1 | /* $Id: tess.c,v 1.2 2000-03-11 09:05:04 jeroen Exp $ */
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2 | /*
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3 | ** License Applicability. Except to the extent portions of this file are
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4 | ** made subject to an alternative license as permitted in the SGI Free
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5 | ** Software License B, Version 1.0 (the "License"), the contents of this
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6 | ** file are subject only to the provisions of the License. You may not use
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7 | ** this file except in compliance with the License. You may obtain a copy
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8 | ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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9 | ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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10 | **
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11 | ** http://oss.sgi.com/projects/FreeB
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12 | **
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13 | ** Note that, as provided in the License, the Software is distributed on an
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14 | ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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15 | ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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16 | ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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17 | ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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18 | **
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19 | ** Original Code. The Original Code is: OpenGL Sample Implementation,
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20 | ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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21 | ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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22 | ** Copyright in any portions created by third parties is as indicated
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23 | ** elsewhere herein. All Rights Reserved.
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24 | **
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25 | ** Additional Notice Provisions: The application programming interfaces
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26 | ** established by SGI in conjunction with the Original Code are The
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27 | ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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28 | ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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29 | ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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30 | ** Window System(R) (Version 1.3), released October 19, 1998. This software
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31 | ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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32 | ** published by SGI, but has not been independently verified as being
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33 | ** compliant with the OpenGL(R) version 1.2.1 Specification.
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34 | **
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35 | */
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36 | /*
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37 | ** Author: Eric Veach, July 1994.
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38 | **
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39 | ** $Date: 2000-03-11 09:05:04 $ $Revision: 1.2 $
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40 | ** $Header: /home/ktk/tmp/odin/2007/netlabs.cvs/odin32/src/opengl/glu/tess/tess.c,v 1.2 2000-03-11 09:05:04 jeroen Exp $
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41 | */
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42 |
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43 | #include "gluos.h"
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44 | #include <stddef.h>
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45 | #include <assert.h>
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46 | #include <setjmp.h>
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47 | #include "memalloc.h"
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48 | #include "tess.h"
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49 | #include "mesh.h"
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50 | #include "normal.h"
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51 | #include "sweep.h"
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52 | #include "tessmono.h"
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53 | #include "render.h"
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54 |
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55 | #define GLU_TESS_DEFAULT_TOLERANCE 0.0
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56 | #define GLU_TESS_MESH 100112 /* void (*)(GLUmesh *mesh) */
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57 |
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58 | #define TRUE 1
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59 | #define FALSE 0
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60 |
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61 | /*ARGSUSED*/ static void GLCALLBACK noBegin( GLenum type ) {}
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62 | /*ARGSUSED*/ static void GLCALLBACK noEdgeFlag( GLboolean boundaryEdge ) {}
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63 | /*ARGSUSED*/ static void GLCALLBACK noVertex( void *data ) {}
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64 | /*ARGSUSED*/ static void GLCALLBACK noEnd( void ) {}
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65 | /*ARGSUSED*/ static void GLCALLBACK noError( GLenum errnum ) {}
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66 | /*ARGSUSED*/ static void GLCALLBACK noCombine( GLdouble coords[3], void *data[4],
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67 | GLfloat weight[4], void **dataOut ) {}
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68 | /*ARGSUSED*/ static void GLCALLBACK noMesh( GLUmesh *mesh ) {}
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69 |
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70 |
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71 | /*ARGSUSED*/ void __gl_noBeginData( GLenum type,
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72 | void *polygonData ) {}
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73 | /*ARGSUSED*/ void __gl_noEdgeFlagData( GLboolean boundaryEdge,
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74 | void *polygonData ) {}
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75 | /*ARGSUSED*/ void __gl_noVertexData( void *data,
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76 | void *polygonData ) {}
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77 | /*ARGSUSED*/ void __gl_noEndData( void *polygonData ) {}
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78 | /*ARGSUSED*/ void __gl_noErrorData( GLenum errnum,
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79 | void *polygonData ) {}
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80 | /*ARGSUSED*/ void __gl_noCombineData( GLdouble coords[3],
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81 | void *data[4],
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82 | GLfloat weight[4],
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83 | void **outData,
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84 | void *polygonData ) {}
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85 |
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86 | /* Half-edges are allocated in pairs (see mesh.c) */
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87 | typedef struct { GLUhalfEdge e, eSym; } EdgePair;
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88 |
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89 | #ifndef __WIN32OS2__
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90 | #define MAX(a,b) ((a) > (b) ? (a) : (b))
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91 | #endif
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92 |
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93 | #define MAX_FAST_ALLOC (MAX(sizeof(EdgePair), \
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94 | MAX(sizeof(GLUvertex),sizeof(GLUface))))
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95 |
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96 |
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97 | GLUtesselator * GLAPI
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98 | gluNewTess( void )
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99 | {
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100 | GLUtesselator *tess;
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101 |
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102 | /* Only initialize fields which can be changed by the api. Other fields
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103 | * are initialized where they are used.
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104 | */
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105 |
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106 | if (memInit( MAX_FAST_ALLOC ) == 0) {
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107 | return 0; /* out of memory */
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108 | }
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109 | tess = (GLUtesselator *)memAlloc( sizeof( GLUtesselator ));
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110 | if (tess == NULL) {
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111 | return 0; /* out of memory */
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112 | }
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113 |
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114 | tess->state = T_DORMANT;
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115 |
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116 | tess->normal[0] = 0;
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117 | tess->normal[1] = 0;
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118 | tess->normal[2] = 0;
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119 |
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120 | tess->relTolerance = GLU_TESS_DEFAULT_TOLERANCE;
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121 | tess->windingRule = GLU_TESS_WINDING_ODD;
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122 | tess->flagBoundary = FALSE;
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123 | tess->boundaryOnly = FALSE;
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124 |
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125 | tess->callBegin = &noBegin;
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126 | tess->callEdgeFlag = &noEdgeFlag;
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127 | tess->callVertex = &noVertex;
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128 | tess->callEnd = &noEnd;
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129 |
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130 | tess->callError = &noError;
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131 | tess->callCombine = &noCombine;
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132 | tess->callMesh = &noMesh;
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133 |
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134 | tess->callBeginData= &__gl_noBeginData;
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135 | tess->callEdgeFlagData= &__gl_noEdgeFlagData;
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136 | tess->callVertexData= &__gl_noVertexData;
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137 | tess->callEndData= &__gl_noEndData;
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138 | tess->callErrorData= &__gl_noErrorData;
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139 | tess->callCombineData= &__gl_noCombineData;
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140 |
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141 | tess->polygonData= NULL;
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142 |
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143 | return tess;
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144 | }
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145 |
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146 | static void MakeDormant( GLUtesselator *tess )
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147 | {
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148 | /* Return the tessellator to its original dormant state. */
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149 |
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150 | if( tess->mesh != NULL ) {
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151 | __gl_meshDeleteMesh( tess->mesh );
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152 | }
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153 | tess->state = T_DORMANT;
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154 | tess->lastEdge = NULL;
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155 | tess->mesh = NULL;
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156 | }
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157 |
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158 | #define RequireState( tess, s ) if( tess->state != s ) GotoState(tess,s)
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159 |
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160 | static void GotoState( GLUtesselator *tess, enum TessState newState )
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161 | {
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162 | while( tess->state != newState ) {
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163 | /* We change the current state one level at a time, to get to
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164 | * the desired state.
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165 | */
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166 | if( tess->state < newState ) {
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167 | switch( tess->state ) {
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168 | case T_DORMANT:
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169 | CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_BEGIN_POLYGON );
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170 | gluTessBeginPolygon( tess, NULL );
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171 | break;
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172 | case T_IN_POLYGON:
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173 | CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_BEGIN_CONTOUR );
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174 | gluTessBeginContour( tess );
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175 | break;
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176 | }
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177 | } else {
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178 | switch( tess->state ) {
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179 | case T_IN_CONTOUR:
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180 | CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_END_CONTOUR );
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181 | gluTessEndContour( tess );
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182 | break;
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183 | case T_IN_POLYGON:
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184 | CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_END_POLYGON );
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185 | /* gluTessEndPolygon( tess ) is too much work! */
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186 | MakeDormant( tess );
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187 | break;
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188 | }
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189 | }
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190 | }
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191 | }
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192 |
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193 |
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194 | GLUAPI void GLAPIENTRY
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195 | gluDeleteTess( GLUtesselator *tess )
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196 | {
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197 | RequireState( tess, T_DORMANT );
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198 | memFree( tess );
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199 | }
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200 |
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201 |
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202 | GLUAPI void GLAPIENTRY
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203 | gluTessProperty( GLUtesselator *tess, GLenum which, GLdouble value )
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204 | {
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205 | GLenum windingRule;
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206 |
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207 | switch( which ) {
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208 | case GLU_TESS_TOLERANCE:
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209 | if( value < 0.0 || value > 1.0 ) break;
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210 | tess->relTolerance = value;
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211 | return;
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212 |
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213 | case GLU_TESS_WINDING_RULE:
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214 | windingRule = (GLenum) value;
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215 | if( windingRule != value ) break; /* not an integer */
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216 |
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217 | switch( windingRule ) {
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218 | case GLU_TESS_WINDING_ODD:
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219 | case GLU_TESS_WINDING_NONZERO:
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220 | case GLU_TESS_WINDING_POSITIVE:
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221 | case GLU_TESS_WINDING_NEGATIVE:
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222 | case GLU_TESS_WINDING_ABS_GEQ_TWO:
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223 | tess->windingRule = windingRule;
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224 | return;
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225 | default:
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226 | break;
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227 | }
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228 |
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229 | case GLU_TESS_BOUNDARY_ONLY:
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230 | tess->boundaryOnly = (value != 0);
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231 | return;
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232 |
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233 | default:
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234 | CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM );
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235 | return;
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236 | }
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237 | CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_VALUE );
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238 | }
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239 |
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240 | /* Returns tessellator property */
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241 | GLUAPI void GLAPIENTRY
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242 | gluGetTessProperty( GLUtesselator *tess, GLenum which, GLdouble *value )
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243 | {
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244 | switch (which) {
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245 | case GLU_TESS_TOLERANCE:
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246 | /* tolerance should be in range [0..1] */
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247 | assert(0.0 <= tess->relTolerance && tess->relTolerance <= 1.0);
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248 | *value= tess->relTolerance;
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249 | break;
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250 | case GLU_TESS_WINDING_RULE:
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251 | assert(tess->windingRule == GLU_TESS_WINDING_ODD ||
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252 | tess->windingRule == GLU_TESS_WINDING_NONZERO ||
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253 | tess->windingRule == GLU_TESS_WINDING_POSITIVE ||
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254 | tess->windingRule == GLU_TESS_WINDING_NEGATIVE ||
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255 | tess->windingRule == GLU_TESS_WINDING_ABS_GEQ_TWO);
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256 | *value= tess->windingRule;
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257 | break;
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258 | case GLU_TESS_BOUNDARY_ONLY:
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259 | assert(tess->boundaryOnly == TRUE || tess->boundaryOnly == FALSE);
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260 | *value= tess->boundaryOnly;
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261 | break;
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262 | default:
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263 | *value= 0.0;
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264 | CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM );
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265 | break;
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266 | }
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267 | } /* gluGetTessProperty() */
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268 |
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269 | GLUAPI void GLAPIENTRY
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270 | gluTessNormal( GLUtesselator *tess, GLdouble x, GLdouble y, GLdouble z )
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271 | {
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272 | tess->normal[0] = x;
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273 | tess->normal[1] = y;
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274 | tess->normal[2] = z;
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275 | }
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276 |
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277 | GLUAPI void GLAPIENTRY
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278 | gluTessCallback( GLUtesselator *tess, GLenum which, void (GLCALLBACK *fn)())
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279 | {
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280 | switch( which ) {
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281 | case GLU_TESS_BEGIN:
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282 | tess->callBegin = (fn == NULL) ? &noBegin : (void (GLCALLBACK *)(GLenum)) fn;
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283 | return;
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284 | case GLU_TESS_BEGIN_DATA:
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285 | tess->callBeginData = (fn == NULL) ?
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286 | &__gl_noBeginData : (void (GLCALLBACK *)(GLenum, void *)) fn;
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287 | return;
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288 | case GLU_TESS_EDGE_FLAG:
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289 | tess->callEdgeFlag = (fn == NULL) ? &noEdgeFlag :
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290 | (void (GLCALLBACK *)(GLboolean)) fn;
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291 | /* If the client wants boundary edges to be flagged,
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292 | * we render everything as separate triangles (no strips or fans).
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293 | */
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294 | tess->flagBoundary = (fn != NULL);
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295 | return;
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296 | case GLU_TESS_EDGE_FLAG_DATA:
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297 | tess->callEdgeFlagData= (fn == NULL) ?
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298 | &__gl_noEdgeFlagData : (void (GLCALLBACK *)(GLboolean, void *)) fn;
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299 | /* If the client wants boundary edges to be flagged,
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300 | * we render everything as separate triangles (no strips or fans).
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301 | */
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302 | tess->flagBoundary = (fn != NULL);
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303 | return;
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304 | case GLU_TESS_VERTEX:
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305 | tess->callVertex = (fn == NULL) ? &noVertex :
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306 | (void (GLCALLBACK *)(void *)) fn;
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307 | return;
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308 | case GLU_TESS_VERTEX_DATA:
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309 | tess->callVertexData = (fn == NULL) ?
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310 | &__gl_noVertexData : (void (GLCALLBACK *)(void *, void *)) fn;
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311 | return;
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312 | case GLU_TESS_END:
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313 | tess->callEnd = (fn == NULL) ? &noEnd : (void (GLCALLBACK *)(void)) fn;
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314 | return;
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315 | case GLU_TESS_END_DATA:
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316 | tess->callEndData = (fn == NULL) ? &__gl_noEndData :
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317 | (void (GLCALLBACK *)(void *)) fn;
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318 | return;
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319 | case GLU_TESS_ERROR:
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320 | tess->callError = (fn == NULL) ? &noError : (void (GLCALLBACK *)(GLenum)) fn;
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321 | return;
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322 | case GLU_TESS_ERROR_DATA:
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323 | tess->callErrorData = (fn == NULL) ?
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324 | &__gl_noErrorData : (void (GLCALLBACK *)(GLenum, void *)) fn;
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325 | return;
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326 | case GLU_TESS_COMBINE:
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327 | tess->callCombine = (fn == NULL) ? &noCombine :
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328 | (void (GLCALLBACK *)(GLdouble [3],void *[4], GLfloat [4], void ** )) fn;
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329 | return;
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330 | case GLU_TESS_COMBINE_DATA:
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331 | tess->callCombineData = (fn == NULL) ? &__gl_noCombineData :
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332 | (void (GLCALLBACK *)(GLdouble [3],
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333 | void *[4],
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334 | GLfloat [4],
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335 | void **,
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336 | void *)) fn;
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337 | return;
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338 | case GLU_TESS_MESH:
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339 | tess->callMesh = (fn == NULL) ? &noMesh : (void (GLCALLBACK *)(GLUmesh *)) fn;
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340 | return;
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341 | default:
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342 | CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM );
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343 | return;
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344 | }
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345 | }
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346 |
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347 | static int AddVertex( GLUtesselator *tess, GLdouble coords[3], void *data )
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348 | {
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349 | GLUhalfEdge *e;
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350 |
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351 | e = tess->lastEdge;
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352 | if( e == NULL ) {
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353 | /* Make a self-loop (one vertex, one edge). */
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354 |
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355 | e = __gl_meshMakeEdge( tess->mesh );
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356 | if (e == NULL) return 0;
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357 | if ( !__gl_meshSplice( e, e->Sym ) ) return 0;
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358 | } else {
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359 | /* Create a new vertex and edge which immediately follow e
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360 | * in the ordering around the left face.
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361 | */
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362 | if (__gl_meshSplitEdge( e ) == NULL) return 0;
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363 | e = e->Lnext;
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364 | }
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365 |
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366 | /* The new vertex is now e->Org. */
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367 | e->Org->data = data;
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368 | e->Org->coords[0] = coords[0];
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369 | e->Org->coords[1] = coords[1];
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370 | e->Org->coords[2] = coords[2];
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371 |
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372 | /* The winding of an edge says how the winding number changes as we
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373 | * cross from the edge''s right face to its left face. We add the
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374 | * vertices in such an order that a CCW contour will add +1 to
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375 | * the winding number of the region inside the contour.
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376 | */
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377 | e->winding = 1;
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378 | e->Sym->winding = -1;
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379 |
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380 | tess->lastEdge = e;
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381 |
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382 | return 1;
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383 | }
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384 |
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385 |
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386 | static void CacheVertex( GLUtesselator *tess, GLdouble coords[3], void *data )
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387 | {
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388 | CachedVertex *v = &tess->cache[tess->cacheCount];
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389 |
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390 | v->data = data;
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391 | v->coords[0] = coords[0];
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392 | v->coords[1] = coords[1];
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393 | v->coords[2] = coords[2];
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394 | ++tess->cacheCount;
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395 | }
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396 |
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397 |
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398 | static int EmptyCache( GLUtesselator *tess )
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399 | {
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400 | CachedVertex *v = tess->cache;
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401 | CachedVertex *vLast;
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402 |
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403 | tess->mesh = __gl_meshNewMesh();
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404 | if (tess->mesh == NULL) return 0;
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405 |
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406 | for( vLast = v + tess->cacheCount; v < vLast; ++v ) {
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407 | if ( !AddVertex( tess, v->coords, v->data ) ) return 0;
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408 | }
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409 | tess->cacheCount = 0;
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410 | tess->emptyCache = FALSE;
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411 |
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412 | return 1;
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413 | }
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414 |
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415 |
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416 | GLUAPI void GLAPIENTRY
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417 | gluTessVertex( GLUtesselator *tess, GLdouble coords[3], void *data )
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418 | {
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419 | int i, tooLarge = FALSE;
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420 | GLdouble x, clamped[3];
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421 |
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422 | RequireState( tess, T_IN_CONTOUR );
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423 |
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424 | if( tess->emptyCache ) {
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425 | if ( !EmptyCache( tess ) ) {
|
---|
426 | CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
|
---|
427 | return;
|
---|
428 | }
|
---|
429 | tess->lastEdge = NULL;
|
---|
430 | }
|
---|
431 | for( i = 0; i < 3; ++i ) {
|
---|
432 | x = coords[i];
|
---|
433 | if( x < - GLU_TESS_MAX_COORD ) {
|
---|
434 | x = - GLU_TESS_MAX_COORD;
|
---|
435 | tooLarge = TRUE;
|
---|
436 | }
|
---|
437 | if( x > GLU_TESS_MAX_COORD ) {
|
---|
438 | x = GLU_TESS_MAX_COORD;
|
---|
439 | tooLarge = TRUE;
|
---|
440 | }
|
---|
441 | clamped[i] = x;
|
---|
442 | }
|
---|
443 | if( tooLarge ) {
|
---|
444 | CALL_ERROR_OR_ERROR_DATA( GLU_TESS_COORD_TOO_LARGE );
|
---|
445 | }
|
---|
446 |
|
---|
447 | if( tess->mesh == NULL ) {
|
---|
448 | if( tess->cacheCount < TESS_MAX_CACHE ) {
|
---|
449 | CacheVertex( tess, clamped, data );
|
---|
450 | return;
|
---|
451 | }
|
---|
452 | if ( !EmptyCache( tess ) ) {
|
---|
453 | CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
|
---|
454 | return;
|
---|
455 | }
|
---|
456 | }
|
---|
457 | if ( !AddVertex( tess, clamped, data ) ) {
|
---|
458 | CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
|
---|
459 | }
|
---|
460 | }
|
---|
461 |
|
---|
462 |
|
---|
463 | GLUAPI void GLAPIENTRY
|
---|
464 | gluTessBeginPolygon( GLUtesselator *tess, void *data )
|
---|
465 | {
|
---|
466 | RequireState( tess, T_DORMANT );
|
---|
467 |
|
---|
468 | tess->state = T_IN_POLYGON;
|
---|
469 | tess->cacheCount = 0;
|
---|
470 | tess->emptyCache = FALSE;
|
---|
471 | tess->mesh = NULL;
|
---|
472 |
|
---|
473 | tess->polygonData= data;
|
---|
474 | }
|
---|
475 |
|
---|
476 |
|
---|
477 | GLUAPI void GLAPIENTRY
|
---|
478 | gluTessBeginContour( GLUtesselator *tess )
|
---|
479 | {
|
---|
480 | RequireState( tess, T_IN_POLYGON );
|
---|
481 |
|
---|
482 | tess->state = T_IN_CONTOUR;
|
---|
483 | tess->lastEdge = NULL;
|
---|
484 | if( tess->cacheCount > 0 ) {
|
---|
485 | /* Just set a flag so we don't get confused by empty contours
|
---|
486 | * -- these can be generated accidentally with the obsolete
|
---|
487 | * NextContour() interface.
|
---|
488 | */
|
---|
489 | tess->emptyCache = TRUE;
|
---|
490 | }
|
---|
491 | }
|
---|
492 |
|
---|
493 |
|
---|
494 | GLUAPI void GLAPIENTRY
|
---|
495 | gluTessEndContour( GLUtesselator *tess )
|
---|
496 | {
|
---|
497 | RequireState( tess, T_IN_CONTOUR );
|
---|
498 | tess->state = T_IN_POLYGON;
|
---|
499 | }
|
---|
500 |
|
---|
501 | GLUAPI void GLAPIENTRY
|
---|
502 | gluTessEndPolygon( GLUtesselator *tess )
|
---|
503 | {
|
---|
504 | GLUmesh *mesh;
|
---|
505 |
|
---|
506 | if (setjmp(tess->env) != 0) {
|
---|
507 | /* come back here if out of memory */
|
---|
508 | CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
|
---|
509 | return;
|
---|
510 | }
|
---|
511 |
|
---|
512 | RequireState( tess, T_IN_POLYGON );
|
---|
513 | tess->state = T_DORMANT;
|
---|
514 |
|
---|
515 | if( tess->mesh == NULL ) {
|
---|
516 | if( ! tess->flagBoundary && tess->callMesh == &noMesh ) {
|
---|
517 |
|
---|
518 | /* Try some special code to make the easy cases go quickly
|
---|
519 | * (eg. convex polygons). This code does NOT handle multiple contours,
|
---|
520 | * intersections, edge flags, and of course it does not generate
|
---|
521 | * an explicit mesh either.
|
---|
522 | */
|
---|
523 | if( __gl_renderCache( tess )) {
|
---|
524 | tess->polygonData= NULL;
|
---|
525 | return;
|
---|
526 | }
|
---|
527 | }
|
---|
528 | if ( !EmptyCache( tess ) ) longjmp(tess->env,1); /* could've used a label*/
|
---|
529 | }
|
---|
530 |
|
---|
531 | /* Determine the polygon normal and project vertices onto the plane
|
---|
532 | * of the polygon.
|
---|
533 | */
|
---|
534 | __gl_projectPolygon( tess );
|
---|
535 |
|
---|
536 | /* __gl_computeInterior( tess ) computes the planar arrangement specified
|
---|
537 | * by the given contours, and further subdivides this arrangement
|
---|
538 | * into regions. Each region is marked "inside" if it belongs
|
---|
539 | * to the polygon, according to the rule given by tess->windingRule.
|
---|
540 | * Each interior region is guaranteed be monotone.
|
---|
541 | */
|
---|
542 | if ( !__gl_computeInterior( tess ) ) {
|
---|
543 | longjmp(tess->env,1); /* could've used a label */
|
---|
544 | }
|
---|
545 |
|
---|
546 | mesh = tess->mesh;
|
---|
547 | if( ! tess->fatalError ) {
|
---|
548 | int rc = 1;
|
---|
549 |
|
---|
550 | /* If the user wants only the boundary contours, we throw away all edges
|
---|
551 | * except those which separate the interior from the exterior.
|
---|
552 | * Otherwise we tessellate all the regions marked "inside".
|
---|
553 | */
|
---|
554 | if( tess->boundaryOnly ) {
|
---|
555 | rc = __gl_meshSetWindingNumber( mesh, 1, TRUE );
|
---|
556 | } else {
|
---|
557 | rc = __gl_meshTessellateInterior( mesh );
|
---|
558 | }
|
---|
559 | if (rc == 0) longjmp(tess->env,1); /* could've used a label */
|
---|
560 |
|
---|
561 | __gl_meshCheckMesh( mesh );
|
---|
562 |
|
---|
563 | if( tess->callBegin != &noBegin || tess->callEnd != &noEnd
|
---|
564 | || tess->callVertex != &noVertex || tess->callEdgeFlag != &noEdgeFlag
|
---|
565 | || tess->callBeginData != &__gl_noBeginData
|
---|
566 | || tess->callEndData != &__gl_noEndData
|
---|
567 | || tess->callVertexData != &__gl_noVertexData
|
---|
568 | || tess->callEdgeFlagData != &__gl_noEdgeFlagData )
|
---|
569 | {
|
---|
570 | if( tess->boundaryOnly ) {
|
---|
571 | __gl_renderBoundary( tess, mesh ); /* output boundary contours */
|
---|
572 | } else {
|
---|
573 | __gl_renderMesh( tess, mesh ); /* output strips and fans */
|
---|
574 | }
|
---|
575 | }
|
---|
576 | if( tess->callMesh != &noMesh ) {
|
---|
577 |
|
---|
578 | /* Throw away the exterior faces, so that all faces are interior.
|
---|
579 | * This way the user doesn't have to check the "inside" flag,
|
---|
580 | * and we don't need to even reveal its existence. It also leaves
|
---|
581 | * the freedom for an implementation to not generate the exterior
|
---|
582 | * faces in the first place.
|
---|
583 | */
|
---|
584 | __gl_meshDiscardExterior( mesh );
|
---|
585 | (*tess->callMesh)( mesh ); /* user wants the mesh itself */
|
---|
586 | tess->mesh = NULL;
|
---|
587 | tess->polygonData= NULL;
|
---|
588 | return;
|
---|
589 | }
|
---|
590 | }
|
---|
591 | __gl_meshDeleteMesh( mesh );
|
---|
592 | tess->polygonData= NULL;
|
---|
593 | tess->mesh = NULL;
|
---|
594 | }
|
---|
595 |
|
---|
596 |
|
---|
597 | GLUAPI void GLAPIENTRY
|
---|
598 | gluDeleteMesh( GLUmesh *mesh )
|
---|
599 | {
|
---|
600 | __gl_meshDeleteMesh( mesh );
|
---|
601 | }
|
---|
602 |
|
---|
603 |
|
---|
604 |
|
---|
605 | /*******************************************************/
|
---|
606 |
|
---|
607 | /* Obsolete calls -- for backward compatibility */
|
---|
608 |
|
---|
609 | GLUAPI void GLAPIENTRY
|
---|
610 | gluBeginPolygon( GLUtesselator *tess )
|
---|
611 | {
|
---|
612 | gluTessBeginPolygon( tess, NULL );
|
---|
613 | gluTessBeginContour( tess );
|
---|
614 | }
|
---|
615 |
|
---|
616 |
|
---|
617 | /*ARGSUSED*/
|
---|
618 | GLUAPI void GLAPIENTRY
|
---|
619 | gluNextContour( GLUtesselator *tess, GLenum type )
|
---|
620 | {
|
---|
621 | gluTessEndContour( tess );
|
---|
622 | gluTessBeginContour( tess );
|
---|
623 | }
|
---|
624 |
|
---|
625 |
|
---|
626 | GLUAPI void GLAPIENTRY
|
---|
627 | gluEndPolygon( GLUtesselator *tess )
|
---|
628 | {
|
---|
629 | gluTessEndContour( tess );
|
---|
630 | gluTessEndPolygon( tess );
|
---|
631 | }
|
---|