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1 | /* $Id: flashaudio.h,v 1.00 2010-02-20 12:00:00 rlwalsh Exp $ */
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2 |
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3 | /*
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4 | * Query/Enable/Disable FlashWaveOut class in winmm\waveoutflash.cpp
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5 | *
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6 | * Copyright 2010 Richard L Walsh (rich@e-vertise.com)
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7 | *
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8 | * Project Odin Software License can be found in LICENSE.TXT
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9 | */
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10 |
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11 | /******************************************************************************/
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12 |
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13 | #ifndef __FLASHAUDIO_H__
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14 | #define __FLASHAUDIO_H__
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15 |
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16 | /* This key goes in the [WINMM] section of 'odin.ini'. Only the user
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17 | * should add this key, and only when it is truly needed, because it
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18 | * overrides the default setting & the effect of ODIN_EnableFlashAudio().
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19 | * Valid values are "=1" or "=0". When it isn't present, the default is
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20 | * "=0", i.e. off, and the DartWaveOut class is used instead.
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21 | */
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22 | #define KEY_FLASHAUDIO "FlashAudio"
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23 |
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24 | BOOL WIN32API ODIN_IsFlashAudioEnabled();
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25 | BOOL WIN32API ODIN_EnableFlashAudio(BOOL enable);
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26 |
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27 | #endif
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