source: trunk/src/opengl/glu/nurbs/interface/bezierPatchMesh.h

Last change on this file was 2689, checked in by jeroen, 26 years ago

* empty log message *

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1/* $Id: bezierPatchMesh.h,v 1.1 2000-02-09 08:49:00 jeroen Exp $ */
2/*
3** License Applicability. Except to the extent portions of this file are
4** made subject to an alternative license as permitted in the SGI Free
5** Software License B, Version 1.0 (the "License"), the contents of this
6** file are subject only to the provisions of the License. You may not use
7** this file except in compliance with the License. You may obtain a copy
8** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
9** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
10**
11** http://oss.sgi.com/projects/FreeB
12**
13** Note that, as provided in the License, the Software is distributed on an
14** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
15** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
16** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
17** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
18**
19** Original Code. The Original Code is: OpenGL Sample Implementation,
20** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
21** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
22** Copyright in any portions created by third parties is as indicated
23** elsewhere herein. All Rights Reserved.
24**
25** Additional Notice Provisions: The application programming interfaces
26** established by SGI in conjunction with the Original Code are The
27** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
28** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
29** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
30** Window System(R) (Version 1.3), released October 19, 1998. This software
31** was created using the OpenGL(R) version 1.2.1 Sample Implementation
32** published by SGI, but has not been independently verified as being
33** compliant with the OpenGL(R) version 1.2.1 Specification.
34**
35** $Date: 2000-02-09 08:49:00 $ $Revision: 1.1 $
36*/
37/*
38** $Header: /home/ktk/tmp/odin/2007/netlabs.cvs/odin32/src/opengl/glu/nurbs/interface/bezierPatchMesh.h,v 1.1 2000-02-09 08:49:00 jeroen Exp $
39*/
40
41#ifndef _BEZIERPATCHMESH_H
42#define _BEZIERPATCHMESH_H
43
44#include "bezierPatch.h"
45
46typedef struct bezierPatchMesh{
47 bezierPatch *bpatch; /*vertex*/
48 bezierPatch *bpatch_normal;
49 bezierPatch *bpatch_texcoord; /*s,t,r,q*/
50 bezierPatch *bpatch_color; /*RGBA*/
51
52 float *UVarray; /*all UV components of all vertices of all strips*/
53 int *length_array; /*[i] is the number of vertices in the ith strip*/
54 GLenum *type_array; /*[i] is the type of the ith primitive*/
55
56 /*to support dynamic insertion*/
57 int size_UVarray;
58 int index_UVarray;
59 int size_length_array;
60 int index_length_array;
61
62 int counter; /*track the current strip size*/
63 GLenum type; /*track the current type: 0: GL_TRIANGLES, 1: GL_TRIANGLE_STRIP*/
64
65 /*we eventually want to evaluate from (u,v) to (x,y,z) and draw them*/
66 float *vertex_array; /*each vertex contains three components*/
67 float *normal_array; /*each normal contains three components*/
68 float *color_array;
69 float *texcoord_array;
70
71 /*in case we need a linked list*/
72 struct bezierPatchMesh *next;
73} bezierPatchMesh;
74
75#ifdef __cplusplus
76extern "C" {
77#endif
78
79
80
81bezierPatchMesh *bezierPatchMeshMake(int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints, int size_UVarray, int size_length_array);
82
83/*initilize patches to be null*/
84bezierPatchMesh *bezierPatchMeshMake2(int size_UVarray, int size_length_array);
85
86void bezierPatchMeshPutPatch(bezierPatchMesh *bpm, int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints);
87
88void bezierPatchMeshDelete(bezierPatchMesh *bpm);
89
90void bezierPatchMeshBeginStrip(bezierPatchMesh *bpm, GLenum type);
91
92void bezierPatchMeshEndStrip(bezierPatchMesh *bpm);
93
94void bezierPatchMeshInsertUV(bezierPatchMesh *bpm, float u, float v);
95
96void bezierPatchMeshPrint(bezierPatchMesh *bpm);
97
98bezierPatchMesh* bezierPatchMeshListInsert(bezierPatchMesh* list, bezierPatchMesh* bpm);
99
100void bezierPatchMeshListPrint(bezierPatchMesh* list);
101
102int bezierPatchMeshListTotalStrips(bezierPatchMesh* list);
103
104int bezierPatchMeshListTotalVert(bezierPatchMesh* list);
105int bezierPatchMeshNumTriangles(bezierPatchMesh* bpm);
106int bezierPatchMeshListNumTriangles(bezierPatchMesh* list);
107
108void bezierPatchMeshDelDeg(bezierPatchMesh* bpm);
109
110
111void bezierPatchMeshEval(bezierPatchMesh* bpm);
112
113void bezierPatchMeshDraw(bezierPatchMesh* bpm);
114
115void bezierPatchMeshListDraw(bezierPatchMesh* list);
116void bezierPatchMeshListEval(bezierPatchMesh* list);
117void bezierPatchMeshListCollect(bezierPatchMesh* list, float **vertex_array, float **normal_array, int **length_array, GLenum **type_array, int *num_strips);
118
119void bezierPatchMeshListDelDeg(bezierPatchMesh* list);
120void bezierPatchMeshListDelete(bezierPatchMesh *list);
121bezierPatchMesh* bezierPatchMeshListReverse(bezierPatchMesh* list);
122void drawStrips(float *vertex_array, float *normal_array, int *length_array, GLenum *type_array, int num_strips);
123
124#ifdef __cplusplus
125}
126#endif
127
128#endif
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