source: trunk/include/win/region.h@ 10367

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1/* $Id: region.h,v 1.1 1999-05-24 20:19:18 ktk Exp $ */
2
3/*
4 * GDI region definitions
5 * Mainly taken from the X11 distribution.
6 * Modifications: Copyright 1998 Huw Davies
7 */
8
9/************************************************************************
10
11Copyright (c) 1987 X Consortium
12
13Permission is hereby granted, free of charge, to any person obtaining a copy
14of this software and associated documentation files (the "Software"), to deal
15in the Software without restriction, including without limitation the rights
16to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
17copies of the Software, and to permit persons to whom the Software is
18furnished to do so, subject to the following conditions:
19
20The above copyright notice and this permission notice shall be included in
21all copies or substantial portions of the Software.
22
23THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
24IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
25FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
26X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
27AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
28CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29
30Except as contained in this notice, the name of the X Consortium shall not be
31used in advertising or otherwise to promote the sale, use or other dealings
32in this Software without prior written authorization from the X Consortium.
33
34
35Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
36
37 All Rights Reserved
38
39Permission to use, copy, modify, and distribute this software and its
40documentation for any purpose and without fee is hereby granted,
41provided that the above copyright notice appear in all copies and that
42both that copyright notice and this permission notice appear in
43supporting documentation, and that the name of Digital not be
44used in advertising or publicity pertaining to distribution of the
45software without specific, written prior permission.
46
47DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
48ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
49DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
50ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
51WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
52ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
53SOFTWARE.
54
55************************************************************************/
56#ifndef __WINE_REGION_H
57#define __WINE_REGION_H
58
59#include "wingdi.h"
60#include "gdi.h"
61
62
63typedef struct {
64 INT size;
65 INT numRects;
66 INT type; /* NULL, SIMPLE or COMPLEX */
67 RECT *rects;
68 RECT extents;
69} WINEREGION;
70
71 /* GDI logical region object */
72typedef struct
73{
74 GDIOBJHDR header;
75 WINEREGION *rgn;
76} RGNOBJ;
77
78/* 1 if two RECTs overlap.
79 * 0 if two RECTs do not overlap.
80 */
81#define EXTENTCHECK(r1, r2) \
82 ((r1)->right > (r2)->left && \
83 (r1)->left < (r2)->right && \
84 (r1)->bottom > (r2)->top && \
85 (r1)->top < (r2)->bottom)
86
87/*
88 * Check to see if there is enough memory in the present region.
89 */
90#define MEMCHECK(reg, rect, firstrect){\
91 if ((reg)->numRects >= ((reg)->size - 1)){\
92 (firstrect) = HeapReAlloc( SystemHeap, 0, \
93 (firstrect), (2 * (sizeof(RECT)) * ((reg)->size)));\
94 if ((firstrect) == 0)\
95 return;\
96 (reg)->size *= 2;\
97 (rect) = &(firstrect)[(reg)->numRects];\
98 }\
99 }
100
101#define EMPTY_REGION(pReg) { \
102 (pReg)->numRects = 0; \
103 (pReg)->extents.left = (pReg)->extents.top = 0; \
104 (pReg)->extents.right = (pReg)->extents.bottom = 0; \
105 (pReg)->type = NULLREGION; \
106 }
107
108#define REGION_NOT_EMPTY(pReg) pReg->numRects
109
110#define INRECT(r, x, y) \
111 ( ( ((r).right > x)) && \
112 ( ((r).left <= x)) && \
113 ( ((r).bottom > y)) && \
114 ( ((r).top <= y)) )
115
116
117/*
118 * number of points to buffer before sending them off
119 * to scanlines() : Must be an even number
120 */
121#define NUMPTSTOBUFFER 200
122
123/*
124 * used to allocate buffers for points and link
125 * the buffers together
126 */
127
128typedef struct _POINTBLOCK {
129 POINT pts[NUMPTSTOBUFFER];
130 struct _POINTBLOCK *next;
131} POINTBLOCK;
132
133
134
135/*
136 * This file contains a few macros to help track
137 * the edge of a filled object. The object is assumed
138 * to be filled in scanline order, and thus the
139 * algorithm used is an extension of Bresenham's line
140 * drawing algorithm which assumes that y is always the
141 * major axis.
142 * Since these pieces of code are the same for any filled shape,
143 * it is more convenient to gather the library in one
144 * place, but since these pieces of code are also in
145 * the inner loops of output primitives, procedure call
146 * overhead is out of the question.
147 * See the author for a derivation if needed.
148 */
149
150
151/*
152 * In scan converting polygons, we want to choose those pixels
153 * which are inside the polygon. Thus, we add .5 to the starting
154 * x coordinate for both left and right edges. Now we choose the
155 * first pixel which is inside the pgon for the left edge and the
156 * first pixel which is outside the pgon for the right edge.
157 * Draw the left pixel, but not the right.
158 *
159 * How to add .5 to the starting x coordinate:
160 * If the edge is moving to the right, then subtract dy from the
161 * error term from the general form of the algorithm.
162 * If the edge is moving to the left, then add dy to the error term.
163 *
164 * The reason for the difference between edges moving to the left
165 * and edges moving to the right is simple: If an edge is moving
166 * to the right, then we want the algorithm to flip immediately.
167 * If it is moving to the left, then we don't want it to flip until
168 * we traverse an entire pixel.
169 */
170#define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
171 int dx; /* local storage */ \
172\
173 /* \
174 * if the edge is horizontal, then it is ignored \
175 * and assumed not to be processed. Otherwise, do this stuff. \
176 */ \
177 if ((dy) != 0) { \
178 xStart = (x1); \
179 dx = (x2) - xStart; \
180 if (dx < 0) { \
181 m = dx / (dy); \
182 m1 = m - 1; \
183 incr1 = -2 * dx + 2 * (dy) * m1; \
184 incr2 = -2 * dx + 2 * (dy) * m; \
185 d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
186 } else { \
187 m = dx / (dy); \
188 m1 = m + 1; \
189 incr1 = 2 * dx - 2 * (dy) * m1; \
190 incr2 = 2 * dx - 2 * (dy) * m; \
191 d = -2 * m * (dy) + 2 * dx; \
192 } \
193 } \
194}
195
196#define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
197 if (m1 > 0) { \
198 if (d > 0) { \
199 minval += m1; \
200 d += incr1; \
201 } \
202 else { \
203 minval += m; \
204 d += incr2; \
205 } \
206 } else {\
207 if (d >= 0) { \
208 minval += m1; \
209 d += incr1; \
210 } \
211 else { \
212 minval += m; \
213 d += incr2; \
214 } \
215 } \
216}
217
218/*
219 * This structure contains all of the information needed
220 * to run the bresenham algorithm.
221 * The variables may be hardcoded into the declarations
222 * instead of using this structure to make use of
223 * register declarations.
224 */
225typedef struct {
226 INT minor_axis; /* minor axis */
227 INT d; /* decision variable */
228 INT m, m1; /* slope and slope+1 */
229 INT incr1, incr2; /* error increments */
230} BRESINFO;
231
232
233#define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
234 BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \
235 bres.m, bres.m1, bres.incr1, bres.incr2)
236
237#define BRESINCRPGONSTRUCT(bres) \
238 BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2)
239
240
241
242/*
243 * These are the data structures needed to scan
244 * convert regions. Two different scan conversion
245 * methods are available -- the even-odd method, and
246 * the winding number method.
247 * The even-odd rule states that a point is inside
248 * the polygon if a ray drawn from that point in any
249 * direction will pass through an odd number of
250 * path segments.
251 * By the winding number rule, a point is decided
252 * to be inside the polygon if a ray drawn from that
253 * point in any direction passes through a different
254 * number of clockwise and counter-clockwise path
255 * segments.
256 *
257 * These data structures are adapted somewhat from
258 * the algorithm in (Foley/Van Dam) for scan converting
259 * polygons.
260 * The basic algorithm is to start at the top (smallest y)
261 * of the polygon, stepping down to the bottom of
262 * the polygon by incrementing the y coordinate. We
263 * keep a list of edges which the current scanline crosses,
264 * sorted by x. This list is called the Active Edge Table (AET)
265 * As we change the y-coordinate, we update each entry in
266 * in the active edge table to reflect the edges new xcoord.
267 * This list must be sorted at each scanline in case
268 * two edges intersect.
269 * We also keep a data structure known as the Edge Table (ET),
270 * which keeps track of all the edges which the current
271 * scanline has not yet reached. The ET is basically a
272 * list of ScanLineList structures containing a list of
273 * edges which are entered at a given scanline. There is one
274 * ScanLineList per scanline at which an edge is entered.
275 * When we enter a new edge, we move it from the ET to the AET.
276 *
277 * From the AET, we can implement the even-odd rule as in
278 * (Foley/Van Dam).
279 * The winding number rule is a little trickier. We also
280 * keep the EdgeTableEntries in the AET linked by the
281 * nextWETE (winding EdgeTableEntry) link. This allows
282 * the edges to be linked just as before for updating
283 * purposes, but only uses the edges linked by the nextWETE
284 * link as edges representing spans of the polygon to
285 * drawn (as with the even-odd rule).
286 */
287
288/*
289 * for the winding number rule
290 */
291#define CLOCKWISE 1
292#define COUNTERCLOCKWISE -1
293
294typedef struct _EdgeTableEntry {
295 INT ymax; /* ycoord at which we exit this edge. */
296 BRESINFO bres; /* Bresenham info to run the edge */
297 struct _EdgeTableEntry *next; /* next in the list */
298 struct _EdgeTableEntry *back; /* for insertion sort */
299 struct _EdgeTableEntry *nextWETE; /* for winding num rule */
300 int ClockWise; /* flag for winding number rule */
301} EdgeTableEntry;
302
303
304typedef struct _ScanLineList{
305 INT scanline; /* the scanline represented */
306 EdgeTableEntry *edgelist; /* header node */
307 struct _ScanLineList *next; /* next in the list */
308} ScanLineList;
309
310
311typedef struct {
312 INT ymax; /* ymax for the polygon */
313 INT ymin; /* ymin for the polygon */
314 ScanLineList scanlines; /* header node */
315} EdgeTable;
316
317
318/*
319 * Here is a struct to help with storage allocation
320 * so we can allocate a big chunk at a time, and then take
321 * pieces from this heap when we need to.
322 */
323#define SLLSPERBLOCK 25
324
325typedef struct _ScanLineListBlock {
326 ScanLineList SLLs[SLLSPERBLOCK];
327 struct _ScanLineListBlock *next;
328} ScanLineListBlock;
329
330
331/*
332 *
333 * a few macros for the inner loops of the fill code where
334 * performance considerations don't allow a procedure call.
335 *
336 * Evaluate the given edge at the given scanline.
337 * If the edge has expired, then we leave it and fix up
338 * the active edge table; otherwise, we increment the
339 * x value to be ready for the next scanline.
340 * The winding number rule is in effect, so we must notify
341 * the caller when the edge has been removed so he
342 * can reorder the Winding Active Edge Table.
343 */
344#define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
345 if (pAET->ymax == y) { /* leaving this edge */ \
346 pPrevAET->next = pAET->next; \
347 pAET = pPrevAET->next; \
348 fixWAET = 1; \
349 if (pAET) \
350 pAET->back = pPrevAET; \
351 } \
352 else { \
353 BRESINCRPGONSTRUCT(pAET->bres); \
354 pPrevAET = pAET; \
355 pAET = pAET->next; \
356 } \
357}
358
359
360/*
361 * Evaluate the given edge at the given scanline.
362 * If the edge has expired, then we leave it and fix up
363 * the active edge table; otherwise, we increment the
364 * x value to be ready for the next scanline.
365 * The even-odd rule is in effect.
366 */
367#define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
368 if (pAET->ymax == y) { /* leaving this edge */ \
369 pPrevAET->next = pAET->next; \
370 pAET = pPrevAET->next; \
371 if (pAET) \
372 pAET->back = pPrevAET; \
373 } \
374 else { \
375 BRESINCRPGONSTRUCT(pAET->bres); \
376 pPrevAET = pAET; \
377 pAET = pAET->next; \
378 } \
379}
380
381extern BOOL REGION_DeleteObject( HRGN hrgn, RGNOBJ * obj );
382extern BOOL REGION_UnionRectWithRgn( HRGN hrgn, const RECT *lpRect );
383extern HRGN REGION_CropRgn( HRGN hDst, HRGN hSrc, const RECT *lpRect, const POINT *lpPt );
384extern BOOL REGION_FrameRgn( HRGN dest, HRGN src, INT x, INT y );
385extern BOOL REGION_LPTODP( HDC hdc, HRGN hDest, HRGN hSrc );
386
387#endif /* __WINE_REGION_H */
388
389
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