source: trunk/include/win/d3d.h@ 10367

Last change on this file since 10367 was 4133, checked in by sandervl, 25 years ago

header updates

File size: 65.7 KB
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1/* $Id: d3d.h,v 1.4 2000-08-31 12:46:04 sandervl Exp $ */
2
3#ifndef __WINE_D3D_H
4#define __WINE_D3D_H
5
6#include "ddraw.h"
7
8/* This is needed for GL_LIGHT */
9#include "wine_gl.h"
10
11/*****************************************************************************
12 * Predeclare the interfaces
13 */
14DEFINE_GUID(IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
15DEFINE_GUID(IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a);
16
17DEFINE_GUID(IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
18DEFINE_GUID(IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
19DEFINE_GUID(IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
20DEFINE_GUID(IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 );
21
22DEFINE_GUID(IID_IDirect3DDevice, 0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29 );
23DEFINE_GUID(IID_IDirect3DDevice2, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
24DEFINE_GUID(IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
25DEFINE_GUID(IID_IDirect3DTexture2, 0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
26DEFINE_GUID(IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
27DEFINE_GUID(IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
28DEFINE_GUID(IID_IDirect3DMaterial2, 0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
29DEFINE_GUID(IID_IDirect3DExecuteBuffer, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
30DEFINE_GUID(IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
31DEFINE_GUID(IID_IDirect3DViewport2, 0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
32
33typedef struct IDirect3D IDirect3D ,*LPDIRECT3D ;
34typedef struct IDirect3D2 IDirect3D2,*LPDIRECT3D2;
35typedef struct IDirect3DLight IDirect3DLight,*LPDIRECT3DLIGHT;
36typedef struct IDirect3DDevice IDirect3DDevice, *LPDIRECT3DDEVICE;
37typedef struct IDirect3DDevice2 IDirect3DDevice2, *LPDIRECT3DDEVICE2;
38typedef struct IDirect3DViewport2 IDirect3DViewport, IDirect3DViewport2, *LPDIRECT3DVIEWPORT2, *LPDIRECT3DVIEWPORT;
39typedef struct IDirect3DMaterial2 IDirect3DMaterial, *LPDIRECT3DMATERIAL, IDirect3DMaterial2, *LPDIRECT3DMATERIAL2;
40typedef struct IDirect3DTexture2 IDirect3DTexture, *LPDIRECT3DTEXTURE, IDirect3DTexture2, *LPDIRECT3DTEXTURE2;
41typedef struct IDirect3DExecuteBuffer IDirect3DExecuteBuffer, *LPDIRECT3DEXECUTEBUFFER;
42
43
44/* ********************************************************************
45 Error Codes
46 ******************************************************************** */
47#define D3D_OK DD_OK
48#define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700)
49#define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701)
50#define D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705)
51#define D3DERR_INITFAILED MAKE_DDHRESULT(706)
52#define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707)
53#define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710)
54#define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711)
55#define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712)
56#define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713)
57#define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714)
58#define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715)
59#define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716)
60#define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717)
61#define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720)
62#define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721)
63#define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722)
64#define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723)
65#define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724)
66#define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725)
67#define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726)
68#define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727)
69#define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728)
70#define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729)
71#define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)
72#define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731)
73#define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732)
74#define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733)
75#define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734)
76#define D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735)
77#define D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736)
78#define D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737)
79#define D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738)
80#define D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739)
81#define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740)
82#define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741)
83#define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742)
84#define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743)
85#define D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744)
86#define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745)
87#define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746)
88#define D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747)
89#define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750)
90#define D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751)
91#define D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752)
92#define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760)
93#define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761)
94#define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762)
95#define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763)
96#define D3DERR_INBEGIN MAKE_DDHRESULT(770)
97#define D3DERR_NOTINBEGIN MAKE_DDHRESULT(771)
98#define D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772)
99#define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773)
100#define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774)
101#define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775)
102
103/* ********************************************************************
104 Enums
105 ******************************************************************** */
106#define D3DNEXT_NEXT 0x01l
107#define D3DNEXT_HEAD 0x02l
108#define D3DNEXT_TAIL 0x04l
109
110typedef enum {
111 D3DLIGHT_POINT = 1,
112 D3DLIGHT_SPOT = 2,
113 D3DLIGHT_DIRECTIONAL = 3,
114 D3DLIGHT_PARALLELPOINT = 4,
115 D3DLIGHT_FORCE_DWORD = 0x7fffffff
116} D3DLIGHTTYPE;
117
118typedef enum {
119 D3DPT_POINTLIST = 1,
120 D3DPT_LINELIST = 2,
121 D3DPT_LINESTRIP = 3,
122 D3DPT_TRIANGLELIST = 4,
123 D3DPT_TRIANGLESTRIP = 5,
124 D3DPT_TRIANGLEFAN = 6,
125 D3DPT_FORCE_DWORD = 0x7fffffff
126} D3DPRIMITIVETYPE;
127
128typedef enum {
129 D3DFILL_POINT = 1,
130 D3DFILL_WIREFRAME = 2,
131 D3DFILL_SOLID = 3,
132 D3DFILL_FORCE_DWORD = 0x7fffffff
133} D3DFILLMODE;
134
135typedef enum {
136 D3DSHADE_FLAT = 1,
137 D3DSHADE_GOURAUD = 2,
138 D3DSHADE_PHONG = 3,
139 D3DSHADE_FORCE_DWORD = 0x7fffffff
140} D3DSHADEMODE;
141
142typedef enum {
143 D3DCULL_NONE = 1,
144 D3DCULL_CW = 2,
145 D3DCULL_CCW = 3,
146 D3DCULL_FORCE_DWORD = 0x7fffffff
147} D3DCULL;
148
149typedef enum {
150 D3DBLEND_ZERO = 1,
151 D3DBLEND_ONE = 2,
152 D3DBLEND_SRCCOLOR = 3,
153 D3DBLEND_INVSRCCOLOR = 4,
154 D3DBLEND_SRCALPHA = 5,
155 D3DBLEND_INVSRCALPHA = 6,
156 D3DBLEND_DESTALPHA = 7,
157 D3DBLEND_INVDESTALPHA = 8,
158 D3DBLEND_DESTCOLOR = 9,
159 D3DBLEND_INVDESTCOLOR = 10,
160 D3DBLEND_SRCALPHASAT = 11,
161 D3DBLEND_BOTHSRCALPHA = 12,
162 D3DBLEND_BOTHINVSRCALPHA = 13,
163 D3DBLEND_FORCE_DWORD = 0x7fffffff
164} D3DBLEND;
165
166typedef enum {
167 D3DTBLEND_DECAL = 1,
168 D3DTBLEND_MODULATE = 2,
169 D3DTBLEND_DECALALPHA = 3,
170 D3DTBLEND_MODULATEALPHA = 4,
171 D3DTBLEND_DECALMASK = 5,
172 D3DTBLEND_MODULATEMASK = 6,
173 D3DTBLEND_COPY = 7,
174 D3DTBLEND_ADD = 8,
175 D3DTBLEND_FORCE_DWORD = 0x7fffffff
176} D3DTEXTUREBLEND;
177
178typedef enum {
179 D3DFILTER_NEAREST = 1,
180 D3DFILTER_LINEAR = 2,
181 D3DFILTER_MIPNEAREST = 3,
182 D3DFILTER_MIPLINEAR = 4,
183 D3DFILTER_LINEARMIPNEAREST = 5,
184 D3DFILTER_LINEARMIPLINEAR = 6,
185 D3DFILTER_FORCE_DWORD = 0x7fffffff
186} D3DTEXTUREFILTER;
187
188typedef enum {
189 D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle */
190 D3DRENDERSTATE_ANTIALIAS = 2, /* D3DANTIALIASMODE */
191 D3DRENDERSTATE_TEXTUREADDRESS = 3, /* D3DTEXTUREADDRESS */
192 D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */
193 D3DRENDERSTATE_WRAPU = 5, /* TRUE for wrapping in u */
194 D3DRENDERSTATE_WRAPV = 6, /* TRUE for wrapping in v */
195 D3DRENDERSTATE_ZENABLE = 7, /* TRUE to enable z test */
196 D3DRENDERSTATE_FILLMODE = 8, /* D3DFILL_MODE */
197 D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */
198 D3DRENDERSTATE_LINEPATTERN = 10, /* D3DLINEPATTERN */
199 D3DRENDERSTATE_MONOENABLE = 11, /* TRUE to enable mono rasterization */
200 D3DRENDERSTATE_ROP2 = 12, /* ROP2 */
201 D3DRENDERSTATE_PLANEMASK = 13, /* DWORD physical plane mask */
202 D3DRENDERSTATE_ZWRITEENABLE = 14, /* TRUE to enable z writes */
203 D3DRENDERSTATE_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */
204 D3DRENDERSTATE_LASTPIXEL = 16, /* TRUE for last-pixel on lines */
205 D3DRENDERSTATE_TEXTUREMAG = 17, /* D3DTEXTUREFILTER */
206 D3DRENDERSTATE_TEXTUREMIN = 18, /* D3DTEXTUREFILTER */
207 D3DRENDERSTATE_SRCBLEND = 19, /* D3DBLEND */
208 D3DRENDERSTATE_DESTBLEND = 20, /* D3DBLEND */
209 D3DRENDERSTATE_TEXTUREMAPBLEND = 21, /* D3DTEXTUREBLEND */
210 D3DRENDERSTATE_CULLMODE = 22, /* D3DCULL */
211 D3DRENDERSTATE_ZFUNC = 23, /* D3DCMPFUNC */
212 D3DRENDERSTATE_ALPHAREF = 24, /* D3DFIXED */
213 D3DRENDERSTATE_ALPHAFUNC = 25, /* D3DCMPFUNC */
214 D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */
215 D3DRENDERSTATE_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */
216 D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog */
217 D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */
218 D3DRENDERSTATE_ZVISIBLE = 30, /* TRUE to enable z checking */
219 D3DRENDERSTATE_SUBPIXEL = 31, /* TRUE to enable subpixel correction */
220 D3DRENDERSTATE_SUBPIXELX = 32, /* TRUE to enable correction in X only */
221 D3DRENDERSTATE_STIPPLEDALPHA = 33, /* TRUE to enable stippled alpha */
222 D3DRENDERSTATE_FOGCOLOR = 34, /* D3DCOLOR */
223 D3DRENDERSTATE_FOGTABLEMODE = 35, /* D3DFOGMODE */
224 D3DRENDERSTATE_FOGTABLESTART = 36, /* Fog table start */
225 D3DRENDERSTATE_FOGTABLEEND = 37, /* Fog table end */
226 D3DRENDERSTATE_FOGTABLEDENSITY = 38, /* Fog table density */
227 D3DRENDERSTATE_STIPPLEENABLE = 39, /* TRUE to enable stippling */
228 D3DRENDERSTATE_EDGEANTIALIAS = 40, /* TRUE to enable edge antialiasing */
229 D3DRENDERSTATE_COLORKEYENABLE = 41, /* TRUE to enable source colorkeyed textures */
230 D3DRENDERSTATE_BORDERCOLOR = 43, /* Border color for texturing w/border */
231 D3DRENDERSTATE_TEXTUREADDRESSU = 44, /* Texture addressing mode for U coordinate */
232 D3DRENDERSTATE_TEXTUREADDRESSV = 45, /* Texture addressing mode for V coordinate */
233 D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* D3DVALUE Mipmap LOD bias */
234 D3DRENDERSTATE_ZBIAS = 47, /* LONG Z bias */
235 D3DRENDERSTATE_RANGEFOGENABLE = 48, /* Enables range-based fog */
236 D3DRENDERSTATE_ANISOTROPY = 49, /* Max. anisotropy. 1 = no anisotropy */
237 D3DRENDERSTATE_FLUSHBATCH = 50, /* Explicit flush for DP batching (DX5 Only) */
238 D3DRENDERSTATE_STIPPLEPATTERN00 = 64, /* Stipple pattern 01... */
239 D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
240 D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
241 D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
242 D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
243 D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
244 D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
245 D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
246 D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
247 D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
248 D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
249 D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
250 D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
251 D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
252 D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
253 D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
254 D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
255 D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
256 D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
257 D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
258 D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
259 D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
260 D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
261 D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
262 D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
263 D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
264 D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
265 D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
266 D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
267 D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
268 D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
269 D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
270 D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
271} D3DRENDERSTATETYPE;
272
273typedef enum {
274 D3DCMP_NEVER = 1,
275 D3DCMP_LESS = 2,
276 D3DCMP_EQUAL = 3,
277 D3DCMP_LESSEQUAL = 4,
278 D3DCMP_GREATER = 5,
279 D3DCMP_NOTEQUAL = 6,
280 D3DCMP_GREATEREQUAL = 7,
281 D3DCMP_ALWAYS = 8,
282 D3DCMP_FORCE_DWORD = 0x7fffffff
283} D3DCMPFUNC;
284
285typedef enum {
286 D3DLIGHTSTATE_MATERIAL = 1,
287 D3DLIGHTSTATE_AMBIENT = 2,
288 D3DLIGHTSTATE_COLORMODEL = 3,
289 D3DLIGHTSTATE_FOGMODE = 4,
290 D3DLIGHTSTATE_FOGSTART = 5,
291 D3DLIGHTSTATE_FOGEND = 6,
292 D3DLIGHTSTATE_FOGDENSITY = 7,
293 D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
294} D3DLIGHTSTATETYPE;
295
296typedef enum {
297 D3DVT_VERTEX = 1,
298 D3DVT_LVERTEX = 2,
299 D3DVT_TLVERTEX = 3,
300 D3DVT_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
301} D3DVERTEXTYPE;
302
303typedef enum {
304 D3DTRANSFORMSTATE_WORLD = 1,
305 D3DTRANSFORMSTATE_VIEW = 2,
306 D3DTRANSFORMSTATE_PROJECTION = 3,
307 D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
308} D3DTRANSFORMSTATETYPE;
309
310/* ********************************************************************
311 Types and structures
312 ******************************************************************** */
313typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
314typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
315typedef DWORD D3DVIEWPORTHANDLE, *LPD3DVIEWPORTHANDLE;
316typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
317
318typedef DWORD D3DCOLOR, *LPD3DCOLOR;
319
320typedef struct {
321 DWORD dwSize;
322 DWORD dwCaps;
323} D3DTRANSFORMCAPS,*LPD3DTRANSFORMCAPS;
324
325#define D3DTRANSFORMCAPS_CLIP 0x00000001
326
327typedef struct {
328 DWORD dwSize;
329 DWORD dwCaps;
330 DWORD dwLightingModel;
331 DWORD dwNumLights;
332} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
333
334#define D3DLIGHTINGMODEL_RGB 0x00000001
335#define D3DLIGHTINGMODEL_MONO 0x00000002
336
337#define D3DLIGHTCAPS_POINT 0x00000001
338#define D3DLIGHTCAPS_SPOT 0x00000002
339#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004
340#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008
341#define D3DLIGHTCAPS_GLSPOT 0x00000010
342
343
344#define D3DCOLOR_MONO 1
345#define D3DCOLOR_RGB 2
346
347typedef DWORD D3DCOLORMODEL;
348
349typedef struct {
350 DWORD dwSize;
351 DWORD dwMiscCaps; /* Capability flags */
352 DWORD dwRasterCaps;
353 DWORD dwZCmpCaps;
354 DWORD dwSrcBlendCaps;
355 DWORD dwDestBlendCaps;
356 DWORD dwAlphaCmpCaps;
357 DWORD dwShadeCaps;
358 DWORD dwTextureCaps;
359 DWORD dwTextureFilterCaps;
360 DWORD dwTextureBlendCaps;
361 DWORD dwTextureAddressCaps;
362 DWORD dwStippleWidth; /* maximum width and height of */
363 DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */
364} D3DPRIMCAPS, *LPD3DPRIMCAPS;
365
366/* D3DPRIMCAPS.dwMiscCaps */
367#define D3DPMISCCAPS_MASKPLANES 0x00000001
368#define D3DPMISCCAPS_MASKZ 0x00000002
369#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004
370#define D3DPMISCCAPS_CONFORMANT 0x00000008
371#define D3DPMISCCAPS_CULLNONE 0x00000010
372#define D3DPMISCCAPS_CULLCW 0x00000020
373#define D3DPMISCCAPS_CULLCCW 0x00000040
374
375/* D3DPRIMCAPS.dwRasterCaps */
376#define D3DPRASTERCAPS_DITHER 0x00000001
377#define D3DPRASTERCAPS_ROP2 0x00000002
378#define D3DPRASTERCAPS_XOR 0x00000004
379#define D3DPRASTERCAPS_PAT 0x00000008
380#define D3DPRASTERCAPS_ZTEST 0x00000010
381#define D3DPRASTERCAPS_SUBPIXEL 0x00000020
382#define D3DPRASTERCAPS_SUBPIXELX 0x00000040
383#define D3DPRASTERCAPS_FOGVERTEX 0x00000080
384#define D3DPRASTERCAPS_FOGTABLE 0x00000100
385#define D3DPRASTERCAPS_STIPPLE 0x00000200
386#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
387#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
388#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
389#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
390#define D3DPRASTERCAPS_ZBIAS 0x00004000
391#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
392#define D3DPRASTERCAPS_FOGRANGE 0x00010000
393#define D3DPRASTERCAPS_ANISOTROPY 0x00020000
394
395/* D3DPRIMCAPS.dwZCmpCaps and dwAlphaCmpCaps */
396#define D3DPCMPCAPS_NEVER 0x00000001
397#define D3DPCMPCAPS_LESS 0x00000002
398#define D3DPCMPCAPS_EQUAL 0x00000004
399#define D3DPCMPCAPS_LESSEQUAL 0x00000008
400#define D3DPCMPCAPS_GREATER 0x00000010
401#define D3DPCMPCAPS_NOTEQUAL 0x00000020
402#define D3DPCMPCAPS_GREATEREQUAL 0x00000040
403#define D3DPCMPCAPS_ALWAYS 0x00000080
404
405/* D3DPRIMCAPS.dwSourceBlendCaps, dwDestBlendCaps */
406#define D3DPBLENDCAPS_ZERO 0x00000001
407#define D3DPBLENDCAPS_ONE 0x00000002
408#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
409#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
410#define D3DPBLENDCAPS_SRCALPHA 0x00000010
411#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
412#define D3DPBLENDCAPS_DESTALPHA 0x00000040
413#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
414#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
415#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
416#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
417#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
418#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
419
420/* D3DPRIMCAPS.dwShadeCaps */
421#define D3DPSHADECAPS_COLORFLATMONO 0x00000001
422#define D3DPSHADECAPS_COLORFLATRGB 0x00000002
423#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
424#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
425#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010
426#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020
427
428#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040
429#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080
430#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
431#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
432#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
433#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
434
435#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
436#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
437#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
438#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
439#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
440#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
441
442#define D3DPSHADECAPS_FOGFLAT 0x00040000
443#define D3DPSHADECAPS_FOGGOURAUD 0x00080000
444#define D3DPSHADECAPS_FOGPHONG 0x00100000
445
446/* D3DPRIMCAPS.dwTextureCaps */
447#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
448#define D3DPTEXTURECAPS_POW2 0x00000002
449#define D3DPTEXTURECAPS_ALPHA 0x00000004
450#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008
451#define D3DPTEXTURECAPS_BORDER 0x00000010
452#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
453
454/* D3DPRIMCAPS.dwTextureFilterCaps */
455#define D3DPTFILTERCAPS_NEAREST 0x00000001
456#define D3DPTFILTERCAPS_LINEAR 0x00000002
457#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004
458#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008
459#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
460#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
461
462/* D3DPRIMCAPS.dwTextureBlendCaps */
463#define D3DPTBLENDCAPS_DECAL 0x00000001
464#define D3DPTBLENDCAPS_MODULATE 0x00000002
465#define D3DPTBLENDCAPS_DECALALPHA 0x00000004
466#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008
467#define D3DPTBLENDCAPS_DECALMASK 0x00000010
468#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020
469#define D3DPTBLENDCAPS_COPY 0x00000040
470#define D3DPTBLENDCAPS_ADD 0x00000080
471
472/* D3DPRIMCAPS.dwTextureAddressCaps */
473#define D3DPTADDRESSCAPS_WRAP 0x00000001
474#define D3DPTADDRESSCAPS_MIRROR 0x00000002
475#define D3DPTADDRESSCAPS_CLAMP 0x00000004
476#define D3DPTADDRESSCAPS_BORDER 0x00000008
477#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
478
479
480/* D3DDEVICEDESC.dwFlags */
481#define D3DDD_COLORMODEL 0x00000001
482#define D3DDD_DEVCAPS 0x00000002
483#define D3DDD_TRANSFORMCAPS 0x00000004
484#define D3DDD_LIGHTINGCAPS 0x00000008
485#define D3DDD_BCLIPPING 0x00000010
486#define D3DDD_LINECAPS 0x00000020
487#define D3DDD_TRICAPS 0x00000040
488#define D3DDD_DEVICERENDERBITDEPTH 0x00000080
489#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100
490#define D3DDD_MAXBUFFERSIZE 0x00000200
491#define D3DDD_MAXVERTEXCOUNT 0x00000400
492
493/* D3DDEVICEDESC.dwDevCaps */
494#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001
495#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002
496#define D3DDEVCAPS_SORTDECREASINGZ 0X00000004
497#define D3DDEVCAPS_SORTEXACT 0x00000008
498#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
499#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
500#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
501#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
502#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
503#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
504#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
505#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
506#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
507
508typedef struct _D3DDeviceDesc {
509 DWORD dwSize;
510 DWORD dwFlags;
511 D3DCOLORMODEL dcmColorModel;
512 DWORD dwDevCaps;
513 D3DTRANSFORMCAPS dtcTransformCaps;
514 BOOL bClipping;
515 D3DLIGHTINGCAPS dlcLightingCaps;
516 D3DPRIMCAPS dpcLineCaps;
517 D3DPRIMCAPS dpcTriCaps;
518 DWORD dwDeviceRenderBitDepth;
519 DWORD dwDeviceZBufferBitDepth;
520 DWORD dwMaxBufferSize;
521 DWORD dwMaxVertexCount;
522 /* *** New fields for DX5 *** */
523 DWORD dwMinTextureWidth,dwMinTextureHeight;
524 DWORD dwMaxTextureWidth,dwMaxTextureHeight;
525 DWORD dwMinStippleWidth,dwMaxStippleWidth;
526 DWORD dwMinStippleHeight,dwMaxStippleHeight;
527} D3DDEVICEDESC,*LPD3DDEVICEDESC;
528
529typedef HRESULT (* CALLBACK LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid,LPSTR lpDeviceDescription,LPSTR lpDeviceName,LPD3DDEVICEDESC,LPD3DDEVICEDESC,LPVOID);
530typedef HRESULT (* CALLBACK LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
531
532
533/* dwflags for FindDevice */
534#define D3DFDS_COLORMODEL 0x00000001
535#define D3DFDS_GUID 0x00000002
536#define D3DFDS_HARDWARE 0x00000004
537#define D3DFDS_TRIANGLES 0x00000008
538#define D3DFDS_LINES 0x00000010
539#define D3DFDS_MISCCAPS 0x00000020
540#define D3DFDS_RASTERCAPS 0x00000040
541#define D3DFDS_ZCMPCAPS 0x00000080
542#define D3DFDS_ALPHACMPCAPS 0x00000100
543#define D3DFDS_DSTBLENDCAPS 0x00000400
544#define D3DFDS_SHADECAPS 0x00000800
545#define D3DFDS_TEXTURECAPS 0x00001000
546#define D3DFDS_TEXTUREFILTERCAPS 0x00002000
547#define D3DFDS_TEXTUREBLENDCAPS 0x00004000
548#define D3DFDS_TEXTUREADDRESSCAPS 0x00008000
549
550typedef struct {
551 DWORD dwSize;
552 DWORD dwFlags;
553 BOOL bHardware;
554 D3DCOLORMODEL dcmColorModel;
555 GUID guid;
556 DWORD dwCaps;
557 D3DPRIMCAPS dpcPrimCaps;
558} D3DFINDDEVICESEARCH,*LPD3DFINDDEVICESEARCH;
559
560typedef struct {
561 DWORD dwSize;
562 GUID guid;
563 D3DDEVICEDESC ddHwDesc;
564 D3DDEVICEDESC ddSwDesc;
565} D3DFINDDEVICERESULT,*LPD3DFINDDEVICERESULT;
566
567#define D3DVALP(val, prec) ((float)(val))
568#define D3DVAL(val) ((float)(val))
569typedef float D3DVALUE,*LPD3DVALUE;
570#define D3DDivide(a, b) (float)((double) (a) / (double) (b))
571#define D3DMultiply(a, b) ((a) * (b))
572
573typedef struct {
574 DWORD dwFlags; /* Homogeneous clipping flags */
575 union {
576 D3DVALUE hx;
577 D3DVALUE dvHX;
578 } x;
579 union {
580 D3DVALUE hy;
581 D3DVALUE dvHY;
582 } y;
583 union {
584 D3DVALUE hz;
585 D3DVALUE dvHZ;
586 } z;
587} D3DHVERTEX, *LPD3DHVERTEX;
588/*
589 * Transformed/lit vertices
590 */
591typedef struct {
592 union {
593 D3DVALUE sx; /* Screen coordinates */
594 D3DVALUE dvSX;
595 } x;
596 union {
597 D3DVALUE sy;
598 D3DVALUE dvSY;
599 } y;
600 union {
601 D3DVALUE sz;
602 D3DVALUE dvSZ;
603 } z;
604 union {
605 D3DVALUE rhw; /* Reciprocal of homogeneous w */
606 D3DVALUE dvRHW;
607 } r;
608 union {
609 D3DCOLOR color; /* Vertex color */
610 D3DCOLOR dcColor;
611 } c;
612 union {
613 D3DCOLOR specular; /* Specular component of vertex */
614 D3DCOLOR dcSpecular;
615 } s;
616 union {
617 D3DVALUE tu; /* Texture coordinates */
618 D3DVALUE dvTU;
619 } u;
620 union {
621 D3DVALUE tv;
622 D3DVALUE dvTV;
623 } v;
624} D3DTLVERTEX, *LPD3DTLVERTEX;
625typedef struct {
626 union {
627 D3DVALUE x; /* Homogeneous coordinates */
628 D3DVALUE dvX;
629 } x;
630 union {
631 D3DVALUE y;
632 D3DVALUE dvY;
633 } y;
634 union {
635 D3DVALUE z;
636 D3DVALUE dvZ;
637 } z;
638 DWORD dwReserved;
639 union {
640 D3DCOLOR color; /* Vertex color */
641 D3DCOLOR dcColor;
642 } c;
643 union {
644 D3DCOLOR specular; /* Specular component of vertex */
645 D3DCOLOR dcSpecular;
646 } s;
647 union {
648 D3DVALUE tu; /* Texture coordinates */
649 D3DVALUE dvTU;
650 } u;
651 union {
652 D3DVALUE tv;
653 D3DVALUE dvTV;
654 } v;
655} D3DLVERTEX, *LPD3DLVERTEX;
656typedef struct {
657 union {
658 D3DVALUE x; /* Homogeneous coordinates */
659 D3DVALUE dvX;
660 } x;
661 union {
662 D3DVALUE y;
663 D3DVALUE dvY;
664 } y;
665 union {
666 D3DVALUE z;
667 D3DVALUE dvZ;
668 } z;
669 union {
670 D3DVALUE nx; /* Normal */
671 D3DVALUE dvNX;
672 } nx;
673 union {
674 D3DVALUE ny;
675 D3DVALUE dvNY;
676 } ny;
677 union {
678 D3DVALUE nz;
679 D3DVALUE dvNZ;
680 } nz;
681 union {
682 D3DVALUE tu; /* Texture coordinates */
683 D3DVALUE dvTU;
684 } u;
685 union {
686 D3DVALUE tv;
687 D3DVALUE dvTV;
688 } v;
689} D3DVERTEX, *LPD3DVERTEX;
690
691typedef struct {
692 union {
693 LONG x1;
694 LONG lX1;
695 } x1;
696 union {
697 LONG y1;
698 LONG lY1;
699 } y1;
700 union {
701 LONG x2;
702 LONG lX2;
703 } x2;
704 union {
705 LONG y2;
706 LONG lY2;
707 } y2;
708} D3DRECT, *LPD3DRECT;
709
710typedef struct {
711 union {
712 D3DVALUE x;
713 D3DVALUE dvX;
714 } x;
715 union {
716 D3DVALUE y;
717 D3DVALUE dvY;
718 } y;
719 union {
720 D3DVALUE z;
721 D3DVALUE dvZ;
722 } z;
723 /* the c++ variant has operator overloads etc. too */
724} D3DVECTOR,*LPD3DVECTOR;
725
726typedef struct {
727 D3DVALUE _11, _12, _13, _14;
728 D3DVALUE _21, _22, _23, _24;
729 D3DVALUE _31, _32, _33, _34;
730 D3DVALUE _41, _42, _43, _44;
731} D3DMATRIX, *LPD3DMATRIX;
732
733typedef struct _D3DCOLORVALUE {
734 union {
735 D3DVALUE r;
736 D3DVALUE dvR;
737 } r;
738 union {
739 D3DVALUE g;
740 D3DVALUE dvG;
741 } g;
742 union {
743 D3DVALUE b;
744 D3DVALUE dvB;
745 } b;
746 union {
747 D3DVALUE a;
748 D3DVALUE dvA;
749 } a;
750} D3DCOLORVALUE,*LPD3DCOLORVALUE;
751
752typedef struct {
753 DWORD dwSize;
754 D3DLIGHTTYPE dltType;
755 D3DCOLORVALUE dcvColor;
756 D3DVECTOR dvPosition; /* Position in world space */
757 D3DVECTOR dvDirection; /* Direction in world space */
758 D3DVALUE dvRange; /* Cutoff range */
759 D3DVALUE dvFalloff; /* Falloff */
760 D3DVALUE dvAttenuation0; /* Constant attenuation */
761 D3DVALUE dvAttenuation1; /* Linear attenuation */
762 D3DVALUE dvAttenuation2; /* Quadratic attenuation */
763 D3DVALUE dvTheta; /* Inner angle of spotlight cone */
764 D3DVALUE dvPhi; /* Outer angle of spotlight cone */
765} D3DLIGHT,*LPD3DLIGHT;
766
767/* flags bits */
768#define D3DLIGHT_ACTIVE 0x00000001
769#define D3DLIGHT_NO_SPECULAR 0x00000002
770
771/* Textures */
772typedef HRESULT (* CALLBACK LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext);
773
774
775/* Statistics structure */
776typedef struct {
777 DWORD dwSize;
778 DWORD dwTrianglesDrawn;
779 DWORD dwLinesDrawn;
780 DWORD dwPointsDrawn;
781 DWORD dwSpansDrawn;
782 DWORD dwVerticesProcessed;
783} D3DSTATS, *LPD3DSTATS;
784
785/* Clipping */
786typedef struct _D3DCLIPSTATUS {
787 DWORD dwFlags; /* Do we set 2d extents, 3D extents or status */
788 DWORD dwStatus; /* Clip status */
789 float minx, maxx; /* X extents */
790 float miny, maxy; /* Y extents */
791 float minz, maxz; /* Z extents */
792} D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
793
794typedef struct {
795 DWORD dwSize;
796 union {
797 D3DCOLORVALUE diffuse; /* Diffuse color RGBA */
798 D3DCOLORVALUE dcvDiffuse;
799 } a;
800 union {
801 D3DCOLORVALUE ambient; /* Ambient color RGB */
802 D3DCOLORVALUE dcvAmbient;
803 } b;
804 union {
805 D3DCOLORVALUE specular; /* Specular 'shininess' */
806 D3DCOLORVALUE dcvSpecular;
807 } c;
808 union {
809 D3DCOLORVALUE emissive; /* Emissive color RGB */
810 D3DCOLORVALUE dcvEmissive;
811 } d;
812 union {
813 D3DVALUE power; /* Sharpness if specular highlight */
814 D3DVALUE dvPower;
815 } e;
816 D3DTEXTUREHANDLE hTexture; /* Handle to texture map */
817 DWORD dwRampSize;
818} D3DMATERIAL, *LPD3DMATERIAL;
819
820typedef struct {
821 D3DVECTOR dvPosition; /* Lightable point in model space */
822 D3DVECTOR dvNormal; /* Normalised unit vector */
823} D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
824
825typedef struct {
826 DWORD dwSize;
827 DWORD dwX;
828 DWORD dwY; /* Top left */
829 DWORD dwWidth;
830 DWORD dwHeight; /* Dimensions */
831 D3DVALUE dvScaleX; /* Scale homogeneous to screen */
832 D3DVALUE dvScaleY; /* Scale homogeneous to screen */
833 D3DVALUE dvMaxX; /* Min/max homogeneous x coord */
834 D3DVALUE dvMaxY; /* Min/max homogeneous y coord */
835 D3DVALUE dvMinZ;
836 D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */
837} D3DVIEWPORT, *LPD3DVIEWPORT;
838
839typedef struct {
840 DWORD dwSize;
841 DWORD dwX;
842 DWORD dwY; /* Viewport Top left */
843 DWORD dwWidth;
844 DWORD dwHeight; /* Viewport Dimensions */
845 D3DVALUE dvClipX; /* Top left of clip volume */
846 D3DVALUE dvClipY;
847 D3DVALUE dvClipWidth; /* Clip Volume Dimensions */
848 D3DVALUE dvClipHeight;
849 D3DVALUE dvMinZ; /* Min/max of clip Volume */
850 D3DVALUE dvMaxZ;
851} D3DVIEWPORT2, *LPD3DVIEWPORT2;
852
853#define D3DTRANSFORM_CLIPPED 0x00000001l
854#define D3DTRANSFORM_UNCLIPPED 0x00000002l
855
856typedef struct {
857 DWORD dwSize;
858 LPVOID lpIn; /* Input vertices */
859 DWORD dwInSize; /* Stride of input vertices */
860 LPVOID lpOut; /* Output vertices */
861 DWORD dwOutSize; /* Stride of output vertices */
862 LPD3DHVERTEX lpHOut; /* Output homogeneous vertices */
863 DWORD dwClip; /* Clipping hint */
864 DWORD dwClipIntersection;
865 DWORD dwClipUnion; /* Union of all clip flags */
866 D3DRECT drExtent; /* Extent of transformed vertices */
867} D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
868
869/* flags bits */
870#define D3DLIGHT_ACTIVE 0x00000001
871#define D3DLIGHT_NO_SPECULAR 0x00000002
872
873/* maximum valid light range */
874#define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
875
876typedef struct _D3DLIGHT2 {
877 DWORD dwSize;
878 D3DLIGHTTYPE dltType; /* Type of light source */
879 D3DCOLORVALUE dcvColor; /* Color of light */
880 D3DVECTOR dvPosition; /* Position in world space */
881 D3DVECTOR dvDirection; /* Direction in world space */
882 D3DVALUE dvRange; /* Cutoff range */
883 D3DVALUE dvFalloff; /* Falloff */
884 D3DVALUE dvAttenuation0; /* Constant attenuation */
885 D3DVALUE dvAttenuation1; /* Linear attenuation */
886 D3DVALUE dvAttenuation2; /* Quadratic attenuation */
887 D3DVALUE dvTheta; /* Inner angle of spotlight cone */
888 D3DVALUE dvPhi; /* Outer angle of spotlight cone */
889 DWORD dwFlags;
890} D3DLIGHT2, *LPD3DLIGHT2;
891
892typedef struct _D3DLIGHTDATA {
893 DWORD dwSize;
894 LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */
895 DWORD dwInSize; /* Stride of input elements */
896 LPD3DTLVERTEX lpOut; /* Output colors */
897 DWORD dwOutSize; /* Stride of output colors */
898} D3DLIGHTDATA, *LPD3DLIGHTDATA;
899
900typedef struct _D3DPICKRECORD {
901 BYTE bOpcode;
902 BYTE bPad;
903 DWORD dwOffset;
904 D3DVALUE dvZ;
905} D3DPICKRECORD, *LPD3DPICKRECORD;
906
907
908typedef struct _D3DExecuteBufferDesc {
909 DWORD dwSize;
910 DWORD dwFlags;
911 DWORD dwCaps;
912 DWORD dwBufferSize;
913 LPVOID lpData;
914} D3DEXECUTEBUFFERDESC;
915typedef D3DEXECUTEBUFFERDESC *LPD3DEXECUTEBUFFERDESC;
916
917#define D3DDEB_BUFSIZE 0x00000001l /* buffer size valid */
918#define D3DDEB_CAPS 0x00000002l /* caps valid */
919#define D3DDEB_LPDATA 0x00000004l /* lpData valid */
920
921#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l /* buffer in system memory */
922#define D3DDEBCAPS_VIDEOMEMORY 0x00000002l /* buffer in device memory */
923#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)
924
925/*
926 * Values for d3d status.
927 */
928#define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
929#define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
930#define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
931#define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
932#define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
933#define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
934#define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
935#define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
936#define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
937#define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
938#define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
939#define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
940
941#define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L
942#define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000L
943#define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000L
944#define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000L
945#define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L
946#define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000L
947#define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000L
948#define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000L
949#define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000L
950#define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000L
951#define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000L
952#define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000L
953#define D3DSTATUS_ZNOTVISIBLE 0x01000000L
954
955#define D3DSTATUS_CLIPUNIONALL ( \
956 D3DSTATUS_CLIPUNIONLEFT | \
957 D3DSTATUS_CLIPUNIONRIGHT | \
958 D3DSTATUS_CLIPUNIONTOP | \
959 D3DSTATUS_CLIPUNIONBOTTOM | \
960 D3DSTATUS_CLIPUNIONFRONT | \
961 D3DSTATUS_CLIPUNIONBACK | \
962 D3DSTATUS_CLIPUNIONGEN0 | \
963 D3DSTATUS_CLIPUNIONGEN1 | \
964 D3DSTATUS_CLIPUNIONGEN2 | \
965 D3DSTATUS_CLIPUNIONGEN3 | \
966 D3DSTATUS_CLIPUNIONGEN4 | \
967 D3DSTATUS_CLIPUNIONGEN5 \
968 )
969
970#define D3DSTATUS_CLIPINTERSECTIONALL ( \
971 D3DSTATUS_CLIPINTERSECTIONLEFT | \
972 D3DSTATUS_CLIPINTERSECTIONRIGHT | \
973 D3DSTATUS_CLIPINTERSECTIONTOP | \
974 D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
975 D3DSTATUS_CLIPINTERSECTIONFRONT | \
976 D3DSTATUS_CLIPINTERSECTIONBACK | \
977 D3DSTATUS_CLIPINTERSECTIONGEN0 | \
978 D3DSTATUS_CLIPINTERSECTIONGEN1 | \
979 D3DSTATUS_CLIPINTERSECTIONGEN2 | \
980 D3DSTATUS_CLIPINTERSECTIONGEN3 | \
981 D3DSTATUS_CLIPINTERSECTIONGEN4 | \
982 D3DSTATUS_CLIPINTERSECTIONGEN5 \
983 )
984
985#define D3DSTATUS_DEFAULT ( \
986 D3DSTATUS_CLIPINTERSECTIONALL | \
987 D3DSTATUS_ZNOTVISIBLE)
988
989
990typedef struct _D3DSTATUS {
991 DWORD dwFlags;
992 DWORD dwStatus;
993 D3DRECT drExtent;
994} D3DSTATUS, *LPD3DSTATUS;
995
996
997typedef struct _D3DEXECUTEDATA {
998 DWORD dwSize;
999 DWORD dwVertexOffset;
1000 DWORD dwVertexCount;
1001 DWORD dwInstructionOffset;
1002 DWORD dwInstructionLength;
1003 DWORD dwHVertexOffset;
1004 D3DSTATUS dsStatus;
1005} D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
1006
1007typedef enum _D3DOPCODE {
1008 D3DOP_POINT = 1,
1009 D3DOP_LINE = 2,
1010 D3DOP_TRIANGLE = 3,
1011 D3DOP_MATRIXLOAD = 4,
1012 D3DOP_MATRIXMULTIPLY = 5,
1013 D3DOP_STATETRANSFORM = 6,
1014 D3DOP_STATELIGHT = 7,
1015 D3DOP_STATERENDER = 8,
1016 D3DOP_PROCESSVERTICES = 9,
1017 D3DOP_TEXTURELOAD = 10,
1018 D3DOP_EXIT = 11,
1019 D3DOP_BRANCHFORWARD = 12,
1020 D3DOP_SPAN = 13,
1021 D3DOP_SETSTATUS = 14,
1022
1023 D3DOP_FORCE_DWORD = 0x7fffffff
1024} D3DOPCODE;
1025
1026typedef struct _D3DPOINT {
1027 WORD wCount;
1028 WORD wFirst;
1029} D3DPOINT, *LPD3DPOINT;
1030
1031typedef struct _D3DLINE {
1032 union {
1033 WORD v1;
1034 WORD wV1;
1035 } v1;
1036 union {
1037 WORD v2;
1038 WORD wV2;
1039 } v2;
1040} D3DLINE, *LPD3DLINE;
1041
1042#define D3DTRIFLAG_START 0x00000000L
1043#define D3DTRIFLAG_STARTFLAT(len) (len) /* 0 < len < 30 */
1044#define D3DTRIFLAG_ODD 0x0000001eL
1045#define D3DTRIFLAG_EVEN 0x0000001fL
1046
1047#define D3DTRIFLAG_EDGEENABLE1 0x00000100L /* v0-v1 edge */
1048#define D3DTRIFLAG_EDGEENABLE2 0x00000200L /* v1-v2 edge */
1049#define D3DTRIFLAG_EDGEENABLE3 0x00000400L /* v2-v0 edge */
1050#define D3DTRIFLAG_EDGEENABLETRIANGLE \
1051 (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
1052
1053typedef struct _D3DTRIANGLE {
1054 union {
1055 WORD v1;
1056 WORD wV1;
1057 } v1;
1058 union {
1059 WORD v2;
1060 WORD wV2;
1061 } v2;
1062 union {
1063 WORD v3;
1064 WORD wV3;
1065 } v3;
1066 WORD wFlags;
1067} D3DTRIANGLE, *LPD3DTRIANGLE;
1068
1069typedef struct _D3DMATRIXLOAD {
1070 D3DMATRIXHANDLE hDestMatrix;
1071 D3DMATRIXHANDLE hSrcMatrix;
1072} D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
1073
1074typedef struct _D3DMATRIXMULTIPLY {
1075 D3DMATRIXHANDLE hDestMatrix;
1076 D3DMATRIXHANDLE hSrcMatrix1;
1077 D3DMATRIXHANDLE hSrcMatrix2;
1078} D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
1079
1080typedef struct _D3DSTATE {
1081 union {
1082 D3DTRANSFORMSTATETYPE dtstTransformStateType;
1083 D3DLIGHTSTATETYPE dlstLightStateType;
1084 D3DRENDERSTATETYPE drstRenderStateType;
1085 } t;
1086 union {
1087 DWORD dwArg[1];
1088 D3DVALUE dvArg[1];
1089 } v;
1090} D3DSTATE, *LPD3DSTATE;
1091
1092#define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
1093#define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
1094#define D3DPROCESSVERTICES_COPY 0x00000002L
1095#define D3DPROCESSVERTICES_OPMASK 0x00000007L
1096
1097#define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
1098#define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
1099
1100typedef struct _D3DPROCESSVERTICES {
1101 DWORD dwFlags;
1102 WORD wStart;
1103 WORD wDest;
1104 DWORD dwCount;
1105 DWORD dwReserved;
1106} D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
1107
1108typedef struct _D3DTEXTURELOAD {
1109 D3DTEXTUREHANDLE hDestTexture;
1110 D3DTEXTUREHANDLE hSrcTexture;
1111} D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
1112
1113typedef struct _D3DBRANCH {
1114 DWORD dwMask;
1115 DWORD dwValue;
1116 BOOL bNegate;
1117 DWORD dwOffset;
1118} D3DBRANCH, *LPD3DBRANCH;
1119
1120typedef struct _D3DSPAN {
1121 WORD wCount;
1122 WORD wFirst;
1123} D3DSPAN, *LPD3DSPAN;
1124
1125typedef struct _D3DINSTRUCTION {
1126 BYTE bOpcode;
1127 BYTE bSize;
1128 WORD wCount;
1129} D3DINSTRUCTION, *LPD3DINSTRUCTION;
1130
1131
1132/*****************************************************************************
1133 * IDirect3D interface
1134 */
1135//#define ICOM_INTERFACE IDirect3D
1136#define ICOM_INTERFACE VOID
1137#define IDirect3D_METHODS \
1138 ICOM_METHOD1(HRESULT,Initialize, REFIID,riid) \
1139 ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
1140 ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
1141 ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL*,lplpDirect3DMaterial, IUnknown*,pUnkOuter) \
1142 ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT*,lplpD3DViewport, IUnknown*,pUnkOuter) \
1143 ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lplpD3DDevice)
1144#define IDirect3D_IMETHODS \
1145 IUnknown_IMETHODS \
1146 IDirect3D_METHODS
1147ICOM_DEFINE(IDirect3D,IUnknown)
1148//#undef ICOM_INTERFACE
1149
1150#ifdef ICOM_CINTERFACE
1151 /*** IUnknown methods ***/
1152#define IDirect3D_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1153#define IDirect3D_AddRef(p) ICOM_CALL (AddRef,p)
1154#define IDirect3D_Release(p) ICOM_CALL (Release,p)
1155 /*** IDirect3D methods ***/
1156#define IDirect3D_Initialize(p,a) ICOM_CALL2(Initialize,p,a)
1157#define IDirect3D_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
1158#define IDirect3D_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b)
1159#define IDirect3D_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
1160#define IDirect3D_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
1161#define IDirect3D_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b)
1162#endif
1163
1164
1165/*****************************************************************************
1166 * IDirect3D2 interface
1167 */
1168//#define ICOM_INTERFACE IDirect3D2
1169#define ICOM_INTERFACE VOID
1170#define IDirect3D2_METHODS \
1171 ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
1172 ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
1173 ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL2*,lplpDirect3DMaterial2, IUnknown*,pUnkOuter) \
1174 ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT2*,lplpD3DViewport2, IUnknown*,pUnkOuter) \
1175 ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lpD3DFDR) \
1176 ICOM_METHOD3(HRESULT,CreateDevice, REFCLSID,rclsid, LPDIRECTDRAWSURFACE,lpDDS, LPDIRECT3DDEVICE2*,lplpD3DDevice2)
1177#define IDirect3D2_IMETHODS \
1178 IUnknown_IMETHODS \
1179 IDirect3D2_METHODS
1180ICOM_DEFINE(IDirect3D2,IUnknown)
1181#undef ICOM_INTERFACE
1182
1183#ifdef ICOM_CINTERFACE
1184/*** IUnknown methods ***/
1185#define IDirect3D2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1186#define IDirect3D2_AddRef(p) ICOM_CALL (AddRef,p)
1187#define IDirect3D2_Release(p) ICOM_CALL (Release,p)
1188/*** IDirect3D2 methods ***/
1189#define IDirect3D2_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
1190#define IDirect3D2_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b)
1191#define IDirect3D2_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
1192#define IDirect3D2_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
1193#define IDirect3D2_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b)
1194#define IDirect3D2_CreateDevice(p,a,b,c) ICOM_CALL3(CreateDevice,p,a,b,c)
1195#endif
1196
1197
1198/*****************************************************************************
1199 * IDirect3DLight interface
1200 */
1201#define ICOM_INTERFACE IDirect3DLight
1202#define IDirect3DLight_METHODS \
1203 ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
1204 ICOM_METHOD1(HRESULT,SetLight, LPD3DLIGHT,lpLight) \
1205 ICOM_METHOD1(HRESULT,GetLight, LPD3DLIGHT,lpLight)
1206#define IDirect3DLight_IMETHODS \
1207 IUnknown_IMETHODS \
1208 IDirect3DLight_METHODS
1209ICOM_DEFINE(IDirect3DLight,IUnknown)
1210#undef ICOM_INTERFACE
1211
1212#ifdef ICOM_CINTERFACE
1213/*** IUnknown methods ***/
1214#define IDirect3DLight_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1215#define IDirect3DLight_AddRef(p) ICOM_CALL (AddRef,p)
1216#define IDirect3DLight_Release(p) ICOM_CALL (Release,p)
1217/*** IDirect3DLight methods ***/
1218#define IDirect3DLight_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
1219#define IDirect3DLight_SetLight(p,a) ICOM_CALL1(SetLight,p,a)
1220#define IDirect3DLight_GetLight(p,a) ICOM_CALL1(GetLight,p,a)
1221#endif
1222
1223
1224/*****************************************************************************
1225 * IDirect3DMaterial interface
1226 */
1227#define ICOM_INTERFACE IDirect3DMaterial
1228#define IDirect3DMaterial_METHODS \
1229 ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
1230 ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
1231 ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
1232 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle) \
1233 ICOM_METHOD (HRESULT,Reserve) \
1234 ICOM_METHOD (HRESULT,Unreserve)
1235#define IDirect3DMaterial_IMETHODS \
1236 IUnknown_IMETHODS \
1237 IDirect3DMaterial_METHODS
1238ICOM_DEFINE(IDirect3DMaterial,IUnknown)
1239#undef ICOM_INTERFACE
1240
1241#ifdef ICOM_CINTERFACE
1242 /*** IUnknown methods ***/
1243#define IDirect3DMaterial_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1244#define IDirect3DMaterial_AddRef(p) ICOM_CALL (AddRef,p)
1245#define IDirect3DMaterial_Release(p) ICOM_CALL (Release,p)
1246/*** IDirect3DMaterial methods ***/
1247#define IDirect3DMaterial_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
1248#define IDirect3DMaterial_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
1249#define IDirect3DMaterial_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
1250#define IDirect3DMaterial_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
1251#define IDirect3DMaterial_Reserve(p) ICOM_CALL (Reserve,p)
1252#define IDirect3DMaterial_Unreserve(p) ICOM_CALL (Unreserve,p)
1253#endif
1254
1255
1256/*****************************************************************************
1257 * IDirect3DMaterial2 interface
1258 */
1259#define ICOM_INTERFACE IDirect3DMaterial2
1260#define IDirect3DMaterial2_METHODS \
1261 ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
1262 ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
1263 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle)
1264#define IDirect3DMaterial2_IMETHODS \
1265 IUnknown_IMETHODS \
1266 IDirect3DMaterial2_METHODS
1267ICOM_DEFINE(IDirect3DMaterial2,IUnknown)
1268#undef ICOM_INTERFACE
1269
1270#ifdef ICOM_CINTERFACE
1271 /*** IUnknown methods ***/
1272#define IDirect3DMaterial2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1273#define IDirect3DMaterial2_AddRef(p) ICOM_CALL (AddRef,p)
1274#define IDirect3DMaterial2_Release(p) ICOM_CALL (Release,p)
1275 /*** IDirect3DMaterial2 methods ***/
1276#define IDirect3DMaterial2_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
1277#define IDirect3DMaterial2_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
1278#define IDirect3DMaterial2_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
1279#endif
1280
1281
1282/*****************************************************************************
1283 * IDirect3DTexture interface
1284 */
1285#define ICOM_INTERFACE IDirect3DTexture
1286#define IDirect3DTexture_METHODS \
1287 ICOM_METHOD2(HRESULT,Initialize, LPDIRECT3DDEVICE,lpDirect3DDevice, LPDIRECTDRAWSURFACE, arg3) \
1288 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DTEXTUREHANDLE, arg3) \
1289 ICOM_METHOD2(HRESULT,PaletteChanged, DWORD,dwStart, DWORD,dwCount) \
1290 ICOM_METHOD1(HRESULT,Load, LPDIRECT3DTEXTURE,lpD3DTexture) \
1291 ICOM_METHOD (HRESULT,Unload)
1292#define IDirect3DTexture_IMETHODS \
1293 IUnknown_IMETHODS \
1294 IDirect3DTexture_METHODS
1295ICOM_DEFINE(IDirect3DTexture,IUnknown)
1296#undef ICOM_INTERFACE
1297
1298#ifdef ICOM_CINTERFACE
1299 /*** IUnknown methods ***/
1300#define IDirect3DTexture_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1301#define IDirect3DTexture_AddRef(p) ICOM_CALL (AddRef,p)
1302#define IDirect3DTexture_Release(p) ICOM_CALL (Release,p)
1303 /*** IDirect3DTexture methods ***/
1304#define IDirect3DTexture_Initialize(p,a,b,c) ICOM_CALL(Initialize,p,a,b,c)
1305#define IDirect3DTexture_GetHandle(p,a,b,c) ICOM_CALL(GetHandle,p,a,b,c)
1306#define IDirect3DTexture_PaletteChanged(p,a,b,c) ICOM_CALL(PaletteChanged,p,a,b,c)
1307#define IDirect3DTexture_Load(p,a,b,c) ICOM_CALL(Load,p,a,b,c)
1308#define IDirect3DTexture_Unload(p,a,b,c) ICOM_CALL(Unload,p,a,b,c)
1309#endif
1310
1311
1312/*****************************************************************************
1313 * IDirect3DTexture2 interface
1314 */
1315#define ICOM_INTERFACE IDirect3DTexture2
1316#define IDirect3DTexture2_METHODS \
1317 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DTEXTUREHANDLE,lpHandle) \
1318 ICOM_METHOD2(HRESULT,PaletteChanged, DWORD,dwStart, DWORD,dwCount) \
1319 ICOM_METHOD1(HRESULT,Load, LPDIRECT3DTEXTURE2,lpD3DTexture2)
1320#define IDirect3DTexture2_IMETHODS \
1321 IUnknown_IMETHODS \
1322 IDirect3DTexture2_METHODS
1323ICOM_DEFINE(IDirect3DTexture2,IUnknown)
1324#undef ICOM_INTERFACE
1325
1326#ifdef ICOM_CINTERFACE
1327 /*** IUnknown methods ***/
1328#define IDirect3DTexture2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1329#define IDirect3DTexture2_AddRef(p) ICOM_CALL (AddRef,p)
1330#define IDirect3DTexture2_Release(p) ICOM_CALL (Release,p)
1331 /*** IDirect3DTexture2 methods ***/
1332#define IDirect3DTexture2_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
1333#define IDirect3DTexture2_PaletteChanged(p,a,b) ICOM_CALL2(PaletteChanged,p,a,b)
1334#define IDirect3DTexture2_Load(p,a) ICOM_CALL1(Load,p,a)
1335#endif
1336
1337
1338/*****************************************************************************
1339 * IDirect3DViewport interface
1340 */
1341#define ICOM_INTERFACE IDirect3DViewport
1342#define IDirect3DViewport_METHODS \
1343 ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
1344 ICOM_METHOD1(HRESULT,GetViewport, LPD3DVIEWPORT,lpData) \
1345 ICOM_METHOD1(HRESULT,SetViewport, LPD3DVIEWPORT,lpData) \
1346 ICOM_METHOD4(HRESULT,TransformVertices, DWORD,dwVertexCount, LPD3DTRANSFORMDATA,lpData, DWORD,dwFlags, LPDWORD,lpOffScreen) \
1347 ICOM_METHOD2(HRESULT,LightElements, DWORD,dwElementCount, LPD3DLIGHTDATA,lpData) \
1348 ICOM_METHOD1(HRESULT,SetBackground, D3DMATERIALHANDLE,hMat) \
1349 ICOM_METHOD2(HRESULT,GetBackground, LPD3DMATERIALHANDLE,arg2, LPBOOL, arg3) \
1350 ICOM_METHOD1(HRESULT,SetBackgroundDepth, LPDIRECTDRAWSURFACE,lpDDSurface) \
1351 ICOM_METHOD2(HRESULT,GetBackgroundDepth, LPDIRECTDRAWSURFACE*,lplpDDSurface, LPBOOL,lpValid) \
1352 ICOM_METHOD3(HRESULT,Clear, DWORD,dwCount, LPD3DRECT,lpRects, DWORD,dwFlags) \
1353 ICOM_METHOD1(HRESULT,AddLight, LPDIRECT3DLIGHT,lpDirect3DLight) \
1354 ICOM_METHOD1(HRESULT,DeleteLight, LPDIRECT3DLIGHT,lpDirect3DLight) \
1355 ICOM_METHOD3(HRESULT,NextLight, LPDIRECT3DLIGHT,lpDirect3DLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, DWORD,dwFlags)
1356#define IDirect3DViewport_IMETHODS \
1357 IUnknown_IMETHODS \
1358 IDirect3DViewport_METHODS
1359ICOM_DEFINE(IDirect3DViewport,IUnknown)
1360#undef ICOM_INTERFACE
1361
1362#ifdef ICOM_CINTERFACE
1363 /*** IUnknown methods ***/
1364#define IDirect3DViewport_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1365#define IDirect3DViewport_AddRef(p) ICOM_CALL (AddRef,p)
1366#define IDirect3DViewport_Release(p) ICOM_CALL (Release,p)
1367 /*** IDirect3DViewport methods ***/
1368#define IDirect3DViewport_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
1369#define IDirect3DViewport_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
1370#define IDirect3DViewport_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
1371#define IDirect3DViewport_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
1372#define IDirect3DViewport_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b)
1373#define IDirect3DViewport_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a)
1374#define IDirect3DViewport_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b)
1375#define IDirect3DViewport_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a)
1376#define IDirect3DViewport_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b)
1377#define IDirect3DViewport_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c)
1378#define IDirect3DViewport_AddLight(p,a) ICOM_CALL1(AddLight,p,a)
1379#define IDirect3DViewport_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a)
1380#define IDirect3DViewport_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c)
1381#endif
1382
1383
1384/*****************************************************************************
1385 * IDirect3DViewport2 interface
1386 */
1387#define ICOM_INTERFACE IDirect3DViewport2
1388#define IDirect3DViewport2_METHODS \
1389 ICOM_METHOD1(HRESULT,GetViewport2, LPD3DVIEWPORT2,lpData) \
1390 ICOM_METHOD1(HRESULT,SetViewport2, LPD3DVIEWPORT2,lpData)
1391#define IDirect3DViewport2_IMETHODS \
1392 IDirect3DViewport_IMETHODS \
1393 IDirect3DViewport2_METHODS
1394ICOM_DEFINE(IDirect3DViewport2,IDirect3DViewport)
1395#undef ICOM_INTERFACE
1396
1397#ifdef ICOM_CINTERFACE
1398 /*** IUnknown methods ***/
1399#define IDirect3DViewport2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1400#define IDirect3DViewport2_AddRef(p) ICOM_CALL (AddRef,p)
1401#define IDirect3DViewport2_Release(p) ICOM_CALL (Release,p)
1402/*** IDirect3Viewport methods ***/
1403#define IDirect3DViewport2_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
1404#define IDirect3DViewport2_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
1405#define IDirect3DViewport2_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
1406#define IDirect3DViewport2_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
1407#define IDirect3DViewport2_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b)
1408#define IDirect3DViewport2_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a)
1409#define IDirect3DViewport2_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b)
1410#define IDirect3DViewport2_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a)
1411#define IDirect3DViewport2_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b)
1412#define IDirect3DViewport2_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c)
1413#define IDirect3DViewport2_AddLight(p,a) ICOM_CALL1(AddLight,p,a)
1414#define IDirect3DViewport2_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a)
1415#define IDirect3DViewport2_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c)
1416 /*** IDirect3DViewport2 methods ***/
1417#define IDirect3DViewport2_GetViewport2(p,a) ICOM_CALL1(GetViewport2,p,a)
1418#define IDirect3DViewport2_SetViewport2(p,a) ICOM_CALL1(SetViewport2,p,a)
1419#endif
1420
1421
1422/*****************************************************************************
1423 * IDirect3DExecuteBuffer interface
1424 */
1425#define ICOM_INTERFACE IDirect3DExecuteBuffer
1426#define IDirect3DExecuteBuffer_METHODS \
1427 ICOM_METHOD2(HRESULT,Initialize, LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DEXECUTEBUFFERDESC,lpDesc) \
1428 ICOM_METHOD1(HRESULT,Lock, LPD3DEXECUTEBUFFERDESC,lpDesc) \
1429 ICOM_METHOD (HRESULT,Unlock) \
1430 ICOM_METHOD1(HRESULT,SetExecuteData, LPD3DEXECUTEDATA,lpData) \
1431 ICOM_METHOD1(HRESULT,GetExecuteData, LPD3DEXECUTEDATA,lpData) \
1432 ICOM_METHOD4(HRESULT,Validate, LPDWORD,lpdwOffset, LPD3DVALIDATECALLBACK,lpFunc, LPVOID,lpUserArg, DWORD,dwReserved) \
1433 ICOM_METHOD1(HRESULT,Optimize, DWORD,arg2)
1434#define IDirect3DExecuteBuffer_IMETHODS \
1435 IUnknown_IMETHODS \
1436 IDirect3DExecuteBuffer_METHODS
1437ICOM_DEFINE(IDirect3DExecuteBuffer,IUnknown)
1438#undef ICOM_INTERFACE
1439
1440#ifdef ICOM_CINTERFACE
1441 /*** IUnknown methods ***/
1442#define IDirect3DExecuteBuffer_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1443#define IDirect3DExecuteBuffer_AddRef(p) ICOM_CALL (AddRef,p)
1444#define IDirect3DExecuteBuffer_Release(p) ICOM_CALL (Release,p)
1445 /*** IDirect3DExecuteBuffer methods ***/
1446#define IDirect3DExecuteBuffer_Initialize(p,a,b) ICOM_CALL2(Initialize,p,a,b)
1447#define IDirect3DExecuteBuffer_Lock(p,a) ICOM_CALL1(Lock,p,a)
1448#define IDirect3DExecuteBuffer_Unlock(p) ICOM_CALL (Unlock,p)
1449#define IDirect3DExecuteBuffer_SetExecuteData(p,a) ICOM_CALL1(SetExecuteData,p,a)
1450#define IDirect3DExecuteBuffer_GetExecuteData(p,a) ICOM_CALL1(GetExecuteData,p,a)
1451#define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) ICOM_CALL4(Validate,p,a,b,c,d)
1452#define IDirect3DExecuteBuffer_Optimize(p,a) ICOM_CALL1(Optimize,p,a)
1453#endif
1454
1455
1456/*****************************************************************************
1457 * IDirect3DDevice interface
1458 */
1459#define ICOM_INTERFACE IDirect3DDevice
1460#define IDirect3DDevice_METHODS \
1461 ICOM_METHOD3(HRESULT,Initialize, LPDIRECT3D,lpDirect3D, LPGUID,lpGUID, LPD3DDEVICEDESC,lpD3DDVDesc) \
1462 ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
1463 ICOM_METHOD2(HRESULT,SwapTextureHandles, LPDIRECT3DTEXTURE,lpD3Dtex1, LPDIRECT3DTEXTURE,lpD3DTex2) \
1464 ICOM_METHOD3(HRESULT,CreateExecuteBuffer, LPD3DEXECUTEBUFFERDESC,lpDesc, LPDIRECT3DEXECUTEBUFFER*,lplpDirect3DExecuteBuffer, IUnknown*,pUnkOuter) \
1465 ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \
1466 ICOM_METHOD3(HRESULT,Execute, LPDIRECT3DEXECUTEBUFFER,lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT,lpDirect3DViewport, DWORD,dwFlags) \
1467 ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport) \
1468 ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport) \
1469 ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport, LPDIRECT3DVIEWPORT*,lplpDirect3DViewport, DWORD,dwFlags) \
1470 ICOM_METHOD4(HRESULT,Pick, LPDIRECT3DEXECUTEBUFFER,lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT,lpDirect3DViewport, DWORD,dwFlags, LPD3DRECT,lpRect) \
1471 ICOM_METHOD2(HRESULT,GetPickRecords, LPDWORD,lpCount, LPD3DPICKRECORD,lpD3DPickRec) \
1472 ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMTEXTUREFORMATSCALLBACK,lpD3DEnumTextureProc, LPVOID,lpArg) \
1473 ICOM_METHOD1(HRESULT,CreateMatrix, LPD3DMATRIXHANDLE,lpD3DMatHandle) \
1474 ICOM_METHOD2(HRESULT,SetMatrix, D3DMATRIXHANDLE,D3DMatHandle, LPD3DMATRIX,lpD3DMatrix) \
1475 ICOM_METHOD2(HRESULT,GetMatrix, D3DMATRIXHANDLE,D3DMatHandle, LPD3DMATRIX,lpD3DMatrix) \
1476 ICOM_METHOD1(HRESULT,DeleteMatrix, D3DMATRIXHANDLE,D3DMatHandle) \
1477 ICOM_METHOD (HRESULT,BeginScene) \
1478 ICOM_METHOD (HRESULT,EndScene) \
1479 ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D*,lplpDirect3D)
1480#define IDirect3DDevice_IMETHODS \
1481 IUnknown_IMETHODS \
1482 IDirect3DDevice_METHODS
1483ICOM_DEFINE(IDirect3DDevice,IUnknown)
1484#undef ICOM_INTERFACE
1485
1486#ifdef ICOM_CINTERFACE
1487 /*** IUnknown methods ***/
1488#define IDirect3DDevice_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1489#define IDirect3DDevice_AddRef(p) ICOM_CALL (AddRef,p)
1490#define IDirect3DDevice_Release(p) ICOM_CALL (Release,p)
1491 /*** IDirect3DDevice methods ***/
1492#define IDirect3DDevice_Initialize(p,a,b,c) ICOM_CALL3(Initialize,p,a,b,c)
1493#define IDirect3DDevice_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
1494#define IDirect3DDevice_SwapTextureHandles(p,a,b) ICOM_CALL2(SwapTextureHandles,p,a,b)
1495#define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) ICOM_CALL3(CreateExecuteBuffer,p,a,b,c)
1496#define IDirect3DDevice_GetStats(p,a) ICOM_CALL1(GetStats,p,a)
1497#define IDirect3DDevice_Execute(p,a,b,c) ICOM_CALL3(Execute,p,a,b,c)
1498#define IDirect3DDevice_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a)
1499#define IDirect3DDevice_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a)
1500#define IDirect3DDevice_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c)
1501#define IDirect3DDevice_Pick(p,a,b,c,d) ICOM_CALL4(Pick,p,a,b,c,d)
1502#define IDirect3DDevice_GetPickRecords(p,a,b) ICOM_CALL2(GetPickRecords,p,a,b)
1503#define IDirect3DDevice_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
1504#define IDirect3DDevice_CreateMatrix(p,a) ICOM_CALL1(CreateMatrix,p,a)
1505#define IDirect3DDevice_SetMatrix(p,a,b) ICOM_CALL2(SetMatrix,p,a,b)
1506#define IDirect3DDevice_GetMatrix(p,a,b) ICOM_CALL2(GetMatrix,p,a,b)
1507#define IDirect3DDevice_DeleteMatrix(p,a) ICOM_CALL1(DeleteMatrix,p,a)
1508#define IDirect3DDevice_BeginScene(p) ICOM_CALL (BeginScene,p)
1509#define IDirect3DDevice_EndScene(p) ICOM_CALL (EndScene,p)
1510#define IDirect3DDevice_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
1511#endif
1512
1513
1514/*****************************************************************************
1515 * IDirect3DDevice2 interface
1516 */
1517#define ICOM_INTERFACE IDirect3DDevice2
1518#define IDirect3DDevice2_METHODS \
1519 ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
1520 ICOM_METHOD2(HRESULT,SwapTextureHandles, LPDIRECT3DTEXTURE2,lpD3DTex1, LPDIRECT3DTEXTURE2,lpD3DTex2) \
1521 ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \
1522 ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
1523 ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
1524 ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2, LPDIRECT3DVIEWPORT2*,lplpDirect3DViewport2, DWORD,dwFlags) \
1525 ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMTEXTUREFORMATSCALLBACK,lpD3DEnumTextureProc, LPVOID,lpArg) \
1526 ICOM_METHOD (HRESULT,BeginScene) \
1527 ICOM_METHOD (HRESULT,EndScene) \
1528 ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D2*,lplpDirect3D2) \
1529 /*** DrawPrimitive API ***/ \
1530 ICOM_METHOD1(HRESULT,SetCurrentViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
1531 ICOM_METHOD1(HRESULT,GetCurrentViewport, LPDIRECT3DVIEWPORT2*,lplpDirect3DViewport2) \
1532 ICOM_METHOD2(HRESULT,SetRenderTarget, LPDIRECTDRAWSURFACE,lpNewRenderTarget, DWORD,dwFlags) \
1533 ICOM_METHOD1(HRESULT,GetRenderTarget, LPDIRECTDRAWSURFACE*,lplpRenderTarget) \
1534 ICOM_METHOD3(HRESULT,Begin, D3DPRIMITIVETYPE,arg2, D3DVERTEXTYPE,arg3, DWORD,arg4) \
1535 ICOM_METHOD5(HRESULT,BeginIndexed, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwNumVertices, DWORD,dwFlags) \
1536 ICOM_METHOD1(HRESULT,Vertex, LPVOID,lpVertexType) \
1537 ICOM_METHOD1(HRESULT,Index, WORD,wVertexIndex) \
1538 ICOM_METHOD1(HRESULT,End, DWORD,dwFlags) \
1539 ICOM_METHOD2(HRESULT,GetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, LPDWORD,lpdwRenderState) \
1540 ICOM_METHOD2(HRESULT,SetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, DWORD,dwRenderState) \
1541 ICOM_METHOD2(HRESULT,GetLightState, D3DLIGHTSTATETYPE,dwLightStateType, LPDWORD,lpdwLightState) \
1542 ICOM_METHOD2(HRESULT,SetLightState, D3DLIGHTSTATETYPE,dwLightStateType, DWORD,dwLightState) \
1543 ICOM_METHOD2(HRESULT,SetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
1544 ICOM_METHOD2(HRESULT,GetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
1545 ICOM_METHOD2(HRESULT,MultiplyTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
1546 ICOM_METHOD5(HRESULT,DrawPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, DWORD,dwFlags) \
1547 ICOM_METHOD7(HRESULT,DrawIndexedPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, LPWORD,dwIndices, DWORD,dwIndexCount, DWORD,dwFlags) \
1548 ICOM_METHOD1(HRESULT,SetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
1549 ICOM_METHOD1(HRESULT,GetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus)
1550#define IDirect3DDevice2_IMETHODS \
1551 IUnknown_IMETHODS \
1552 IDirect3DDevice2_METHODS
1553ICOM_DEFINE(IDirect3DDevice2,IUnknown)
1554#undef ICOM_INTERFACE
1555
1556#ifdef ICOM_CINTERFACE
1557 /*** IUnknown methods ***/
1558#define IDirect3DDevice2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1559#define IDirect3DDevice2_AddRef(p) ICOM_CALL (AddRef,p)
1560#define IDirect3DDevice2_Release(p) ICOM_CALL (Release,p)
1561 /*** IDirect3DDevice2 methods ***/
1562#define IDirect3DDevice2_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
1563#define IDirect3DDevice2_SwapTextureHandles(p,a,b) ICOM_CALL2(SwapTextureHandles,p,a,b)
1564#define IDirect3DDevice2_GetStats(p,a) ICOM_CALL1(GetStats,p,a)
1565#define IDirect3DDevice2_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a)
1566#define IDirect3DDevice2_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a)
1567#define IDirect3DDevice2_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c)
1568#define IDirect3DDevice2_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
1569#define IDirect3DDevice2_BeginScene(p) ICOM_CALL (BeginScene,p)
1570#define IDirect3DDevice2_EndScene(p) ICOM_CALL (EndScene,p)
1571#define IDirect3DDevice2_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
1572#define IDirect3DDevice2_SetCurrentViewport(p,a) ICOM_CALL1(SetCurrentViewport,p,a)
1573#define IDirect3DDevice2_GetCurrentViewport(p,a) ICOM_CALL1(GetCurrentViewport,p,a)
1574#define IDirect3DDevice2_SetRenderTarget(p,a,b) ICOM_CALL2(SetRenderTarget,p,a,b)
1575#define IDirect3DDevice2_GetRenderTarget(p,a) ICOM_CALL1(GetRenderTarget,p,a)
1576#define IDirect3DDevice2_Begin(p,a,b,c) ICOM_CALL3(Begin,p,a,b,c)
1577#define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) ICOM_CALL5(BeginIndexed,p,a,b,c,d,e)
1578#define IDirect3DDevice2_Vertex(p,a) ICOM_CALL1(Vertex,p,a)
1579#define IDirect3DDevice2_Index(p,a) ICOM_CALL1(Index,p,a)
1580#define IDirect3DDevice2_End(p,a) ICOM_CALL1(End,p,a)
1581#define IDirect3DDevice2_GetRenderState(p,a,b) ICOM_CALL2(GetRenderState,p,a,b)
1582#define IDirect3DDevice2_SetRenderState(p,a,b) ICOM_CALL2(SetRenderState,p,a,b)
1583#define IDirect3DDevice2_GetLightState(p,a,b) ICOM_CALL2(GetLightState,p,a,b)
1584#define IDirect3DDevice2_SetLightState(p,a,b) ICOM_CALL2(SetLightState,p,a,b)
1585#define IDirect3DDevice2_SetTransform(p,a,b) ICOM_CALL2(SetTransform,p,a,b)
1586#define IDirect3DDevice2_GetTransform(p,a,b) ICOM_CALL2(GetTransform,p,a,b)
1587#define IDirect3DDevice2_MultiplyTransform(p,a,b) ICOM_CALL2(MultiplyTransform,p,a,b)
1588#define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitive,p,a,b,c,d,e)
1589#define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitive,p,a,b,c,d,e,f,g)
1590#define IDirect3DDevice2_SetClipStatus(p,a) ICOM_CALL1(SetClipStatus,p,a)
1591#define IDirect3DDevice2_GetClipStatus(p,a) ICOM_CALL1(GetClipStatus,p,a)
1592#endif
1593
1594
1595#endif /* __WINE_D3D_H */
1596
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