Rev | Line | |
---|
[21358] | 1 | /* $Id: flashaudio.h,v 1.00 2010-02-20 12:00:00 rlwalsh Exp $ */
|
---|
| 2 |
|
---|
| 3 | /*
|
---|
| 4 | * Query/Enable/Disable FlashWaveOut class in winmm\waveoutflash.cpp
|
---|
| 5 | *
|
---|
| 6 | * Copyright 2010 Richard L Walsh (rich@e-vertise.com)
|
---|
| 7 | *
|
---|
| 8 | * Project Odin Software License can be found in LICENSE.TXT
|
---|
| 9 | */
|
---|
| 10 |
|
---|
| 11 | /******************************************************************************/
|
---|
| 12 |
|
---|
| 13 | #ifndef __FLASHAUDIO_H__
|
---|
| 14 | #define __FLASHAUDIO_H__
|
---|
| 15 |
|
---|
| 16 | /* This key goes in the [WINMM] section of 'odin.ini'. Only the user
|
---|
| 17 | * should add this key, and only when it is truly needed, because it
|
---|
| 18 | * overrides the default setting & the effect of ODIN_EnableFlashAudio().
|
---|
| 19 | * Valid values are "=1" or "=0". When it isn't present, the default is
|
---|
| 20 | * "=0", i.e. off, and the DartWaveOut class is used instead.
|
---|
| 21 | */
|
---|
| 22 | #define KEY_FLASHAUDIO "FlashAudio"
|
---|
| 23 |
|
---|
| 24 | BOOL WIN32API ODIN_IsFlashAudioEnabled();
|
---|
| 25 | BOOL WIN32API ODIN_EnableFlashAudio(BOOL enable);
|
---|
| 26 |
|
---|
| 27 | #endif
|
---|
Note:
See
TracBrowser
for help on using the repository browser.