1 | /* $Id: sweep.h,v 1.1 2000-02-09 08:47:38 jeroen Exp $ */
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2 | /*
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3 | ** License Applicability. Except to the extent portions of this file are
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4 | ** made subject to an alternative license as permitted in the SGI Free
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5 | ** Software License B, Version 1.0 (the "License"), the contents of this
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6 | ** file are subject only to the provisions of the License. You may not use
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7 | ** this file except in compliance with the License. You may obtain a copy
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8 | ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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9 | ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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10 | **
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11 | ** http://oss.sgi.com/projects/FreeB
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12 | **
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13 | ** Note that, as provided in the License, the Software is distributed on an
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14 | ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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15 | ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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16 | ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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17 | ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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18 | **
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19 | ** Original Code. The Original Code is: OpenGL Sample Implementation,
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20 | ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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21 | ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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22 | ** Copyright in any portions created by third parties is as indicated
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23 | ** elsewhere herein. All Rights Reserved.
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24 | **
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25 | ** Additional Notice Provisions: The application programming interfaces
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26 | ** established by SGI in conjunction with the Original Code are The
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27 | ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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28 | ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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29 | ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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30 | ** Window System(R) (Version 1.3), released October 19, 1998. This software
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31 | ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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32 | ** published by SGI, but has not been independently verified as being
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33 | ** compliant with the OpenGL(R) version 1.2.1 Specification.
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34 | **
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35 | */
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36 | /*
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37 | ** Author: Eric Veach, July 1994.
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38 | **
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39 | ** $Date: 2000-02-09 08:47:38 $ $Revision: 1.1 $
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40 | ** $Header: /home/ktk/tmp/odin/2007/netlabs.cvs/odin32/src/opengl/glu/tess/sweep.h,v 1.1 2000-02-09 08:47:38 jeroen Exp $
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41 | */
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42 |
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43 | #ifndef __sweep_h_
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44 | #define __sweep_h_
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45 |
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46 | #include "mesh.h"
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47 |
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48 | /* __gl_computeInterior( tess ) computes the planar arrangement specified
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49 | * by the given contours, and further subdivides this arrangement
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50 | * into regions. Each region is marked "inside" if it belongs
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51 | * to the polygon, according to the rule given by tess->windingRule.
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52 | * Each interior region is guaranteed be monotone.
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53 | */
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54 | int __gl_computeInterior( GLUtesselator *tess );
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55 |
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56 |
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57 | /* The following is here *only* for access by debugging routines */
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58 |
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59 | #include "dict.h"
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60 |
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61 | /* For each pair of adjacent edges crossing the sweep line, there is
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62 | * an ActiveRegion to represent the region between them. The active
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63 | * regions are kept in sorted order in a dynamic dictionary. As the
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64 | * sweep line crosses each vertex, we update the affected regions.
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65 | */
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66 |
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67 | struct ActiveRegion {
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68 | GLUhalfEdge *eUp; /* upper edge, directed right to left */
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69 | DictNode *nodeUp; /* dictionary node corresponding to eUp */
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70 | int windingNumber; /* used to determine which regions are
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71 | * inside the polygon */
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72 | GLboolean inside; /* is this region inside the polygon? */
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73 | GLboolean sentinel; /* marks fake edges at t = +/-infinity */
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74 | GLboolean dirty; /* marks regions where the upper or lower
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75 | * edge has changed, but we haven't checked
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76 | * whether they intersect yet */
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77 | GLboolean fixUpperEdge; /* marks temporary edges introduced when
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78 | * we process a "right vertex" (one without
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79 | * any edges leaving to the right) */
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80 | };
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81 |
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82 | #define RegionBelow(r) ((ActiveRegion *) dictKey(dictPred((r)->nodeUp)))
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83 | #define RegionAbove(r) ((ActiveRegion *) dictKey(dictSucc((r)->nodeUp)))
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84 |
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85 | #endif
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