| 1 | /* $Id: copy_tmp.h,v 1.1 2000-02-29 00:48:27 sandervl Exp $ */
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| 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.1
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 | /*
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| 28 | * New (3.1) transformation code written by Keith Whitwell.
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| 29 | */
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| 30 |
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| 31 |
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| 32 | #define COPY_FUNC( BITS ) \
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| 33 | static void TAG2(copy, BITS)(GLvector4f *to, const GLvector4f *f, \
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| 34 | const GLubyte mask[] ) \
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| 35 | { \
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| 36 | GLfloat (*t)[4] = (GLfloat (*)[4])to->start; \
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| 37 | GLfloat *from = f->start; \
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| 38 | GLuint stride = f->stride; \
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| 39 | GLuint count = f->count; \
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| 40 | GLuint i; \
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| 41 | (void) mask; \
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| 42 | \
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| 43 | if (BITS) \
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| 44 | STRIDE_LOOP { \
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| 45 | CULL_CHECK { \
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| 46 | if (BITS&1) t[i][0] = from[0]; \
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| 47 | if (BITS&2) t[i][1] = from[1]; \
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| 48 | if (BITS&4) t[i][2] = from[2]; \
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| 49 | if (BITS&8) t[i][3] = from[3]; \
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| 50 | } \
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| 51 | } \
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| 52 | }
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| 53 |
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| 54 |
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| 55 |
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| 56 | /* static void TAG2(clean, BITS)(GLvector4f *to ) */
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| 57 | /* { */
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| 58 | /* GLfloat (*t)[4] = to->data; */
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| 59 | /* GLuint i; */
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| 60 |
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| 61 | /* if (BITS) */
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| 62 | /* for (i = 0 ; i < VB_SIZE ; i++) { */
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| 63 | /* if (BITS&1) t[i][0] = 0; */
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| 64 | /* if (BITS&2) t[i][1] = 0; */
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| 65 | /* if (BITS&4) t[i][2] = 0; */
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| 66 | /* if (BITS&8) t[i][3] = 1; */
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| 67 | /* } */
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| 68 | /* to->flags &= ~BITS; */
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| 69 | /* } */
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| 70 |
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| 71 |
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| 72 | /* We got them all here:
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| 73 | */
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| 74 | COPY_FUNC( 0x0 ) /* noop */
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| 75 | COPY_FUNC( 0x1 )
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| 76 | COPY_FUNC( 0x2 )
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| 77 | COPY_FUNC( 0x3 )
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| 78 | COPY_FUNC( 0x4 )
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| 79 | COPY_FUNC( 0x5 )
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| 80 | COPY_FUNC( 0x6 )
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| 81 | COPY_FUNC( 0x7 )
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| 82 | COPY_FUNC( 0x8 )
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| 83 | COPY_FUNC( 0x9 )
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| 84 | COPY_FUNC( 0xa )
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| 85 | COPY_FUNC( 0xb )
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| 86 | COPY_FUNC( 0xc )
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| 87 | COPY_FUNC( 0xd )
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| 88 | COPY_FUNC( 0xe )
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| 89 | COPY_FUNC( 0xf )
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| 90 |
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| 91 | static void TAG2(init_copy, 0 ) ( void )
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| 92 | {
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| 93 | gl_copy_tab[IDX][0x0] = TAG2(copy, 0x0);
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| 94 | gl_copy_tab[IDX][0x1] = TAG2(copy, 0x1);
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| 95 | gl_copy_tab[IDX][0x2] = TAG2(copy, 0x2);
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| 96 | gl_copy_tab[IDX][0x3] = TAG2(copy, 0x3);
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| 97 | gl_copy_tab[IDX][0x4] = TAG2(copy, 0x4);
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| 98 | gl_copy_tab[IDX][0x5] = TAG2(copy, 0x5);
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| 99 | gl_copy_tab[IDX][0x6] = TAG2(copy, 0x6);
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| 100 | gl_copy_tab[IDX][0x7] = TAG2(copy, 0x7);
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| 101 | gl_copy_tab[IDX][0x8] = TAG2(copy, 0x8);
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| 102 | gl_copy_tab[IDX][0x9] = TAG2(copy, 0x9);
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| 103 | gl_copy_tab[IDX][0xa] = TAG2(copy, 0xa);
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| 104 | gl_copy_tab[IDX][0xb] = TAG2(copy, 0xb);
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| 105 | gl_copy_tab[IDX][0xc] = TAG2(copy, 0xc);
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| 106 | gl_copy_tab[IDX][0xd] = TAG2(copy, 0xd);
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| 107 | gl_copy_tab[IDX][0xe] = TAG2(copy, 0xe);
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| 108 | gl_copy_tab[IDX][0xf] = TAG2(copy, 0xf);
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| 109 |
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| 110 | /* gl_clean_tab[IDX][0x0] = TAG2(clean, 0x0); */
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| 111 | /* gl_clean_tab[IDX][0x1] = TAG2(clean, 0x1); */
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| 112 | /* gl_clean_tab[IDX][0x2] = TAG2(clean, 0x2); */
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| 113 | /* gl_clean_tab[IDX][0x3] = TAG2(clean, 0x3); */
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| 114 | /* gl_clean_tab[IDX][0x4] = TAG2(clean, 0x4); */
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| 115 | /* gl_clean_tab[IDX][0x5] = TAG2(clean, 0x5); */
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| 116 | /* gl_clean_tab[IDX][0x6] = TAG2(clean, 0x6); */
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| 117 | /* gl_clean_tab[IDX][0x7] = TAG2(clean, 0x7); */
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| 118 | /* gl_clean_tab[IDX][0x8] = TAG2(clean, 0x8); */
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| 119 | /* gl_clean_tab[IDX][0x9] = TAG2(clean, 0x9); */
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| 120 | /* gl_clean_tab[IDX][0xa] = TAG2(clean, 0xa); */
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| 121 | /* gl_clean_tab[IDX][0xb] = TAG2(clean, 0xb); */
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| 122 | /* gl_clean_tab[IDX][0xc] = TAG2(clean, 0xc); */
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| 123 | /* gl_clean_tab[IDX][0xd] = TAG2(clean, 0xd); */
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| 124 | /* gl_clean_tab[IDX][0xe] = TAG2(clean, 0xe); */
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| 125 | /* gl_clean_tab[IDX][0xf] = TAG2(clean, 0xf); */
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| 126 | }
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