| 1 | /* $Id: scissor.c,v 1.3 2000-05-23 20:40:53 jeroen Exp $ */
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| 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.3
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 | /* $XFree86: xc/lib/GL/mesa/src/scissor.c,v 1.2 1999/04/04 00:20:31 dawes Exp $ */
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| 27 |
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| 28 |
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| 29 |
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| 30 |
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| 31 |
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| 32 | #ifdef PC_HEADER
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| 33 | #include "all.h"
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| 34 | #else
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| 35 | #include "glheader.h"
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| 36 | #include "types.h"
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| 37 | #include "context.h"
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| 38 | #include "macros.h"
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| 39 | #include "scissor.h"
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| 40 | #endif
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| 41 |
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| 42 |
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| 43 | void
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| 44 | _mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
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| 45 | {
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| 46 | GET_CURRENT_CONTEXT(ctx);
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| 47 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glScissor");
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| 48 |
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| 49 | if (width < 0 || height < 0) {
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| 50 | gl_error( ctx, GL_INVALID_VALUE, "glScissor" );
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| 51 | return;
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| 52 | }
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| 53 |
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| 54 | if (MESA_VERBOSE & VERBOSE_API)
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| 55 | fprintf(stderr, "glScissor %d %d %d %d\n", x, y, width, height);
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| 56 |
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| 57 | if (x != ctx->Scissor.X ||
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| 58 | y != ctx->Scissor.Y ||
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| 59 | width != ctx->Scissor.Width ||
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| 60 | height != ctx->Scissor.Height) {
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| 61 | ctx->Scissor.X = x;
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| 62 | ctx->Scissor.Y = y;
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| 63 | ctx->Scissor.Width = width;
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| 64 | ctx->Scissor.Height = height;
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| 65 | ctx->NewState |= NEW_RASTER_OPS;
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| 66 | }
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| 67 |
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| 68 | if (ctx->Driver.Scissor)
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| 69 | ctx->Driver.Scissor( ctx, x, y, width, height );
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| 70 | }
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| 71 |
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| 72 |
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| 73 |
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| 74 | /*
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| 75 | * Apply the scissor test to a span of pixels.
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| 76 | * Return: 0 = all pixels in the span are outside the scissor box.
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| 77 | * 1 = one or more pixels passed the scissor test.
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| 78 | */
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| 79 | GLint gl_scissor_span( GLcontext *ctx,
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| 80 | GLuint n, GLint x, GLint y, GLubyte mask[] )
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| 81 | {
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| 82 | /* first check if whole span is outside the scissor box */
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| 83 | if (y < ctx->DrawBuffer->Ymin
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| 84 | || y > ctx->DrawBuffer->Ymax
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| 85 | || x > ctx->DrawBuffer->Xmax
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| 86 | || x + (GLint) n - 1 < ctx->DrawBuffer->Xmin) {
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| 87 | return 0;
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| 88 | }
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| 89 | else {
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| 90 | const GLint xMin = ctx->DrawBuffer->Xmin;
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| 91 | const GLint xMax = ctx->DrawBuffer->Xmax;
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| 92 | GLint i;
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| 93 | for (i = 0; x + i < xMin; i++) {
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| 94 | mask[i] = 0;
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| 95 | }
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| 96 | for (i = (GLint) n - 1; x + i > xMax; i--) {
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| 97 | mask[i] = 0;
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| 98 | }
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| 99 |
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| 100 | return 1;
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| 101 | }
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| 102 | }
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| 103 |
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| 104 |
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| 105 |
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| 106 |
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| 107 | /*
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| 108 | * Apply the scissor test to an array of pixels.
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| 109 | */
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| 110 | GLuint gl_scissor_pixels( GLcontext *ctx,
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| 111 | GLuint n, const GLint x[], const GLint y[],
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| 112 | GLubyte mask[] )
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| 113 | {
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| 114 | const GLint xmin = ctx->DrawBuffer->Xmin;
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| 115 | const GLint xmax = ctx->DrawBuffer->Xmax;
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| 116 | const GLint ymin = ctx->DrawBuffer->Ymin;
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| 117 | const GLint ymax = ctx->DrawBuffer->Ymax;
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| 118 | GLuint i;
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| 119 |
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| 120 | for (i=0;i<n;i++) {
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| 121 | mask[i] &= (x[i]>=xmin) & (x[i]<=xmax) & (y[i]>=ymin) & (y[i]<=ymax);
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| 122 | }
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| 123 |
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| 124 | return 1;
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| 125 | }
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| 126 |
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