| 1 | /* $Id: glsurfeval.cpp,v 1.3 2000-03-11 09:05:02 jeroen Exp $ */
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| 2 | /*
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| 3 | ** License Applicability. Except to the extent portions of this file are
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| 4 | ** made subject to an alternative license as permitted in the SGI Free
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| 5 | ** Software License B, Version 1.0 (the "License"), the contents of this
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| 6 | ** file are subject only to the provisions of the License. You may not use
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| 7 | ** this file except in compliance with the License. You may obtain a copy
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| 8 | ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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| 9 | ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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| 10 | **
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| 11 | ** http://oss.sgi.com/projects/FreeB
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| 12 | **
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| 13 | ** Note that, as provided in the License, the Software is distributed on an
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| 14 | ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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| 15 | ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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| 16 | ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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| 17 | ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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| 18 | **
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| 19 | ** Original Code. The Original Code is: OpenGL Sample Implementation,
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| 20 | ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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| 21 | ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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| 22 | ** Copyright in any portions created by third parties is as indicated
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| 23 | ** elsewhere herein. All Rights Reserved.
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| 24 | **
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| 25 | ** Additional Notice Provisions: The application programming interfaces
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| 26 | ** established by SGI in conjunction with the Original Code are The
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| 27 | ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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| 28 | ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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| 29 | ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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| 30 | ** Window System(R) (Version 1.3), released October 19, 1998. This software
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| 31 | ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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| 32 | ** published by SGI, but has not been independently verified as being
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| 33 | ** compliant with the OpenGL(R) version 1.2.1 Specification.
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| 34 | */
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| 35 |
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| 36 | /*
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| 37 | * glsurfeval.c++
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| 38 | *
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| 39 | * $Date: 2000-03-11 09:05:02 $ $Revision: 1.3 $
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| 40 | * $Header: /home/ktk/tmp/odin/2007/netlabs.cvs/odin32/src/opengl/glu/nurbs/interface/glsurfeval.cpp,v 1.3 2000-03-11 09:05:02 jeroen Exp $
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| 41 | */
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| 42 |
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| 43 | /* Polynomial Evaluator Interface */
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| 44 | #include "gluos.h"
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| 45 | #include "gl.h"
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| 46 | #include "glu.h"
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| 47 | #include <stdio.h>
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| 48 | #include "glimports.h"
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| 49 | #include "glrenderer.h"
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| 50 | #include "glsurfeval.h"
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| 51 | #include "nurbsconsts.h"
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| 52 | #include "bezierPatchMesh.h"
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| 53 |
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| 54 | //extern int surfcount;
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| 55 | //int surfcount=0;
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| 56 |
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| 57 | #define USE_INTERNAL_EVAL /* use internal evaluator*/
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| 58 |
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| 59 | /*whether do evaluation or not*/
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| 60 | /*#define NO_EVALUATION*/
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| 61 |
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| 62 | //#define USE_LOD //for LOD test, have to turn on USE_LOD in insurfeval.c++ too
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| 63 |
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| 64 | /*for statistics*/
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| 65 | //#define STATISTICS
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| 66 | #ifdef STATISTICS
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| 67 | static int STAT_num_of_triangles=0;
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| 68 | static int STAT_num_of_eval_vertices=0;
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| 69 | static int STAT_num_of_quad_strips=0;
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| 70 | #endif
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| 71 |
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| 72 | /*for output triangles*/
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| 73 | /*#define OUTPUT_TRIANGLES*/
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| 74 |
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| 75 |
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| 76 | /*#define FOR_CHRIS*/
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| 77 | #ifdef FOR_CHRIS
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| 78 | extern "C" { void evalUStripExt(int n_upper, REAL v_upper, REAL* upper_val,
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| 79 | int n_lower, REAL v_lower, REAL* lower_val);}
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| 80 |
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| 81 | extern "C" { void evalVStripExt(int n_left, REAL u_left, REAL* left_val,
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| 82 | int n_right, REAL u_right, REAL* right_val);
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| 83 | }
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| 84 | #endif
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| 85 |
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| 86 |
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| 87 | /**************begin for LOD_eval_list***********/
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| 88 | void OpenGLSurfaceEvaluator::LOD_eval_list(int level)
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| 89 | {
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| 90 | if(level == 0)
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| 91 | LOD_eval_level = 1;
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| 92 | else if(level == 1)
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| 93 | LOD_eval_level = 2;
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| 94 | else if(level == 2)
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| 95 | LOD_eval_level = 4;
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| 96 | else
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| 97 | LOD_eval_level = 8;
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| 98 |
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| 99 | inBPMListEvalEM(global_bpm);
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| 100 | }
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| 101 |
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| 102 |
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| 103 | OpenGLSurfaceEvaluator::OpenGLSurfaceEvaluator()
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| 104 | {
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| 105 | int i;
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| 106 |
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| 107 | for (i=0; i<VERTEX_CACHE_SIZE; i++) {
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| 108 | vertexCache[i] = new StoredVertex;
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| 109 | }
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| 110 | tmeshing = 0;
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| 111 | which = 0;
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| 112 | vcount = 0;
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| 113 |
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| 114 | global_uorder = 0;
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| 115 | global_vorder = 0;
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| 116 | global_uprime = -1.0;
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| 117 | global_vprime = -1.0;
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| 118 | global_vprime_BV = -1.0;
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| 119 | global_uprime_BU = -1.0;
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| 120 | global_uorder_BU = 0;
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| 121 | global_vorder_BU = 0;
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| 122 | global_uorder_BV = 0;
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| 123 | global_vorder_BV = 0;
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| 124 | global_baseData = NULL;
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| 125 |
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| 126 | global_bpm = NULL;
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| 127 | output_triangles = 0; //don't output triangles by default
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| 128 |
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| 129 | //no default callback functions
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| 130 | beginCallBackN = NULL;
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| 131 | endCallBackN = NULL;
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| 132 | vertexCallBackN = NULL;
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| 133 | normalCallBackN = NULL;
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| 134 | colorCallBackN = NULL;
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| 135 | texcoordCallBackN = NULL;
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| 136 | beginCallBackData = NULL;
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| 137 | endCallBackData = NULL;
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| 138 | vertexCallBackData = NULL;
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| 139 | normalCallBackData = NULL;
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| 140 | colorCallBackData = NULL;
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| 141 | texcoordCallBackData = NULL;
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| 142 |
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| 143 | userData = NULL;
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| 144 |
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| 145 | auto_normal_flag = 0;
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| 146 | callback_auto_normal = 0; //default of GLU_CALLBACK_AUTO_NORMAL is 0
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| 147 | vertex_flag = 0;
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| 148 | normal_flag = 0;
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| 149 | color_flag = 0;
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| 150 | texcoord_flag = 0;
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| 151 |
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| 152 | em_vertex.uprime = -1.0;
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| 153 | em_vertex.vprime = -1.0;
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| 154 | em_normal.uprime = -1.0;
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| 155 | em_normal.vprime = -1.0;
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| 156 | em_color.uprime = -1.0;
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| 157 | em_color.vprime = -1.0;
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| 158 | em_texcoord.uprime = -1.0;
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| 159 | em_texcoord.vprime = -1.0;
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| 160 |
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| 161 | #ifdef USE_LOD
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| 162 | LOD_eval_level = 1;
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| 163 | #endif
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| 164 | }
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| 165 |
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| 166 | OpenGLSurfaceEvaluator::~OpenGLSurfaceEvaluator()
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| 167 | {
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| 168 | for (int ii= 0; ii< VERTEX_CACHE_SIZE; ii++) {
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| 169 | delete vertexCache[ii];
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| 170 | vertexCache[ii]= 0;
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| 171 | }
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| 172 | }
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| 173 |
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| 174 | /*---------------------------------------------------------------------------
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| 175 | * disable - turn off a map
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| 176 | *---------------------------------------------------------------------------
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| 177 | */
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| 178 | void
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| 179 | OpenGLSurfaceEvaluator::disable(long type)
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| 180 | {
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| 181 | glDisable((GLenum) type);
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| 182 | }
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| 183 |
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| 184 | /*---------------------------------------------------------------------------
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| 185 | * enable - turn on a map
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| 186 | *---------------------------------------------------------------------------
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| 187 | */
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| 188 | void
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| 189 | OpenGLSurfaceEvaluator::enable(long type)
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| 190 | {
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| 191 | glEnable((GLenum) type);
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| 192 | }
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| 193 |
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| 194 | /*-------------------------------------------------------------------------
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| 195 | * mapgrid2f - define a lattice of points with origin and offset
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| 196 | *-------------------------------------------------------------------------
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| 197 | */
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| 198 | void
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| 199 | OpenGLSurfaceEvaluator::mapgrid2f(long nu, REAL u0, REAL u1, long nv, REAL v0, REAL v1)
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| 200 | {
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| 201 | #ifdef USE_INTERNAL_EVAL
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| 202 | inMapGrid2f((int) nu, (REAL) u0, (REAL) u1, (int) nv,
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| 203 | (REAL) v0, (REAL) v1);
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| 204 | #else
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| 205 |
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| 206 | if(output_triangles)
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| 207 | {
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| 208 | global_grid_u0 = u0;
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| 209 | global_grid_u1 = u1;
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| 210 | global_grid_nu = nu;
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| 211 | global_grid_v0 = v0;
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| 212 | global_grid_v1 = v1;
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| 213 | global_grid_nv = nv;
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| 214 | }
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| 215 | else
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| 216 | glMapGrid2d((GLint) nu, (GLdouble) u0, (GLdouble) u1, (GLint) nv,
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| 217 | (GLdouble) v0, (GLdouble) v1);
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| 218 |
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| 219 | #endif
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| 220 | }
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| 221 |
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| 222 | void
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| 223 | OpenGLSurfaceEvaluator::polymode(long style)
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| 224 | {
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| 225 | if(! output_triangles)
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| 226 | {
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| 227 | switch(style) {
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| 228 | default:
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| 229 | case N_MESHFILL:
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| 230 |
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| 231 | glPolygonMode((GLenum) GL_FRONT_AND_BACK, (GLenum) GL_FILL);
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| 232 | break;
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| 233 | case N_MESHLINE:
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| 234 | glPolygonMode((GLenum) GL_FRONT_AND_BACK, (GLenum) GL_LINE);
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| 235 | break;
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| 236 | case N_MESHPOINT:
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| 237 | glPolygonMode((GLenum) GL_FRONT_AND_BACK, (GLenum) GL_POINT);
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| 238 | break;
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| 239 | }
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| 240 | }
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| 241 | }
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| 242 |
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| 243 | void
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| 244 | OpenGLSurfaceEvaluator::bgnline(void)
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| 245 | {
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| 246 | if(output_triangles)
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| 247 | bezierPatchMeshBeginStrip(global_bpm, GL_LINE_STRIP);
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| 248 | else
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| 249 | glBegin((GLenum) GL_LINE_STRIP);
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| 250 | }
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| 251 |
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| 252 | void
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| 253 | OpenGLSurfaceEvaluator::endline(void)
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| 254 | {
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| 255 | if(output_triangles)
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| 256 | bezierPatchMeshEndStrip(global_bpm);
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| 257 | else
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| 258 | glEnd();
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| 259 | }
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| 260 |
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| 261 | void
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| 262 | OpenGLSurfaceEvaluator::range2f(long type, REAL *from, REAL *to)
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| 263 | {
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| 264 | }
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| 265 |
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| 266 | void
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| 267 | OpenGLSurfaceEvaluator::domain2f(REAL ulo, REAL uhi, REAL vlo, REAL vhi)
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| 268 | {
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| 269 | }
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| 270 |
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| 271 | void
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| 272 | OpenGLSurfaceEvaluator::bgnclosedline(void)
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| 273 | {
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| 274 | if(output_triangles)
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| 275 | bezierPatchMeshBeginStrip(global_bpm, GL_LINE_LOOP);
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| 276 | else
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| 277 | glBegin((GLenum) GL_LINE_LOOP);
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| 278 | }
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| 279 |
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| 280 | void
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| 281 | OpenGLSurfaceEvaluator::endclosedline(void)
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| 282 | {
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| 283 | if(output_triangles)
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| 284 | bezierPatchMeshEndStrip(global_bpm);
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| 285 | else
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| 286 | glEnd();
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| 287 | }
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| 288 |
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| 289 |
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| 290 |
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| 291 |
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| 292 |
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| 293 | void
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| 294 | OpenGLSurfaceEvaluator::bgntmesh(void)
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| 295 | {
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| 296 |
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| 297 | tmeshing = 1;
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| 298 | which = 0;
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| 299 | vcount = 0;
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| 300 |
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| 301 | if(output_triangles)
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| 302 | bezierPatchMeshBeginStrip(global_bpm, GL_TRIANGLES);
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| 303 | else
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| 304 | glBegin((GLenum) GL_TRIANGLES);
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| 305 |
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| 306 | }
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| 307 |
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| 308 | void
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| 309 | OpenGLSurfaceEvaluator::swaptmesh(void)
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| 310 | {
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| 311 | which = 1 - which;
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| 312 |
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| 313 | }
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| 314 |
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| 315 | void
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| 316 | OpenGLSurfaceEvaluator::endtmesh(void)
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| 317 | {
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| 318 | tmeshing = 0;
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| 319 |
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| 320 |
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| 321 | if(output_triangles)
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| 322 | bezierPatchMeshEndStrip(global_bpm);
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| 323 | else
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| 324 | glEnd();
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| 325 | }
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| 326 |
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| 327 | void
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| 328 | OpenGLSurfaceEvaluator::bgntfan(void)
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| 329 | {
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| 330 |
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| 331 | if(output_triangles)
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| 332 | bezierPatchMeshBeginStrip(global_bpm, GL_TRIANGLE_FAN);
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| 333 | else
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| 334 | glBegin((GLenum) GL_TRIANGLE_FAN);
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| 335 |
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| 336 | }
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| 337 | void
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| 338 | OpenGLSurfaceEvaluator::endtfan(void)
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| 339 | {
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| 340 | if(output_triangles)
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| 341 | bezierPatchMeshEndStrip(global_bpm);
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| 342 | else
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| 343 | glEnd();
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| 344 | }
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| 345 |
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| 346 | void
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| 347 | OpenGLSurfaceEvaluator::evalUStrip(int n_upper, REAL v_upper, REAL* upper_val, int n_lower, REAL v_lower, REAL* lower_val)
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| 348 | {
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| 349 | #ifdef USE_INTERNAL_EVAL
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| 350 | inEvalUStrip(n_upper, v_upper, upper_val,
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| 351 | n_lower, v_lower, lower_val);
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| 352 | #else
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| 353 |
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| 354 | #ifdef FOR_CHRIS
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| 355 | evalUStripExt(n_upper, v_upper, upper_val,
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| 356 | n_lower, v_lower, lower_val);
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| 357 | return;
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| 358 |
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| 359 | #endif
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| 360 | int i,j,k,l;
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| 361 | REAL leftMostV[2];
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| 362 |
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| 363 | /*
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| 364 | *the algorithm works by scanning from left to right.
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| 365 | *leftMostV: the left most of the remaining verteces (on both upper and lower).
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| 366 | * it could an element of upperVerts or lowerVerts.
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| 367 | *i: upperVerts[i] is the first vertex to the right of leftMostV on upper line
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| 368 | *j: lowerVerts[j] is the first vertex to the right of leftMostV on lower line
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| 369 | */
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| 370 |
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| 371 | /*initialize i,j,and leftMostV
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| 372 | */
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| 373 | if(upper_val[0] <= lower_val[0])
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| 374 | {
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| 375 | i=1;
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| 376 | j=0;
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| 377 |
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| 378 | leftMostV[0] = upper_val[0];
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| 379 | leftMostV[1] = v_upper;
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| 380 | }
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| 381 | else
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| 382 | {
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| 383 | i=0;
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| 384 | j=1;
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| 385 |
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| 386 | leftMostV[0] = lower_val[0];
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| 387 | leftMostV[1] = v_lower;
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| 388 |
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| 389 | }
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| 390 |
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| 391 | /*the main loop.
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| 392 | *the invariance is that:
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| 393 | *at the beginning of each loop, the meaning of i,j,and leftMostV are
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| 394 | *maintained
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| 395 | */
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| 396 | while(1)
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| 397 | {
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| 398 | if(i >= n_upper) /*case1: no more in upper*/
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| 399 | {
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| 400 | if(j<n_lower-1) /*at least two vertices in lower*/
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| 401 | {
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| 402 | bgntfan();
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| 403 | coord2f(leftMostV[0], leftMostV[1]);
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| 404 | // glNormal3fv(leftMostNormal);
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| 405 | // glVertex3fv(leftMostXYZ);
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| 406 |
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| 407 | while(j<n_lower){
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| 408 | coord2f(lower_val[j], v_lower);
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| 409 | // glNormal3fv(lowerNormal[j]);
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| 410 | // glVertex3fv(lowerXYZ[j]);
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| 411 | j++;
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| 412 |
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| 413 | }
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| 414 | endtfan();
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| 415 | }
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| 416 | break; /*exit the main loop*/
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| 417 | }
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| 418 | else if(j>= n_lower) /*case2: no more in lower*/
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| 419 | {
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| 420 | if(i<n_upper-1) /*at least two vertices in upper*/
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| 421 | {
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| 422 | bgntfan();
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| 423 | coord2f(leftMostV[0], leftMostV[1]);
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| 424 | // glNormal3fv(leftMostNormal);
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| 425 | // glVertex3fv(leftMostXYZ);
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| 426 |
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| 427 | for(k=n_upper-1; k>=i; k--) /*reverse order for two-side lighting*/
|
|---|
| 428 | {
|
|---|
| 429 | coord2f(upper_val[k], v_upper);
|
|---|
| 430 | // glNormal3fv(upperNormal[k]);
|
|---|
| 431 | // glVertex3fv(upperXYZ[k]);
|
|---|
| 432 | }
|
|---|
| 433 |
|
|---|
| 434 | endtfan();
|
|---|
| 435 | }
|
|---|
| 436 | break; /*exit the main loop*/
|
|---|
| 437 | }
|
|---|
| 438 | else /* case3: neither is empty, plus the leftMostV, there is at least one triangle to output*/
|
|---|
| 439 | {
|
|---|
| 440 | if(upper_val[i] <= lower_val[j])
|
|---|
| 441 | {
|
|---|
| 442 | bgntfan();
|
|---|
| 443 | coord2f(lower_val[j], v_lower);
|
|---|
| 444 | // glNormal3fv(lowerNormal[j]);
|
|---|
| 445 | // glVertex3fv(lowerXYZ[j]);
|
|---|
| 446 |
|
|---|
| 447 | /*find the last k>=i such that
|
|---|
| 448 | *upperverts[k][0] <= lowerverts[j][0]
|
|---|
| 449 | */
|
|---|
| 450 | k=i;
|
|---|
| 451 |
|
|---|
| 452 | while(k<n_upper)
|
|---|
| 453 | {
|
|---|
| 454 | if(upper_val[k] > lower_val[j])
|
|---|
| 455 | break;
|
|---|
| 456 | k++;
|
|---|
| 457 |
|
|---|
| 458 | }
|
|---|
| 459 | k--;
|
|---|
| 460 |
|
|---|
| 461 |
|
|---|
| 462 | for(l=k; l>=i; l--)/*the reverse is for two-side lighting*/
|
|---|
| 463 | {
|
|---|
| 464 | coord2f(upper_val[l], v_upper);
|
|---|
| 465 | // glNormal3fv(upperNormal[l]);
|
|---|
| 466 | // glVertex3fv(upperXYZ[l]);
|
|---|
| 467 |
|
|---|
| 468 | }
|
|---|
| 469 | coord2f(leftMostV[0], leftMostV[1]);
|
|---|
| 470 | // glNormal3fv(leftMostNormal);
|
|---|
| 471 | // glVertex3fv(leftMostXYZ);
|
|---|
| 472 |
|
|---|
| 473 | endtfan();
|
|---|
| 474 |
|
|---|
| 475 | /*update i and leftMostV for next loop
|
|---|
| 476 | */
|
|---|
| 477 | i = k+1;
|
|---|
| 478 |
|
|---|
| 479 | leftMostV[0] = upper_val[k];
|
|---|
| 480 | leftMostV[1] = v_upper;
|
|---|
| 481 | // leftMostNormal = upperNormal[k];
|
|---|
| 482 | // leftMostXYZ = upperXYZ[k];
|
|---|
| 483 | }
|
|---|
| 484 | else /*upperVerts[i][0] > lowerVerts[j][0]*/
|
|---|
| 485 | {
|
|---|
| 486 | bgntfan();
|
|---|
| 487 | coord2f(upper_val[i], v_upper);
|
|---|
| 488 | // glNormal3fv(upperNormal[i]);
|
|---|
| 489 | // glVertex3fv(upperXYZ[i]);
|
|---|
| 490 |
|
|---|
| 491 | coord2f(leftMostV[0], leftMostV[1]);
|
|---|
| 492 | // glNormal3fv(leftMostNormal);
|
|---|
| 493 | // glVertex3fv(leftMostXYZ);
|
|---|
| 494 |
|
|---|
| 495 |
|
|---|
| 496 | /*find the last k>=j such that
|
|---|
| 497 | *lowerverts[k][0] < upperverts[i][0]
|
|---|
| 498 | */
|
|---|
| 499 | k=j;
|
|---|
| 500 | while(k< n_lower)
|
|---|
| 501 | {
|
|---|
| 502 | if(lower_val[k] >= upper_val[i])
|
|---|
| 503 | break;
|
|---|
| 504 | coord2f(lower_val[k], v_lower);
|
|---|
| 505 | // glNormal3fv(lowerNormal[k]);
|
|---|
| 506 | // glVertex3fv(lowerXYZ[k]);
|
|---|
| 507 |
|
|---|
| 508 | k++;
|
|---|
| 509 | }
|
|---|
| 510 | endtfan();
|
|---|
| 511 |
|
|---|
| 512 | /*update j and leftMostV for next loop
|
|---|
| 513 | */
|
|---|
| 514 | j=k;
|
|---|
| 515 | leftMostV[0] = lower_val[j-1];
|
|---|
| 516 | leftMostV[1] = v_lower;
|
|---|
| 517 |
|
|---|
| 518 | // leftMostNormal = lowerNormal[j-1];
|
|---|
| 519 | // leftMostXYZ = lowerXYZ[j-1];
|
|---|
| 520 | }
|
|---|
| 521 | }
|
|---|
| 522 | }
|
|---|
| 523 | //clean up
|
|---|
| 524 | // free(upperXYZ);
|
|---|
| 525 | // free(lowerXYZ);
|
|---|
| 526 | // free(upperNormal);
|
|---|
| 527 | // free(lowerNormal);
|
|---|
| 528 | #endif
|
|---|
| 529 |
|
|---|
| 530 | }
|
|---|
| 531 |
|
|---|
| 532 |
|
|---|
| 533 | void
|
|---|
| 534 | OpenGLSurfaceEvaluator::evalVStrip(int n_left, REAL u_left, REAL* left_val, int n_right, REAL u_right, REAL* right_val)
|
|---|
| 535 | {
|
|---|
| 536 | #ifdef USE_INTERNAL_EVAL
|
|---|
| 537 | inEvalVStrip(n_left, u_left, left_val,
|
|---|
| 538 | n_right, u_right, right_val);
|
|---|
| 539 | #else
|
|---|
| 540 |
|
|---|
| 541 | #ifdef FOR_CHRIS
|
|---|
| 542 | evalVStripExt(n_left, u_left, left_val,
|
|---|
| 543 | n_right, u_right, right_val);
|
|---|
| 544 | return;
|
|---|
| 545 |
|
|---|
| 546 | #endif
|
|---|
| 547 |
|
|---|
| 548 | int i,j,k,l;
|
|---|
| 549 | REAL botMostV[2];
|
|---|
| 550 | /*
|
|---|
| 551 | *the algorithm works by scanning from bot to top.
|
|---|
| 552 | *botMostV: the bot most of the remaining verteces (on both left and right).
|
|---|
| 553 | * it could an element of leftVerts or rightVerts.
|
|---|
| 554 | *i: leftVerts[i] is the first vertex to the top of botMostV on left line
|
|---|
| 555 | *j: rightVerts[j] is the first vertex to the top of botMostV on rightline
|
|---|
| 556 | */
|
|---|
| 557 |
|
|---|
| 558 | /*initialize i,j,and botMostV
|
|---|
| 559 | */
|
|---|
| 560 | if(left_val[0] <= right_val[0])
|
|---|
| 561 | {
|
|---|
| 562 | i=1;
|
|---|
| 563 | j=0;
|
|---|
| 564 |
|
|---|
| 565 | botMostV[0] = u_left;
|
|---|
| 566 | botMostV[1] = left_val[0];
|
|---|
| 567 | }
|
|---|
| 568 | else
|
|---|
| 569 | {
|
|---|
| 570 | i=0;
|
|---|
| 571 | j=1;
|
|---|
| 572 |
|
|---|
| 573 | botMostV[0] = u_right;
|
|---|
| 574 | botMostV[1] = right_val[0];
|
|---|
| 575 | }
|
|---|
| 576 |
|
|---|
| 577 | /*the main loop.
|
|---|
| 578 | *the invariance is that:
|
|---|
| 579 | *at the beginning of each loop, the meaning of i,j,and botMostV are
|
|---|
| 580 | *maintained
|
|---|
| 581 | */
|
|---|
| 582 | while(1)
|
|---|
| 583 | {
|
|---|
| 584 | if(i >= n_left) /*case1: no more in left*/
|
|---|
| 585 | {
|
|---|
| 586 | if(j<n_right-1) /*at least two vertices in right*/
|
|---|
| 587 | {
|
|---|
| 588 | bgntfan();
|
|---|
| 589 | coord2f(botMostV[0], botMostV[1]);
|
|---|
| 590 | while(j<n_right){
|
|---|
| 591 | coord2f(u_right, right_val[j]);
|
|---|
| 592 | // glNormal3fv(rightNormal[j]);
|
|---|
| 593 | // glVertex3fv(rightXYZ[j]);
|
|---|
| 594 | j++;
|
|---|
| 595 |
|
|---|
| 596 | }
|
|---|
| 597 | endtfan();
|
|---|
| 598 | }
|
|---|
| 599 | break; /*exit the main loop*/
|
|---|
| 600 | }
|
|---|
| 601 | else if(j>= n_right) /*case2: no more in right*/
|
|---|
| 602 | {
|
|---|
| 603 | if(i<n_left-1) /*at least two vertices in left*/
|
|---|
| 604 | {
|
|---|
| 605 | bgntfan();
|
|---|
| 606 | coord2f(botMostV[0], botMostV[1]);
|
|---|
| 607 | // glNormal3fv(botMostNormal);
|
|---|
| 608 | // glVertex3fv(botMostXYZ);
|
|---|
| 609 |
|
|---|
| 610 | for(k=n_left-1; k>=i; k--) /*reverse order for two-side lighting*/
|
|---|
| 611 | {
|
|---|
| 612 | coord2f(u_left, left_val[k]);
|
|---|
| 613 | // glNormal3fv(leftNormal[k]);
|
|---|
| 614 | // glVertex3fv(leftXYZ[k]);
|
|---|
| 615 | }
|
|---|
| 616 |
|
|---|
| 617 | endtfan();
|
|---|
| 618 | }
|
|---|
| 619 | break; /*exit the main loop*/
|
|---|
| 620 | }
|
|---|
| 621 | else /* case3: neither is empty, plus the botMostV, there is at least one triangle to output*/
|
|---|
| 622 | {
|
|---|
| 623 | if(left_val[i] <= right_val[j])
|
|---|
| 624 | {
|
|---|
| 625 | bgntfan();
|
|---|
| 626 | coord2f(u_right, right_val[j]);
|
|---|
| 627 | // glNormal3fv(rightNormal[j]);
|
|---|
| 628 | // glVertex3fv(rightXYZ[j]);
|
|---|
| 629 |
|
|---|
| 630 | /*find the last k>=i such that
|
|---|
| 631 | *leftverts[k][0] <= rightverts[j][0]
|
|---|
| 632 | */
|
|---|
| 633 | k=i;
|
|---|
| 634 |
|
|---|
| 635 | while(k<n_left)
|
|---|
| 636 | {
|
|---|
| 637 | if(left_val[k] > right_val[j])
|
|---|
| 638 | break;
|
|---|
| 639 | k++;
|
|---|
| 640 |
|
|---|
| 641 | }
|
|---|
| 642 | k--;
|
|---|
| 643 |
|
|---|
| 644 |
|
|---|
| 645 | for(l=k; l>=i; l--)/*the reverse is for two-side lighting*/
|
|---|
| 646 | {
|
|---|
| 647 | coord2f(u_left, left_val[l]);
|
|---|
| 648 | // glNormal3fv(leftNormal[l]);
|
|---|
| 649 | // glVertex3fv(leftXYZ[l]);
|
|---|
| 650 |
|
|---|
| 651 | }
|
|---|
| 652 | coord2f(botMostV[0], botMostV[1]);
|
|---|
| 653 | // glNormal3fv(botMostNormal);
|
|---|
| 654 | // glVertex3fv(botMostXYZ);
|
|---|
| 655 |
|
|---|
| 656 | endtfan();
|
|---|
| 657 |
|
|---|
| 658 | /*update i and botMostV for next loop
|
|---|
| 659 | */
|
|---|
| 660 | i = k+1;
|
|---|
| 661 |
|
|---|
| 662 | botMostV[0] = u_left;
|
|---|
| 663 | botMostV[1] = left_val[k];
|
|---|
| 664 | // botMostNormal = leftNormal[k];
|
|---|
| 665 | // botMostXYZ = leftXYZ[k];
|
|---|
| 666 | }
|
|---|
| 667 | else /*left_val[i] > right_val[j])*/
|
|---|
| 668 | {
|
|---|
| 669 | bgntfan();
|
|---|
| 670 | coord2f(u_left, left_val[i]);
|
|---|
| 671 | // glNormal3fv(leftNormal[i]);
|
|---|
| 672 | // glVertex3fv(leftXYZ[i]);
|
|---|
| 673 |
|
|---|
| 674 | coord2f(botMostV[0], botMostV[1]);
|
|---|
| 675 | // glNormal3fv(botMostNormal);
|
|---|
| 676 | // glVertex3fv(botMostXYZ);
|
|---|
| 677 |
|
|---|
| 678 |
|
|---|
| 679 | /*find the last k>=j such that
|
|---|
| 680 | *rightverts[k][0] < leftverts[i][0]
|
|---|
| 681 | */
|
|---|
| 682 | k=j;
|
|---|
| 683 | while(k< n_right)
|
|---|
| 684 | {
|
|---|
| 685 | if(right_val[k] >= left_val[i])
|
|---|
| 686 | break;
|
|---|
| 687 | coord2f(u_right, right_val[k]);
|
|---|
| 688 | // glNormal3fv(rightNormal[k]);
|
|---|
| 689 | // glVertex3fv(rightXYZ[k]);
|
|---|
| 690 |
|
|---|
| 691 | k++;
|
|---|
| 692 | }
|
|---|
| 693 | endtfan();
|
|---|
| 694 |
|
|---|
| 695 | /*update j and botMostV for next loop
|
|---|
| 696 | */
|
|---|
| 697 | j=k;
|
|---|
| 698 | botMostV[0] = u_right;
|
|---|
| 699 | botMostV[1] = right_val[j-1];
|
|---|
| 700 |
|
|---|
| 701 | // botMostNormal = rightNormal[j-1];
|
|---|
| 702 | // botMostXYZ = rightXYZ[j-1];
|
|---|
| 703 | }
|
|---|
| 704 | }
|
|---|
| 705 | }
|
|---|
| 706 | //clean up
|
|---|
| 707 | // free(leftXYZ);
|
|---|
| 708 | // free(leftNormal);
|
|---|
| 709 | // free(rightXYZ);
|
|---|
| 710 | // free(rightNormal);
|
|---|
| 711 | #endif
|
|---|
| 712 | }
|
|---|
| 713 |
|
|---|
| 714 |
|
|---|
| 715 | void
|
|---|
| 716 | OpenGLSurfaceEvaluator::bgnqstrip(void)
|
|---|
| 717 | {
|
|---|
| 718 | if(output_triangles)
|
|---|
| 719 | bezierPatchMeshBeginStrip(global_bpm, GL_QUAD_STRIP);
|
|---|
| 720 | else
|
|---|
| 721 | glBegin((GLenum) GL_QUAD_STRIP);
|
|---|
| 722 |
|
|---|
| 723 | #ifdef STATISTICS
|
|---|
| 724 | STAT_num_of_quad_strips++;
|
|---|
| 725 | #endif
|
|---|
| 726 | }
|
|---|
| 727 |
|
|---|
| 728 | void
|
|---|
| 729 | OpenGLSurfaceEvaluator::endqstrip(void)
|
|---|
| 730 | {
|
|---|
| 731 | if(output_triangles)
|
|---|
| 732 | bezierPatchMeshEndStrip(global_bpm);
|
|---|
| 733 | else
|
|---|
| 734 | glEnd();
|
|---|
| 735 |
|
|---|
| 736 | }
|
|---|
| 737 |
|
|---|
| 738 | /*-------------------------------------------------------------------------
|
|---|
| 739 | * bgnmap2f - preamble to surface definition and evaluations
|
|---|
| 740 | *-------------------------------------------------------------------------
|
|---|
| 741 | */
|
|---|
| 742 | void
|
|---|
| 743 | OpenGLSurfaceEvaluator::bgnmap2f(long)
|
|---|
| 744 | {
|
|---|
| 745 | if(output_triangles)
|
|---|
| 746 | {
|
|---|
| 747 | /*deallocate the space which may has been
|
|---|
| 748 | *allocated by global_bpm previously
|
|---|
| 749 | */
|
|---|
| 750 | if(global_bpm != NULL) {
|
|---|
| 751 | bezierPatchMeshListDelete(global_bpm);
|
|---|
| 752 | global_bpm = NULL;
|
|---|
| 753 | }
|
|---|
| 754 |
|
|---|
| 755 |
|
|---|
| 756 | /*
|
|---|
| 757 | auto_normal_flag = 1; //always output normal in callback mode.
|
|---|
| 758 | //we could have used the following code,
|
|---|
| 759 | //but Inspector doesn't have gl context
|
|---|
| 760 | //before it calls tessellator.
|
|---|
| 761 | //this way is temporary.
|
|---|
| 762 | */
|
|---|
| 763 | //NEWCALLBACK
|
|---|
| 764 | //if one of the two normal callback functions are set,
|
|---|
| 765 | //then set
|
|---|
| 766 | if(normalCallBackN != NULL ||
|
|---|
| 767 | normalCallBackData != NULL)
|
|---|
| 768 | auto_normal_flag = 1;
|
|---|
| 769 | else
|
|---|
| 770 | auto_normal_flag = 0;
|
|---|
| 771 |
|
|---|
| 772 | //initialize so that no maps initially
|
|---|
| 773 | vertex_flag = 0;
|
|---|
| 774 | normal_flag = 0;
|
|---|
| 775 | color_flag = 0;
|
|---|
| 776 | texcoord_flag = 0;
|
|---|
| 777 |
|
|---|
| 778 | /*
|
|---|
| 779 | if(glIsEnabled(GL_AUTO_NORMAL) == GL_TRUE)
|
|---|
| 780 | auto_normal_flag = 1;
|
|---|
| 781 | else if (callback_auto_normal == 1)
|
|---|
| 782 | auto_normal_flag = 1;
|
|---|
| 783 | else
|
|---|
| 784 | auto_normal_flag = 0;
|
|---|
| 785 | */
|
|---|
| 786 |
|
|---|
| 787 | //NEWCALLBACK: no need to worry about gl states when gling clalback
|
|---|
| 788 | }
|
|---|
| 789 | else
|
|---|
| 790 | {
|
|---|
| 791 | glPushAttrib((GLbitfield) GL_EVAL_BIT);
|
|---|
| 792 |
|
|---|
| 793 | /*to avoid side effect, we restor the opengl state for GL_POLYGON_MODE
|
|---|
| 794 | */
|
|---|
| 795 | glGetIntegerv(GL_POLYGON_MODE, gl_polygon_mode);
|
|---|
| 796 | }
|
|---|
| 797 |
|
|---|
| 798 | }
|
|---|
| 799 |
|
|---|
| 800 | /*-------------------------------------------------------------------------
|
|---|
| 801 | * endmap2f - postamble to a map
|
|---|
| 802 | *-------------------------------------------------------------------------
|
|---|
| 803 | */
|
|---|
| 804 | void
|
|---|
| 805 | OpenGLSurfaceEvaluator::endmap2f(void)
|
|---|
| 806 | {
|
|---|
| 807 |
|
|---|
| 808 | if(output_triangles)
|
|---|
| 809 | {
|
|---|
| 810 | //bezierPatchMeshListDelDeg(global_bpm);
|
|---|
| 811 |
|
|---|
| 812 | // bezierPatchMeshListEval(global_bpm);
|
|---|
| 813 |
|
|---|
| 814 | //surfcount++;
|
|---|
| 815 | //printf("surfcount=%i\n", surfcount);
|
|---|
| 816 | //if(surfcount == 8) exit(0);
|
|---|
| 817 |
|
|---|
| 818 | inBPMListEvalEM(global_bpm);
|
|---|
| 819 |
|
|---|
| 820 |
|
|---|
| 821 |
|
|---|
| 822 | /*
|
|---|
| 823 | global_bpm = bezierPatchMeshListReverse(global_bpm);
|
|---|
| 824 | {
|
|---|
| 825 | float *vertex_array;
|
|---|
| 826 | float *normal_array;
|
|---|
| 827 | int *length_array;
|
|---|
| 828 | int *type_array;
|
|---|
| 829 | int num_strips;
|
|---|
| 830 | bezierPatchMeshListCollect(global_bpm, &vertex_array, &normal_array, &length_array, &type_array, &num_strips);
|
|---|
| 831 | drawStrips(vertex_array, normal_array, length_array, type_array, num_strips);
|
|---|
| 832 | free(vertex_array);
|
|---|
| 833 | free(normal_array);
|
|---|
| 834 | free(length_array);
|
|---|
| 835 | free(type_array);
|
|---|
| 836 | }
|
|---|
| 837 | */
|
|---|
| 838 |
|
|---|
| 839 | //bezierPatchMeshListPrint(global_bpm);
|
|---|
| 840 | //bezierPatchMeshListDraw(global_bpm);
|
|---|
| 841 |
|
|---|
| 842 | // printf("num triangles=%i\n", bezierPatchMeshListNumTriangles(global_bpm));
|
|---|
| 843 |
|
|---|
| 844 | #ifdef USE_LOD
|
|---|
| 845 | #else
|
|---|
| 846 | bezierPatchMeshListDelete(global_bpm);
|
|---|
| 847 | global_bpm = NULL;
|
|---|
| 848 | #endif
|
|---|
| 849 |
|
|---|
| 850 | }
|
|---|
| 851 | else
|
|---|
| 852 | {
|
|---|
| 853 | #ifndef USE_LOD
|
|---|
| 854 | glPopAttrib();
|
|---|
| 855 | #endif
|
|---|
| 856 |
|
|---|
| 857 | #ifdef STATISTICS
|
|---|
| 858 | fprintf(stderr, "num_vertices=%i,num_triangles=%i,num_quads_strips=%i\n", STAT_num_of_eval_vertices,STAT_num_of_triangles,STAT_num_of_quad_strips);
|
|---|
| 859 | #endif
|
|---|
| 860 |
|
|---|
| 861 | /*to restore the gl_polygon_mode
|
|---|
| 862 | */
|
|---|
| 863 | #ifndef USE_LOD
|
|---|
| 864 | glPolygonMode( GL_FRONT, (GLenum) gl_polygon_mode[0]);
|
|---|
| 865 | glPolygonMode( GL_BACK, (GLenum) gl_polygon_mode[1]);
|
|---|
| 866 | #endif
|
|---|
| 867 | }
|
|---|
| 868 |
|
|---|
| 869 | }
|
|---|
| 870 |
|
|---|
| 871 | /*-------------------------------------------------------------------------
|
|---|
| 872 | * map2f - pass a desription of a surface map
|
|---|
| 873 | *-------------------------------------------------------------------------
|
|---|
| 874 | */
|
|---|
| 875 | void
|
|---|
| 876 | OpenGLSurfaceEvaluator::map2f(
|
|---|
| 877 | long _type,
|
|---|
| 878 | REAL _ulower, /* u lower domain coord */
|
|---|
| 879 | REAL _uupper, /* u upper domain coord */
|
|---|
| 880 | long _ustride, /* interpoint distance */
|
|---|
| 881 | long _uorder, /* parametric order */
|
|---|
| 882 | REAL _vlower, /* v lower domain coord */
|
|---|
| 883 | REAL _vupper, /* v upper domain coord */
|
|---|
| 884 | long _vstride, /* interpoint distance */
|
|---|
| 885 | long _vorder, /* parametric order */
|
|---|
| 886 | REAL *pts) /* control points */
|
|---|
| 887 | {
|
|---|
| 888 | #ifdef USE_INTERNAL_EVAL
|
|---|
| 889 | inMap2f((int) _type, (REAL) _ulower, (REAL) _uupper,
|
|---|
| 890 | (int) _ustride, (int) _uorder, (REAL) _vlower,
|
|---|
| 891 | (REAL) _vupper, (int) _vstride, (int) _vorder,
|
|---|
| 892 | (REAL *) pts);
|
|---|
| 893 | #else
|
|---|
| 894 |
|
|---|
| 895 |
|
|---|
| 896 |
|
|---|
| 897 | if(output_triangles)
|
|---|
| 898 | {
|
|---|
| 899 | if(global_bpm == NULL)
|
|---|
| 900 | global_bpm = bezierPatchMeshMake2(10,10);
|
|---|
| 901 | if(
|
|---|
| 902 | (global_bpm->bpatch == NULL &&
|
|---|
| 903 | (_type == GL_MAP2_VERTEX_3 || _type == GL_MAP2_VERTEX_4))
|
|---|
| 904 | ||
|
|---|
| 905 | (global_bpm->bpatch_normal == NULL &&
|
|---|
| 906 | (_type == GL_MAP2_NORMAL))
|
|---|
| 907 | ||
|
|---|
| 908 | (global_bpm->bpatch_color == NULL &&
|
|---|
| 909 | (_type == GL_MAP2_INDEX || _type == GL_MAP2_COLOR_4))
|
|---|
| 910 | ||
|
|---|
| 911 | (global_bpm->bpatch_texcoord == NULL &&
|
|---|
| 912 | (_type == GL_MAP2_TEXTURE_COORD_1 ||
|
|---|
| 913 | _type == GL_MAP2_TEXTURE_COORD_2 ||
|
|---|
| 914 | _type == GL_MAP2_TEXTURE_COORD_3 ||
|
|---|
| 915 | _type == GL_MAP2_TEXTURE_COORD_4 )
|
|---|
| 916 | ))
|
|---|
| 917 | {
|
|---|
| 918 | bezierPatchMeshPutPatch(global_bpm, (int) _type, _ulower, _uupper,(int) _ustride,(int) _uorder,_vlower, _vupper, (int) _vstride, (int) _vorder, pts);
|
|---|
| 919 | }
|
|---|
| 920 | else /*new surface patch (with multiple maps) starts*/
|
|---|
| 921 | {
|
|---|
| 922 | bezierPatchMesh *temp = bezierPatchMeshMake2(10,10);
|
|---|
| 923 | bezierPatchMeshPutPatch(temp, (int) _type, _ulower, _uupper,(int) _ustride,(int) _uorder,_vlower, _vupper, (int) _vstride, (int) _vorder, pts);
|
|---|
| 924 | global_bpm = bezierPatchMeshListInsert(global_bpm, temp);
|
|---|
| 925 |
|
|---|
| 926 | /*
|
|---|
| 927 | global_bpm = bezierPatchMeshListInsert(global_bpm,
|
|---|
| 928 | bezierPatchMeshMake(
|
|---|
| 929 | (int) _type, _ulower, _uupper,(int) _ustride, (int) _uorder, _vlower, _vupper, (int) _vstride, (int) _vorder, pts, 10, 10));
|
|---|
| 930 | */
|
|---|
| 931 | }
|
|---|
| 932 | }
|
|---|
| 933 | else /*not output triangles*/
|
|---|
| 934 | {
|
|---|
| 935 | glMap2f((GLenum) _type, (GLfloat) _ulower, (GLfloat) _uupper,
|
|---|
| 936 | (GLint) _ustride, (GLint) _uorder, (GLfloat) _vlower,
|
|---|
| 937 | (GLfloat) _vupper, (GLint) _vstride, (GLint) _vorder,
|
|---|
| 938 | (const GLfloat *) pts);
|
|---|
| 939 | }
|
|---|
| 940 |
|
|---|
| 941 | #endif
|
|---|
| 942 | }
|
|---|
| 943 |
|
|---|
| 944 |
|
|---|
| 945 | /*-------------------------------------------------------------------------
|
|---|
| 946 | * mapmesh2f - evaluate a mesh of points on lattice
|
|---|
| 947 | *-------------------------------------------------------------------------
|
|---|
| 948 | */
|
|---|
| 949 | void
|
|---|
| 950 | OpenGLSurfaceEvaluator::mapmesh2f(long style, long umin, long umax, long vmin, long vmax)
|
|---|
| 951 | {
|
|---|
| 952 | #ifdef NO_EVALUATION
|
|---|
| 953 | return;
|
|---|
| 954 | #endif
|
|---|
| 955 |
|
|---|
| 956 | #ifdef USE_INTERNAL_EVAL
|
|---|
| 957 | inEvalMesh2((int)umin, (int)vmin, (int)umax, (int)vmax);
|
|---|
| 958 | #else
|
|---|
| 959 |
|
|---|
| 960 |
|
|---|
| 961 |
|
|---|
| 962 | if(output_triangles)
|
|---|
| 963 | {
|
|---|
| 964 | #ifdef USE_LOD
|
|---|
| 965 | bezierPatchMeshBeginStrip(global_bpm, GL_POLYGON);
|
|---|
| 966 | bezierPatchMeshInsertUV(global_bpm, global_grid_u0, global_grid_v0);
|
|---|
| 967 | bezierPatchMeshInsertUV(global_bpm, global_grid_u1, global_grid_v1);
|
|---|
| 968 | bezierPatchMeshInsertUV(global_bpm, (REAL)global_grid_nu, (REAL)global_grid_nv);
|
|---|
| 969 | bezierPatchMeshInsertUV(global_bpm, (REAL)umin, (REAL)vmin);
|
|---|
| 970 | bezierPatchMeshInsertUV(global_bpm, (REAL)umax, (REAL)vmax);
|
|---|
| 971 | bezierPatchMeshEndStrip(global_bpm);
|
|---|
| 972 |
|
|---|
| 973 | #else
|
|---|
| 974 |
|
|---|
| 975 | REAL du, dv;
|
|---|
| 976 | long i,j;
|
|---|
| 977 | long row;
|
|---|
| 978 | if(global_grid_nu == 0 || global_grid_nv == 0)
|
|---|
| 979 | return; /*no points need to be output*/
|
|---|
| 980 | du = (global_grid_u1 - global_grid_u0) / (REAL)global_grid_nu;
|
|---|
| 981 | dv = (global_grid_v1 - global_grid_v0) / (REAL)global_grid_nv;
|
|---|
| 982 |
|
|---|
| 983 | if(global_grid_nu >= global_grid_nv){
|
|---|
| 984 |
|
|---|
| 985 | for(i=umin; i<umax; i++){
|
|---|
| 986 | REAL u1 = (i==global_grid_nu)? global_grid_u1:(global_grid_u0 + i*du);
|
|---|
| 987 | REAL u2 = ((i+1) == global_grid_nu)? global_grid_u1: (global_grid_u0+(i+1)*du);
|
|---|
| 988 |
|
|---|
| 989 | bgnqstrip();
|
|---|
| 990 | for(j=vmax; j>=vmin; j--){
|
|---|
| 991 | REAL v1 = (j == global_grid_nv)? global_grid_v1: (global_grid_v0 +j*dv);
|
|---|
| 992 |
|
|---|
| 993 | coord2f(u1, v1);
|
|---|
| 994 | coord2f(u2, v1);
|
|---|
| 995 | }
|
|---|
| 996 | endqstrip();
|
|---|
| 997 | }
|
|---|
| 998 | }
|
|---|
| 999 | else{
|
|---|
| 1000 |
|
|---|
| 1001 | for(i=vmin; i<vmax; i++){
|
|---|
| 1002 | REAL v1 = (i==global_grid_nv)? global_grid_v1:(global_grid_v0 + i*dv);
|
|---|
| 1003 | REAL v2 = ((i+1) == global_grid_nv)? global_grid_v1: (global_grid_v0+(i+1)*dv);
|
|---|
| 1004 |
|
|---|
| 1005 | bgnqstrip();
|
|---|
| 1006 | for(j=umax; j>=umin; j--){
|
|---|
| 1007 | REAL u1 = (j == global_grid_nu)? global_grid_u1: (global_grid_u0 +j*du);
|
|---|
| 1008 | coord2f(u1, v2);
|
|---|
| 1009 | coord2f(u1, v1);
|
|---|
| 1010 | }
|
|---|
| 1011 | endqstrip();
|
|---|
| 1012 | }
|
|---|
| 1013 | }
|
|---|
| 1014 | #endif
|
|---|
| 1015 | }
|
|---|
| 1016 | else
|
|---|
| 1017 | {
|
|---|
| 1018 | switch(style) {
|
|---|
| 1019 | default:
|
|---|
| 1020 | case N_MESHFILL:
|
|---|
| 1021 | glEvalMesh2((GLenum) GL_FILL, (GLint) umin, (GLint) umax,
|
|---|
| 1022 | (GLint) vmin, (GLint) vmax);
|
|---|
| 1023 | break;
|
|---|
| 1024 | case N_MESHLINE:
|
|---|
| 1025 | glEvalMesh2((GLenum) GL_LINE, (GLint) umin, (GLint) umax,
|
|---|
| 1026 | (GLint) vmin, (GLint) vmax);
|
|---|
| 1027 | break;
|
|---|
| 1028 | case N_MESHPOINT:
|
|---|
| 1029 | glEvalMesh2((GLenum) GL_POINT, (GLint) umin, (GLint) umax,
|
|---|
| 1030 | (GLint) vmin, (GLint) vmax);
|
|---|
| 1031 | break;
|
|---|
| 1032 | }
|
|---|
| 1033 | }
|
|---|
| 1034 |
|
|---|
| 1035 | #endif
|
|---|
| 1036 |
|
|---|
| 1037 | #ifdef STATISTICS
|
|---|
| 1038 | STAT_num_of_quad_strips += (umax-umin)*(vmax-vmin);
|
|---|
| 1039 | #endif
|
|---|
| 1040 | }
|
|---|
| 1041 |
|
|---|
| 1042 | /*-------------------------------------------------------------------------
|
|---|
| 1043 | * evalcoord2f - evaluate a point on a surface
|
|---|
| 1044 | *-------------------------------------------------------------------------
|
|---|
| 1045 | */
|
|---|
| 1046 | void
|
|---|
| 1047 | OpenGLSurfaceEvaluator::evalcoord2f(long, REAL u, REAL v)
|
|---|
| 1048 | {
|
|---|
| 1049 |
|
|---|
| 1050 |
|
|---|
| 1051 | #ifdef NO_EVALUATION
|
|---|
| 1052 | return;
|
|---|
| 1053 | #endif
|
|---|
| 1054 |
|
|---|
| 1055 |
|
|---|
| 1056 | newtmeshvert(u, v);
|
|---|
| 1057 | }
|
|---|
| 1058 |
|
|---|
| 1059 | /*-------------------------------------------------------------------------
|
|---|
| 1060 | * evalpoint2i - evaluate a grid point
|
|---|
| 1061 | *-------------------------------------------------------------------------
|
|---|
| 1062 | */
|
|---|
| 1063 | void
|
|---|
| 1064 | OpenGLSurfaceEvaluator::evalpoint2i(long u, long v)
|
|---|
| 1065 | {
|
|---|
| 1066 | #ifdef NO_EVALUATION
|
|---|
| 1067 | return;
|
|---|
| 1068 | #endif
|
|---|
| 1069 |
|
|---|
| 1070 | newtmeshvert(u, v);
|
|---|
| 1071 | }
|
|---|
| 1072 |
|
|---|
| 1073 | void
|
|---|
| 1074 | OpenGLSurfaceEvaluator::point2i( long u, long v )
|
|---|
| 1075 | {
|
|---|
| 1076 | #ifdef NO_EVALUATION
|
|---|
| 1077 | return;
|
|---|
| 1078 | #else
|
|---|
| 1079 |
|
|---|
| 1080 | #ifdef USE_INTERNAL_EVAL
|
|---|
| 1081 | inEvalPoint2( (int)u, (int)v);
|
|---|
| 1082 | #else
|
|---|
| 1083 |
|
|---|
| 1084 |
|
|---|
| 1085 | if(output_triangles)
|
|---|
| 1086 | {
|
|---|
| 1087 |
|
|---|
| 1088 | REAL du, dv;
|
|---|
| 1089 | REAL fu,fv;
|
|---|
| 1090 | du = (global_grid_u1 - global_grid_u0) / (REAL)global_grid_nu;
|
|---|
| 1091 | dv = (global_grid_v1 - global_grid_v0) / (REAL)global_grid_nv;
|
|---|
| 1092 | fu = (u==global_grid_nu)? global_grid_u1:(global_grid_u0 + u*du);
|
|---|
| 1093 | fv = (v == global_grid_nv)? global_grid_v1: (global_grid_v0 +v*dv);
|
|---|
| 1094 | coord2f(fu,fv);
|
|---|
| 1095 | }
|
|---|
| 1096 | else
|
|---|
| 1097 | glEvalPoint2((GLint) u, (GLint) v);
|
|---|
| 1098 |
|
|---|
| 1099 |
|
|---|
| 1100 | #endif
|
|---|
| 1101 |
|
|---|
| 1102 | #ifdef STATISTICS
|
|---|
| 1103 | STAT_num_of_eval_vertices++;
|
|---|
| 1104 | #endif
|
|---|
| 1105 |
|
|---|
| 1106 | #endif
|
|---|
| 1107 |
|
|---|
| 1108 | }
|
|---|
| 1109 |
|
|---|
| 1110 | void
|
|---|
| 1111 | OpenGLSurfaceEvaluator::coord2f( REAL u, REAL v )
|
|---|
| 1112 | {
|
|---|
| 1113 | #ifdef NO_EVALUATION
|
|---|
| 1114 | return;
|
|---|
| 1115 | #else
|
|---|
| 1116 |
|
|---|
| 1117 | #ifdef USE_INTERNAL_EVAL
|
|---|
| 1118 | inEvalCoord2f( u, v);
|
|---|
| 1119 | #else
|
|---|
| 1120 |
|
|---|
| 1121 |
|
|---|
| 1122 | if(output_triangles)
|
|---|
| 1123 | bezierPatchMeshInsertUV(global_bpm, u,v);
|
|---|
| 1124 | else
|
|---|
| 1125 | glEvalCoord2f((GLfloat) u, (GLfloat) v);
|
|---|
| 1126 |
|
|---|
| 1127 | #endif
|
|---|
| 1128 |
|
|---|
| 1129 |
|
|---|
| 1130 | #ifdef STATISTICS
|
|---|
| 1131 | STAT_num_of_eval_vertices++;
|
|---|
| 1132 | #endif
|
|---|
| 1133 |
|
|---|
| 1134 | #endif
|
|---|
| 1135 | }
|
|---|
| 1136 |
|
|---|
| 1137 | void
|
|---|
| 1138 | OpenGLSurfaceEvaluator::newtmeshvert( long u, long v )
|
|---|
| 1139 | {
|
|---|
| 1140 | #ifdef NO_EVALUATION
|
|---|
| 1141 | return;
|
|---|
| 1142 | #else
|
|---|
| 1143 |
|
|---|
| 1144 | if (tmeshing) {
|
|---|
| 1145 |
|
|---|
| 1146 | if (vcount == 2) {
|
|---|
| 1147 | vertexCache[0]->invoke(this);
|
|---|
| 1148 | vertexCache[1]->invoke(this);
|
|---|
| 1149 | point2i( u, v);
|
|---|
| 1150 |
|
|---|
| 1151 | } else {
|
|---|
| 1152 | vcount++;
|
|---|
| 1153 | }
|
|---|
| 1154 |
|
|---|
| 1155 | vertexCache[which]->saveEvalPoint(u, v);
|
|---|
| 1156 | which = 1 - which;
|
|---|
| 1157 | } else {
|
|---|
| 1158 | point2i( u, v);
|
|---|
| 1159 | }
|
|---|
| 1160 | #endif
|
|---|
| 1161 | }
|
|---|
| 1162 |
|
|---|
| 1163 | void
|
|---|
| 1164 | OpenGLSurfaceEvaluator::newtmeshvert( REAL u, REAL v )
|
|---|
| 1165 | {
|
|---|
| 1166 | #ifdef NO_EVALUATION
|
|---|
| 1167 | return;
|
|---|
| 1168 | #else
|
|---|
| 1169 | if (tmeshing) {
|
|---|
| 1170 |
|
|---|
| 1171 |
|
|---|
| 1172 | if (vcount == 2) {
|
|---|
| 1173 | vertexCache[0]->invoke(this);
|
|---|
| 1174 | vertexCache[1]->invoke(this);
|
|---|
| 1175 | coord2f(u,v);
|
|---|
| 1176 |
|
|---|
| 1177 | } else {
|
|---|
| 1178 | vcount++;
|
|---|
| 1179 | }
|
|---|
| 1180 |
|
|---|
| 1181 | vertexCache[which]->saveEvalCoord(u, v);
|
|---|
| 1182 | which = 1 - which;
|
|---|
| 1183 | } else {
|
|---|
| 1184 |
|
|---|
| 1185 | coord2f( u, v);
|
|---|
| 1186 | }
|
|---|
| 1187 | #endif
|
|---|
| 1188 |
|
|---|
| 1189 | }
|
|---|
| 1190 |
|
|---|
| 1191 | void
|
|---|
| 1192 | OpenGLSurfaceEvaluator::putCallBack(GLenum which, GLvoid (GLCALLBACK *fn)(...))
|
|---|
| 1193 | {
|
|---|
| 1194 | switch(which)
|
|---|
| 1195 | {
|
|---|
| 1196 | case GLU_NURBS_BEGIN:
|
|---|
| 1197 | beginCallBackN = (void (GLCALLBACK *) (GLenum)) fn;
|
|---|
| 1198 | break;
|
|---|
| 1199 | case GLU_NURBS_END:
|
|---|
| 1200 | endCallBackN = (void (GLCALLBACK *) (void)) fn;
|
|---|
| 1201 | break;
|
|---|
| 1202 | case GLU_NURBS_VERTEX:
|
|---|
| 1203 | vertexCallBackN = (void (GLCALLBACK *) (const GLfloat*)) fn;
|
|---|
| 1204 | break;
|
|---|
| 1205 | case GLU_NURBS_NORMAL:
|
|---|
| 1206 | normalCallBackN = (void (GLCALLBACK *) (const GLfloat*)) fn;
|
|---|
| 1207 | break;
|
|---|
| 1208 | case GLU_NURBS_COLOR:
|
|---|
| 1209 | colorCallBackN = (void (GLCALLBACK *) (const GLfloat*)) fn;
|
|---|
| 1210 | break;
|
|---|
| 1211 | case GLU_NURBS_TEXTURE_COORD:
|
|---|
| 1212 | texcoordCallBackN = (void (GLCALLBACK *) (const GLfloat*)) fn;
|
|---|
| 1213 | break;
|
|---|
| 1214 | case GLU_NURBS_BEGIN_DATA:
|
|---|
| 1215 | beginCallBackData = (void (GLCALLBACK *) (GLenum, void*)) fn;
|
|---|
| 1216 | break;
|
|---|
| 1217 | case GLU_NURBS_END_DATA:
|
|---|
| 1218 | endCallBackData = (void (GLCALLBACK *) (void*)) fn;
|
|---|
| 1219 | break;
|
|---|
| 1220 | case GLU_NURBS_VERTEX_DATA:
|
|---|
| 1221 | vertexCallBackData = (void (GLCALLBACK *) (const GLfloat*, void*)) fn;
|
|---|
| 1222 | break;
|
|---|
| 1223 | case GLU_NURBS_NORMAL_DATA:
|
|---|
| 1224 | normalCallBackData = (void (GLCALLBACK *) (const GLfloat*, void*)) fn;
|
|---|
| 1225 | break;
|
|---|
| 1226 | case GLU_NURBS_COLOR_DATA:
|
|---|
| 1227 | colorCallBackData = (void (GLCALLBACK *) (const GLfloat*, void*)) fn;
|
|---|
| 1228 | break;
|
|---|
| 1229 | case GLU_NURBS_TEXTURE_COORD_DATA:
|
|---|
| 1230 | texcoordCallBackData = (void (GLCALLBACK *) (const GLfloat*, void*)) fn;
|
|---|
| 1231 | break;
|
|---|
| 1232 |
|
|---|
| 1233 | }
|
|---|
| 1234 | }
|
|---|
| 1235 |
|
|---|
| 1236 |
|
|---|
| 1237 | void
|
|---|
| 1238 | OpenGLSurfaceEvaluator::beginCallBack(GLenum which, void *data)
|
|---|
| 1239 | {
|
|---|
| 1240 | if(beginCallBackData)
|
|---|
| 1241 | beginCallBackData(which, data);
|
|---|
| 1242 | else if(beginCallBackN)
|
|---|
| 1243 | beginCallBackN(which);
|
|---|
| 1244 | }
|
|---|
| 1245 |
|
|---|
| 1246 | void
|
|---|
| 1247 | OpenGLSurfaceEvaluator::endCallBack(void *data)
|
|---|
| 1248 | {
|
|---|
| 1249 | if(endCallBackData)
|
|---|
| 1250 | endCallBackData(data);
|
|---|
| 1251 | else if(endCallBackN)
|
|---|
| 1252 | endCallBackN();
|
|---|
| 1253 | }
|
|---|
| 1254 |
|
|---|
| 1255 | void
|
|---|
| 1256 | OpenGLSurfaceEvaluator::vertexCallBack(const GLfloat *vert, void* data)
|
|---|
| 1257 | {
|
|---|
| 1258 | if(vertexCallBackData)
|
|---|
| 1259 | vertexCallBackData(vert, data);
|
|---|
| 1260 | else if(vertexCallBackN)
|
|---|
| 1261 | vertexCallBackN(vert);
|
|---|
| 1262 | }
|
|---|
| 1263 |
|
|---|
| 1264 |
|
|---|
| 1265 | void
|
|---|
| 1266 | OpenGLSurfaceEvaluator::normalCallBack(const GLfloat *normal, void* data)
|
|---|
| 1267 | {
|
|---|
| 1268 | if(normalCallBackData)
|
|---|
| 1269 | normalCallBackData(normal, data);
|
|---|
| 1270 | else if(normalCallBackN)
|
|---|
| 1271 | normalCallBackN(normal);
|
|---|
| 1272 | }
|
|---|
| 1273 |
|
|---|
| 1274 | void
|
|---|
| 1275 | OpenGLSurfaceEvaluator::colorCallBack(const GLfloat *color, void* data)
|
|---|
| 1276 | {
|
|---|
| 1277 | if(colorCallBackData)
|
|---|
| 1278 | colorCallBackData(color, data);
|
|---|
| 1279 | else if(colorCallBackN)
|
|---|
| 1280 | colorCallBackN(color);
|
|---|
| 1281 | }
|
|---|
| 1282 |
|
|---|
| 1283 | void
|
|---|
| 1284 | OpenGLSurfaceEvaluator::texcoordCallBack(const GLfloat *texcoord, void* data)
|
|---|
| 1285 | {
|
|---|
| 1286 | if(texcoordCallBackData)
|
|---|
| 1287 | texcoordCallBackData(texcoord, data);
|
|---|
| 1288 | else if(texcoordCallBackN)
|
|---|
| 1289 | texcoordCallBackN(texcoord);
|
|---|
| 1290 | }
|
|---|
| 1291 |
|
|---|
| 1292 |
|
|---|
| 1293 |
|
|---|
| 1294 |
|
|---|