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| 1 | /* $Id: flashaudio.h,v 1.00 2010-02-20 12:00:00 rlwalsh Exp $ */ | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | * Query/Enable/Disable FlashWaveOut class in winmm\waveoutflash.cpp | 
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| 5 | * | 
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| 6 | * Copyright 2010 Richard L Walsh (rich@e-vertise.com) | 
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| 7 | * | 
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| 8 | * Project Odin Software License can be found in LICENSE.TXT | 
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| 9 | */ | 
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| 10 |  | 
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| 11 | /******************************************************************************/ | 
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| 12 |  | 
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| 13 | #ifndef __FLASHAUDIO_H__ | 
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| 14 | #define __FLASHAUDIO_H__ | 
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| 15 |  | 
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| 16 | /* This key goes in the [WINMM] section of 'odin.ini'.  Only the user | 
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| 17 | * should add this key, and only when it is truly needed, because it | 
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| 18 | * overrides the default setting & the effect of ODIN_EnableFlashAudio(). | 
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| 19 | * Valid values are "=1" or "=0".  When it isn't present, the default is | 
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| 20 | * "=0", i.e. off, and the DartWaveOut class is used instead. | 
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| 21 | */ | 
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| 22 | #define KEY_FLASHAUDIO      "FlashAudio" | 
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| 23 |  | 
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| 24 | BOOL WIN32API ODIN_IsFlashAudioEnabled(); | 
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| 25 | BOOL WIN32API ODIN_EnableFlashAudio(BOOL enable); | 
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| 26 |  | 
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| 27 | #endif | 
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