| 1 | /* $Id: insurfeval.cpp,v 1.2 2000-03-11 09:05:03 jeroen Exp $ */
|
|---|
| 2 | /*
|
|---|
| 3 | ** License Applicability. Except to the extent portions of this file are
|
|---|
| 4 | ** made subject to an alternative license as permitted in the SGI Free
|
|---|
| 5 | ** Software License B, Version 1.0 (the "License"), the contents of this
|
|---|
| 6 | ** file are subject only to the provisions of the License. You may not use
|
|---|
| 7 | ** this file except in compliance with the License. You may obtain a copy
|
|---|
| 8 | ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
|
|---|
| 9 | ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
|
|---|
| 10 | **
|
|---|
| 11 | ** http://oss.sgi.com/projects/FreeB
|
|---|
| 12 | **
|
|---|
| 13 | ** Note that, as provided in the License, the Software is distributed on an
|
|---|
| 14 | ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
|
|---|
| 15 | ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
|
|---|
| 16 | ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
|
|---|
| 17 | ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
|
|---|
| 18 | **
|
|---|
| 19 | ** Original Code. The Original Code is: OpenGL Sample Implementation,
|
|---|
| 20 | ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
|
|---|
| 21 | ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
|
|---|
| 22 | ** Copyright in any portions created by third parties is as indicated
|
|---|
| 23 | ** elsewhere herein. All Rights Reserved.
|
|---|
| 24 | **
|
|---|
| 25 | ** Additional Notice Provisions: The application programming interfaces
|
|---|
| 26 | ** established by SGI in conjunction with the Original Code are The
|
|---|
| 27 | ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
|
|---|
| 28 | ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
|
|---|
| 29 | ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
|
|---|
| 30 | ** Window System(R) (Version 1.3), released October 19, 1998. This software
|
|---|
| 31 | ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
|
|---|
| 32 | ** published by SGI, but has not been independently verified as being
|
|---|
| 33 | ** compliant with the OpenGL(R) version 1.2.1 Specification.
|
|---|
| 34 | **
|
|---|
| 35 | ** $Date: 2000-03-11 09:05:03 $ $Revision: 1.2 $
|
|---|
| 36 | */
|
|---|
| 37 | /*
|
|---|
| 38 | ** $Header: /home/ktk/tmp/odin/2007/netlabs.cvs/odin32/src/opengl/glu/nurbs/interface/insurfeval.cpp,v 1.2 2000-03-11 09:05:03 jeroen Exp $
|
|---|
| 39 | */
|
|---|
| 40 |
|
|---|
| 41 | #include "gluos.h"
|
|---|
| 42 | #include <stdlib.h>
|
|---|
| 43 | #include <stdio.h>
|
|---|
| 44 | #include "gl.h"
|
|---|
| 45 | #include <math.h>
|
|---|
| 46 | #include <assert.h>
|
|---|
| 47 |
|
|---|
| 48 | #include "glsurfeval.h"
|
|---|
| 49 |
|
|---|
| 50 | //extern int surfcount;
|
|---|
| 51 |
|
|---|
| 52 | //#define CRACK_TEST
|
|---|
| 53 |
|
|---|
| 54 | #define AVOID_ZERO_NORMAL
|
|---|
| 55 |
|
|---|
| 56 | #ifdef AVOID_ZERO_NORMAL
|
|---|
| 57 | #define myabs(x) ((x>0)? x: (-x))
|
|---|
| 58 | #define MYZERO 0.000001
|
|---|
| 59 | #define MYDELTA 0.001
|
|---|
| 60 | #endif
|
|---|
| 61 |
|
|---|
| 62 | //#define USE_LOD
|
|---|
| 63 | #ifdef USE_LOD
|
|---|
| 64 | //#define LOD_EVAL_COORD(u,v) inDoEvalCoord2EM(u,v)
|
|---|
| 65 | #define LOD_EVAL_COORD(u,v) glEvalCoord2f(u,v)
|
|---|
| 66 |
|
|---|
| 67 | static void LOD_interpolate(REAL A[2], REAL B[2], REAL C[2], int j, int k, int pow2_level,
|
|---|
| 68 | REAL& u, REAL& v)
|
|---|
| 69 | {
|
|---|
| 70 | REAL a,a1,b,b1;
|
|---|
| 71 |
|
|---|
| 72 | a = ((REAL) j) / ((REAL) pow2_level);
|
|---|
| 73 | a1 = 1-a;
|
|---|
| 74 |
|
|---|
| 75 | if(j != 0)
|
|---|
| 76 | {
|
|---|
| 77 | b = ((REAL) k) / ((REAL)j);
|
|---|
| 78 | b1 = 1-b;
|
|---|
| 79 | }
|
|---|
| 80 | REAL x,y,z;
|
|---|
| 81 | x = a1;
|
|---|
| 82 | if(j==0)
|
|---|
| 83 | {
|
|---|
| 84 | y=0; z=0;
|
|---|
| 85 | }
|
|---|
| 86 | else{
|
|---|
| 87 | y = b1*a;
|
|---|
| 88 | z = b *a;
|
|---|
| 89 | }
|
|---|
| 90 |
|
|---|
| 91 | u = x*A[0] + y*B[0] + z*C[0];
|
|---|
| 92 | v = x*A[1] + y*B[1] + z*C[1];
|
|---|
| 93 | }
|
|---|
| 94 |
|
|---|
| 95 | void OpenGLSurfaceEvaluator::LOD_triangle(REAL A[2], REAL B[2], REAL C[2],
|
|---|
| 96 | int level)
|
|---|
| 97 | {
|
|---|
| 98 | int k,j;
|
|---|
| 99 | int pow2_level;
|
|---|
| 100 | /*compute 2^level*/
|
|---|
| 101 | pow2_level = 1;
|
|---|
| 102 |
|
|---|
| 103 | for(j=0; j<level; j++)
|
|---|
| 104 | pow2_level *= 2;
|
|---|
| 105 | for(j=0; j<=pow2_level-1; j++)
|
|---|
| 106 | {
|
|---|
| 107 | REAL u,v;
|
|---|
| 108 |
|
|---|
| 109 | /* beginCallBack(GL_TRIANGLE_STRIP);*/
|
|---|
| 110 | glBegin(GL_TRIANGLE_STRIP);
|
|---|
| 111 | LOD_interpolate(A,B,C, j+1, j+1, pow2_level, u,v);
|
|---|
| 112 | #ifdef USE_LOD
|
|---|
| 113 | LOD_EVAL_COORD(u,v);
|
|---|
| 114 | // glEvalCoord2f(u,v);
|
|---|
| 115 | #else
|
|---|
| 116 | inDoEvalCoord2EM(u,v);
|
|---|
| 117 | #endif
|
|---|
| 118 |
|
|---|
| 119 | for(k=0; k<=j; k++)
|
|---|
| 120 | {
|
|---|
| 121 | LOD_interpolate(A,B,C,j,j-k,pow2_level, u,v);
|
|---|
| 122 | #ifdef USE_LOD
|
|---|
| 123 | LOD_EVAL_COORD(u,v);
|
|---|
| 124 | // glEvalCoord2f(u,v);
|
|---|
| 125 | #else
|
|---|
| 126 | inDoEvalCoord2EM(u,v);
|
|---|
| 127 | #endif
|
|---|
| 128 |
|
|---|
| 129 | LOD_interpolate(A,B,C,j+1,j-k,pow2_level, u,v);
|
|---|
| 130 |
|
|---|
| 131 | #ifdef USE_LOD
|
|---|
| 132 | LOD_EVAL_COORD(u,v);
|
|---|
| 133 | // glEvalCoord2f(u,v);
|
|---|
| 134 | #else
|
|---|
| 135 | inDoEvalCoord2EM(u,v);
|
|---|
| 136 | #endif
|
|---|
| 137 | }
|
|---|
| 138 | // endCallBack();
|
|---|
| 139 | glEnd();
|
|---|
| 140 | }
|
|---|
| 141 | }
|
|---|
| 142 |
|
|---|
| 143 | void OpenGLSurfaceEvaluator::LOD_eval(int num_vert, REAL* verts, int type,
|
|---|
| 144 | int level
|
|---|
| 145 | )
|
|---|
| 146 | {
|
|---|
| 147 | int i,k;
|
|---|
| 148 | switch(type){
|
|---|
| 149 | case GL_TRIANGLE_STRIP:
|
|---|
| 150 | case GL_QUAD_STRIP:
|
|---|
| 151 | for(i=2, k=4; i<=num_vert-2; i+=2, k+=4)
|
|---|
| 152 | {
|
|---|
| 153 | LOD_triangle(verts+k-4, verts+k-2, verts+k,
|
|---|
| 154 | level
|
|---|
| 155 | );
|
|---|
| 156 | LOD_triangle(verts+k-2, verts+k+2, verts+k,
|
|---|
| 157 | level
|
|---|
| 158 | );
|
|---|
| 159 | }
|
|---|
| 160 | if(num_vert % 2 ==1)
|
|---|
| 161 | {
|
|---|
| 162 | LOD_triangle(verts+2*(num_vert-3), verts+2*(num_vert-2), verts+2*(num_vert-1),
|
|---|
| 163 | level
|
|---|
| 164 | );
|
|---|
| 165 | }
|
|---|
| 166 | break;
|
|---|
| 167 | case GL_TRIANGLE_FAN:
|
|---|
| 168 | for(i=1, k=2; i<=num_vert-2; i++, k+=2)
|
|---|
| 169 | {
|
|---|
| 170 | LOD_triangle(verts,verts+k, verts+k+2,
|
|---|
| 171 | level
|
|---|
| 172 | );
|
|---|
| 173 | }
|
|---|
| 174 | break;
|
|---|
| 175 |
|
|---|
| 176 | default:
|
|---|
| 177 | fprintf(stderr, "typy not supported in LOD_\n");
|
|---|
| 178 | }
|
|---|
| 179 | }
|
|---|
| 180 |
|
|---|
| 181 |
|
|---|
| 182 | #endif //USE_LOD
|
|---|
| 183 |
|
|---|
| 184 | //#define GENERIC_TEST
|
|---|
| 185 | #ifdef GENERIC_TEST
|
|---|
| 186 | extern float xmin, xmax, ymin, ymax, zmin, zmax; /*bounding box*/
|
|---|
| 187 | extern int temp_signal;
|
|---|
| 188 |
|
|---|
| 189 | static void gTessVertexSphere(float u, float v, float temp_normal[3], float temp_vertex[3])
|
|---|
| 190 | {
|
|---|
| 191 | float r=2.0;
|
|---|
| 192 | float Ox = 0.5*(xmin+xmax);
|
|---|
| 193 | float Oy = 0.5*(ymin+ymax);
|
|---|
| 194 | float Oz = 0.5*(zmin+zmax);
|
|---|
| 195 | float nx = cos(v) * sin(u);
|
|---|
| 196 | float ny = sin(v) * sin(u);
|
|---|
| 197 | float nz = cos(u);
|
|---|
| 198 | float x= Ox+r * nx;
|
|---|
| 199 | float y= Oy+r * ny;
|
|---|
| 200 | float z= Oz+r * nz;
|
|---|
| 201 |
|
|---|
| 202 | temp_normal[0] = nx;
|
|---|
| 203 | temp_normal[1] = ny;
|
|---|
| 204 | temp_normal[2] = nz;
|
|---|
| 205 | temp_vertex[0] = x;
|
|---|
| 206 | temp_vertex[1] = y;
|
|---|
| 207 | temp_vertex[2] = z;
|
|---|
| 208 |
|
|---|
| 209 | // glNormal3f(nx,ny,nz);
|
|---|
| 210 | // glVertex3f(x,y,z);
|
|---|
| 211 | }
|
|---|
| 212 |
|
|---|
| 213 | static void gTessVertexCyl(float u, float v, float temp_normal[3], float temp_vertex[3])
|
|---|
| 214 | {
|
|---|
| 215 | float r=2.0;
|
|---|
| 216 | float Ox = 0.5*(xmin+xmax);
|
|---|
| 217 | float Oy = 0.5*(ymin+ymax);
|
|---|
| 218 | float Oz = 0.5*(zmin+zmax);
|
|---|
| 219 | float nx = cos(v);
|
|---|
| 220 | float ny = sin(v);
|
|---|
| 221 | float nz = 0;
|
|---|
| 222 | float x= Ox+r * nx;
|
|---|
| 223 | float y= Oy+r * ny;
|
|---|
| 224 | float z= Oz - 2*u;
|
|---|
| 225 |
|
|---|
| 226 | temp_normal[0] = nx;
|
|---|
| 227 | temp_normal[1] = ny;
|
|---|
| 228 | temp_normal[2] = nz;
|
|---|
| 229 | temp_vertex[0] = x;
|
|---|
| 230 | temp_vertex[1] = y;
|
|---|
| 231 | temp_vertex[2] = z;
|
|---|
| 232 |
|
|---|
| 233 | /*
|
|---|
| 234 | glNormal3f(nx,ny,nz);
|
|---|
| 235 | glVertex3f(x,y,z);
|
|---|
| 236 | */
|
|---|
| 237 | }
|
|---|
| 238 |
|
|---|
| 239 | #endif //GENERIC_TEST
|
|---|
| 240 |
|
|---|
| 241 | void OpenGLSurfaceEvaluator::inBPMListEval(bezierPatchMesh* list)
|
|---|
| 242 | {
|
|---|
| 243 | bezierPatchMesh* temp;
|
|---|
| 244 | for(temp = list; temp != NULL; temp = temp->next)
|
|---|
| 245 | {
|
|---|
| 246 | inBPMEval(temp);
|
|---|
| 247 | }
|
|---|
| 248 | }
|
|---|
| 249 |
|
|---|
| 250 | void OpenGLSurfaceEvaluator::inBPMEval(bezierPatchMesh* bpm)
|
|---|
| 251 | {
|
|---|
| 252 | int i,j,k,l;
|
|---|
| 253 | float u,v;
|
|---|
| 254 |
|
|---|
| 255 | int ustride = bpm->bpatch->dimension * bpm->bpatch->vorder;
|
|---|
| 256 | int vstride = bpm->bpatch->dimension;
|
|---|
| 257 | inMap2f(
|
|---|
| 258 | (bpm->bpatch->dimension == 3)? GL_MAP2_VERTEX_3 : GL_MAP2_VERTEX_4,
|
|---|
| 259 | bpm->bpatch->umin,
|
|---|
| 260 | bpm->bpatch->umax,
|
|---|
| 261 | ustride,
|
|---|
| 262 | bpm->bpatch->uorder,
|
|---|
| 263 | bpm->bpatch->vmin,
|
|---|
| 264 | bpm->bpatch->vmax,
|
|---|
| 265 | vstride,
|
|---|
| 266 | bpm->bpatch->vorder,
|
|---|
| 267 | bpm->bpatch->ctlpoints);
|
|---|
| 268 |
|
|---|
| 269 | bpm->vertex_array = (float*) malloc(sizeof(float)* (bpm->index_UVarray/2) * 3+1); /*in case the origional dimenion is 4, then we need 4 space to pass to evaluator.*/
|
|---|
| 270 | assert(bpm->vertex_array);
|
|---|
| 271 | bpm->normal_array = (float*) malloc(sizeof(float)* (bpm->index_UVarray/2) * 3);
|
|---|
| 272 | assert(bpm->normal_array);
|
|---|
| 273 | #ifdef CRACK_TEST
|
|---|
| 274 | if( global_ev_u1 ==2 && global_ev_u2 == 3
|
|---|
| 275 | && global_ev_v1 ==2 && global_ev_v2 == 3)
|
|---|
| 276 | {
|
|---|
| 277 | REAL vertex[4];
|
|---|
| 278 | REAL normal[4];
|
|---|
| 279 | #ifdef DEBUG
|
|---|
| 280 | printf("***number 1\n");
|
|---|
| 281 | #endif
|
|---|
| 282 |
|
|---|
| 283 | beginCallBack(GL_QUAD_STRIP, NULL);
|
|---|
| 284 | inEvalCoord2f(3.0, 3.0);
|
|---|
| 285 | inEvalCoord2f(2.0, 3.0);
|
|---|
| 286 | inEvalCoord2f(3.0, 2.7);
|
|---|
| 287 | inEvalCoord2f(2.0, 2.7);
|
|---|
| 288 | inEvalCoord2f(3.0, 2.0);
|
|---|
| 289 | inEvalCoord2f(2.0, 2.0);
|
|---|
| 290 | endCallBack(NULL);
|
|---|
| 291 |
|
|---|
| 292 |
|
|---|
| 293 | beginCallBack(GL_TRIANGLE_STRIP, NULL);
|
|---|
| 294 | inEvalCoord2f(2.0, 3.0);
|
|---|
| 295 | inEvalCoord2f(2.0, 2.0);
|
|---|
| 296 | inEvalCoord2f(2.0, 2.7);
|
|---|
| 297 | endCallBack(NULL);
|
|---|
| 298 |
|
|---|
| 299 | }
|
|---|
| 300 |
|
|---|
| 301 | /*
|
|---|
| 302 | if( global_ev_u1 ==2 && global_ev_u2 == 3
|
|---|
| 303 | && global_ev_v1 ==1 && global_ev_v2 == 2)
|
|---|
| 304 | {
|
|---|
| 305 | #ifdef DEBUG
|
|---|
| 306 | printf("***number 2\n");
|
|---|
| 307 | #endif
|
|---|
| 308 | beginCallBack(GL_QUAD_STRIP);
|
|---|
| 309 | inEvalCoord2f(2.0, 2.0);
|
|---|
| 310 | inEvalCoord2f(2.0, 1.0);
|
|---|
| 311 | inEvalCoord2f(3.0, 2.0);
|
|---|
| 312 | inEvalCoord2f(3.0, 1.0);
|
|---|
| 313 | endCallBack();
|
|---|
| 314 | }
|
|---|
| 315 | */
|
|---|
| 316 | if( global_ev_u1 ==1 && global_ev_u2 == 2
|
|---|
| 317 | && global_ev_v1 ==2 && global_ev_v2 == 3)
|
|---|
| 318 | {
|
|---|
| 319 | #ifdef DEBUG
|
|---|
| 320 | printf("***number 3\n");
|
|---|
| 321 | #endif
|
|---|
| 322 | beginCallBack(GL_QUAD_STRIP, NULL);
|
|---|
| 323 | inEvalCoord2f(2.0, 3.0);
|
|---|
| 324 | inEvalCoord2f(1.0, 3.0);
|
|---|
| 325 | inEvalCoord2f(2.0, 2.3);
|
|---|
| 326 | inEvalCoord2f(1.0, 2.3);
|
|---|
| 327 | inEvalCoord2f(2.0, 2.0);
|
|---|
| 328 | inEvalCoord2f(1.0, 2.0);
|
|---|
| 329 | endCallBack(NULL);
|
|---|
| 330 |
|
|---|
| 331 | beginCallBack(GL_TRIANGLE_STRIP, NULL);
|
|---|
| 332 | inEvalCoord2f(2.0, 2.3);
|
|---|
| 333 | inEvalCoord2f(2.0, 2.0);
|
|---|
| 334 | inEvalCoord2f(2.0, 3.0);
|
|---|
| 335 | endCallBack(NULL);
|
|---|
| 336 |
|
|---|
| 337 | }
|
|---|
| 338 | return;
|
|---|
| 339 | #endif
|
|---|
| 340 |
|
|---|
| 341 | k=0;
|
|---|
| 342 | l=0;
|
|---|
| 343 |
|
|---|
| 344 | for(i=0; i<bpm->index_length_array; i++)
|
|---|
| 345 | {
|
|---|
| 346 | beginCallBack(bpm->type_array[i], userData);
|
|---|
| 347 | for(j=0; j<bpm->length_array[i]; j++)
|
|---|
| 348 | {
|
|---|
| 349 | u = bpm->UVarray[k];
|
|---|
| 350 | v = bpm->UVarray[k+1];
|
|---|
| 351 | inDoEvalCoord2NOGE(u,v,
|
|---|
| 352 | bpm->vertex_array+l,
|
|---|
| 353 | bpm->normal_array+l);
|
|---|
| 354 |
|
|---|
| 355 | normalCallBack(bpm->normal_array+l, userData);
|
|---|
| 356 | vertexCallBack(bpm->vertex_array+l, userData);
|
|---|
| 357 |
|
|---|
| 358 | k += 2;
|
|---|
| 359 | l += 3;
|
|---|
| 360 | }
|
|---|
| 361 | endCallBack(userData);
|
|---|
| 362 | }
|
|---|
| 363 | }
|
|---|
| 364 |
|
|---|
| 365 | void OpenGLSurfaceEvaluator::inEvalPoint2(int i, int j)
|
|---|
| 366 | {
|
|---|
| 367 | REAL du, dv;
|
|---|
| 368 | REAL point[4];
|
|---|
| 369 | REAL normal[3];
|
|---|
| 370 | REAL u,v;
|
|---|
| 371 | du = (global_grid_u1 - global_grid_u0) / (REAL)global_grid_nu;
|
|---|
| 372 | dv = (global_grid_v1 - global_grid_v0) / (REAL)global_grid_nv;
|
|---|
| 373 | u = (i==global_grid_nu)? global_grid_u1:(global_grid_u0 + i*du);
|
|---|
| 374 | v = (j == global_grid_nv)? global_grid_v1: (global_grid_v0 +j*dv);
|
|---|
| 375 | inDoEvalCoord2(u,v,point,normal);
|
|---|
| 376 | }
|
|---|
| 377 |
|
|---|
| 378 | void OpenGLSurfaceEvaluator::inEvalCoord2f(REAL u, REAL v)
|
|---|
| 379 | {
|
|---|
| 380 |
|
|---|
| 381 | REAL point[4];
|
|---|
| 382 | REAL normal[3];
|
|---|
| 383 | inDoEvalCoord2(u,v,point, normal);
|
|---|
| 384 | }
|
|---|
| 385 |
|
|---|
| 386 |
|
|---|
| 387 |
|
|---|
| 388 | /*define a grid. store the values into the global variabls:
|
|---|
| 389 | * global_grid_*
|
|---|
| 390 | *These values will be used later by evaluating functions
|
|---|
| 391 | */
|
|---|
| 392 | void OpenGLSurfaceEvaluator::inMapGrid2f(int nu, REAL u0, REAL u1,
|
|---|
| 393 | int nv, REAL v0, REAL v1)
|
|---|
| 394 | {
|
|---|
| 395 | global_grid_u0 = u0;
|
|---|
| 396 | global_grid_u1 = u1;
|
|---|
| 397 | global_grid_nu = nu;
|
|---|
| 398 | global_grid_v0 = v0;
|
|---|
| 399 | global_grid_v1 = v1;
|
|---|
| 400 | global_grid_nv = nv;
|
|---|
| 401 | }
|
|---|
| 402 |
|
|---|
| 403 | void OpenGLSurfaceEvaluator::inEvalMesh2(int lowU, int lowV, int highU, int highV)
|
|---|
| 404 | {
|
|---|
| 405 | REAL du, dv;
|
|---|
| 406 | int i,j;
|
|---|
| 407 | int row;
|
|---|
| 408 | REAL point[4];
|
|---|
| 409 | REAL normal[3];
|
|---|
| 410 | if(global_grid_nu == 0 || global_grid_nv == 0)
|
|---|
| 411 | return; /*no points need to be output*/
|
|---|
| 412 | du = (global_grid_u1 - global_grid_u0) / (REAL)global_grid_nu;
|
|---|
| 413 | dv = (global_grid_v1 - global_grid_v0) / (REAL)global_grid_nv;
|
|---|
| 414 |
|
|---|
| 415 | if(global_grid_nu >= global_grid_nv){
|
|---|
| 416 | for(i=lowU; i<highU; i++){
|
|---|
| 417 | REAL u1 = (i==global_grid_nu)? global_grid_u1:(global_grid_u0 + i*du);
|
|---|
| 418 | REAL u2 = ((i+1) == global_grid_nu)? global_grid_u1: (global_grid_u0+(i+1)*du);
|
|---|
| 419 |
|
|---|
| 420 | bgnqstrip();
|
|---|
| 421 | for(j=highV; j>=lowV; j--){
|
|---|
| 422 | REAL v1 = (j == global_grid_nv)? global_grid_v1: (global_grid_v0 +j*dv);
|
|---|
| 423 |
|
|---|
| 424 | inDoEvalCoord2(u1, v1, point, normal);
|
|---|
| 425 | inDoEvalCoord2(u2, v1, point, normal);
|
|---|
| 426 | }
|
|---|
| 427 | endqstrip();
|
|---|
| 428 | }
|
|---|
| 429 | }
|
|---|
| 430 |
|
|---|
| 431 | else{
|
|---|
| 432 | for(i=lowV; i<highV; i++){
|
|---|
| 433 | REAL v1 = (i==global_grid_nv)? global_grid_v1:(global_grid_v0 + i*dv);
|
|---|
| 434 | REAL v2 = ((i+1) == global_grid_nv)? global_grid_v1: (global_grid_v0+(i+1)*dv);
|
|---|
| 435 |
|
|---|
| 436 | bgnqstrip();
|
|---|
| 437 | for(j=highU; j>=lowU; j--){
|
|---|
| 438 | REAL u1 = (j == global_grid_nu)? global_grid_u1: (global_grid_u0 +j*du);
|
|---|
| 439 | inDoEvalCoord2(u1, v2, point, normal);
|
|---|
| 440 | inDoEvalCoord2(u1, v1, point, normal);
|
|---|
| 441 | }
|
|---|
| 442 | endqstrip();
|
|---|
| 443 | }
|
|---|
| 444 | }
|
|---|
| 445 |
|
|---|
| 446 | }
|
|---|
| 447 |
|
|---|
| 448 | void OpenGLSurfaceEvaluator::inMap2f(int k,
|
|---|
| 449 | REAL ulower,
|
|---|
| 450 | REAL uupper,
|
|---|
| 451 | int ustride,
|
|---|
| 452 | int uorder,
|
|---|
| 453 | REAL vlower,
|
|---|
| 454 | REAL vupper,
|
|---|
| 455 | int vstride,
|
|---|
| 456 | int vorder,
|
|---|
| 457 | REAL *ctlPoints)
|
|---|
| 458 | {
|
|---|
| 459 | int i,j,x;
|
|---|
| 460 | REAL *data = global_ev_ctlPoints;
|
|---|
| 461 |
|
|---|
| 462 |
|
|---|
| 463 |
|
|---|
| 464 | if(k == GL_MAP2_VERTEX_3) k=3;
|
|---|
| 465 | else if (k==GL_MAP2_VERTEX_4) k =4;
|
|---|
| 466 | else {
|
|---|
| 467 | printf("error in inMap2f, maptype=%i is wrong, k,map is not updated\n");
|
|---|
| 468 | return;
|
|---|
| 469 | }
|
|---|
| 470 |
|
|---|
| 471 | global_ev_k = k;
|
|---|
| 472 | global_ev_u1 = ulower;
|
|---|
| 473 | global_ev_u2 = uupper;
|
|---|
| 474 | global_ev_ustride = ustride;
|
|---|
| 475 | global_ev_uorder = uorder;
|
|---|
| 476 | global_ev_v1 = vlower;
|
|---|
| 477 | global_ev_v2 = vupper;
|
|---|
| 478 | global_ev_vstride = vstride;
|
|---|
| 479 | global_ev_vorder = vorder;
|
|---|
| 480 |
|
|---|
| 481 | /*copy the contrl points from ctlPoints to global_ev_ctlPoints*/
|
|---|
| 482 | for (i=0; i<uorder; i++) {
|
|---|
| 483 | for (j=0; j<vorder; j++) {
|
|---|
| 484 | for (x=0; x<k; x++) {
|
|---|
| 485 | data[x] = ctlPoints[x];
|
|---|
| 486 | }
|
|---|
| 487 | ctlPoints += vstride;
|
|---|
| 488 | data += k;
|
|---|
| 489 | }
|
|---|
| 490 | ctlPoints += ustride - vstride * vorder;
|
|---|
| 491 | }
|
|---|
| 492 |
|
|---|
| 493 | }
|
|---|
| 494 |
|
|---|
| 495 |
|
|---|
| 496 | /*
|
|---|
| 497 | *given a point p with homegeneous coordiante (x,y,z,w),
|
|---|
| 498 | *let pu(x,y,z,w) be its partial derivative vector with
|
|---|
| 499 | *respect to u
|
|---|
| 500 | *and pv(x,y,z,w) be its partial derivative vector with repect to v.
|
|---|
| 501 | *This function returns the partial derivative vectors of the
|
|---|
| 502 | *inhomegensous coordinates, i.e.,
|
|---|
| 503 | * (x/w, y/w, z/w) with respect to u and v.
|
|---|
| 504 | */
|
|---|
| 505 | void OpenGLSurfaceEvaluator::inComputeFirstPartials(REAL *p, REAL *pu, REAL *pv)
|
|---|
| 506 | {
|
|---|
| 507 | pu[0] = pu[0]*p[3] - pu[3]*p[0];
|
|---|
| 508 | pu[1] = pu[1]*p[3] - pu[3]*p[1];
|
|---|
| 509 | pu[2] = pu[2]*p[3] - pu[3]*p[2];
|
|---|
| 510 |
|
|---|
| 511 | pv[0] = pv[0]*p[3] - pv[3]*p[0];
|
|---|
| 512 | pv[1] = pv[1]*p[3] - pv[3]*p[1];
|
|---|
| 513 | pv[2] = pv[2]*p[3] - pv[3]*p[2];
|
|---|
| 514 | }
|
|---|
| 515 |
|
|---|
| 516 | /*compute the cross product of pu and pv and normalize.
|
|---|
| 517 | *the normal is returned in retNormal
|
|---|
| 518 | * pu: dimension 3
|
|---|
| 519 | * pv: dimension 3
|
|---|
| 520 | * n: return normal, of dimension 3
|
|---|
| 521 | */
|
|---|
| 522 | void OpenGLSurfaceEvaluator::inComputeNormal2(REAL *pu, REAL *pv, REAL *n)
|
|---|
| 523 | {
|
|---|
| 524 | REAL mag;
|
|---|
| 525 |
|
|---|
| 526 | n[0] = pu[1]*pv[2] - pu[2]*pv[1];
|
|---|
| 527 | n[1] = pu[2]*pv[0] - pu[0]*pv[2];
|
|---|
| 528 | n[2] = pu[0]*pv[1] - pu[1]*pv[0];
|
|---|
| 529 |
|
|---|
| 530 | mag = sqrt(n[0]*n[0] + n[1]*n[1] + n[2]*n[2]);
|
|---|
| 531 |
|
|---|
| 532 | assert(mag > 0.0); /*better be some threshold*/
|
|---|
| 533 | n[0] /= mag;
|
|---|
| 534 | n[1] /= mag;
|
|---|
| 535 | n[2] /= mag;
|
|---|
| 536 |
|
|---|
| 537 | }
|
|---|
| 538 |
|
|---|
| 539 |
|
|---|
| 540 |
|
|---|
| 541 | /*Compute point and normal
|
|---|
| 542 | *see the head of inDoDomain2WithDerivs
|
|---|
| 543 | *for the meaning of the arguments
|
|---|
| 544 | */
|
|---|
| 545 | void OpenGLSurfaceEvaluator::inDoEvalCoord2(REAL u, REAL v,
|
|---|
| 546 | REAL *retPoint, REAL *retNormal)
|
|---|
| 547 | {
|
|---|
| 548 |
|
|---|
| 549 | REAL du[4];
|
|---|
| 550 | REAL dv[4];
|
|---|
| 551 |
|
|---|
| 552 |
|
|---|
| 553 | assert(global_ev_k>=3 && global_ev_k <= 4);
|
|---|
| 554 | /*compute homegeneous point and partial derivatives*/
|
|---|
| 555 | inDoDomain2WithDerivs(global_ev_k, u, v, global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, retPoint, du, dv);
|
|---|
| 556 |
|
|---|
| 557 | #ifdef AVOID_ZERO_NORMAL
|
|---|
| 558 |
|
|---|
| 559 | if(myabs(dv[0]) <= MYZERO && myabs(dv[1]) <= MYZERO && myabs(dv[2]) <= MYZERO)
|
|---|
| 560 | {
|
|---|
| 561 |
|
|---|
| 562 | REAL tempdu[4];
|
|---|
| 563 | REAL tempdata[4];
|
|---|
| 564 | REAL u1 = global_ev_u1;
|
|---|
| 565 | REAL u2 = global_ev_u2;
|
|---|
| 566 | if(u-MYDELTA*(u2-u1) < u1)
|
|---|
| 567 | u = u+ MYDELTA*(u2-u1);
|
|---|
| 568 | else
|
|---|
| 569 | u = u-MYDELTA*(u2-u1);
|
|---|
| 570 | inDoDomain2WithDerivs(global_ev_k, u,v,global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, tempdata, tempdu, dv);
|
|---|
| 571 | }
|
|---|
| 572 | if(myabs(du[0]) <= MYZERO && myabs(du[1]) <= MYZERO && myabs(du[2]) <= MYZERO)
|
|---|
| 573 | {
|
|---|
| 574 | REAL tempdv[4];
|
|---|
| 575 | REAL tempdata[4];
|
|---|
| 576 | REAL v1 = global_ev_v1;
|
|---|
| 577 | REAL v2 = global_ev_v2;
|
|---|
| 578 | if(v-MYDELTA*(v2-v1) < v1)
|
|---|
| 579 | v = v+ MYDELTA*(v2-v1);
|
|---|
| 580 | else
|
|---|
| 581 | v = v-MYDELTA*(v2-v1);
|
|---|
| 582 | inDoDomain2WithDerivs(global_ev_k, u,v,global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, tempdata, du, tempdv);
|
|---|
| 583 | }
|
|---|
| 584 | #endif
|
|---|
| 585 |
|
|---|
| 586 |
|
|---|
| 587 | /*compute normal*/
|
|---|
| 588 | switch(global_ev_k){
|
|---|
| 589 | case 3:
|
|---|
| 590 | inComputeNormal2(du, dv, retNormal);
|
|---|
| 591 |
|
|---|
| 592 | break;
|
|---|
| 593 | case 4:
|
|---|
| 594 | inComputeFirstPartials(retPoint, du, dv);
|
|---|
| 595 | inComputeNormal2(du, dv, retNormal);
|
|---|
| 596 | /*transform the homegeneous coordinate of retPoint into inhomogenous one*/
|
|---|
| 597 | retPoint[0] /= retPoint[3];
|
|---|
| 598 | retPoint[1] /= retPoint[3];
|
|---|
| 599 | retPoint[2] /= retPoint[3];
|
|---|
| 600 | break;
|
|---|
| 601 | }
|
|---|
| 602 | /*output this vertex*/
|
|---|
| 603 | /* inMeshStreamInsert(global_ms, retPoint, retNormal);*/
|
|---|
| 604 |
|
|---|
| 605 |
|
|---|
| 606 |
|
|---|
| 607 | glNormal3fv(retNormal);
|
|---|
| 608 | glVertex3fv(retPoint);
|
|---|
| 609 |
|
|---|
| 610 |
|
|---|
| 611 |
|
|---|
| 612 |
|
|---|
| 613 | #ifdef DEBUG
|
|---|
| 614 | printf("vertex(%f,%f,%f)\n", retPoint[0],retPoint[1],retPoint[2]);
|
|---|
| 615 | #endif
|
|---|
| 616 |
|
|---|
| 617 |
|
|---|
| 618 |
|
|---|
| 619 | }
|
|---|
| 620 |
|
|---|
| 621 | /*Compute point and normal
|
|---|
| 622 | *see the head of inDoDomain2WithDerivs
|
|---|
| 623 | *for the meaning of the arguments
|
|---|
| 624 | */
|
|---|
| 625 | void OpenGLSurfaceEvaluator::inDoEvalCoord2NOGE_BU(REAL u, REAL v,
|
|---|
| 626 | REAL *retPoint, REAL *retNormal)
|
|---|
| 627 | {
|
|---|
| 628 |
|
|---|
| 629 | REAL du[4];
|
|---|
| 630 | REAL dv[4];
|
|---|
| 631 |
|
|---|
| 632 |
|
|---|
| 633 | assert(global_ev_k>=3 && global_ev_k <= 4);
|
|---|
| 634 | /*compute homegeneous point and partial derivatives*/
|
|---|
| 635 | // inPreEvaluateBU(global_ev_k, global_ev_uorder, global_ev_vorder, (u-global_ev_u1)/(global_ev_u2-global_ev_u1), global_ev_ctlPoints);
|
|---|
| 636 | inDoDomain2WithDerivsBU(global_ev_k, u, v, global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, retPoint, du, dv);
|
|---|
| 637 |
|
|---|
| 638 |
|
|---|
| 639 | #ifdef AVOID_ZERO_NORMAL
|
|---|
| 640 |
|
|---|
| 641 | if(myabs(dv[0]) <= MYZERO && myabs(dv[1]) <= MYZERO && myabs(dv[2]) <= MYZERO)
|
|---|
| 642 | {
|
|---|
| 643 |
|
|---|
| 644 | REAL tempdu[4];
|
|---|
| 645 | REAL tempdata[4];
|
|---|
| 646 | REAL u1 = global_ev_u1;
|
|---|
| 647 | REAL u2 = global_ev_u2;
|
|---|
| 648 | if(u-MYDELTA*(u2-u1) < u1)
|
|---|
| 649 | u = u+ MYDELTA*(u2-u1);
|
|---|
| 650 | else
|
|---|
| 651 | u = u-MYDELTA*(u2-u1);
|
|---|
| 652 | inDoDomain2WithDerivs(global_ev_k, u,v,global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, tempdata, tempdu, dv);
|
|---|
| 653 | }
|
|---|
| 654 | if(myabs(du[0]) <= MYZERO && myabs(du[1]) <= MYZERO && myabs(du[2]) <= MYZERO)
|
|---|
| 655 | {
|
|---|
| 656 | REAL tempdv[4];
|
|---|
| 657 | REAL tempdata[4];
|
|---|
| 658 | REAL v1 = global_ev_v1;
|
|---|
| 659 | REAL v2 = global_ev_v2;
|
|---|
| 660 | if(v-MYDELTA*(v2-v1) < v1)
|
|---|
| 661 | v = v+ MYDELTA*(v2-v1);
|
|---|
| 662 | else
|
|---|
| 663 | v = v-MYDELTA*(v2-v1);
|
|---|
| 664 | inDoDomain2WithDerivs(global_ev_k, u,v,global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, tempdata, du, tempdv);
|
|---|
| 665 | }
|
|---|
| 666 | #endif
|
|---|
| 667 |
|
|---|
| 668 | /*compute normal*/
|
|---|
| 669 | switch(global_ev_k){
|
|---|
| 670 | case 3:
|
|---|
| 671 | inComputeNormal2(du, dv, retNormal);
|
|---|
| 672 | break;
|
|---|
| 673 | case 4:
|
|---|
| 674 | inComputeFirstPartials(retPoint, du, dv);
|
|---|
| 675 | inComputeNormal2(du, dv, retNormal);
|
|---|
| 676 | /*transform the homegeneous coordinate of retPoint into inhomogenous one*/
|
|---|
| 677 | retPoint[0] /= retPoint[3];
|
|---|
| 678 | retPoint[1] /= retPoint[3];
|
|---|
| 679 | retPoint[2] /= retPoint[3];
|
|---|
| 680 | break;
|
|---|
| 681 | }
|
|---|
| 682 | }
|
|---|
| 683 |
|
|---|
| 684 | /*Compute point and normal
|
|---|
| 685 | *see the head of inDoDomain2WithDerivs
|
|---|
| 686 | *for the meaning of the arguments
|
|---|
| 687 | */
|
|---|
| 688 | void OpenGLSurfaceEvaluator::inDoEvalCoord2NOGE_BV(REAL u, REAL v,
|
|---|
| 689 | REAL *retPoint, REAL *retNormal)
|
|---|
| 690 | {
|
|---|
| 691 |
|
|---|
| 692 | REAL du[4];
|
|---|
| 693 | REAL dv[4];
|
|---|
| 694 |
|
|---|
| 695 |
|
|---|
| 696 | assert(global_ev_k>=3 && global_ev_k <= 4);
|
|---|
| 697 | /*compute homegeneous point and partial derivatives*/
|
|---|
| 698 | // inPreEvaluateBV(global_ev_k, global_ev_uorder, global_ev_vorder, (v-global_ev_v1)/(global_ev_v2-global_ev_v1), global_ev_ctlPoints);
|
|---|
| 699 |
|
|---|
| 700 | inDoDomain2WithDerivsBV(global_ev_k, u, v, global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, retPoint, du, dv);
|
|---|
| 701 |
|
|---|
| 702 |
|
|---|
| 703 | #ifdef AVOID_ZERO_NORMAL
|
|---|
| 704 |
|
|---|
| 705 | if(myabs(dv[0]) <= MYZERO && myabs(dv[1]) <= MYZERO && myabs(dv[2]) <= MYZERO)
|
|---|
| 706 | {
|
|---|
| 707 |
|
|---|
| 708 | REAL tempdu[4];
|
|---|
| 709 | REAL tempdata[4];
|
|---|
| 710 | REAL u1 = global_ev_u1;
|
|---|
| 711 | REAL u2 = global_ev_u2;
|
|---|
| 712 | if(u-MYDELTA*(u2-u1) < u1)
|
|---|
| 713 | u = u+ MYDELTA*(u2-u1);
|
|---|
| 714 | else
|
|---|
| 715 | u = u-MYDELTA*(u2-u1);
|
|---|
| 716 | inDoDomain2WithDerivs(global_ev_k, u,v,global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, tempdata, tempdu, dv);
|
|---|
| 717 | }
|
|---|
| 718 | if(myabs(du[0]) <= MYZERO && myabs(du[1]) <= MYZERO && myabs(du[2]) <= MYZERO)
|
|---|
| 719 | {
|
|---|
| 720 | REAL tempdv[4];
|
|---|
| 721 | REAL tempdata[4];
|
|---|
| 722 | REAL v1 = global_ev_v1;
|
|---|
| 723 | REAL v2 = global_ev_v2;
|
|---|
| 724 | if(v-MYDELTA*(v2-v1) < v1)
|
|---|
| 725 | v = v+ MYDELTA*(v2-v1);
|
|---|
| 726 | else
|
|---|
| 727 | v = v-MYDELTA*(v2-v1);
|
|---|
| 728 | inDoDomain2WithDerivs(global_ev_k, u,v,global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, tempdata, du, tempdv);
|
|---|
| 729 | }
|
|---|
| 730 | #endif
|
|---|
| 731 |
|
|---|
| 732 | /*compute normal*/
|
|---|
| 733 | switch(global_ev_k){
|
|---|
| 734 | case 3:
|
|---|
| 735 | inComputeNormal2(du, dv, retNormal);
|
|---|
| 736 | break;
|
|---|
| 737 | case 4:
|
|---|
| 738 | inComputeFirstPartials(retPoint, du, dv);
|
|---|
| 739 | inComputeNormal2(du, dv, retNormal);
|
|---|
| 740 | /*transform the homegeneous coordinate of retPoint into inhomogenous one*/
|
|---|
| 741 | retPoint[0] /= retPoint[3];
|
|---|
| 742 | retPoint[1] /= retPoint[3];
|
|---|
| 743 | retPoint[2] /= retPoint[3];
|
|---|
| 744 | break;
|
|---|
| 745 | }
|
|---|
| 746 | }
|
|---|
| 747 |
|
|---|
| 748 |
|
|---|
| 749 | /*Compute point and normal
|
|---|
| 750 | *see the head of inDoDomain2WithDerivs
|
|---|
| 751 | *for the meaning of the arguments
|
|---|
| 752 | */
|
|---|
| 753 | void OpenGLSurfaceEvaluator::inDoEvalCoord2NOGE(REAL u, REAL v,
|
|---|
| 754 | REAL *retPoint, REAL *retNormal)
|
|---|
| 755 | {
|
|---|
| 756 |
|
|---|
| 757 | REAL du[4];
|
|---|
| 758 | REAL dv[4];
|
|---|
| 759 |
|
|---|
| 760 |
|
|---|
| 761 | assert(global_ev_k>=3 && global_ev_k <= 4);
|
|---|
| 762 | /*compute homegeneous point and partial derivatives*/
|
|---|
| 763 | inDoDomain2WithDerivs(global_ev_k, u, v, global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, retPoint, du, dv);
|
|---|
| 764 |
|
|---|
| 765 |
|
|---|
| 766 | #ifdef AVOID_ZERO_NORMAL
|
|---|
| 767 |
|
|---|
| 768 | if(myabs(dv[0]) <= MYZERO && myabs(dv[1]) <= MYZERO && myabs(dv[2]) <= MYZERO)
|
|---|
| 769 | {
|
|---|
| 770 |
|
|---|
| 771 | REAL tempdu[4];
|
|---|
| 772 | REAL tempdata[4];
|
|---|
| 773 | REAL u1 = global_ev_u1;
|
|---|
| 774 | REAL u2 = global_ev_u2;
|
|---|
| 775 | if(u-MYDELTA*(u2-u1) < u1)
|
|---|
| 776 | u = u+ MYDELTA*(u2-u1);
|
|---|
| 777 | else
|
|---|
| 778 | u = u-MYDELTA*(u2-u1);
|
|---|
| 779 | inDoDomain2WithDerivs(global_ev_k, u,v,global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, tempdata, tempdu, dv);
|
|---|
| 780 | }
|
|---|
| 781 | if(myabs(du[0]) <= MYZERO && myabs(du[1]) <= MYZERO && myabs(du[2]) <= MYZERO)
|
|---|
| 782 | {
|
|---|
| 783 | REAL tempdv[4];
|
|---|
| 784 | REAL tempdata[4];
|
|---|
| 785 | REAL v1 = global_ev_v1;
|
|---|
| 786 | REAL v2 = global_ev_v2;
|
|---|
| 787 | if(v-MYDELTA*(v2-v1) < v1)
|
|---|
| 788 | v = v+ MYDELTA*(v2-v1);
|
|---|
| 789 | else
|
|---|
| 790 | v = v-MYDELTA*(v2-v1);
|
|---|
| 791 | inDoDomain2WithDerivs(global_ev_k, u,v,global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, tempdata, du, tempdv);
|
|---|
| 792 | }
|
|---|
| 793 | #endif
|
|---|
| 794 |
|
|---|
| 795 | /*compute normal*/
|
|---|
| 796 | switch(global_ev_k){
|
|---|
| 797 | case 3:
|
|---|
| 798 | inComputeNormal2(du, dv, retNormal);
|
|---|
| 799 | break;
|
|---|
| 800 | case 4:
|
|---|
| 801 | inComputeFirstPartials(retPoint, du, dv);
|
|---|
| 802 | inComputeNormal2(du, dv, retNormal);
|
|---|
| 803 | /*transform the homegeneous coordinate of retPoint into inhomogenous one*/
|
|---|
| 804 | retPoint[0] /= retPoint[3];
|
|---|
| 805 | retPoint[1] /= retPoint[3];
|
|---|
| 806 | retPoint[2] /= retPoint[3];
|
|---|
| 807 | break;
|
|---|
| 808 | }
|
|---|
| 809 | // glNormal3fv(retNormal);
|
|---|
| 810 | // glVertex3fv(retPoint);
|
|---|
| 811 | }
|
|---|
| 812 |
|
|---|
| 813 | void OpenGLSurfaceEvaluator::inPreEvaluateBV(int k, int uorder, int vorder, REAL vprime, REAL *baseData)
|
|---|
| 814 | {
|
|---|
| 815 | int j,row,col;
|
|---|
| 816 | REAL p, pdv;
|
|---|
| 817 | REAL *data;
|
|---|
| 818 |
|
|---|
| 819 | if(global_vprime != vprime || global_vorder != vorder) {
|
|---|
| 820 | inPreEvaluateWithDeriv(vorder, vprime, global_vcoeff, global_vcoeffDeriv);
|
|---|
| 821 | global_vprime = vprime;
|
|---|
| 822 | global_vorder = vorder;
|
|---|
| 823 | }
|
|---|
| 824 |
|
|---|
| 825 | for(j=0; j<k; j++){
|
|---|
| 826 | data = baseData+j;
|
|---|
| 827 | for(row=0; row<uorder; row++){
|
|---|
| 828 | p = global_vcoeff[0] * (*data);
|
|---|
| 829 | pdv = global_vcoeffDeriv[0] * (*data);
|
|---|
| 830 | data += k;
|
|---|
| 831 | for(col = 1; col < vorder; col++){
|
|---|
| 832 | p += global_vcoeff[col] * (*data);
|
|---|
| 833 | pdv += global_vcoeffDeriv[col] * (*data);
|
|---|
| 834 | data += k;
|
|---|
| 835 | }
|
|---|
| 836 | global_BV[row][j] = p;
|
|---|
| 837 | global_PBV[row][j] = pdv;
|
|---|
| 838 | }
|
|---|
| 839 | }
|
|---|
| 840 | }
|
|---|
| 841 |
|
|---|
| 842 | void OpenGLSurfaceEvaluator::inPreEvaluateBU(int k, int uorder, int vorder, REAL uprime, REAL *baseData)
|
|---|
| 843 | {
|
|---|
| 844 | int j,row,col;
|
|---|
| 845 | REAL p, pdu;
|
|---|
| 846 | REAL *data;
|
|---|
| 847 |
|
|---|
| 848 | if(global_uprime != uprime || global_uorder != uorder) {
|
|---|
| 849 | inPreEvaluateWithDeriv(uorder, uprime, global_ucoeff, global_ucoeffDeriv);
|
|---|
| 850 | global_uprime = uprime;
|
|---|
| 851 | global_uorder = uorder;
|
|---|
| 852 | }
|
|---|
| 853 |
|
|---|
| 854 | for(j=0; j<k; j++){
|
|---|
| 855 | data = baseData+j;
|
|---|
| 856 | for(col=0; col<vorder; col++){
|
|---|
| 857 | data = baseData+j + k*col;
|
|---|
| 858 | p = global_ucoeff[0] * (*data);
|
|---|
| 859 | pdu = global_ucoeffDeriv[0] * (*data);
|
|---|
| 860 | data += k*uorder;
|
|---|
| 861 | for(row = 1; row < uorder; row++){
|
|---|
| 862 | p += global_ucoeff[row] * (*data);
|
|---|
| 863 | pdu += global_ucoeffDeriv[row] * (*data);
|
|---|
| 864 | data += k * uorder;
|
|---|
| 865 | }
|
|---|
| 866 | global_BU[col][j] = p;
|
|---|
| 867 | global_PBU[col][j] = pdu;
|
|---|
| 868 | }
|
|---|
| 869 | }
|
|---|
| 870 | }
|
|---|
| 871 |
|
|---|
| 872 | void OpenGLSurfaceEvaluator::inDoDomain2WithDerivsBU(int k, REAL u, REAL v,
|
|---|
| 873 | REAL u1, REAL u2, int uorder,
|
|---|
| 874 | REAL v1, REAL v2, int vorder,
|
|---|
| 875 | REAL *baseData,
|
|---|
| 876 | REAL *retPoint, REAL* retdu, REAL *retdv)
|
|---|
| 877 | {
|
|---|
| 878 | int j, row, col;
|
|---|
| 879 |
|
|---|
| 880 | REAL vprime;
|
|---|
| 881 |
|
|---|
| 882 |
|
|---|
| 883 | if((u2 == u1) || (v2 == v1))
|
|---|
| 884 | return;
|
|---|
| 885 |
|
|---|
| 886 | vprime = (v - v1) / (v2 - v1);
|
|---|
| 887 |
|
|---|
| 888 |
|
|---|
| 889 | if(global_vprime != vprime || global_vorder != vorder) {
|
|---|
| 890 | inPreEvaluateWithDeriv(vorder, vprime, global_vcoeff, global_vcoeffDeriv);
|
|---|
| 891 | global_vprime = vprime;
|
|---|
| 892 | global_vorder = vorder;
|
|---|
| 893 | }
|
|---|
| 894 |
|
|---|
| 895 |
|
|---|
| 896 | for(j=0; j<k; j++)
|
|---|
| 897 | {
|
|---|
| 898 | retPoint[j] = retdu[j] = retdv[j] = 0.0;
|
|---|
| 899 | for (col = 0; col < vorder; col++) {
|
|---|
| 900 | retPoint[j] += global_BU[col][j] * global_vcoeff[col];
|
|---|
| 901 | retdu[j] += global_PBU[col][j] * global_vcoeff[col];
|
|---|
| 902 | retdv[j] += global_BU[col][j] * global_vcoeffDeriv[col];
|
|---|
| 903 | }
|
|---|
| 904 | }
|
|---|
| 905 | }
|
|---|
| 906 |
|
|---|
| 907 | void OpenGLSurfaceEvaluator::inDoDomain2WithDerivsBV(int k, REAL u, REAL v,
|
|---|
| 908 | REAL u1, REAL u2, int uorder,
|
|---|
| 909 | REAL v1, REAL v2, int vorder,
|
|---|
| 910 | REAL *baseData,
|
|---|
| 911 | REAL *retPoint, REAL* retdu, REAL *retdv)
|
|---|
| 912 | {
|
|---|
| 913 | int j, row, col;
|
|---|
| 914 | REAL uprime;
|
|---|
| 915 |
|
|---|
| 916 |
|
|---|
| 917 | if((u2 == u1) || (v2 == v1))
|
|---|
| 918 | return;
|
|---|
| 919 | uprime = (u - u1) / (u2 - u1);
|
|---|
| 920 |
|
|---|
| 921 |
|
|---|
| 922 | if(global_uprime != uprime || global_uorder != uorder) {
|
|---|
| 923 | inPreEvaluateWithDeriv(uorder, uprime, global_ucoeff, global_ucoeffDeriv);
|
|---|
| 924 | global_uprime = uprime;
|
|---|
| 925 | global_uorder = uorder;
|
|---|
| 926 | }
|
|---|
| 927 |
|
|---|
| 928 |
|
|---|
| 929 | for(j=0; j<k; j++)
|
|---|
| 930 | {
|
|---|
| 931 | retPoint[j] = retdu[j] = retdv[j] = 0.0;
|
|---|
| 932 | for (row = 0; row < uorder; row++) {
|
|---|
| 933 | retPoint[j] += global_BV[row][j] * global_ucoeff[row];
|
|---|
| 934 | retdu[j] += global_BV[row][j] * global_ucoeffDeriv[row];
|
|---|
| 935 | retdv[j] += global_PBV[row][j] * global_ucoeff[row];
|
|---|
| 936 | }
|
|---|
| 937 | }
|
|---|
| 938 | }
|
|---|
| 939 |
|
|---|
| 940 |
|
|---|
| 941 | /*
|
|---|
| 942 | *given a Bezier surface, and parameter (u,v), compute the point in the object space,
|
|---|
| 943 | *and the normal
|
|---|
| 944 | *k: the dimension of the object space: usually 2,3,or 4.
|
|---|
| 945 | *u,v: the paramter pair.
|
|---|
| 946 | *u1,u2,uorder: the Bezier polynomial of u coord is defined on [u1,u2] with order uorder.
|
|---|
| 947 | *v1,v2,vorder: the Bezier polynomial of v coord is defined on [v1,v2] with order vorder.
|
|---|
| 948 | *baseData: contrl points. arranged as: (u,v,k).
|
|---|
| 949 | *retPoint: the computed point (one point) with dimension k.
|
|---|
| 950 | *retdu: the computed partial derivative with respect to u.
|
|---|
| 951 | *retdv: the computed partial derivative with respect to v.
|
|---|
| 952 | */
|
|---|
| 953 | void OpenGLSurfaceEvaluator::inDoDomain2WithDerivs(int k, REAL u, REAL v,
|
|---|
| 954 | REAL u1, REAL u2, int uorder,
|
|---|
| 955 | REAL v1, REAL v2, int vorder,
|
|---|
| 956 | REAL *baseData,
|
|---|
| 957 | REAL *retPoint, REAL *retdu, REAL *retdv)
|
|---|
| 958 | {
|
|---|
| 959 | int j, row, col;
|
|---|
| 960 | REAL uprime;
|
|---|
| 961 | REAL vprime;
|
|---|
| 962 | REAL p;
|
|---|
| 963 | REAL pdv;
|
|---|
| 964 | REAL *data;
|
|---|
| 965 |
|
|---|
| 966 | if((u2 == u1) || (v2 == v1))
|
|---|
| 967 | return;
|
|---|
| 968 | uprime = (u - u1) / (u2 - u1);
|
|---|
| 969 | vprime = (v - v1) / (v2 - v1);
|
|---|
| 970 |
|
|---|
| 971 | /* Compute coefficients for values and derivs */
|
|---|
| 972 |
|
|---|
| 973 | /* Use already cached values if possible */
|
|---|
| 974 | if(global_uprime != uprime || global_uorder != uorder) {
|
|---|
| 975 | inPreEvaluateWithDeriv(uorder, uprime, global_ucoeff, global_ucoeffDeriv);
|
|---|
| 976 | global_uorder = uorder;
|
|---|
| 977 | global_uprime = uprime;
|
|---|
| 978 | }
|
|---|
| 979 | if (global_vprime != vprime ||
|
|---|
| 980 | global_vorder != vorder) {
|
|---|
| 981 | inPreEvaluateWithDeriv(vorder, vprime, global_vcoeff, global_vcoeffDeriv);
|
|---|
| 982 | global_vorder = vorder;
|
|---|
| 983 | global_vprime = vprime;
|
|---|
| 984 | }
|
|---|
| 985 |
|
|---|
| 986 | for (j = 0; j < k; j++) {
|
|---|
| 987 | data=baseData+j;
|
|---|
| 988 | retPoint[j] = retdu[j] = retdv[j] = 0.0;
|
|---|
| 989 | for (row = 0; row < uorder; row++) {
|
|---|
| 990 | /*
|
|---|
| 991 | ** Minor optimization.
|
|---|
| 992 | ** The col == 0 part of the loop is extracted so we don't
|
|---|
| 993 | ** have to initialize p and pdv to 0.
|
|---|
| 994 | */
|
|---|
| 995 | p = global_vcoeff[0] * (*data);
|
|---|
| 996 | pdv = global_vcoeffDeriv[0] * (*data);
|
|---|
| 997 | data += k;
|
|---|
| 998 | for (col = 1; col < vorder; col++) {
|
|---|
| 999 | /* Incrementally build up p, pdv value */
|
|---|
| 1000 | p += global_vcoeff[col] * (*data);
|
|---|
| 1001 | pdv += global_vcoeffDeriv[col] * (*data);
|
|---|
| 1002 | data += k;
|
|---|
| 1003 | }
|
|---|
| 1004 | /* Use p, pdv value to incrementally add up r, du, dv */
|
|---|
| 1005 | retPoint[j] += global_ucoeff[row] * p;
|
|---|
| 1006 | retdu[j] += global_ucoeffDeriv[row] * p;
|
|---|
| 1007 | retdv[j] += global_ucoeff[row] * pdv;
|
|---|
| 1008 | }
|
|---|
| 1009 | }
|
|---|
| 1010 | }
|
|---|
| 1011 |
|
|---|
| 1012 |
|
|---|
| 1013 | /*
|
|---|
| 1014 | *compute the Bezier polynomials C[n,j](v) for all j at v with
|
|---|
| 1015 | *return values stored in coeff[], where
|
|---|
| 1016 | * C[n,j](v) = (n,j) * v^j * (1-v)^(n-j),
|
|---|
| 1017 | * j=0,1,2,...,n.
|
|---|
| 1018 | *order : n+1
|
|---|
| 1019 | *vprime: v
|
|---|
| 1020 | *coeff : coeff[j]=C[n,j](v), this array store the returned values.
|
|---|
| 1021 | *The algorithm is a recursive scheme:
|
|---|
| 1022 | * C[0,0]=1;
|
|---|
| 1023 | * C[n,j](v) = (1-v)*C[n-1,j](v) + v*C[n-1,j-1](v), n>=1
|
|---|
| 1024 | *This code is copied from opengl/soft/so_eval.c:PreEvaluate
|
|---|
| 1025 | */
|
|---|
| 1026 | void OpenGLSurfaceEvaluator::inPreEvaluate(int order, REAL vprime, REAL *coeff)
|
|---|
| 1027 | {
|
|---|
| 1028 | int i, j;
|
|---|
| 1029 | REAL oldval, temp;
|
|---|
| 1030 | REAL oneMinusvprime;
|
|---|
| 1031 |
|
|---|
| 1032 | /*
|
|---|
| 1033 | * Minor optimization
|
|---|
| 1034 | * Compute orders 1 and 2 outright, and set coeff[0], coeff[1] to
|
|---|
| 1035 | * their i==1 loop values to avoid the initialization and the i==1 loop.
|
|---|
| 1036 | */
|
|---|
| 1037 | if (order == 1) {
|
|---|
| 1038 | coeff[0] = 1.0;
|
|---|
| 1039 | return;
|
|---|
| 1040 | }
|
|---|
| 1041 |
|
|---|
| 1042 | oneMinusvprime = 1-vprime;
|
|---|
| 1043 | coeff[0] = oneMinusvprime;
|
|---|
| 1044 | coeff[1] = vprime;
|
|---|
| 1045 | if (order == 2) return;
|
|---|
| 1046 |
|
|---|
| 1047 | for (i = 2; i < order; i++) {
|
|---|
| 1048 | oldval = coeff[0] * vprime;
|
|---|
| 1049 | coeff[0] = oneMinusvprime * coeff[0];
|
|---|
| 1050 | for (j = 1; j < i; j++) {
|
|---|
| 1051 | temp = oldval;
|
|---|
| 1052 | oldval = coeff[j] * vprime;
|
|---|
| 1053 | coeff[j] = temp + oneMinusvprime * coeff[j];
|
|---|
| 1054 | }
|
|---|
| 1055 | coeff[j] = oldval;
|
|---|
| 1056 | }
|
|---|
| 1057 | }
|
|---|
| 1058 |
|
|---|
| 1059 | /*
|
|---|
| 1060 | *compute the Bezier polynomials C[n,j](v) and derivatives for all j at v with
|
|---|
| 1061 | *return values stored in coeff[] and coeffDeriv[].
|
|---|
| 1062 | *see the head of function inPreEvaluate for the definition of C[n,j](v)
|
|---|
| 1063 | *and how to compute the values.
|
|---|
| 1064 | *The algorithm to compute the derivative is:
|
|---|
| 1065 | * dC[0,0](v) = 0.
|
|---|
| 1066 | * dC[n,j](v) = n*(dC[n-1,j-1](v) - dC[n-1,j](v)).
|
|---|
| 1067 | *
|
|---|
| 1068 | *This code is copied from opengl/soft/so_eval.c:PreEvaluateWidthDeriv
|
|---|
| 1069 | */
|
|---|
| 1070 | void OpenGLSurfaceEvaluator::inPreEvaluateWithDeriv(int order, REAL vprime,
|
|---|
| 1071 | REAL *coeff, REAL *coeffDeriv)
|
|---|
| 1072 | {
|
|---|
| 1073 | int i, j;
|
|---|
| 1074 | REAL oldval, temp;
|
|---|
| 1075 | REAL oneMinusvprime;
|
|---|
| 1076 |
|
|---|
| 1077 | oneMinusvprime = 1-vprime;
|
|---|
| 1078 | /*
|
|---|
| 1079 | * Minor optimization
|
|---|
| 1080 | * Compute orders 1 and 2 outright, and set coeff[0], coeff[1] to
|
|---|
| 1081 | * their i==1 loop values to avoid the initialization and the i==1 loop.
|
|---|
| 1082 | */
|
|---|
| 1083 | if (order == 1) {
|
|---|
| 1084 | coeff[0] = 1.0;
|
|---|
| 1085 | coeffDeriv[0] = 0.0;
|
|---|
| 1086 | return;
|
|---|
| 1087 | } else if (order == 2) {
|
|---|
| 1088 | coeffDeriv[0] = -1.0;
|
|---|
| 1089 | coeffDeriv[1] = 1.0;
|
|---|
| 1090 | coeff[0] = oneMinusvprime;
|
|---|
| 1091 | coeff[1] = vprime;
|
|---|
| 1092 | return;
|
|---|
| 1093 | }
|
|---|
| 1094 | coeff[0] = oneMinusvprime;
|
|---|
| 1095 | coeff[1] = vprime;
|
|---|
| 1096 | for (i = 2; i < order - 1; i++) {
|
|---|
| 1097 | oldval = coeff[0] * vprime;
|
|---|
| 1098 | coeff[0] = oneMinusvprime * coeff[0];
|
|---|
| 1099 | for (j = 1; j < i; j++) {
|
|---|
| 1100 | temp = oldval;
|
|---|
| 1101 | oldval = coeff[j] * vprime;
|
|---|
| 1102 | coeff[j] = temp + oneMinusvprime * coeff[j];
|
|---|
| 1103 | }
|
|---|
| 1104 | coeff[j] = oldval;
|
|---|
| 1105 | }
|
|---|
| 1106 | coeffDeriv[0] = -coeff[0];
|
|---|
| 1107 | /*
|
|---|
| 1108 | ** Minor optimization:
|
|---|
| 1109 | ** Would make this a "for (j=1; j<order-1; j++)" loop, but it is always
|
|---|
| 1110 | ** executed at least once, so this is more efficient.
|
|---|
| 1111 | */
|
|---|
| 1112 | j=1;
|
|---|
| 1113 | do {
|
|---|
| 1114 | coeffDeriv[j] = coeff[j-1] - coeff[j];
|
|---|
| 1115 | j++;
|
|---|
| 1116 | } while (j < order - 1);
|
|---|
| 1117 | coeffDeriv[j] = coeff[j-1];
|
|---|
| 1118 |
|
|---|
| 1119 | oldval = coeff[0] * vprime;
|
|---|
| 1120 | coeff[0] = oneMinusvprime * coeff[0];
|
|---|
| 1121 | for (j = 1; j < i; j++) {
|
|---|
| 1122 | temp = oldval;
|
|---|
| 1123 | oldval = coeff[j] * vprime;
|
|---|
| 1124 | coeff[j] = temp + oneMinusvprime * coeff[j];
|
|---|
| 1125 | }
|
|---|
| 1126 | coeff[j] = oldval;
|
|---|
| 1127 | }
|
|---|
| 1128 |
|
|---|
| 1129 | void OpenGLSurfaceEvaluator::inEvalULine(int n_points, REAL v, REAL* u_vals,
|
|---|
| 1130 | int stride, REAL ret_points[][3], REAL ret_normals[][3])
|
|---|
| 1131 | {
|
|---|
| 1132 | int i,k;
|
|---|
| 1133 | REAL temp[4];
|
|---|
| 1134 | inPreEvaluateBV_intfac(v);
|
|---|
| 1135 |
|
|---|
| 1136 | for(i=0,k=0; i<n_points; i++, k += stride)
|
|---|
| 1137 | {
|
|---|
| 1138 | inDoEvalCoord2NOGE_BV(u_vals[k],v,temp, ret_normals[i]);
|
|---|
| 1139 |
|
|---|
| 1140 | ret_points[i][0] = temp[0];
|
|---|
| 1141 | ret_points[i][1] = temp[1];
|
|---|
| 1142 | ret_points[i][2] = temp[2];
|
|---|
| 1143 |
|
|---|
| 1144 | }
|
|---|
| 1145 |
|
|---|
| 1146 | }
|
|---|
| 1147 |
|
|---|
| 1148 | void OpenGLSurfaceEvaluator::inEvalVLine(int n_points, REAL u, REAL* v_vals,
|
|---|
| 1149 | int stride, REAL ret_points[][3], REAL ret_normals[][3])
|
|---|
| 1150 | {
|
|---|
| 1151 | int i,k;
|
|---|
| 1152 | REAL temp[4];
|
|---|
| 1153 | inPreEvaluateBU_intfac(u);
|
|---|
| 1154 | for(i=0,k=0; i<n_points; i++, k += stride)
|
|---|
| 1155 | {
|
|---|
| 1156 | inDoEvalCoord2NOGE_BU(u, v_vals[k], temp, ret_normals[i]);
|
|---|
| 1157 | ret_points[i][0] = temp[0];
|
|---|
| 1158 | ret_points[i][1] = temp[1];
|
|---|
| 1159 | ret_points[i][2] = temp[2];
|
|---|
| 1160 | }
|
|---|
| 1161 | }
|
|---|
| 1162 |
|
|---|
| 1163 |
|
|---|
| 1164 | /*triangulate a strip bounded by two lines which are parallel to U-axis
|
|---|
| 1165 | *upperVerts: the verteces on the upper line
|
|---|
| 1166 | *lowerVertx: the verteces on the lower line
|
|---|
| 1167 | *n_upper >=1
|
|---|
| 1168 | *n_lower >=1
|
|---|
| 1169 | */
|
|---|
| 1170 | void OpenGLSurfaceEvaluator::inEvalUStrip(int n_upper, REAL v_upper, REAL* upper_val, int n_lower, REAL v_lower, REAL* lower_val)
|
|---|
| 1171 | {
|
|---|
| 1172 | int i,j,k,l;
|
|---|
| 1173 | REAL leftMostV[2];
|
|---|
| 1174 | typedef REAL REAL3[3];
|
|---|
| 1175 |
|
|---|
| 1176 | REAL3* upperXYZ = (REAL3*) malloc(sizeof(REAL3)*n_upper);
|
|---|
| 1177 | assert(upperXYZ);
|
|---|
| 1178 | REAL3* upperNormal = (REAL3*) malloc(sizeof(REAL3) * n_upper);
|
|---|
| 1179 | assert(upperNormal);
|
|---|
| 1180 | REAL3* lowerXYZ = (REAL3*) malloc(sizeof(REAL3)*n_lower);
|
|---|
| 1181 | assert(lowerXYZ);
|
|---|
| 1182 | REAL3* lowerNormal = (REAL3*) malloc(sizeof(REAL3) * n_lower);
|
|---|
| 1183 | assert(lowerNormal);
|
|---|
| 1184 |
|
|---|
| 1185 | inEvalULine(n_upper, v_upper, upper_val, 1, upperXYZ, upperNormal);
|
|---|
| 1186 | inEvalULine(n_lower, v_lower, lower_val, 1, lowerXYZ, lowerNormal);
|
|---|
| 1187 |
|
|---|
| 1188 |
|
|---|
| 1189 |
|
|---|
| 1190 | REAL* leftMostXYZ;
|
|---|
| 1191 | REAL* leftMostNormal;
|
|---|
| 1192 |
|
|---|
| 1193 | /*
|
|---|
| 1194 | *the algorithm works by scanning from left to right.
|
|---|
| 1195 | *leftMostV: the left most of the remaining verteces (on both upper and lower).
|
|---|
| 1196 | * it could an element of upperVerts or lowerVerts.
|
|---|
| 1197 | *i: upperVerts[i] is the first vertex to the right of leftMostV on upper line *j: lowerVerts[j] is the first vertex to the right of leftMostV on lower line */
|
|---|
| 1198 |
|
|---|
| 1199 | /*initialize i,j,and leftMostV
|
|---|
| 1200 | */
|
|---|
| 1201 | if(upper_val[0] <= lower_val[0])
|
|---|
| 1202 | {
|
|---|
| 1203 | i=1;
|
|---|
| 1204 | j=0;
|
|---|
| 1205 |
|
|---|
| 1206 | leftMostV[0] = upper_val[0];
|
|---|
| 1207 | leftMostV[1] = v_upper;
|
|---|
| 1208 | leftMostXYZ = upperXYZ[0];
|
|---|
| 1209 | leftMostNormal = upperNormal[0];
|
|---|
| 1210 | }
|
|---|
| 1211 | else
|
|---|
| 1212 | {
|
|---|
| 1213 | i=0;
|
|---|
| 1214 | j=1;
|
|---|
| 1215 |
|
|---|
| 1216 | leftMostV[0] = lower_val[0];
|
|---|
| 1217 | leftMostV[1] = v_lower;
|
|---|
| 1218 |
|
|---|
| 1219 | leftMostXYZ = lowerXYZ[0];
|
|---|
| 1220 | leftMostNormal = lowerNormal[0];
|
|---|
| 1221 | }
|
|---|
| 1222 |
|
|---|
| 1223 | /*the main loop.
|
|---|
| 1224 | *the invariance is that:
|
|---|
| 1225 | *at the beginning of each loop, the meaning of i,j,and leftMostV are
|
|---|
| 1226 | *maintained
|
|---|
| 1227 | */
|
|---|
| 1228 | while(1)
|
|---|
| 1229 | {
|
|---|
| 1230 | if(i >= n_upper) /*case1: no more in upper*/
|
|---|
| 1231 | {
|
|---|
| 1232 | if(j<n_lower-1) /*at least two vertices in lower*/
|
|---|
| 1233 | {
|
|---|
| 1234 | bgntfan();
|
|---|
| 1235 | glNormal3fv(leftMostNormal);
|
|---|
| 1236 | glVertex3fv(leftMostXYZ);
|
|---|
| 1237 |
|
|---|
| 1238 | while(j<n_lower){
|
|---|
| 1239 | glNormal3fv(lowerNormal[j]);
|
|---|
| 1240 | glVertex3fv(lowerXYZ[j]);
|
|---|
| 1241 | j++;
|
|---|
| 1242 |
|
|---|
| 1243 | }
|
|---|
| 1244 | endtfan();
|
|---|
| 1245 | }
|
|---|
| 1246 | break; /*exit the main loop*/
|
|---|
| 1247 | }
|
|---|
| 1248 | else if(j>= n_lower) /*case2: no more in lower*/
|
|---|
| 1249 | {
|
|---|
| 1250 | if(i<n_upper-1) /*at least two vertices in upper*/
|
|---|
| 1251 | {
|
|---|
| 1252 | bgntfan();
|
|---|
| 1253 | glNormal3fv(leftMostNormal);
|
|---|
| 1254 | glVertex3fv(leftMostXYZ);
|
|---|
| 1255 |
|
|---|
| 1256 | for(k=n_upper-1; k>=i; k--) /*reverse order for two-side lighting*/
|
|---|
| 1257 | {
|
|---|
| 1258 | glNormal3fv(upperNormal[k]);
|
|---|
| 1259 | glVertex3fv(upperXYZ[k]);
|
|---|
| 1260 | }
|
|---|
| 1261 |
|
|---|
| 1262 | endtfan();
|
|---|
| 1263 | }
|
|---|
| 1264 | break; /*exit the main loop*/
|
|---|
| 1265 | }
|
|---|
| 1266 | else /* case3: neither is empty, plus the leftMostV, there is at least one triangle to output*/
|
|---|
| 1267 | {
|
|---|
| 1268 | if(upper_val[i] <= lower_val[j])
|
|---|
| 1269 | {
|
|---|
| 1270 | bgntfan();
|
|---|
| 1271 |
|
|---|
| 1272 | glNormal3fv(lowerNormal[j]);
|
|---|
| 1273 | glVertex3fv(lowerXYZ[j]);
|
|---|
| 1274 |
|
|---|
| 1275 | /*find the last k>=i such that
|
|---|
| 1276 | *upperverts[k][0] <= lowerverts[j][0]
|
|---|
| 1277 | */
|
|---|
| 1278 | k=i;
|
|---|
| 1279 |
|
|---|
| 1280 | while(k<n_upper)
|
|---|
| 1281 | {
|
|---|
| 1282 | if(upper_val[k] > lower_val[j])
|
|---|
| 1283 | break;
|
|---|
| 1284 | k++;
|
|---|
| 1285 |
|
|---|
| 1286 | }
|
|---|
| 1287 | k--;
|
|---|
| 1288 |
|
|---|
| 1289 |
|
|---|
| 1290 | for(l=k; l>=i; l--)/*the reverse is for two-side lighting*/
|
|---|
| 1291 | {
|
|---|
| 1292 | glNormal3fv(upperNormal[l]);
|
|---|
| 1293 | glVertex3fv(upperXYZ[l]);
|
|---|
| 1294 |
|
|---|
| 1295 | }
|
|---|
| 1296 | glNormal3fv(leftMostNormal);
|
|---|
| 1297 | glVertex3fv(leftMostXYZ);
|
|---|
| 1298 |
|
|---|
| 1299 | endtfan();
|
|---|
| 1300 |
|
|---|
| 1301 | /*update i and leftMostV for next loop
|
|---|
| 1302 | */
|
|---|
| 1303 | i = k+1;
|
|---|
| 1304 |
|
|---|
| 1305 | leftMostV[0] = upper_val[k];
|
|---|
| 1306 | leftMostV[1] = v_upper;
|
|---|
| 1307 | leftMostNormal = upperNormal[k];
|
|---|
| 1308 | leftMostXYZ = upperXYZ[k];
|
|---|
| 1309 | }
|
|---|
| 1310 | else /*upperVerts[i][0] > lowerVerts[j][0]*/
|
|---|
| 1311 | {
|
|---|
| 1312 | bgntfan();
|
|---|
| 1313 | glNormal3fv(upperNormal[i]);
|
|---|
| 1314 | glVertex3fv(upperXYZ[i]);
|
|---|
| 1315 |
|
|---|
| 1316 | glNormal3fv(leftMostNormal);
|
|---|
| 1317 | glVertex3fv(leftMostXYZ);
|
|---|
| 1318 |
|
|---|
| 1319 |
|
|---|
| 1320 | /*find the last k>=j such that
|
|---|
| 1321 | *lowerverts[k][0] < upperverts[i][0]
|
|---|
| 1322 | */
|
|---|
| 1323 | k=j;
|
|---|
| 1324 | while(k< n_lower)
|
|---|
| 1325 | {
|
|---|
| 1326 | if(lower_val[k] >= upper_val[i])
|
|---|
| 1327 | break;
|
|---|
| 1328 | glNormal3fv(lowerNormal[k]);
|
|---|
| 1329 | glVertex3fv(lowerXYZ[k]);
|
|---|
| 1330 |
|
|---|
| 1331 | k++;
|
|---|
| 1332 | }
|
|---|
| 1333 | endtfan();
|
|---|
| 1334 |
|
|---|
| 1335 | /*update j and leftMostV for next loop
|
|---|
| 1336 | */
|
|---|
| 1337 | j=k;
|
|---|
| 1338 | leftMostV[0] = lower_val[j-1];
|
|---|
| 1339 | leftMostV[1] = v_lower;
|
|---|
| 1340 |
|
|---|
| 1341 | leftMostNormal = lowerNormal[j-1];
|
|---|
| 1342 | leftMostXYZ = lowerXYZ[j-1];
|
|---|
| 1343 | }
|
|---|
| 1344 | }
|
|---|
| 1345 | }
|
|---|
| 1346 | //clean up
|
|---|
| 1347 | free(upperXYZ);
|
|---|
| 1348 | free(lowerXYZ);
|
|---|
| 1349 | free(upperNormal);
|
|---|
| 1350 | free(lowerNormal);
|
|---|
| 1351 | }
|
|---|
| 1352 |
|
|---|
| 1353 | /*triangulate a strip bounded by two lines which are parallel to V-axis
|
|---|
| 1354 | *leftVerts: the verteces on the left line
|
|---|
| 1355 | *rightVertx: the verteces on the right line
|
|---|
| 1356 | *n_left >=1
|
|---|
| 1357 | *n_right >=1
|
|---|
| 1358 | */
|
|---|
| 1359 | void OpenGLSurfaceEvaluator::inEvalVStrip(int n_left, REAL u_left, REAL* left_val, int n_right, REAL u_right, REAL* right_val)
|
|---|
| 1360 | {
|
|---|
| 1361 | int i,j,k,l;
|
|---|
| 1362 | REAL botMostV[2];
|
|---|
| 1363 | typedef REAL REAL3[3];
|
|---|
| 1364 |
|
|---|
| 1365 | REAL3* leftXYZ = (REAL3*) malloc(sizeof(REAL3)*n_left);
|
|---|
| 1366 | assert(leftXYZ);
|
|---|
| 1367 | REAL3* leftNormal = (REAL3*) malloc(sizeof(REAL3) * n_left);
|
|---|
| 1368 | assert(leftNormal);
|
|---|
| 1369 | REAL3* rightXYZ = (REAL3*) malloc(sizeof(REAL3)*n_right);
|
|---|
| 1370 | assert(rightXYZ);
|
|---|
| 1371 | REAL3* rightNormal = (REAL3*) malloc(sizeof(REAL3) * n_right);
|
|---|
| 1372 | assert(rightNormal);
|
|---|
| 1373 |
|
|---|
| 1374 | inEvalVLine(n_left, u_left, left_val, 1, leftXYZ, leftNormal);
|
|---|
| 1375 | inEvalVLine(n_right, u_right, right_val, 1, rightXYZ, rightNormal);
|
|---|
| 1376 |
|
|---|
| 1377 |
|
|---|
| 1378 |
|
|---|
| 1379 | REAL* botMostXYZ;
|
|---|
| 1380 | REAL* botMostNormal;
|
|---|
| 1381 |
|
|---|
| 1382 | /*
|
|---|
| 1383 | *the algorithm works by scanning from bot to top.
|
|---|
| 1384 | *botMostV: the bot most of the remaining verteces (on both left and right).
|
|---|
| 1385 | * it could an element of leftVerts or rightVerts.
|
|---|
| 1386 | *i: leftVerts[i] is the first vertex to the top of botMostV on left line
|
|---|
| 1387 | *j: rightVerts[j] is the first vertex to the top of botMostV on rightline */
|
|---|
| 1388 |
|
|---|
| 1389 | /*initialize i,j,and botMostV
|
|---|
| 1390 | */
|
|---|
| 1391 | if(left_val[0] <= right_val[0])
|
|---|
| 1392 | {
|
|---|
| 1393 | i=1;
|
|---|
| 1394 | j=0;
|
|---|
| 1395 |
|
|---|
| 1396 | botMostV[0] = u_left;
|
|---|
| 1397 | botMostV[1] = left_val[0];
|
|---|
| 1398 | botMostXYZ = leftXYZ[0];
|
|---|
| 1399 | botMostNormal = leftNormal[0];
|
|---|
| 1400 | }
|
|---|
| 1401 | else
|
|---|
| 1402 | {
|
|---|
| 1403 | i=0;
|
|---|
| 1404 | j=1;
|
|---|
| 1405 |
|
|---|
| 1406 | botMostV[0] = u_right;
|
|---|
| 1407 | botMostV[1] = right_val[0];
|
|---|
| 1408 |
|
|---|
| 1409 | botMostXYZ = rightXYZ[0];
|
|---|
| 1410 | botMostNormal = rightNormal[0];
|
|---|
| 1411 | }
|
|---|
| 1412 |
|
|---|
| 1413 | /*the main loop.
|
|---|
| 1414 | *the invariance is that:
|
|---|
| 1415 | *at the beginning of each loop, the meaning of i,j,and botMostV are
|
|---|
| 1416 | *maintained
|
|---|
| 1417 | */
|
|---|
| 1418 | while(1)
|
|---|
| 1419 | {
|
|---|
| 1420 | if(i >= n_left) /*case1: no more in left*/
|
|---|
| 1421 | {
|
|---|
| 1422 | if(j<n_right-1) /*at least two vertices in right*/
|
|---|
| 1423 | {
|
|---|
| 1424 | bgntfan();
|
|---|
| 1425 | glNormal3fv(botMostNormal);
|
|---|
| 1426 | glVertex3fv(botMostXYZ);
|
|---|
| 1427 |
|
|---|
| 1428 | while(j<n_right){
|
|---|
| 1429 | glNormal3fv(rightNormal[j]);
|
|---|
| 1430 | glVertex3fv(rightXYZ[j]);
|
|---|
| 1431 | j++;
|
|---|
| 1432 |
|
|---|
| 1433 | }
|
|---|
| 1434 | endtfan();
|
|---|
| 1435 | }
|
|---|
| 1436 | break; /*exit the main loop*/
|
|---|
| 1437 | }
|
|---|
| 1438 | else if(j>= n_right) /*case2: no more in right*/
|
|---|
| 1439 | {
|
|---|
| 1440 | if(i<n_left-1) /*at least two vertices in left*/
|
|---|
| 1441 | {
|
|---|
| 1442 | bgntfan();
|
|---|
| 1443 | glNormal3fv(botMostNormal);
|
|---|
| 1444 | glVertex3fv(botMostXYZ);
|
|---|
| 1445 |
|
|---|
| 1446 | for(k=n_left-1; k>=i; k--) /*reverse order for two-side lighting*/
|
|---|
| 1447 | {
|
|---|
| 1448 | glNormal3fv(leftNormal[k]);
|
|---|
| 1449 | glVertex3fv(leftXYZ[k]);
|
|---|
| 1450 | }
|
|---|
| 1451 |
|
|---|
| 1452 | endtfan();
|
|---|
| 1453 | }
|
|---|
| 1454 | break; /*exit the main loop*/
|
|---|
| 1455 | }
|
|---|
| 1456 | else /* case3: neither is empty, plus the botMostV, there is at least one triangle to output*/
|
|---|
| 1457 | {
|
|---|
| 1458 | if(left_val[i] <= right_val[j])
|
|---|
| 1459 | {
|
|---|
| 1460 | bgntfan();
|
|---|
| 1461 |
|
|---|
| 1462 | glNormal3fv(rightNormal[j]);
|
|---|
| 1463 | glVertex3fv(rightXYZ[j]);
|
|---|
| 1464 |
|
|---|
| 1465 | /*find the last k>=i such that
|
|---|
| 1466 | *leftverts[k][0] <= rightverts[j][0]
|
|---|
| 1467 | */
|
|---|
| 1468 | k=i;
|
|---|
| 1469 |
|
|---|
| 1470 | while(k<n_left)
|
|---|
| 1471 | {
|
|---|
| 1472 | if(left_val[k] > right_val[j])
|
|---|
| 1473 | break;
|
|---|
| 1474 | k++;
|
|---|
| 1475 |
|
|---|
| 1476 | }
|
|---|
| 1477 | k--;
|
|---|
| 1478 |
|
|---|
| 1479 |
|
|---|
| 1480 | for(l=k; l>=i; l--)/*the reverse is for two-side lighting*/
|
|---|
| 1481 | {
|
|---|
| 1482 | glNormal3fv(leftNormal[l]);
|
|---|
| 1483 | glVertex3fv(leftXYZ[l]);
|
|---|
| 1484 |
|
|---|
| 1485 | }
|
|---|
| 1486 | glNormal3fv(botMostNormal);
|
|---|
| 1487 | glVertex3fv(botMostXYZ);
|
|---|
| 1488 |
|
|---|
| 1489 | endtfan();
|
|---|
| 1490 |
|
|---|
| 1491 | /*update i and botMostV for next loop
|
|---|
| 1492 | */
|
|---|
| 1493 | i = k+1;
|
|---|
| 1494 |
|
|---|
| 1495 | botMostV[0] = u_left;
|
|---|
| 1496 | botMostV[1] = left_val[k];
|
|---|
| 1497 | botMostNormal = leftNormal[k];
|
|---|
| 1498 | botMostXYZ = leftXYZ[k];
|
|---|
| 1499 | }
|
|---|
| 1500 | else /*left_val[i] > right_val[j])*/
|
|---|
| 1501 | {
|
|---|
| 1502 | bgntfan();
|
|---|
| 1503 | glNormal3fv(leftNormal[i]);
|
|---|
| 1504 | glVertex3fv(leftXYZ[i]);
|
|---|
| 1505 |
|
|---|
| 1506 | glNormal3fv(botMostNormal);
|
|---|
| 1507 | glVertex3fv(botMostXYZ);
|
|---|
| 1508 |
|
|---|
| 1509 |
|
|---|
| 1510 | /*find the last k>=j such that
|
|---|
| 1511 | *rightverts[k][0] < leftverts[i][0]
|
|---|
| 1512 | */
|
|---|
| 1513 | k=j;
|
|---|
| 1514 | while(k< n_right)
|
|---|
| 1515 | {
|
|---|
| 1516 | if(right_val[k] >= left_val[i])
|
|---|
| 1517 | break;
|
|---|
| 1518 | glNormal3fv(rightNormal[k]);
|
|---|
| 1519 | glVertex3fv(rightXYZ[k]);
|
|---|
| 1520 |
|
|---|
| 1521 | k++;
|
|---|
| 1522 | }
|
|---|
| 1523 | endtfan();
|
|---|
| 1524 |
|
|---|
| 1525 | /*update j and botMostV for next loop
|
|---|
| 1526 | */
|
|---|
| 1527 | j=k;
|
|---|
| 1528 | botMostV[0] = u_right;
|
|---|
| 1529 | botMostV[1] = right_val[j-1];
|
|---|
| 1530 |
|
|---|
| 1531 | botMostNormal = rightNormal[j-1];
|
|---|
| 1532 | botMostXYZ = rightXYZ[j-1];
|
|---|
| 1533 | }
|
|---|
| 1534 | }
|
|---|
| 1535 | }
|
|---|
| 1536 | //clean up
|
|---|
| 1537 | free(leftXYZ);
|
|---|
| 1538 | free(rightXYZ);
|
|---|
| 1539 | free(leftNormal);
|
|---|
| 1540 | free(rightNormal);
|
|---|
| 1541 | }
|
|---|
| 1542 |
|
|---|
| 1543 | /*-----------------------begin evalMachine-------------------*/
|
|---|
| 1544 | void OpenGLSurfaceEvaluator::inMap2fEM(int which, int k,
|
|---|
| 1545 | REAL ulower,
|
|---|
| 1546 | REAL uupper,
|
|---|
| 1547 | int ustride,
|
|---|
| 1548 | int uorder,
|
|---|
| 1549 | REAL vlower,
|
|---|
| 1550 | REAL vupper,
|
|---|
| 1551 | int vstride,
|
|---|
| 1552 | int vorder,
|
|---|
| 1553 | REAL *ctlPoints)
|
|---|
| 1554 | {
|
|---|
| 1555 | int i,j,x;
|
|---|
| 1556 | surfEvalMachine *temp_em;
|
|---|
| 1557 | switch(which){
|
|---|
| 1558 | case 0: //vertex
|
|---|
| 1559 | vertex_flag = 1;
|
|---|
| 1560 | temp_em = &em_vertex;
|
|---|
| 1561 | break;
|
|---|
| 1562 | case 1: //normal
|
|---|
| 1563 | normal_flag = 1;
|
|---|
| 1564 | temp_em = &em_normal;
|
|---|
| 1565 | break;
|
|---|
| 1566 | case 2: //color
|
|---|
| 1567 | color_flag = 1;
|
|---|
| 1568 | temp_em = &em_color;
|
|---|
| 1569 | break;
|
|---|
| 1570 | default:
|
|---|
| 1571 | texcoord_flag = 1;
|
|---|
| 1572 | temp_em = &em_texcoord;
|
|---|
| 1573 | break;
|
|---|
| 1574 | }
|
|---|
| 1575 |
|
|---|
| 1576 | REAL *data = temp_em->ctlPoints;
|
|---|
| 1577 |
|
|---|
| 1578 | temp_em->uprime = -1;//initilized
|
|---|
| 1579 | temp_em->vprime = -1;
|
|---|
| 1580 |
|
|---|
| 1581 | temp_em->k = k;
|
|---|
| 1582 | temp_em->u1 = ulower;
|
|---|
| 1583 | temp_em->u2 = uupper;
|
|---|
| 1584 | temp_em->ustride = ustride;
|
|---|
| 1585 | temp_em->uorder = uorder;
|
|---|
| 1586 | temp_em->v1 = vlower;
|
|---|
| 1587 | temp_em->v2 = vupper;
|
|---|
| 1588 | temp_em->vstride = vstride;
|
|---|
| 1589 | temp_em->vorder = vorder;
|
|---|
| 1590 |
|
|---|
| 1591 | /*copy the contrl points from ctlPoints to global_ev_ctlPoints*/
|
|---|
| 1592 | for (i=0; i<uorder; i++) {
|
|---|
| 1593 | for (j=0; j<vorder; j++) {
|
|---|
| 1594 | for (x=0; x<k; x++) {
|
|---|
| 1595 | data[x] = ctlPoints[x];
|
|---|
| 1596 | }
|
|---|
| 1597 | ctlPoints += vstride;
|
|---|
| 1598 | data += k;
|
|---|
| 1599 | }
|
|---|
| 1600 | ctlPoints += ustride - vstride * vorder;
|
|---|
| 1601 | }
|
|---|
| 1602 | }
|
|---|
| 1603 |
|
|---|
| 1604 | void OpenGLSurfaceEvaluator::inDoDomain2WithDerivsEM(surfEvalMachine *em, REAL u, REAL v,
|
|---|
| 1605 | REAL *retPoint, REAL *retdu, REAL *retdv)
|
|---|
| 1606 | {
|
|---|
| 1607 | int j, row, col;
|
|---|
| 1608 | REAL the_uprime;
|
|---|
| 1609 | REAL the_vprime;
|
|---|
| 1610 | REAL p;
|
|---|
| 1611 | REAL pdv;
|
|---|
| 1612 | REAL *data;
|
|---|
| 1613 |
|
|---|
| 1614 | if((em->u2 == em->u1) || (em->v2 == em->v1))
|
|---|
| 1615 | return;
|
|---|
| 1616 | the_uprime = (u - em->u1) / (em->u2 - em->u1);
|
|---|
| 1617 | the_vprime = (v - em->v1) / (em->v2 - em->v1);
|
|---|
| 1618 |
|
|---|
| 1619 | /* Compute coefficients for values and derivs */
|
|---|
| 1620 |
|
|---|
| 1621 | /* Use already cached values if possible */
|
|---|
| 1622 | if(em->uprime != the_uprime) {
|
|---|
| 1623 | inPreEvaluateWithDeriv(em->uorder, the_uprime, em->ucoeff, em->ucoeffDeriv);
|
|---|
| 1624 | em->uprime = the_uprime;
|
|---|
| 1625 | }
|
|---|
| 1626 | if (em->vprime != the_vprime) {
|
|---|
| 1627 | inPreEvaluateWithDeriv(em->vorder, the_vprime, em->vcoeff, em->vcoeffDeriv);
|
|---|
| 1628 | em->vprime = the_vprime;
|
|---|
| 1629 | }
|
|---|
| 1630 |
|
|---|
| 1631 | for (j = 0; j < em->k; j++) {
|
|---|
| 1632 | data=em->ctlPoints+j;
|
|---|
| 1633 | retPoint[j] = retdu[j] = retdv[j] = 0.0;
|
|---|
| 1634 | for (row = 0; row < em->uorder; row++) {
|
|---|
| 1635 | /*
|
|---|
| 1636 | ** Minor optimization.
|
|---|
| 1637 | ** The col == 0 part of the loop is extracted so we don't
|
|---|
| 1638 | ** have to initialize p and pdv to 0.
|
|---|
| 1639 | */
|
|---|
| 1640 | p = em->vcoeff[0] * (*data);
|
|---|
| 1641 | pdv = em->vcoeffDeriv[0] * (*data);
|
|---|
| 1642 | data += em->k;
|
|---|
| 1643 | for (col = 1; col < em->vorder; col++) {
|
|---|
| 1644 | /* Incrementally build up p, pdv value */
|
|---|
| 1645 | p += em->vcoeff[col] * (*data);
|
|---|
| 1646 | pdv += em->vcoeffDeriv[col] * (*data);
|
|---|
| 1647 | data += em->k;
|
|---|
| 1648 | }
|
|---|
| 1649 | /* Use p, pdv value to incrementally add up r, du, dv */
|
|---|
| 1650 | retPoint[j] += em->ucoeff[row] * p;
|
|---|
| 1651 | retdu[j] += em->ucoeffDeriv[row] * p;
|
|---|
| 1652 | retdv[j] += em->ucoeff[row] * pdv;
|
|---|
| 1653 | }
|
|---|
| 1654 | }
|
|---|
| 1655 | }
|
|---|
| 1656 |
|
|---|
| 1657 | void OpenGLSurfaceEvaluator::inDoDomain2EM(surfEvalMachine *em, REAL u, REAL v,
|
|---|
| 1658 | REAL *retPoint)
|
|---|
| 1659 | {
|
|---|
| 1660 | int j, row, col;
|
|---|
| 1661 | REAL the_uprime;
|
|---|
| 1662 | REAL the_vprime;
|
|---|
| 1663 | REAL p;
|
|---|
| 1664 | REAL *data;
|
|---|
| 1665 |
|
|---|
| 1666 | if((em->u2 == em->u1) || (em->v2 == em->v1))
|
|---|
| 1667 | return;
|
|---|
| 1668 | the_uprime = (u - em->u1) / (em->u2 - em->u1);
|
|---|
| 1669 | the_vprime = (v - em->v1) / (em->v2 - em->v1);
|
|---|
| 1670 |
|
|---|
| 1671 | /* Compute coefficients for values and derivs */
|
|---|
| 1672 |
|
|---|
| 1673 | /* Use already cached values if possible */
|
|---|
| 1674 | if(em->uprime != the_uprime) {
|
|---|
| 1675 | inPreEvaluate(em->uorder, the_uprime, em->ucoeff);
|
|---|
| 1676 | em->uprime = the_uprime;
|
|---|
| 1677 | }
|
|---|
| 1678 | if (em->vprime != the_vprime) {
|
|---|
| 1679 | inPreEvaluate(em->vorder, the_vprime, em->vcoeff);
|
|---|
| 1680 | em->vprime = the_vprime;
|
|---|
| 1681 | }
|
|---|
| 1682 |
|
|---|
| 1683 | for (j = 0; j < em->k; j++) {
|
|---|
| 1684 | data=em->ctlPoints+j;
|
|---|
| 1685 | retPoint[j] = 0.0;
|
|---|
| 1686 | for (row = 0; row < em->uorder; row++) {
|
|---|
| 1687 | /*
|
|---|
| 1688 | ** Minor optimization.
|
|---|
| 1689 | ** The col == 0 part of the loop is extracted so we don't
|
|---|
| 1690 | ** have to initialize p and pdv to 0.
|
|---|
| 1691 | */
|
|---|
| 1692 | p = em->vcoeff[0] * (*data);
|
|---|
| 1693 | data += em->k;
|
|---|
| 1694 | for (col = 1; col < em->vorder; col++) {
|
|---|
| 1695 | /* Incrementally build up p, pdv value */
|
|---|
| 1696 | p += em->vcoeff[col] * (*data);
|
|---|
| 1697 | data += em->k;
|
|---|
| 1698 | }
|
|---|
| 1699 | /* Use p, pdv value to incrementally add up r, du, dv */
|
|---|
| 1700 | retPoint[j] += em->ucoeff[row] * p;
|
|---|
| 1701 | }
|
|---|
| 1702 | }
|
|---|
| 1703 | }
|
|---|
| 1704 |
|
|---|
| 1705 |
|
|---|
| 1706 | void OpenGLSurfaceEvaluator::inDoEvalCoord2EM(REAL u, REAL v)
|
|---|
| 1707 | {
|
|---|
| 1708 | REAL temp_vertex[5];
|
|---|
| 1709 | REAL temp_normal[3];
|
|---|
| 1710 | REAL temp_color[4];
|
|---|
| 1711 | REAL temp_texcoord[4];
|
|---|
| 1712 |
|
|---|
| 1713 | if(texcoord_flag)
|
|---|
| 1714 | {
|
|---|
| 1715 | inDoDomain2EM(&em_texcoord, u,v, temp_texcoord);
|
|---|
| 1716 | texcoordCallBack(temp_texcoord, userData);
|
|---|
| 1717 | }
|
|---|
| 1718 | if(color_flag)
|
|---|
| 1719 | {
|
|---|
| 1720 | inDoDomain2EM(&em_color, u,v, temp_color);
|
|---|
| 1721 | colorCallBack(temp_color, userData);
|
|---|
| 1722 | }
|
|---|
| 1723 |
|
|---|
| 1724 | if(normal_flag) //there is a normla map
|
|---|
| 1725 | {
|
|---|
| 1726 | inDoDomain2EM(&em_normal, u,v, temp_normal);
|
|---|
| 1727 | normalCallBack(temp_normal, userData);
|
|---|
| 1728 |
|
|---|
| 1729 | if(vertex_flag)
|
|---|
| 1730 | {
|
|---|
| 1731 | inDoDomain2EM(&em_vertex, u,v,temp_vertex);
|
|---|
| 1732 | if(em_vertex.k == 4)
|
|---|
| 1733 | {
|
|---|
| 1734 | temp_vertex[0] /= temp_vertex[3];
|
|---|
| 1735 | temp_vertex[1] /= temp_vertex[3];
|
|---|
| 1736 | temp_vertex[2] /= temp_vertex[3];
|
|---|
| 1737 | }
|
|---|
| 1738 | temp_vertex[3]=u;
|
|---|
| 1739 | temp_vertex[4]=v;
|
|---|
| 1740 | vertexCallBack(temp_vertex, userData);
|
|---|
| 1741 | }
|
|---|
| 1742 | }
|
|---|
| 1743 | else if(auto_normal_flag) //no normal map but there is a normal callbackfunctin
|
|---|
| 1744 | {
|
|---|
| 1745 | REAL du[4];
|
|---|
| 1746 | REAL dv[4];
|
|---|
| 1747 |
|
|---|
| 1748 | /*compute homegeneous point and partial derivatives*/
|
|---|
| 1749 | inDoDomain2WithDerivsEM(&em_vertex, u,v,temp_vertex,du,dv);
|
|---|
| 1750 |
|
|---|
| 1751 | if(em_vertex.k ==4)
|
|---|
| 1752 | inComputeFirstPartials(temp_vertex, du, dv);
|
|---|
| 1753 |
|
|---|
| 1754 | #ifdef AVOID_ZERO_NORMAL
|
|---|
| 1755 | if(myabs(dv[0]) <= MYZERO && myabs(dv[1]) <= MYZERO && myabs(dv[2]) <= MYZERO)
|
|---|
| 1756 | {
|
|---|
| 1757 |
|
|---|
| 1758 | REAL tempdu[4];
|
|---|
| 1759 | REAL tempdata[4];
|
|---|
| 1760 | REAL u1 = em_vertex.u1;
|
|---|
| 1761 | REAL u2 = em_vertex.u2;
|
|---|
| 1762 | if(u-MYDELTA*(u2-u1) < u1)
|
|---|
| 1763 | u = u+ MYDELTA*(u2-u1);
|
|---|
| 1764 | else
|
|---|
| 1765 | u = u-MYDELTA*(u2-u1);
|
|---|
| 1766 | inDoDomain2WithDerivsEM(&em_vertex,u,v, tempdata, tempdu, dv);
|
|---|
| 1767 |
|
|---|
| 1768 | if(em_vertex.k ==4)
|
|---|
| 1769 | inComputeFirstPartials(temp_vertex, du, dv);
|
|---|
| 1770 | }
|
|---|
| 1771 | else if(myabs(du[0]) <= MYZERO && myabs(du[1]) <= MYZERO && myabs(du[2]) <= MYZERO)
|
|---|
| 1772 | {
|
|---|
| 1773 | REAL tempdv[4];
|
|---|
| 1774 | REAL tempdata[4];
|
|---|
| 1775 | REAL v1 = em_vertex.v1;
|
|---|
| 1776 | REAL v2 = em_vertex.v2;
|
|---|
| 1777 | if(v-MYDELTA*(v2-v1) < v1)
|
|---|
| 1778 | v = v+ MYDELTA*(v2-v1);
|
|---|
| 1779 | else
|
|---|
| 1780 | v = v-MYDELTA*(v2-v1);
|
|---|
| 1781 | inDoDomain2WithDerivsEM(&em_vertex,u,v, tempdata, du, tempdv);
|
|---|
| 1782 |
|
|---|
| 1783 | if(em_vertex.k ==4)
|
|---|
| 1784 | inComputeFirstPartials(temp_vertex, du, dv);
|
|---|
| 1785 | }
|
|---|
| 1786 | #endif
|
|---|
| 1787 |
|
|---|
| 1788 | /*compute normal*/
|
|---|
| 1789 | switch(em_vertex.k){
|
|---|
| 1790 | case 3:
|
|---|
| 1791 |
|
|---|
| 1792 | inComputeNormal2(du, dv, temp_normal);
|
|---|
| 1793 | break;
|
|---|
| 1794 | case 4:
|
|---|
| 1795 |
|
|---|
| 1796 | // inComputeFirstPartials(temp_vertex, du, dv);
|
|---|
| 1797 | inComputeNormal2(du, dv, temp_normal);
|
|---|
| 1798 |
|
|---|
| 1799 | /*transform the homegeneous coordinate of retPoint into inhomogenous one*/
|
|---|
| 1800 | temp_vertex[0] /= temp_vertex[3];
|
|---|
| 1801 | temp_vertex[1] /= temp_vertex[3];
|
|---|
| 1802 | temp_vertex[2] /= temp_vertex[3];
|
|---|
| 1803 | break;
|
|---|
| 1804 | }
|
|---|
| 1805 | normalCallBack(temp_normal, userData);
|
|---|
| 1806 | temp_vertex[3] = u;
|
|---|
| 1807 | temp_vertex[4] = v;
|
|---|
| 1808 | vertexCallBack(temp_vertex, userData);
|
|---|
| 1809 |
|
|---|
| 1810 | }/*end if auto_normal*/
|
|---|
| 1811 | else //no normal map, and no normal callback function
|
|---|
| 1812 | {
|
|---|
| 1813 | if(vertex_flag)
|
|---|
| 1814 | {
|
|---|
| 1815 | inDoDomain2EM(&em_vertex, u,v,temp_vertex);
|
|---|
| 1816 | if(em_vertex.k == 4)
|
|---|
| 1817 | {
|
|---|
| 1818 | temp_vertex[0] /= temp_vertex[3];
|
|---|
| 1819 | temp_vertex[1] /= temp_vertex[3];
|
|---|
| 1820 | temp_vertex[2] /= temp_vertex[3];
|
|---|
| 1821 | }
|
|---|
| 1822 | temp_vertex[3] = u;
|
|---|
| 1823 | temp_vertex[4] = v;
|
|---|
| 1824 | vertexCallBack(temp_vertex, userData);
|
|---|
| 1825 | }
|
|---|
| 1826 | }
|
|---|
| 1827 | }
|
|---|
| 1828 |
|
|---|
| 1829 |
|
|---|
| 1830 | void OpenGLSurfaceEvaluator::inBPMEvalEM(bezierPatchMesh* bpm)
|
|---|
| 1831 | {
|
|---|
| 1832 | int i,j,k,l;
|
|---|
| 1833 | float u,v;
|
|---|
| 1834 |
|
|---|
| 1835 | int ustride;
|
|---|
| 1836 | int vstride;
|
|---|
| 1837 |
|
|---|
| 1838 | #ifdef USE_LOD
|
|---|
| 1839 | if(bpm->bpatch != NULL)
|
|---|
| 1840 | {
|
|---|
| 1841 | bezierPatch* p=bpm->bpatch;
|
|---|
| 1842 | ustride = p->dimension * p->vorder;
|
|---|
| 1843 | vstride = p->dimension;
|
|---|
| 1844 |
|
|---|
| 1845 | glMap2f( (p->dimension == 3)? GL_MAP2_VERTEX_3 : GL_MAP2_VERTEX_4,
|
|---|
| 1846 | p->umin,
|
|---|
| 1847 | p->umax,
|
|---|
| 1848 | ustride,
|
|---|
| 1849 | p->uorder,
|
|---|
| 1850 | p->vmin,
|
|---|
| 1851 | p->vmax,
|
|---|
| 1852 | vstride,
|
|---|
| 1853 | p->vorder,
|
|---|
| 1854 | p->ctlpoints);
|
|---|
| 1855 |
|
|---|
| 1856 |
|
|---|
| 1857 | /*
|
|---|
| 1858 | inMap2fEM(0, p->dimension,
|
|---|
| 1859 | p->umin,
|
|---|
| 1860 | p->umax,
|
|---|
| 1861 | ustride,
|
|---|
| 1862 | p->uorder,
|
|---|
| 1863 | p->vmin,
|
|---|
| 1864 | p->vmax,
|
|---|
| 1865 | vstride,
|
|---|
| 1866 | p->vorder,
|
|---|
| 1867 | p->ctlpoints);
|
|---|
| 1868 | */
|
|---|
| 1869 | }
|
|---|
| 1870 | #else
|
|---|
| 1871 |
|
|---|
| 1872 | if(bpm->bpatch != NULL){
|
|---|
| 1873 | bezierPatch* p = bpm->bpatch;
|
|---|
| 1874 | ustride = p->dimension * p->vorder;
|
|---|
| 1875 | vstride = p->dimension;
|
|---|
| 1876 | inMap2fEM(0, p->dimension,
|
|---|
| 1877 | p->umin,
|
|---|
| 1878 | p->umax,
|
|---|
| 1879 | ustride,
|
|---|
| 1880 | p->uorder,
|
|---|
| 1881 | p->vmin,
|
|---|
| 1882 | p->vmax,
|
|---|
| 1883 | vstride,
|
|---|
| 1884 | p->vorder,
|
|---|
| 1885 | p->ctlpoints);
|
|---|
| 1886 | }
|
|---|
| 1887 | if(bpm->bpatch_normal != NULL){
|
|---|
| 1888 | bezierPatch* p = bpm->bpatch_normal;
|
|---|
| 1889 | ustride = p->dimension * p->vorder;
|
|---|
| 1890 | vstride = p->dimension;
|
|---|
| 1891 | inMap2fEM(1, p->dimension,
|
|---|
| 1892 | p->umin,
|
|---|
| 1893 | p->umax,
|
|---|
| 1894 | ustride,
|
|---|
| 1895 | p->uorder,
|
|---|
| 1896 | p->vmin,
|
|---|
| 1897 | p->vmax,
|
|---|
| 1898 | vstride,
|
|---|
| 1899 | p->vorder,
|
|---|
| 1900 | p->ctlpoints);
|
|---|
| 1901 | }
|
|---|
| 1902 | if(bpm->bpatch_color != NULL){
|
|---|
| 1903 | bezierPatch* p = bpm->bpatch_color;
|
|---|
| 1904 | ustride = p->dimension * p->vorder;
|
|---|
| 1905 | vstride = p->dimension;
|
|---|
| 1906 | inMap2fEM(2, p->dimension,
|
|---|
| 1907 | p->umin,
|
|---|
| 1908 | p->umax,
|
|---|
| 1909 | ustride,
|
|---|
| 1910 | p->uorder,
|
|---|
| 1911 | p->vmin,
|
|---|
| 1912 | p->vmax,
|
|---|
| 1913 | vstride,
|
|---|
| 1914 | p->vorder,
|
|---|
| 1915 | p->ctlpoints);
|
|---|
| 1916 | }
|
|---|
| 1917 | if(bpm->bpatch_texcoord != NULL){
|
|---|
| 1918 | bezierPatch* p = bpm->bpatch_texcoord;
|
|---|
| 1919 | ustride = p->dimension * p->vorder;
|
|---|
| 1920 | vstride = p->dimension;
|
|---|
| 1921 | inMap2fEM(3, p->dimension,
|
|---|
| 1922 | p->umin,
|
|---|
| 1923 | p->umax,
|
|---|
| 1924 | ustride,
|
|---|
| 1925 | p->uorder,
|
|---|
| 1926 | p->vmin,
|
|---|
| 1927 | p->vmax,
|
|---|
| 1928 | vstride,
|
|---|
| 1929 | p->vorder,
|
|---|
| 1930 | p->ctlpoints);
|
|---|
| 1931 | }
|
|---|
| 1932 | #endif
|
|---|
| 1933 |
|
|---|
| 1934 |
|
|---|
| 1935 | k=0;
|
|---|
| 1936 | for(i=0; i<bpm->index_length_array; i++)
|
|---|
| 1937 | {
|
|---|
| 1938 | #ifdef USE_LOD
|
|---|
| 1939 | if(bpm->type_array[i] == GL_POLYGON) //a mesh
|
|---|
| 1940 | {
|
|---|
| 1941 | GLfloat *temp = bpm->UVarray+k;
|
|---|
| 1942 | GLfloat u0 = temp[0];
|
|---|
| 1943 | GLfloat v0 = temp[1];
|
|---|
| 1944 | GLfloat u1 = temp[2];
|
|---|
| 1945 | GLfloat v1 = temp[3];
|
|---|
| 1946 | GLint nu = (GLint) ( temp[4]);
|
|---|
| 1947 | GLint nv = (GLint) ( temp[5]);
|
|---|
| 1948 | GLint umin = (GLint) ( temp[6]);
|
|---|
| 1949 | GLint vmin = (GLint) ( temp[7]);
|
|---|
| 1950 | GLint umax = (GLint) ( temp[8]);
|
|---|
| 1951 | GLint vmax = (GLint) ( temp[9]);
|
|---|
| 1952 |
|
|---|
| 1953 | glMapGrid2f(LOD_eval_level*nu, u0, u1, LOD_eval_level*nv, v0, v1);
|
|---|
| 1954 | glEvalMesh2(GL_FILL, LOD_eval_level*umin, LOD_eval_level*umax, LOD_eval_level*vmin, LOD_eval_level*vmax);
|
|---|
| 1955 | }
|
|---|
| 1956 | else
|
|---|
| 1957 | {
|
|---|
| 1958 | LOD_eval(bpm->length_array[i], bpm->UVarray+k, bpm->type_array[i],
|
|---|
| 1959 | 0
|
|---|
| 1960 | );
|
|---|
| 1961 | }
|
|---|
| 1962 | k+= 2*bpm->length_array[i];
|
|---|
| 1963 |
|
|---|
| 1964 | #else //undef USE_LOD
|
|---|
| 1965 |
|
|---|
| 1966 | #ifdef CRACK_TEST
|
|---|
| 1967 | if( bpm->bpatch->umin == 2 && bpm->bpatch->umax == 3
|
|---|
| 1968 | && bpm->bpatch->vmin ==2 && bpm->bpatch->vmax == 3)
|
|---|
| 1969 | {
|
|---|
| 1970 | REAL vertex[4];
|
|---|
| 1971 | REAL normal[4];
|
|---|
| 1972 | #ifdef DEBUG
|
|---|
| 1973 | printf("***number ****1\n");
|
|---|
| 1974 | #endif
|
|---|
| 1975 |
|
|---|
| 1976 | beginCallBack(GL_QUAD_STRIP, NULL);
|
|---|
| 1977 | inDoEvalCoord2EM(3.0, 3.0);
|
|---|
| 1978 | inDoEvalCoord2EM(2.0, 3.0);
|
|---|
| 1979 | inDoEvalCoord2EM(3.0, 2.7);
|
|---|
| 1980 | inDoEvalCoord2EM(2.0, 2.7);
|
|---|
| 1981 | inDoEvalCoord2EM(3.0, 2.0);
|
|---|
| 1982 | inDoEvalCoord2EM(2.0, 2.0);
|
|---|
| 1983 | endCallBack(NULL);
|
|---|
| 1984 |
|
|---|
| 1985 | beginCallBack(GL_TRIANGLE_STRIP, NULL);
|
|---|
| 1986 | inDoEvalCoord2EM(2.0, 3.0);
|
|---|
| 1987 | inDoEvalCoord2EM(2.0, 2.0);
|
|---|
| 1988 | inDoEvalCoord2EM(2.0, 2.7);
|
|---|
| 1989 | endCallBack(NULL);
|
|---|
| 1990 |
|
|---|
| 1991 | }
|
|---|
| 1992 | if( bpm->bpatch->umin == 1 && bpm->bpatch->umax == 2
|
|---|
| 1993 | && bpm->bpatch->vmin ==2 && bpm->bpatch->vmax == 3)
|
|---|
| 1994 | {
|
|---|
| 1995 | #ifdef DEBUG
|
|---|
| 1996 | printf("***number 3\n");
|
|---|
| 1997 | #endif
|
|---|
| 1998 | beginCallBack(GL_QUAD_STRIP, NULL);
|
|---|
| 1999 | inDoEvalCoord2EM(2.0, 3.0);
|
|---|
| 2000 | inDoEvalCoord2EM(1.0, 3.0);
|
|---|
| 2001 | inDoEvalCoord2EM(2.0, 2.3);
|
|---|
| 2002 | inDoEvalCoord2EM(1.0, 2.3);
|
|---|
| 2003 | inDoEvalCoord2EM(2.0, 2.0);
|
|---|
| 2004 | inDoEvalCoord2EM(1.0, 2.0);
|
|---|
| 2005 | endCallBack(NULL);
|
|---|
| 2006 |
|
|---|
| 2007 | beginCallBack(GL_TRIANGLE_STRIP, NULL);
|
|---|
| 2008 | inDoEvalCoord2EM(2.0, 2.3);
|
|---|
| 2009 | inDoEvalCoord2EM(2.0, 2.0);
|
|---|
| 2010 | inDoEvalCoord2EM(2.0, 3.0);
|
|---|
| 2011 | endCallBack(NULL);
|
|---|
| 2012 |
|
|---|
| 2013 | }
|
|---|
| 2014 | return;
|
|---|
| 2015 | #endif //CRACK_TEST
|
|---|
| 2016 |
|
|---|
| 2017 | beginCallBack(bpm->type_array[i], userData);
|
|---|
| 2018 |
|
|---|
| 2019 | for(j=0; j<bpm->length_array[i]; j++)
|
|---|
| 2020 | {
|
|---|
| 2021 | u = bpm->UVarray[k];
|
|---|
| 2022 | v = bpm->UVarray[k+1];
|
|---|
| 2023 | #ifdef USE_LOD
|
|---|
| 2024 | LOD_EVAL_COORD(u,v);
|
|---|
| 2025 | // glEvalCoord2f(u,v);
|
|---|
| 2026 | #else
|
|---|
| 2027 |
|
|---|
| 2028 | #ifdef GENERIC_TEST
|
|---|
| 2029 | float temp_normal[3];
|
|---|
| 2030 | float temp_vertex[3];
|
|---|
| 2031 | if(temp_signal == 0)
|
|---|
| 2032 | {
|
|---|
| 2033 | gTessVertexSphere(u,v, temp_normal, temp_vertex);
|
|---|
| 2034 | //printf("normal=(%f,%f,%f)\n", temp_normal[0], temp_normal[1], temp_normal[2])//printf("veretx=(%f,%f,%f)\n", temp_vertex[0], temp_vertex[1], temp_vertex[2]);
|
|---|
| 2035 | normalCallBack(temp_normal, userData);
|
|---|
| 2036 | vertexCallBack(temp_vertex, userData);
|
|---|
| 2037 | }
|
|---|
| 2038 | else if(temp_signal == 1)
|
|---|
| 2039 | {
|
|---|
| 2040 | gTessVertexCyl(u,v, temp_normal, temp_vertex);
|
|---|
| 2041 | //printf("normal=(%f,%f,%f)\n", temp_normal[0], temp_normal[1], temp_normal[2])//printf("veretx=(%f,%f,%f)\n", temp_vertex[0], temp_vertex[1], temp_vertex[2]);
|
|---|
| 2042 | normalCallBack(temp_normal, userData);
|
|---|
| 2043 | vertexCallBack(temp_vertex, userData);
|
|---|
| 2044 | }
|
|---|
| 2045 | else
|
|---|
| 2046 | #endif //GENERIC_TEST
|
|---|
| 2047 |
|
|---|
| 2048 | inDoEvalCoord2EM(u,v);
|
|---|
| 2049 |
|
|---|
| 2050 | #endif //USE_LOD
|
|---|
| 2051 |
|
|---|
| 2052 | k += 2;
|
|---|
| 2053 | }
|
|---|
| 2054 | endCallBack(userData);
|
|---|
| 2055 |
|
|---|
| 2056 | #endif //USE_LOD
|
|---|
| 2057 | }
|
|---|
| 2058 | }
|
|---|
| 2059 |
|
|---|
| 2060 | void OpenGLSurfaceEvaluator::inBPMListEvalEM(bezierPatchMesh* list)
|
|---|
| 2061 | {
|
|---|
| 2062 | bezierPatchMesh* temp;
|
|---|
| 2063 | for(temp = list; temp != NULL; temp = temp->next)
|
|---|
| 2064 | {
|
|---|
| 2065 | inBPMEvalEM(temp);
|
|---|
| 2066 | }
|
|---|
| 2067 | }
|
|---|
| 2068 |
|
|---|