1 | /* $Id: OS2D3D.CPP,v 1.9 1999-12-21 01:28:15 hugh Exp $ */
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2 |
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3 | /*
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4 | * DX clipper class routines
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5 | *
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6 | * Copyright 1998 Sander van Leeuwen
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7 | *
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8 | * Project Odin Software License can be found in LICENSE.TXT
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9 | *
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10 | */
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11 |
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12 | #include <memory.h>
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13 |
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14 | #define INITGUID
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15 | #include "os2ddraw.h"
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16 | #include "os2clipper.h"
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17 | #include "os2palette.h"
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18 | #include "os2surface.h"
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19 | #define _OS2WIN_H
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20 | #define FAR
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21 | #include <misc.h>
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22 | #include <winerror.h>
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23 | #include <builtin.h>
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24 | #undef THIS
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25 | #define THIS VOID*
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26 |
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27 | //******************************************************************************
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28 | //******************************************************************************
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29 | HRESULT __stdcall D3DQueryInterface(THIS This, REFIID riid, LPVOID FAR * ppvObj)
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30 | {
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31 | dprintf(("DDRAW: D3DQueryInterface\n"));
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32 | *ppvObj = NULL;
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33 |
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34 | if(IID_IDirect3D != (GUID &)&riid)
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35 | return E_NOINTERFACE;
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36 |
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37 | *ppvObj = This;
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38 |
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39 | D3DAddRef(This);
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40 | return(D3D_OK);
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41 | }
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42 | //******************************************************************************
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43 | //******************************************************************************
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44 | ULONG __stdcall D3DAddRef(THIS This)
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45 | {
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46 | OS2IDirectDraw *me = (OS2IDirectDraw *)This;
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47 |
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48 | dprintf(("DDRAW: OS2IDirectDraw::AddRef %d\n", me->Referenced+1));
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49 | return ++me->Referenced;
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50 | }
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51 | //******************************************************************************
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52 | //******************************************************************************
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53 | ULONG __stdcall D3DRelease(THIS This)
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54 | {
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55 | OS2IDirectDraw *me = (OS2IDirectDraw *)This;
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56 |
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57 | dprintf(("DDRAW: OS2IDirectDraw::Release %d\n", me->Referenced-1));
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58 | dprintf(("DDRAW: OS2IDirectDraw::%X \n", me));
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59 | if(me->Referenced)
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60 | {
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61 | me->Referenced--;
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62 | if(me->Referenced == 0)
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63 | {
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64 | delete(me);
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65 | return(0);
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66 | }
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67 | else
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68 | return me->Referenced;
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69 | }
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70 | else
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71 | return(0);
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72 | }
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73 | //******************************************************************************
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74 | //******************************************************************************
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75 | HRESULT __stdcall D3DInitialize(THIS This, REFIID)
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76 | {
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77 | dprintf(("DDRAW: D3DInitialize\n"));
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78 | return(D3D_OK);
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79 | }
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80 | //******************************************************************************
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81 | //******************************************************************************
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82 | HRESULT __stdcall D3DEnumDevices(THIS This, LPD3DENUMDEVICESCALLBACK, LPVOID)
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83 | {
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84 | dprintf(("DDRAW: D3DEnumDevices\n"));
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85 | return(D3D_OK);
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86 | }
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87 | //******************************************************************************
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88 | //******************************************************************************
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89 | HRESULT __stdcall D3DCreateLight(THIS This, LPDIRECT3DLIGHT*, IUnknown*)
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90 | {
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91 | dprintf(("DDRAW: D3DCreateLight\n"));
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92 | return(D3D_OK);
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93 | }
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94 | //******************************************************************************
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95 | //******************************************************************************
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96 | HRESULT __stdcall D3DCreateMaterial(THIS This, LPDIRECT3DMATERIAL*, IUnknown*)
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97 | {
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98 | dprintf(("DDRAW: D3DCreateMaterial\n"));
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99 | return(D3D_OK);
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100 | }
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101 | //******************************************************************************
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102 | //******************************************************************************
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103 | HRESULT __stdcall D3DCreateViewport(THIS This, LPDIRECT3DVIEWPORT*, IUnknown*)
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104 | {
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105 | dprintf(("DDRAW: D3DCreateViewport\n"));
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106 | return(D3D_OK);
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107 | }
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108 | //******************************************************************************
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109 | //******************************************************************************
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110 | HRESULT __stdcall D3DFindDevice(THIS This, LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT)
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111 | {
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112 | dprintf(("DDRAW: D3DCreateFindDevice\n"));
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113 | return(D3D_OK);
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114 | }
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115 | //******************************************************************************
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116 | //******************************************************************************
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