source: trunk/include/flashaudio.h@ 22145

Last change on this file since 22145 was 21358, checked in by rlwalsh, 16 years ago

add FlashWaveOut class to winmm - see Ticket #2

File size: 893 bytes
Line 
1/* $Id: flashaudio.h,v 1.00 2010-02-20 12:00:00 rlwalsh Exp $ */
2
3/*
4 * Query/Enable/Disable FlashWaveOut class in winmm\waveoutflash.cpp
5 *
6 * Copyright 2010 Richard L Walsh (rich@e-vertise.com)
7 *
8 * Project Odin Software License can be found in LICENSE.TXT
9 */
10
11/******************************************************************************/
12
13#ifndef __FLASHAUDIO_H__
14#define __FLASHAUDIO_H__
15
16/* This key goes in the [WINMM] section of 'odin.ini'. Only the user
17 * should add this key, and only when it is truly needed, because it
18 * overrides the default setting & the effect of ODIN_EnableFlashAudio().
19 * Valid values are "=1" or "=0". When it isn't present, the default is
20 * "=0", i.e. off, and the DartWaveOut class is used instead.
21 */
22#define KEY_FLASHAUDIO "FlashAudio"
23
24BOOL WIN32API ODIN_IsFlashAudioEnabled();
25BOOL WIN32API ODIN_EnableFlashAudio(BOOL enable);
26
27#endif
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