| Rev | Line |   | 
|---|
| [21358] | 1 | /* $Id: flashaudio.h,v 1.00 2010-02-20 12:00:00 rlwalsh Exp $ */
 | 
|---|
 | 2 | 
 | 
|---|
 | 3 | /*
 | 
|---|
 | 4 |  * Query/Enable/Disable FlashWaveOut class in winmm\waveoutflash.cpp
 | 
|---|
 | 5 |  *
 | 
|---|
 | 6 |  * Copyright 2010 Richard L Walsh (rich@e-vertise.com)
 | 
|---|
 | 7 |  *
 | 
|---|
 | 8 |  * Project Odin Software License can be found in LICENSE.TXT
 | 
|---|
 | 9 |  */
 | 
|---|
 | 10 | 
 | 
|---|
 | 11 | /******************************************************************************/
 | 
|---|
 | 12 | 
 | 
|---|
 | 13 | #ifndef __FLASHAUDIO_H__
 | 
|---|
 | 14 | #define __FLASHAUDIO_H__
 | 
|---|
 | 15 | 
 | 
|---|
 | 16 | /* This key goes in the [WINMM] section of 'odin.ini'.  Only the user
 | 
|---|
 | 17 |  * should add this key, and only when it is truly needed, because it
 | 
|---|
 | 18 |  * overrides the default setting & the effect of ODIN_EnableFlashAudio(). 
 | 
|---|
 | 19 |  * Valid values are "=1" or "=0".  When it isn't present, the default is
 | 
|---|
 | 20 |  * "=0", i.e. off, and the DartWaveOut class is used instead.
 | 
|---|
 | 21 |  */
 | 
|---|
 | 22 | #define KEY_FLASHAUDIO      "FlashAudio"
 | 
|---|
 | 23 | 
 | 
|---|
 | 24 | BOOL WIN32API ODIN_IsFlashAudioEnabled();
 | 
|---|
 | 25 | BOOL WIN32API ODIN_EnableFlashAudio(BOOL enable);
 | 
|---|
 | 26 | 
 | 
|---|
 | 27 | #endif
 | 
|---|
       
      
  Note:
 See   
TracBrowser
 for help on using the repository browser.