1 | /* $Id: tess.h,v 1.2 2000-03-11 09:05:04 jeroen Exp $ */
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2 | /*
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3 | ** License Applicability. Except to the extent portions of this file are
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4 | ** made subject to an alternative license as permitted in the SGI Free
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5 | ** Software License B, Version 1.0 (the "License"), the contents of this
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6 | ** file are subject only to the provisions of the License. You may not use
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7 | ** this file except in compliance with the License. You may obtain a copy
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8 | ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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9 | ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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10 | **
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11 | ** http://oss.sgi.com/projects/FreeB
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12 | **
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13 | ** Note that, as provided in the License, the Software is distributed on an
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14 | ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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15 | ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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16 | ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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17 | ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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18 | **
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19 | ** Original Code. The Original Code is: OpenGL Sample Implementation,
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20 | ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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21 | ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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22 | ** Copyright in any portions created by third parties is as indicated
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23 | ** elsewhere herein. All Rights Reserved.
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24 | **
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25 | ** Additional Notice Provisions: The application programming interfaces
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26 | ** established by SGI in conjunction with the Original Code are The
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27 | ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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28 | ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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29 | ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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30 | ** Window System(R) (Version 1.3), released October 19, 1998. This software
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31 | ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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32 | ** published by SGI, but has not been independently verified as being
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33 | ** compliant with the OpenGL(R) version 1.2.1 Specification.
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34 | **
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35 | */
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36 | /*
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37 | ** Author: Eric Veach, July 1994.
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38 | **
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39 | ** $Date: 2000-03-11 09:05:04 $ $Revision: 1.2 $
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40 | ** $Header: /home/ktk/tmp/odin/2007/netlabs.cvs/odin32/src/opengl/glu/tess/tess.h,v 1.2 2000-03-11 09:05:04 jeroen Exp $
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41 | */
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42 |
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43 | #ifndef __tess_h_
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44 | #define __tess_h_
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45 |
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46 | #include "glu.h"
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47 | #include <setjmp.h>
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48 | #include "mesh.h"
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49 | #include "dict.h"
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50 | #include "priorityq.h"
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51 |
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52 | /* The begin/end calls must be properly nested. We keep track of
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53 | * the current state to enforce the ordering.
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54 | */
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55 | enum TessState { T_DORMANT, T_IN_POLYGON, T_IN_CONTOUR };
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56 |
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57 | /* We cache vertex data for single-contour polygons so that we can
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58 | * try a quick-and-dirty decomposition first.
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59 | */
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60 | #define TESS_MAX_CACHE 100
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61 |
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62 | typedef struct CachedVertex {
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63 | GLdouble coords[3];
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64 | void *data;
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65 | } CachedVertex;
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66 |
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67 | struct GLUtesselator {
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68 |
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69 | /*** state needed for collecting the input data ***/
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70 |
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71 | enum TessState state; /* what begin/end calls have we seen? */
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72 |
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73 | GLUhalfEdge *lastEdge; /* lastEdge->Org is the most recent vertex */
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74 | GLUmesh *mesh; /* stores the input contours, and eventually
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75 | the tessellation itself */
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76 |
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77 | void (GLCALLBACK *callError)( GLenum errnum );
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78 |
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79 | /*** state needed for projecting onto the sweep plane ***/
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80 |
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81 | GLdouble normal[3]; /* user-specified normal (if provided) */
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82 | GLdouble sUnit[3]; /* unit vector in s-direction (debugging) */
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83 | GLdouble tUnit[3]; /* unit vector in t-direction (debugging) */
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84 |
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85 | /*** state needed for the line sweep ***/
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86 |
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87 | GLdouble relTolerance; /* tolerance for merging features */
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88 | GLenum windingRule; /* rule for determining polygon interior */
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89 | GLboolean fatalError; /* fatal error: needed combine callback */
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90 |
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91 | Dict *dict; /* edge dictionary for sweep line */
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92 | PriorityQ *pq; /* priority queue of vertex events */
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93 | GLUvertex *event; /* current sweep event being processed */
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94 |
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95 | void (GLCALLBACK *callCombine)( GLdouble coords[3], void *data[4],
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96 | GLfloat weight[4], void **outData );
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97 |
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98 | /*** state needed for rendering callbacks (see render.c) ***/
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99 |
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100 | GLboolean flagBoundary; /* mark boundary edges (use EdgeFlag)*/
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101 | GLboolean boundaryOnly; /* Extract contours, not triangles */
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102 | GLUface *lonelyTriList;
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103 | /* list of triangles which could not be rendered as strips or fans */
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104 |
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105 | void (GLCALLBACK *callBegin)( GLenum type );
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106 | void (GLCALLBACK *callEdgeFlag)( GLboolean boundaryEdge );
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107 | void (GLCALLBACK *callVertex)( void *data );
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108 | void (GLCALLBACK *callEnd)( void );
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109 | void (GLCALLBACK *callMesh)( GLUmesh *mesh );
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110 |
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111 |
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112 | /*** state needed to cache single-contour polygons for renderCache() */
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113 |
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114 | GLboolean emptyCache; /* empty cache on next vertex() call*/
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115 | int cacheCount; /* number of cached vertices */
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116 | CachedVertex cache[TESS_MAX_CACHE]; /* the vertex data */
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117 |
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118 | /*** rendering callbacks that also pass polygon data ***/
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119 | void (GLCALLBACK *callBeginData)( GLenum type, void *polygonData );
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120 | void (GLCALLBACK *callEdgeFlagData)( GLboolean boundaryEdge,
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121 | void *polygonData );
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122 | void (GLCALLBACK *callVertexData)( void *data, void *polygonData );
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123 | void (GLCALLBACK *callEndData)( void *polygonData );
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124 | void (GLCALLBACK *callErrorData)( GLenum errnum, void *polygonData );
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125 | void (GLCALLBACK *callCombineData)( GLdouble coords[3], void *data[4],
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126 | GLfloat weight[4], void **outData,
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127 | void *polygonData );
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128 |
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129 | jmp_buf env; /* place to jump to when memAllocs fail*/
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130 |
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131 | void *polygonData; /* client data for current polygon*/
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132 | };
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133 |
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134 | void GLCALLBACK __gl_noBeginData( GLenum type, void *polygonData );
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135 | void GLCALLBACK __gl_noEdgeFlagData( GLboolean boundaryEdge, void *polygonData );
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136 | void GLCALLBACK __gl_noVertexData( void *data, void *polygonData );
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137 | void GLCALLBACK __gl_noEndData( void *polygonData );
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138 | void GLCALLBACK __gl_noErrorData( GLenum errnum, void *polygonData );
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139 | void GLCALLBACK __gl_noCombineData( GLdouble coords[3], void *data[4],
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140 | GLfloat weight[4], void **outData,
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141 | void *polygonData );
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142 |
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143 | #define CALL_BEGIN_OR_BEGIN_DATA(a) \
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144 | if (tess->callBeginData != &__gl_noBeginData) \
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145 | (*tess->callBeginData)((a),tess->polygonData); \
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146 | else (*tess->callBegin)((a));
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147 |
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148 | #define CALL_VERTEX_OR_VERTEX_DATA(a) \
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149 | if (tess->callVertexData != &__gl_noVertexData) \
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150 | (*tess->callVertexData)((a),tess->polygonData); \
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151 | else (*tess->callVertex)((a));
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152 |
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153 | #define CALL_EDGE_FLAG_OR_EDGE_FLAG_DATA(a) \
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154 | if (tess->callEdgeFlagData != &__gl_noEdgeFlagData) \
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155 | (*tess->callEdgeFlagData)((a),tess->polygonData); \
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156 | else (*tess->callEdgeFlag)((a));
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157 |
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158 | #define CALL_END_OR_END_DATA() \
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159 | if (tess->callEndData != &__gl_noEndData) \
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160 | (*tess->callEndData)(tess->polygonData); \
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161 | else (*tess->callEnd)();
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162 |
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163 | #define CALL_COMBINE_OR_COMBINE_DATA(a,b,c,d) \
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164 | if (tess->callCombineData != &__gl_noCombineData) \
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165 | (*tess->callCombineData)((a),(b),(c),(d),tess->polygonData); \
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166 | else (*tess->callCombine)((a),(b),(c),(d));
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167 |
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168 | #define CALL_ERROR_OR_ERROR_DATA(a) \
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169 | if (tess->callErrorData != &__gl_noErrorData) \
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170 | (*tess->callErrorData)((a),tess->polygonData); \
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171 | else (*tess->callError)((a));
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172 |
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173 | #endif
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