source: trunk/src/opengl/glu/nurbs/interface/incurveeval.cpp

Last change on this file was 2689, checked in by jeroen, 26 years ago

* empty log message *

File size: 5.9 KB
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1/* $Id: incurveeval.cpp,v 1.1 2000-02-09 08:49:02 jeroen Exp $ */
2/*
3** License Applicability. Except to the extent portions of this file are
4** made subject to an alternative license as permitted in the SGI Free
5** Software License B, Version 1.0 (the "License"), the contents of this
6** file are subject only to the provisions of the License. You may not use
7** this file except in compliance with the License. You may obtain a copy
8** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
9** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
10**
11** http://oss.sgi.com/projects/FreeB
12**
13** Note that, as provided in the License, the Software is distributed on an
14** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
15** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
16** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
17** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
18**
19** Original Code. The Original Code is: OpenGL Sample Implementation,
20** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
21** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
22** Copyright in any portions created by third parties is as indicated
23** elsewhere herein. All Rights Reserved.
24**
25** Additional Notice Provisions: The application programming interfaces
26** established by SGI in conjunction with the Original Code are The
27** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
28** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
29** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
30** Window System(R) (Version 1.3), released October 19, 1998. This software
31** was created using the OpenGL(R) version 1.2.1 Sample Implementation
32** published by SGI, but has not been independently verified as being
33** compliant with the OpenGL(R) version 1.2.1 Specification.
34**
35** $Date: 2000-02-09 08:49:02 $ $Revision: 1.1 $
36*/
37/*
38** $Header: /home/ktk/tmp/odin/2007/netlabs.cvs/odin32/src/opengl/glu/nurbs/interface/incurveeval.cpp,v 1.1 2000-02-09 08:49:02 jeroen Exp $
39*/
40
41#include <stdlib.h>
42#include <stdio.h>
43
44#include "glcurveval.h"
45
46
47/*
48 *compute the Bezier polynomials C[n,j](v) for all j at v with
49 *return values stored in coeff[], where
50 * C[n,j](v) = (n,j) * v^j * (1-v)^(n-j),
51 * j=0,1,2,...,n.
52 *order : n+1
53 *vprime: v
54 *coeff : coeff[j]=C[n,j](v), this array store the returned values.
55 *The algorithm is a recursive scheme:
56 * C[0,0]=1;
57 * C[n,j](v) = (1-v)*C[n-1,j](v) + v*C[n-1,j-1](v), n>=1
58 *This code is copied from opengl/soft/so_eval.c:PreEvaluate
59 */
60void OpenGLCurveEvaluator::inPreEvaluate(int order, REAL vprime, REAL *coeff)
61{
62 int i, j;
63 REAL oldval, temp;
64 REAL oneMinusvprime;
65
66 /*
67 * Minor optimization
68 * Compute orders 1 and 2 outright, and set coeff[0], coeff[1] to
69 * their i==1 loop values to avoid the initialization and the i==1 loop.
70 */
71 if (order == 1) {
72 coeff[0] = 1.0;
73 return;
74 }
75
76 oneMinusvprime = 1-vprime;
77 coeff[0] = oneMinusvprime;
78 coeff[1] = vprime;
79 if (order == 2) return;
80
81 for (i = 2; i < order; i++) {
82 oldval = coeff[0] * vprime;
83 coeff[0] = oneMinusvprime * coeff[0];
84 for (j = 1; j < i; j++) {
85 temp = oldval;
86 oldval = coeff[j] * vprime;
87 coeff[j] = temp + oneMinusvprime * coeff[j];
88 }
89 coeff[j] = oldval;
90 }
91}
92
93void OpenGLCurveEvaluator::inMap1f(int which, //0: vert, 1: norm, 2: color, 3: tex
94 int k, //dimension
95 REAL ulower,
96 REAL uupper,
97 int ustride,
98 int uorder,
99 REAL *ctlpoints)
100{
101 int i,j,x;
102 curveEvalMachine *temp_em;
103 switch(which){
104 case 0: //vertex
105 vertex_flag = 1;
106 temp_em = &em_vertex;
107 break;
108 case 1: //normal
109 normal_flag = 1;
110 temp_em = &em_normal;
111 break;
112 case 2: //color
113 color_flag = 1;
114 temp_em = &em_color;
115 break;
116 default:
117 texcoord_flag = 1;
118 temp_em = &em_texcoord;
119 break;
120 }
121
122 REAL *data = temp_em->ctlpoints;
123 temp_em->uprime = -1; //initialized
124 temp_em->k = k;
125 temp_em->u1 = ulower;
126 temp_em->u2 = uupper;
127 temp_em->ustride = ustride;
128 temp_em->uorder = uorder;
129 /*copy the control points*/
130 for(i=0; i<uorder; i++){
131 for(x=0; x<k; x++){
132 data[x] = ctlpoints[x];
133 }
134 ctlpoints += ustride;
135 data += k;
136 }
137}
138
139void OpenGLCurveEvaluator::inDoDomain1(curveEvalMachine *em, REAL u, REAL *retPoint)
140{
141 int j, row;
142 REAL the_uprime;
143 REAL p;
144 REAL *data;
145
146 if(em->u2 == em->u1)
147 return;
148 the_uprime = (u-em->u1) / (em->u2-em->u1);
149 /*use already cached values if possible*/
150 if(em->uprime != the_uprime){
151 inPreEvaluate(em->uorder, the_uprime, em->ucoeff);
152 em->uprime = the_uprime;
153 }
154
155 for(j=0; j<em->k; j++){
156 data = em->ctlpoints+j;
157 retPoint[j] = 0.0;
158 for(row=0; row<em->uorder; row++)
159 {
160 retPoint[j] += em->ucoeff[row] * (*data);
161 data += em->k;
162 }
163 }
164}
165
166void OpenGLCurveEvaluator::inDoEvalCoord1(REAL u)
167{
168 REAL temp_vertex[4];
169 REAL temp_normal[3];
170 REAL temp_color[4];
171 REAL temp_texcoord[4];
172 if(texcoord_flag) //there is a texture map
173 {
174 inDoDomain1(&em_texcoord, u, temp_texcoord);
175 texcoordCallBack(temp_texcoord, userData);
176 }
177#ifdef DEBUG
178printf("color_flag = %i\n", color_flag);
179#endif
180 if(color_flag) //there is a color map
181 {
182 inDoDomain1(&em_color, u, temp_color);
183 colorCallBack(temp_color, userData);
184 }
185 if(normal_flag) //there is a normal map
186 {
187 inDoDomain1(&em_normal, u, temp_normal);
188 normalCallBack(temp_normal, userData);
189 }
190 if(vertex_flag)
191 {
192 inDoDomain1(&em_vertex, u, temp_vertex);
193 vertexCallBack(temp_vertex, userData);
194 }
195}
196
197void OpenGLCurveEvaluator::inMapMesh1f(int umin, int umax)
198{
199 REAL du, u;
200 int i;
201 if(global_grid_nu == 0)
202 return; //no points to output
203 du = (global_grid_u1 - global_grid_u0) / (REAL) global_grid_nu;
204 bgnline();
205 for(i=umin; i<= umax; i++){
206 u = (i==global_grid_nu)? global_grid_u1: global_grid_u0 + i*du;
207 inDoEvalCoord1(u);
208 }
209 endline();
210}
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