1 | /* $Id: region.h,v 1.1 1999-05-24 20:19:18 ktk Exp $ */
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2 |
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3 | /*
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4 | * GDI region definitions
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5 | * Mainly taken from the X11 distribution.
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6 | * Modifications: Copyright 1998 Huw Davies
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7 | */
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8 |
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9 | /************************************************************************
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10 |
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11 | Copyright (c) 1987 X Consortium
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12 |
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13 | Permission is hereby granted, free of charge, to any person obtaining a copy
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14 | of this software and associated documentation files (the "Software"), to deal
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15 | in the Software without restriction, including without limitation the rights
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16 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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17 | copies of the Software, and to permit persons to whom the Software is
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18 | furnished to do so, subject to the following conditions:
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19 |
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20 | The above copyright notice and this permission notice shall be included in
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21 | all copies or substantial portions of the Software.
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22 |
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23 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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24 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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25 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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26 | X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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27 | AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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28 | CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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29 |
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30 | Except as contained in this notice, the name of the X Consortium shall not be
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31 | used in advertising or otherwise to promote the sale, use or other dealings
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32 | in this Software without prior written authorization from the X Consortium.
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33 |
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34 |
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35 | Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
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36 |
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37 | All Rights Reserved
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38 |
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39 | Permission to use, copy, modify, and distribute this software and its
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40 | documentation for any purpose and without fee is hereby granted,
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41 | provided that the above copyright notice appear in all copies and that
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42 | both that copyright notice and this permission notice appear in
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43 | supporting documentation, and that the name of Digital not be
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44 | used in advertising or publicity pertaining to distribution of the
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45 | software without specific, written prior permission.
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46 |
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47 | DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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48 | ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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49 | DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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50 | ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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51 | WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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52 | ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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53 | SOFTWARE.
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54 |
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55 | ************************************************************************/
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56 | #ifndef __WINE_REGION_H
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57 | #define __WINE_REGION_H
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58 |
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59 | #include "wingdi.h"
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60 | #include "gdi.h"
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61 |
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62 |
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63 | typedef struct {
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64 | INT size;
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65 | INT numRects;
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66 | INT type; /* NULL, SIMPLE or COMPLEX */
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67 | RECT *rects;
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68 | RECT extents;
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69 | } WINEREGION;
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70 |
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71 | /* GDI logical region object */
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72 | typedef struct
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73 | {
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74 | GDIOBJHDR header;
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75 | WINEREGION *rgn;
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76 | } RGNOBJ;
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77 |
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78 | /* 1 if two RECTs overlap.
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79 | * 0 if two RECTs do not overlap.
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80 | */
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81 | #define EXTENTCHECK(r1, r2) \
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82 | ((r1)->right > (r2)->left && \
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83 | (r1)->left < (r2)->right && \
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84 | (r1)->bottom > (r2)->top && \
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85 | (r1)->top < (r2)->bottom)
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86 |
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87 | /*
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88 | * Check to see if there is enough memory in the present region.
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89 | */
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90 | #define MEMCHECK(reg, rect, firstrect){\
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91 | if ((reg)->numRects >= ((reg)->size - 1)){\
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92 | (firstrect) = HeapReAlloc( SystemHeap, 0, \
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93 | (firstrect), (2 * (sizeof(RECT)) * ((reg)->size)));\
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94 | if ((firstrect) == 0)\
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95 | return;\
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96 | (reg)->size *= 2;\
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97 | (rect) = &(firstrect)[(reg)->numRects];\
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98 | }\
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99 | }
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100 |
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101 | #define EMPTY_REGION(pReg) { \
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102 | (pReg)->numRects = 0; \
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103 | (pReg)->extents.left = (pReg)->extents.top = 0; \
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104 | (pReg)->extents.right = (pReg)->extents.bottom = 0; \
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105 | (pReg)->type = NULLREGION; \
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106 | }
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107 |
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108 | #define REGION_NOT_EMPTY(pReg) pReg->numRects
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109 |
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110 | #define INRECT(r, x, y) \
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111 | ( ( ((r).right > x)) && \
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112 | ( ((r).left <= x)) && \
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113 | ( ((r).bottom > y)) && \
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114 | ( ((r).top <= y)) )
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115 |
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116 |
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117 | /*
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118 | * number of points to buffer before sending them off
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119 | * to scanlines() : Must be an even number
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120 | */
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121 | #define NUMPTSTOBUFFER 200
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122 |
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123 | /*
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124 | * used to allocate buffers for points and link
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125 | * the buffers together
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126 | */
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127 |
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128 | typedef struct _POINTBLOCK {
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129 | POINT pts[NUMPTSTOBUFFER];
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130 | struct _POINTBLOCK *next;
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131 | } POINTBLOCK;
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132 |
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133 |
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134 |
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135 | /*
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136 | * This file contains a few macros to help track
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137 | * the edge of a filled object. The object is assumed
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138 | * to be filled in scanline order, and thus the
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139 | * algorithm used is an extension of Bresenham's line
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140 | * drawing algorithm which assumes that y is always the
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141 | * major axis.
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142 | * Since these pieces of code are the same for any filled shape,
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143 | * it is more convenient to gather the library in one
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144 | * place, but since these pieces of code are also in
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145 | * the inner loops of output primitives, procedure call
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146 | * overhead is out of the question.
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147 | * See the author for a derivation if needed.
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148 | */
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149 |
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150 |
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151 | /*
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152 | * In scan converting polygons, we want to choose those pixels
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153 | * which are inside the polygon. Thus, we add .5 to the starting
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154 | * x coordinate for both left and right edges. Now we choose the
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155 | * first pixel which is inside the pgon for the left edge and the
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156 | * first pixel which is outside the pgon for the right edge.
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157 | * Draw the left pixel, but not the right.
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158 | *
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159 | * How to add .5 to the starting x coordinate:
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160 | * If the edge is moving to the right, then subtract dy from the
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161 | * error term from the general form of the algorithm.
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162 | * If the edge is moving to the left, then add dy to the error term.
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163 | *
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164 | * The reason for the difference between edges moving to the left
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165 | * and edges moving to the right is simple: If an edge is moving
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166 | * to the right, then we want the algorithm to flip immediately.
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167 | * If it is moving to the left, then we don't want it to flip until
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168 | * we traverse an entire pixel.
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169 | */
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170 | #define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
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171 | int dx; /* local storage */ \
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172 | \
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173 | /* \
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174 | * if the edge is horizontal, then it is ignored \
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175 | * and assumed not to be processed. Otherwise, do this stuff. \
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176 | */ \
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177 | if ((dy) != 0) { \
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178 | xStart = (x1); \
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179 | dx = (x2) - xStart; \
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180 | if (dx < 0) { \
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181 | m = dx / (dy); \
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182 | m1 = m - 1; \
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183 | incr1 = -2 * dx + 2 * (dy) * m1; \
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184 | incr2 = -2 * dx + 2 * (dy) * m; \
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185 | d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
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186 | } else { \
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187 | m = dx / (dy); \
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188 | m1 = m + 1; \
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189 | incr1 = 2 * dx - 2 * (dy) * m1; \
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190 | incr2 = 2 * dx - 2 * (dy) * m; \
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191 | d = -2 * m * (dy) + 2 * dx; \
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192 | } \
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193 | } \
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194 | }
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195 |
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196 | #define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
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197 | if (m1 > 0) { \
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198 | if (d > 0) { \
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199 | minval += m1; \
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200 | d += incr1; \
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201 | } \
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202 | else { \
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203 | minval += m; \
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204 | d += incr2; \
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205 | } \
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206 | } else {\
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207 | if (d >= 0) { \
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208 | minval += m1; \
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209 | d += incr1; \
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210 | } \
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211 | else { \
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212 | minval += m; \
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213 | d += incr2; \
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214 | } \
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215 | } \
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216 | }
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217 |
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218 | /*
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219 | * This structure contains all of the information needed
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220 | * to run the bresenham algorithm.
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221 | * The variables may be hardcoded into the declarations
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222 | * instead of using this structure to make use of
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223 | * register declarations.
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224 | */
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225 | typedef struct {
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226 | INT minor_axis; /* minor axis */
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227 | INT d; /* decision variable */
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228 | INT m, m1; /* slope and slope+1 */
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229 | INT incr1, incr2; /* error increments */
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230 | } BRESINFO;
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231 |
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232 |
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233 | #define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
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234 | BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \
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235 | bres.m, bres.m1, bres.incr1, bres.incr2)
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236 |
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237 | #define BRESINCRPGONSTRUCT(bres) \
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238 | BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2)
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239 |
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240 |
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241 |
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242 | /*
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243 | * These are the data structures needed to scan
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244 | * convert regions. Two different scan conversion
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245 | * methods are available -- the even-odd method, and
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246 | * the winding number method.
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247 | * The even-odd rule states that a point is inside
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248 | * the polygon if a ray drawn from that point in any
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249 | * direction will pass through an odd number of
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250 | * path segments.
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251 | * By the winding number rule, a point is decided
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252 | * to be inside the polygon if a ray drawn from that
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253 | * point in any direction passes through a different
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254 | * number of clockwise and counter-clockwise path
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255 | * segments.
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256 | *
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257 | * These data structures are adapted somewhat from
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258 | * the algorithm in (Foley/Van Dam) for scan converting
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259 | * polygons.
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260 | * The basic algorithm is to start at the top (smallest y)
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261 | * of the polygon, stepping down to the bottom of
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262 | * the polygon by incrementing the y coordinate. We
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263 | * keep a list of edges which the current scanline crosses,
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264 | * sorted by x. This list is called the Active Edge Table (AET)
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265 | * As we change the y-coordinate, we update each entry in
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266 | * in the active edge table to reflect the edges new xcoord.
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267 | * This list must be sorted at each scanline in case
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268 | * two edges intersect.
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269 | * We also keep a data structure known as the Edge Table (ET),
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270 | * which keeps track of all the edges which the current
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271 | * scanline has not yet reached. The ET is basically a
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272 | * list of ScanLineList structures containing a list of
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273 | * edges which are entered at a given scanline. There is one
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274 | * ScanLineList per scanline at which an edge is entered.
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275 | * When we enter a new edge, we move it from the ET to the AET.
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276 | *
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277 | * From the AET, we can implement the even-odd rule as in
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278 | * (Foley/Van Dam).
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279 | * The winding number rule is a little trickier. We also
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280 | * keep the EdgeTableEntries in the AET linked by the
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281 | * nextWETE (winding EdgeTableEntry) link. This allows
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282 | * the edges to be linked just as before for updating
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283 | * purposes, but only uses the edges linked by the nextWETE
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284 | * link as edges representing spans of the polygon to
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285 | * drawn (as with the even-odd rule).
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286 | */
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287 |
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288 | /*
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289 | * for the winding number rule
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290 | */
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291 | #define CLOCKWISE 1
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292 | #define COUNTERCLOCKWISE -1
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293 |
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294 | typedef struct _EdgeTableEntry {
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295 | INT ymax; /* ycoord at which we exit this edge. */
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296 | BRESINFO bres; /* Bresenham info to run the edge */
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297 | struct _EdgeTableEntry *next; /* next in the list */
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298 | struct _EdgeTableEntry *back; /* for insertion sort */
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299 | struct _EdgeTableEntry *nextWETE; /* for winding num rule */
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300 | int ClockWise; /* flag for winding number rule */
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301 | } EdgeTableEntry;
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302 |
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303 |
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304 | typedef struct _ScanLineList{
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305 | INT scanline; /* the scanline represented */
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306 | EdgeTableEntry *edgelist; /* header node */
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307 | struct _ScanLineList *next; /* next in the list */
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308 | } ScanLineList;
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309 |
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310 |
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311 | typedef struct {
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312 | INT ymax; /* ymax for the polygon */
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313 | INT ymin; /* ymin for the polygon */
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314 | ScanLineList scanlines; /* header node */
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315 | } EdgeTable;
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316 |
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317 |
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318 | /*
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319 | * Here is a struct to help with storage allocation
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320 | * so we can allocate a big chunk at a time, and then take
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321 | * pieces from this heap when we need to.
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322 | */
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323 | #define SLLSPERBLOCK 25
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324 |
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325 | typedef struct _ScanLineListBlock {
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326 | ScanLineList SLLs[SLLSPERBLOCK];
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327 | struct _ScanLineListBlock *next;
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328 | } ScanLineListBlock;
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329 |
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330 |
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331 | /*
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332 | *
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333 | * a few macros for the inner loops of the fill code where
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334 | * performance considerations don't allow a procedure call.
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335 | *
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336 | * Evaluate the given edge at the given scanline.
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337 | * If the edge has expired, then we leave it and fix up
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338 | * the active edge table; otherwise, we increment the
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339 | * x value to be ready for the next scanline.
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340 | * The winding number rule is in effect, so we must notify
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341 | * the caller when the edge has been removed so he
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342 | * can reorder the Winding Active Edge Table.
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343 | */
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344 | #define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
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345 | if (pAET->ymax == y) { /* leaving this edge */ \
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346 | pPrevAET->next = pAET->next; \
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347 | pAET = pPrevAET->next; \
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348 | fixWAET = 1; \
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349 | if (pAET) \
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350 | pAET->back = pPrevAET; \
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351 | } \
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352 | else { \
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353 | BRESINCRPGONSTRUCT(pAET->bres); \
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354 | pPrevAET = pAET; \
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355 | pAET = pAET->next; \
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356 | } \
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357 | }
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358 |
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359 |
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360 | /*
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361 | * Evaluate the given edge at the given scanline.
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362 | * If the edge has expired, then we leave it and fix up
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363 | * the active edge table; otherwise, we increment the
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364 | * x value to be ready for the next scanline.
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365 | * The even-odd rule is in effect.
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366 | */
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367 | #define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
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368 | if (pAET->ymax == y) { /* leaving this edge */ \
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369 | pPrevAET->next = pAET->next; \
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370 | pAET = pPrevAET->next; \
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371 | if (pAET) \
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372 | pAET->back = pPrevAET; \
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373 | } \
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374 | else { \
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375 | BRESINCRPGONSTRUCT(pAET->bres); \
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376 | pPrevAET = pAET; \
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377 | pAET = pAET->next; \
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378 | } \
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379 | }
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380 |
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381 | extern BOOL REGION_DeleteObject( HRGN hrgn, RGNOBJ * obj );
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382 | extern BOOL REGION_UnionRectWithRgn( HRGN hrgn, const RECT *lpRect );
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383 | extern HRGN REGION_CropRgn( HRGN hDst, HRGN hSrc, const RECT *lpRect, const POINT *lpPt );
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384 | extern BOOL REGION_FrameRgn( HRGN dest, HRGN src, INT x, INT y );
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385 | extern BOOL REGION_LPTODP( HDC hdc, HRGN hDest, HRGN hSrc );
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386 |
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387 | #endif /* __WINE_REGION_H */
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388 |
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389 |
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