1 | /* $Id: conbuffervio.h,v 1.1 2000-10-20 11:46:45 sandervl Exp $ */
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2 |
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3 | /*
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4 | * Project Odin Software License can be found in LICENSE.TXT
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5 | * Win32 Console Subsystem for OS/2
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6 | * 1998/02/11 PH Patrick Haller (haller@zebra.fh-weingarten.de)
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7 | */
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8 |
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9 | #ifndef _CONSOLE_BUFFERVIO_H_
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10 | #define _CONSOLE_BUFFERVIO_H_
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11 |
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12 |
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13 | /*****************************************************************************
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14 | * Remark *
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15 | *****************************************************************************
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16 |
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17 | */
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18 |
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19 |
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20 | /*****************************************************************************
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21 | * Resources *
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22 | *****************************************************************************/
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23 |
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24 |
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25 | /*****************************************************************************
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26 | * Includes *
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27 | *****************************************************************************/
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28 |
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29 | //#include <win32type.h>
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30 | #include "handlemanager.h"
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31 | #include "HMDevice.h"
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32 | #include "console2.h"
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33 | #include "conbuffer.h"
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34 |
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35 |
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36 | /*****************************************************************************
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37 | * ConsoleBuffer - does all the writing to an internal line buffer array *
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38 | * if this buffer is the active one, also does a screen updt *
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39 | *****************************************************************************/
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40 |
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41 | class HMDeviceConsoleVioBufferClass : public HMDeviceConsoleBufferClass
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42 | {
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43 | public:
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44 | HMDeviceConsoleVioBufferClass(LPCSTR lpDeviceName,
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45 | PICONSOLEINPUT piConsoleInput,
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46 | PICONSOLEGLOBALS piConsoleGlobals)
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47 | : HMDeviceConsoleBufferClass(lpDeviceName, piConsoleInput, piConsoleGlobals)
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48 | {
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49 | };
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50 |
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51 | /* this is a handler method for calls to WriteFile() */
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52 | virtual BOOL WriteFile (PHMHANDLEDATA pHMHandleData,
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53 | LPCVOID lpBuffer,
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54 | DWORD nNumberOfBytesToWrite,
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55 | LPDWORD lpNumberOfBytesWritten,
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56 | LPOVERLAPPED lpOverlapped);
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57 |
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58 | };
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59 |
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60 | #endif /* _CONSOLE_BUFFERVIO_H_ */
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61 |
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