| 1 | /* $Id: mesher.cpp,v 1.1 2000-02-09 08:50:25 jeroen Exp $ */
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| 2 | /*
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| 3 | ** License Applicability. Except to the extent portions of this file are
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| 4 | ** made subject to an alternative license as permitted in the SGI Free
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| 5 | ** Software License B, Version 1.0 (the "License"), the contents of this
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| 6 | ** file are subject only to the provisions of the License. You may not use
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| 7 | ** this file except in compliance with the License. You may obtain a copy
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| 8 | ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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| 9 | ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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| 10 | **
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| 11 | ** http://oss.sgi.com/projects/FreeB
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| 12 | **
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| 13 | ** Note that, as provided in the License, the Software is distributed on an
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| 14 | ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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| 15 | ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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| 16 | ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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| 17 | ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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| 18 | **
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| 19 | ** Original Code. The Original Code is: OpenGL Sample Implementation,
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| 20 | ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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| 21 | ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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| 22 | ** Copyright in any portions created by third parties is as indicated
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| 23 | ** elsewhere herein. All Rights Reserved.
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| 24 | **
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| 25 | ** Additional Notice Provisions: The application programming interfaces
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| 26 | ** established by SGI in conjunction with the Original Code are The
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| 27 | ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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| 28 | ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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| 29 | ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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| 30 | ** Window System(R) (Version 1.3), released October 19, 1998. This software
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| 31 | ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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| 32 | ** published by SGI, but has not been independently verified as being
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| 33 | ** compliant with the OpenGL(R) version 1.2.1 Specification.
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| 34 | */
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| 35 |
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| 36 | /*
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| 37 | * mesher.c++
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| 38 | *
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| 39 | * $Date: 2000-02-09 08:50:25 $ $Revision: 1.1 $
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| 40 | * $Header: /home/ktk/tmp/odin/2007/netlabs.cvs/odin32/src/opengl/glu/nurbs/internals/mesher.cpp,v 1.1 2000-02-09 08:50:25 jeroen Exp $
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| 41 | */
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| 42 |
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| 43 | #include "glimports.h"
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| 44 | #include "myassert.h"
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| 45 | #include "mystdio.h"
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| 46 | #include "mesher.h"
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| 47 | #include "gridvertex.h"
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| 48 | #include "gridtrimvertex.h"
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| 49 | #include "jarcloc.h"
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| 50 | #include "gridline.h"
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| 51 | #include "trimline.h"
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| 52 | #include "uarray.h"
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| 53 | #include "backend.h"
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| 54 |
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| 55 |
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| 56 | const float Mesher::ZERO = 0.0;
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| 57 |
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| 58 | Mesher::Mesher( Backend& b )
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| 59 | : backend( b ),
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| 60 | p( sizeof( GridTrimVertex ), 100, "GridTrimVertexPool" )
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| 61 | {
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| 62 | stacksize = 0;
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| 63 | vdata = 0;
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| 64 | lastedge = 0; //needed to prevent purify UMR
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| 65 | }
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| 66 |
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| 67 | Mesher::~Mesher( void )
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| 68 | {
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| 69 | if( vdata ) delete[] vdata;
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| 70 | }
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| 71 |
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| 72 | void
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| 73 | Mesher::init( unsigned int npts )
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| 74 | {
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| 75 | p.clear();
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| 76 | if( stacksize < npts ) {
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| 77 | stacksize = 2 * npts;
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| 78 | if( vdata ) delete[] vdata;
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| 79 | vdata = new GridTrimVertex_p[stacksize];
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| 80 | }
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| 81 | }
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| 82 |
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| 83 | inline void
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| 84 | Mesher::push( GridTrimVertex *gt )
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| 85 | {
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| 86 | assert( itop+1 != stacksize );
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| 87 | vdata[++itop] = gt;
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| 88 | }
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| 89 |
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| 90 | inline void
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| 91 | Mesher::pop( long )
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| 92 | {
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| 93 | }
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| 94 |
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| 95 | inline void
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| 96 | Mesher::openMesh()
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| 97 | {
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| 98 | backend.bgntmesh( "addedge" );
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| 99 | }
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| 100 |
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| 101 | inline void
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| 102 | Mesher::closeMesh()
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| 103 | {
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| 104 | backend.endtmesh();
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| 105 | }
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| 106 |
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| 107 | inline void
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| 108 | Mesher::swapMesh()
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| 109 | {
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| 110 | backend.swaptmesh();
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| 111 | }
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| 112 |
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| 113 | inline void
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| 114 | Mesher::clearStack()
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| 115 | {
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| 116 | itop = -1;
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| 117 | last[0] = 0;
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| 118 | }
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| 119 |
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| 120 | void
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| 121 | Mesher::finishLower( GridTrimVertex *gtlower )
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| 122 | {
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| 123 | for( push(gtlower);
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| 124 | nextlower( gtlower=new(p) GridTrimVertex );
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| 125 | push(gtlower) )
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| 126 | addLower();
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| 127 | addLast();
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| 128 | }
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| 129 |
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| 130 | void
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| 131 | Mesher::finishUpper( GridTrimVertex *gtupper )
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| 132 | {
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| 133 | for( push(gtupper);
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| 134 | nextupper( gtupper=new(p) GridTrimVertex );
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| 135 | push(gtupper) )
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| 136 | addUpper();
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| 137 | addLast();
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| 138 | }
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| 139 |
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| 140 | void
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| 141 | Mesher::mesh( void )
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| 142 | {
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| 143 | GridTrimVertex *gtlower, *gtupper;
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| 144 |
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| 145 | Hull::init( );
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| 146 | nextupper( gtupper = new(p) GridTrimVertex );
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| 147 | nextlower( gtlower = new(p) GridTrimVertex );
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| 148 |
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| 149 | clearStack();
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| 150 | openMesh();
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| 151 | push(gtupper);
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| 152 |
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| 153 | nextupper( gtupper = new(p) GridTrimVertex );
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| 154 | nextlower( gtlower );
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| 155 |
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| 156 | assert( gtupper->t && gtlower->t );
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| 157 |
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| 158 | if( gtupper->t->param[0] < gtlower->t->param[0] ) {
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| 159 | push(gtupper);
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| 160 | lastedge = 1;
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| 161 | if( nextupper( gtupper=new(p) GridTrimVertex ) == 0 ) {
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| 162 | finishLower(gtlower);
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| 163 | return;
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| 164 | }
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| 165 | } else if( gtupper->t->param[0] > gtlower->t->param[0] ) {
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| 166 | push(gtlower);
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| 167 | lastedge = 0;
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| 168 | if( nextlower( gtlower=new(p) GridTrimVertex ) == 0 ) {
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| 169 | finishUpper(gtupper);
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| 170 | return;
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| 171 | }
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| 172 | } else {
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| 173 | if( lastedge == 0 ) {
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| 174 | push(gtupper);
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| 175 | lastedge = 1;
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| 176 | if( nextupper(gtupper=new(p) GridTrimVertex) == 0 ) {
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| 177 | finishLower(gtlower);
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| 178 | return;
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| 179 | }
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| 180 | } else {
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| 181 | push(gtlower);
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| 182 | lastedge = 0;
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| 183 | if( nextlower( gtlower=new(p) GridTrimVertex ) == 0 ) {
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| 184 | finishUpper(gtupper);
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| 185 | return;
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| 186 | }
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| 187 | }
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| 188 | }
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| 189 |
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| 190 | while ( 1 ) {
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| 191 | if( gtupper->t->param[0] < gtlower->t->param[0] ) {
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| 192 | push(gtupper);
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| 193 | addUpper();
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| 194 | if( nextupper( gtupper=new(p) GridTrimVertex ) == 0 ) {
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| 195 | finishLower(gtlower);
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| 196 | return;
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| 197 | }
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| 198 | } else if( gtupper->t->param[0] > gtlower->t->param[0] ) {
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| 199 | push(gtlower);
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| 200 | addLower();
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| 201 | if( nextlower( gtlower=new(p) GridTrimVertex ) == 0 ) {
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| 202 | finishUpper(gtupper);
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| 203 | return;
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| 204 | }
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| 205 | } else {
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| 206 | if( lastedge == 0 ) {
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| 207 | push(gtupper);
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| 208 | addUpper();
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| 209 | if( nextupper( gtupper=new(p) GridTrimVertex ) == 0 ) {
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| 210 | finishLower(gtlower);
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| 211 | return;
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| 212 | }
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| 213 | } else {
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| 214 | push(gtlower);
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| 215 | addLower();
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| 216 | if( nextlower( gtlower=new(p) GridTrimVertex ) == 0 ) {
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| 217 | finishUpper(gtupper);
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| 218 | return;
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| 219 | }
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| 220 | }
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| 221 | }
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| 222 | }
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| 223 | }
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| 224 |
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| 225 | inline int
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| 226 | Mesher::isCcw( int ilast )
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| 227 | {
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| 228 | REAL area = det3( vdata[ilast]->t, vdata[itop-1]->t, vdata[itop-2]->t );
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| 229 | return (area < ZERO) ? 0 : 1;
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| 230 | }
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| 231 |
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| 232 | inline int
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| 233 | Mesher::isCw( int ilast )
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| 234 | {
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| 235 | REAL area = det3( vdata[ilast]->t, vdata[itop-1]->t, vdata[itop-2]->t );
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| 236 | return (area > -ZERO) ? 0 : 1;
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| 237 | }
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| 238 |
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| 239 | inline int
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| 240 | Mesher::equal( int x, int y )
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| 241 | {
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| 242 | return( last[0] == vdata[x] && last[1] == vdata[y] );
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| 243 | }
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| 244 |
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| 245 | inline void
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| 246 | Mesher::copy( int x, int y )
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| 247 | {
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| 248 | last[0] = vdata[x]; last[1] = vdata[y];
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| 249 | }
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| 250 |
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| 251 | inline void
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| 252 | Mesher::move( int x, int y )
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| 253 | {
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| 254 | vdata[x] = vdata[y];
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| 255 | }
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| 256 |
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| 257 | inline void
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| 258 | Mesher::output( int x )
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| 259 | {
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| 260 | backend.tmeshvert( vdata[x] );
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| 261 | }
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| 262 |
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| 263 | /*---------------------------------------------------------------------------
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| 264 | * addedge - addedge an edge to the triangulation
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| 265 | *
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| 266 | * This code has been re-written to generate large triangle meshes
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| 267 | * from a monotone polygon. Although smaller triangle meshes
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| 268 | * could be generated faster and with less code, larger meshes
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| 269 | * actually give better SYSTEM performance. This is because
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| 270 | * vertices are processed in the backend slower than they are
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| 271 | * generated by this code and any decrease in the number of vertices
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| 272 | * results in a decrease in the time spent in the backend.
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| 273 | *---------------------------------------------------------------------------
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| 274 | */
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| 275 |
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| 276 | void
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| 277 | Mesher::addLast( )
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| 278 | {
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| 279 | register int ilast = itop;
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| 280 |
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| 281 | if( lastedge == 0 ) {
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| 282 | if( equal( 0, 1 ) ) {
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| 283 | output( ilast );
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| 284 | swapMesh();
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| 285 | for( register int i = 2; i < ilast; i++ ) {
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| 286 | swapMesh();
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| 287 | output( i );
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| 288 | }
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| 289 | copy( ilast, ilast-1 );
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| 290 | } else if( equal( ilast-2, ilast-1) ) {
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| 291 | swapMesh();
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| 292 | output( ilast );
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| 293 | for( register int i = ilast-3; i >= 0; i-- ) {
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| 294 | output( i );
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| 295 | swapMesh();
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| 296 | }
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| 297 | copy( 0, ilast );
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| 298 | } else {
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| 299 | closeMesh(); openMesh();
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| 300 | output( ilast );
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| 301 | output( 0 );
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| 302 | for( register int i = 1; i < ilast; i++ ) {
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| 303 | swapMesh();
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| 304 | output( i );
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| 305 | }
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| 306 | copy( ilast, ilast-1 );
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| 307 | }
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| 308 | } else {
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| 309 | if( equal( 1, 0) ) {
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| 310 | swapMesh();
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| 311 | output( ilast );
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| 312 | for( register int i = 2; i < ilast; i++ ) {
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| 313 | output( i );
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| 314 | swapMesh();
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| 315 | }
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| 316 | copy( ilast-1, ilast );
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| 317 | } else if( equal( ilast-1, ilast-2) ) {
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| 318 | output( ilast );
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| 319 | swapMesh();
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| 320 | for( register int i = ilast-3; i >= 0; i-- ) {
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| 321 | swapMesh();
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| 322 | output( i );
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| 323 | }
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| 324 | copy( ilast, 0 );
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| 325 | } else {
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| 326 | closeMesh(); openMesh();
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| 327 | output( 0 );
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| 328 | output( ilast );
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| 329 | for( register int i = 1; i < ilast; i++ ) {
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| 330 | output( i );
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| 331 | swapMesh();
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| 332 | }
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| 333 | copy( ilast-1, ilast );
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| 334 | }
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| 335 | }
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| 336 | closeMesh();
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| 337 | //for( register long k=0; k<=ilast; k++ ) pop( k );
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| 338 | }
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| 339 |
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| 340 | void
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| 341 | Mesher::addUpper( )
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| 342 | {
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| 343 | register int ilast = itop;
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| 344 |
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| 345 | if( lastedge == 0 ) {
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| 346 | if( equal( 0, 1 ) ) {
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| 347 | output( ilast );
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| 348 | swapMesh();
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| 349 | for( register int i = 2; i < ilast; i++ ) {
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| 350 | swapMesh();
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| 351 | output( i );
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| 352 | }
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| 353 | copy( ilast, ilast-1 );
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| 354 | } else if( equal( ilast-2, ilast-1) ) {
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| 355 | swapMesh();
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| 356 | output( ilast );
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| 357 | for( register int i = ilast-3; i >= 0; i-- ) {
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| 358 | output( i );
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| 359 | swapMesh();
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| 360 | }
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| 361 | copy( 0, ilast );
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| 362 | } else {
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| 363 | closeMesh(); openMesh();
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| 364 | output( ilast );
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| 365 | output( 0 );
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| 366 | for( register int i = 1; i < ilast; i++ ) {
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| 367 | swapMesh();
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| 368 | output( i );
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| 369 | }
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| 370 | copy( ilast, ilast-1 );
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| 371 | }
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| 372 | lastedge = 1;
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| 373 | //for( register long k=0; k<ilast-1; k++ ) pop( k );
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| 374 | move( 0, ilast-1 );
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| 375 | move( 1, ilast );
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| 376 | itop = 1;
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| 377 | } else {
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| 378 | if( ! isCcw( ilast ) ) return;
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| 379 | do {
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| 380 | itop--;
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| 381 | } while( (itop > 1) && isCcw( ilast ) );
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| 382 |
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| 383 | if( equal( ilast-1, ilast-2 ) ) {
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| 384 | output( ilast );
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| 385 | swapMesh();
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| 386 | for( register int i=ilast-3; i>=itop-1; i-- ) {
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| 387 | swapMesh();
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| 388 | output( i );
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| 389 | }
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| 390 | copy( ilast, itop-1 );
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| 391 | } else if( equal( itop, itop-1 ) ) {
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| 392 | swapMesh();
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| 393 | output( ilast );
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| 394 | for( register int i = itop+1; i < ilast; i++ ) {
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| 395 | output( i );
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| 396 | swapMesh();
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| 397 | }
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| 398 | copy( ilast-1, ilast );
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| 399 | } else {
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| 400 | closeMesh(); openMesh();
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| 401 | output( ilast );
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| 402 | output( ilast-1 );
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| 403 | for( register int i=ilast-2; i>=itop-1; i-- ) {
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| 404 | swapMesh();
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| 405 | output( i );
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| 406 | }
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| 407 | copy( ilast, itop-1 );
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| 408 | }
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| 409 | //for( register int k=itop; k<ilast; k++ ) pop( k );
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| 410 | move( itop, ilast );
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| 411 | }
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| 412 | }
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| 413 |
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| 414 | void
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| 415 | Mesher::addLower()
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| 416 | {
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| 417 | register int ilast = itop;
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| 418 |
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| 419 | if( lastedge == 1 ) {
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| 420 | if( equal( 1, 0) ) {
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| 421 | swapMesh();
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| 422 | output( ilast );
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| 423 | for( register int i = 2; i < ilast; i++ ) {
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| 424 | output( i );
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| 425 | swapMesh();
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| 426 | }
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| 427 | copy( ilast-1, ilast );
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| 428 | } else if( equal( ilast-1, ilast-2) ) {
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| 429 | output( ilast );
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| 430 | swapMesh();
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| 431 | for( register int i = ilast-3; i >= 0; i-- ) {
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| 432 | swapMesh();
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| 433 | output( i );
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| 434 | }
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| 435 | copy( ilast, 0 );
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| 436 | } else {
|
|---|
| 437 | closeMesh(); openMesh();
|
|---|
| 438 | output( 0 );
|
|---|
| 439 | output( ilast );
|
|---|
| 440 | for( register int i = 1; i < ilast; i++ ) {
|
|---|
| 441 | output( i );
|
|---|
| 442 | swapMesh();
|
|---|
| 443 | }
|
|---|
| 444 | copy( ilast-1, ilast );
|
|---|
| 445 | }
|
|---|
| 446 |
|
|---|
| 447 | lastedge = 0;
|
|---|
| 448 | //for( register long k=0; k<ilast-1; k++ ) pop( k );
|
|---|
| 449 | move( 0, ilast-1 );
|
|---|
| 450 | move( 1, ilast );
|
|---|
| 451 | itop = 1;
|
|---|
| 452 | } else {
|
|---|
| 453 | if( ! isCw( ilast ) ) return;
|
|---|
| 454 | do {
|
|---|
| 455 | itop--;
|
|---|
| 456 | } while( (itop > 1) && isCw( ilast ) );
|
|---|
| 457 |
|
|---|
| 458 | if( equal( ilast-2, ilast-1) ) {
|
|---|
| 459 | swapMesh();
|
|---|
| 460 | output( ilast );
|
|---|
| 461 | for( register int i=ilast-3; i>=itop-1; i--) {
|
|---|
| 462 | output( i );
|
|---|
| 463 | swapMesh( );
|
|---|
| 464 | }
|
|---|
| 465 | copy( itop-1, ilast );
|
|---|
| 466 | } else if( equal( itop-1, itop) ) {
|
|---|
| 467 | output( ilast );
|
|---|
| 468 | swapMesh();
|
|---|
| 469 | for( register int i=itop+1; i<ilast; i++ ) {
|
|---|
| 470 | swapMesh( );
|
|---|
| 471 | output( i );
|
|---|
| 472 | }
|
|---|
| 473 | copy( ilast, ilast-1 );
|
|---|
| 474 | } else {
|
|---|
| 475 | closeMesh(); openMesh();
|
|---|
| 476 | output( ilast-1 );
|
|---|
| 477 | output( ilast );
|
|---|
| 478 | for( register int i=ilast-2; i>=itop-1; i-- ) {
|
|---|
| 479 | output( i );
|
|---|
| 480 | swapMesh( );
|
|---|
| 481 | }
|
|---|
| 482 | copy( itop-1, ilast );
|
|---|
| 483 | }
|
|---|
| 484 | //for( register int k=itop; k<ilast; k++ ) pop( k );
|
|---|
| 485 | move( itop, ilast );
|
|---|
| 486 | }
|
|---|
| 487 | }
|
|---|
| 488 |
|
|---|
| 489 |
|
|---|