | } else {
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446 | criterion[0].comparison = comparator;
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447 | criterion[0].value = value;
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448 | return 1;
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449 | }
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450 | }
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451 | return -1;
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452 | case 'h':
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453 | if (!strcmp(word, "height")) {
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454 | criterion[0].capability = DM_HEIGHT;
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455 | if (comparator == NONE) {
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456 | return -1;
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457 | } else {
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458 | criterion[0].comparison = comparator;
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459 | criterion[0].value = value;
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460 | return 1;
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461 | }
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462 | }
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463 | if (!strcmp(word, "hertz")) {
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464 | criterion[0].capability = DM_HERTZ;
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465 | if (comparator == NONE) {
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466 | return -1;
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467 | } else {
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468 | criterion[0].comparison = comparator;
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469 | criterion[0].value = value;
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470 | return 1;
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471 | }
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472 | }
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473 | return -1;
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474 | case 'n':
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475 | if (!strcmp(word, "num")) {
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476 | criterion[0].capability = DM_NUM;
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477 | if (comparator == NONE) {
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478 | return -1;
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479 | } else {
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480 | criterion[0].comparison = comparator;
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481 | criterion[0].value = value;
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482 | return 1;
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483 | }
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484 | }
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485 | return -1;
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486 | case 'w':
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487 | if (!strcmp(word, "width")) {
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488 | criterion[0].capability = DM_WIDTH;
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489 | if (comparator == NONE) {
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490 | return -1;
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491 | } else {
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492 | criterion[0].comparison = comparator;
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493 | criterion[0].value = value;
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494 | return 1;
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495 | }
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496 | }
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497 | return -1;
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498 | }
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499 | if (comparator == NONE) {
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500 | return specialCaseParse(word, criterion, 0);
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501 | }
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502 | return -1;
|
---|
503 | }
|
---|
504 |
|
---|
505 | /* This routine is based on similiar code in glut_dstr.c */
|
---|
506 | static Criterion *
|
---|
507 | parseDisplayString(const char *display, int *ncriteria)
|
---|
508 | {
|
---|
509 | Criterion *criteria = NULL;
|
---|
510 | int n, parsed;
|
---|
511 | char *copy, *word;
|
---|
512 |
|
---|
513 | copy = __glutStrdup(display);
|
---|
514 | /* Attempt to estimate how many criteria entries should be
|
---|
515 | needed. */
|
---|
516 | n = 0;
|
---|
517 | word = strtok(copy, " \t");
|
---|
518 | while (word) {
|
---|
519 | n++;
|
---|
520 | word = strtok(NULL, " \t");
|
---|
521 | }
|
---|
522 | /* Allocate number of words of criteria. A word
|
---|
523 | could contain as many as four criteria in the
|
---|
524 | worst case. Example: 800x600:16@60 */
|
---|
525 | criteria = (Criterion *) malloc(4 * n * sizeof(Criterion));
|
---|
526 | if (!criteria) {
|
---|
527 | __glutFatalError("out of memory.");
|
---|
528 | }
|
---|
529 |
|
---|
530 | /* Re-copy the copy of the display string. */
|
---|
531 | strcpy(copy, display);
|
---|
532 |
|
---|
533 | n = 0;
|
---|
534 | word = strtok(copy, " \t");
|
---|
535 | while (word) {
|
---|
536 | parsed = parseCriteria(word, &criteria[n]);
|
---|
537 | if (parsed >= 0) {
|
---|
538 | n += parsed;
|
---|
539 | } else {
|
---|
540 | __glutWarning("Unrecognized game mode string word: %s (ignoring)\n", word);
|
---|
541 | }
|
---|
542 | word = strtok(NULL, " \t");
|
---|
543 | }
|
---|
544 |
|
---|
545 | free(copy);
|
---|
546 | *ncriteria = n;
|
---|
547 | return criteria;
|
---|
548 | }
|
---|
549 |
|
---|
550 | void APIENTRY
|
---|
551 | glutGameModeString(const char *string)
|
---|
552 | {
|
---|
553 | Criterion *criteria;
|
---|
554 | int ncriteria;
|
---|
555 |
|
---|
556 | initGameModeSupport();
|
---|
557 | criteria = parseDisplayString(string, &ncriteria);
|
---|
558 | currentDm = findMatch(dmodes, ndmodes, criteria, ncriteria);
|
---|
559 | free(criteria);
|
---|
560 | }
|
---|
561 |
|
---|
562 | int APIENTRY
|
---|
563 | glutEnterGameMode(void)
|
---|
564 | {
|
---|
565 | GLUTwindow *window;
|
---|
566 | int width, height;
|
---|
567 | Window win;
|
---|
568 |
|
---|
569 | if (__glutMappedMenu) {
|
---|
570 | __glutFatalUsage("entering game mode not allowed while menus in use");
|
---|
571 | }
|
---|
572 | if (__glutGameModeWindow) {
|
---|
573 | /* Already in game mode, so blow away game mode
|
---|
574 | window so apps can change resolutions. */
|
---|
575 | window = __glutGameModeWindow;
|
---|
576 | /* Setting the game mode window to NULL tricks
|
---|
577 | the window destroy code into not undoing the
|
---|
578 | screen display change since we plan on immediately
|
---|
579 | doing another mode change. */
|
---|
580 | __glutGameModeWindow = NULL;
|
---|
581 | __glutDestroyWindow(window, window);
|
---|
582 | }
|
---|
583 |
|
---|
584 | /* Assume default screen size until we find out if we
|
---|
585 | can actually change the display settings. */
|
---|
586 | width = __glutScreenWidth;
|
---|
587 | height = __glutScreenHeight;
|
---|
588 |
|
---|
589 | if (currentDm) {
|
---|
590 | #ifdef _WIN32
|
---|
591 | LONG status;
|
---|
592 | static int registered = 0;
|
---|
593 |
|
---|
594 | status = ChangeDisplaySettings(¤tDm->devmode,
|
---|
595 | CDS_FULLSCREEN);
|
---|
596 | if (status == DISP_CHANGE_SUCCESSFUL) {
|
---|
597 | __glutDisplaySettingsChanged = 1;
|
---|
598 | width = currentDm->cap[DM_WIDTH];
|
---|
599 | height = currentDm->cap[DM_HEIGHT];
|
---|
600 | if (!registered) {
|
---|
601 | atexit(__glutCloseDownGameMode);
|
---|
602 | registered = 1;
|
---|
603 | }
|
---|
604 | } else {
|
---|
605 | /* Switch back to default resolution. */
|
---|
606 | ChangeDisplaySettings(NULL, 0);
|
---|
607 | }
|
---|
608 | #endif
|
---|
609 | }
|
---|
610 |
|
---|
611 | window = __glutCreateWindow(NULL, 0, 0,
|
---|
612 | width, height, /* game mode */ 1);
|
---|
613 | win = window->win;
|
---|
614 |
|
---|
615 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
|
---|
616 | if (__glutMotifHints == None) {
|
---|
617 | __glutMotifHints = XSGIFastInternAtom(__glutDisplay, "_MOTIF_WM_HINTS",
|
---|
618 | SGI_XA__MOTIF_WM_HINTS, 0);
|
---|
619 | if (__glutMotifHints == None) {
|
---|
620 | __glutWarning("Could not intern X atom for _MOTIF_WM_HINTS.");
|
---|
621 | }
|
---|
622 | }
|
---|
623 |
|
---|
624 | /* Game mode window is a toplevel window. */
|
---|
625 | XSetWMProtocols(__glutDisplay, win, &__glutWMDeleteWindow, 1);
|
---|
626 | #endif
|
---|
627 |
|
---|
628 | /* Schedule the fullscreen property to be added and to
|
---|
629 | make sure the window is configured right. Win32
|
---|
630 | doesn't need this. */
|
---|
631 | window->desiredX = 0;
|
---|
632 | window->desiredY = 0;
|
---|
633 | window->desiredWidth = width;
|
---|
634 | window->desiredHeight = height;
|
---|
635 | window->desiredConfMask |= CWX | CWY | CWWidth | CWHeight;
|
---|
636 | #ifdef _WIN32
|
---|
637 | /* Win32 does not want to use GLUT_FULL_SCREEN_WORK
|
---|
638 | for game mode because we need to be maximizing
|
---|
639 | the window in game mode, not just sizing it to
|
---|
640 | take up the full screen. The Win32-ness of game
|
---|
641 | mode happens when you pass 1 in the gameMode parameter
|
---|
642 | to __glutCreateWindow above. A gameMode of creates
|
---|
643 | a WS_POPUP window, not a standard WS_OVERLAPPEDWINDOW
|
---|
644 | window. WS_POPUP ensures the taskbar is hidden. */
|
---|
645 | __glutPutOnWorkList(window,
|
---|
646 | GLUT_CONFIGURE_WORK);
|
---|
647 | #else
|
---|
648 | __glutPutOnWorkList(window,
|
---|
649 | GLUT_CONFIGURE_WORK | GLUT_FULL_SCREEN_WORK);
|
---|
650 | #endif
|
---|
651 |
|
---|
652 | __glutGameModeWindow = window;
|
---|
653 | return window->num + 1;
|
---|
654 | }
|
---|
655 |
|
---|
656 | int APIENTRY
|
---|
657 | glutGameModeGet(GLenum mode)
|
---|
658 | {
|
---|
659 | switch (mode) {
|
---|
660 | case GLUT_GAME_MODE_ACTIVE:
|
---|
661 | return __glutGameModeWindow != NULL;
|
---|
662 | case GLUT_GAME_MODE_POSSIBLE:
|
---|
663 | return currentDm != NULL;
|
---|
664 | case GLUT_GAME_MODE_WIDTH:
|
---|
665 | return currentDm ? currentDm->cap[DM_WIDTH] : -1;
|
---|
666 | case GLUT_GAME_MODE_HEIGHT:
|
---|
667 | return currentDm ? currentDm->cap[DM_HEIGHT] : -1;
|
---|
668 | case GLUT_GAME_MODE_PIXEL_DEPTH:
|
---|
669 | return currentDm ? currentDm->cap[DM_PIXEL_DEPTH] : -1;
|
---|
670 | case GLUT_GAME_MODE_REFRESH_RATE:
|
---|
671 | return currentDm ? currentDm->cap[DM_HERTZ] : -1;
|
---|
672 | case GLUT_GAME_MODE_DISPLAY_CHANGED:
|
---|
673 | return __glutDisplaySettingsChanged;
|
---|
674 | default:
|
---|
675 | return -1;
|
---|
676 | }
|
---|
677 | }
|
---|