| 1 | /*****************************************************************************
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| 2 | * "Gif-Lib" - Yet another gif library. *
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| 3 | * *
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| 4 | * Written by: Gershon Elber IBM PC Ver 0.1, Jun. 1989 *
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| 5 | ******************************************************************************
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| 6 | * Module to quatize high resolution image into lower one. You may want to *
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| 7 | * peek into the following article this code is based on: *
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| 8 | * "Color Image Quantization for frame buffer Display", by Paul Heckbert *
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| 9 | * SIGGRAPH 1982 page 297-307. *
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| 10 | ******************************************************************************
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| 11 | * History: *
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| 12 | * 5 Jan 90 - Version 1.0 by Gershon Elber. *
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| 13 | *****************************************************************************/
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| 14 |
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| 15 | #ifdef __MSDOS__
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| 16 | #include <dos.h>
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| 17 | #include <alloc.h>
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| 18 | #include <stdlib.h>
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| 19 | #include <graphics.h>
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| 20 | #endif /* __MSDOS__ */
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| 21 |
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| 22 | #ifndef __MSDOS__
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| 23 | #include <stdlib.h>
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| 24 | #endif
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| 25 | #include <stdio.h>
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| 26 | #include "gif_lib.h"
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| 27 |
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| 28 | #define PROGRAM_NAME "GIF_LIBRARY"
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| 29 |
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| 30 | #define ABS(x) ((x) > 0 ? (x) : (-(x)))
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| 31 |
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| 32 | /* The colors are stripped to 5 bits per primary color if non MSDOS system */
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| 33 | /* or to 4 (not enough memory...) if MSDOS as first step. */
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| 34 | #ifdef __MSDOS__
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| 35 | #define COLOR_ARRAY_SIZE 4096
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| 36 | #define BITS_PER_PRIM_COLOR 4
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| 37 | #define MAX_PRIM_COLOR 0x0f
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| 38 | #else
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| 39 | #define COLOR_ARRAY_SIZE 32768
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| 40 | #define BITS_PER_PRIM_COLOR 5
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| 41 | #define MAX_PRIM_COLOR 0x1f
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| 42 | #endif /* __MSDOS__ */
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| 43 |
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| 44 | extern int _GifError;
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| 45 |
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| 46 | #ifdef SYSV
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| 47 | static char *VersionStr =
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| 48 | "Gif library module,\t\tEric S. Raymond\n\
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| 49 | (C) Copyright 1997 Eric S. Raymond\n";
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| 50 | #else
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| 51 | static char *VersionStr =
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| 52 | PROGRAM_NAME
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| 53 | " IBMPC "
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| 54 | GIF_LIB_VERSION
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| 55 | " Eric S. Raymond, "
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| 56 | __DATE__ ", " __TIME__ "\n"
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| 57 | "(C) Copyright 1997 Eric S. Raymond\n";
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| 58 | #endif /* SYSV */
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| 59 |
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| 60 | static int SortRGBAxis;
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| 61 |
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| 62 | typedef struct QuantizedColorType {
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| 63 | GifByteType RGB[3];
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| 64 | GifByteType NewColorIndex;
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| 65 | long Count;
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| 66 | struct QuantizedColorType *Pnext;
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| 67 | } QuantizedColorType;
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| 68 |
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| 69 | typedef struct NewColorMapType {
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| 70 | GifByteType RGBMin[3], RGBWidth[3];
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| 71 | unsigned int NumEntries;/* # of QuantizedColorType in linked list below. */
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| 72 | long Count; /* Total number of pixels in all the entries. */
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| 73 | QuantizedColorType *QuantizedColors;
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| 74 | } NewColorMapType;
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| 75 |
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| 76 | static int SubdivColorMap(NewColorMapType *NewColorSubdiv,
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| 77 | unsigned int ColorMapSize,
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| 78 | unsigned int *NewColorMapSize);
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| 79 | static int SortCmpRtn(const VoidPtr Entry1, const VoidPtr Entry2);
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| 80 |
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| 81 | /******************************************************************************
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| 82 | * Quantize high resolution image into lower one. Input image consists of a *
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| 83 | * 2D array for each of the RGB colors with size Width by Height. There is no *
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| 84 | * Color map for the input. Output is a quantized image with 2D array of *
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| 85 | * indexes into the output color map. *
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| 86 | * Note input image can be 24 bits at the most (8 for red/green/blue) and *
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| 87 | * the output has 256 colors at the most (256 entries in the color map.). *
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| 88 | * ColorMapSize specifies size of color map up to 256 and will be updated to *
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| 89 | * real size before returning. *
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| 90 | * Also non of the parameter are allocated by this routine. *
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| 91 | * This function returns GIF_OK if succesfull, GIF_ERROR otherwise. *
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| 92 | ******************************************************************************/
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| 93 | int QuantizeBuffer(unsigned int Width, unsigned int Height, int *ColorMapSize,
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| 94 | GifByteType *RedInput, GifByteType *GreenInput, GifByteType *BlueInput,
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| 95 | GifByteType *OutputBuffer, GifColorType *OutputColorMap)
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| 96 | {
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| 97 | unsigned int Index, NumOfEntries;
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| 98 | int i, j, MaxRGBError[3];
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| 99 | int NewColorMapSize;
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| 100 | long Red, Green, Blue;
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| 101 | NewColorMapType NewColorSubdiv[256];
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| 102 | QuantizedColorType *ColorArrayEntries, *QuantizedColor;
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| 103 |
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| 104 | if ((ColorArrayEntries = (QuantizedColorType *)
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| 105 | malloc(sizeof(QuantizedColorType) * COLOR_ARRAY_SIZE)) == NULL) {
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| 106 | _GifError = E_GIF_ERR_NOT_ENOUGH_MEM;
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| 107 | return GIF_ERROR;
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| 108 | }
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| 109 |
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| 110 | for (i = 0; i < COLOR_ARRAY_SIZE; i++) {
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| 111 | ColorArrayEntries[i].RGB[0]= i >> (2 * BITS_PER_PRIM_COLOR);
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| 112 | ColorArrayEntries[i].RGB[1] = (i >> BITS_PER_PRIM_COLOR) &
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| 113 | MAX_PRIM_COLOR;
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| 114 | ColorArrayEntries[i].RGB[2] = i & MAX_PRIM_COLOR;
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| 115 | ColorArrayEntries[i].Count = 0;
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| 116 | }
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| 117 |
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| 118 | /* Sample the colors and their distribution: */
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| 119 | for (i = 0; i < (int)(Width * Height); i++) {
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| 120 | Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR))
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| 121 | << (2 * BITS_PER_PRIM_COLOR)) +
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| 122 | ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR))
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| 123 | << BITS_PER_PRIM_COLOR) +
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| 124 | (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
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| 125 | ColorArrayEntries[Index].Count++;
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| 126 | }
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| 127 |
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| 128 | /* Put all the colors in the first entry of the color map, and call the */
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| 129 | /* recursive subdivision process. */
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| 130 | for (i = 0; i < 256; i++) {
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| 131 | NewColorSubdiv[i].QuantizedColors = NULL;
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| 132 | NewColorSubdiv[i].Count = NewColorSubdiv[i].NumEntries = 0;
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| 133 | for (j = 0; j < 3; j++) {
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| 134 | NewColorSubdiv[i].RGBMin[j] = 0;
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| 135 | NewColorSubdiv[i].RGBWidth[j] = 255;
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| 136 | }
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| 137 | }
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| 138 |
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| 139 | /* Find the non empty entries in the color table and chain them: */
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| 140 | for (i = 0; i < COLOR_ARRAY_SIZE; i++)
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| 141 | if (ColorArrayEntries[i].Count > 0) break;
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| 142 | QuantizedColor = NewColorSubdiv[0].QuantizedColors = &ColorArrayEntries[i];
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| 143 | NumOfEntries = 1;
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| 144 | while (++i < COLOR_ARRAY_SIZE)
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| 145 | if (ColorArrayEntries[i].Count > 0) {
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| 146 | QuantizedColor -> Pnext = &ColorArrayEntries[i];
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| 147 | QuantizedColor = &ColorArrayEntries[i];
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| 148 | NumOfEntries++;
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| 149 | }
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| 150 | QuantizedColor -> Pnext = NULL;
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| 151 |
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| 152 | NewColorSubdiv[0].NumEntries = NumOfEntries;/* Different sampled colors. */
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| 153 | NewColorSubdiv[0].Count = ((long) Width) * Height; /* Pixels. */
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| 154 | NewColorMapSize = 1;
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| 155 | if (SubdivColorMap(NewColorSubdiv, *ColorMapSize, &NewColorMapSize) !=
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| 156 | GIF_OK) {
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| 157 | free((char *) ColorArrayEntries);
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| 158 | return GIF_ERROR;
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| 159 | }
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| 160 | if (NewColorMapSize < *ColorMapSize) {
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| 161 | /* And clear rest of color map: */
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| 162 | for (i = NewColorMapSize; i < *ColorMapSize; i++)
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| 163 | OutputColorMap[i].Red =
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| 164 | OutputColorMap[i].Green =
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| 165 | OutputColorMap[i].Blue = 0;
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| 166 | }
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| 167 |
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| 168 | /* Average the colors in each entry to be the color to be used in the */
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| 169 | /* output color map, and plug it into the output color map itself. */
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| 170 | for (i = 0; i < NewColorMapSize; i++) {
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| 171 | if ((j = NewColorSubdiv[i].NumEntries) > 0) {
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| 172 | QuantizedColor = NewColorSubdiv[i].QuantizedColors;
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| 173 | Red = Green = Blue = 0;
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| 174 | while (QuantizedColor) {
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| 175 | QuantizedColor -> NewColorIndex = i;
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| 176 | Red += QuantizedColor -> RGB[0];
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| 177 | Green += QuantizedColor -> RGB[1];
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| 178 | Blue += QuantizedColor -> RGB[2];
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| 179 | QuantizedColor = QuantizedColor -> Pnext;
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| 180 | }
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| 181 | OutputColorMap[i].Red = (Red << (8 - BITS_PER_PRIM_COLOR)) / j;
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| 182 | OutputColorMap[i].Green = (Green << (8 - BITS_PER_PRIM_COLOR)) / j;
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| 183 | OutputColorMap[i].Blue= (Blue << (8 - BITS_PER_PRIM_COLOR)) / j;
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| 184 | }
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| 185 | else
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| 186 | GIF_MESSAGE("Null entry in quantized color map - thats weird.");
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| 187 | }
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| 188 |
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| 189 | /* Finally scan the input buffer again and put the mapped index in the */
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| 190 | /* output buffer. */
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| 191 | MaxRGBError[0] = MaxRGBError[1] = MaxRGBError[2] = 0;
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| 192 | for (i = 0; i < (int)(Width * Height); i++) {
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| 193 | Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR))
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| 194 | << (2 * BITS_PER_PRIM_COLOR)) +
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| 195 | ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR))
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| 196 | << BITS_PER_PRIM_COLOR) +
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| 197 | (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
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| 198 | Index = ColorArrayEntries[Index].NewColorIndex;
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| 199 | OutputBuffer[i] = Index;
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| 200 | if (MaxRGBError[0] < ABS(OutputColorMap[Index].Red - RedInput[i]))
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| 201 | MaxRGBError[0] = ABS(OutputColorMap[Index].Red - RedInput[i]);
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| 202 | if (MaxRGBError[1] < ABS(OutputColorMap[Index].Green - GreenInput[i]))
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| 203 | MaxRGBError[1] = ABS(OutputColorMap[Index].Green - GreenInput[i]);
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| 204 | if (MaxRGBError[2] < ABS(OutputColorMap[Index].Blue - BlueInput[i]))
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| 205 | MaxRGBError[2] = ABS(OutputColorMap[Index].Blue - BlueInput[i]);
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| 206 | }
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| 207 |
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| 208 | #ifdef DEBUG
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| 209 | fprintf(stderr,
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| 210 | "Quantization L(0) errors: Red = %d, Green = %d, Blue = %d.\n",
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| 211 | MaxRGBError[0], MaxRGBError[1], MaxRGBError[2]);
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| 212 | #endif /* DEBUG */
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| 213 |
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| 214 | free((char *) ColorArrayEntries);
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| 215 |
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| 216 | *ColorMapSize = NewColorMapSize;
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| 217 |
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| 218 | return GIF_OK;
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| 219 | }
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| 220 |
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| 221 | /******************************************************************************
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| 222 | * Routine to subdivide the RGB space recursively using median cut in each *
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| 223 | * axes alternatingly until ColorMapSize different cubes exists. *
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| 224 | * The biggest cube in one dimension is subdivide unless it has only one entry.*
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| 225 | * Returns GIF_ERROR if failed, otherwise GIF_OK. *
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| 226 | ******************************************************************************/
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| 227 | static int SubdivColorMap(NewColorMapType *NewColorSubdiv,
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| 228 | unsigned int ColorMapSize,
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| 229 | unsigned int *NewColorMapSize)
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| 230 | {
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| 231 | int MaxSize;
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| 232 | unsigned int i, j, Index = 0, NumEntries, MinColor, MaxColor;
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| 233 | long Sum, Count;
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| 234 | QuantizedColorType *QuantizedColor, **SortArray;
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| 235 |
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| 236 | while (ColorMapSize > *NewColorMapSize) {
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| 237 | /* Find candidate for subdivision: */
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| 238 | MaxSize = -1;
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| 239 | for (i = 0; i < *NewColorMapSize; i++) {
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| 240 | for (j = 0; j < 3; j++) {
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| 241 | if (((int) NewColorSubdiv[i].RGBWidth[j]) > MaxSize &&
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| 242 | NewColorSubdiv[i].NumEntries > 1) {
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| 243 | MaxSize = NewColorSubdiv[i].RGBWidth[j];
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| 244 | Index = i;
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| 245 | SortRGBAxis = j;
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| 246 | }
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| 247 | }
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| 248 | }
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| 249 |
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| 250 | if (MaxSize == -1)
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| 251 | return GIF_OK;
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| 252 |
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| 253 | /* Split the entry Index into two along the axis SortRGBAxis: */
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| 254 |
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| 255 | /* Sort all elements in that entry along the given axis and split at */
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| 256 | /* the median. */
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| 257 | if ((SortArray = (QuantizedColorType **)
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| 258 | malloc(sizeof(QuantizedColorType *) *
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| 259 | NewColorSubdiv[Index].NumEntries)) == NULL)
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| 260 | return GIF_ERROR;
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| 261 | for (j = 0, QuantizedColor = NewColorSubdiv[Index].QuantizedColors;
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| 262 | j < NewColorSubdiv[Index].NumEntries && QuantizedColor != NULL;
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| 263 | j++, QuantizedColor = QuantizedColor -> Pnext)
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| 264 | SortArray[j] = QuantizedColor;
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| 265 | qsort(SortArray, NewColorSubdiv[Index].NumEntries,
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| 266 | sizeof(QuantizedColorType *), SortCmpRtn);
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| 267 |
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| 268 | /* Relink the sorted list into one: */
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| 269 | for (j = 0; j < NewColorSubdiv[Index].NumEntries - 1; j++)
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| 270 | SortArray[j] -> Pnext = SortArray[j + 1];
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| 271 | SortArray[NewColorSubdiv[Index].NumEntries - 1] -> Pnext = NULL;
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| 272 | NewColorSubdiv[Index].QuantizedColors = QuantizedColor = SortArray[0];
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| 273 | free((char *) SortArray);
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| 274 |
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| 275 | /* Now simply add the Counts until we have half of the Count: */
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| 276 | Sum = NewColorSubdiv[Index].Count / 2 - QuantizedColor -> Count;
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| 277 | NumEntries = 1;
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| 278 | Count = QuantizedColor -> Count;
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| 279 | while ((Sum -= QuantizedColor -> Pnext -> Count) >= 0 &&
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| 280 | QuantizedColor -> Pnext != NULL &&
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| 281 | QuantizedColor -> Pnext -> Pnext != NULL) {
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| 282 | QuantizedColor = QuantizedColor -> Pnext;
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| 283 | NumEntries++;
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| 284 | Count += QuantizedColor -> Count;
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| 285 | }
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| 286 | /* Save the values of the last color of the first half, and first */
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| 287 | /* of the second half so we can update the Bounding Boxes later. */
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| 288 | /* Also as the colors are quantized and the BBoxes are full 0..255, */
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| 289 | /* they need to be rescaled. */
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| 290 | MaxColor = QuantizedColor -> RGB[SortRGBAxis];/* Max. of first half. */
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| 291 | MinColor = QuantizedColor -> Pnext -> RGB[SortRGBAxis];/* of second. */
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| 292 | MaxColor <<= (8 - BITS_PER_PRIM_COLOR);
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| 293 | MinColor <<= (8 - BITS_PER_PRIM_COLOR);
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| 294 |
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| 295 | /* Partition right here: */
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| 296 | NewColorSubdiv[*NewColorMapSize].QuantizedColors =
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| 297 | QuantizedColor -> Pnext;
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| 298 | QuantizedColor -> Pnext = NULL;
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| 299 | NewColorSubdiv[*NewColorMapSize].Count = Count;
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| 300 | NewColorSubdiv[Index].Count -= Count;
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| 301 | NewColorSubdiv[*NewColorMapSize].NumEntries =
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| 302 | NewColorSubdiv[Index].NumEntries - NumEntries;
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| 303 | NewColorSubdiv[Index].NumEntries = NumEntries;
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| 304 | for (j = 0; j < 3; j++) {
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| 305 | NewColorSubdiv[*NewColorMapSize].RGBMin[j] =
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| 306 | NewColorSubdiv[Index].RGBMin[j];
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| 307 | NewColorSubdiv[*NewColorMapSize].RGBWidth[j] =
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| 308 | NewColorSubdiv[Index].RGBWidth[j];
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| 309 | }
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| 310 | NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] =
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| 311 | NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] +
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| 312 | NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] -
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| 313 | MinColor;
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| 314 | NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] = MinColor;
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| 315 |
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| 316 | NewColorSubdiv[Index].RGBWidth[SortRGBAxis] =
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| 317 | MaxColor - NewColorSubdiv[Index].RGBMin[SortRGBAxis];
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| 318 |
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| 319 | (*NewColorMapSize)++;
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| 320 | }
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| 321 |
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| 322 | return GIF_OK;
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| 323 | }
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| 324 |
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| 325 | /******************************************************************************
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| 326 | * Routine called by qsort to compare to entries. *
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| 327 | ******************************************************************************/
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| 328 | static int SortCmpRtn(const VoidPtr Entry1, const VoidPtr Entry2)
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| 329 | {
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| 330 | return (* ((QuantizedColorType **) Entry1)) -> RGB[SortRGBAxis] -
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| 331 | (* ((QuantizedColorType **) Entry2)) -> RGB[SortRGBAxis];
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| 332 | }
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