1 | /* $Id: quad.c,v 1.2 2000-03-11 09:05:04 jeroen Exp $ */
|
---|
2 | /*
|
---|
3 | ** License Applicability. Except to the extent portions of this file are
|
---|
4 | ** made subject to an alternative license as permitted in the SGI Free
|
---|
5 | ** Software License B, Version 1.0 (the "License"), the contents of this
|
---|
6 | ** file are subject only to the provisions of the License. You may not use
|
---|
7 | ** this file except in compliance with the License. You may obtain a copy
|
---|
8 | ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
|
---|
9 | ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
|
---|
10 | **
|
---|
11 | ** http://oss.sgi.com/projects/FreeB
|
---|
12 | **
|
---|
13 | ** Note that, as provided in the License, the Software is distributed on an
|
---|
14 | ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
|
---|
15 | ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
|
---|
16 | ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
|
---|
17 | ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
|
---|
18 | **
|
---|
19 | ** Original Code. The Original Code is: OpenGL Sample Implementation,
|
---|
20 | ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
|
---|
21 | ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
|
---|
22 | ** Copyright in any portions created by third parties is as indicated
|
---|
23 | ** elsewhere herein. All Rights Reserved.
|
---|
24 | **
|
---|
25 | ** Additional Notice Provisions: The application programming interfaces
|
---|
26 | ** established by SGI in conjunction with the Original Code are The
|
---|
27 | ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
|
---|
28 | ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
|
---|
29 | ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
|
---|
30 | ** Window System(R) (Version 1.3), released October 19, 1998. This software
|
---|
31 | ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
|
---|
32 | ** published by SGI, but has not been independently verified as being
|
---|
33 | ** compliant with the OpenGL(R) version 1.2.1 Specification.
|
---|
34 | **
|
---|
35 | ** $Date: 2000-03-11 09:05:04 $ $Revision: 1.2 $
|
---|
36 | ** $Header: /home/ktk/tmp/odin/2007/netlabs.cvs/odin32/src/opengl/glu/util/quad.c,v 1.2 2000-03-11 09:05:04 jeroen Exp $
|
---|
37 | */
|
---|
38 |
|
---|
39 | #include "gluos.h"
|
---|
40 | #include "gluint.h"
|
---|
41 | #include <stdio.h>
|
---|
42 | #include <stdlib.h>
|
---|
43 | #include <math.h>
|
---|
44 | #include "gl.h"
|
---|
45 | #include "glu.h"
|
---|
46 |
|
---|
47 | /* Make it not a power of two to avoid cache thrashing on the chip */
|
---|
48 | #define CACHE_SIZE 240
|
---|
49 |
|
---|
50 | #define PI 3.14159265358979323846
|
---|
51 |
|
---|
52 | struct GLUquadric {
|
---|
53 | GLint normals;
|
---|
54 | GLboolean textureCoords;
|
---|
55 | GLint orientation;
|
---|
56 | GLint drawStyle;
|
---|
57 | void (GLCALLBACK *errorCallback)( GLint );
|
---|
58 | };
|
---|
59 |
|
---|
60 | GLUquadric * GLAPI
|
---|
61 | gluNewQuadric(void)
|
---|
62 | {
|
---|
63 | GLUquadric *newstate;
|
---|
64 |
|
---|
65 | newstate = (GLUquadric *) malloc(sizeof(GLUquadric));
|
---|
66 | if (newstate == NULL) {
|
---|
67 | /* Can't report an error at this point... */
|
---|
68 | return NULL;
|
---|
69 | }
|
---|
70 | newstate->normals = GLU_SMOOTH;
|
---|
71 | newstate->textureCoords = GL_FALSE;
|
---|
72 | newstate->orientation = GLU_OUTSIDE;
|
---|
73 | newstate->drawStyle = GLU_FILL;
|
---|
74 | newstate->errorCallback = NULL;
|
---|
75 | return newstate;
|
---|
76 | }
|
---|
77 |
|
---|
78 |
|
---|
79 | void GLAPI
|
---|
80 | gluDeleteQuadric(GLUquadric *state)
|
---|
81 | {
|
---|
82 | free(state);
|
---|
83 | }
|
---|
84 |
|
---|
85 | static void gluQuadricError(GLUquadric *qobj, GLenum which)
|
---|
86 | {
|
---|
87 | if (qobj->errorCallback) {
|
---|
88 | qobj->errorCallback(which);
|
---|
89 | }
|
---|
90 | }
|
---|
91 |
|
---|
92 | void GLAPI
|
---|
93 | gluQuadricCallback(GLUquadric *qobj, GLenum which, void (GLCALLBACK *fn)())
|
---|
94 | {
|
---|
95 | switch (which) {
|
---|
96 | case GLU_ERROR:
|
---|
97 | qobj->errorCallback = (void (GLCALLBACK *)(GLint)) fn;
|
---|
98 | break;
|
---|
99 | default:
|
---|
100 | gluQuadricError(qobj, GLU_INVALID_ENUM);
|
---|
101 | return;
|
---|
102 | }
|
---|
103 | }
|
---|
104 |
|
---|
105 | void GLAPI
|
---|
106 | gluQuadricNormals(GLUquadric *qobj, GLenum normals)
|
---|
107 | {
|
---|
108 | switch (normals) {
|
---|
109 | case GLU_SMOOTH:
|
---|
110 | case GLU_FLAT:
|
---|
111 | case GLU_NONE:
|
---|
112 | break;
|
---|
113 | default:
|
---|
114 | gluQuadricError(qobj, GLU_INVALID_ENUM);
|
---|
115 | return;
|
---|
116 | }
|
---|
117 | qobj->normals = normals;
|
---|
118 | }
|
---|
119 |
|
---|
120 | void GLAPI
|
---|
121 | gluQuadricTexture(GLUquadric *qobj, GLboolean textureCoords)
|
---|
122 | {
|
---|
123 | qobj->textureCoords = textureCoords;
|
---|
124 | }
|
---|
125 |
|
---|
126 | void GLAPI
|
---|
127 | gluQuadricOrientation(GLUquadric *qobj, GLenum orientation)
|
---|
128 | {
|
---|
129 | switch(orientation) {
|
---|
130 | case GLU_OUTSIDE:
|
---|
131 | case GLU_INSIDE:
|
---|
132 | break;
|
---|
133 | default:
|
---|
134 | gluQuadricError(qobj, GLU_INVALID_ENUM);
|
---|
135 | return;
|
---|
136 | }
|
---|
137 | qobj->orientation = orientation;
|
---|
138 | }
|
---|
139 |
|
---|
140 | void GLAPI
|
---|
141 | gluQuadricDrawStyle(GLUquadric *qobj, GLenum drawStyle)
|
---|
142 | {
|
---|
143 | switch(drawStyle) {
|
---|
144 | case GLU_POINT:
|
---|
145 | case GLU_LINE:
|
---|
146 | case GLU_FILL:
|
---|
147 | case GLU_SILHOUETTE:
|
---|
148 | break;
|
---|
149 | default:
|
---|
150 | gluQuadricError(qobj, GLU_INVALID_ENUM);
|
---|
151 | return;
|
---|
152 | }
|
---|
153 | qobj->drawStyle = drawStyle;
|
---|
154 | }
|
---|
155 |
|
---|
156 | void GLAPI
|
---|
157 | gluCylinder(GLUquadric *qobj, GLdouble baseRadius, GLdouble topRadius,
|
---|
158 | GLdouble height, GLint slices, GLint stacks)
|
---|
159 | {
|
---|
160 | GLint i,j,max;
|
---|
161 | GLfloat sinCache[CACHE_SIZE];
|
---|
162 | GLfloat cosCache[CACHE_SIZE];
|
---|
163 | GLfloat sinCache2[CACHE_SIZE];
|
---|
164 | GLfloat cosCache2[CACHE_SIZE];
|
---|
165 | GLfloat sinCache3[CACHE_SIZE];
|
---|
166 | GLfloat cosCache3[CACHE_SIZE];
|
---|
167 | GLfloat angle;
|
---|
168 | GLfloat x, y, zLow, zHigh;
|
---|
169 | GLfloat sintemp, costemp;
|
---|
170 | GLfloat length;
|
---|
171 | GLfloat deltaRadius;
|
---|
172 | GLfloat zNormal;
|
---|
173 | GLfloat xyNormalRatio;
|
---|
174 | GLfloat radiusLow, radiusHigh;
|
---|
175 | int needCache2, needCache3;
|
---|
176 |
|
---|
177 | if (slices >= CACHE_SIZE) slices = CACHE_SIZE-1;
|
---|
178 |
|
---|
179 | if (slices < 2 || stacks < 1 || baseRadius < 0.0 || topRadius < 0.0 ||
|
---|
180 | height < 0.0) {
|
---|
181 | gluQuadricError(qobj, GLU_INVALID_VALUE);
|
---|
182 | return;
|
---|
183 | }
|
---|
184 |
|
---|
185 | /* Compute length (needed for normal calculations) */
|
---|
186 | deltaRadius = baseRadius - topRadius;
|
---|
187 | length = SQRT(deltaRadius*deltaRadius + height*height);
|
---|
188 | if (length == 0.0) {
|
---|
189 | gluQuadricError(qobj, GLU_INVALID_VALUE);
|
---|
190 | return;
|
---|
191 | }
|
---|
192 |
|
---|
193 | /* Cache is the vertex locations cache */
|
---|
194 | /* Cache2 is the various normals at the vertices themselves */
|
---|
195 | /* Cache3 is the various normals for the faces */
|
---|
196 | needCache2 = needCache3 = 0;
|
---|
197 | if (qobj->normals == GLU_SMOOTH) {
|
---|
198 | needCache2 = 1;
|
---|
199 | }
|
---|
200 |
|
---|
201 | if (qobj->normals == GLU_FLAT) {
|
---|
202 | if (qobj->drawStyle != GLU_POINT) {
|
---|
203 | needCache3 = 1;
|
---|
204 | }
|
---|
205 | if (qobj->drawStyle == GLU_LINE) {
|
---|
206 | needCache2 = 1;
|
---|
207 | }
|
---|
208 | }
|
---|
209 |
|
---|
210 | zNormal = deltaRadius / length;
|
---|
211 | xyNormalRatio = height / length;
|
---|
212 |
|
---|
213 | for (i = 0; i < slices; i++) {
|
---|
214 | angle = 2 * PI * i / slices;
|
---|
215 | if (needCache2) {
|
---|
216 | if (qobj->orientation == GLU_OUTSIDE) {
|
---|
217 | sinCache2[i] = xyNormalRatio * SIN(angle);
|
---|
218 | cosCache2[i] = xyNormalRatio * COS(angle);
|
---|
219 | } else {
|
---|
220 | sinCache2[i] = -xyNormalRatio * SIN(angle);
|
---|
221 | cosCache2[i] = -xyNormalRatio * COS(angle);
|
---|
222 | }
|
---|
223 | }
|
---|
224 | sinCache[i] = SIN(angle);
|
---|
225 | cosCache[i] = COS(angle);
|
---|
226 | }
|
---|
227 |
|
---|
228 | if (needCache3) {
|
---|
229 | for (i = 0; i < slices; i++) {
|
---|
230 | angle = 2 * PI * (i-0.5) / slices;
|
---|
231 | if (qobj->orientation == GLU_OUTSIDE) {
|
---|
232 | sinCache3[i] = xyNormalRatio * SIN(angle);
|
---|
233 | cosCache3[i] = xyNormalRatio * COS(angle);
|
---|
234 | } else {
|
---|
235 | sinCache3[i] = -xyNormalRatio * SIN(angle);
|
---|
236 | cosCache3[i] = -xyNormalRatio * COS(angle);
|
---|
237 | }
|
---|
238 | }
|
---|
239 | }
|
---|
240 |
|
---|
241 | sinCache[slices] = sinCache[0];
|
---|
242 | cosCache[slices] = cosCache[0];
|
---|
243 | if (needCache2) {
|
---|
244 | sinCache2[slices] = sinCache2[0];
|
---|
245 | cosCache2[slices] = cosCache2[0];
|
---|
246 | }
|
---|
247 | if (needCache3) {
|
---|
248 | sinCache3[slices] = sinCache3[0];
|
---|
249 | cosCache3[slices] = cosCache3[0];
|
---|
250 | }
|
---|
251 |
|
---|
252 | switch (qobj->drawStyle) {
|
---|
253 | case GLU_FILL:
|
---|
254 | /* Note:
|
---|
255 | ** An argument could be made for using a TRIANGLE_FAN for the end
|
---|
256 | ** of the cylinder of either radii is 0.0 (a cone). However, a
|
---|
257 | ** TRIANGLE_FAN would not work in smooth shading mode (the common
|
---|
258 | ** case) because the normal for the apex is different for every
|
---|
259 | ** triangle (and TRIANGLE_FAN doesn't let me respecify that normal).
|
---|
260 | ** Now, my choice is GL_TRIANGLES, or leave the GL_QUAD_STRIP and
|
---|
261 | ** just let the GL trivially reject one of the two triangles of the
|
---|
262 | ** QUAD. GL_QUAD_STRIP is probably faster, so I will leave this code
|
---|
263 | ** alone.
|
---|
264 | */
|
---|
265 | for (j = 0; j < stacks; j++) {
|
---|
266 | zLow = j * height / stacks;
|
---|
267 | zHigh = (j + 1) * height / stacks;
|
---|
268 | radiusLow = baseRadius - deltaRadius * ((float) j / stacks);
|
---|
269 | radiusHigh = baseRadius - deltaRadius * ((float) (j + 1) / stacks);
|
---|
270 |
|
---|
271 | glBegin(GL_QUAD_STRIP);
|
---|
272 | for (i = 0; i <= slices; i++) {
|
---|
273 | switch(qobj->normals) {
|
---|
274 | case GLU_FLAT:
|
---|
275 | glNormal3f(sinCache3[i], cosCache3[i], zNormal);
|
---|
276 | break;
|
---|
277 | case GLU_SMOOTH:
|
---|
278 | glNormal3f(sinCache2[i], cosCache2[i], zNormal);
|
---|
279 | break;
|
---|
280 | case GLU_NONE:
|
---|
281 | default:
|
---|
282 | break;
|
---|
283 | }
|
---|
284 | if (qobj->orientation == GLU_OUTSIDE) {
|
---|
285 | if (qobj->textureCoords) {
|
---|
286 | glTexCoord2f(1 - (float) i / slices,
|
---|
287 | (float) j / stacks);
|
---|
288 | }
|
---|
289 | glVertex3f(radiusLow * sinCache[i],
|
---|
290 | radiusLow * cosCache[i], zLow);
|
---|
291 | if (qobj->textureCoords) {
|
---|
292 | glTexCoord2f(1 - (float) i / slices,
|
---|
293 | (float) (j+1) / stacks);
|
---|
294 | }
|
---|
295 | glVertex3f(radiusHigh * sinCache[i],
|
---|
296 | radiusHigh * cosCache[i], zHigh);
|
---|
297 | } else {
|
---|
298 | if (qobj->textureCoords) {
|
---|
299 | glTexCoord2f(1 - (float) i / slices,
|
---|
300 | (float) (j+1) / stacks);
|
---|
301 | }
|
---|
302 | glVertex3f(radiusHigh * sinCache[i],
|
---|
303 | radiusHigh * cosCache[i], zHigh);
|
---|
304 | if (qobj->textureCoords) {
|
---|
305 | glTexCoord2f(1 - (float) i / slices,
|
---|
306 | (float) j / stacks);
|
---|
307 | }
|
---|
308 | glVertex3f(radiusLow * sinCache[i],
|
---|
309 | radiusLow * cosCache[i], zLow);
|
---|
310 | }
|
---|
311 | }
|
---|
312 | glEnd();
|
---|
313 | }
|
---|
314 | break;
|
---|
315 | case GLU_POINT:
|
---|
316 | glBegin(GL_POINTS);
|
---|
317 | for (i = 0; i < slices; i++) {
|
---|
318 | switch(qobj->normals) {
|
---|
319 | case GLU_FLAT:
|
---|
320 | case GLU_SMOOTH:
|
---|
321 | glNormal3f(sinCache2[i], cosCache2[i], zNormal);
|
---|
322 | break;
|
---|
323 | case GLU_NONE:
|
---|
324 | default:
|
---|
325 | break;
|
---|
326 | }
|
---|
327 | sintemp = sinCache[i];
|
---|
328 | costemp = cosCache[i];
|
---|
329 | for (j = 0; j <= stacks; j++) {
|
---|
330 | zLow = j * height / stacks;
|
---|
331 | radiusLow = baseRadius - deltaRadius * ((float) j / stacks);
|
---|
332 |
|
---|
333 | if (qobj->textureCoords) {
|
---|
334 | glTexCoord2f(1 - (float) i / slices,
|
---|
335 | (float) j / stacks);
|
---|
336 | }
|
---|
337 | glVertex3f(radiusLow * sintemp,
|
---|
338 | radiusLow * costemp, zLow);
|
---|
339 | }
|
---|
340 | }
|
---|
341 | glEnd();
|
---|
342 | break;
|
---|
343 | case GLU_LINE:
|
---|
344 | for (j = 1; j < stacks; j++) {
|
---|
345 | zLow = j * height / stacks;
|
---|
346 | radiusLow = baseRadius - deltaRadius * ((float) j / stacks);
|
---|
347 |
|
---|
348 | glBegin(GL_LINE_STRIP);
|
---|
349 | for (i = 0; i <= slices; i++) {
|
---|
350 | switch(qobj->normals) {
|
---|
351 | case GLU_FLAT:
|
---|
352 | glNormal3f(sinCache3[i], cosCache3[i], zNormal);
|
---|
353 | break;
|
---|
354 | case GLU_SMOOTH:
|
---|
355 | glNormal3f(sinCache2[i], cosCache2[i], zNormal);
|
---|
356 | break;
|
---|
357 | case GLU_NONE:
|
---|
358 | default:
|
---|
359 | break;
|
---|
360 | }
|
---|
361 | if (qobj->textureCoords) {
|
---|
362 | glTexCoord2f(1 - (float) i / slices,
|
---|
363 | (float) j / stacks);
|
---|
364 | }
|
---|
365 | glVertex3f(radiusLow * sinCache[i],
|
---|
366 | radiusLow * cosCache[i], zLow);
|
---|
367 | }
|
---|
368 | glEnd();
|
---|
369 | }
|
---|
370 | /* Intentionally fall through here... */
|
---|
371 | case GLU_SILHOUETTE:
|
---|
372 | for (j = 0; j <= stacks; j += stacks) {
|
---|
373 | zLow = j * height / stacks;
|
---|
374 | radiusLow = baseRadius - deltaRadius * ((float) j / stacks);
|
---|
375 |
|
---|
376 | glBegin(GL_LINE_STRIP);
|
---|
377 | for (i = 0; i <= slices; i++) {
|
---|
378 | switch(qobj->normals) {
|
---|
379 | case GLU_FLAT:
|
---|
380 | glNormal3f(sinCache3[i], cosCache3[i], zNormal);
|
---|
381 | break;
|
---|
382 | case GLU_SMOOTH:
|
---|
383 | glNormal3f(sinCache2[i], cosCache2[i], zNormal);
|
---|
384 | break;
|
---|
385 | case GLU_NONE:
|
---|
386 | default:
|
---|
387 | break;
|
---|
388 | }
|
---|
389 | if (qobj->textureCoords) {
|
---|
390 | glTexCoord2f(1 - (float) i / slices,
|
---|
391 | (float) j / stacks);
|
---|
392 | }
|
---|
393 | glVertex3f(radiusLow * sinCache[i], radiusLow * cosCache[i],
|
---|
394 | zLow);
|
---|
395 | }
|
---|
396 | glEnd();
|
---|
397 | }
|
---|
398 | for (i = 0; i < slices; i++) {
|
---|
399 | switch(qobj->normals) {
|
---|
400 | case GLU_FLAT:
|
---|
401 | case GLU_SMOOTH:
|
---|
402 | glNormal3f(sinCache2[i], cosCache2[i], 0.0);
|
---|
403 | break;
|
---|
404 | case GLU_NONE:
|
---|
405 | default:
|
---|
406 | break;
|
---|
407 | }
|
---|
408 | sintemp = sinCache[i];
|
---|
409 | costemp = cosCache[i];
|
---|
410 | glBegin(GL_LINE_STRIP);
|
---|
411 | for (j = 0; j <= stacks; j++) {
|
---|
412 | zLow = j * height / stacks;
|
---|
413 | radiusLow = baseRadius - deltaRadius * ((float) j / stacks);
|
---|
414 |
|
---|
415 | if (qobj->textureCoords) {
|
---|
416 | glTexCoord2f(1 - (float) i / slices,
|
---|
417 | (float) j / stacks);
|
---|
418 | }
|
---|
419 | glVertex3f(radiusLow * sintemp,
|
---|
420 | radiusLow * costemp, zLow);
|
---|
421 | }
|
---|
422 | glEnd();
|
---|
423 | }
|
---|
424 | break;
|
---|
425 | default:
|
---|
426 | break;
|
---|
427 | }
|
---|
428 | }
|
---|
429 |
|
---|
430 | void GLAPI
|
---|
431 | gluDisk(GLUquadric *qobj, GLdouble innerRadius, GLdouble outerRadius,
|
---|
432 | GLint slices, GLint loops)
|
---|
433 | {
|
---|
434 | gluPartialDisk(qobj, innerRadius, outerRadius, slices, loops, 0.0, 360.0);
|
---|
435 | }
|
---|
436 |
|
---|
437 | void GLAPI
|
---|
438 | gluPartialDisk(GLUquadric *qobj, GLdouble innerRadius,
|
---|
439 | GLdouble outerRadius, GLint slices, GLint loops,
|
---|
440 | GLdouble startAngle, GLdouble sweepAngle)
|
---|
441 | {
|
---|
442 | GLint i,j,max;
|
---|
443 | GLfloat sinCache[CACHE_SIZE];
|
---|
444 | GLfloat cosCache[CACHE_SIZE];
|
---|
445 | GLfloat angle;
|
---|
446 | GLfloat x, y;
|
---|
447 | GLfloat sintemp, costemp;
|
---|
448 | GLfloat deltaRadius;
|
---|
449 | GLfloat radiusLow, radiusHigh;
|
---|
450 | GLfloat texLow, texHigh;
|
---|
451 | GLfloat angleOffset;
|
---|
452 | GLint slices2;
|
---|
453 | GLint finish;
|
---|
454 |
|
---|
455 | if (slices >= CACHE_SIZE) slices = CACHE_SIZE-1;
|
---|
456 | if (slices < 2 || loops < 1 || outerRadius <= 0.0 || innerRadius < 0.0 ||
|
---|
457 | innerRadius > outerRadius) {
|
---|
458 | gluQuadricError(qobj, GLU_INVALID_VALUE);
|
---|
459 | return;
|
---|
460 | }
|
---|
461 |
|
---|
462 | if (sweepAngle < -360.0) sweepAngle = 360.0;
|
---|
463 | if (sweepAngle > 360.0) sweepAngle = 360.0;
|
---|
464 | if (sweepAngle < 0) {
|
---|
465 | startAngle += sweepAngle;
|
---|
466 | sweepAngle = -sweepAngle;
|
---|
467 | }
|
---|
468 |
|
---|
469 | if (sweepAngle == 360.0) {
|
---|
470 | slices2 = slices;
|
---|
471 | } else {
|
---|
472 | slices2 = slices + 1;
|
---|
473 | }
|
---|
474 |
|
---|
475 | /* Compute length (needed for normal calculations) */
|
---|
476 | deltaRadius = outerRadius - innerRadius;
|
---|
477 |
|
---|
478 | /* Cache is the vertex locations cache */
|
---|
479 |
|
---|
480 | angleOffset = startAngle / 180.0 * PI;
|
---|
481 | for (i = 0; i <= slices; i++) {
|
---|
482 | angle = angleOffset + ((PI * sweepAngle) / 180.0) * i / slices;
|
---|
483 | sinCache[i] = SIN(angle);
|
---|
484 | cosCache[i] = COS(angle);
|
---|
485 | }
|
---|
486 |
|
---|
487 | if (sweepAngle == 360.0) {
|
---|
488 | sinCache[slices] = sinCache[0];
|
---|
489 | cosCache[slices] = cosCache[0];
|
---|
490 | }
|
---|
491 |
|
---|
492 | switch(qobj->normals) {
|
---|
493 | case GLU_FLAT:
|
---|
494 | case GLU_SMOOTH:
|
---|
495 | if (qobj->orientation == GLU_OUTSIDE) {
|
---|
496 | glNormal3f(0.0, 0.0, 1.0);
|
---|
497 | } else {
|
---|
498 | glNormal3f(0.0, 0.0, -1.0);
|
---|
499 | }
|
---|
500 | break;
|
---|
501 | default:
|
---|
502 | case GLU_NONE:
|
---|
503 | break;
|
---|
504 | }
|
---|
505 |
|
---|
506 | switch (qobj->drawStyle) {
|
---|
507 | case GLU_FILL:
|
---|
508 | if (innerRadius == 0.0) {
|
---|
509 | finish = loops - 1;
|
---|
510 | /* Triangle strip for inner polygons */
|
---|
511 | glBegin(GL_TRIANGLE_FAN);
|
---|
512 | if (qobj->textureCoords) {
|
---|
513 | glTexCoord2f(0.5, 0.5);
|
---|
514 | }
|
---|
515 | glVertex3f(0.0, 0.0, 0.0);
|
---|
516 | radiusLow = outerRadius -
|
---|
517 | deltaRadius * ((float) (loops-1) / loops);
|
---|
518 | if (qobj->textureCoords) {
|
---|
519 | texLow = radiusLow / outerRadius / 2;
|
---|
520 | }
|
---|
521 |
|
---|
522 | if (qobj->orientation == GLU_OUTSIDE) {
|
---|
523 | for (i = slices; i >= 0; i--) {
|
---|
524 | if (qobj->textureCoords) {
|
---|
525 | glTexCoord2f(texLow * sinCache[i] + 0.5,
|
---|
526 | texLow * cosCache[i] + 0.5);
|
---|
527 | }
|
---|
528 | glVertex3f(radiusLow * sinCache[i],
|
---|
529 | radiusLow * cosCache[i], 0.0);
|
---|
530 | }
|
---|
531 | } else {
|
---|
532 | for (i = 0; i <= slices; i++) {
|
---|
533 | if (qobj->textureCoords) {
|
---|
534 | glTexCoord2f(texLow * sinCache[i] + 0.5,
|
---|
535 | texLow * cosCache[i] + 0.5);
|
---|
536 | }
|
---|
537 | glVertex3f(radiusLow * sinCache[i],
|
---|
538 | radiusLow * cosCache[i], 0.0);
|
---|
539 | }
|
---|
540 | }
|
---|
541 | glEnd();
|
---|
542 | } else {
|
---|
543 | finish = loops;
|
---|
544 | }
|
---|
545 | for (j = 0; j < finish; j++) {
|
---|
546 | radiusLow = outerRadius - deltaRadius * ((float) j / loops);
|
---|
547 | radiusHigh = outerRadius - deltaRadius * ((float) (j + 1) / loops);
|
---|
548 | if (qobj->textureCoords) {
|
---|
549 | texLow = radiusLow / outerRadius / 2;
|
---|
550 | texHigh = radiusHigh / outerRadius / 2;
|
---|
551 | }
|
---|
552 |
|
---|
553 | glBegin(GL_QUAD_STRIP);
|
---|
554 | for (i = 0; i <= slices; i++) {
|
---|
555 | if (qobj->orientation == GLU_OUTSIDE) {
|
---|
556 | if (qobj->textureCoords) {
|
---|
557 | glTexCoord2f(texLow * sinCache[i] + 0.5,
|
---|
558 | texLow * cosCache[i] + 0.5);
|
---|
559 | }
|
---|
560 | glVertex3f(radiusLow * sinCache[i],
|
---|
561 | radiusLow * cosCache[i], 0.0);
|
---|
562 |
|
---|
563 | if (qobj->textureCoords) {
|
---|
564 | glTexCoord2f(texHigh * sinCache[i] + 0.5,
|
---|
565 | texHigh * cosCache[i] + 0.5);
|
---|
566 | }
|
---|
567 | glVertex3f(radiusHigh * sinCache[i],
|
---|
568 | radiusHigh * cosCache[i], 0.0);
|
---|
569 | } else {
|
---|
570 | if (qobj->textureCoords) {
|
---|
571 | glTexCoord2f(texHigh * sinCache[i] + 0.5,
|
---|
572 | texHigh * cosCache[i] + 0.5);
|
---|
573 | }
|
---|
574 | glVertex3f(radiusHigh * sinCache[i],
|
---|
575 | radiusHigh * cosCache[i], 0.0);
|
---|
576 |
|
---|
577 | if (qobj->textureCoords) {
|
---|
578 | glTexCoord2f(texLow * sinCache[i] + 0.5,
|
---|
579 | texLow * cosCache[i] + 0.5);
|
---|
580 | }
|
---|
581 | glVertex3f(radiusLow * sinCache[i],
|
---|
582 | radiusLow * cosCache[i], 0.0);
|
---|
583 | }
|
---|
584 | }
|
---|
585 | glEnd();
|
---|
586 | }
|
---|
587 | break;
|
---|
588 | case GLU_POINT:
|
---|
589 | glBegin(GL_POINTS);
|
---|
590 | for (i = 0; i < slices2; i++) {
|
---|
591 | sintemp = sinCache[i];
|
---|
592 | costemp = cosCache[i];
|
---|
593 | for (j = 0; j <= loops; j++) {
|
---|
594 | radiusLow = outerRadius - deltaRadius * ((float) j / loops);
|
---|
595 |
|
---|
596 | if (qobj->textureCoords) {
|
---|
597 | texLow = radiusLow / outerRadius / 2;
|
---|
598 |
|
---|
599 | glTexCoord2f(texLow * sinCache[i] + 0.5,
|
---|
600 | texLow * cosCache[i] + 0.5);
|
---|
601 | }
|
---|
602 | glVertex3f(radiusLow * sintemp, radiusLow * costemp, 0.0);
|
---|
603 | }
|
---|
604 | }
|
---|
605 | glEnd();
|
---|
606 | break;
|
---|
607 | case GLU_LINE:
|
---|
608 | if (innerRadius == outerRadius) {
|
---|
609 | glBegin(GL_LINE_STRIP);
|
---|
610 |
|
---|
611 | for (i = 0; i <= slices; i++) {
|
---|
612 | if (qobj->textureCoords) {
|
---|
613 | glTexCoord2f(sinCache[i] / 2 + 0.5,
|
---|
614 | cosCache[i] / 2 + 0.5);
|
---|
615 | }
|
---|
616 | glVertex3f(innerRadius * sinCache[i],
|
---|
617 | innerRadius * cosCache[i], 0.0);
|
---|
618 | }
|
---|
619 | glEnd();
|
---|
620 | break;
|
---|
621 | }
|
---|
622 | for (j = 0; j <= loops; j++) {
|
---|
623 | radiusLow = outerRadius - deltaRadius * ((float) j / loops);
|
---|
624 | if (qobj->textureCoords) {
|
---|
625 | texLow = radiusLow / outerRadius / 2;
|
---|
626 | }
|
---|
627 |
|
---|
628 | glBegin(GL_LINE_STRIP);
|
---|
629 | for (i = 0; i <= slices; i++) {
|
---|
630 | if (qobj->textureCoords) {
|
---|
631 | glTexCoord2f(texLow * sinCache[i] + 0.5,
|
---|
632 | texLow * cosCache[i] + 0.5);
|
---|
633 | }
|
---|
634 | glVertex3f(radiusLow * sinCache[i],
|
---|
635 | radiusLow * cosCache[i], 0.0);
|
---|
636 | }
|
---|
637 | glEnd();
|
---|
638 | }
|
---|
639 | for (i=0; i < slices2; i++) {
|
---|
640 | sintemp = sinCache[i];
|
---|
641 | costemp = cosCache[i];
|
---|
642 | glBegin(GL_LINE_STRIP);
|
---|
643 | for (j = 0; j <= loops; j++) {
|
---|
644 | radiusLow = outerRadius - deltaRadius * ((float) j / loops);
|
---|
645 | if (qobj->textureCoords) {
|
---|
646 | texLow = radiusLow / outerRadius / 2;
|
---|
647 | }
|
---|
648 |
|
---|
649 | if (qobj->textureCoords) {
|
---|
650 | glTexCoord2f(texLow * sinCache[i] + 0.5,
|
---|
651 | texLow * cosCache[i] + 0.5);
|
---|
652 | }
|
---|
653 | glVertex3f(radiusLow * sintemp, radiusLow * costemp, 0.0);
|
---|
654 | }
|
---|
655 | glEnd();
|
---|
656 | }
|
---|
657 | break;
|
---|
658 | case GLU_SILHOUETTE:
|
---|
659 | if (sweepAngle < 360.0) {
|
---|
660 | for (i = 0; i <= slices; i+= slices) {
|
---|
661 | sintemp = sinCache[i];
|
---|
662 | costemp = cosCache[i];
|
---|
663 | glBegin(GL_LINE_STRIP);
|
---|
664 | for (j = 0; j <= loops; j++) {
|
---|
665 | radiusLow = outerRadius - deltaRadius * ((float) j / loops);
|
---|
666 |
|
---|
667 | if (qobj->textureCoords) {
|
---|
668 | texLow = radiusLow / outerRadius / 2;
|
---|
669 | glTexCoord2f(texLow * sinCache[i] + 0.5,
|
---|
670 | texLow * cosCache[i] + 0.5);
|
---|
671 | }
|
---|
672 | glVertex3f(radiusLow * sintemp, radiusLow * costemp, 0.0);
|
---|
673 | }
|
---|
674 | glEnd();
|
---|
675 | }
|
---|
676 | }
|
---|
677 | for (j = 0; j <= loops; j += loops) {
|
---|
678 | radiusLow = outerRadius - deltaRadius * ((float) j / loops);
|
---|
679 | if (qobj->textureCoords) {
|
---|
680 | texLow = radiusLow / outerRadius / 2;
|
---|
681 | }
|
---|
682 |
|
---|
683 | glBegin(GL_LINE_STRIP);
|
---|
684 | for (i = 0; i <= slices; i++) {
|
---|
685 | if (qobj->textureCoords) {
|
---|
686 | glTexCoord2f(texLow * sinCache[i] + 0.5,
|
---|
687 | texLow * cosCache[i] + 0.5);
|
---|
688 | }
|
---|
689 | glVertex3f(radiusLow * sinCache[i],
|
---|
690 | radiusLow * cosCache[i], 0.0);
|
---|
691 | }
|
---|
692 | glEnd();
|
---|
693 | if (innerRadius == outerRadius) break;
|
---|
694 | }
|
---|
695 | break;
|
---|
696 | default:
|
---|
697 | break;
|
---|
698 | }
|
---|
699 | }
|
---|
700 |
|
---|
701 | void GLAPI
|
---|
702 | gluSphere(GLUquadric *qobj, GLdouble radius, GLint slices, GLint stacks)
|
---|
703 | {
|
---|
704 | GLint i,j,max;
|
---|
705 | GLfloat sinCache1a[CACHE_SIZE];
|
---|
706 | GLfloat cosCache1a[CACHE_SIZE];
|
---|
707 | GLfloat sinCache2a[CACHE_SIZE];
|
---|
708 | GLfloat cosCache2a[CACHE_SIZE];
|
---|
709 | GLfloat sinCache3a[CACHE_SIZE];
|
---|
710 | GLfloat cosCache3a[CACHE_SIZE];
|
---|
711 | GLfloat sinCache1b[CACHE_SIZE];
|
---|
712 | GLfloat cosCache1b[CACHE_SIZE];
|
---|
713 | GLfloat sinCache2b[CACHE_SIZE];
|
---|
714 | GLfloat cosCache2b[CACHE_SIZE];
|
---|
715 | GLfloat sinCache3b[CACHE_SIZE];
|
---|
716 | GLfloat cosCache3b[CACHE_SIZE];
|
---|
717 | GLfloat angle;
|
---|
718 | GLfloat x, y, zLow, zHigh;
|
---|
719 | GLfloat sintemp1, sintemp2, sintemp3, sintemp4;
|
---|
720 | GLfloat costemp1, costemp2, costemp3, costemp4;
|
---|
721 | GLfloat zNormal;
|
---|
722 | GLfloat xyNormalRatio;
|
---|
723 | GLboolean needCache2, needCache3;
|
---|
724 | GLint start, finish;
|
---|
725 |
|
---|
726 | if (slices >= CACHE_SIZE) slices = CACHE_SIZE-1;
|
---|
727 | if (stacks >= CACHE_SIZE) stacks = CACHE_SIZE-1;
|
---|
728 | if (slices < 2 || stacks < 1 || radius < 0.0) {
|
---|
729 | gluQuadricError(qobj, GLU_INVALID_VALUE);
|
---|
730 | return;
|
---|
731 | }
|
---|
732 |
|
---|
733 | /* Cache is the vertex locations cache */
|
---|
734 | /* Cache2 is the various normals at the vertices themselves */
|
---|
735 | /* Cache3 is the various normals for the faces */
|
---|
736 | needCache2 = needCache3 = GL_FALSE;
|
---|
737 |
|
---|
738 | if (qobj->normals == GLU_SMOOTH) {
|
---|
739 | needCache2 = GL_TRUE;
|
---|
740 | }
|
---|
741 |
|
---|
742 | if (qobj->normals == GLU_FLAT) {
|
---|
743 | if (qobj->drawStyle != GLU_POINT) {
|
---|
744 | needCache3 = GL_TRUE;
|
---|
745 | }
|
---|
746 | if (qobj->drawStyle == GLU_LINE) {
|
---|
747 | needCache2 = GL_TRUE;
|
---|
748 | }
|
---|
749 | }
|
---|
750 |
|
---|
751 | for (i = 0; i < slices; i++) {
|
---|
752 | angle = 2 * PI * i / slices;
|
---|
753 | sinCache1a[i] = SIN(angle);
|
---|
754 | cosCache1a[i] = COS(angle);
|
---|
755 | if (needCache2) {
|
---|
756 | sinCache2a[i] = sinCache1a[i];
|
---|
757 | cosCache2a[i] = cosCache1a[i];
|
---|
758 | }
|
---|
759 | }
|
---|
760 |
|
---|
761 | for (j = 0; j <= stacks; j++) {
|
---|
762 | angle = PI * j / stacks;
|
---|
763 | if (needCache2) {
|
---|
764 | if (qobj->orientation == GLU_OUTSIDE) {
|
---|
765 | sinCache2b[j] = SIN(angle);
|
---|
766 | cosCache2b[j] = COS(angle);
|
---|
767 | } else {
|
---|
768 | sinCache2b[j] = -SIN(angle);
|
---|
769 | cosCache2b[j] = -COS(angle);
|
---|
770 | }
|
---|
771 | }
|
---|
772 | sinCache1b[j] = radius * SIN(angle);
|
---|
773 | cosCache1b[j] = radius * COS(angle);
|
---|
774 | }
|
---|
775 | /* Make sure it comes to a point */
|
---|
776 | sinCache1b[0] = 0;
|
---|
777 | sinCache1b[stacks] = 0;
|
---|
778 |
|
---|
779 | if (needCache3) {
|
---|
780 | for (i = 0; i < slices; i++) {
|
---|
781 | angle = 2 * PI * (i-0.5) / slices;
|
---|
782 | sinCache3a[i] = SIN(angle);
|
---|
783 | cosCache3a[i] = COS(angle);
|
---|
784 | }
|
---|
785 | for (j = 0; j <= stacks; j++) {
|
---|
786 | angle = PI * (j - 0.5) / stacks;
|
---|
787 | if (qobj->orientation == GLU_OUTSIDE) {
|
---|
788 | sinCache3b[j] = SIN(angle);
|
---|
789 | cosCache3b[j] = COS(angle);
|
---|
790 | } else {
|
---|
791 | sinCache3b[j] = -SIN(angle);
|
---|
792 | cosCache3b[j] = -COS(angle);
|
---|
793 | }
|
---|
794 | }
|
---|
795 | }
|
---|
796 |
|
---|
797 | sinCache1a[slices] = sinCache1a[0];
|
---|
798 | cosCache1a[slices] = cosCache1a[0];
|
---|
799 | if (needCache2) {
|
---|
800 | sinCache2a[slices] = sinCache2a[0];
|
---|
801 | cosCache2a[slices] = cosCache2a[0];
|
---|
802 | }
|
---|
803 | if (needCache3) {
|
---|
804 | sinCache3a[slices] = sinCache3a[0];
|
---|
805 | cosCache3a[slices] = cosCache3a[0];
|
---|
806 | }
|
---|
807 |
|
---|
808 | switch (qobj->drawStyle) {
|
---|
809 | case GLU_FILL:
|
---|
810 | /* Do ends of sphere as TRIANGLE_FAN's (if not texturing)
|
---|
811 | ** We don't do it when texturing because we need to respecify the
|
---|
812 | ** texture coordinates of the apex for every adjacent vertex (because
|
---|
813 | ** it isn't a constant for that point)
|
---|
814 | */
|
---|
815 | if (!(qobj->textureCoords)) {
|
---|
816 | start = 1;
|
---|
817 | finish = stacks - 1;
|
---|
818 |
|
---|
819 | /* Low end first (j == 0 iteration) */
|
---|
820 | sintemp2 = sinCache1b[1];
|
---|
821 | zHigh = cosCache1b[1];
|
---|
822 | switch(qobj->normals) {
|
---|
823 | case GLU_FLAT:
|
---|
824 | sintemp3 = sinCache3b[1];
|
---|
825 | costemp3 = cosCache3b[1];
|
---|
826 | break;
|
---|
827 | case GLU_SMOOTH:
|
---|
828 | sintemp3 = sinCache2b[1];
|
---|
829 | costemp3 = cosCache2b[1];
|
---|
830 | glNormal3f(sinCache2a[0] * sinCache2b[0],
|
---|
831 | cosCache2a[0] * sinCache2b[0],
|
---|
832 | cosCache2b[0]);
|
---|
833 | break;
|
---|
834 | default:
|
---|
835 | break;
|
---|
836 | }
|
---|
837 | glBegin(GL_TRIANGLE_FAN);
|
---|
838 | glVertex3f(0.0, 0.0, radius);
|
---|
839 | if (qobj->orientation == GLU_OUTSIDE) {
|
---|
840 | for (i = slices; i >= 0; i--) {
|
---|
841 | switch(qobj->normals) {
|
---|
842 | case GLU_SMOOTH:
|
---|
843 | glNormal3f(sinCache2a[i] * sintemp3,
|
---|
844 | cosCache2a[i] * sintemp3,
|
---|
845 | costemp3);
|
---|
846 | break;
|
---|
847 | case GLU_FLAT:
|
---|
848 | if (i != slices) {
|
---|
849 | glNormal3f(sinCache3a[i+1] * sintemp3,
|
---|
850 | cosCache3a[i+1] * sintemp3,
|
---|
851 | costemp3);
|
---|
852 | }
|
---|
853 | break;
|
---|
854 | case GLU_NONE:
|
---|
855 | default:
|
---|
856 | break;
|
---|
857 | }
|
---|
858 | glVertex3f(sintemp2 * sinCache1a[i],
|
---|
859 | sintemp2 * cosCache1a[i], zHigh);
|
---|
860 | }
|
---|
861 | } else {
|
---|
862 | for (i = 0; i <= slices; i++) {
|
---|
863 | switch(qobj->normals) {
|
---|
864 | case GLU_SMOOTH:
|
---|
865 | glNormal3f(sinCache2a[i] * sintemp3,
|
---|
866 | cosCache2a[i] * sintemp3,
|
---|
867 | costemp3);
|
---|
868 | break;
|
---|
869 | case GLU_FLAT:
|
---|
870 | glNormal3f(sinCache3a[i] * sintemp3,
|
---|
871 | cosCache3a[i] * sintemp3,
|
---|
872 | costemp3);
|
---|
873 | break;
|
---|
874 | case GLU_NONE:
|
---|
875 | default:
|
---|
876 | break;
|
---|
877 | }
|
---|
878 | glVertex3f(sintemp2 * sinCache1a[i],
|
---|
879 | sintemp2 * cosCache1a[i], zHigh);
|
---|
880 | }
|
---|
881 | }
|
---|
882 | glEnd();
|
---|
883 |
|
---|
884 | /* High end next (j == stacks-1 iteration) */
|
---|
885 | sintemp2 = sinCache1b[stacks-1];
|
---|
886 | zHigh = cosCache1b[stacks-1];
|
---|
887 | switch(qobj->normals) {
|
---|
888 | case GLU_FLAT:
|
---|
889 | sintemp3 = sinCache3b[stacks];
|
---|
890 | costemp3 = cosCache3b[stacks];
|
---|
891 | break;
|
---|
892 | case GLU_SMOOTH:
|
---|
893 | sintemp3 = sinCache2b[stacks-1];
|
---|
894 | costemp3 = cosCache2b[stacks-1];
|
---|
895 | glNormal3f(sinCache2a[stacks] * sinCache2b[stacks],
|
---|
896 | cosCache2a[stacks] * sinCache2b[stacks],
|
---|
897 | cosCache2b[stacks]);
|
---|
898 | break;
|
---|
899 | default:
|
---|
900 | break;
|
---|
901 | }
|
---|
902 | glBegin(GL_TRIANGLE_FAN);
|
---|
903 | glVertex3f(0.0, 0.0, -radius);
|
---|
904 | if (qobj->orientation == GLU_OUTSIDE) {
|
---|
905 | for (i = 0; i <= slices; i++) {
|
---|
906 | switch(qobj->normals) {
|
---|
907 | case GLU_SMOOTH:
|
---|
908 | glNormal3f(sinCache2a[i] * sintemp3,
|
---|
909 | cosCache2a[i] * sintemp3,
|
---|
910 | costemp3);
|
---|
911 | break;
|
---|
912 | case GLU_FLAT:
|
---|
913 | glNormal3f(sinCache3a[i] * sintemp3,
|
---|
914 | cosCache3a[i] * sintemp3,
|
---|
915 | costemp3);
|
---|
916 | break;
|
---|
917 | case GLU_NONE:
|
---|
918 | default:
|
---|
919 | break;
|
---|
920 | }
|
---|
921 | glVertex3f(sintemp2 * sinCache1a[i],
|
---|
922 | sintemp2 * cosCache1a[i], zHigh);
|
---|
923 | }
|
---|
924 | } else {
|
---|
925 | for (i = slices; i >= 0; i--) {
|
---|
926 | switch(qobj->normals) {
|
---|
927 | case GLU_SMOOTH:
|
---|
928 | glNormal3f(sinCache2a[i] * sintemp3,
|
---|
929 | cosCache2a[i] * sintemp3,
|
---|
930 | costemp3);
|
---|
931 | break;
|
---|
932 | case GLU_FLAT:
|
---|
933 | if (i != slices) {
|
---|
934 | glNormal3f(sinCache3a[i+1] * sintemp3,
|
---|
935 | cosCache3a[i+1] * sintemp3,
|
---|
936 | costemp3);
|
---|
937 | }
|
---|
938 | break;
|
---|
939 | case GLU_NONE:
|
---|
940 | default:
|
---|
941 | break;
|
---|
942 | }
|
---|
943 | glVertex3f(sintemp2 * sinCache1a[i],
|
---|
944 | sintemp2 * cosCache1a[i], zHigh);
|
---|
945 | }
|
---|
946 | }
|
---|
947 | glEnd();
|
---|
948 | } else {
|
---|
949 | start = 0;
|
---|
950 | finish = stacks;
|
---|
951 | }
|
---|
952 | for (j = start; j < finish; j++) {
|
---|
953 | zLow = cosCache1b[j];
|
---|
954 | zHigh = cosCache1b[j+1];
|
---|
955 | sintemp1 = sinCache1b[j];
|
---|
956 | sintemp2 = sinCache1b[j+1];
|
---|
957 | switch(qobj->normals) {
|
---|
958 | case GLU_FLAT:
|
---|
959 | sintemp4 = sinCache3b[j+1];
|
---|
960 | costemp4 = cosCache3b[j+1];
|
---|
961 | break;
|
---|
962 | case GLU_SMOOTH:
|
---|
963 | if (qobj->orientation == GLU_OUTSIDE) {
|
---|
964 | sintemp3 = sinCache2b[j+1];
|
---|
965 | costemp3 = cosCache2b[j+1];
|
---|
966 | sintemp4 = sinCache2b[j];
|
---|
967 | costemp4 = cosCache2b[j];
|
---|
968 | } else {
|
---|
969 | sintemp3 = sinCache2b[j];
|
---|
970 | costemp3 = cosCache2b[j];
|
---|
971 | sintemp4 = sinCache2b[j+1];
|
---|
972 | costemp4 = cosCache2b[j+1];
|
---|
973 | }
|
---|
974 | break;
|
---|
975 | default:
|
---|
976 | break;
|
---|
977 | }
|
---|
978 |
|
---|
979 | glBegin(GL_QUAD_STRIP);
|
---|
980 | for (i = 0; i <= slices; i++) {
|
---|
981 | switch(qobj->normals) {
|
---|
982 | case GLU_SMOOTH:
|
---|
983 | glNormal3f(sinCache2a[i] * sintemp3,
|
---|
984 | cosCache2a[i] * sintemp3,
|
---|
985 | costemp3);
|
---|
986 | break;
|
---|
987 | case GLU_FLAT:
|
---|
988 | case GLU_NONE:
|
---|
989 | default:
|
---|
990 | break;
|
---|
991 | }
|
---|
992 | if (qobj->orientation == GLU_OUTSIDE) {
|
---|
993 | if (qobj->textureCoords) {
|
---|
994 | glTexCoord2f(1 - (float) i / slices,
|
---|
995 | 1 - (float) (j+1) / stacks);
|
---|
996 | }
|
---|
997 | glVertex3f(sintemp2 * sinCache1a[i],
|
---|
998 | sintemp2 * cosCache1a[i], zHigh);
|
---|
999 | } else {
|
---|
1000 | if (qobj->textureCoords) {
|
---|
1001 | glTexCoord2f(1 - (float) i / slices,
|
---|
1002 | 1 - (float) j / stacks);
|
---|
1003 | }
|
---|
1004 | glVertex3f(sintemp1 * sinCache1a[i],
|
---|
1005 | sintemp1 * cosCache1a[i], zLow);
|
---|
1006 | }
|
---|
1007 | switch(qobj->normals) {
|
---|
1008 | case GLU_SMOOTH:
|
---|
1009 | glNormal3f(sinCache2a[i] * sintemp4,
|
---|
1010 | cosCache2a[i] * sintemp4,
|
---|
1011 | costemp4);
|
---|
1012 | break;
|
---|
1013 | case GLU_FLAT:
|
---|
1014 | glNormal3f(sinCache3a[i] * sintemp4,
|
---|
1015 | cosCache3a[i] * sintemp4,
|
---|
1016 | costemp4);
|
---|
1017 | break;
|
---|
1018 | case GLU_NONE:
|
---|
1019 | default:
|
---|
1020 | break;
|
---|
1021 | }
|
---|
1022 | if (qobj->orientation == GLU_OUTSIDE) {
|
---|
1023 | if (qobj->textureCoords) {
|
---|
1024 | glTexCoord2f(1 - (float) i / slices,
|
---|
1025 | 1 - (float) j / stacks);
|
---|
1026 | }
|
---|
1027 | glVertex3f(sintemp1 * sinCache1a[i],
|
---|
1028 | sintemp1 * cosCache1a[i], zLow);
|
---|
1029 | } else {
|
---|
1030 | if (qobj->textureCoords) {
|
---|
1031 | glTexCoord2f(1 - (float) i / slices,
|
---|
1032 | 1 - (float) (j+1) / stacks);
|
---|
1033 | }
|
---|
1034 | glVertex3f(sintemp2 * sinCache1a[i],
|
---|
1035 | sintemp2 * cosCache1a[i], zHigh);
|
---|
1036 | }
|
---|
1037 | }
|
---|
1038 | glEnd();
|
---|
1039 | }
|
---|
1040 | break;
|
---|
1041 | case GLU_POINT:
|
---|
1042 | glBegin(GL_POINTS);
|
---|
1043 | for (j = 0; j <= stacks; j++) {
|
---|
1044 | sintemp1 = sinCache1b[j];
|
---|
1045 | costemp1 = cosCache1b[j];
|
---|
1046 | switch(qobj->normals) {
|
---|
1047 | case GLU_FLAT:
|
---|
1048 | case GLU_SMOOTH:
|
---|
1049 | sintemp2 = sinCache2b[j];
|
---|
1050 | costemp2 = cosCache2b[j];
|
---|
1051 | break;
|
---|
1052 | default:
|
---|
1053 | break;
|
---|
1054 | }
|
---|
1055 | for (i = 0; i < slices; i++) {
|
---|
1056 | switch(qobj->normals) {
|
---|
1057 | case GLU_FLAT:
|
---|
1058 | case GLU_SMOOTH:
|
---|
1059 | glNormal3f(sinCache2a[i] * sintemp2,
|
---|
1060 | cosCache2a[i] * sintemp2,
|
---|
1061 | costemp2);
|
---|
1062 | break;
|
---|
1063 | case GLU_NONE:
|
---|
1064 | default:
|
---|
1065 | break;
|
---|
1066 | }
|
---|
1067 |
|
---|
1068 | zLow = j * radius / stacks;
|
---|
1069 |
|
---|
1070 | if (qobj->textureCoords) {
|
---|
1071 | glTexCoord2f(1 - (float) i / slices,
|
---|
1072 | 1 - (float) j / stacks);
|
---|
1073 | }
|
---|
1074 | glVertex3f(sintemp1 * sinCache1a[i],
|
---|
1075 | sintemp1 * cosCache1a[i], costemp1);
|
---|
1076 | }
|
---|
1077 | }
|
---|
1078 | glEnd();
|
---|
1079 | break;
|
---|
1080 | case GLU_LINE:
|
---|
1081 | case GLU_SILHOUETTE:
|
---|
1082 | for (j = 1; j < stacks; j++) {
|
---|
1083 | sintemp1 = sinCache1b[j];
|
---|
1084 | costemp1 = cosCache1b[j];
|
---|
1085 | switch(qobj->normals) {
|
---|
1086 | case GLU_FLAT:
|
---|
1087 | case GLU_SMOOTH:
|
---|
1088 | sintemp2 = sinCache2b[j];
|
---|
1089 | costemp2 = cosCache2b[j];
|
---|
1090 | break;
|
---|
1091 | default:
|
---|
1092 | break;
|
---|
1093 | }
|
---|
1094 |
|
---|
1095 | glBegin(GL_LINE_STRIP);
|
---|
1096 | for (i = 0; i <= slices; i++) {
|
---|
1097 | switch(qobj->normals) {
|
---|
1098 | case GLU_FLAT:
|
---|
1099 | glNormal3f(sinCache3a[i] * sintemp2,
|
---|
1100 | cosCache3a[i] * sintemp2,
|
---|
1101 | costemp2);
|
---|
1102 | break;
|
---|
1103 | case GLU_SMOOTH:
|
---|
1104 | glNormal3f(sinCache2a[i] * sintemp2,
|
---|
1105 | cosCache2a[i] * sintemp2,
|
---|
1106 | costemp2);
|
---|
1107 | break;
|
---|
1108 | case GLU_NONE:
|
---|
1109 | default:
|
---|
1110 | break;
|
---|
1111 | }
|
---|
1112 | if (qobj->textureCoords) {
|
---|
1113 | glTexCoord2f(1 - (float) i / slices,
|
---|
1114 | 1 - (float) j / stacks);
|
---|
1115 | }
|
---|
1116 | glVertex3f(sintemp1 * sinCache1a[i],
|
---|
1117 | sintemp1 * cosCache1a[i], costemp1);
|
---|
1118 | }
|
---|
1119 | glEnd();
|
---|
1120 | }
|
---|
1121 | for (i = 0; i < slices; i++) {
|
---|
1122 | sintemp1 = sinCache1a[i];
|
---|
1123 | costemp1 = cosCache1a[i];
|
---|
1124 | switch(qobj->normals) {
|
---|
1125 | case GLU_FLAT:
|
---|
1126 | case GLU_SMOOTH:
|
---|
1127 | sintemp2 = sinCache2a[i];
|
---|
1128 | costemp2 = cosCache2a[i];
|
---|
1129 | break;
|
---|
1130 | default:
|
---|
1131 | break;
|
---|
1132 | }
|
---|
1133 |
|
---|
1134 | glBegin(GL_LINE_STRIP);
|
---|
1135 | for (j = 0; j <= stacks; j++) {
|
---|
1136 | switch(qobj->normals) {
|
---|
1137 | case GLU_FLAT:
|
---|
1138 | glNormal3f(sintemp2 * sinCache3b[j],
|
---|
1139 | costemp2 * sinCache3b[j],
|
---|
1140 | cosCache3b[j]);
|
---|
1141 | break;
|
---|
1142 | case GLU_SMOOTH:
|
---|
1143 | glNormal3f(sintemp2 * sinCache2b[j],
|
---|
1144 | costemp2 * sinCache2b[j],
|
---|
1145 | cosCache2b[j]);
|
---|
1146 | break;
|
---|
1147 | case GLU_NONE:
|
---|
1148 | default:
|
---|
1149 | break;
|
---|
1150 | }
|
---|
1151 |
|
---|
1152 | if (qobj->textureCoords) {
|
---|
1153 | glTexCoord2f(1 - (float) i / slices,
|
---|
1154 | 1 - (float) j / stacks);
|
---|
1155 | }
|
---|
1156 | glVertex3f(sintemp1 * sinCache1b[j],
|
---|
1157 | costemp1 * sinCache1b[j], cosCache1b[j]);
|
---|
1158 | }
|
---|
1159 | glEnd();
|
---|
1160 | }
|
---|
1161 | break;
|
---|
1162 | default:
|
---|
1163 | break;
|
---|
1164 | }
|
---|
1165 | }
|
---|