| 1 | /* $Id: indirect_tmp.h,v 1.1 2000-02-29 00:48:32 sandervl Exp $ */
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| 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.1
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 | /*
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| 28 | * New (3.1) transformation code written by Keith Whitwell.
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| 29 | */
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| 30 |
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| 31 |
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| 32 | #define DO_CULL 0x1
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| 33 | #define DO_OFFSET 0x2
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| 34 | #define DO_LIGHT_TWOSIDE 0x4
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| 35 | #define DO_UNFILLED 0x8
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| 36 | #define HAVE_CULL_MASK 0x10
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| 37 |
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| 38 |
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| 39 | static void TAG(render_triangle)( GLcontext *ctx,
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| 40 | GLuint v0, GLuint v1, GLuint v2, GLuint pv )
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| 41 | {
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| 42 | struct vertex_buffer *VB = ctx->VB;
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| 43 |
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| 44 | #if ((IND & NEED_FACING) && !(IND & HAVE_CULL_MASK)) || (IND & DO_OFFSET)
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| 45 | GLfloat (*win)[4] = VB->Win.data;
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| 46 | GLfloat ex = win[v1][0] - win[v0][0];
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| 47 | GLfloat ey = win[v1][1] - win[v0][1];
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| 48 | GLfloat fx = win[v2][0] - win[v0][0];
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| 49 | GLfloat fy = win[v2][1] - win[v0][1];
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| 50 | GLfloat c = ex*fy-ey*fx;
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| 51 | #endif
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| 52 |
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| 53 | #if (IND & NEED_FACING)
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| 54 | #if (IND & HAVE_CULL_MASK)
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| 55 | GLuint facing = ((VB->CullMask[pv]&PRIM_FACE_REAR)?1:0);
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| 56 | #else
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| 57 | GLuint facing = (c<0.0F) ^ (ctx->Polygon.FrontFace==GL_CW);
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| 58 | #endif
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| 59 | #endif
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| 60 |
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| 61 | #if (IND & DO_CULL)
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| 62 | if ((facing+1) & ctx->Polygon.CullBits)
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| 63 | return;
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| 64 | #endif
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| 65 |
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| 66 | #if (IND & DO_OFFSET)
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| 67 | {
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| 68 | /* finish computing plane equation of polygon, compute offset */
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| 69 | GLfloat fz = win[v2][2] - win[v0][2];
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| 70 | GLfloat ez = win[v1][2] - win[v0][2];
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| 71 | GLfloat a = ey*fz-ez*fy;
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| 72 | GLfloat b = ez*fx-ex*fz;
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| 73 | offset_polygon( ctx, a, b, c );
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| 74 | }
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| 75 | #endif
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| 76 |
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| 77 | #if (IND & DO_LIGHT_TWOSIDE)
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| 78 | VB->Specular = VB->Spec[facing];
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| 79 | VB->ColorPtr = VB->Color[facing];
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| 80 | VB->IndexPtr = VB->Index[facing];
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| 81 | #endif
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| 82 |
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| 83 |
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| 84 | #if (IND & DO_UNFILLED)
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| 85 | {
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| 86 | GLuint vlist[3];
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| 87 | vlist[0] = v0;
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| 88 | vlist[1] = v1;
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| 89 | vlist[2] = v2;
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| 90 | unfilled_polygon( ctx, 3, vlist, pv, facing );
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| 91 | }
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| 92 | #else
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| 93 | ctx->Driver.TriangleFunc( ctx, v0, v1, v2, pv );
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| 94 | #endif
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| 95 | }
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| 96 |
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| 97 |
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| 98 |
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| 99 | /* Implements quad rendering when direct_triangles is false.
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| 100 | *
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| 101 | * Need to implement cull check ?
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| 102 | */
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| 103 | static void render_quad( GLcontext *ctx, GLuint v0, GLuint v1,
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| 104 | GLuint v2, GLuint v3, GLuint pv )
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| 105 | {
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| 106 | struct vertex_buffer *VB = ctx->VB;
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| 107 |
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| 108 | GLuint facing = ((VB->CullMask[pv]&PRIM_FACE_REAR)?1:0);
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| 109 |
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| 110 |
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| 111 | if (ctx->IndirectTriangles & DD_TRI_OFFSET) {
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| 112 | GLfloat (*win)[4] = VB->Win.data;
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| 113 | GLfloat ez = win[v2][2] - win[v0][2];
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| 114 | GLfloat fz = win[v3][2] - win[v1][2];
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| 115 | GLfloat ex = win[v2][0] - win[v0][0];
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| 116 | GLfloat ey = win[v2][1] - win[v0][1];
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| 117 | GLfloat fx = win[v3][0] - win[v1][0];
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| 118 | GLfloat fy = win[v3][1] - win[v1][1];
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| 119 | GLfloat a = ey*fz-ez*fy;
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| 120 | GLfloat b = ez*fx-ex*fz;
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| 121 | GLfloat c = ex*fy-ey*fx;
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| 122 | offset_polygon( ctx, a, b, c );
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| 123 | }
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| 124 |
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| 125 |
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| 126 | if (ctx->IndirectTriangles & DD_TRI_LIGHT_TWOSIDE) {
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| 127 | VB->Specular = VB->Spec[facing];
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| 128 | VB->ColorPtr = VB->Color[facing];
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| 129 | VB->IndexPtr = VB->Index[facing];
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| 130 | }
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| 131 |
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| 132 |
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| 133 | /* Render the quad! */
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| 134 | if (ctx->Polygon.Unfilled) {
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| 135 | GLuint vlist[4];
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| 136 | vlist[0] = v0;
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| 137 | vlist[1] = v1;
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| 138 | vlist[2] = v2;
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| 139 | vlist[3] = v3;
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| 140 | unfilled_polygon( ctx, 4, vlist, pv, facing );
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| 141 | }
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| 142 | else {
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| 143 | (*ctx->Driver.QuadFunc)( ctx, v0, v1, v2, v3, pv );
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| 144 | }
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| 145 | }
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| 146 |
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| 147 |
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| 148 | void unfilled_triangle( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2,
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| 149 | GLuint pv )
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| 150 | {
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| 151 | GLuint vlist[4];
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| 152 | vlist[0] = v0;
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| 153 | vlist[1] = v1;
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| 154 | vlist[2] = v2;
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| 155 | unfilled_polygon( ctx, 3, vlist, pv, facing );
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| 156 | }
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| 157 |
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| 158 |
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| 159 | void unfilled_quad( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2,
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| 160 | GLuint v3, GLuint pv )
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| 161 | {
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| 162 | GLuint vlist[4];
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| 163 | vlist[0] = v0;
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| 164 | vlist[1] = v1;
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| 165 | vlist[2] = v2;
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| 166 | vlist[3] = v3;
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| 167 | unfilled_polygon( ctx, 4, vlist, pv, facing );
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| 168 | }
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| 169 |
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