/* $Id: flashaudio.h,v 1.00 2010-02-20 12:00:00 rlwalsh Exp $ */ /* * Query/Enable/Disable FlashWaveOut class in winmm\waveoutflash.cpp * * Copyright 2010 Richard L Walsh (rich@e-vertise.com) * * Project Odin Software License can be found in LICENSE.TXT */ /******************************************************************************/ #ifndef __FLASHAUDIO_H__ #define __FLASHAUDIO_H__ /* This key goes in the [WINMM] section of 'odin.ini'. Only the user * should add this key, and only when it is truly needed, because it * overrides the default setting & the effect of ODIN_EnableFlashAudio(). * Valid values are "=1" or "=0". When it isn't present, the default is * "=0", i.e. off, and the DartWaveOut class is used instead. */ #define KEY_FLASHAUDIO "FlashAudio" BOOL WIN32API ODIN_IsFlashAudioEnabled(); BOOL WIN32API ODIN_EnableFlashAudio(BOOL enable); #endif