1 | /* $Id: ddraw3d.cpp,v 1.2 2002-12-29 14:11:01 sandervl Exp $ */
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2 |
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3 | /*
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4 | * DX clipper class routines
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5 | *
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6 | * Copyright 1998 Sander van Leeuwen
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7 | *
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8 | * Note: MUST use DDraw3D_GetThisPtr macro to access DirectDraw object!
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9 | *
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10 | * Project Odin Software License can be found in LICENSE.TXT
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11 | *
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12 | */
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13 |
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14 | #include <memory.h>
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15 |
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16 | #define _OS2WIN_H
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17 | #define FAR
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18 |
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19 | #include <odin.h>
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20 | #include <winbase.h>
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21 |
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22 | #define CINTERFACE
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23 | #include "ddraw2d.h"
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24 | #include "clipper.h"
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25 | #include "palette.h"
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26 | #include "surface.h"
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27 |
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28 | #include <misc.h>
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29 | #include <winerror.h>
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30 | #undef THIS
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31 | #define THIS VOID*
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32 |
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33 | //******************************************************************************
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34 | //******************************************************************************
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35 | HRESULT WIN32API D3DQueryInterface(THIS This, REFIID riid, LPVOID FAR * ppvObj)
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36 | {
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37 | dprintf(("DDRAW: D3DQueryInterface\n"));
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38 | *ppvObj = NULL;
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39 |
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40 | if (!IsEqualGUID(riid, &IID_IDirect3D))
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41 | return E_NOINTERFACE;
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42 |
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43 | *ppvObj = This;
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44 |
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45 | D3DAddRef(This);
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46 | return(D3D_OK);
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47 | }
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48 | //******************************************************************************
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49 | //******************************************************************************
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50 | ULONG WIN32API D3DAddRef(THIS This)
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51 | {
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52 | OS2IDirectDraw *me = DDraw3D_GetThisPtr(This);
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53 |
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54 | dprintf(("DDRAW: OS2IDirectDraw::AddRef %d\n", me->Referenced+1));
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55 | return ++me->Referenced;
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56 | }
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57 | //******************************************************************************
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58 | //******************************************************************************
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59 | ULONG WIN32API D3DRelease(THIS This)
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60 | {
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61 | OS2IDirectDraw *me = DDraw3D_GetThisPtr(This);
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62 |
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63 | dprintf(("DDRAW: OS2IDirectDraw::Release %d\n", me->Referenced-1));
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64 | dprintf(("DDRAW: OS2IDirectDraw::%X \n", me));
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65 | if(me->Referenced)
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66 | {
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67 | me->Referenced--;
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68 | if(me->Referenced == 0)
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69 | {
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70 | delete(me);
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71 | return(0);
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72 | }
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73 | else
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74 | return me->Referenced;
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75 | }
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76 | else
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77 | return(0);
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78 | }
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79 | //******************************************************************************
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80 | //******************************************************************************
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81 | HRESULT WIN32API D3DInitialize(THIS This, REFIID)
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82 | {
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83 | OS2IDirectDraw *me = DDraw3D_GetThisPtr(This);
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84 |
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85 | dprintf(("DDRAW: D3DInitialize\n"));
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86 | return(D3D_OK);
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87 | }
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88 | //******************************************************************************
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89 | //******************************************************************************
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90 | HRESULT WIN32API D3DEnumDevices(THIS This, LPD3DENUMDEVICESCALLBACK, LPVOID)
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91 | {
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92 | OS2IDirectDraw *me = DDraw3D_GetThisPtr(This);
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93 |
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94 | dprintf(("DDRAW: D3DEnumDevices\n"));
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95 | return(D3D_OK);
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96 | }
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97 | //******************************************************************************
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98 | //******************************************************************************
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99 | HRESULT WIN32API D3DCreateLight(THIS This, LPDIRECT3DLIGHT*, IUnknown*)
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100 | {
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101 | OS2IDirectDraw *me = DDraw3D_GetThisPtr(This);
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102 |
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103 | dprintf(("DDRAW: D3DCreateLight\n"));
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104 | return(D3D_OK);
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105 | }
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106 | //******************************************************************************
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107 | //******************************************************************************
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108 | HRESULT WIN32API D3DCreateMaterial(THIS This, LPDIRECT3DMATERIAL*, IUnknown*)
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109 | {
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110 | OS2IDirectDraw *me = DDraw3D_GetThisPtr(This);
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111 |
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112 | dprintf(("DDRAW: D3DCreateMaterial\n"));
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113 | return(D3D_OK);
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114 | }
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115 | //******************************************************************************
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116 | //******************************************************************************
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117 | HRESULT WIN32API D3DCreateViewport(THIS This, LPDIRECT3DVIEWPORT*, IUnknown*)
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118 | {
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119 | OS2IDirectDraw *me = DDraw3D_GetThisPtr(This);
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120 |
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121 | dprintf(("DDRAW: D3DCreateViewport\n"));
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122 | return(D3D_OK);
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123 | }
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124 | //******************************************************************************
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125 | //******************************************************************************
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126 | HRESULT WIN32API D3DFindDevice(THIS This, LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT)
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127 | {
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128 | OS2IDirectDraw *me = DDraw3D_GetThisPtr(This);
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129 |
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130 | dprintf(("DDRAW: D3DCreateFindDevice\n"));
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131 | return(D3D_OK);
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132 | }
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133 | //******************************************************************************
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134 | //******************************************************************************
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