source: trunk/src/opengl/glu/tess/priorityq-heap.c

Last change on this file was 2689, checked in by jeroen, 26 years ago

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1/* $Id: priorityq-heap.c,v 1.1 2000-02-09 08:47:35 jeroen Exp $ */
2/*
3** License Applicability. Except to the extent portions of this file are
4** made subject to an alternative license as permitted in the SGI Free
5** Software License B, Version 1.0 (the "License"), the contents of this
6** file are subject only to the provisions of the License. You may not use
7** this file except in compliance with the License. You may obtain a copy
8** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
9** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
10**
11** http://oss.sgi.com/projects/FreeB
12**
13** Note that, as provided in the License, the Software is distributed on an
14** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
15** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
16** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
17** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
18**
19** Original Code. The Original Code is: OpenGL Sample Implementation,
20** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
21** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
22** Copyright in any portions created by third parties is as indicated
23** elsewhere herein. All Rights Reserved.
24**
25** Additional Notice Provisions: The application programming interfaces
26** established by SGI in conjunction with the Original Code are The
27** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
28** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
29** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
30** Window System(R) (Version 1.3), released October 19, 1998. This software
31** was created using the OpenGL(R) version 1.2.1 Sample Implementation
32** published by SGI, but has not been independently verified as being
33** compliant with the OpenGL(R) version 1.2.1 Specification.
34**
35*/
36/*
37** Author: Eric Veach, July 1994.
38**
39** $Date: 2000-02-09 08:47:35 $ $Revision: 1.1 $
40** $Header: /home/ktk/tmp/odin/2007/netlabs.cvs/odin32/src/opengl/glu/tess/priorityq-heap.c,v 1.1 2000-02-09 08:47:35 jeroen Exp $
41*/
42
43#include <stddef.h>
44#include <assert.h>
45#include "priorityq-heap.h"
46#include "memalloc.h"
47
48#define INIT_SIZE 32
49
50#define TRUE 1
51#define FALSE 0
52
53#ifdef FOR_TRITE_TEST_PROGRAM
54#define LEQ(x,y) (*pq->leq)(x,y)
55#else
56/* Violates modularity, but a little faster */
57#include "geom.h"
58#define LEQ(x,y) VertLeq((GLUvertex *)x, (GLUvertex *)y)
59#endif
60
61/* really __gl_pqHeapNewPriorityQ */
62PriorityQ *pqNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) )
63{
64 PriorityQ *pq = (PriorityQ *)memAlloc( sizeof( PriorityQ ));
65 if (pq == NULL) return NULL;
66
67 pq->size = 0;
68 pq->max = INIT_SIZE;
69 pq->nodes = (PQnode *)memAlloc( (INIT_SIZE + 1) * sizeof(pq->nodes[0]) );
70 if (pq->nodes == NULL) {
71 memFree(pq);
72 return NULL;
73 }
74
75 pq->handles = (PQhandleElem *)memAlloc( (INIT_SIZE + 1) * sizeof(pq->handles[0]) );
76 if (pq->handles == NULL) {
77 memFree(pq->nodes);
78 memFree(pq);
79 return NULL;
80 }
81
82 pq->initialized = FALSE;
83 pq->freeList = 0;
84 pq->leq = leq;
85
86 pq->nodes[1].handle = 1; /* so that Minimum() returns NULL */
87 pq->handles[1].key = NULL;
88 return pq;
89}
90
91/* really __gl_pqHeapDeletePriorityQ */
92void pqDeletePriorityQ( PriorityQ *pq )
93{
94 memFree( pq->handles );
95 memFree( pq->nodes );
96 memFree( pq );
97}
98
99
100static void FloatDown( PriorityQ *pq, long curr )
101{
102 PQnode *n = pq->nodes;
103 PQhandleElem *h = pq->handles;
104 PQhandle hCurr, hChild;
105 long child;
106
107 hCurr = n[curr].handle;
108 for( ;; ) {
109 child = curr << 1;
110 if( child < pq->size && LEQ( h[n[child+1].handle].key,
111 h[n[child].handle].key )) {
112 ++child;
113 }
114
115 assert(child <= pq->max);
116
117 hChild = n[child].handle;
118 if( child > pq->size || LEQ( h[hCurr].key, h[hChild].key )) {
119 n[curr].handle = hCurr;
120 h[hCurr].node = curr;
121 break;
122 }
123 n[curr].handle = hChild;
124 h[hChild].node = curr;
125 curr = child;
126 }
127}
128
129
130static void FloatUp( PriorityQ *pq, long curr )
131{
132 PQnode *n = pq->nodes;
133 PQhandleElem *h = pq->handles;
134 PQhandle hCurr, hParent;
135 long parent;
136
137 hCurr = n[curr].handle;
138 for( ;; ) {
139 parent = curr >> 1;
140 hParent = n[parent].handle;
141 if( parent == 0 || LEQ( h[hParent].key, h[hCurr].key )) {
142 n[curr].handle = hCurr;
143 h[hCurr].node = curr;
144 break;
145 }
146 n[curr].handle = hParent;
147 h[hParent].node = curr;
148 curr = parent;
149 }
150}
151
152/* really __gl_pqHeapInit */
153void pqInit( PriorityQ *pq )
154{
155 long i;
156
157 /* This method of building a heap is O(n), rather than O(n lg n). */
158
159 for( i = pq->size; i >= 1; --i ) {
160 FloatDown( pq, i );
161 }
162 pq->initialized = TRUE;
163}
164
165/* really __gl_pqHeapInsert */
166/* returns LONG_MAX iff out of memory */
167PQhandle pqInsert( PriorityQ *pq, PQkey keyNew )
168{
169 long curr;
170 PQhandle free;
171
172 curr = ++ pq->size;
173 if( (curr*2) > pq->max ) {
174 PQnode *saveNodes= pq->nodes;
175 PQhandleElem *saveHandles= pq->handles;
176
177 /* If the heap overflows, double its size. */
178 pq->max <<= 1;
179 pq->nodes = (PQnode *)memRealloc( pq->nodes,
180 (size_t)
181 ((pq->max + 1) * sizeof( pq->nodes[0] )));
182 if (pq->nodes == NULL) {
183 pq->nodes = saveNodes; /* restore ptr to free upon return */
184 return LONG_MAX;
185 }
186 pq->handles = (PQhandleElem *)memRealloc( pq->handles,
187 (size_t)
188 ((pq->max + 1) *
189 sizeof( pq->handles[0] )));
190 if (pq->handles == NULL) {
191 pq->handles = saveHandles; /* restore ptr to free upon return */
192 return LONG_MAX;
193 }
194 }
195
196 if( pq->freeList == 0 ) {
197 free = curr;
198 } else {
199 free = pq->freeList;
200 pq->freeList = pq->handles[free].node;
201 }
202
203 pq->nodes[curr].handle = free;
204 pq->handles[free].node = curr;
205 pq->handles[free].key = keyNew;
206
207 if( pq->initialized ) {
208 FloatUp( pq, curr );
209 }
210 assert(free != LONG_MAX);
211 return free;
212}
213
214/* really __gl_pqHeapExtractMin */
215PQkey pqExtractMin( PriorityQ *pq )
216{
217 PQnode *n = pq->nodes;
218 PQhandleElem *h = pq->handles;
219 PQhandle hMin = n[1].handle;
220 PQkey min = h[hMin].key;
221
222 if( pq->size > 0 ) {
223 n[1].handle = n[pq->size].handle;
224 h[n[1].handle].node = 1;
225
226 h[hMin].key = NULL;
227 h[hMin].node = pq->freeList;
228 pq->freeList = hMin;
229
230 if( -- pq->size > 0 ) {
231 FloatDown( pq, 1 );
232 }
233 }
234 return min;
235}
236
237/* really __gl_pqHeapDelete */
238void pqDelete( PriorityQ *pq, PQhandle hCurr )
239{
240 PQnode *n = pq->nodes;
241 PQhandleElem *h = pq->handles;
242 long curr;
243
244 assert( hCurr >= 1 && hCurr <= pq->max && h[hCurr].key != NULL );
245
246 curr = h[hCurr].node;
247 n[curr].handle = n[pq->size].handle;
248 h[n[curr].handle].node = curr;
249
250 if( curr <= -- pq->size ) {
251 if( curr <= 1 || LEQ( h[n[curr>>1].handle].key, h[n[curr].handle].key )) {
252 FloatDown( pq, curr );
253 } else {
254 FloatUp( pq, curr );
255 }
256 }
257 h[hCurr].key = NULL;
258 h[hCurr].node = pq->freeList;
259 pq->freeList = hCurr;
260}
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