| 1 | /* $Id: bezierPatchMesh.h,v 1.1 2000-02-09 08:49:00 jeroen Exp $ */
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| 2 | /*
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| 3 | ** License Applicability. Except to the extent portions of this file are
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| 4 | ** made subject to an alternative license as permitted in the SGI Free
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| 5 | ** Software License B, Version 1.0 (the "License"), the contents of this
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| 6 | ** file are subject only to the provisions of the License. You may not use
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| 7 | ** this file except in compliance with the License. You may obtain a copy
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| 8 | ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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| 9 | ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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| 10 | **
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| 11 | ** http://oss.sgi.com/projects/FreeB
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| 12 | **
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| 13 | ** Note that, as provided in the License, the Software is distributed on an
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| 14 | ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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| 15 | ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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| 16 | ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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| 17 | ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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| 18 | **
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| 19 | ** Original Code. The Original Code is: OpenGL Sample Implementation,
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| 20 | ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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| 21 | ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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| 22 | ** Copyright in any portions created by third parties is as indicated
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| 23 | ** elsewhere herein. All Rights Reserved.
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| 24 | **
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| 25 | ** Additional Notice Provisions: The application programming interfaces
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| 26 | ** established by SGI in conjunction with the Original Code are The
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| 27 | ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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| 28 | ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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| 29 | ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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| 30 | ** Window System(R) (Version 1.3), released October 19, 1998. This software
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| 31 | ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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| 32 | ** published by SGI, but has not been independently verified as being
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| 33 | ** compliant with the OpenGL(R) version 1.2.1 Specification.
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| 34 | **
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| 35 | ** $Date: 2000-02-09 08:49:00 $ $Revision: 1.1 $
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| 36 | */
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| 37 | /*
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| 38 | ** $Header: /home/ktk/tmp/odin/2007/netlabs.cvs/odin32/src/opengl/glu/nurbs/interface/bezierPatchMesh.h,v 1.1 2000-02-09 08:49:00 jeroen Exp $
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| 39 | */
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| 40 |
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| 41 | #ifndef _BEZIERPATCHMESH_H
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| 42 | #define _BEZIERPATCHMESH_H
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| 43 |
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| 44 | #include "bezierPatch.h"
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| 45 |
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| 46 | typedef struct bezierPatchMesh{
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| 47 | bezierPatch *bpatch; /*vertex*/
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| 48 | bezierPatch *bpatch_normal;
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| 49 | bezierPatch *bpatch_texcoord; /*s,t,r,q*/
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| 50 | bezierPatch *bpatch_color; /*RGBA*/
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| 51 |
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| 52 | float *UVarray; /*all UV components of all vertices of all strips*/
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| 53 | int *length_array; /*[i] is the number of vertices in the ith strip*/
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| 54 | GLenum *type_array; /*[i] is the type of the ith primitive*/
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| 55 |
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| 56 | /*to support dynamic insertion*/
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| 57 | int size_UVarray;
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| 58 | int index_UVarray;
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| 59 | int size_length_array;
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| 60 | int index_length_array;
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| 61 |
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| 62 | int counter; /*track the current strip size*/
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| 63 | GLenum type; /*track the current type: 0: GL_TRIANGLES, 1: GL_TRIANGLE_STRIP*/
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| 64 |
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| 65 | /*we eventually want to evaluate from (u,v) to (x,y,z) and draw them*/
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| 66 | float *vertex_array; /*each vertex contains three components*/
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| 67 | float *normal_array; /*each normal contains three components*/
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| 68 | float *color_array;
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| 69 | float *texcoord_array;
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| 70 |
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| 71 | /*in case we need a linked list*/
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| 72 | struct bezierPatchMesh *next;
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| 73 | } bezierPatchMesh;
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| 74 |
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| 75 | #ifdef __cplusplus
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| 76 | extern "C" {
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| 77 | #endif
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| 78 |
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| 79 |
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| 80 |
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| 81 | bezierPatchMesh *bezierPatchMeshMake(int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints, int size_UVarray, int size_length_array);
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| 82 |
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| 83 | /*initilize patches to be null*/
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| 84 | bezierPatchMesh *bezierPatchMeshMake2(int size_UVarray, int size_length_array);
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| 85 |
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| 86 | void bezierPatchMeshPutPatch(bezierPatchMesh *bpm, int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints);
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| 87 |
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| 88 | void bezierPatchMeshDelete(bezierPatchMesh *bpm);
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| 89 |
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| 90 | void bezierPatchMeshBeginStrip(bezierPatchMesh *bpm, GLenum type);
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| 91 |
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| 92 | void bezierPatchMeshEndStrip(bezierPatchMesh *bpm);
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| 93 |
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| 94 | void bezierPatchMeshInsertUV(bezierPatchMesh *bpm, float u, float v);
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| 95 |
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| 96 | void bezierPatchMeshPrint(bezierPatchMesh *bpm);
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| 97 |
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| 98 | bezierPatchMesh* bezierPatchMeshListInsert(bezierPatchMesh* list, bezierPatchMesh* bpm);
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| 99 |
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| 100 | void bezierPatchMeshListPrint(bezierPatchMesh* list);
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| 101 |
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| 102 | int bezierPatchMeshListTotalStrips(bezierPatchMesh* list);
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| 103 |
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| 104 | int bezierPatchMeshListTotalVert(bezierPatchMesh* list);
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| 105 | int bezierPatchMeshNumTriangles(bezierPatchMesh* bpm);
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| 106 | int bezierPatchMeshListNumTriangles(bezierPatchMesh* list);
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| 107 |
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| 108 | void bezierPatchMeshDelDeg(bezierPatchMesh* bpm);
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| 109 |
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| 110 |
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| 111 | void bezierPatchMeshEval(bezierPatchMesh* bpm);
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| 112 |
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| 113 | void bezierPatchMeshDraw(bezierPatchMesh* bpm);
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| 114 |
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| 115 | void bezierPatchMeshListDraw(bezierPatchMesh* list);
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| 116 | void bezierPatchMeshListEval(bezierPatchMesh* list);
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| 117 | void bezierPatchMeshListCollect(bezierPatchMesh* list, float **vertex_array, float **normal_array, int **length_array, GLenum **type_array, int *num_strips);
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| 118 |
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| 119 | void bezierPatchMeshListDelDeg(bezierPatchMesh* list);
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| 120 | void bezierPatchMeshListDelete(bezierPatchMesh *list);
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| 121 | bezierPatchMesh* bezierPatchMeshListReverse(bezierPatchMesh* list);
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| 122 | void drawStrips(float *vertex_array, float *normal_array, int *length_array, GLenum *type_array, int num_strips);
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| 123 |
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| 124 | #ifdef __cplusplus
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| 125 | }
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| 126 | #endif
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| 127 |
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| 128 | #endif
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