source: trunk/src/opengl/glut/gl.h@ 2595

Last change on this file since 2595 was 2595, checked in by sandervl, 26 years ago

JvdH:Ported SGI GLUT sources + Opengl update

File size: 61.8 KB
Line 
1#ifndef __gl_h_
2#ifndef __GL_H__
3
4#define __gl_h_
5#define __GL_H__
6
7#ifdef __cplusplus
8extern "C" {
9#endif
10
11/*
12** Copyright 1996 Silicon Graphics, Inc.
13** All Rights Reserved.
14**
15** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
16** the contents of this file may not be disclosed to third parties, copied or
17** duplicated in any form, in whole or in part, without the prior written
18** permission of Silicon Graphics, Inc.
19**
20** RESTRICTED RIGHTS LEGEND:
21** Use, duplication or disclosure by the Government is subject to restrictions
22** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
23** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
24** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
25** rights reserved under the Copyright Laws of the United States.
26*/
27
28#ifdef __WIN32OS2__
29#include <os2win.h>
30#endif
31
32typedef unsigned int GLenum;
33typedef unsigned char GLboolean;
34typedef unsigned int GLbitfield;
35typedef signed char GLbyte;
36typedef short GLshort;
37typedef long GLint;
38typedef long GLsizei;
39typedef unsigned char GLubyte;
40typedef unsigned short GLushort;
41typedef unsigned long GLuint;
42typedef float GLfloat;
43typedef float GLclampf;
44typedef double GLdouble;
45typedef double GLclampd;
46typedef void GLvoid;
47
48/*************************************************************/
49
50/* Version */
51#define GL_VERSION_1_1 1
52
53/* AccumOp */
54#define GL_ACCUM 0x0100
55#define GL_LOAD 0x0101
56#define GL_RETURN 0x0102
57#define GL_MULT 0x0103
58#define GL_ADD 0x0104
59
60/* AlphaFunction */
61#define GL_NEVER 0x0200
62#define GL_LESS 0x0201
63#define GL_EQUAL 0x0202
64#define GL_LEQUAL 0x0203
65#define GL_GREATER 0x0204
66#define GL_NOTEQUAL 0x0205
67#define GL_GEQUAL 0x0206
68#define GL_ALWAYS 0x0207
69
70/* AttribMask */
71#define GL_CURRENT_BIT 0x00000001
72#define GL_POINT_BIT 0x00000002
73#define GL_LINE_BIT 0x00000004
74#define GL_POLYGON_BIT 0x00000008
75#define GL_POLYGON_STIPPLE_BIT 0x00000010
76#define GL_PIXEL_MODE_BIT 0x00000020
77#define GL_LIGHTING_BIT 0x00000040
78#define GL_FOG_BIT 0x00000080
79#define GL_DEPTH_BUFFER_BIT 0x00000100
80#define GL_ACCUM_BUFFER_BIT 0x00000200
81#define GL_STENCIL_BUFFER_BIT 0x00000400
82#define GL_VIEWPORT_BIT 0x00000800
83#define GL_TRANSFORM_BIT 0x00001000
84#define GL_ENABLE_BIT 0x00002000
85#define GL_COLOR_BUFFER_BIT 0x00004000
86#define GL_HINT_BIT 0x00008000
87#define GL_EVAL_BIT 0x00010000
88#define GL_LIST_BIT 0x00020000
89#define GL_TEXTURE_BIT 0x00040000
90#define GL_SCISSOR_BIT 0x00080000
91#define GL_ALL_ATTRIB_BITS 0x000fffff
92
93/* BeginMode */
94#define GL_POINTS 0x0000
95#define GL_LINES 0x0001
96#define GL_LINE_LOOP 0x0002
97#define GL_LINE_STRIP 0x0003
98#define GL_TRIANGLES 0x0004
99#define GL_TRIANGLE_STRIP 0x0005
100#define GL_TRIANGLE_FAN 0x0006
101#define GL_QUADS 0x0007
102#define GL_QUAD_STRIP 0x0008
103#define GL_POLYGON 0x0009
104
105/* BlendingFactorDest */
106#define GL_ZERO 0
107#define GL_ONE 1
108#define GL_SRC_COLOR 0x0300
109#define GL_ONE_MINUS_SRC_COLOR 0x0301
110#define GL_SRC_ALPHA 0x0302
111#define GL_ONE_MINUS_SRC_ALPHA 0x0303
112#define GL_DST_ALPHA 0x0304
113#define GL_ONE_MINUS_DST_ALPHA 0x0305
114
115/* BlendingFactorSrc */
116/* GL_ZERO */
117/* GL_ONE */
118#define GL_DST_COLOR 0x0306
119#define GL_ONE_MINUS_DST_COLOR 0x0307
120#define GL_SRC_ALPHA_SATURATE 0x0308
121/* GL_SRC_ALPHA */
122/* GL_ONE_MINUS_SRC_ALPHA */
123/* GL_DST_ALPHA */
124/* GL_ONE_MINUS_DST_ALPHA */
125
126/* Boolean */
127#define GL_TRUE 1
128#define GL_FALSE 0
129
130/* ClearBufferMask */
131/* GL_COLOR_BUFFER_BIT */
132/* GL_ACCUM_BUFFER_BIT */
133/* GL_STENCIL_BUFFER_BIT */
134/* GL_DEPTH_BUFFER_BIT */
135
136/* ClientArrayType */
137/* GL_VERTEX_ARRAY */
138/* GL_NORMAL_ARRAY */
139/* GL_COLOR_ARRAY */
140/* GL_INDEX_ARRAY */
141/* GL_TEXTURE_COORD_ARRAY */
142/* GL_EDGE_FLAG_ARRAY */
143
144/* ClipPlaneName */
145#define GL_CLIP_PLANE0 0x3000
146#define GL_CLIP_PLANE1 0x3001
147#define GL_CLIP_PLANE2 0x3002
148#define GL_CLIP_PLANE3 0x3003
149#define GL_CLIP_PLANE4 0x3004
150#define GL_CLIP_PLANE5 0x3005
151
152/* ColorMaterialFace */
153/* GL_FRONT */
154/* GL_BACK */
155/* GL_FRONT_AND_BACK */
156
157/* ColorMaterialParameter */
158/* GL_AMBIENT */
159/* GL_DIFFUSE */
160/* GL_SPECULAR */
161/* GL_EMISSION */
162/* GL_AMBIENT_AND_DIFFUSE */
163
164/* ColorPointerType */
165/* GL_BYTE */
166/* GL_UNSIGNED_BYTE */
167/* GL_SHORT */
168/* GL_UNSIGNED_SHORT */
169/* GL_INT */
170/* GL_UNSIGNED_INT */
171/* GL_FLOAT */
172/* GL_DOUBLE */
173
174/* CullFaceMode */
175/* GL_FRONT */
176/* GL_BACK */
177/* GL_FRONT_AND_BACK */
178
179/* DataType */
180#define GL_BYTE 0x1400
181#define GL_UNSIGNED_BYTE 0x1401
182#define GL_SHORT 0x1402
183#define GL_UNSIGNED_SHORT 0x1403
184#define GL_INT 0x1404
185#define GL_UNSIGNED_INT 0x1405
186#define GL_FLOAT 0x1406
187#define GL_2_BYTES 0x1407
188#define GL_3_BYTES 0x1408
189#define GL_4_BYTES 0x1409
190#define GL_DOUBLE 0x140A
191
192/* DepthFunction */
193/* GL_NEVER */
194/* GL_LESS */
195/* GL_EQUAL */
196/* GL_LEQUAL */
197/* GL_GREATER */
198/* GL_NOTEQUAL */
199/* GL_GEQUAL */
200/* GL_ALWAYS */
201
202/* DrawBufferMode */
203#define GL_NONE 0
204#define GL_FRONT_LEFT 0x0400
205#define GL_FRONT_RIGHT 0x0401
206#define GL_BACK_LEFT 0x0402
207#define GL_BACK_RIGHT 0x0403
208#define GL_FRONT 0x0404
209#define GL_BACK 0x0405
210#define GL_LEFT 0x0406
211#define GL_RIGHT 0x0407
212#define GL_FRONT_AND_BACK 0x0408
213#define GL_AUX0 0x0409
214#define GL_AUX1 0x040A
215#define GL_AUX2 0x040B
216#define GL_AUX3 0x040C
217
218/* Enable */
219/* GL_FOG */
220/* GL_LIGHTING */
221/* GL_TEXTURE_1D */
222/* GL_TEXTURE_2D */
223/* GL_LINE_STIPPLE */
224/* GL_POLYGON_STIPPLE */
225/* GL_CULL_FACE */
226/* GL_ALPHA_TEST */
227/* GL_BLEND */
228/* GL_INDEX_LOGIC_OP */
229/* GL_COLOR_LOGIC_OP */
230/* GL_DITHER */
231/* GL_STENCIL_TEST */
232/* GL_DEPTH_TEST */
233/* GL_CLIP_PLANE0 */
234/* GL_CLIP_PLANE1 */
235/* GL_CLIP_PLANE2 */
236/* GL_CLIP_PLANE3 */
237/* GL_CLIP_PLANE4 */
238/* GL_CLIP_PLANE5 */
239/* GL_LIGHT0 */
240/* GL_LIGHT1 */
241/* GL_LIGHT2 */
242/* GL_LIGHT3 */
243/* GL_LIGHT4 */
244/* GL_LIGHT5 */
245/* GL_LIGHT6 */
246/* GL_LIGHT7 */
247/* GL_TEXTURE_GEN_S */
248/* GL_TEXTURE_GEN_T */
249/* GL_TEXTURE_GEN_R */
250/* GL_TEXTURE_GEN_Q */
251/* GL_MAP1_VERTEX_3 */
252/* GL_MAP1_VERTEX_4 */
253/* GL_MAP1_COLOR_4 */
254/* GL_MAP1_INDEX */
255/* GL_MAP1_NORMAL */
256/* GL_MAP1_TEXTURE_COORD_1 */
257/* GL_MAP1_TEXTURE_COORD_2 */
258/* GL_MAP1_TEXTURE_COORD_3 */
259/* GL_MAP1_TEXTURE_COORD_4 */
260/* GL_MAP2_VERTEX_3 */
261/* GL_MAP2_VERTEX_4 */
262/* GL_MAP2_COLOR_4 */
263/* GL_MAP2_INDEX */
264/* GL_MAP2_NORMAL */
265/* GL_MAP2_TEXTURE_COORD_1 */
266/* GL_MAP2_TEXTURE_COORD_2 */
267/* GL_MAP2_TEXTURE_COORD_3 */
268/* GL_MAP2_TEXTURE_COORD_4 */
269/* GL_POINT_SMOOTH */
270/* GL_LINE_SMOOTH */
271/* GL_POLYGON_SMOOTH */
272/* GL_SCISSOR_TEST */
273/* GL_COLOR_MATERIAL */
274/* GL_NORMALIZE */
275/* GL_AUTO_NORMAL */
276/* GL_VERTEX_ARRAY */
277/* GL_NORMAL_ARRAY */
278/* GL_COLOR_ARRAY */
279/* GL_INDEX_ARRAY */
280/* GL_TEXTURE_COORD_ARRAY */
281/* GL_EDGE_FLAG_ARRAY */
282/* GL_POLYGON_OFFSET_POINT */
283/* GL_POLYGON_OFFSET_LINE */
284/* GL_POLYGON_OFFSET_FILL */
285
286/* ErrorCode */
287#define GL_NO_ERROR 0
288#define GL_INVALID_ENUM 0x0500
289#define GL_INVALID_VALUE 0x0501
290#define GL_INVALID_OPERATION 0x0502
291#define GL_STACK_OVERFLOW 0x0503
292#define GL_STACK_UNDERFLOW 0x0504
293#define GL_OUT_OF_MEMORY 0x0505
294
295/* FeedBackMode */
296#define GL_2D 0x0600
297#define GL_3D 0x0601
298#define GL_3D_COLOR 0x0602
299#define GL_3D_COLOR_TEXTURE 0x0603
300#define GL_4D_COLOR_TEXTURE 0x0604
301
302/* FeedBackToken */
303#define GL_PASS_THROUGH_TOKEN 0x0700
304#define GL_POINT_TOKEN 0x0701
305#define GL_LINE_TOKEN 0x0702
306#define GL_POLYGON_TOKEN 0x0703
307#define GL_BITMAP_TOKEN 0x0704
308#define GL_DRAW_PIXEL_TOKEN 0x0705
309#define GL_COPY_PIXEL_TOKEN 0x0706
310#define GL_LINE_RESET_TOKEN 0x0707
311
312/* FogMode */
313/* GL_LINEAR */
314#define GL_EXP 0x0800
315#define GL_EXP2 0x0801
316
317/* FogParameter */
318/* GL_FOG_COLOR */
319/* GL_FOG_DENSITY */
320/* GL_FOG_END */
321/* GL_FOG_INDEX */
322/* GL_FOG_MODE */
323/* GL_FOG_START */
324
325/* FrontFaceDirection */
326#define GL_CW 0x0900
327#define GL_CCW 0x0901
328
329/* GetMapTarget */
330#define GL_COEFF 0x0A00
331#define GL_ORDER 0x0A01
332#define GL_DOMAIN 0x0A02
333
334/* GetPixelMap */
335/* GL_PIXEL_MAP_I_TO_I */
336/* GL_PIXEL_MAP_S_TO_S */
337/* GL_PIXEL_MAP_I_TO_R */
338/* GL_PIXEL_MAP_I_TO_G */
339/* GL_PIXEL_MAP_I_TO_B */
340/* GL_PIXEL_MAP_I_TO_A */
341/* GL_PIXEL_MAP_R_TO_R */
342/* GL_PIXEL_MAP_G_TO_G */
343/* GL_PIXEL_MAP_B_TO_B */
344/* GL_PIXEL_MAP_A_TO_A */
345
346/* GetPointerTarget */
347/* GL_VERTEX_ARRAY_POINTER */
348/* GL_NORMAL_ARRAY_POINTER */
349/* GL_COLOR_ARRAY_POINTER */
350/* GL_INDEX_ARRAY_POINTER */
351/* GL_TEXTURE_COORD_ARRAY_POINTER */
352/* GL_EDGE_FLAG_ARRAY_POINTER */
353
354/* GetTarget */
355#define GL_CURRENT_COLOR 0x0B00
356#define GL_CURRENT_INDEX 0x0B01
357#define GL_CURRENT_NORMAL 0x0B02
358#define GL_CURRENT_TEXTURE_COORDS 0x0B03
359#define GL_CURRENT_RASTER_COLOR 0x0B04
360#define GL_CURRENT_RASTER_INDEX 0x0B05
361#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
362#define GL_CURRENT_RASTER_POSITION 0x0B07
363#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
364#define GL_CURRENT_RASTER_DISTANCE 0x0B09
365#define GL_POINT_SMOOTH 0x0B10
366#define GL_POINT_SIZE 0x0B11
367#define GL_POINT_SIZE_RANGE 0x0B12
368#define GL_POINT_SIZE_GRANULARITY 0x0B13
369#define GL_LINE_SMOOTH 0x0B20
370#define GL_LINE_WIDTH 0x0B21
371#define GL_LINE_WIDTH_RANGE 0x0B22
372#define GL_LINE_WIDTH_GRANULARITY 0x0B23
373#define GL_LINE_STIPPLE 0x0B24
374#define GL_LINE_STIPPLE_PATTERN 0x0B25
375#define GL_LINE_STIPPLE_REPEAT 0x0B26
376#define GL_LIST_MODE 0x0B30
377#define GL_MAX_LIST_NESTING 0x0B31
378#define GL_LIST_BASE 0x0B32
379#define GL_LIST_INDEX 0x0B33
380#define GL_POLYGON_MODE 0x0B40
381#define GL_POLYGON_SMOOTH 0x0B41
382#define GL_POLYGON_STIPPLE 0x0B42
383#define GL_EDGE_FLAG 0x0B43
384#define GL_CULL_FACE 0x0B44
385#define GL_CULL_FACE_MODE 0x0B45
386#define GL_FRONT_FACE 0x0B46
387#define GL_LIGHTING 0x0B50
388#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
389#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
390#define GL_LIGHT_MODEL_AMBIENT 0x0B53
391#define GL_SHADE_MODEL 0x0B54
392#define GL_COLOR_MATERIAL_FACE 0x0B55
393#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
394#define GL_COLOR_MATERIAL 0x0B57
395#define GL_FOG 0x0B60
396#define GL_FOG_INDEX 0x0B61
397#define GL_FOG_DENSITY 0x0B62
398#define GL_FOG_START 0x0B63
399#define GL_FOG_END 0x0B64
400#define GL_FOG_MODE 0x0B65
401#define GL_FOG_COLOR 0x0B66
402#define GL_DEPTH_RANGE 0x0B70
403#define GL_DEPTH_TEST 0x0B71
404#define GL_DEPTH_WRITEMASK 0x0B72
405#define GL_DEPTH_CLEAR_VALUE 0x0B73
406#define GL_DEPTH_FUNC 0x0B74
407#define GL_ACCUM_CLEAR_VALUE 0x0B80
408#define GL_STENCIL_TEST 0x0B90
409#define GL_STENCIL_CLEAR_VALUE 0x0B91
410#define GL_STENCIL_FUNC 0x0B92
411#define GL_STENCIL_VALUE_MASK 0x0B93
412#define GL_STENCIL_FAIL 0x0B94
413#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
414#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
415#define GL_STENCIL_REF 0x0B97
416#define GL_STENCIL_WRITEMASK 0x0B98
417#define GL_MATRIX_MODE 0x0BA0
418#define GL_NORMALIZE 0x0BA1
419#define GL_VIEWPORT 0x0BA2
420#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
421#define GL_PROJECTION_STACK_DEPTH 0x0BA4
422#define GL_TEXTURE_STACK_DEPTH 0x0BA5
423#define GL_MODELVIEW_MATRIX 0x0BA6
424#define GL_PROJECTION_MATRIX 0x0BA7
425#define GL_TEXTURE_MATRIX 0x0BA8
426#define GL_ATTRIB_STACK_DEPTH 0x0BB0
427#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
428#define GL_ALPHA_TEST 0x0BC0
429#define GL_ALPHA_TEST_FUNC 0x0BC1
430#define GL_ALPHA_TEST_REF 0x0BC2
431#define GL_DITHER 0x0BD0
432#define GL_BLEND_DST 0x0BE0
433#define GL_BLEND_SRC 0x0BE1
434#define GL_BLEND 0x0BE2
435#define GL_LOGIC_OP_MODE 0x0BF0
436#define GL_INDEX_LOGIC_OP 0x0BF1
437#define GL_COLOR_LOGIC_OP 0x0BF2
438#define GL_AUX_BUFFERS 0x0C00
439#define GL_DRAW_BUFFER 0x0C01
440#define GL_READ_BUFFER 0x0C02
441#define GL_SCISSOR_BOX 0x0C10
442#define GL_SCISSOR_TEST 0x0C11
443#define GL_INDEX_CLEAR_VALUE 0x0C20
444#define GL_INDEX_WRITEMASK 0x0C21
445#define GL_COLOR_CLEAR_VALUE 0x0C22
446#define GL_COLOR_WRITEMASK 0x0C23
447#define GL_INDEX_MODE 0x0C30
448#define GL_RGBA_MODE 0x0C31
449#define GL_DOUBLEBUFFER 0x0C32
450#define GL_STEREO 0x0C33
451#define GL_RENDER_MODE 0x0C40
452#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
453#define GL_POINT_SMOOTH_HINT 0x0C51
454#define GL_LINE_SMOOTH_HINT 0x0C52
455#define GL_POLYGON_SMOOTH_HINT 0x0C53
456#define GL_FOG_HINT 0x0C54
457#define GL_TEXTURE_GEN_S 0x0C60
458#define GL_TEXTURE_GEN_T 0x0C61
459#define GL_TEXTURE_GEN_R 0x0C62
460#define GL_TEXTURE_GEN_Q 0x0C63
461#define GL_PIXEL_MAP_I_TO_I 0x0C70
462#define GL_PIXEL_MAP_S_TO_S 0x0C71
463#define GL_PIXEL_MAP_I_TO_R 0x0C72
464#define GL_PIXEL_MAP_I_TO_G 0x0C73
465#define GL_PIXEL_MAP_I_TO_B 0x0C74
466#define GL_PIXEL_MAP_I_TO_A 0x0C75
467#define GL_PIXEL_MAP_R_TO_R 0x0C76
468#define GL_PIXEL_MAP_G_TO_G 0x0C77
469#define GL_PIXEL_MAP_B_TO_B 0x0C78
470#define GL_PIXEL_MAP_A_TO_A 0x0C79
471#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
472#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
473#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
474#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
475#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
476#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
477#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
478#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
479#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
480#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
481#define GL_UNPACK_SWAP_BYTES 0x0CF0
482#define GL_UNPACK_LSB_FIRST 0x0CF1
483#define GL_UNPACK_ROW_LENGTH 0x0CF2
484#define GL_UNPACK_SKIP_ROWS 0x0CF3
485#define GL_UNPACK_SKIP_PIXELS 0x0CF4
486#define GL_UNPACK_ALIGNMENT 0x0CF5
487#define GL_PACK_SWAP_BYTES 0x0D00
488#define GL_PACK_LSB_FIRST 0x0D01
489#define GL_PACK_ROW_LENGTH 0x0D02
490#define GL_PACK_SKIP_ROWS 0x0D03
491#define GL_PACK_SKIP_PIXELS 0x0D04
492#define GL_PACK_ALIGNMENT 0x0D05
493#define GL_MAP_COLOR 0x0D10
494#define GL_MAP_STENCIL 0x0D11
495#define GL_INDEX_SHIFT 0x0D12
496#define GL_INDEX_OFFSET 0x0D13
497#define GL_RED_SCALE 0x0D14
498#define GL_RED_BIAS 0x0D15
499#define GL_ZOOM_X 0x0D16
500#define GL_ZOOM_Y 0x0D17
501#define GL_GREEN_SCALE 0x0D18
502#define GL_GREEN_BIAS 0x0D19
503#define GL_BLUE_SCALE 0x0D1A
504#define GL_BLUE_BIAS 0x0D1B
505#define GL_ALPHA_SCALE 0x0D1C
506#define GL_ALPHA_BIAS 0x0D1D
507#define GL_DEPTH_SCALE 0x0D1E
508#define GL_DEPTH_BIAS 0x0D1F
509#define GL_MAX_EVAL_ORDER 0x0D30
510#define GL_MAX_LIGHTS 0x0D31
511#define GL_MAX_CLIP_PLANES 0x0D32
512#define GL_MAX_TEXTURE_SIZE 0x0D33
513#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
514#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
515#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
516#define GL_MAX_NAME_STACK_DEPTH 0x0D37
517#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
518#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
519#define GL_MAX_VIEWPORT_DIMS 0x0D3A
520#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
521#define GL_SUBPIXEL_BITS 0x0D50
522#define GL_INDEX_BITS 0x0D51
523#define GL_RED_BITS 0x0D52
524#define GL_GREEN_BITS 0x0D53
525#define GL_BLUE_BITS 0x0D54
526#define GL_ALPHA_BITS 0x0D55
527#define GL_DEPTH_BITS 0x0D56
528#define GL_STENCIL_BITS 0x0D57
529#define GL_ACCUM_RED_BITS 0x0D58
530#define GL_ACCUM_GREEN_BITS 0x0D59
531#define GL_ACCUM_BLUE_BITS 0x0D5A
532#define GL_ACCUM_ALPHA_BITS 0x0D5B
533#define GL_NAME_STACK_DEPTH 0x0D70
534#define GL_AUTO_NORMAL 0x0D80
535#define GL_MAP1_COLOR_4 0x0D90
536#define GL_MAP1_INDEX 0x0D91
537#define GL_MAP1_NORMAL 0x0D92
538#define GL_MAP1_TEXTURE_COORD_1 0x0D93
539#define GL_MAP1_TEXTURE_COORD_2 0x0D94
540#define GL_MAP1_TEXTURE_COORD_3 0x0D95
541#define GL_MAP1_TEXTURE_COORD_4 0x0D96
542#define GL_MAP1_VERTEX_3 0x0D97
543#define GL_MAP1_VERTEX_4 0x0D98
544#define GL_MAP2_COLOR_4 0x0DB0
545#define GL_MAP2_INDEX 0x0DB1
546#define GL_MAP2_NORMAL 0x0DB2
547#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
548#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
549#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
550#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
551#define GL_MAP2_VERTEX_3 0x0DB7
552#define GL_MAP2_VERTEX_4 0x0DB8
553#define GL_MAP1_GRID_DOMAIN 0x0DD0
554#define GL_MAP1_GRID_SEGMENTS 0x0DD1
555#define GL_MAP2_GRID_DOMAIN 0x0DD2
556#define GL_MAP2_GRID_SEGMENTS 0x0DD3
557#define GL_TEXTURE_1D 0x0DE0
558#define GL_TEXTURE_2D 0x0DE1
559#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
560#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
561#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
562#define GL_SELECTION_BUFFER_POINTER 0x0DF3
563#define GL_SELECTION_BUFFER_SIZE 0x0DF4
564/* GL_TEXTURE_BINDING_1D */
565/* GL_TEXTURE_BINDING_2D */
566/* GL_VERTEX_ARRAY */
567/* GL_NORMAL_ARRAY */
568/* GL_COLOR_ARRAY */
569/* GL_INDEX_ARRAY */
570/* GL_TEXTURE_COORD_ARRAY */
571/* GL_EDGE_FLAG_ARRAY */
572/* GL_VERTEX_ARRAY_SIZE */
573/* GL_VERTEX_ARRAY_TYPE */
574/* GL_VERTEX_ARRAY_STRIDE */
575/* GL_NORMAL_ARRAY_TYPE */
576/* GL_NORMAL_ARRAY_STRIDE */
577/* GL_COLOR_ARRAY_SIZE */
578/* GL_COLOR_ARRAY_TYPE */
579/* GL_COLOR_ARRAY_STRIDE */
580/* GL_INDEX_ARRAY_TYPE */
581/* GL_INDEX_ARRAY_STRIDE */
582/* GL_TEXTURE_COORD_ARRAY_SIZE */
583/* GL_TEXTURE_COORD_ARRAY_TYPE */
584/* GL_TEXTURE_COORD_ARRAY_STRIDE */
585/* GL_EDGE_FLAG_ARRAY_STRIDE */
586/* GL_POLYGON_OFFSET_FACTOR */
587/* GL_POLYGON_OFFSET_UNITS */
588
589/* GetTextureParameter */
590/* GL_TEXTURE_MAG_FILTER */
591/* GL_TEXTURE_MIN_FILTER */
592/* GL_TEXTURE_WRAP_S */
593/* GL_TEXTURE_WRAP_T */
594#define GL_TEXTURE_WIDTH 0x1000
595#define GL_TEXTURE_HEIGHT 0x1001
596#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
597#define GL_TEXTURE_BORDER_COLOR 0x1004
598#define GL_TEXTURE_BORDER 0x1005
599/* GL_TEXTURE_RED_SIZE */
600/* GL_TEXTURE_GREEN_SIZE */
601/* GL_TEXTURE_BLUE_SIZE */
602/* GL_TEXTURE_ALPHA_SIZE */
603/* GL_TEXTURE_LUMINANCE_SIZE */
604/* GL_TEXTURE_INTENSITY_SIZE */
605/* GL_TEXTURE_PRIORITY */
606/* GL_TEXTURE_RESIDENT */
607
608/* HintMode */
609#define GL_DONT_CARE 0x1100
610#define GL_FASTEST 0x1101
611#define GL_NICEST 0x1102
612
613/* HintTarget */
614/* GL_PERSPECTIVE_CORRECTION_HINT */
615/* GL_POINT_SMOOTH_HINT */
616/* GL_LINE_SMOOTH_HINT */
617/* GL_POLYGON_SMOOTH_HINT */
618/* GL_FOG_HINT */
619
620/* IndexPointerType */
621/* GL_SHORT */
622/* GL_INT */
623/* GL_FLOAT */
624/* GL_DOUBLE */
625
626/* LightModelParameter */
627/* GL_LIGHT_MODEL_AMBIENT */
628/* GL_LIGHT_MODEL_LOCAL_VIEWER */
629/* GL_LIGHT_MODEL_TWO_SIDE */
630
631/* LightName */
632#define GL_LIGHT0 0x4000
633#define GL_LIGHT1 0x4001
634#define GL_LIGHT2 0x4002
635#define GL_LIGHT3 0x4003
636#define GL_LIGHT4 0x4004
637#define GL_LIGHT5 0x4005
638#define GL_LIGHT6 0x4006
639#define GL_LIGHT7 0x4007
640
641/* LightParameter */
642#define GL_AMBIENT 0x1200
643#define GL_DIFFUSE 0x1201
644#define GL_SPECULAR 0x1202
645#define GL_POSITION 0x1203
646#define GL_SPOT_DIRECTION 0x1204
647#define GL_SPOT_EXPONENT 0x1205
648#define GL_SPOT_CUTOFF 0x1206
649#define GL_CONSTANT_ATTENUATION 0x1207
650#define GL_LINEAR_ATTENUATION 0x1208
651#define GL_QUADRATIC_ATTENUATION 0x1209
652
653/* InterleavedArrays */
654/* GL_V2F */
655/* GL_V3F */
656/* GL_C4UB_V2F */
657/* GL_C4UB_V3F */
658/* GL_C3F_V3F */
659/* GL_N3F_V3F */
660/* GL_C4F_N3F_V3F */
661/* GL_T2F_V3F */
662/* GL_T4F_V4F */
663/* GL_T2F_C4UB_V3F */
664/* GL_T2F_C3F_V3F */
665/* GL_T2F_N3F_V3F */
666/* GL_T2F_C4F_N3F_V3F */
667/* GL_T4F_C4F_N3F_V4F */
668
669/* ListMode */
670#define GL_COMPILE 0x1300
671#define GL_COMPILE_AND_EXECUTE 0x1301
672
673/* ListNameType */
674/* GL_BYTE */
675/* GL_UNSIGNED_BYTE */
676/* GL_SHORT */
677/* GL_UNSIGNED_SHORT */
678/* GL_INT */
679/* GL_UNSIGNED_INT */
680/* GL_FLOAT */
681/* GL_2_BYTES */
682/* GL_3_BYTES */
683/* GL_4_BYTES */
684
685/* LogicOp */
686#define GL_CLEAR 0x1500
687#define GL_AND 0x1501
688#define GL_AND_REVERSE 0x1502
689#define GL_COPY 0x1503
690#define GL_AND_INVERTED 0x1504
691#define GL_NOOP 0x1505
692#define GL_XOR 0x1506
693#define GL_OR 0x1507
694#define GL_NOR 0x1508
695#define GL_EQUIV 0x1509
696#define GL_INVERT 0x150A
697#define GL_OR_REVERSE 0x150B
698#define GL_COPY_INVERTED 0x150C
699#define GL_OR_INVERTED 0x150D
700#define GL_NAND 0x150E
701#define GL_SET 0x150F
702
703/* MapTarget */
704/* GL_MAP1_COLOR_4 */
705/* GL_MAP1_INDEX */
706/* GL_MAP1_NORMAL */
707/* GL_MAP1_TEXTURE_COORD_1 */
708/* GL_MAP1_TEXTURE_COORD_2 */
709/* GL_MAP1_TEXTURE_COORD_3 */
710/* GL_MAP1_TEXTURE_COORD_4 */
711/* GL_MAP1_VERTEX_3 */
712/* GL_MAP1_VERTEX_4 */
713/* GL_MAP2_COLOR_4 */
714/* GL_MAP2_INDEX */
715/* GL_MAP2_NORMAL */
716/* GL_MAP2_TEXTURE_COORD_1 */
717/* GL_MAP2_TEXTURE_COORD_2 */
718/* GL_MAP2_TEXTURE_COORD_3 */
719/* GL_MAP2_TEXTURE_COORD_4 */
720/* GL_MAP2_VERTEX_3 */
721/* GL_MAP2_VERTEX_4 */
722
723/* MaterialFace */
724/* GL_FRONT */
725/* GL_BACK */
726/* GL_FRONT_AND_BACK */
727
728/* MaterialParameter */
729#define GL_EMISSION 0x1600
730#define GL_SHININESS 0x1601
731#define GL_AMBIENT_AND_DIFFUSE 0x1602
732#define GL_COLOR_INDEXES 0x1603
733/* GL_AMBIENT */
734/* GL_DIFFUSE */
735/* GL_SPECULAR */
736
737/* MatrixMode */
738#define GL_MODELVIEW 0x1700
739#define GL_PROJECTION 0x1701
740#define GL_TEXTURE 0x1702
741
742/* MeshMode1 */
743/* GL_POINT */
744/* GL_LINE */
745
746/* MeshMode2 */
747/* GL_POINT */
748/* GL_LINE */
749/* GL_FILL */
750
751/* NormalPointerType */
752/* GL_BYTE */
753/* GL_SHORT */
754/* GL_INT */
755/* GL_FLOAT */
756/* GL_DOUBLE */
757
758/* PixelCopyType */
759#define GL_COLOR 0x1800
760#define GL_DEPTH 0x1801
761#define GL_STENCIL 0x1802
762
763/* PixelFormat */
764#define GL_COLOR_INDEX 0x1900
765#define GL_STENCIL_INDEX 0x1901
766#define GL_DEPTH_COMPONENT 0x1902
767#define GL_RED 0x1903
768#define GL_GREEN 0x1904
769#define GL_BLUE 0x1905
770#define GL_ALPHA 0x1906
771#define GL_RGB 0x1907
772#define GL_RGBA 0x1908
773#define GL_LUMINANCE 0x1909
774#define GL_LUMINANCE_ALPHA 0x190A
775
776/* PixelMap */
777/* GL_PIXEL_MAP_I_TO_I */
778/* GL_PIXEL_MAP_S_TO_S */
779/* GL_PIXEL_MAP_I_TO_R */
780/* GL_PIXEL_MAP_I_TO_G */
781/* GL_PIXEL_MAP_I_TO_B */
782/* GL_PIXEL_MAP_I_TO_A */
783/* GL_PIXEL_MAP_R_TO_R */
784/* GL_PIXEL_MAP_G_TO_G */
785/* GL_PIXEL_MAP_B_TO_B */
786/* GL_PIXEL_MAP_A_TO_A */
787
788/* PixelStore */
789/* GL_UNPACK_SWAP_BYTES */
790/* GL_UNPACK_LSB_FIRST */
791/* GL_UNPACK_ROW_LENGTH */
792/* GL_UNPACK_SKIP_ROWS */
793/* GL_UNPACK_SKIP_PIXELS */
794/* GL_UNPACK_ALIGNMENT */
795/* GL_PACK_SWAP_BYTES */
796/* GL_PACK_LSB_FIRST */
797/* GL_PACK_ROW_LENGTH */
798/* GL_PACK_SKIP_ROWS */
799/* GL_PACK_SKIP_PIXELS */
800/* GL_PACK_ALIGNMENT */
801
802/* PixelTransfer */
803/* GL_MAP_COLOR */
804/* GL_MAP_STENCIL */
805/* GL_INDEX_SHIFT */
806/* GL_INDEX_OFFSET */
807/* GL_RED_SCALE */
808/* GL_RED_BIAS */
809/* GL_GREEN_SCALE */
810/* GL_GREEN_BIAS */
811/* GL_BLUE_SCALE */
812/* GL_BLUE_BIAS */
813/* GL_ALPHA_SCALE */
814/* GL_ALPHA_BIAS */
815/* GL_DEPTH_SCALE */
816/* GL_DEPTH_BIAS */
817
818/* PixelType */
819#define GL_BITMAP 0x1A00
820/* GL_BYTE */
821/* GL_UNSIGNED_BYTE */
822/* GL_SHORT */
823/* GL_UNSIGNED_SHORT */
824/* GL_INT */
825/* GL_UNSIGNED_INT */
826/* GL_FLOAT */
827
828/* PolygonMode */
829#define GL_POINT 0x1B00
830#define GL_LINE 0x1B01
831#define GL_FILL 0x1B02
832
833/* ReadBufferMode */
834/* GL_FRONT_LEFT */
835/* GL_FRONT_RIGHT */
836/* GL_BACK_LEFT */
837/* GL_BACK_RIGHT */
838/* GL_FRONT */
839/* GL_BACK */
840/* GL_LEFT */
841/* GL_RIGHT */
842/* GL_AUX0 */
843/* GL_AUX1 */
844/* GL_AUX2 */
845/* GL_AUX3 */
846
847/* RenderingMode */
848#define GL_RENDER 0x1C00
849#define GL_FEEDBACK 0x1C01
850#define GL_SELECT 0x1C02
851
852/* ShadingModel */
853#define GL_FLAT 0x1D00
854#define GL_SMOOTH 0x1D01
855
856/* StencilFunction */
857/* GL_NEVER */
858/* GL_LESS */
859/* GL_EQUAL */
860/* GL_LEQUAL */
861/* GL_GREATER */
862/* GL_NOTEQUAL */
863/* GL_GEQUAL */
864/* GL_ALWAYS */
865
866/* StencilOp */
867/* GL_ZERO */
868#define GL_KEEP 0x1E00
869#define GL_REPLACE 0x1E01
870#define GL_INCR 0x1E02
871#define GL_DECR 0x1E03
872/* GL_INVERT */
873
874/* StringName */
875#define GL_VENDOR 0x1F00
876#define GL_RENDERER 0x1F01
877#define GL_VERSION 0x1F02
878#define GL_EXTENSIONS 0x1F03
879
880/* TextureCoordName */
881#define GL_S 0x2000
882#define GL_T 0x2001
883#define GL_R 0x2002
884#define GL_Q 0x2003
885
886/* TexCoordPointerType */
887/* GL_SHORT */
888/* GL_INT */
889/* GL_FLOAT */
890/* GL_DOUBLE */
891
892/* TextureEnvMode */
893#define GL_MODULATE 0x2100
894#define GL_DECAL 0x2101
895/* GL_BLEND */
896/* GL_REPLACE */
897
898/* TextureEnvParameter */
899#define GL_TEXTURE_ENV_MODE 0x2200
900#define GL_TEXTURE_ENV_COLOR 0x2201
901
902/* TextureEnvTarget */
903#define GL_TEXTURE_ENV 0x2300
904
905/* TextureGenMode */
906#define GL_EYE_LINEAR 0x2400
907#define GL_OBJECT_LINEAR 0x2401
908#define GL_SPHERE_MAP 0x2402
909
910/* TextureGenParameter */
911#define GL_TEXTURE_GEN_MODE 0x2500
912#define GL_OBJECT_PLANE 0x2501
913#define GL_EYE_PLANE 0x2502
914
915/* TextureMagFilter */
916#define GL_NEAREST 0x2600
917#define GL_LINEAR 0x2601
918
919/* TextureMinFilter */
920/* GL_NEAREST */
921/* GL_LINEAR */
922#define GL_NEAREST_MIPMAP_NEAREST 0x2700
923#define GL_LINEAR_MIPMAP_NEAREST 0x2701
924#define GL_NEAREST_MIPMAP_LINEAR 0x2702
925#define GL_LINEAR_MIPMAP_LINEAR 0x2703
926
927/* TextureParameterName */
928#define GL_TEXTURE_MAG_FILTER 0x2800
929#define GL_TEXTURE_MIN_FILTER 0x2801
930#define GL_TEXTURE_WRAP_S 0x2802
931#define GL_TEXTURE_WRAP_T 0x2803
932/* GL_TEXTURE_BORDER_COLOR */
933/* GL_TEXTURE_PRIORITY */
934
935/* TextureTarget */
936/* GL_TEXTURE_1D */
937/* GL_TEXTURE_2D */
938/* GL_PROXY_TEXTURE_1D */
939/* GL_PROXY_TEXTURE_2D */
940
941/* TextureWrapMode */
942#define GL_CLAMP 0x2900
943#define GL_REPEAT 0x2901
944
945/* VertexPointerType */
946/* GL_SHORT */
947/* GL_INT */
948/* GL_FLOAT */
949/* GL_DOUBLE */
950
951/* ClientAttribMask */
952#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
953#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
954#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
955
956/* polygon_offset */
957#define GL_POLYGON_OFFSET_FACTOR 0x8038
958#define GL_POLYGON_OFFSET_UNITS 0x2A00
959#define GL_POLYGON_OFFSET_POINT 0x2A01
960#define GL_POLYGON_OFFSET_LINE 0x2A02
961#define GL_POLYGON_OFFSET_FILL 0x8037
962
963/* texture */
964#define GL_ALPHA4 0x803B
965#define GL_ALPHA8 0x803C
966#define GL_ALPHA12 0x803D
967#define GL_ALPHA16 0x803E
968#define GL_LUMINANCE4 0x803F
969#define GL_LUMINANCE8 0x8040
970#define GL_LUMINANCE12 0x8041
971#define GL_LUMINANCE16 0x8042
972#define GL_LUMINANCE4_ALPHA4 0x8043
973#define GL_LUMINANCE6_ALPHA2 0x8044
974#define GL_LUMINANCE8_ALPHA8 0x8045
975#define GL_LUMINANCE12_ALPHA4 0x8046
976#define GL_LUMINANCE12_ALPHA12 0x8047
977#define GL_LUMINANCE16_ALPHA16 0x8048
978#define GL_INTENSITY 0x8049
979#define GL_INTENSITY4 0x804A
980#define GL_INTENSITY8 0x804B
981#define GL_INTENSITY12 0x804C
982#define GL_INTENSITY16 0x804D
983#define GL_R3_G3_B2 0x2A10
984#define GL_RGB4 0x804F
985#define GL_RGB5 0x8050
986#define GL_RGB8 0x8051
987#define GL_RGB10 0x8052
988#define GL_RGB12 0x8053
989#define GL_RGB16 0x8054
990#define GL_RGBA2 0x8055
991#define GL_RGBA4 0x8056
992#define GL_RGB5_A1 0x8057
993#define GL_RGBA8 0x8058
994#define GL_RGB10_A2 0x8059
995#define GL_RGBA12 0x805A
996#define GL_RGBA16 0x805B
997#define GL_TEXTURE_RED_SIZE 0x805C
998#define GL_TEXTURE_GREEN_SIZE 0x805D
999#define GL_TEXTURE_BLUE_SIZE 0x805E
1000#define GL_TEXTURE_ALPHA_SIZE 0x805F
1001#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
1002#define GL_TEXTURE_INTENSITY_SIZE 0x8061
1003#define GL_PROXY_TEXTURE_1D 0x8063
1004#define GL_PROXY_TEXTURE_2D 0x8064
1005
1006/* texture_object */
1007#define GL_TEXTURE_PRIORITY 0x8066
1008#define GL_TEXTURE_RESIDENT 0x8067
1009#define GL_TEXTURE_BINDING_1D 0x8068
1010#define GL_TEXTURE_BINDING_2D 0x8069
1011
1012/* vertex_array */
1013#define GL_VERTEX_ARRAY 0x8074
1014#define GL_NORMAL_ARRAY 0x8075
1015#define GL_COLOR_ARRAY 0x8076
1016#define GL_INDEX_ARRAY 0x8077
1017#define GL_TEXTURE_COORD_ARRAY 0x8078
1018#define GL_EDGE_FLAG_ARRAY 0x8079
1019#define GL_VERTEX_ARRAY_SIZE 0x807A
1020#define GL_VERTEX_ARRAY_TYPE 0x807B
1021#define GL_VERTEX_ARRAY_STRIDE 0x807C
1022#define GL_NORMAL_ARRAY_TYPE 0x807E
1023#define GL_NORMAL_ARRAY_STRIDE 0x807F
1024#define GL_COLOR_ARRAY_SIZE 0x8081
1025#define GL_COLOR_ARRAY_TYPE 0x8082
1026#define GL_COLOR_ARRAY_STRIDE 0x8083
1027#define GL_INDEX_ARRAY_TYPE 0x8085
1028#define GL_INDEX_ARRAY_STRIDE 0x8086
1029#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
1030#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
1031#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
1032#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
1033#define GL_VERTEX_ARRAY_POINTER 0x808E
1034#define GL_NORMAL_ARRAY_POINTER 0x808F
1035#define GL_COLOR_ARRAY_POINTER 0x8090
1036#define GL_INDEX_ARRAY_POINTER 0x8091
1037#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
1038#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
1039#define GL_V2F 0x2A20
1040#define GL_V3F 0x2A21
1041#define GL_C4UB_V2F 0x2A22
1042#define GL_C4UB_V3F 0x2A23
1043#define GL_C3F_V3F 0x2A24
1044#define GL_N3F_V3F 0x2A25
1045#define GL_C4F_N3F_V3F 0x2A26
1046#define GL_T2F_V3F 0x2A27
1047#define GL_T4F_V4F 0x2A28
1048#define GL_T2F_C4UB_V3F 0x2A29
1049#define GL_T2F_C3F_V3F 0x2A2A
1050#define GL_T2F_N3F_V3F 0x2A2B
1051#define GL_T2F_C4F_N3F_V3F 0x2A2C
1052#define GL_T4F_C4F_N3F_V4F 0x2A2D
1053
1054/* Extensions */
1055#define GL_EXT_vertex_array 1
1056#define GL_WIN_swap_hint 1
1057#define GL_EXT_bgra 1
1058#define GL_EXT_paletted_texture 1
1059
1060/* EXT_vertex_array */
1061#define GL_VERTEX_ARRAY_EXT 0x8074
1062#define GL_NORMAL_ARRAY_EXT 0x8075
1063#define GL_COLOR_ARRAY_EXT 0x8076
1064#define GL_INDEX_ARRAY_EXT 0x8077
1065#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
1066#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
1067#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
1068#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
1069#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
1070#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
1071#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
1072#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
1073#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
1074#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
1075#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
1076#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
1077#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
1078#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
1079#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
1080#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
1081#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
1082#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
1083#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
1084#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
1085#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
1086#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
1087#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
1088#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
1089#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
1090#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
1091#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
1092#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
1093#define GL_DOUBLE_EXT GL_DOUBLE
1094
1095/* EXT_bgra */
1096#define GL_BGR_EXT 0x80E0
1097#define GL_BGRA_EXT 0x80E1
1098
1099/* EXT_paletted_texture */
1100
1101/* These must match the GL_COLOR_TABLE_*_SGI enumerants */
1102#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
1103#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
1104#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
1105#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
1106#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
1107#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
1108#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
1109#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
1110
1111#define GL_COLOR_INDEX1_EXT 0x80E2
1112#define GL_COLOR_INDEX2_EXT 0x80E3
1113#define GL_COLOR_INDEX4_EXT 0x80E4
1114#define GL_COLOR_INDEX8_EXT 0x80E5
1115#define GL_COLOR_INDEX12_EXT 0x80E6
1116#define GL_COLOR_INDEX16_EXT 0x80E7
1117
1118/* For compatibility with OpenGL v1.0 */
1119#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
1120#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
1121
1122/*************************************************************/
1123
1124void APIENTRY glAccum (GLenum op, GLfloat value);
1125void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
1126GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
1127void APIENTRY glArrayElement (GLint i);
1128void APIENTRY glBegin (GLenum mode);
1129void APIENTRY glBindTexture (GLenum target, GLuint texture);
1130void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
1131void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
1132void APIENTRY glCallList (GLuint list);
1133void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
1134void APIENTRY glClear (GLbitfield mask);
1135void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
1136void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
1137void APIENTRY glClearDepth (GLclampd depth);
1138void APIENTRY glClearIndex (GLfloat c);
1139void APIENTRY glClearStencil (GLint s);
1140void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
1141void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
1142void APIENTRY glColor3bv (const GLbyte *v);
1143void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
1144void APIENTRY glColor3dv (const GLdouble *v);
1145void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
1146void APIENTRY glColor3fv (const GLfloat *v);
1147void APIENTRY glColor3i (GLint red, GLint green, GLint blue);
1148void APIENTRY glColor3iv (const GLint *v);
1149void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
1150void APIENTRY glColor3sv (const GLshort *v);
1151void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
1152void APIENTRY glColor3ubv (const GLubyte *v);
1153void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
1154void APIENTRY glColor3uiv (const GLuint *v);
1155void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
1156void APIENTRY glColor3usv (const GLushort *v);
1157void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
1158void APIENTRY glColor4bv (const GLbyte *v);
1159void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
1160void APIENTRY glColor4dv (const GLdouble *v);
1161void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
1162void APIENTRY glColor4fv (const GLfloat *v);
1163void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
1164void APIENTRY glColor4iv (const GLint *v);
1165void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
1166void APIENTRY glColor4sv (const GLshort *v);
1167void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
1168void APIENTRY glColor4ubv (const GLubyte *v);
1169void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
1170void APIENTRY glColor4uiv (const GLuint *v);
1171void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
1172void APIENTRY glColor4usv (const GLushort *v);
1173void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
1174void APIENTRY glColorMaterial (GLenum face, GLenum mode);
1175void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1176void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
1177void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
1178void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
1179void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
1180void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1181void APIENTRY glCullFace (GLenum mode);
1182void APIENTRY glDeleteLists (GLuint list, GLsizei range);
1183void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
1184void APIENTRY glDepthFunc (GLenum func);
1185void APIENTRY glDepthMask (GLboolean flag);
1186void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
1187void APIENTRY glDisable (GLenum cap);
1188void APIENTRY glDisableClientState (GLenum array);
1189void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
1190void APIENTRY glDrawBuffer (GLenum mode);
1191void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
1192void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
1193void APIENTRY glEdgeFlag (GLboolean flag);
1194void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
1195void APIENTRY glEdgeFlagv (const GLboolean *flag);
1196void APIENTRY glEnable (GLenum cap);
1197void APIENTRY glEnableClientState (GLenum array);
1198void APIENTRY glEnd (void);
1199void APIENTRY glEndList (void);
1200void APIENTRY glEvalCoord1d (GLdouble u);
1201void APIENTRY glEvalCoord1dv (const GLdouble *u);
1202void APIENTRY glEvalCoord1f (GLfloat u);
1203void APIENTRY glEvalCoord1fv (const GLfloat *u);
1204void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
1205void APIENTRY glEvalCoord2dv (const GLdouble *u);
1206void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
1207void APIENTRY glEvalCoord2fv (const GLfloat *u);
1208void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
1209void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
1210void APIENTRY glEvalPoint1 (GLint i);
1211void APIENTRY glEvalPoint2 (GLint i, GLint j);
1212void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
1213void APIENTRY glFinish (void);
1214void APIENTRY glFlush (void);
1215void APIENTRY glFogf (GLenum pname, GLfloat param);
1216void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
1217void APIENTRY glFogi (GLenum pname, GLint param);
1218void APIENTRY glFogiv (GLenum pname, const GLint *params);
1219void APIENTRY glFrontFace (GLenum mode);
1220void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
1221GLuint APIENTRY glGenLists (GLsizei range);
1222void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
1223void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
1224void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
1225void APIENTRY glGetDoublev (GLenum pname, GLdouble *params);
1226GLenum APIENTRY glGetError (void);
1227void APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
1228void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
1229void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
1230void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
1231void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
1232void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
1233void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
1234void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
1235void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
1236void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
1237void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
1238void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
1239void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
1240void APIENTRY glGetPolygonStipple (GLubyte *mask);
1241const GLubyte * APIENTRY glGetString (GLenum name);
1242void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
1243void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
1244void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
1245void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
1246void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
1247void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
1248void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
1249void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
1250void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
1251void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
1252void APIENTRY glHint (GLenum target, GLenum mode);
1253void APIENTRY glIndexMask (GLuint mask);
1254void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
1255void APIENTRY glIndexd (GLdouble c);
1256void APIENTRY glIndexdv (const GLdouble *c);
1257void APIENTRY glIndexf (GLfloat c);
1258void APIENTRY glIndexfv (const GLfloat *c);
1259void APIENTRY glIndexi (GLint c);
1260void APIENTRY glIndexiv (const GLint *c);
1261void APIENTRY glIndexs (GLshort c);
1262void APIENTRY glIndexsv (const GLshort *c);
1263void APIENTRY glIndexub (GLubyte c);
1264void APIENTRY glIndexubv (const GLubyte *c);
1265void APIENTRY glInitNames (void);
1266void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
1267GLboolean APIENTRY glIsEnabled (GLenum cap);
1268GLboolean APIENTRY glIsList (GLuint list);
1269GLboolean APIENTRY glIsTexture (GLuint texture);
1270void APIENTRY glLightModelf (GLenum pname, GLfloat param);
1271void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
1272void APIENTRY glLightModeli (GLenum pname, GLint param);
1273void APIENTRY glLightModeliv (GLenum pname, const GLint *params);
1274void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
1275void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
1276void APIENTRY glLighti (GLenum light, GLenum pname, GLint param);
1277void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
1278void APIENTRY glLineStipple (GLint factor, GLushort pattern);
1279void APIENTRY glLineWidth (GLfloat width);
1280void APIENTRY glListBase (GLuint base);
1281void APIENTRY glLoadIdentity (void);
1282void APIENTRY glLoadMatrixd (const GLdouble *m);
1283void APIENTRY glLoadMatrixf (const GLfloat *m);
1284void APIENTRY glLoadName (GLuint name);
1285void APIENTRY glLogicOp (GLenum opcode);
1286void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
1287void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
1288void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
1289void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
1290void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
1291void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
1292void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
1293void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
1294void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
1295void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
1296void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
1297void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
1298void APIENTRY glMatrixMode (GLenum mode);
1299void APIENTRY glMultMatrixd (const GLdouble *m);
1300void APIENTRY glMultMatrixf (const GLfloat *m);
1301void APIENTRY glNewList (GLuint list, GLenum mode);
1302void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
1303void APIENTRY glNormal3bv (const GLbyte *v);
1304void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
1305void APIENTRY glNormal3dv (const GLdouble *v);
1306void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
1307void APIENTRY glNormal3fv (const GLfloat *v);
1308void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
1309void APIENTRY glNormal3iv (const GLint *v);
1310void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
1311void APIENTRY glNormal3sv (const GLshort *v);
1312void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
1313void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
1314void APIENTRY glPassThrough (GLfloat token);
1315void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
1316void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
1317void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
1318void APIENTRY glPixelStoref (GLenum pname, GLfloat param);
1319void APIENTRY glPixelStorei (GLenum pname, GLint param);
1320void APIENTRY glPixelTransferf (GLenum pname, GLfloat param);
1321void APIENTRY glPixelTransferi (GLenum pname, GLint param);
1322void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
1323void APIENTRY glPointSize (GLfloat size);
1324void APIENTRY glPolygonMode (GLenum face, GLenum mode);
1325void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
1326void APIENTRY glPolygonStipple (const GLubyte *mask);
1327void APIENTRY glPopAttrib (void);
1328void APIENTRY glPopClientAttrib (void);
1329void APIENTRY glPopMatrix (void);
1330void APIENTRY glPopName (void);
1331void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
1332void APIENTRY glPushAttrib (GLbitfield mask);
1333void APIENTRY glPushClientAttrib (GLbitfield mask);
1334void APIENTRY glPushMatrix (void);
1335void APIENTRY glPushName (GLuint name);
1336void APIENTRY glRasterPos2d (GLdouble x, GLdouble y);
1337void APIENTRY glRasterPos2dv (const GLdouble *v);
1338void APIENTRY glRasterPos2f (GLfloat x, GLfloat y);
1339void APIENTRY glRasterPos2fv (const GLfloat *v);
1340void APIENTRY glRasterPos2i (GLint x, GLint y);
1341void APIENTRY glRasterPos2iv (const GLint *v);
1342void APIENTRY glRasterPos2s (GLshort x, GLshort y);
1343void APIENTRY glRasterPos2sv (const GLshort *v);
1344void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
1345void APIENTRY glRasterPos3dv (const GLdouble *v);
1346void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
1347void APIENTRY glRasterPos3fv (const GLfloat *v);
1348void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
1349void APIENTRY glRasterPos3iv (const GLint *v);
1350void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
1351void APIENTRY glRasterPos3sv (const GLshort *v);
1352void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1353void APIENTRY glRasterPos4dv (const GLdouble *v);
1354void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1355void APIENTRY glRasterPos4fv (const GLfloat *v);
1356void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
1357void APIENTRY glRasterPos4iv (const GLint *v);
1358void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
1359void APIENTRY glRasterPos4sv (const GLshort *v);
1360void APIENTRY glReadBuffer (GLenum mode);
1361void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
1362void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
1363void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
1364void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
1365void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
1366void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
1367void APIENTRY glRectiv (const GLint *v1, const GLint *v2);
1368void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
1369void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
1370GLint APIENTRY glRenderMode (GLenum mode);
1371void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
1372void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
1373void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
1374void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
1375void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
1376void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
1377void APIENTRY glShadeModel (GLenum mode);
1378void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
1379void APIENTRY glStencilMask (GLuint mask);
1380void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
1381void APIENTRY glTexCoord1d (GLdouble s);
1382void APIENTRY glTexCoord1dv (const GLdouble *v);
1383void APIENTRY glTexCoord1f (GLfloat s);
1384void APIENTRY glTexCoord1fv (const GLfloat *v);
1385void APIENTRY glTexCoord1i (GLint s);
1386void APIENTRY glTexCoord1iv (const GLint *v);
1387void APIENTRY glTexCoord1s (GLshort s);
1388void APIENTRY glTexCoord1sv (const GLshort *v);
1389void APIENTRY glTexCoord2d (GLdouble s, GLdouble t);
1390void APIENTRY glTexCoord2dv (const GLdouble *v);
1391void APIENTRY glTexCoord2f (GLfloat s, GLfloat t);
1392void APIENTRY glTexCoord2fv (const GLfloat *v);
1393void APIENTRY glTexCoord2i (GLint s, GLint t);
1394void APIENTRY glTexCoord2iv (const GLint *v);
1395void APIENTRY glTexCoord2s (GLshort s, GLshort t);
1396void APIENTRY glTexCoord2sv (const GLshort *v);
1397void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
1398void APIENTRY glTexCoord3dv (const GLdouble *v);
1399void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
1400void APIENTRY glTexCoord3fv (const GLfloat *v);
1401void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
1402void APIENTRY glTexCoord3iv (const GLint *v);
1403void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
1404void APIENTRY glTexCoord3sv (const GLshort *v);
1405void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
1406void APIENTRY glTexCoord4dv (const GLdouble *v);
1407void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
1408void APIENTRY glTexCoord4fv (const GLfloat *v);
1409void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
1410void APIENTRY glTexCoord4iv (const GLint *v);
1411void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
1412void APIENTRY glTexCoord4sv (const GLshort *v);
1413void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1414void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
1415void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
1416void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
1417void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
1418void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
1419void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
1420void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
1421void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
1422void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
1423void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
1424void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1425void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1426void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
1427void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
1428void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
1429void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
1430void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
1431void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
1432void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
1433void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
1434void APIENTRY glVertex2d (GLdouble x, GLdouble y);
1435void APIENTRY glVertex2dv (const GLdouble *v);
1436void APIENTRY glVertex2f (GLfloat x, GLfloat y);
1437void APIENTRY glVertex2fv (const GLfloat *v);
1438void APIENTRY glVertex2i (GLint x, GLint y);
1439void APIENTRY glVertex2iv (const GLint *v);
1440void APIENTRY glVertex2s (GLshort x, GLshort y);
1441void APIENTRY glVertex2sv (const GLshort *v);
1442void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
1443void APIENTRY glVertex3dv (const GLdouble *v);
1444void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
1445void APIENTRY glVertex3fv (const GLfloat *v);
1446void APIENTRY glVertex3i (GLint x, GLint y, GLint z);
1447void APIENTRY glVertex3iv (const GLint *v);
1448void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
1449void APIENTRY glVertex3sv (const GLshort *v);
1450void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1451void APIENTRY glVertex4dv (const GLdouble *v);
1452void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1453void APIENTRY glVertex4fv (const GLfloat *v);
1454void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
1455void APIENTRY glVertex4iv (const GLint *v);
1456void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
1457void APIENTRY glVertex4sv (const GLshort *v);
1458void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1459void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
1460
1461/* EXT_vertex_array */
1462typedef void (APIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
1463typedef void (APIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
1464typedef void (APIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
1465typedef void (APIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
1466typedef void (APIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
1467typedef void (APIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
1468typedef void (APIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
1469typedef void (APIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
1470typedef void (APIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
1471typedef void (APIENTRY * PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode, GLsizei count, const GLvoid* pi);
1472
1473/* WIN_swap_hint */
1474typedef void (APIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
1475
1476/* EXT_paletted_texture */
1477typedef void (APIENTRY * PFNGLCOLORTABLEEXTPROC)
1478 (GLenum target, GLenum internalFormat, GLsizei width, GLenum format,
1479 GLenum type, const GLvoid *data);
1480typedef void (APIENTRY * PFNGLCOLORSUBTABLEEXTPROC)
1481 (GLenum target, GLsizei start, GLsizei count, GLenum format,
1482 GLenum type, const GLvoid *data);
1483typedef void (APIENTRY * PFNGLGETCOLORTABLEEXTPROC)
1484 (GLenum target, GLenum format, GLenum type, GLvoid *data);
1485typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)
1486 (GLenum target, GLenum pname, GLint *params);
1487typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)
1488 (GLenum target, GLenum pname, GLfloat *params);
1489
1490#ifdef __cplusplus
1491}
1492#endif
1493
1494#endif /* __GL_H__ */
1495#endif /* __gl_h_ */
Note: See TracBrowser for help on using the repository browser.