source: trunk/src/opengl/glu/tess/tessmono.h

Last change on this file was 2689, checked in by jeroen, 26 years ago

* empty log message *

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1/* $Id: tessmono.h,v 1.1 2000-02-09 08:47:38 jeroen Exp $ */
2/*
3** License Applicability. Except to the extent portions of this file are
4** made subject to an alternative license as permitted in the SGI Free
5** Software License B, Version 1.0 (the "License"), the contents of this
6** file are subject only to the provisions of the License. You may not use
7** this file except in compliance with the License. You may obtain a copy
8** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
9** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
10**
11** http://oss.sgi.com/projects/FreeB
12**
13** Note that, as provided in the License, the Software is distributed on an
14** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
15** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
16** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
17** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
18**
19** Original Code. The Original Code is: OpenGL Sample Implementation,
20** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
21** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
22** Copyright in any portions created by third parties is as indicated
23** elsewhere herein. All Rights Reserved.
24**
25** Additional Notice Provisions: The application programming interfaces
26** established by SGI in conjunction with the Original Code are The
27** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
28** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
29** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
30** Window System(R) (Version 1.3), released October 19, 1998. This software
31** was created using the OpenGL(R) version 1.2.1 Sample Implementation
32** published by SGI, but has not been independently verified as being
33** compliant with the OpenGL(R) version 1.2.1 Specification.
34**
35*/
36/*
37** Author: Eric Veach, July 1994.
38**
39** $Date: 2000-02-09 08:47:38 $ $Revision: 1.1 $
40** $Header: /home/ktk/tmp/odin/2007/netlabs.cvs/odin32/src/opengl/glu/tess/tessmono.h,v 1.1 2000-02-09 08:47:38 jeroen Exp $
41*/
42
43#ifndef __tessmono_h_
44#define __tessmono_h_
45
46/* __gl_meshTessellateMonoRegion( face ) tessellates a monotone region
47 * (what else would it do??) The region must consist of a single
48 * loop of half-edges (see mesh.h) oriented CCW. "Monotone" in this
49 * case means that any vertical line intersects the interior of the
50 * region in a single interval.
51 *
52 * Tessellation consists of adding interior edges (actually pairs of
53 * half-edges), to split the region into non-overlapping triangles.
54 *
55 * __gl_meshTessellateInterior( mesh ) tessellates each region of
56 * the mesh which is marked "inside" the polygon. Each such region
57 * must be monotone.
58 *
59 * __gl_meshDiscardExterior( mesh ) zaps (ie. sets to NULL) all faces
60 * which are not marked "inside" the polygon. Since further mesh operations
61 * on NULL faces are not allowed, the main purpose is to clean up the
62 * mesh so that exterior loops are not represented in the data structure.
63 *
64 * __gl_meshSetWindingNumber( mesh, value, keepOnlyBoundary ) resets the
65 * winding numbers on all edges so that regions marked "inside" the
66 * polygon have a winding number of "value", and regions outside
67 * have a winding number of 0.
68 *
69 * If keepOnlyBoundary is TRUE, it also deletes all edges which do not
70 * separate an interior region from an exterior one.
71 */
72
73int __gl_meshTessellateMonoRegion( GLUface *face );
74int __gl_meshTessellateInterior( GLUmesh *mesh );
75void __gl_meshDiscardExterior( GLUmesh *mesh );
76int __gl_meshSetWindingNumber( GLUmesh *mesh, int value,
77 GLboolean keepOnlyBoundary );
78
79#endif
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