| 1 | /* $Id: texgen_tmp.h,v 1.1 2000-02-29 00:48:39 sandervl Exp $ */
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| 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.1
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 | /*
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| 28 | * New (3.1) transformation code written by Keith Whitwell.
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| 29 | */
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| 30 |
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| 31 |
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| 32 | /* Need to transform the eye plane equations into object space, and
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| 33 | * use ctx->EyeZDir in spheregen.
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| 34 | */
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| 35 |
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| 36 | #define CULL IDX&1
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| 37 |
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| 38 | /*
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| 39 | */
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| 40 | static void TAG(build_m3)(GLfloat f[][3],
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| 41 | GLfloat m[],
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| 42 | const GLvector3f *normals,
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| 43 | const GLvector4f *coord_vec,
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| 44 | const GLuint flags[],
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| 45 | const GLubyte cullmask[] )
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| 46 | {
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| 47 | GLuint stride = coord_vec->stride;
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| 48 | GLfloat *coord = (GLfloat *)coord_vec->start;
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| 49 | GLuint count = coord_vec->count;
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| 50 |
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| 51 | const GLfloat *normal = FIRST_NORMAL;
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| 52 | GLuint i;
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| 53 |
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| 54 | LOCAL_VARS;
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| 55 |
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| 56 | (void) flags;
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| 57 | (void) cullmask;
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| 58 |
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| 59 | /* KW: Had to rearrange this loop to avoid a compiler bug with gcc
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| 60 | * 2.7.3.1 at -O3 optimization. Using -fno-strength-reduce
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| 61 | * also fixed the bug - is this generally necessary?
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| 62 | */
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| 63 | for (i=0;i<count;i++,STRIDE_F(coord,stride)) {
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| 64 | CHECK {
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| 65 | const GLfloat *norm = normal;
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| 66 | GLfloat u[3], two_nu, fx, fy, fz;
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| 67 | COPY_3V( u, coord );
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| 68 | NORMALIZE_3FV( u );
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| 69 | two_nu = 2.0F * DOT3(norm,u);
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| 70 | fx = f[i][0] = u[0] - norm[0] * two_nu;
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| 71 | fy = f[i][1] = u[1] - norm[1] * two_nu;
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| 72 | fz = f[i][2] = u[2] - norm[2] * two_nu;
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| 73 | m[i] = fx*fx + fy*fy + (fz + 1.0F) * (fz + 1.0F);
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| 74 | if (m[i] != 0.0F) {
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| 75 | m[i] = 0.5F / (GLfloat) GL_SQRT(m[i]);
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| 76 | }
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| 77 | }
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| 78 | NEXT_NORMAL;
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| 79 | }
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| 80 | }
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| 81 |
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| 82 |
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| 83 |
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| 84 | static void TAG(build_m2)(GLfloat f[][3],
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| 85 | GLfloat m[],
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| 86 | const GLvector3f *normals,
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| 87 | const GLvector4f *coord_vec,
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| 88 | const GLuint flags[],
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| 89 | const GLubyte cullmask[] )
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| 90 | {
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| 91 | GLuint stride = coord_vec->stride;
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| 92 | GLfloat *coord = coord_vec->start;
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| 93 | GLuint count = coord_vec->count;
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| 94 |
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| 95 | GLfloat *normal = FIRST_NORMAL;
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| 96 | GLuint i;
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| 97 |
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| 98 | LOCAL_VARS;
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| 99 |
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| 100 | (void) flags;
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| 101 | (void) cullmask;
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| 102 |
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| 103 | for (i=0;i<count;i++,STRIDE_F(coord,stride)) {
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| 104 | CHECK {
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| 105 | GLfloat *norm = normal;
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| 106 | GLfloat u[3], two_nu, fx, fy, fz;
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| 107 | COPY_2V( u, coord );
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| 108 | u[2] = 0;
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| 109 | NORMALIZE_3FV( u );
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| 110 | two_nu = 2.0F * DOT3(norm,u);
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| 111 | fx = f[i][0] = u[0] - norm[0] * two_nu;
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| 112 | fy = f[i][1] = u[1] - norm[1] * two_nu;
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| 113 | fz = f[i][2] = u[2] - norm[2] * two_nu;
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| 114 | m[i] = fx*fx + fy*fy + (fz + 1.0F) * (fz + 1.0F);
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| 115 | if (m[i] != 0.0F) {
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| 116 | m[i] = 0.5F / (GLfloat) GL_SQRT(m[i]);
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| 117 | }
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| 118 | }
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| 119 | NEXT_NORMAL;
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| 120 | }
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| 121 | }
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| 122 |
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| 123 |
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| 124 |
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| 125 | static build_m_func TAG(build_m_tab)[5] = {
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| 126 | 0,
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| 127 | 0,
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| 128 | TAG(build_m2),
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| 129 | TAG(build_m3),
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| 130 | TAG(build_m3)
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| 131 | };
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| 132 |
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| 133 |
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| 134 | /* This is unusual in that we respect the stride of the output vector
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| 135 | * (f). This allows us to pass in either a texcoord vector4f, or a
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| 136 | * temporary vector3f.
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| 137 | */
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| 138 | static void TAG(build_f3)( GLfloat *f,
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| 139 | GLuint fstride,
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| 140 | const GLvector3f *normals,
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| 141 | const GLvector4f *coord_vec,
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| 142 | const GLuint flags[],
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| 143 | const GLubyte cullmask[] )
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| 144 | {
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| 145 | GLuint stride = coord_vec->stride;
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| 146 | GLfloat *coord = coord_vec->start;
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| 147 | GLuint count = coord_vec->count;
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| 148 |
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| 149 | GLfloat *normal = FIRST_NORMAL;
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| 150 | GLuint i;
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| 151 |
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| 152 | LOCAL_VARS;
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| 153 |
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| 154 | (void) flags;
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| 155 | (void) cullmask;
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| 156 |
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| 157 | for (i=0;i<count;i++, STRIDE_F(coord,stride), STRIDE_F(f,fstride), NEXT_NORMAL) {
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| 158 | CHECK {
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| 159 | GLfloat u[3], two_nu;
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| 160 | COPY_3V( u, coord );
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| 161 | NORMALIZE_3FV( u );
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| 162 | two_nu = 2.0F * DOT3(normal,u);
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| 163 | f[0] = u[0] - normal[0] * two_nu;
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| 164 | f[1] = u[1] - normal[1] * two_nu;
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| 165 | f[2] = u[2] - normal[2] * two_nu;
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| 166 | }
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| 167 | }
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| 168 | }
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| 169 |
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| 170 |
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| 171 | static void TAG(build_f2)( GLfloat *f,
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| 172 | GLuint fstride,
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| 173 | const GLvector3f *normals,
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| 174 | const GLvector4f *coord_vec,
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| 175 | const GLuint flags[],
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| 176 | const GLubyte cullmask[] )
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| 177 | {
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| 178 | GLuint stride = coord_vec->stride;
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| 179 | GLfloat *coord = coord_vec->start;
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| 180 | GLuint count = coord_vec->count;
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| 181 |
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| 182 | GLfloat *normal = FIRST_NORMAL;
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| 183 | GLuint i;
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| 184 |
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| 185 | LOCAL_VARS;
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| 186 |
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| 187 | (void) flags;
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| 188 | (void) cullmask;
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| 189 |
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| 190 | for (i=0;i<count;i++,STRIDE_F(coord,stride), STRIDE_F(f,fstride), NEXT_NORMAL) {
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| 191 | CHECK {
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| 192 | GLfloat u[3], two_nu;
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| 193 | COPY_2V( u, coord );
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| 194 | u[2] = 0;
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| 195 | NORMALIZE_3FV( u );
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| 196 | two_nu = 2.0F * DOT3(normal,u);
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| 197 | f[0] = u[0] - normal[0] * two_nu;
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| 198 | f[1] = u[1] - normal[1] * two_nu;
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| 199 | f[2] = u[2] - normal[2] * two_nu;
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| 200 | }
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| 201 | }
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| 202 | }
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| 203 |
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| 204 | /* Just treat 4-vectors as 3-vectors.
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| 205 | */
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| 206 | static build_f_func TAG(build_f_tab)[5] = {
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| 207 | 0,
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| 208 | 0,
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| 209 | TAG(build_f2),
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| 210 | TAG(build_f3),
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| 211 | TAG(build_f3)
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| 212 | };
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| 213 |
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| 214 |
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| 215 | /* Special case texgen functions.
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| 216 | */
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| 217 | static void TAG(texgen_reflection_map_nv)( struct vertex_buffer *VB,
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| 218 | GLuint textureUnit )
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| 219 | {
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| 220 | GLvector4f *in = VB->TexCoordPtr[textureUnit];
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| 221 | GLvector4f *out = VB->store.TexCoord[textureUnit];
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| 222 | GLubyte *cullmask = VB->CullMask + VB->Start;
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| 223 |
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| 224 | TAG(build_f_tab)[VB->Unprojected->size]( out->start,
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| 225 | out->stride,
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| 226 | VB->NormalPtr,
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| 227 | VB->Unprojected,
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| 228 | VB->Flag + VB->Start,
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| 229 | cullmask );
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| 230 |
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| 231 | if (!in) in = out;
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| 232 |
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| 233 | if (in != out && in->size == 4) {
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| 234 | gl_copy_tab[CULL][0x8](out, in, cullmask);
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| 235 | }
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| 236 |
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| 237 | VB->TexCoordPtr[textureUnit] = out;
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| 238 | out->size = MAX2(in->size, 3);
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| 239 | out->flags |= in->flags | VEC_SIZE_3;
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| 240 | }
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| 241 |
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| 242 |
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| 243 |
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| 244 | static void TAG(texgen_normal_map_nv)( struct vertex_buffer *VB,
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| 245 | GLuint textureUnit )
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| 246 | {
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| 247 | GLvector4f *in = VB->TexCoordPtr[textureUnit];
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| 248 | GLvector4f *out = VB->store.TexCoord[textureUnit];
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| 249 | GLvector3f *normals = VB->NormalPtr;
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| 250 | GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start;
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| 251 | GLubyte *cullmask = VB->CullMask + VB->Start;
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| 252 | GLuint *flags = VB->Flag + VB->Start;
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| 253 | GLuint count = VB->Count;
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| 254 | GLuint i;
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| 255 | const GLfloat *normal = FIRST_NORMAL;
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| 256 |
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| 257 | LOCAL_VARS;
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| 258 |
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| 259 | (void) flags;
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| 260 |
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| 261 |
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| 262 | for (i=0;i<count;i++, NEXT_NORMAL) {
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| 263 | CHECK {
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| 264 | texcoord[i][0] = normal[0];
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| 265 | texcoord[i][1] = normal[1];
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| 266 | texcoord[i][2] = normal[2];
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| 267 | }
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| 268 | }
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| 269 |
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| 270 | if (!in) in = out;
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| 271 |
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| 272 | if (in != out && in->size == 4) {
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| 273 | gl_copy_tab[CULL][0x8](out, in, cullmask);
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| 274 | }
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| 275 |
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| 276 | VB->TexCoordPtr[textureUnit] = out;
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| 277 | out->size = MAX2(in->size, 3);
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| 278 | out->flags |= in->flags | VEC_SIZE_3;
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| 279 | }
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| 280 |
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| 281 |
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| 282 | static void TAG(texgen_sphere_map)( struct vertex_buffer *VB,
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| 283 | GLuint textureUnit )
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| 284 | {
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| 285 | GLvector4f *in = VB->TexCoordPtr[textureUnit];
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| 286 | GLvector4f *out = VB->store.TexCoord[textureUnit];
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| 287 | GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start;
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| 288 | GLubyte *cullmask = VB->CullMask + VB->Start;
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| 289 | GLuint count = VB->Count;
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| 290 | GLuint i;
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| 291 | GLfloat (*f)[3], *m;
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| 292 |
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| 293 | if (!VB->tmp_f)
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| 294 | VB->tmp_f = (GLfloat (*)[3])malloc(VB->Size * sizeof(GLfloat) * 3);
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| 295 |
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| 296 | if (!VB->tmp_m)
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| 297 | VB->tmp_m = (GLfloat *)malloc(VB->Size * sizeof(GLfloat));
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| 298 |
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| 299 | f = VB->tmp_f;
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| 300 | m = VB->tmp_m;
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| 301 |
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| 302 | (TAG(build_m_tab)[VB->Unprojected->size])( f, m,
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| 303 | VB->NormalPtr,
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| 304 | VB->Unprojected,
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| 305 | VB->Flag + VB->Start,
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| 306 | cullmask );
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| 307 |
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| 308 | for (i=0;i<count;i++) {
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| 309 | CHECK {
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| 310 | texcoord[i][0] = f[i][0] * m[i] + 0.5F;
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| 311 | texcoord[i][1] = f[i][1] * m[i] + 0.5F;
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| 312 | }
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| 313 | }
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| 314 |
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| 315 |
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| 316 | if (!in) in = out;
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| 317 |
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| 318 | if (in != out) {
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| 319 | struct gl_texture_unit *texUnit = &VB->ctx->Texture.Unit[textureUnit];
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| 320 | GLuint copy = (all_bits[in->size] & ~texUnit->TexGenEnabled);
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| 321 | if (copy)
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| 322 | gl_copy_tab[CULL][copy](out, in, cullmask);
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| 323 | }
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| 324 |
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| 325 | VB->TexCoordPtr[textureUnit] = out;
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| 326 | out->size = MAX2(in->size,2);
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| 327 | out->flags |= in->flags | VEC_SIZE_2;
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| 328 | }
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| 329 |
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| 330 |
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| 331 |
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| 332 | static void TAG(texgen)( struct vertex_buffer *VB, GLuint textureUnit )
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| 333 | {
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| 334 | GLcontext *ctx = VB->ctx;
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| 335 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[textureUnit];
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| 336 | const GLvector4f *obj = VB->ObjPtr;
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| 337 | const GLvector4f *eye = VB->EyePtr;
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| 338 | const GLvector3f *normals = VB->NormalPtr;
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| 339 | const GLubyte *cullmask = VB->CullMask + VB->Start;
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| 340 | const GLuint *flags = VB->Flag + VB->Start;
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| 341 |
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| 342 | GLvector4f *in = VB->TexCoordPtr[textureUnit];
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| 343 | GLvector4f *out = VB->store.TexCoord[textureUnit];
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| 344 | GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start;
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| 345 | GLfloat *indata;
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| 346 | GLuint instride;
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| 347 | GLuint count = VB->Count;
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| 348 | GLfloat (*f)[3], *m;
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| 349 |
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| 350 | LOCAL_VARS;
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| 351 |
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| 352 | if (!VB->tmp_f)
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| 353 | VB->tmp_f = (GLfloat (*)[3])malloc(VB->Size * sizeof(GLfloat) * 3);
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| 354 |
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| 355 | if (!VB->tmp_m)
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| 356 | VB->tmp_m = (GLfloat *)malloc(VB->Size * sizeof(GLfloat));
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| 357 |
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| 358 | f = VB->tmp_f;
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| 359 | m = VB->tmp_m;
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| 360 |
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| 361 | if (!in) in = out;
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| 362 | instride = in->stride;
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| 363 |
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| 364 |
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| 365 |
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| 366 | if (texUnit->GenFlags & TEXGEN_NEED_M) {
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| 367 | TAG(build_m_tab)[in->size]( f, m, normals, eye, flags, cullmask );
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| 368 | } else if (texUnit->GenFlags & TEXGEN_NEED_F) {
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| 369 | TAG(build_f_tab)[in->size]( (GLfloat *)f, 3, normals, eye,
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| 370 | flags, cullmask );
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| 371 | }
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| 372 |
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| 373 | if (in != out) {
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| 374 | GLuint copy = (all_bits[in->size] & ~texUnit->TexGenEnabled);
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| 375 | if (copy)
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| 376 | gl_copy_tab[CULL][copy](out, in, cullmask);
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| 377 | }
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| 378 |
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| 379 | if (texUnit->Holes)
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| 380 | {
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| 381 | GLubyte holes = (GLubyte) (texUnit->Holes & ~all_bits[in->size]);
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| 382 | if (holes) {
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| 383 | if (holes & VEC_DIRTY_2) gl_vector4f_clean_elem(out, count, 2);
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| 384 | if (holes & VEC_DIRTY_1) gl_vector4f_clean_elem(out, count, 1);
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| 385 | if (holes & VEC_DIRTY_0) gl_vector4f_clean_elem(out, count, 0);
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| 386 | }
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| 387 | }
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| 388 |
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| 389 | VB->TexCoordPtr[textureUnit] = out;
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| 390 | out->size = MAX2(in->size, texUnit->TexgenSize);
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| 391 | out->flags |= in->flags | texUnit->TexGenEnabled;
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| 392 |
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| 393 | if (texUnit->TexGenEnabled & S_BIT) {
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| 394 | GLuint i;
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| 395 | switch (texUnit->GenModeS) {
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| 396 | case GL_OBJECT_LINEAR:
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| 397 | (gl_dotprod_tab[CULL][obj->size])(out, 0, obj,
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| 398 | texUnit->ObjectPlaneS, cullmask);
|
|---|
| 399 | break;
|
|---|
| 400 | case GL_EYE_LINEAR:
|
|---|
| 401 | (gl_dotprod_tab[CULL][eye->size])(out, 0, eye,
|
|---|
| 402 | texUnit->EyePlaneS, cullmask);
|
|---|
| 403 | break;
|
|---|
| 404 | case GL_SPHERE_MAP:
|
|---|
| 405 | for (indata=in->start,i=0 ; i<count ; i++, STRIDE_F(indata,instride) )
|
|---|
| 406 | CHECK texcoord[i][0] = indata[0] * m[i] + 0.5F;
|
|---|
| 407 | break;
|
|---|
| 408 | case GL_REFLECTION_MAP_NV:
|
|---|
| 409 | for (i=0;i<count;i++)
|
|---|
| 410 | CHECK texcoord[i][0] = f[i][0];
|
|---|
| 411 | break;
|
|---|
| 412 | case GL_NORMAL_MAP_NV: {
|
|---|
| 413 |
|
|---|
| 414 | const GLfloat *normal = FIRST_NORMAL;
|
|---|
| 415 | for (i=0;i<count;i++, NEXT_NORMAL) {
|
|---|
| 416 | CHECK texcoord[i][0] = normal[0];
|
|---|
| 417 | }
|
|---|
| 418 | break;
|
|---|
| 419 | }
|
|---|
| 420 | default:
|
|---|
| 421 | gl_problem(ctx, "Bad S texgen");
|
|---|
| 422 | }
|
|---|
| 423 | }
|
|---|
| 424 |
|
|---|
| 425 | if (texUnit->TexGenEnabled & T_BIT) {
|
|---|
| 426 | GLuint i;
|
|---|
| 427 | switch (texUnit->GenModeT) {
|
|---|
| 428 | case GL_OBJECT_LINEAR:
|
|---|
| 429 | (gl_dotprod_tab[CULL][obj->size])(out, 1, obj,
|
|---|
| 430 | texUnit->ObjectPlaneT, cullmask);
|
|---|
| 431 | break;
|
|---|
| 432 | case GL_EYE_LINEAR:
|
|---|
| 433 | (gl_dotprod_tab[CULL][eye->size])(out, 1, eye,
|
|---|
| 434 | texUnit->EyePlaneT, cullmask);
|
|---|
| 435 | break;
|
|---|
| 436 | case GL_SPHERE_MAP:
|
|---|
| 437 | for (indata=in->start,i=0; i<count ;i++,STRIDE_F(indata,instride))
|
|---|
| 438 | CHECK texcoord[i][1] = indata[1] * m[i] + 0.5F;
|
|---|
| 439 | break;
|
|---|
| 440 | case GL_REFLECTION_MAP_NV:
|
|---|
| 441 | for (i=0;i<count;i++)
|
|---|
| 442 | CHECK texcoord[i][0] = f[i][0];
|
|---|
| 443 | break;
|
|---|
| 444 | case GL_NORMAL_MAP_NV: {
|
|---|
| 445 | const GLfloat *normal = FIRST_NORMAL;
|
|---|
| 446 | for (i=0;i<count;i++, NEXT_NORMAL) {
|
|---|
| 447 | CHECK texcoord[i][1] = normal[1];
|
|---|
| 448 | }
|
|---|
| 449 | break;
|
|---|
| 450 | }
|
|---|
| 451 | default:
|
|---|
| 452 | gl_problem(ctx, "Bad T texgen");
|
|---|
| 453 | }
|
|---|
| 454 | }
|
|---|
| 455 |
|
|---|
| 456 | if (texUnit->TexGenEnabled & R_BIT) {
|
|---|
| 457 | GLuint i;
|
|---|
| 458 | switch (texUnit->GenModeR) {
|
|---|
| 459 | case GL_OBJECT_LINEAR:
|
|---|
| 460 | (gl_dotprod_tab[CULL][obj->size])(out, 2, obj,
|
|---|
| 461 | texUnit->ObjectPlaneR, cullmask);
|
|---|
| 462 | break;
|
|---|
| 463 | case GL_EYE_LINEAR:
|
|---|
| 464 | (gl_dotprod_tab[CULL][eye->size])(out, 2, eye,
|
|---|
| 465 | texUnit->EyePlaneR, cullmask);
|
|---|
| 466 | break;
|
|---|
| 467 | case GL_REFLECTION_MAP_NV:
|
|---|
| 468 | for (i=0;i<count;i++)
|
|---|
| 469 | CHECK texcoord[i][2] = f[i][2];
|
|---|
| 470 | break;
|
|---|
| 471 | case GL_NORMAL_MAP_NV: {
|
|---|
| 472 | const GLfloat *normal = FIRST_NORMAL;
|
|---|
| 473 | for (i=0;i<count;i++,NEXT_NORMAL) {
|
|---|
| 474 | CHECK texcoord[i][2] = normal[2];
|
|---|
| 475 | }
|
|---|
| 476 | break;
|
|---|
| 477 | }
|
|---|
| 478 | default:
|
|---|
| 479 | gl_problem(ctx, "Bad R texgen");
|
|---|
| 480 | }
|
|---|
| 481 | }
|
|---|
| 482 |
|
|---|
| 483 | if (texUnit->TexGenEnabled & Q_BIT) {
|
|---|
| 484 | switch (texUnit->GenModeQ) {
|
|---|
| 485 | case GL_OBJECT_LINEAR:
|
|---|
| 486 | (gl_dotprod_tab[CULL][obj->size])(out, 3, obj,
|
|---|
| 487 | texUnit->ObjectPlaneQ, cullmask);
|
|---|
| 488 | break;
|
|---|
| 489 | case GL_EYE_LINEAR:
|
|---|
| 490 | (gl_dotprod_tab[CULL][eye->size])(out, 3, eye,
|
|---|
| 491 | texUnit->EyePlaneQ, cullmask);
|
|---|
| 492 | break;
|
|---|
| 493 | default:
|
|---|
| 494 | gl_problem(ctx, "Bad Q texgen");
|
|---|
| 495 | }
|
|---|
| 496 | }
|
|---|
| 497 | }
|
|---|
| 498 |
|
|---|
| 499 | static void TAG(init_texgen)( void )
|
|---|
| 500 | {
|
|---|
| 501 | texgen_generic_tab[IDX] = TAG(texgen);
|
|---|
| 502 | texgen_reflection_map_nv_tab[IDX] = TAG(texgen_reflection_map_nv);
|
|---|
| 503 | texgen_normal_map_nv_tab[IDX] = TAG(texgen_normal_map_nv);
|
|---|
| 504 | texgen_sphere_map_tab[IDX] = TAG(texgen_sphere_map);
|
|---|
| 505 | }
|
|---|
| 506 |
|
|---|
| 507 | #undef TAG
|
|---|
| 508 | #undef IDX
|
|---|
| 509 | #undef CULL
|
|---|
| 510 | #undef FIRST_NORMAL
|
|---|
| 511 | #undef NEXT_NORMAL
|
|---|
| 512 | #undef LOCAL_VARS
|
|---|
| 513 | #undef CHECK
|
|---|
| 514 |
|
|---|
| 515 |
|
|---|