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| 1 | /* $Id: flashaudio.h,v 1.00 2010-02-20 12:00:00 rlwalsh Exp $ */
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| 2 | 
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| 3 | /*
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| 4 |  * Query/Enable/Disable FlashWaveOut class in winmm\waveoutflash.cpp
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| 5 |  *
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| 6 |  * Copyright 2010 Richard L Walsh (rich@e-vertise.com)
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| 7 |  *
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| 8 |  * Project Odin Software License can be found in LICENSE.TXT
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| 9 |  */
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| 10 | 
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| 11 | /******************************************************************************/
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| 12 | 
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| 13 | #ifndef __FLASHAUDIO_H__
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| 14 | #define __FLASHAUDIO_H__
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| 15 | 
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| 16 | /* This key goes in the [WINMM] section of 'odin.ini'.  Only the user
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| 17 |  * should add this key, and only when it is truly needed, because it
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| 18 |  * overrides the default setting & the effect of ODIN_EnableFlashAudio(). 
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| 19 |  * Valid values are "=1" or "=0".  When it isn't present, the default is
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| 20 |  * "=0", i.e. off, and the DartWaveOut class is used instead.
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| 21 |  */
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| 22 | #define KEY_FLASHAUDIO      "FlashAudio"
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| 23 | 
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| 24 | BOOL WIN32API ODIN_IsFlashAudioEnabled();
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| 25 | BOOL WIN32API ODIN_EnableFlashAudio(BOOL enable);
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| 26 | 
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| 27 | #endif
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