source: trunk/include/win/d3d.h@ 22018

Last change on this file since 22018 was 21479, checked in by dmik, 15 years ago

Get rid of dd_obj_base.h which duplicates obj_base.h creating unnecessary mess (symbol/define duplication) and conflicts when both the DDarw and other COM-related headers are included.

File size: 65.8 KB
Line 
1/* $Id: d3d.h,v 1.4 2000-08-31 12:46:04 sandervl Exp $ */
2
3#ifndef __WINE_D3D_H
4#define __WINE_D3D_H
5
6#include "ddraw.h"
7
8/* This is needed for GL_LIGHT */
9#include "wine_gl.h"
10
11/*****************************************************************************
12 * Predeclare the interfaces
13 */
14DEFINE_GUID(IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
15DEFINE_GUID(IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a);
16
17DEFINE_GUID(IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
18DEFINE_GUID(IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
19DEFINE_GUID(IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
20DEFINE_GUID(IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 );
21
22DEFINE_GUID(IID_IDirect3DDevice, 0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29 );
23DEFINE_GUID(IID_IDirect3DDevice2, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
24DEFINE_GUID(IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
25DEFINE_GUID(IID_IDirect3DTexture2, 0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
26DEFINE_GUID(IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
27DEFINE_GUID(IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
28DEFINE_GUID(IID_IDirect3DMaterial2, 0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
29DEFINE_GUID(IID_IDirect3DExecuteBuffer, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
30DEFINE_GUID(IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
31DEFINE_GUID(IID_IDirect3DViewport2, 0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
32
33typedef struct IDirect3D IDirect3D ,*LPDIRECT3D ;
34typedef struct IDirect3D2 IDirect3D2,*LPDIRECT3D2;
35typedef struct IDirect3DLight IDirect3DLight,*LPDIRECT3DLIGHT;
36typedef struct IDirect3DDevice IDirect3DDevice, *LPDIRECT3DDEVICE;
37typedef struct IDirect3DDevice2 IDirect3DDevice2, *LPDIRECT3DDEVICE2;
38typedef struct IDirect3DViewport IDirect3DViewport, *LPDIRECT3DVIEWPORT;
39typedef struct IDirect3DViewport2 IDirect3DViewport2, *LPDIRECT3DVIEWPORT2;
40typedef struct IDirect3DMaterial IDirect3DMaterial, *LPDIRECT3DMATERIAL;
41typedef struct IDirect3DMaterial2 IDirect3DMaterial2, *LPDIRECT3DMATERIAL2;
42typedef struct IDirect3DTexture IDirect3DTexture, *LPDIRECT3DTEXTURE;
43typedef struct IDirect3DTexture2 IDirect3DTexture2, *LPDIRECT3DTEXTURE2;
44typedef struct IDirect3DExecuteBuffer IDirect3DExecuteBuffer, *LPDIRECT3DEXECUTEBUFFER;
45
46
47/* ********************************************************************
48 Error Codes
49 ******************************************************************** */
50#define D3D_OK DD_OK
51#define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700)
52#define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701)
53#define D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705)
54#define D3DERR_INITFAILED MAKE_DDHRESULT(706)
55#define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707)
56#define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710)
57#define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711)
58#define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712)
59#define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713)
60#define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714)
61#define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715)
62#define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716)
63#define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717)
64#define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720)
65#define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721)
66#define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722)
67#define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723)
68#define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724)
69#define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725)
70#define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726)
71#define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727)
72#define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728)
73#define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729)
74#define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)
75#define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731)
76#define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732)
77#define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733)
78#define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734)
79#define D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735)
80#define D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736)
81#define D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737)
82#define D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738)
83#define D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739)
84#define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740)
85#define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741)
86#define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742)
87#define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743)
88#define D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744)
89#define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745)
90#define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746)
91#define D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747)
92#define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750)
93#define D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751)
94#define D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752)
95#define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760)
96#define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761)
97#define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762)
98#define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763)
99#define D3DERR_INBEGIN MAKE_DDHRESULT(770)
100#define D3DERR_NOTINBEGIN MAKE_DDHRESULT(771)
101#define D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772)
102#define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773)
103#define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774)
104#define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775)
105
106/* ********************************************************************
107 Enums
108 ******************************************************************** */
109#define D3DNEXT_NEXT 0x01l
110#define D3DNEXT_HEAD 0x02l
111#define D3DNEXT_TAIL 0x04l
112
113typedef enum {
114 D3DLIGHT_POINT = 1,
115 D3DLIGHT_SPOT = 2,
116 D3DLIGHT_DIRECTIONAL = 3,
117 D3DLIGHT_PARALLELPOINT = 4,
118 D3DLIGHT_FORCE_DWORD = 0x7fffffff
119} D3DLIGHTTYPE;
120
121typedef enum {
122 D3DPT_POINTLIST = 1,
123 D3DPT_LINELIST = 2,
124 D3DPT_LINESTRIP = 3,
125 D3DPT_TRIANGLELIST = 4,
126 D3DPT_TRIANGLESTRIP = 5,
127 D3DPT_TRIANGLEFAN = 6,
128 D3DPT_FORCE_DWORD = 0x7fffffff
129} D3DPRIMITIVETYPE;
130
131typedef enum {
132 D3DFILL_POINT = 1,
133 D3DFILL_WIREFRAME = 2,
134 D3DFILL_SOLID = 3,
135 D3DFILL_FORCE_DWORD = 0x7fffffff
136} D3DFILLMODE;
137
138typedef enum {
139 D3DSHADE_FLAT = 1,
140 D3DSHADE_GOURAUD = 2,
141 D3DSHADE_PHONG = 3,
142 D3DSHADE_FORCE_DWORD = 0x7fffffff
143} D3DSHADEMODE;
144
145typedef enum {
146 D3DCULL_NONE = 1,
147 D3DCULL_CW = 2,
148 D3DCULL_CCW = 3,
149 D3DCULL_FORCE_DWORD = 0x7fffffff
150} D3DCULL;
151
152typedef enum {
153 D3DBLEND_ZERO = 1,
154 D3DBLEND_ONE = 2,
155 D3DBLEND_SRCCOLOR = 3,
156 D3DBLEND_INVSRCCOLOR = 4,
157 D3DBLEND_SRCALPHA = 5,
158 D3DBLEND_INVSRCALPHA = 6,
159 D3DBLEND_DESTALPHA = 7,
160 D3DBLEND_INVDESTALPHA = 8,
161 D3DBLEND_DESTCOLOR = 9,
162 D3DBLEND_INVDESTCOLOR = 10,
163 D3DBLEND_SRCALPHASAT = 11,
164 D3DBLEND_BOTHSRCALPHA = 12,
165 D3DBLEND_BOTHINVSRCALPHA = 13,
166 D3DBLEND_FORCE_DWORD = 0x7fffffff
167} D3DBLEND;
168
169typedef enum {
170 D3DTBLEND_DECAL = 1,
171 D3DTBLEND_MODULATE = 2,
172 D3DTBLEND_DECALALPHA = 3,
173 D3DTBLEND_MODULATEALPHA = 4,
174 D3DTBLEND_DECALMASK = 5,
175 D3DTBLEND_MODULATEMASK = 6,
176 D3DTBLEND_COPY = 7,
177 D3DTBLEND_ADD = 8,
178 D3DTBLEND_FORCE_DWORD = 0x7fffffff
179} D3DTEXTUREBLEND;
180
181typedef enum {
182 D3DFILTER_NEAREST = 1,
183 D3DFILTER_LINEAR = 2,
184 D3DFILTER_MIPNEAREST = 3,
185 D3DFILTER_MIPLINEAR = 4,
186 D3DFILTER_LINEARMIPNEAREST = 5,
187 D3DFILTER_LINEARMIPLINEAR = 6,
188 D3DFILTER_FORCE_DWORD = 0x7fffffff
189} D3DTEXTUREFILTER;
190
191typedef enum {
192 D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle */
193 D3DRENDERSTATE_ANTIALIAS = 2, /* D3DANTIALIASMODE */
194 D3DRENDERSTATE_TEXTUREADDRESS = 3, /* D3DTEXTUREADDRESS */
195 D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */
196 D3DRENDERSTATE_WRAPU = 5, /* TRUE for wrapping in u */
197 D3DRENDERSTATE_WRAPV = 6, /* TRUE for wrapping in v */
198 D3DRENDERSTATE_ZENABLE = 7, /* TRUE to enable z test */
199 D3DRENDERSTATE_FILLMODE = 8, /* D3DFILL_MODE */
200 D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */
201 D3DRENDERSTATE_LINEPATTERN = 10, /* D3DLINEPATTERN */
202 D3DRENDERSTATE_MONOENABLE = 11, /* TRUE to enable mono rasterization */
203 D3DRENDERSTATE_ROP2 = 12, /* ROP2 */
204 D3DRENDERSTATE_PLANEMASK = 13, /* DWORD physical plane mask */
205 D3DRENDERSTATE_ZWRITEENABLE = 14, /* TRUE to enable z writes */
206 D3DRENDERSTATE_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */
207 D3DRENDERSTATE_LASTPIXEL = 16, /* TRUE for last-pixel on lines */
208 D3DRENDERSTATE_TEXTUREMAG = 17, /* D3DTEXTUREFILTER */
209 D3DRENDERSTATE_TEXTUREMIN = 18, /* D3DTEXTUREFILTER */
210 D3DRENDERSTATE_SRCBLEND = 19, /* D3DBLEND */
211 D3DRENDERSTATE_DESTBLEND = 20, /* D3DBLEND */
212 D3DRENDERSTATE_TEXTUREMAPBLEND = 21, /* D3DTEXTUREBLEND */
213 D3DRENDERSTATE_CULLMODE = 22, /* D3DCULL */
214 D3DRENDERSTATE_ZFUNC = 23, /* D3DCMPFUNC */
215 D3DRENDERSTATE_ALPHAREF = 24, /* D3DFIXED */
216 D3DRENDERSTATE_ALPHAFUNC = 25, /* D3DCMPFUNC */
217 D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */
218 D3DRENDERSTATE_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */
219 D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog */
220 D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */
221 D3DRENDERSTATE_ZVISIBLE = 30, /* TRUE to enable z checking */
222 D3DRENDERSTATE_SUBPIXEL = 31, /* TRUE to enable subpixel correction */
223 D3DRENDERSTATE_SUBPIXELX = 32, /* TRUE to enable correction in X only */
224 D3DRENDERSTATE_STIPPLEDALPHA = 33, /* TRUE to enable stippled alpha */
225 D3DRENDERSTATE_FOGCOLOR = 34, /* D3DCOLOR */
226 D3DRENDERSTATE_FOGTABLEMODE = 35, /* D3DFOGMODE */
227 D3DRENDERSTATE_FOGTABLESTART = 36, /* Fog table start */
228 D3DRENDERSTATE_FOGTABLEEND = 37, /* Fog table end */
229 D3DRENDERSTATE_FOGTABLEDENSITY = 38, /* Fog table density */
230 D3DRENDERSTATE_STIPPLEENABLE = 39, /* TRUE to enable stippling */
231 D3DRENDERSTATE_EDGEANTIALIAS = 40, /* TRUE to enable edge antialiasing */
232 D3DRENDERSTATE_COLORKEYENABLE = 41, /* TRUE to enable source colorkeyed textures */
233 D3DRENDERSTATE_BORDERCOLOR = 43, /* Border color for texturing w/border */
234 D3DRENDERSTATE_TEXTUREADDRESSU = 44, /* Texture addressing mode for U coordinate */
235 D3DRENDERSTATE_TEXTUREADDRESSV = 45, /* Texture addressing mode for V coordinate */
236 D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* D3DVALUE Mipmap LOD bias */
237 D3DRENDERSTATE_ZBIAS = 47, /* LONG Z bias */
238 D3DRENDERSTATE_RANGEFOGENABLE = 48, /* Enables range-based fog */
239 D3DRENDERSTATE_ANISOTROPY = 49, /* Max. anisotropy. 1 = no anisotropy */
240 D3DRENDERSTATE_FLUSHBATCH = 50, /* Explicit flush for DP batching (DX5 Only) */
241 D3DRENDERSTATE_STIPPLEPATTERN00 = 64, /* Stipple pattern 01... */
242 D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
243 D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
244 D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
245 D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
246 D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
247 D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
248 D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
249 D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
250 D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
251 D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
252 D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
253 D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
254 D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
255 D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
256 D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
257 D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
258 D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
259 D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
260 D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
261 D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
262 D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
263 D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
264 D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
265 D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
266 D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
267 D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
268 D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
269 D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
270 D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
271 D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
272 D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
273 D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
274} D3DRENDERSTATETYPE;
275
276typedef enum {
277 D3DCMP_NEVER = 1,
278 D3DCMP_LESS = 2,
279 D3DCMP_EQUAL = 3,
280 D3DCMP_LESSEQUAL = 4,
281 D3DCMP_GREATER = 5,
282 D3DCMP_NOTEQUAL = 6,
283 D3DCMP_GREATEREQUAL = 7,
284 D3DCMP_ALWAYS = 8,
285 D3DCMP_FORCE_DWORD = 0x7fffffff
286} D3DCMPFUNC;
287
288typedef enum {
289 D3DLIGHTSTATE_MATERIAL = 1,
290 D3DLIGHTSTATE_AMBIENT = 2,
291 D3DLIGHTSTATE_COLORMODEL = 3,
292 D3DLIGHTSTATE_FOGMODE = 4,
293 D3DLIGHTSTATE_FOGSTART = 5,
294 D3DLIGHTSTATE_FOGEND = 6,
295 D3DLIGHTSTATE_FOGDENSITY = 7,
296 D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
297} D3DLIGHTSTATETYPE;
298
299typedef enum {
300 D3DVT_VERTEX = 1,
301 D3DVT_LVERTEX = 2,
302 D3DVT_TLVERTEX = 3,
303 D3DVT_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
304} D3DVERTEXTYPE;
305
306typedef enum {
307 D3DTRANSFORMSTATE_WORLD = 1,
308 D3DTRANSFORMSTATE_VIEW = 2,
309 D3DTRANSFORMSTATE_PROJECTION = 3,
310 D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
311} D3DTRANSFORMSTATETYPE;
312
313/* ********************************************************************
314 Types and structures
315 ******************************************************************** */
316typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
317typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
318typedef DWORD D3DVIEWPORTHANDLE, *LPD3DVIEWPORTHANDLE;
319typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
320
321typedef DWORD D3DCOLOR, *LPD3DCOLOR;
322
323typedef struct {
324 DWORD dwSize;
325 DWORD dwCaps;
326} D3DTRANSFORMCAPS,*LPD3DTRANSFORMCAPS;
327
328#define D3DTRANSFORMCAPS_CLIP 0x00000001
329
330typedef struct {
331 DWORD dwSize;
332 DWORD dwCaps;
333 DWORD dwLightingModel;
334 DWORD dwNumLights;
335} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
336
337#define D3DLIGHTINGMODEL_RGB 0x00000001
338#define D3DLIGHTINGMODEL_MONO 0x00000002
339
340#define D3DLIGHTCAPS_POINT 0x00000001
341#define D3DLIGHTCAPS_SPOT 0x00000002
342#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004
343#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008
344#define D3DLIGHTCAPS_GLSPOT 0x00000010
345
346
347#define D3DCOLOR_MONO 1
348#define D3DCOLOR_RGB 2
349
350typedef DWORD D3DCOLORMODEL;
351
352typedef struct {
353 DWORD dwSize;
354 DWORD dwMiscCaps; /* Capability flags */
355 DWORD dwRasterCaps;
356 DWORD dwZCmpCaps;
357 DWORD dwSrcBlendCaps;
358 DWORD dwDestBlendCaps;
359 DWORD dwAlphaCmpCaps;
360 DWORD dwShadeCaps;
361 DWORD dwTextureCaps;
362 DWORD dwTextureFilterCaps;
363 DWORD dwTextureBlendCaps;
364 DWORD dwTextureAddressCaps;
365 DWORD dwStippleWidth; /* maximum width and height of */
366 DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */
367} D3DPRIMCAPS, *LPD3DPRIMCAPS;
368
369/* D3DPRIMCAPS.dwMiscCaps */
370#define D3DPMISCCAPS_MASKPLANES 0x00000001
371#define D3DPMISCCAPS_MASKZ 0x00000002
372#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004
373#define D3DPMISCCAPS_CONFORMANT 0x00000008
374#define D3DPMISCCAPS_CULLNONE 0x00000010
375#define D3DPMISCCAPS_CULLCW 0x00000020
376#define D3DPMISCCAPS_CULLCCW 0x00000040
377
378/* D3DPRIMCAPS.dwRasterCaps */
379#define D3DPRASTERCAPS_DITHER 0x00000001
380#define D3DPRASTERCAPS_ROP2 0x00000002
381#define D3DPRASTERCAPS_XOR 0x00000004
382#define D3DPRASTERCAPS_PAT 0x00000008
383#define D3DPRASTERCAPS_ZTEST 0x00000010
384#define D3DPRASTERCAPS_SUBPIXEL 0x00000020
385#define D3DPRASTERCAPS_SUBPIXELX 0x00000040
386#define D3DPRASTERCAPS_FOGVERTEX 0x00000080
387#define D3DPRASTERCAPS_FOGTABLE 0x00000100
388#define D3DPRASTERCAPS_STIPPLE 0x00000200
389#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
390#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
391#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
392#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
393#define D3DPRASTERCAPS_ZBIAS 0x00004000
394#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
395#define D3DPRASTERCAPS_FOGRANGE 0x00010000
396#define D3DPRASTERCAPS_ANISOTROPY 0x00020000
397
398/* D3DPRIMCAPS.dwZCmpCaps and dwAlphaCmpCaps */
399#define D3DPCMPCAPS_NEVER 0x00000001
400#define D3DPCMPCAPS_LESS 0x00000002
401#define D3DPCMPCAPS_EQUAL 0x00000004
402#define D3DPCMPCAPS_LESSEQUAL 0x00000008
403#define D3DPCMPCAPS_GREATER 0x00000010
404#define D3DPCMPCAPS_NOTEQUAL 0x00000020
405#define D3DPCMPCAPS_GREATEREQUAL 0x00000040
406#define D3DPCMPCAPS_ALWAYS 0x00000080
407
408/* D3DPRIMCAPS.dwSourceBlendCaps, dwDestBlendCaps */
409#define D3DPBLENDCAPS_ZERO 0x00000001
410#define D3DPBLENDCAPS_ONE 0x00000002
411#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
412#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
413#define D3DPBLENDCAPS_SRCALPHA 0x00000010
414#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
415#define D3DPBLENDCAPS_DESTALPHA 0x00000040
416#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
417#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
418#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
419#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
420#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
421#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
422
423/* D3DPRIMCAPS.dwShadeCaps */
424#define D3DPSHADECAPS_COLORFLATMONO 0x00000001
425#define D3DPSHADECAPS_COLORFLATRGB 0x00000002
426#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
427#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
428#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010
429#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020
430
431#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040
432#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080
433#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
434#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
435#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
436#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
437
438#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
439#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
440#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
441#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
442#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
443#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
444
445#define D3DPSHADECAPS_FOGFLAT 0x00040000
446#define D3DPSHADECAPS_FOGGOURAUD 0x00080000
447#define D3DPSHADECAPS_FOGPHONG 0x00100000
448
449/* D3DPRIMCAPS.dwTextureCaps */
450#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
451#define D3DPTEXTURECAPS_POW2 0x00000002
452#define D3DPTEXTURECAPS_ALPHA 0x00000004
453#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008
454#define D3DPTEXTURECAPS_BORDER 0x00000010
455#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
456
457/* D3DPRIMCAPS.dwTextureFilterCaps */
458#define D3DPTFILTERCAPS_NEAREST 0x00000001
459#define D3DPTFILTERCAPS_LINEAR 0x00000002
460#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004
461#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008
462#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
463#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
464
465/* D3DPRIMCAPS.dwTextureBlendCaps */
466#define D3DPTBLENDCAPS_DECAL 0x00000001
467#define D3DPTBLENDCAPS_MODULATE 0x00000002
468#define D3DPTBLENDCAPS_DECALALPHA 0x00000004
469#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008
470#define D3DPTBLENDCAPS_DECALMASK 0x00000010
471#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020
472#define D3DPTBLENDCAPS_COPY 0x00000040
473#define D3DPTBLENDCAPS_ADD 0x00000080
474
475/* D3DPRIMCAPS.dwTextureAddressCaps */
476#define D3DPTADDRESSCAPS_WRAP 0x00000001
477#define D3DPTADDRESSCAPS_MIRROR 0x00000002
478#define D3DPTADDRESSCAPS_CLAMP 0x00000004
479#define D3DPTADDRESSCAPS_BORDER 0x00000008
480#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
481
482
483/* D3DDEVICEDESC.dwFlags */
484#define D3DDD_COLORMODEL 0x00000001
485#define D3DDD_DEVCAPS 0x00000002
486#define D3DDD_TRANSFORMCAPS 0x00000004
487#define D3DDD_LIGHTINGCAPS 0x00000008
488#define D3DDD_BCLIPPING 0x00000010
489#define D3DDD_LINECAPS 0x00000020
490#define D3DDD_TRICAPS 0x00000040
491#define D3DDD_DEVICERENDERBITDEPTH 0x00000080
492#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100
493#define D3DDD_MAXBUFFERSIZE 0x00000200
494#define D3DDD_MAXVERTEXCOUNT 0x00000400
495
496/* D3DDEVICEDESC.dwDevCaps */
497#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001
498#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002
499#define D3DDEVCAPS_SORTDECREASINGZ 0X00000004
500#define D3DDEVCAPS_SORTEXACT 0x00000008
501#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
502#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
503#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
504#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
505#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
506#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
507#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
508#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
509#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
510
511typedef struct _D3DDeviceDesc {
512 DWORD dwSize;
513 DWORD dwFlags;
514 D3DCOLORMODEL dcmColorModel;
515 DWORD dwDevCaps;
516 D3DTRANSFORMCAPS dtcTransformCaps;
517 BOOL bClipping;
518 D3DLIGHTINGCAPS dlcLightingCaps;
519 D3DPRIMCAPS dpcLineCaps;
520 D3DPRIMCAPS dpcTriCaps;
521 DWORD dwDeviceRenderBitDepth;
522 DWORD dwDeviceZBufferBitDepth;
523 DWORD dwMaxBufferSize;
524 DWORD dwMaxVertexCount;
525 /* *** New fields for DX5 *** */
526 DWORD dwMinTextureWidth,dwMinTextureHeight;
527 DWORD dwMaxTextureWidth,dwMaxTextureHeight;
528 DWORD dwMinStippleWidth,dwMaxStippleWidth;
529 DWORD dwMinStippleHeight,dwMaxStippleHeight;
530} D3DDEVICEDESC,*LPD3DDEVICEDESC;
531
532typedef HRESULT (* CALLBACK LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid,LPSTR lpDeviceDescription,LPSTR lpDeviceName,LPD3DDEVICEDESC,LPD3DDEVICEDESC,LPVOID);
533typedef HRESULT (* CALLBACK LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
534
535
536/* dwflags for FindDevice */
537#define D3DFDS_COLORMODEL 0x00000001
538#define D3DFDS_GUID 0x00000002
539#define D3DFDS_HARDWARE 0x00000004
540#define D3DFDS_TRIANGLES 0x00000008
541#define D3DFDS_LINES 0x00000010
542#define D3DFDS_MISCCAPS 0x00000020
543#define D3DFDS_RASTERCAPS 0x00000040
544#define D3DFDS_ZCMPCAPS 0x00000080
545#define D3DFDS_ALPHACMPCAPS 0x00000100
546#define D3DFDS_DSTBLENDCAPS 0x00000400
547#define D3DFDS_SHADECAPS 0x00000800
548#define D3DFDS_TEXTURECAPS 0x00001000
549#define D3DFDS_TEXTUREFILTERCAPS 0x00002000
550#define D3DFDS_TEXTUREBLENDCAPS 0x00004000
551#define D3DFDS_TEXTUREADDRESSCAPS 0x00008000
552
553typedef struct {
554 DWORD dwSize;
555 DWORD dwFlags;
556 BOOL bHardware;
557 D3DCOLORMODEL dcmColorModel;
558 GUID guid;
559 DWORD dwCaps;
560 D3DPRIMCAPS dpcPrimCaps;
561} D3DFINDDEVICESEARCH,*LPD3DFINDDEVICESEARCH;
562
563typedef struct {
564 DWORD dwSize;
565 GUID guid;
566 D3DDEVICEDESC ddHwDesc;
567 D3DDEVICEDESC ddSwDesc;
568} D3DFINDDEVICERESULT,*LPD3DFINDDEVICERESULT;
569
570#define D3DVALP(val, prec) ((float)(val))
571#define D3DVAL(val) ((float)(val))
572typedef float D3DVALUE,*LPD3DVALUE;
573#define D3DDivide(a, b) (float)((double) (a) / (double) (b))
574#define D3DMultiply(a, b) ((a) * (b))
575
576typedef struct {
577 DWORD dwFlags; /* Homogeneous clipping flags */
578 union {
579 D3DVALUE hx;
580 D3DVALUE dvHX;
581 } x;
582 union {
583 D3DVALUE hy;
584 D3DVALUE dvHY;
585 } y;
586 union {
587 D3DVALUE hz;
588 D3DVALUE dvHZ;
589 } z;
590} D3DHVERTEX, *LPD3DHVERTEX;
591/*
592 * Transformed/lit vertices
593 */
594typedef struct {
595 union {
596 D3DVALUE sx; /* Screen coordinates */
597 D3DVALUE dvSX;
598 } x;
599 union {
600 D3DVALUE sy;
601 D3DVALUE dvSY;
602 } y;
603 union {
604 D3DVALUE sz;
605 D3DVALUE dvSZ;
606 } z;
607 union {
608 D3DVALUE rhw; /* Reciprocal of homogeneous w */
609 D3DVALUE dvRHW;
610 } r;
611 union {
612 D3DCOLOR color; /* Vertex color */
613 D3DCOLOR dcColor;
614 } c;
615 union {
616 D3DCOLOR specular; /* Specular component of vertex */
617 D3DCOLOR dcSpecular;
618 } s;
619 union {
620 D3DVALUE tu; /* Texture coordinates */
621 D3DVALUE dvTU;
622 } u;
623 union {
624 D3DVALUE tv;
625 D3DVALUE dvTV;
626 } v;
627} D3DTLVERTEX, *LPD3DTLVERTEX;
628typedef struct {
629 union {
630 D3DVALUE x; /* Homogeneous coordinates */
631 D3DVALUE dvX;
632 } x;
633 union {
634 D3DVALUE y;
635 D3DVALUE dvY;
636 } y;
637 union {
638 D3DVALUE z;
639 D3DVALUE dvZ;
640 } z;
641 DWORD dwReserved;
642 union {
643 D3DCOLOR color; /* Vertex color */
644 D3DCOLOR dcColor;
645 } c;
646 union {
647 D3DCOLOR specular; /* Specular component of vertex */
648 D3DCOLOR dcSpecular;
649 } s;
650 union {
651 D3DVALUE tu; /* Texture coordinates */
652 D3DVALUE dvTU;
653 } u;
654 union {
655 D3DVALUE tv;
656 D3DVALUE dvTV;
657 } v;
658} D3DLVERTEX, *LPD3DLVERTEX;
659typedef struct {
660 union {
661 D3DVALUE x; /* Homogeneous coordinates */
662 D3DVALUE dvX;
663 } x;
664 union {
665 D3DVALUE y;
666 D3DVALUE dvY;
667 } y;
668 union {
669 D3DVALUE z;
670 D3DVALUE dvZ;
671 } z;
672 union {
673 D3DVALUE nx; /* Normal */
674 D3DVALUE dvNX;
675 } nx;
676 union {
677 D3DVALUE ny;
678 D3DVALUE dvNY;
679 } ny;
680 union {
681 D3DVALUE nz;
682 D3DVALUE dvNZ;
683 } nz;
684 union {
685 D3DVALUE tu; /* Texture coordinates */
686 D3DVALUE dvTU;
687 } u;
688 union {
689 D3DVALUE tv;
690 D3DVALUE dvTV;
691 } v;
692} D3DVERTEX, *LPD3DVERTEX;
693
694typedef struct {
695 union {
696 LONG x1;
697 LONG lX1;
698 } x1;
699 union {
700 LONG y1;
701 LONG lY1;
702 } y1;
703 union {
704 LONG x2;
705 LONG lX2;
706 } x2;
707 union {
708 LONG y2;
709 LONG lY2;
710 } y2;
711} D3DRECT, *LPD3DRECT;
712
713typedef struct {
714 union {
715 D3DVALUE x;
716 D3DVALUE dvX;
717 } x;
718 union {
719 D3DVALUE y;
720 D3DVALUE dvY;
721 } y;
722 union {
723 D3DVALUE z;
724 D3DVALUE dvZ;
725 } z;
726 /* the c++ variant has operator overloads etc. too */
727} D3DVECTOR,*LPD3DVECTOR;
728
729typedef struct {
730 D3DVALUE _11, _12, _13, _14;
731 D3DVALUE _21, _22, _23, _24;
732 D3DVALUE _31, _32, _33, _34;
733 D3DVALUE _41, _42, _43, _44;
734} D3DMATRIX, *LPD3DMATRIX;
735
736typedef struct _D3DCOLORVALUE {
737 union {
738 D3DVALUE r;
739 D3DVALUE dvR;
740 } r;
741 union {
742 D3DVALUE g;
743 D3DVALUE dvG;
744 } g;
745 union {
746 D3DVALUE b;
747 D3DVALUE dvB;
748 } b;
749 union {
750 D3DVALUE a;
751 D3DVALUE dvA;
752 } a;
753} D3DCOLORVALUE,*LPD3DCOLORVALUE;
754
755typedef struct {
756 DWORD dwSize;
757 D3DLIGHTTYPE dltType;
758 D3DCOLORVALUE dcvColor;
759 D3DVECTOR dvPosition; /* Position in world space */
760 D3DVECTOR dvDirection; /* Direction in world space */
761 D3DVALUE dvRange; /* Cutoff range */
762 D3DVALUE dvFalloff; /* Falloff */
763 D3DVALUE dvAttenuation0; /* Constant attenuation */
764 D3DVALUE dvAttenuation1; /* Linear attenuation */
765 D3DVALUE dvAttenuation2; /* Quadratic attenuation */
766 D3DVALUE dvTheta; /* Inner angle of spotlight cone */
767 D3DVALUE dvPhi; /* Outer angle of spotlight cone */
768} D3DLIGHT,*LPD3DLIGHT;
769
770/* flags bits */
771#define D3DLIGHT_ACTIVE 0x00000001
772#define D3DLIGHT_NO_SPECULAR 0x00000002
773
774/* Textures */
775typedef HRESULT (* CALLBACK LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext);
776
777
778/* Statistics structure */
779typedef struct {
780 DWORD dwSize;
781 DWORD dwTrianglesDrawn;
782 DWORD dwLinesDrawn;
783 DWORD dwPointsDrawn;
784 DWORD dwSpansDrawn;
785 DWORD dwVerticesProcessed;
786} D3DSTATS, *LPD3DSTATS;
787
788/* Clipping */
789typedef struct _D3DCLIPSTATUS {
790 DWORD dwFlags; /* Do we set 2d extents, 3D extents or status */
791 DWORD dwStatus; /* Clip status */
792 float minx, maxx; /* X extents */
793 float miny, maxy; /* Y extents */
794 float minz, maxz; /* Z extents */
795} D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
796
797typedef struct {
798 DWORD dwSize;
799 union {
800 D3DCOLORVALUE diffuse; /* Diffuse color RGBA */
801 D3DCOLORVALUE dcvDiffuse;
802 } a;
803 union {
804 D3DCOLORVALUE ambient; /* Ambient color RGB */
805 D3DCOLORVALUE dcvAmbient;
806 } b;
807 union {
808 D3DCOLORVALUE specular; /* Specular 'shininess' */
809 D3DCOLORVALUE dcvSpecular;
810 } c;
811 union {
812 D3DCOLORVALUE emissive; /* Emissive color RGB */
813 D3DCOLORVALUE dcvEmissive;
814 } d;
815 union {
816 D3DVALUE power; /* Sharpness if specular highlight */
817 D3DVALUE dvPower;
818 } e;
819 D3DTEXTUREHANDLE hTexture; /* Handle to texture map */
820 DWORD dwRampSize;
821} D3DMATERIAL, *LPD3DMATERIAL;
822
823typedef struct {
824 D3DVECTOR dvPosition; /* Lightable point in model space */
825 D3DVECTOR dvNormal; /* Normalised unit vector */
826} D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
827
828typedef struct {
829 DWORD dwSize;
830 DWORD dwX;
831 DWORD dwY; /* Top left */
832 DWORD dwWidth;
833 DWORD dwHeight; /* Dimensions */
834 D3DVALUE dvScaleX; /* Scale homogeneous to screen */
835 D3DVALUE dvScaleY; /* Scale homogeneous to screen */
836 D3DVALUE dvMaxX; /* Min/max homogeneous x coord */
837 D3DVALUE dvMaxY; /* Min/max homogeneous y coord */
838 D3DVALUE dvMinZ;
839 D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */
840} D3DVIEWPORT, *LPD3DVIEWPORT;
841
842typedef struct {
843 DWORD dwSize;
844 DWORD dwX;
845 DWORD dwY; /* Viewport Top left */
846 DWORD dwWidth;
847 DWORD dwHeight; /* Viewport Dimensions */
848 D3DVALUE dvClipX; /* Top left of clip volume */
849 D3DVALUE dvClipY;
850 D3DVALUE dvClipWidth; /* Clip Volume Dimensions */
851 D3DVALUE dvClipHeight;
852 D3DVALUE dvMinZ; /* Min/max of clip Volume */
853 D3DVALUE dvMaxZ;
854} D3DVIEWPORT2, *LPD3DVIEWPORT2;
855
856#define D3DTRANSFORM_CLIPPED 0x00000001l
857#define D3DTRANSFORM_UNCLIPPED 0x00000002l
858
859typedef struct {
860 DWORD dwSize;
861 LPVOID lpIn; /* Input vertices */
862 DWORD dwInSize; /* Stride of input vertices */
863 LPVOID lpOut; /* Output vertices */
864 DWORD dwOutSize; /* Stride of output vertices */
865 LPD3DHVERTEX lpHOut; /* Output homogeneous vertices */
866 DWORD dwClip; /* Clipping hint */
867 DWORD dwClipIntersection;
868 DWORD dwClipUnion; /* Union of all clip flags */
869 D3DRECT drExtent; /* Extent of transformed vertices */
870} D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
871
872/* flags bits */
873#define D3DLIGHT_ACTIVE 0x00000001
874#define D3DLIGHT_NO_SPECULAR 0x00000002
875
876/* maximum valid light range */
877#define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
878
879typedef struct _D3DLIGHT2 {
880 DWORD dwSize;
881 D3DLIGHTTYPE dltType; /* Type of light source */
882 D3DCOLORVALUE dcvColor; /* Color of light */
883 D3DVECTOR dvPosition; /* Position in world space */
884 D3DVECTOR dvDirection; /* Direction in world space */
885 D3DVALUE dvRange; /* Cutoff range */
886 D3DVALUE dvFalloff; /* Falloff */
887 D3DVALUE dvAttenuation0; /* Constant attenuation */
888 D3DVALUE dvAttenuation1; /* Linear attenuation */
889 D3DVALUE dvAttenuation2; /* Quadratic attenuation */
890 D3DVALUE dvTheta; /* Inner angle of spotlight cone */
891 D3DVALUE dvPhi; /* Outer angle of spotlight cone */
892 DWORD dwFlags;
893} D3DLIGHT2, *LPD3DLIGHT2;
894
895typedef struct _D3DLIGHTDATA {
896 DWORD dwSize;
897 LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */
898 DWORD dwInSize; /* Stride of input elements */
899 LPD3DTLVERTEX lpOut; /* Output colors */
900 DWORD dwOutSize; /* Stride of output colors */
901} D3DLIGHTDATA, *LPD3DLIGHTDATA;
902
903typedef struct _D3DPICKRECORD {
904 BYTE bOpcode;
905 BYTE bPad;
906 DWORD dwOffset;
907 D3DVALUE dvZ;
908} D3DPICKRECORD, *LPD3DPICKRECORD;
909
910
911typedef struct _D3DExecuteBufferDesc {
912 DWORD dwSize;
913 DWORD dwFlags;
914 DWORD dwCaps;
915 DWORD dwBufferSize;
916 LPVOID lpData;
917} D3DEXECUTEBUFFERDESC;
918typedef D3DEXECUTEBUFFERDESC *LPD3DEXECUTEBUFFERDESC;
919
920#define D3DDEB_BUFSIZE 0x00000001l /* buffer size valid */
921#define D3DDEB_CAPS 0x00000002l /* caps valid */
922#define D3DDEB_LPDATA 0x00000004l /* lpData valid */
923
924#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l /* buffer in system memory */
925#define D3DDEBCAPS_VIDEOMEMORY 0x00000002l /* buffer in device memory */
926#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)
927
928/*
929 * Values for d3d status.
930 */
931#define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
932#define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
933#define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
934#define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
935#define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
936#define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
937#define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
938#define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
939#define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
940#define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
941#define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
942#define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
943
944#define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L
945#define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000L
946#define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000L
947#define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000L
948#define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L
949#define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000L
950#define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000L
951#define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000L
952#define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000L
953#define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000L
954#define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000L
955#define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000L
956#define D3DSTATUS_ZNOTVISIBLE 0x01000000L
957
958#define D3DSTATUS_CLIPUNIONALL ( \
959 D3DSTATUS_CLIPUNIONLEFT | \
960 D3DSTATUS_CLIPUNIONRIGHT | \
961 D3DSTATUS_CLIPUNIONTOP | \
962 D3DSTATUS_CLIPUNIONBOTTOM | \
963 D3DSTATUS_CLIPUNIONFRONT | \
964 D3DSTATUS_CLIPUNIONBACK | \
965 D3DSTATUS_CLIPUNIONGEN0 | \
966 D3DSTATUS_CLIPUNIONGEN1 | \
967 D3DSTATUS_CLIPUNIONGEN2 | \
968 D3DSTATUS_CLIPUNIONGEN3 | \
969 D3DSTATUS_CLIPUNIONGEN4 | \
970 D3DSTATUS_CLIPUNIONGEN5 \
971 )
972
973#define D3DSTATUS_CLIPINTERSECTIONALL ( \
974 D3DSTATUS_CLIPINTERSECTIONLEFT | \
975 D3DSTATUS_CLIPINTERSECTIONRIGHT | \
976 D3DSTATUS_CLIPINTERSECTIONTOP | \
977 D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
978 D3DSTATUS_CLIPINTERSECTIONFRONT | \
979 D3DSTATUS_CLIPINTERSECTIONBACK | \
980 D3DSTATUS_CLIPINTERSECTIONGEN0 | \
981 D3DSTATUS_CLIPINTERSECTIONGEN1 | \
982 D3DSTATUS_CLIPINTERSECTIONGEN2 | \
983 D3DSTATUS_CLIPINTERSECTIONGEN3 | \
984 D3DSTATUS_CLIPINTERSECTIONGEN4 | \
985 D3DSTATUS_CLIPINTERSECTIONGEN5 \
986 )
987
988#define D3DSTATUS_DEFAULT ( \
989 D3DSTATUS_CLIPINTERSECTIONALL | \
990 D3DSTATUS_ZNOTVISIBLE)
991
992
993typedef struct _D3DSTATUS {
994 DWORD dwFlags;
995 DWORD dwStatus;
996 D3DRECT drExtent;
997} D3DSTATUS, *LPD3DSTATUS;
998
999
1000typedef struct _D3DEXECUTEDATA {
1001 DWORD dwSize;
1002 DWORD dwVertexOffset;
1003 DWORD dwVertexCount;
1004 DWORD dwInstructionOffset;
1005 DWORD dwInstructionLength;
1006 DWORD dwHVertexOffset;
1007 D3DSTATUS dsStatus;
1008} D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
1009
1010typedef enum _D3DOPCODE {
1011 D3DOP_POINT = 1,
1012 D3DOP_LINE = 2,
1013 D3DOP_TRIANGLE = 3,
1014 D3DOP_MATRIXLOAD = 4,
1015 D3DOP_MATRIXMULTIPLY = 5,
1016 D3DOP_STATETRANSFORM = 6,
1017 D3DOP_STATELIGHT = 7,
1018 D3DOP_STATERENDER = 8,
1019 D3DOP_PROCESSVERTICES = 9,
1020 D3DOP_TEXTURELOAD = 10,
1021 D3DOP_EXIT = 11,
1022 D3DOP_BRANCHFORWARD = 12,
1023 D3DOP_SPAN = 13,
1024 D3DOP_SETSTATUS = 14,
1025
1026 D3DOP_FORCE_DWORD = 0x7fffffff
1027} D3DOPCODE;
1028
1029typedef struct _D3DPOINT {
1030 WORD wCount;
1031 WORD wFirst;
1032} D3DPOINT, *LPD3DPOINT;
1033
1034typedef struct _D3DLINE {
1035 union {
1036 WORD v1;
1037 WORD wV1;
1038 } v1;
1039 union {
1040 WORD v2;
1041 WORD wV2;
1042 } v2;
1043} D3DLINE, *LPD3DLINE;
1044
1045#define D3DTRIFLAG_START 0x00000000L
1046#define D3DTRIFLAG_STARTFLAT(len) (len) /* 0 < len < 30 */
1047#define D3DTRIFLAG_ODD 0x0000001eL
1048#define D3DTRIFLAG_EVEN 0x0000001fL
1049
1050#define D3DTRIFLAG_EDGEENABLE1 0x00000100L /* v0-v1 edge */
1051#define D3DTRIFLAG_EDGEENABLE2 0x00000200L /* v1-v2 edge */
1052#define D3DTRIFLAG_EDGEENABLE3 0x00000400L /* v2-v0 edge */
1053#define D3DTRIFLAG_EDGEENABLETRIANGLE \
1054 (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
1055
1056typedef struct _D3DTRIANGLE {
1057 union {
1058 WORD v1;
1059 WORD wV1;
1060 } v1;
1061 union {
1062 WORD v2;
1063 WORD wV2;
1064 } v2;
1065 union {
1066 WORD v3;
1067 WORD wV3;
1068 } v3;
1069 WORD wFlags;
1070} D3DTRIANGLE, *LPD3DTRIANGLE;
1071
1072typedef struct _D3DMATRIXLOAD {
1073 D3DMATRIXHANDLE hDestMatrix;
1074 D3DMATRIXHANDLE hSrcMatrix;
1075} D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
1076
1077typedef struct _D3DMATRIXMULTIPLY {
1078 D3DMATRIXHANDLE hDestMatrix;
1079 D3DMATRIXHANDLE hSrcMatrix1;
1080 D3DMATRIXHANDLE hSrcMatrix2;
1081} D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
1082
1083typedef struct _D3DSTATE {
1084 union {
1085 D3DTRANSFORMSTATETYPE dtstTransformStateType;
1086 D3DLIGHTSTATETYPE dlstLightStateType;
1087 D3DRENDERSTATETYPE drstRenderStateType;
1088 } t;
1089 union {
1090 DWORD dwArg[1];
1091 D3DVALUE dvArg[1];
1092 } v;
1093} D3DSTATE, *LPD3DSTATE;
1094
1095#define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
1096#define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
1097#define D3DPROCESSVERTICES_COPY 0x00000002L
1098#define D3DPROCESSVERTICES_OPMASK 0x00000007L
1099
1100#define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
1101#define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
1102
1103typedef struct _D3DPROCESSVERTICES {
1104 DWORD dwFlags;
1105 WORD wStart;
1106 WORD wDest;
1107 DWORD dwCount;
1108 DWORD dwReserved;
1109} D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
1110
1111typedef struct _D3DTEXTURELOAD {
1112 D3DTEXTUREHANDLE hDestTexture;
1113 D3DTEXTUREHANDLE hSrcTexture;
1114} D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
1115
1116typedef struct _D3DBRANCH {
1117 DWORD dwMask;
1118 DWORD dwValue;
1119 BOOL bNegate;
1120 DWORD dwOffset;
1121} D3DBRANCH, *LPD3DBRANCH;
1122
1123typedef struct _D3DSPAN {
1124 WORD wCount;
1125 WORD wFirst;
1126} D3DSPAN, *LPD3DSPAN;
1127
1128typedef struct _D3DINSTRUCTION {
1129 BYTE bOpcode;
1130 BYTE bSize;
1131 WORD wCount;
1132} D3DINSTRUCTION, *LPD3DINSTRUCTION;
1133
1134
1135/*****************************************************************************
1136 * IDirect3D interface
1137 */
1138//#define ICOM_INTERFACE IDirect3D
1139#define ICOM_INTERFACE VOID
1140#define IDirect3D_METHODS \
1141 ICOM_METHOD1(HRESULT,Initialize, REFIID,riid) \
1142 ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
1143 ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
1144 ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL*,lplpDirect3DMaterial, IUnknown*,pUnkOuter) \
1145 ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT*,lplpD3DViewport, IUnknown*,pUnkOuter) \
1146 ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lplpD3DDevice)
1147#define IDirect3D_IMETHODS \
1148 IUnknown_IMETHODS \
1149 IDirect3D_METHODS
1150ICOM_DEFINE(IDirect3D,IUnknown)
1151//#undef ICOM_INTERFACE
1152
1153#ifdef ICOM_CINTERFACE
1154 /*** IUnknown methods ***/
1155#define IDirect3D_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1156#define IDirect3D_AddRef(p) ICOM_CALL (AddRef,p)
1157#define IDirect3D_Release(p) ICOM_CALL (Release,p)
1158 /*** IDirect3D methods ***/
1159#define IDirect3D_Initialize(p,a) ICOM_CALL2(Initialize,p,a)
1160#define IDirect3D_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
1161#define IDirect3D_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b)
1162#define IDirect3D_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
1163#define IDirect3D_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
1164#define IDirect3D_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b)
1165#endif
1166
1167
1168/*****************************************************************************
1169 * IDirect3D2 interface
1170 */
1171//#define ICOM_INTERFACE IDirect3D2
1172#define ICOM_INTERFACE VOID
1173#define IDirect3D2_METHODS \
1174 ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
1175 ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
1176 ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL2*,lplpDirect3DMaterial2, IUnknown*,pUnkOuter) \
1177 ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT2*,lplpD3DViewport2, IUnknown*,pUnkOuter) \
1178 ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lpD3DFDR) \
1179 ICOM_METHOD3(HRESULT,CreateDevice, REFCLSID,rclsid, LPDIRECTDRAWSURFACE,lpDDS, LPDIRECT3DDEVICE2*,lplpD3DDevice2)
1180#define IDirect3D2_IMETHODS \
1181 IUnknown_IMETHODS \
1182 IDirect3D2_METHODS
1183ICOM_DEFINE(IDirect3D2,IUnknown)
1184#undef ICOM_INTERFACE
1185
1186#ifdef ICOM_CINTERFACE
1187/*** IUnknown methods ***/
1188#define IDirect3D2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1189#define IDirect3D2_AddRef(p) ICOM_CALL (AddRef,p)
1190#define IDirect3D2_Release(p) ICOM_CALL (Release,p)
1191/*** IDirect3D2 methods ***/
1192#define IDirect3D2_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
1193#define IDirect3D2_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b)
1194#define IDirect3D2_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
1195#define IDirect3D2_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
1196#define IDirect3D2_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b)
1197#define IDirect3D2_CreateDevice(p,a,b,c) ICOM_CALL3(CreateDevice,p,a,b,c)
1198#endif
1199
1200
1201/*****************************************************************************
1202 * IDirect3DLight interface
1203 */
1204#define ICOM_INTERFACE IDirect3DLight
1205#define IDirect3DLight_METHODS \
1206 ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
1207 ICOM_METHOD1(HRESULT,SetLight, LPD3DLIGHT,lpLight) \
1208 ICOM_METHOD1(HRESULT,GetLight, LPD3DLIGHT,lpLight)
1209#define IDirect3DLight_IMETHODS \
1210 IUnknown_IMETHODS \
1211 IDirect3DLight_METHODS
1212ICOM_DEFINE(IDirect3DLight,IUnknown)
1213#undef ICOM_INTERFACE
1214
1215#ifdef ICOM_CINTERFACE
1216/*** IUnknown methods ***/
1217#define IDirect3DLight_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1218#define IDirect3DLight_AddRef(p) ICOM_CALL (AddRef,p)
1219#define IDirect3DLight_Release(p) ICOM_CALL (Release,p)
1220/*** IDirect3DLight methods ***/
1221#define IDirect3DLight_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
1222#define IDirect3DLight_SetLight(p,a) ICOM_CALL1(SetLight,p,a)
1223#define IDirect3DLight_GetLight(p,a) ICOM_CALL1(GetLight,p,a)
1224#endif
1225
1226
1227/*****************************************************************************
1228 * IDirect3DMaterial interface
1229 */
1230#define ICOM_INTERFACE IDirect3DMaterial
1231#define IDirect3DMaterial_METHODS \
1232 ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
1233 ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
1234 ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
1235 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle) \
1236 ICOM_METHOD (HRESULT,Reserve) \
1237 ICOM_METHOD (HRESULT,Unreserve)
1238#define IDirect3DMaterial_IMETHODS \
1239 IUnknown_IMETHODS \
1240 IDirect3DMaterial_METHODS
1241ICOM_DEFINE(IDirect3DMaterial,IUnknown)
1242#undef ICOM_INTERFACE
1243
1244#ifdef ICOM_CINTERFACE
1245 /*** IUnknown methods ***/
1246#define IDirect3DMaterial_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1247#define IDirect3DMaterial_AddRef(p) ICOM_CALL (AddRef,p)
1248#define IDirect3DMaterial_Release(p) ICOM_CALL (Release,p)
1249/*** IDirect3DMaterial methods ***/
1250#define IDirect3DMaterial_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
1251#define IDirect3DMaterial_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
1252#define IDirect3DMaterial_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
1253#define IDirect3DMaterial_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
1254#define IDirect3DMaterial_Reserve(p) ICOM_CALL (Reserve,p)
1255#define IDirect3DMaterial_Unreserve(p) ICOM_CALL (Unreserve,p)
1256#endif
1257
1258
1259/*****************************************************************************
1260 * IDirect3DMaterial2 interface
1261 */
1262#define ICOM_INTERFACE IDirect3DMaterial2
1263#define IDirect3DMaterial2_METHODS \
1264 ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
1265 ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
1266 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle)
1267#define IDirect3DMaterial2_IMETHODS \
1268 IUnknown_IMETHODS \
1269 IDirect3DMaterial2_METHODS
1270ICOM_DEFINE(IDirect3DMaterial2,IUnknown)
1271#undef ICOM_INTERFACE
1272
1273#ifdef ICOM_CINTERFACE
1274 /*** IUnknown methods ***/
1275#define IDirect3DMaterial2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1276#define IDirect3DMaterial2_AddRef(p) ICOM_CALL (AddRef,p)
1277#define IDirect3DMaterial2_Release(p) ICOM_CALL (Release,p)
1278 /*** IDirect3DMaterial2 methods ***/
1279#define IDirect3DMaterial2_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
1280#define IDirect3DMaterial2_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
1281#define IDirect3DMaterial2_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
1282#endif
1283
1284
1285/*****************************************************************************
1286 * IDirect3DTexture interface
1287 */
1288#define ICOM_INTERFACE IDirect3DTexture
1289#define IDirect3DTexture_METHODS \
1290 ICOM_METHOD2(HRESULT,Initialize, LPDIRECT3DDEVICE,lpDirect3DDevice, LPDIRECTDRAWSURFACE, arg3) \
1291 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DTEXTUREHANDLE, arg3) \
1292 ICOM_METHOD2(HRESULT,PaletteChanged, DWORD,dwStart, DWORD,dwCount) \
1293 ICOM_METHOD1(HRESULT,Load, LPDIRECT3DTEXTURE,lpD3DTexture) \
1294 ICOM_METHOD (HRESULT,Unload)
1295#define IDirect3DTexture_IMETHODS \
1296 IUnknown_IMETHODS \
1297 IDirect3DTexture_METHODS
1298ICOM_DEFINE(IDirect3DTexture,IUnknown)
1299#undef ICOM_INTERFACE
1300
1301#ifdef ICOM_CINTERFACE
1302 /*** IUnknown methods ***/
1303#define IDirect3DTexture_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1304#define IDirect3DTexture_AddRef(p) ICOM_CALL (AddRef,p)
1305#define IDirect3DTexture_Release(p) ICOM_CALL (Release,p)
1306 /*** IDirect3DTexture methods ***/
1307#define IDirect3DTexture_Initialize(p,a,b,c) ICOM_CALL(Initialize,p,a,b,c)
1308#define IDirect3DTexture_GetHandle(p,a,b,c) ICOM_CALL(GetHandle,p,a,b,c)
1309#define IDirect3DTexture_PaletteChanged(p,a,b,c) ICOM_CALL(PaletteChanged,p,a,b,c)
1310#define IDirect3DTexture_Load(p,a,b,c) ICOM_CALL(Load,p,a,b,c)
1311#define IDirect3DTexture_Unload(p,a,b,c) ICOM_CALL(Unload,p,a,b,c)
1312#endif
1313
1314
1315/*****************************************************************************
1316 * IDirect3DTexture2 interface
1317 */
1318#define ICOM_INTERFACE IDirect3DTexture2
1319#define IDirect3DTexture2_METHODS \
1320 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DTEXTUREHANDLE,lpHandle) \
1321 ICOM_METHOD2(HRESULT,PaletteChanged, DWORD,dwStart, DWORD,dwCount) \
1322 ICOM_METHOD1(HRESULT,Load, LPDIRECT3DTEXTURE2,lpD3DTexture2)
1323#define IDirect3DTexture2_IMETHODS \
1324 IUnknown_IMETHODS \
1325 IDirect3DTexture2_METHODS
1326ICOM_DEFINE(IDirect3DTexture2,IUnknown)
1327#undef ICOM_INTERFACE
1328
1329#ifdef ICOM_CINTERFACE
1330 /*** IUnknown methods ***/
1331#define IDirect3DTexture2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1332#define IDirect3DTexture2_AddRef(p) ICOM_CALL (AddRef,p)
1333#define IDirect3DTexture2_Release(p) ICOM_CALL (Release,p)
1334 /*** IDirect3DTexture2 methods ***/
1335#define IDirect3DTexture2_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
1336#define IDirect3DTexture2_PaletteChanged(p,a,b) ICOM_CALL2(PaletteChanged,p,a,b)
1337#define IDirect3DTexture2_Load(p,a) ICOM_CALL1(Load,p,a)
1338#endif
1339
1340
1341/*****************************************************************************
1342 * IDirect3DViewport interface
1343 */
1344#define ICOM_INTERFACE IDirect3DViewport
1345#define IDirect3DViewport_METHODS \
1346 ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
1347 ICOM_METHOD1(HRESULT,GetViewport, LPD3DVIEWPORT,lpData) \
1348 ICOM_METHOD1(HRESULT,SetViewport, LPD3DVIEWPORT,lpData) \
1349 ICOM_METHOD4(HRESULT,TransformVertices, DWORD,dwVertexCount, LPD3DTRANSFORMDATA,lpData, DWORD,dwFlags, LPDWORD,lpOffScreen) \
1350 ICOM_METHOD2(HRESULT,LightElements, DWORD,dwElementCount, LPD3DLIGHTDATA,lpData) \
1351 ICOM_METHOD1(HRESULT,SetBackground, D3DMATERIALHANDLE,hMat) \
1352 ICOM_METHOD2(HRESULT,GetBackground, LPD3DMATERIALHANDLE,arg2, LPBOOL, arg3) \
1353 ICOM_METHOD1(HRESULT,SetBackgroundDepth, LPDIRECTDRAWSURFACE,lpDDSurface) \
1354 ICOM_METHOD2(HRESULT,GetBackgroundDepth, LPDIRECTDRAWSURFACE*,lplpDDSurface, LPBOOL,lpValid) \
1355 ICOM_METHOD3(HRESULT,Clear, DWORD,dwCount, LPD3DRECT,lpRects, DWORD,dwFlags) \
1356 ICOM_METHOD1(HRESULT,AddLight, LPDIRECT3DLIGHT,lpDirect3DLight) \
1357 ICOM_METHOD1(HRESULT,DeleteLight, LPDIRECT3DLIGHT,lpDirect3DLight) \
1358 ICOM_METHOD3(HRESULT,NextLight, LPDIRECT3DLIGHT,lpDirect3DLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, DWORD,dwFlags)
1359#define IDirect3DViewport_IMETHODS \
1360 IUnknown_IMETHODS \
1361 IDirect3DViewport_METHODS
1362ICOM_DEFINE(IDirect3DViewport,IUnknown)
1363#undef ICOM_INTERFACE
1364
1365#ifdef ICOM_CINTERFACE
1366 /*** IUnknown methods ***/
1367#define IDirect3DViewport_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1368#define IDirect3DViewport_AddRef(p) ICOM_CALL (AddRef,p)
1369#define IDirect3DViewport_Release(p) ICOM_CALL (Release,p)
1370 /*** IDirect3DViewport methods ***/
1371#define IDirect3DViewport_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
1372#define IDirect3DViewport_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
1373#define IDirect3DViewport_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
1374#define IDirect3DViewport_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
1375#define IDirect3DViewport_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b)
1376#define IDirect3DViewport_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a)
1377#define IDirect3DViewport_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b)
1378#define IDirect3DViewport_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a)
1379#define IDirect3DViewport_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b)
1380#define IDirect3DViewport_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c)
1381#define IDirect3DViewport_AddLight(p,a) ICOM_CALL1(AddLight,p,a)
1382#define IDirect3DViewport_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a)
1383#define IDirect3DViewport_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c)
1384#endif
1385
1386
1387/*****************************************************************************
1388 * IDirect3DViewport2 interface
1389 */
1390#define ICOM_INTERFACE IDirect3DViewport2
1391#define IDirect3DViewport2_METHODS \
1392 ICOM_METHOD1(HRESULT,GetViewport2, LPD3DVIEWPORT2,lpData) \
1393 ICOM_METHOD1(HRESULT,SetViewport2, LPD3DVIEWPORT2,lpData)
1394#define IDirect3DViewport2_IMETHODS \
1395 IDirect3DViewport_IMETHODS \
1396 IDirect3DViewport2_METHODS
1397ICOM_DEFINE(IDirect3DViewport2,IDirect3DViewport)
1398#undef ICOM_INTERFACE
1399
1400#ifdef ICOM_CINTERFACE
1401 /*** IUnknown methods ***/
1402#define IDirect3DViewport2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1403#define IDirect3DViewport2_AddRef(p) ICOM_CALL (AddRef,p)
1404#define IDirect3DViewport2_Release(p) ICOM_CALL (Release,p)
1405/*** IDirect3Viewport methods ***/
1406#define IDirect3DViewport2_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
1407#define IDirect3DViewport2_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
1408#define IDirect3DViewport2_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
1409#define IDirect3DViewport2_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
1410#define IDirect3DViewport2_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b)
1411#define IDirect3DViewport2_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a)
1412#define IDirect3DViewport2_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b)
1413#define IDirect3DViewport2_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a)
1414#define IDirect3DViewport2_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b)
1415#define IDirect3DViewport2_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c)
1416#define IDirect3DViewport2_AddLight(p,a) ICOM_CALL1(AddLight,p,a)
1417#define IDirect3DViewport2_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a)
1418#define IDirect3DViewport2_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c)
1419 /*** IDirect3DViewport2 methods ***/
1420#define IDirect3DViewport2_GetViewport2(p,a) ICOM_CALL1(GetViewport2,p,a)
1421#define IDirect3DViewport2_SetViewport2(p,a) ICOM_CALL1(SetViewport2,p,a)
1422#endif
1423
1424
1425/*****************************************************************************
1426 * IDirect3DExecuteBuffer interface
1427 */
1428#define ICOM_INTERFACE IDirect3DExecuteBuffer
1429#define IDirect3DExecuteBuffer_METHODS \
1430 ICOM_METHOD2(HRESULT,Initialize, LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DEXECUTEBUFFERDESC,lpDesc) \
1431 ICOM_METHOD1(HRESULT,Lock, LPD3DEXECUTEBUFFERDESC,lpDesc) \
1432 ICOM_METHOD (HRESULT,Unlock) \
1433 ICOM_METHOD1(HRESULT,SetExecuteData, LPD3DEXECUTEDATA,lpData) \
1434 ICOM_METHOD1(HRESULT,GetExecuteData, LPD3DEXECUTEDATA,lpData) \
1435 ICOM_METHOD4(HRESULT,Validate, LPDWORD,lpdwOffset, LPD3DVALIDATECALLBACK,lpFunc, LPVOID,lpUserArg, DWORD,dwReserved) \
1436 ICOM_METHOD1(HRESULT,Optimize, DWORD,arg2)
1437#define IDirect3DExecuteBuffer_IMETHODS \
1438 IUnknown_IMETHODS \
1439 IDirect3DExecuteBuffer_METHODS
1440ICOM_DEFINE(IDirect3DExecuteBuffer,IUnknown)
1441#undef ICOM_INTERFACE
1442
1443#ifdef ICOM_CINTERFACE
1444 /*** IUnknown methods ***/
1445#define IDirect3DExecuteBuffer_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1446#define IDirect3DExecuteBuffer_AddRef(p) ICOM_CALL (AddRef,p)
1447#define IDirect3DExecuteBuffer_Release(p) ICOM_CALL (Release,p)
1448 /*** IDirect3DExecuteBuffer methods ***/
1449#define IDirect3DExecuteBuffer_Initialize(p,a,b) ICOM_CALL2(Initialize,p,a,b)
1450#define IDirect3DExecuteBuffer_Lock(p,a) ICOM_CALL1(Lock,p,a)
1451#define IDirect3DExecuteBuffer_Unlock(p) ICOM_CALL (Unlock,p)
1452#define IDirect3DExecuteBuffer_SetExecuteData(p,a) ICOM_CALL1(SetExecuteData,p,a)
1453#define IDirect3DExecuteBuffer_GetExecuteData(p,a) ICOM_CALL1(GetExecuteData,p,a)
1454#define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) ICOM_CALL4(Validate,p,a,b,c,d)
1455#define IDirect3DExecuteBuffer_Optimize(p,a) ICOM_CALL1(Optimize,p,a)
1456#endif
1457
1458
1459/*****************************************************************************
1460 * IDirect3DDevice interface
1461 */
1462#define ICOM_INTERFACE IDirect3DDevice
1463#define IDirect3DDevice_METHODS \
1464 ICOM_METHOD3(HRESULT,Initialize, LPDIRECT3D,lpDirect3D, LPGUID,lpGUID, LPD3DDEVICEDESC,lpD3DDVDesc) \
1465 ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
1466 ICOM_METHOD2(HRESULT,SwapTextureHandles, LPDIRECT3DTEXTURE,lpD3Dtex1, LPDIRECT3DTEXTURE,lpD3DTex2) \
1467 ICOM_METHOD3(HRESULT,CreateExecuteBuffer, LPD3DEXECUTEBUFFERDESC,lpDesc, LPDIRECT3DEXECUTEBUFFER*,lplpDirect3DExecuteBuffer, IUnknown*,pUnkOuter) \
1468 ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \
1469 ICOM_METHOD3(HRESULT,Execute, LPDIRECT3DEXECUTEBUFFER,lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT,lpDirect3DViewport, DWORD,dwFlags) \
1470 ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport) \
1471 ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport) \
1472 ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport, LPDIRECT3DVIEWPORT*,lplpDirect3DViewport, DWORD,dwFlags) \
1473 ICOM_METHOD4(HRESULT,Pick, LPDIRECT3DEXECUTEBUFFER,lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT,lpDirect3DViewport, DWORD,dwFlags, LPD3DRECT,lpRect) \
1474 ICOM_METHOD2(HRESULT,GetPickRecords, LPDWORD,lpCount, LPD3DPICKRECORD,lpD3DPickRec) \
1475 ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMTEXTUREFORMATSCALLBACK,lpD3DEnumTextureProc, LPVOID,lpArg) \
1476 ICOM_METHOD1(HRESULT,CreateMatrix, LPD3DMATRIXHANDLE,lpD3DMatHandle) \
1477 ICOM_METHOD2(HRESULT,SetMatrix, D3DMATRIXHANDLE,D3DMatHandle, LPD3DMATRIX,lpD3DMatrix) \
1478 ICOM_METHOD2(HRESULT,GetMatrix, D3DMATRIXHANDLE,D3DMatHandle, LPD3DMATRIX,lpD3DMatrix) \
1479 ICOM_METHOD1(HRESULT,DeleteMatrix, D3DMATRIXHANDLE,D3DMatHandle) \
1480 ICOM_METHOD (HRESULT,BeginScene) \
1481 ICOM_METHOD (HRESULT,EndScene) \
1482 ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D*,lplpDirect3D)
1483#define IDirect3DDevice_IMETHODS \
1484 IUnknown_IMETHODS \
1485 IDirect3DDevice_METHODS
1486ICOM_DEFINE(IDirect3DDevice,IUnknown)
1487#undef ICOM_INTERFACE
1488
1489#ifdef ICOM_CINTERFACE
1490 /*** IUnknown methods ***/
1491#define IDirect3DDevice_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1492#define IDirect3DDevice_AddRef(p) ICOM_CALL (AddRef,p)
1493#define IDirect3DDevice_Release(p) ICOM_CALL (Release,p)
1494 /*** IDirect3DDevice methods ***/
1495#define IDirect3DDevice_Initialize(p,a,b,c) ICOM_CALL3(Initialize,p,a,b,c)
1496#define IDirect3DDevice_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
1497#define IDirect3DDevice_SwapTextureHandles(p,a,b) ICOM_CALL2(SwapTextureHandles,p,a,b)
1498#define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) ICOM_CALL3(CreateExecuteBuffer,p,a,b,c)
1499#define IDirect3DDevice_GetStats(p,a) ICOM_CALL1(GetStats,p,a)
1500#define IDirect3DDevice_Execute(p,a,b,c) ICOM_CALL3(Execute,p,a,b,c)
1501#define IDirect3DDevice_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a)
1502#define IDirect3DDevice_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a)
1503#define IDirect3DDevice_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c)
1504#define IDirect3DDevice_Pick(p,a,b,c,d) ICOM_CALL4(Pick,p,a,b,c,d)
1505#define IDirect3DDevice_GetPickRecords(p,a,b) ICOM_CALL2(GetPickRecords,p,a,b)
1506#define IDirect3DDevice_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
1507#define IDirect3DDevice_CreateMatrix(p,a) ICOM_CALL1(CreateMatrix,p,a)
1508#define IDirect3DDevice_SetMatrix(p,a,b) ICOM_CALL2(SetMatrix,p,a,b)
1509#define IDirect3DDevice_GetMatrix(p,a,b) ICOM_CALL2(GetMatrix,p,a,b)
1510#define IDirect3DDevice_DeleteMatrix(p,a) ICOM_CALL1(DeleteMatrix,p,a)
1511#define IDirect3DDevice_BeginScene(p) ICOM_CALL (BeginScene,p)
1512#define IDirect3DDevice_EndScene(p) ICOM_CALL (EndScene,p)
1513#define IDirect3DDevice_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
1514#endif
1515
1516
1517/*****************************************************************************
1518 * IDirect3DDevice2 interface
1519 */
1520#define ICOM_INTERFACE IDirect3DDevice2
1521#define IDirect3DDevice2_METHODS \
1522 ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
1523 ICOM_METHOD2(HRESULT,SwapTextureHandles, LPDIRECT3DTEXTURE2,lpD3DTex1, LPDIRECT3DTEXTURE2,lpD3DTex2) \
1524 ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \
1525 ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
1526 ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
1527 ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2, LPDIRECT3DVIEWPORT2*,lplpDirect3DViewport2, DWORD,dwFlags) \
1528 ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMTEXTUREFORMATSCALLBACK,lpD3DEnumTextureProc, LPVOID,lpArg) \
1529 ICOM_METHOD (HRESULT,BeginScene) \
1530 ICOM_METHOD (HRESULT,EndScene) \
1531 ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D2*,lplpDirect3D2) \
1532 /*** DrawPrimitive API ***/ \
1533 ICOM_METHOD1(HRESULT,SetCurrentViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
1534 ICOM_METHOD1(HRESULT,GetCurrentViewport, LPDIRECT3DVIEWPORT2*,lplpDirect3DViewport2) \
1535 ICOM_METHOD2(HRESULT,SetRenderTarget, LPDIRECTDRAWSURFACE,lpNewRenderTarget, DWORD,dwFlags) \
1536 ICOM_METHOD1(HRESULT,GetRenderTarget, LPDIRECTDRAWSURFACE*,lplpRenderTarget) \
1537 ICOM_METHOD3(HRESULT,Begin, D3DPRIMITIVETYPE,arg2, D3DVERTEXTYPE,arg3, DWORD,arg4) \
1538 ICOM_METHOD5(HRESULT,BeginIndexed, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwNumVertices, DWORD,dwFlags) \
1539 ICOM_METHOD1(HRESULT,Vertex, LPVOID,lpVertexType) \
1540 ICOM_METHOD1(HRESULT,Index, WORD,wVertexIndex) \
1541 ICOM_METHOD1(HRESULT,End, DWORD,dwFlags) \
1542 ICOM_METHOD2(HRESULT,GetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, LPDWORD,lpdwRenderState) \
1543 ICOM_METHOD2(HRESULT,SetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, DWORD,dwRenderState) \
1544 ICOM_METHOD2(HRESULT,GetLightState, D3DLIGHTSTATETYPE,dwLightStateType, LPDWORD,lpdwLightState) \
1545 ICOM_METHOD2(HRESULT,SetLightState, D3DLIGHTSTATETYPE,dwLightStateType, DWORD,dwLightState) \
1546 ICOM_METHOD2(HRESULT,SetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
1547 ICOM_METHOD2(HRESULT,GetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
1548 ICOM_METHOD2(HRESULT,MultiplyTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
1549 ICOM_METHOD5(HRESULT,DrawPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, DWORD,dwFlags) \
1550 ICOM_METHOD7(HRESULT,DrawIndexedPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, LPWORD,dwIndices, DWORD,dwIndexCount, DWORD,dwFlags) \
1551 ICOM_METHOD1(HRESULT,SetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
1552 ICOM_METHOD1(HRESULT,GetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus)
1553#define IDirect3DDevice2_IMETHODS \
1554 IUnknown_IMETHODS \
1555 IDirect3DDevice2_METHODS
1556ICOM_DEFINE(IDirect3DDevice2,IUnknown)
1557#undef ICOM_INTERFACE
1558
1559#ifdef ICOM_CINTERFACE
1560 /*** IUnknown methods ***/
1561#define IDirect3DDevice2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1562#define IDirect3DDevice2_AddRef(p) ICOM_CALL (AddRef,p)
1563#define IDirect3DDevice2_Release(p) ICOM_CALL (Release,p)
1564 /*** IDirect3DDevice2 methods ***/
1565#define IDirect3DDevice2_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
1566#define IDirect3DDevice2_SwapTextureHandles(p,a,b) ICOM_CALL2(SwapTextureHandles,p,a,b)
1567#define IDirect3DDevice2_GetStats(p,a) ICOM_CALL1(GetStats,p,a)
1568#define IDirect3DDevice2_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a)
1569#define IDirect3DDevice2_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a)
1570#define IDirect3DDevice2_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c)
1571#define IDirect3DDevice2_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
1572#define IDirect3DDevice2_BeginScene(p) ICOM_CALL (BeginScene,p)
1573#define IDirect3DDevice2_EndScene(p) ICOM_CALL (EndScene,p)
1574#define IDirect3DDevice2_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
1575#define IDirect3DDevice2_SetCurrentViewport(p,a) ICOM_CALL1(SetCurrentViewport,p,a)
1576#define IDirect3DDevice2_GetCurrentViewport(p,a) ICOM_CALL1(GetCurrentViewport,p,a)
1577#define IDirect3DDevice2_SetRenderTarget(p,a,b) ICOM_CALL2(SetRenderTarget,p,a,b)
1578#define IDirect3DDevice2_GetRenderTarget(p,a) ICOM_CALL1(GetRenderTarget,p,a)
1579#define IDirect3DDevice2_Begin(p,a,b,c) ICOM_CALL3(Begin,p,a,b,c)
1580#define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) ICOM_CALL5(BeginIndexed,p,a,b,c,d,e)
1581#define IDirect3DDevice2_Vertex(p,a) ICOM_CALL1(Vertex,p,a)
1582#define IDirect3DDevice2_Index(p,a) ICOM_CALL1(Index,p,a)
1583#define IDirect3DDevice2_End(p,a) ICOM_CALL1(End,p,a)
1584#define IDirect3DDevice2_GetRenderState(p,a,b) ICOM_CALL2(GetRenderState,p,a,b)
1585#define IDirect3DDevice2_SetRenderState(p,a,b) ICOM_CALL2(SetRenderState,p,a,b)
1586#define IDirect3DDevice2_GetLightState(p,a,b) ICOM_CALL2(GetLightState,p,a,b)
1587#define IDirect3DDevice2_SetLightState(p,a,b) ICOM_CALL2(SetLightState,p,a,b)
1588#define IDirect3DDevice2_SetTransform(p,a,b) ICOM_CALL2(SetTransform,p,a,b)
1589#define IDirect3DDevice2_GetTransform(p,a,b) ICOM_CALL2(GetTransform,p,a,b)
1590#define IDirect3DDevice2_MultiplyTransform(p,a,b) ICOM_CALL2(MultiplyTransform,p,a,b)
1591#define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitive,p,a,b,c,d,e)
1592#define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitive,p,a,b,c,d,e,f,g)
1593#define IDirect3DDevice2_SetClipStatus(p,a) ICOM_CALL1(SetClipStatus,p,a)
1594#define IDirect3DDevice2_GetClipStatus(p,a) ICOM_CALL1(GetClipStatus,p,a)
1595#endif
1596
1597
1598#endif /* __WINE_D3D_H */
1599
Note: See TracBrowser for help on using the repository browser.