| 1 | /* $Id: dotprod_tmp.h,v 1.1 2000-02-29 00:48:29 sandervl Exp $ */
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| 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.1
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 | /*
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| 28 | * New (3.1) transformation code written by Keith Whitwell.
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| 29 | */
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| 30 |
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| 31 |
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| 32 | /* Note - respects the stride of the output vector.
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| 33 | */
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| 34 | static void TAG(dotprod_vec2)( GLvector4f *out_vec,
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| 35 | GLuint elt,
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| 36 | const GLvector4f *coord_vec,
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| 37 | const GLfloat plane[4],
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| 38 | const GLubyte mask[])
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| 39 | {
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| 40 | GLuint stride = coord_vec->stride;
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| 41 | GLfloat *coord = coord_vec->start;
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| 42 | GLuint count = coord_vec->count;
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| 43 |
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| 44 | GLuint outstride = out_vec->stride;
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| 45 | GLfloat *out = out_vec->start + elt;
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| 46 | GLuint i;
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| 47 |
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| 48 | const GLfloat plane0 = plane[0], plane1 = plane[1], plane3 = plane[3];
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| 49 |
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| 50 | (void) mask;
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| 51 |
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| 52 | for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
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| 53 | CULL_CHECK {
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| 54 | *out = (coord[0] * plane0 +
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| 55 | coord[1] * plane1 +
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| 56 | plane3);
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| 57 | }
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| 58 | }
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| 59 | out_vec->count = coord_vec->count;
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| 60 | }
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| 61 |
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| 62 | static void TAG(dotprod_vec3)( GLvector4f *out_vec,
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| 63 | GLuint elt,
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| 64 | const GLvector4f *coord_vec,
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| 65 | const GLfloat plane[4],
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| 66 | const GLubyte mask[])
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| 67 | {
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| 68 | GLuint stride = coord_vec->stride;
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| 69 | GLfloat *coord = coord_vec->start;
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| 70 | GLuint count = coord_vec->count;
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| 71 |
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| 72 | GLuint outstride = out_vec->stride;
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| 73 | GLfloat *out = out_vec->start + elt;
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| 74 | GLuint i;
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| 75 |
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| 76 | const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2];
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| 77 | const GLfloat plane3 = plane[3];
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| 78 |
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| 79 | (void) mask;
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| 80 |
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| 81 | for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
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| 82 | CULL_CHECK {
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| 83 | *out = (coord[0] * plane0 +
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| 84 | coord[1] * plane1 +
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| 85 | coord[2] * plane2 +
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| 86 | plane3);
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| 87 | }
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| 88 | }
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| 89 | out_vec->count = coord_vec->count;
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| 90 | }
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| 91 |
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| 92 | static void TAG(dotprod_vec4)( GLvector4f *out_vec,
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| 93 | GLuint elt,
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| 94 | const GLvector4f *coord_vec,
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| 95 | const GLfloat plane[4],
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| 96 | const GLubyte mask[])
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| 97 | {
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| 98 | GLuint stride = coord_vec->stride;
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| 99 | GLfloat *coord = coord_vec->start;
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| 100 | GLuint count = coord_vec->count;
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| 101 |
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| 102 | GLuint outstride = out_vec->stride;
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| 103 | GLfloat *out = out_vec->start + elt;
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| 104 | GLuint i;
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| 105 |
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| 106 | const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2];
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| 107 | const GLfloat plane3 = plane[3];
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| 108 |
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| 109 | (void) mask;
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| 110 |
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| 111 | for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
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| 112 | CULL_CHECK {
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| 113 | *out = (coord[0] * plane0 +
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| 114 | coord[1] * plane1 +
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| 115 | coord[2] * plane2 +
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| 116 | coord[3] * plane3);
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| 117 | }
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| 118 | }
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| 119 | out_vec->count = coord_vec->count;
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| 120 | }
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| 121 |
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| 122 |
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| 123 | static void TAG(init_dotprod)( void )
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| 124 | {
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| 125 | gl_dotprod_tab[IDX&1][2] = TAG(dotprod_vec2);
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| 126 | gl_dotprod_tab[IDX&1][3] = TAG(dotprod_vec3);
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| 127 | gl_dotprod_tab[IDX&1][4] = TAG(dotprod_vec4);
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| 128 | }
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