source: trunk/src/opengl/glu/tess/mesh.c

Last change on this file was 2689, checked in by jeroen, 26 years ago

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1/* $Id: mesh.c,v 1.1 2000-02-09 08:47:34 jeroen Exp $ */
2/*
3** License Applicability. Except to the extent portions of this file are
4** made subject to an alternative license as permitted in the SGI Free
5** Software License B, Version 1.0 (the "License"), the contents of this
6** file are subject only to the provisions of the License. You may not use
7** this file except in compliance with the License. You may obtain a copy
8** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
9** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
10**
11** http://oss.sgi.com/projects/FreeB
12**
13** Note that, as provided in the License, the Software is distributed on an
14** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
15** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
16** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
17** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
18**
19** Original Code. The Original Code is: OpenGL Sample Implementation,
20** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
21** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
22** Copyright in any portions created by third parties is as indicated
23** elsewhere herein. All Rights Reserved.
24**
25** Additional Notice Provisions: The application programming interfaces
26** established by SGI in conjunction with the Original Code are The
27** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
28** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
29** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
30** Window System(R) (Version 1.3), released October 19, 1998. This software
31** was created using the OpenGL(R) version 1.2.1 Sample Implementation
32** published by SGI, but has not been independently verified as being
33** compliant with the OpenGL(R) version 1.2.1 Specification.
34**
35*/
36/*
37** Author: Eric Veach, July 1994.
38**
39** $Date: 2000-02-09 08:47:34 $ $Revision: 1.1 $
40** $Header: /home/ktk/tmp/odin/2007/netlabs.cvs/odin32/src/opengl/glu/tess/mesh.c,v 1.1 2000-02-09 08:47:34 jeroen Exp $
41*/
42
43#include "gluos.h"
44#include <stddef.h>
45#include <assert.h>
46#include "mesh.h"
47#include "memalloc.h"
48
49#define TRUE 1
50#define FALSE 0
51
52static GLUvertex *allocVertex()
53{
54 return (GLUvertex *)memAlloc( sizeof( GLUvertex ));
55}
56
57static GLUface *allocFace()
58{
59 return (GLUface *)memAlloc( sizeof( GLUface ));
60}
61
62/************************ Utility Routines ************************/
63
64/* Allocate and free half-edges in pairs for efficiency.
65 * The *only* place that should use this fact is allocation/free.
66 */
67typedef struct { GLUhalfEdge e, eSym; } EdgePair;
68
69/* MakeEdge creates a new pair of half-edges which form their own loop.
70 * No vertex or face structures are allocated, but these must be assigned
71 * before the current edge operation is completed.
72 */
73static GLUhalfEdge *MakeEdge( GLUhalfEdge *eNext )
74{
75 GLUhalfEdge *e;
76 GLUhalfEdge *eSym;
77 GLUhalfEdge *ePrev;
78 EdgePair *pair = (EdgePair *)memAlloc( sizeof( EdgePair ));
79 if (pair == NULL) return NULL;
80
81 e = &pair->e;
82 eSym = &pair->eSym;
83
84 /* Make sure eNext points to the first edge of the edge pair */
85 if( eNext->Sym < eNext ) { eNext = eNext->Sym; }
86
87 /* Insert in circular doubly-linked list before eNext.
88 * Note that the prev pointer is stored in Sym->next.
89 */
90 ePrev = eNext->Sym->next;
91 eSym->next = ePrev;
92 ePrev->Sym->next = e;
93 e->next = eNext;
94 eNext->Sym->next = eSym;
95
96 e->Sym = eSym;
97 e->Onext = e;
98 e->Lnext = eSym;
99 e->Org = NULL;
100 e->Lface = NULL;
101 e->winding = 0;
102 e->activeRegion = NULL;
103
104 eSym->Sym = e;
105 eSym->Onext = eSym;
106 eSym->Lnext = e;
107 eSym->Org = NULL;
108 eSym->Lface = NULL;
109 eSym->winding = 0;
110 eSym->activeRegion = NULL;
111
112 return e;
113}
114
115/* Splice( a, b ) is best described by the Guibas/Stolfi paper or the
116 * CS348a notes (see mesh.h). Basically it modifies the mesh so that
117 * a->Onext and b->Onext are exchanged. This can have various effects
118 * depending on whether a and b belong to different face or vertex rings.
119 * For more explanation see __gl_meshSplice() below.
120 */
121static void Splice( GLUhalfEdge *a, GLUhalfEdge *b )
122{
123 GLUhalfEdge *aOnext = a->Onext;
124 GLUhalfEdge *bOnext = b->Onext;
125
126 aOnext->Sym->Lnext = b;
127 bOnext->Sym->Lnext = a;
128 a->Onext = bOnext;
129 b->Onext = aOnext;
130}
131
132/* MakeVertex( newVertex, eOrig, vNext ) attaches a new vertex and makes it the
133 * origin of all edges in the vertex loop to which eOrig belongs. "vNext" gives
134 * a place to insert the new vertex in the global vertex list. We insert
135 * the new vertex *before* vNext so that algorithms which walk the vertex
136 * list will not see the newly created vertices.
137 */
138static void MakeVertex( GLUvertex *newVertex,
139 GLUhalfEdge *eOrig, GLUvertex *vNext )
140{
141 GLUhalfEdge *e;
142 GLUvertex *vPrev;
143 GLUvertex *vNew = newVertex;
144
145 assert(vNew != NULL);
146
147 /* insert in circular doubly-linked list before vNext */
148 vPrev = vNext->prev;
149 vNew->prev = vPrev;
150 vPrev->next = vNew;
151 vNew->next = vNext;
152 vNext->prev = vNew;
153
154 vNew->anEdge = eOrig;
155 vNew->data = NULL;
156 /* leave coords, s, t undefined */
157
158 /* fix other edges on this vertex loop */
159 e = eOrig;
160 do {
161 e->Org = vNew;
162 e = e->Onext;
163 } while( e != eOrig );
164}
165
166/* MakeFace( newFace, eOrig, fNext ) attaches a new face and makes it the left
167 * face of all edges in the face loop to which eOrig belongs. "fNext" gives
168 * a place to insert the new face in the global face list. We insert
169 * the new face *before* fNext so that algorithms which walk the face
170 * list will not see the newly created faces.
171 */
172static void MakeFace( GLUface *newFace, GLUhalfEdge *eOrig, GLUface *fNext )
173{
174 GLUhalfEdge *e;
175 GLUface *fPrev;
176 GLUface *fNew = newFace;
177
178 assert(fNew != NULL);
179
180 /* insert in circular doubly-linked list before fNext */
181 fPrev = fNext->prev;
182 fNew->prev = fPrev;
183 fPrev->next = fNew;
184 fNew->next = fNext;
185 fNext->prev = fNew;
186
187 fNew->anEdge = eOrig;
188 fNew->data = NULL;
189 fNew->trail = NULL;
190 fNew->marked = FALSE;
191
192 /* The new face is marked "inside" if the old one was. This is a
193 * convenience for the common case where a face has been split in two.
194 */
195 fNew->inside = fNext->inside;
196
197 /* fix other edges on this face loop */
198 e = eOrig;
199 do {
200 e->Lface = fNew;
201 e = e->Lnext;
202 } while( e != eOrig );
203}
204
205/* KillEdge( eDel ) destroys an edge (the half-edges eDel and eDel->Sym),
206 * and removes from the global edge list.
207 */
208static void KillEdge( GLUhalfEdge *eDel )
209{
210 GLUhalfEdge *ePrev, *eNext;
211
212 /* Half-edges are allocated in pairs, see EdgePair above */
213 if( eDel->Sym < eDel ) { eDel = eDel->Sym; }
214
215 /* delete from circular doubly-linked list */
216 eNext = eDel->next;
217 ePrev = eDel->Sym->next;
218 eNext->Sym->next = ePrev;
219 ePrev->Sym->next = eNext;
220
221 memFree( eDel );
222}
223
224
225/* KillVertex( vDel ) destroys a vertex and removes it from the global
226 * vertex list. It updates the vertex loop to point to a given new vertex.
227 */
228static void KillVertex( GLUvertex *vDel, GLUvertex *newOrg )
229{
230 GLUhalfEdge *e, *eStart = vDel->anEdge;
231 GLUvertex *vPrev, *vNext;
232
233 /* change the origin of all affected edges */
234 e = eStart;
235 do {
236 e->Org = newOrg;
237 e = e->Onext;
238 } while( e != eStart );
239
240 /* delete from circular doubly-linked list */
241 vPrev = vDel->prev;
242 vNext = vDel->next;
243 vNext->prev = vPrev;
244 vPrev->next = vNext;
245
246 memFree( vDel );
247}
248
249/* KillFace( fDel ) destroys a face and removes it from the global face
250 * list. It updates the face loop to point to a given new face.
251 */
252static void KillFace( GLUface *fDel, GLUface *newLface )
253{
254 GLUhalfEdge *e, *eStart = fDel->anEdge;
255 GLUface *fPrev, *fNext;
256
257 /* change the left face of all affected edges */
258 e = eStart;
259 do {
260 e->Lface = newLface;
261 e = e->Lnext;
262 } while( e != eStart );
263
264 /* delete from circular doubly-linked list */
265 fPrev = fDel->prev;
266 fNext = fDel->next;
267 fNext->prev = fPrev;
268 fPrev->next = fNext;
269
270 memFree( fDel );
271}
272
273
274/****************** Basic Edge Operations **********************/
275
276/* __gl_meshMakeEdge creates one edge, two vertices, and a loop (face).
277 * The loop consists of the two new half-edges.
278 */
279GLUhalfEdge *__gl_meshMakeEdge( GLUmesh *mesh )
280{
281 GLUvertex *newVertex1= allocVertex();
282 GLUvertex *newVertex2= allocVertex();
283 GLUface *newFace= allocFace();
284 GLUhalfEdge *e;
285
286 /* if any one is null then all get freed */
287 if (newVertex1 == NULL || newVertex2 == NULL || newFace == NULL) {
288 if (newVertex1 != NULL) memFree(newVertex1);
289 if (newVertex2 != NULL) memFree(newVertex2);
290 if (newFace != NULL) memFree(newFace);
291 return NULL;
292 }
293
294 e = MakeEdge( &mesh->eHead );
295 if (e == NULL) return NULL;
296
297 MakeVertex( newVertex1, e, &mesh->vHead );
298 MakeVertex( newVertex2, e->Sym, &mesh->vHead );
299 MakeFace( newFace, e, &mesh->fHead );
300 return e;
301}
302
303
304/* __gl_meshSplice( eOrg, eDst ) is the basic operation for changing the
305 * mesh connectivity and topology. It changes the mesh so that
306 * eOrg->Onext <- OLD( eDst->Onext )
307 * eDst->Onext <- OLD( eOrg->Onext )
308 * where OLD(...) means the value before the meshSplice operation.
309 *
310 * This can have two effects on the vertex structure:
311 * - if eOrg->Org != eDst->Org, the two vertices are merged together
312 * - if eOrg->Org == eDst->Org, the origin is split into two vertices
313 * In both cases, eDst->Org is changed and eOrg->Org is untouched.
314 *
315 * Similarly (and independently) for the face structure,
316 * - if eOrg->Lface == eDst->Lface, one loop is split into two
317 * - if eOrg->Lface != eDst->Lface, two distinct loops are joined into one
318 * In both cases, eDst->Lface is changed and eOrg->Lface is unaffected.
319 *
320 * Some special cases:
321 * If eDst == eOrg, the operation has no effect.
322 * If eDst == eOrg->Lnext, the new face will have a single edge.
323 * If eDst == eOrg->Lprev, the old face will have a single edge.
324 * If eDst == eOrg->Onext, the new vertex will have a single edge.
325 * If eDst == eOrg->Oprev, the old vertex will have a single edge.
326 */
327int __gl_meshSplice( GLUhalfEdge *eOrg, GLUhalfEdge *eDst )
328{
329 int joiningLoops = FALSE;
330 int joiningVertices = FALSE;
331
332 if( eOrg == eDst ) return 1;
333
334 if( eDst->Org != eOrg->Org ) {
335 /* We are merging two disjoint vertices -- destroy eDst->Org */
336 joiningVertices = TRUE;
337 KillVertex( eDst->Org, eOrg->Org );
338 }
339 if( eDst->Lface != eOrg->Lface ) {
340 /* We are connecting two disjoint loops -- destroy eDst->Lface */
341 joiningLoops = TRUE;
342 KillFace( eDst->Lface, eOrg->Lface );
343 }
344
345 /* Change the edge structure */
346 Splice( eDst, eOrg );
347
348 if( ! joiningVertices ) {
349 GLUvertex *newVertex= allocVertex();
350 if (newVertex == NULL) return 0;
351
352 /* We split one vertex into two -- the new vertex is eDst->Org.
353 * Make sure the old vertex points to a valid half-edge.
354 */
355 MakeVertex( newVertex, eDst, eOrg->Org );
356 eOrg->Org->anEdge = eOrg;
357 }
358 if( ! joiningLoops ) {
359 GLUface *newFace= allocFace();
360 if (newFace == NULL) return 0;
361
362 /* We split one loop into two -- the new loop is eDst->Lface.
363 * Make sure the old face points to a valid half-edge.
364 */
365 MakeFace( newFace, eDst, eOrg->Lface );
366 eOrg->Lface->anEdge = eOrg;
367 }
368
369 return 1;
370}
371
372
373/* __gl_meshDelete( eDel ) removes the edge eDel. There are several cases:
374 * if (eDel->Lface != eDel->Rface), we join two loops into one; the loop
375 * eDel->Lface is deleted. Otherwise, we are splitting one loop into two;
376 * the newly created loop will contain eDel->Dst. If the deletion of eDel
377 * would create isolated vertices, those are deleted as well.
378 *
379 * This function could be implemented as two calls to __gl_meshSplice
380 * plus a few calls to memFree, but this would allocate and delete
381 * unnecessary vertices and faces.
382 */
383int __gl_meshDelete( GLUhalfEdge *eDel )
384{
385 GLUhalfEdge *eDelSym = eDel->Sym;
386 int joiningLoops = FALSE;
387
388 /* First step: disconnect the origin vertex eDel->Org. We make all
389 * changes to get a consistent mesh in this "intermediate" state.
390 */
391 if( eDel->Lface != eDel->Rface ) {
392 /* We are joining two loops into one -- remove the left face */
393 joiningLoops = TRUE;
394 KillFace( eDel->Lface, eDel->Rface );
395 }
396
397 if( eDel->Onext == eDel ) {
398 KillVertex( eDel->Org, NULL );
399 } else {
400 /* Make sure that eDel->Org and eDel->Rface point to valid half-edges */
401 eDel->Rface->anEdge = eDel->Oprev;
402 eDel->Org->anEdge = eDel->Onext;
403
404 Splice( eDel, eDel->Oprev );
405 if( ! joiningLoops ) {
406 GLUface *newFace= allocFace();
407 if (newFace == NULL) return 0;
408
409 /* We are splitting one loop into two -- create a new loop for eDel. */
410 MakeFace( newFace, eDel, eDel->Lface );
411 }
412 }
413
414 /* Claim: the mesh is now in a consistent state, except that eDel->Org
415 * may have been deleted. Now we disconnect eDel->Dst.
416 */
417 if( eDelSym->Onext == eDelSym ) {
418 KillVertex( eDelSym->Org, NULL );
419 KillFace( eDelSym->Lface, NULL );
420 } else {
421 /* Make sure that eDel->Dst and eDel->Lface point to valid half-edges */
422 eDel->Lface->anEdge = eDelSym->Oprev;
423 eDelSym->Org->anEdge = eDelSym->Onext;
424 Splice( eDelSym, eDelSym->Oprev );
425 }
426
427 /* Any isolated vertices or faces have already been freed. */
428 KillEdge( eDel );
429
430 return 1;
431}
432
433
434/******************** Other Edge Operations **********************/
435
436/* All these routines can be implemented with the basic edge
437 * operations above. They are provided for convenience and efficiency.
438 */
439
440
441/* __gl_meshAddEdgeVertex( eOrg ) creates a new edge eNew such that
442 * eNew == eOrg->Lnext, and eNew->Dst is a newly created vertex.
443 * eOrg and eNew will have the same left face.
444 */
445GLUhalfEdge *__gl_meshAddEdgeVertex( GLUhalfEdge *eOrg )
446{
447 GLUhalfEdge *eNewSym;
448 GLUhalfEdge *eNew = MakeEdge( eOrg );
449 if (eNew == NULL) return NULL;
450
451 eNewSym = eNew->Sym;
452
453 /* Connect the new edge appropriately */
454 Splice( eNew, eOrg->Lnext );
455
456 /* Set the vertex and face information */
457 eNew->Org = eOrg->Dst;
458 {
459 GLUvertex *newVertex= allocVertex();
460 if (newVertex == NULL) return NULL;
461
462 MakeVertex( newVertex, eNewSym, eNew->Org );
463 }
464 eNew->Lface = eNewSym->Lface = eOrg->Lface;
465
466 return eNew;
467}
468
469
470/* __gl_meshSplitEdge( eOrg ) splits eOrg into two edges eOrg and eNew,
471 * such that eNew == eOrg->Lnext. The new vertex is eOrg->Dst == eNew->Org.
472 * eOrg and eNew will have the same left face.
473 */
474GLUhalfEdge *__gl_meshSplitEdge( GLUhalfEdge *eOrg )
475{
476 GLUhalfEdge *eNew;
477 GLUhalfEdge *tempHalfEdge= __gl_meshAddEdgeVertex( eOrg );
478 if (tempHalfEdge == NULL) return NULL;
479
480 eNew = tempHalfEdge->Sym;
481
482 /* Disconnect eOrg from eOrg->Dst and connect it to eNew->Org */
483 Splice( eOrg->Sym, eOrg->Sym->Oprev );
484 Splice( eOrg->Sym, eNew );
485
486 /* Set the vertex and face information */
487 eOrg->Dst = eNew->Org;
488 eNew->Dst->anEdge = eNew->Sym; /* may have pointed to eOrg->Sym */
489 eNew->Rface = eOrg->Rface;
490 eNew->winding = eOrg->winding; /* copy old winding information */
491 eNew->Sym->winding = eOrg->Sym->winding;
492
493 return eNew;
494}
495
496
497/* __gl_meshConnect( eOrg, eDst ) creates a new edge from eOrg->Dst
498 * to eDst->Org, and returns the corresponding half-edge eNew.
499 * If eOrg->Lface == eDst->Lface, this splits one loop into two,
500 * and the newly created loop is eNew->Lface. Otherwise, two disjoint
501 * loops are merged into one, and the loop eDst->Lface is destroyed.
502 *
503 * If (eOrg == eDst), the new face will have only two edges.
504 * If (eOrg->Lnext == eDst), the old face is reduced to a single edge.
505 * If (eOrg->Lnext->Lnext == eDst), the old face is reduced to two edges.
506 */
507GLUhalfEdge *__gl_meshConnect( GLUhalfEdge *eOrg, GLUhalfEdge *eDst )
508{
509 GLUhalfEdge *eNewSym;
510 int joiningLoops = FALSE;
511 GLUhalfEdge *eNew = MakeEdge( eOrg );
512 if (eNew == NULL) return NULL;
513
514 eNewSym = eNew->Sym;
515
516 if( eDst->Lface != eOrg->Lface ) {
517 /* We are connecting two disjoint loops -- destroy eDst->Lface */
518 joiningLoops = TRUE;
519 KillFace( eDst->Lface, eOrg->Lface );
520 }
521
522 /* Connect the new edge appropriately */
523 Splice( eNew, eOrg->Lnext );
524 Splice( eNewSym, eDst );
525
526 /* Set the vertex and face information */
527 eNew->Org = eOrg->Dst;
528 eNewSym->Org = eDst->Org;
529 eNew->Lface = eNewSym->Lface = eOrg->Lface;
530
531 /* Make sure the old face points to a valid half-edge */
532 eOrg->Lface->anEdge = eNewSym;
533
534 if( ! joiningLoops ) {
535 GLUface *newFace= allocFace();
536 if (newFace == NULL) return NULL;
537
538 /* We split one loop into two -- the new loop is eNew->Lface */
539 MakeFace( newFace, eNew, eOrg->Lface );
540 }
541 return eNew;
542}
543
544
545/******************** Other Operations **********************/
546
547/* __gl_meshZapFace( fZap ) destroys a face and removes it from the
548 * global face list. All edges of fZap will have a NULL pointer as their
549 * left face. Any edges which also have a NULL pointer as their right face
550 * are deleted entirely (along with any isolated vertices this produces).
551 * An entire mesh can be deleted by zapping its faces, one at a time,
552 * in any order. Zapped faces cannot be used in further mesh operations!
553 */
554void __gl_meshZapFace( GLUface *fZap )
555{
556 GLUhalfEdge *eStart = fZap->anEdge;
557 GLUhalfEdge *e, *eNext, *eSym;
558 GLUface *fPrev, *fNext;
559
560 /* walk around face, deleting edges whose right face is also NULL */
561 eNext = eStart->Lnext;
562 do {
563 e = eNext;
564 eNext = e->Lnext;
565
566 e->Lface = NULL;
567 if( e->Rface == NULL ) {
568 /* delete the edge -- see __gl_MeshDelete above */
569
570 if( e->Onext == e ) {
571 KillVertex( e->Org, NULL );
572 } else {
573 /* Make sure that e->Org points to a valid half-edge */
574 e->Org->anEdge = e->Onext;
575 Splice( e, e->Oprev );
576 }
577 eSym = e->Sym;
578 if( eSym->Onext == eSym ) {
579 KillVertex( eSym->Org, NULL );
580 } else {
581 /* Make sure that eSym->Org points to a valid half-edge */
582 eSym->Org->anEdge = eSym->Onext;
583 Splice( eSym, eSym->Oprev );
584 }
585 KillEdge( e );
586 }
587 } while( e != eStart );
588
589 /* delete from circular doubly-linked list */
590 fPrev = fZap->prev;
591 fNext = fZap->next;
592 fNext->prev = fPrev;
593 fPrev->next = fNext;
594
595 memFree( fZap );
596}
597
598
599/* __gl_meshNewMesh() creates a new mesh with no edges, no vertices,
600 * and no loops (what we usually call a "face").
601 */
602GLUmesh *__gl_meshNewMesh( void )
603{
604 GLUvertex *v;
605 GLUface *f;
606 GLUhalfEdge *e;
607 GLUhalfEdge *eSym;
608 GLUmesh *mesh = (GLUmesh *)memAlloc( sizeof( GLUmesh ));
609 if (mesh == NULL) {
610 return NULL;
611 }
612
613 v = &mesh->vHead;
614 f = &mesh->fHead;
615 e = &mesh->eHead;
616 eSym = &mesh->eHeadSym;
617
618 v->next = v->prev = v;
619 v->anEdge = NULL;
620 v->data = NULL;
621
622 f->next = f->prev = f;
623 f->anEdge = NULL;
624 f->data = NULL;
625 f->trail = NULL;
626 f->marked = FALSE;
627 f->inside = FALSE;
628
629 e->next = e;
630 e->Sym = eSym;
631 e->Onext = NULL;
632 e->Lnext = NULL;
633 e->Org = NULL;
634 e->Lface = NULL;
635 e->winding = 0;
636 e->activeRegion = NULL;
637
638 eSym->next = eSym;
639 eSym->Sym = e;
640 eSym->Onext = NULL;
641 eSym->Lnext = NULL;
642 eSym->Org = NULL;
643 eSym->Lface = NULL;
644 eSym->winding = 0;
645 eSym->activeRegion = NULL;
646
647 return mesh;
648}
649
650
651/* __gl_meshUnion( mesh1, mesh2 ) forms the union of all structures in
652 * both meshes, and returns the new mesh (the old meshes are destroyed).
653 */
654GLUmesh *__gl_meshUnion( GLUmesh *mesh1, GLUmesh *mesh2 )
655{
656 GLUface *f1 = &mesh1->fHead;
657 GLUvertex *v1 = &mesh1->vHead;
658 GLUhalfEdge *e1 = &mesh1->eHead;
659 GLUface *f2 = &mesh2->fHead;
660 GLUvertex *v2 = &mesh2->vHead;
661 GLUhalfEdge *e2 = &mesh2->eHead;
662
663 /* Add the faces, vertices, and edges of mesh2 to those of mesh1 */
664 if( f2->next != f2 ) {
665 f1->prev->next = f2->next;
666 f2->next->prev = f1->prev;
667 f2->prev->next = f1;
668 f1->prev = f2->prev;
669 }
670
671 if( v2->next != v2 ) {
672 v1->prev->next = v2->next;
673 v2->next->prev = v1->prev;
674 v2->prev->next = v1;
675 v1->prev = v2->prev;
676 }
677
678 if( e2->next != e2 ) {
679 e1->Sym->next->Sym->next = e2->next;
680 e2->next->Sym->next = e1->Sym->next;
681 e2->Sym->next->Sym->next = e1;
682 e1->Sym->next = e2->Sym->next;
683 }
684
685 memFree( mesh2 );
686 return mesh1;
687}
688
689
690#ifdef DELETE_BY_ZAPPING
691
692/* __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh.
693 */
694void __gl_meshDeleteMesh( GLUmesh *mesh )
695{
696 GLUface *fHead = &mesh->fHead;
697
698 while( fHead->next != fHead ) {
699 __gl_meshZapFace( fHead->next );
700 }
701 assert( mesh->vHead.next == &mesh->vHead );
702
703 memFree( mesh );
704}
705
706#else
707
708/* __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh.
709 */
710void __gl_meshDeleteMesh( GLUmesh *mesh )
711{
712 GLUface *f, *fNext;
713 GLUvertex *v, *vNext;
714 GLUhalfEdge *e, *eNext;
715
716 for( f = mesh->fHead.next; f != &mesh->fHead; f = fNext ) {
717 fNext = f->next;
718 memFree( f );
719 }
720
721 for( v = mesh->vHead.next; v != &mesh->vHead; v = vNext ) {
722 vNext = v->next;
723 memFree( v );
724 }
725
726 for( e = mesh->eHead.next; e != &mesh->eHead; e = eNext ) {
727 /* One call frees both e and e->Sym (see EdgePair above) */
728 eNext = e->next;
729 memFree( e );
730 }
731
732 memFree( mesh );
733}
734
735#endif
736
737#ifndef NDEBUG
738
739/* __gl_meshCheckMesh( mesh ) checks a mesh for self-consistency.
740 */
741void __gl_meshCheckMesh( GLUmesh *mesh )
742{
743 GLUface *fHead = &mesh->fHead;
744 GLUvertex *vHead = &mesh->vHead;
745 GLUhalfEdge *eHead = &mesh->eHead;
746 GLUface *f, *fPrev;
747 GLUvertex *v, *vPrev;
748 GLUhalfEdge *e, *ePrev;
749
750 fPrev = fHead;
751 for( fPrev = fHead ; (f = fPrev->next) != fHead; fPrev = f) {
752 assert( f->prev == fPrev );
753 e = f->anEdge;
754 do {
755 assert( e->Sym != e );
756 assert( e->Sym->Sym == e );
757 assert( e->Lnext->Onext->Sym == e );
758 assert( e->Onext->Sym->Lnext == e );
759 assert( e->Lface == f );
760 e = e->Lnext;
761 } while( e != f->anEdge );
762 }
763 assert( f->prev == fPrev && f->anEdge == NULL && f->data == NULL );
764
765 vPrev = vHead;
766 for( vPrev = vHead ; (v = vPrev->next) != vHead; vPrev = v) {
767 assert( v->prev == vPrev );
768 e = v->anEdge;
769 do {
770 assert( e->Sym != e );
771 assert( e->Sym->Sym == e );
772 assert( e->Lnext->Onext->Sym == e );
773 assert( e->Onext->Sym->Lnext == e );
774 assert( e->Org == v );
775 e = e->Onext;
776 } while( e != v->anEdge );
777 }
778 assert( v->prev == vPrev && v->anEdge == NULL && v->data == NULL );
779
780 ePrev = eHead;
781 for( ePrev = eHead ; (e = ePrev->next) != eHead; ePrev = e) {
782 assert( e->Sym->next == ePrev->Sym );
783 assert( e->Sym != e );
784 assert( e->Sym->Sym == e );
785 assert( e->Org != NULL );
786 assert( e->Dst != NULL );
787 assert( e->Lnext->Onext->Sym == e );
788 assert( e->Onext->Sym->Lnext == e );
789 }
790 assert( e->Sym->next == ePrev->Sym
791 && e->Sym == &mesh->eHeadSym
792 && e->Sym->Sym == e
793 && e->Org == NULL && e->Dst == NULL
794 && e->Lface == NULL && e->Rface == NULL );
795}
796
797#endif
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