| 1 | /* $Id: clip_funcs.h,v 1.2 2000-05-21 20:15:38 jeroen Exp $ */
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| 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.1
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 | /*
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| 28 | * New (3.1) transformation code written by Keith Whitwell.
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| 29 | */
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| 30 |
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| 31 | static GLuint TAG(userclip_line)( struct vertex_buffer *VB,
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| 32 | GLuint *i, GLuint *j );
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| 33 | static GLuint TAG(userclip_polygon)( struct vertex_buffer *VB,
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| 34 | GLuint n, GLuint vlist[] );
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| 35 |
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| 36 |
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| 37 |
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| 38 | /* This now calls the user clip functions if required.
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| 39 | */
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| 40 | static GLuint TAG(viewclip_line)( struct vertex_buffer *VB,
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| 41 | GLuint *i, GLuint *j,
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| 42 | GLubyte mask )
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| 43 | {
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| 44 | GLfloat (*coord)[4] = VB->ClipPtr->data;
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| 45 | GLfloat t, dx, dy, dz, dw, neww;
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| 46 | GLuint ii = *i, jj = *j;
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| 47 | GLuint vlist[2];
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| 48 | GLuint n;
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| 49 | clip_interp_func interp = VB->ctx->ClipInterpFunc;
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| 50 | GLuint vb_free = VB->FirstFree;
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| 51 |
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| 52 | /*
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| 53 | * We use 6 instances of this code to clip agains the 6 planes.
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| 54 | * For each plane, we define the OUTSIDE and COMPUTE_INTERSECTION
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| 55 | * macros apprpriately.
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| 56 | */
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| 57 | #define GENERAL_CLIP \
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| 58 | if (mask & PLANE) { \
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| 59 | GLuint flagI = INSIDE( ii ); \
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| 60 | GLuint flagJ = INSIDE( jj ); \
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| 61 | \
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| 62 | if (!(flagI|flagJ)) \
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| 63 | return 0; \
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| 64 | \
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| 65 | if (flagI ^ flagJ) { \
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| 66 | COMPUTE_INTERSECTION( jj, ii, vb_free ); \
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| 67 | interp( VB, vb_free, t, jj, ii); \
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| 68 | \
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| 69 | if (flagI) { \
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| 70 | VB->ClipMask[jj] |= PLANE; \
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| 71 | jj = vb_free; \
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| 72 | } else { \
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| 73 | VB->ClipMask[ii] |= PLANE; \
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| 74 | ii = vb_free; \
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| 75 | } \
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| 76 | \
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| 77 | VB->ClipMask[vb_free++] = 0; \
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| 78 | } \
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| 79 | }
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| 80 |
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| 81 | #include "general_clip.h"
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| 82 |
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| 83 | VB->Free = vb_free;
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| 84 |
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| 85 | if (mask & CLIP_USER_BIT) {
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| 86 | if ( TAG(userclip_line)( VB, &ii, &jj ) == 0 )
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| 87 | return 0;
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| 88 | }
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| 89 |
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| 90 | vlist[0] = ii;
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| 91 | vlist[1] = jj;
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| 92 | n = 2;
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| 93 |
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| 94 | /* Should always be at least one new vertex.
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| 95 | */
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| 96 | {
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| 97 | const GLfloat *m = VB->ctx->Viewport.WindowMap.m;
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| 98 | GLfloat sx = m[MAT_SX];
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| 99 | GLfloat tx = m[MAT_TX];
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| 100 | GLfloat sy = m[MAT_SY];
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| 101 | GLfloat ty = m[MAT_TY];
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| 102 | GLfloat sz = m[MAT_SZ];
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| 103 | GLfloat tz = m[MAT_TZ];
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| 104 | GLuint i, j;
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| 105 | GLfloat (*win)[4] = VB->Win.data;
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| 106 | GLuint start = VB->FirstFree;
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| 107 |
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| 108 | for (i = 0; i < n; i++) {
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| 109 | j = vlist[i];
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| 110 | if (j >= start) {
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| 111 | if (W(j) != 0.0F) {
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| 112 | GLfloat wInv = 1.0F / W(j);
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| 113 | win[j][0] = X(j) * wInv * sx + tx;
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| 114 | win[j][1] = Y(j) * wInv * sy + ty;
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| 115 | win[j][2] = Z(j) * wInv * sz + tz;
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| 116 | win[j][3] = wInv;
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| 117 | } else {
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| 118 | win[j][0] = win[j][1] = win[j][2] = 0.0F;
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| 119 | win[j][3] = 1.0F;
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| 120 | }
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| 121 | }
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| 122 | }
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| 123 | }
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| 124 |
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| 125 | if (VB->ctx->Driver.RasterSetup)
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| 126 | VB->ctx->Driver.RasterSetup(VB, VB->FirstFree, VB->Free);
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| 127 |
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| 128 | *i = ii;
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| 129 | *j = jj;
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| 130 | return 1;
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| 131 | }
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| 132 |
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| 133 | /* We now clip polygon triangles individually. This is necessary to
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| 134 | * avoid artifacts dependent on where the boundary of the VB falls
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| 135 | * within the polygon. As a result, there is an upper bound on the
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| 136 | * number of vertices which may be created, and the test against VB_SIZE
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| 137 | * is redundant.
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| 138 | */
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| 139 | static GLuint TAG(viewclip_polygon)( struct vertex_buffer *VB,
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| 140 | GLuint n, GLuint vlist[],
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| 141 | GLubyte mask )
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| 142 | {
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| 143 | GLfloat (*coord)[4] = VB->ClipPtr->data;
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| 144 | GLuint vlist2[VB_SIZE-VB_MAX];
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| 145 | GLuint *inlist = vlist, *outlist = vlist2;
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| 146 | GLdouble dx, dy, dz, dw, t = 0, neww;
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| 147 | GLuint i;
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| 148 | GLuint vb_free = VB->FirstFree;
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| 149 | clip_interp_func interp = VB->ctx->ClipInterpFunc;
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| 150 |
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| 151 | if (mask & CLIP_ALL_BITS) {
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| 152 |
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| 153 | #define GENERAL_CLIP \
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| 154 | if (mask & PLANE) { \
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| 155 | GLuint prevj = inlist[0]; \
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| 156 | GLuint prevflag = INSIDE(prevj); \
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| 157 | GLuint outcount = 0; \
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| 158 | GLuint i; \
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| 159 | \
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| 160 | inlist[n] = inlist[0]; \
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| 161 | \
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| 162 | for (i = 1; i < n+1; i++) { \
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| 163 | GLuint j = inlist[i]; \
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| 164 | GLuint flag = INSIDE(j); \
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| 165 | \
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| 166 | if (prevflag) { \
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| 167 | outlist[outcount++] = prevj; \
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| 168 | } else { \
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| 169 | VB->ClipMask[prevj] |= (PLANE&CLIP_ALL_BITS); \
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| 170 | } \
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| 171 | \
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| 172 | if (flag ^ prevflag) { \
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| 173 | if (flag) { \
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| 174 | /* Coming back in \
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| 175 | */ \
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| 176 | COMPUTE_INTERSECTION( j, prevj, vb_free ); \
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| 177 | interp( VB, vb_free, t, j, prevj ); \
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| 178 | \
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| 179 | if (IND&CLIP_TAB_EDGEFLAG) \
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| 180 | VB->EdgeFlagPtr->data[vb_free] = \
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| 181 | VB->EdgeFlagPtr->data[prevj]; \
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| 182 | \
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| 183 | \
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| 184 | } else { \
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| 185 | /* Going out of bounds \
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| 186 | */ \
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| 187 | COMPUTE_INTERSECTION( prevj, j, vb_free ); \
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| 188 | interp( VB, vb_free, t, prevj, j ); \
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| 189 | \
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| 190 | if (IND&CLIP_TAB_EDGEFLAG) { \
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| 191 | VB->EdgeFlagPtr->data[vb_free] = 3; \
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| 192 | } \
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| 193 | } \
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| 194 | \
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| 195 | if (IND&CLIP_TAB_EDGEFLAG) { \
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| 196 | /* Demote trailing edge to internal edge. \
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| 197 | */ \
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| 198 | if (outcount && \
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| 199 | (VB->EdgeFlagPtr->data[outlist[outcount-1]] & 0x2)) \
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| 200 | VB->EdgeFlagPtr->data[outlist[outcount-1]] = 1; \
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| 201 | } \
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| 202 | \
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| 203 | outlist[outcount++] = vb_free; \
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| 204 | VB->ClipMask[vb_free++] = 0; \
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| 205 | } \
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| 206 | \
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| 207 | prevj = j; \
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| 208 | prevflag = flag; \
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| 209 | } \
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| 210 | \
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| 211 | if (outcount < 3) \
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| 212 | return 0; \
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| 213 | else { \
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| 214 | GLuint *tmp = inlist; \
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| 215 | inlist = outlist; \
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| 216 | outlist = tmp; \
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| 217 | n = outcount; \
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| 218 | } \
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| 219 | }
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| 220 |
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| 221 |
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| 222 | #include "general_clip.h"
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| 223 |
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| 224 | if (inlist != vlist)
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| 225 | for (i = 0 ; i < n ; i++)
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| 226 | vlist[i] = inlist[i];
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| 227 | }
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| 228 |
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| 229 | VB->Free = vb_free;
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| 230 |
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| 231 | /* Clip against user clipping planes in clip space.
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| 232 | */
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| 233 | if (mask & CLIP_USER_BIT) {
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| 234 | n = TAG(userclip_polygon)( VB, n, vlist );
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| 235 | if (n < 3) return 0;
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| 236 | }
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| 237 |
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| 238 |
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| 239 | {
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| 240 | const GLfloat *m = VB->ctx->Viewport.WindowMap.m;
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| 241 | GLfloat sx = m[MAT_SX];
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| 242 | GLfloat tx = m[MAT_TX];
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| 243 | GLfloat sy = m[MAT_SY];
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| 244 | GLfloat ty = m[MAT_TY];
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| 245 | GLfloat sz = m[MAT_SZ];
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| 246 | GLfloat tz = m[MAT_TZ];
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| 247 | GLuint i;
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| 248 | GLfloat (*win)[4] = VB->Win.data;
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| 249 | GLuint first = VB->FirstFree;
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| 250 |
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| 251 | for (i = 0; i < n; i++) {
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| 252 | GLuint j = vlist[i];
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| 253 | if (j >= first) {
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| 254 | if (W(j) != 0.0F) {
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| 255 | GLfloat wInv = 1.0F / W(j);
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| 256 | win[j][0] = X(j) * wInv * sx + tx;
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| 257 | win[j][1] = Y(j) * wInv * sy + ty;
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| 258 | win[j][2] = Z(j) * wInv * sz + tz;
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| 259 | win[j][3] = wInv;
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| 260 | } else {
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| 261 | win[j][0] = win[j][1] = win[j][2] = 0.0;
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| 262 | win[j][3] = 1.0F;
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| 263 | }
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| 264 | }
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| 265 | }
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| 266 | }
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| 267 |
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| 268 | if (VB->ctx->Driver.RasterSetup)
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| 269 | VB->ctx->Driver.RasterSetup(VB, VB->FirstFree, VB->Free);
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| 270 |
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| 271 | return n;
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| 272 | }
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| 273 |
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| 274 |
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| 275 | #define INSIDE( J ) !NEGATIVE(J)
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| 276 | #define OUTSIDE( J ) NEGATIVE(J)
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| 277 |
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| 278 |
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| 279 |
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| 280 |
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| 281 | static GLuint TAG(userclip_line)( struct vertex_buffer *VB,
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| 282 | GLuint *i, GLuint *j )
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| 283 | {
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| 284 | GLcontext *ctx = VB->ctx;
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| 285 | GLfloat (*coord)[4] = VB->ClipPtr->data;
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| 286 | clip_interp_func interp = ctx->ClipInterpFunc;
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| 287 | GLuint ii = *i;
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| 288 | GLuint jj = *j;
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| 289 | GLuint p;
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| 290 | GLuint vb_free = VB->Free;
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| 291 |
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| 292 | for (p=0;p<MAX_CLIP_PLANES;p++) {
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| 293 | if (ctx->Transform.ClipEnabled[p]) {
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| 294 | GLfloat a = ctx->Transform.ClipUserPlane[p][0];
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| 295 | GLfloat b = ctx->Transform.ClipUserPlane[p][1];
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| 296 | GLfloat c = ctx->Transform.ClipUserPlane[p][2];
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| 297 | GLfloat d = ctx->Transform.ClipUserPlane[p][3];
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| 298 |
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| 299 | GLfloat dpI = d*W(ii) + c*Z(ii) + b*Y(ii) + a*X(ii);
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| 300 | GLfloat dpJ = d*W(jj) + c*Z(jj) + b*Y(jj) + a*X(jj);
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| 301 |
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| 302 | GLuint flagI = OUTSIDE( dpI );
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| 303 | GLuint flagJ = OUTSIDE( dpJ );
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| 304 |
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| 305 | if (flagI & flagJ)
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| 306 | return 0;
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| 307 |
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| 308 | if (flagI ^ flagJ) {
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| 309 | GLfloat t = -dpI/(dpJ-dpI);
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| 310 |
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| 311 | INTERP_SZ( t, coord, vb_free, ii, jj, SIZE );
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| 312 | interp( VB, vb_free, t, ii, jj );
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| 313 |
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| 314 | if (flagI) {
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| 315 | VB->ClipMask[ii] |= CLIP_USER_BIT;
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| 316 | ii = vb_free;
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| 317 | } else {
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| 318 | VB->ClipMask[jj] |= CLIP_USER_BIT;
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| 319 | jj = vb_free;
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| 320 | }
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| 321 |
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| 322 | VB->ClipMask[vb_free++] = 0;
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| 323 | }
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| 324 | }
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| 325 | }
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| 326 |
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| 327 | VB->Free = vb_free;
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| 328 | *i = ii;
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| 329 | *j = jj;
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| 330 | return 1;
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| 331 | }
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| 332 |
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| 333 |
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| 334 | static GLuint TAG(userclip_polygon)( struct vertex_buffer *VB,
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| 335 | GLuint n, GLuint vlist[] )
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| 336 | {
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| 337 | GLcontext *ctx = VB->ctx;
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| 338 | GLfloat (*coord)[4] = VB->ClipPtr->data;
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| 339 | clip_interp_func interp = ctx->ClipInterpFunc;
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| 340 | GLuint vlist2[VB_SIZE];
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| 341 | GLuint *inlist = vlist, *outlist = vlist2;
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| 342 | GLuint vb_free = VB->Free;
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| 343 | GLuint p;
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| 344 |
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| 345 | for (p=0;p<MAX_CLIP_PLANES;p++) {
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| 346 | if (ctx->Transform.ClipEnabled[p]) {
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| 347 | register float a = ctx->Transform.ClipUserPlane[p][0];
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| 348 | register float b = ctx->Transform.ClipUserPlane[p][1];
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| 349 | register float c = ctx->Transform.ClipUserPlane[p][2];
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| 350 | register float d = ctx->Transform.ClipUserPlane[p][3];
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| 351 |
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| 352 | /* initialize prev to be last in the input list */
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| 353 | GLuint prevj = inlist[0];
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| 354 | GLfloat dpJ = d*W(prevj) + c*Z(prevj) + b*Y(prevj) + a*X(prevj);
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| 355 | GLuint flagJ = INSIDE(dpJ);
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| 356 | GLuint outcount = 0;
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| 357 | GLuint curri;
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| 358 |
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| 359 | inlist[n] = inlist[0];
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| 360 |
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| 361 |
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| 362 | for (curri=1;curri<n+1;curri++) {
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| 363 | GLuint currj = inlist[curri];
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| 364 | GLfloat dpI = d*W(currj) + c*Z(currj) + b*Y(currj) + a*X(currj);
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| 365 | GLuint flagI = INSIDE(dpI);
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| 366 |
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| 367 | if (flagJ) {
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| 368 | outlist[outcount++] = prevj;
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| 369 | } else {
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| 370 | VB->ClipMask[prevj] |= CLIP_USER_BIT;
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| 371 | }
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| 372 |
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| 373 | if (flagI ^ flagJ) {
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| 374 | GLfloat t;
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| 375 | GLuint in;
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| 376 | GLuint out;
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| 377 |
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| 378 | if (flagI) {
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| 379 | out = prevj;
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| 380 | in = currj;
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| 381 | t = dpI/(dpI-dpJ);
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| 382 |
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| 383 | if (IND&CLIP_TAB_EDGEFLAG)
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| 384 | VB->EdgeFlagPtr->data[vb_free] =
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| 385 | VB->EdgeFlagPtr->data[prevj];
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| 386 | } else {
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| 387 | in = prevj;
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| 388 | out = currj;
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| 389 | t = dpJ/(dpJ-dpI);
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| 390 |
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| 391 | if (IND&CLIP_TAB_EDGEFLAG)
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| 392 | VB->EdgeFlagPtr->data[vb_free] = 1;
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| 393 | }
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| 394 |
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| 395 | if (IND&CLIP_TAB_EDGEFLAG) {
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| 396 | /* Demote trailing edge to internal edge.
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| 397 | */
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| 398 | if (outcount &&
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| 399 | (VB->EdgeFlagPtr->data[outlist[outcount-1]] & 0x2))
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| 400 | VB->EdgeFlagPtr->data[outlist[outcount-1]] = 1;
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| 401 | }
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| 402 |
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| 403 | INTERP_SZ( t, coord, vb_free, in, out, SIZE );
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|---|
| 404 | interp( VB, vb_free, t, in, out);
|
|---|
| 405 | outlist[outcount++] = vb_free;
|
|---|
| 406 | VB->ClipMask[vb_free++] = 0;
|
|---|
| 407 | }
|
|---|
| 408 |
|
|---|
| 409 | prevj = currj;
|
|---|
| 410 | flagJ = flagI;
|
|---|
| 411 | dpJ = dpI;
|
|---|
| 412 | }
|
|---|
| 413 |
|
|---|
| 414 | if (outcount < 3)
|
|---|
| 415 | return 0;
|
|---|
| 416 | else {
|
|---|
| 417 | GLuint *tmp;
|
|---|
| 418 | tmp = inlist;
|
|---|
| 419 | inlist = outlist;
|
|---|
| 420 | outlist = tmp;
|
|---|
| 421 | n = outcount;
|
|---|
| 422 | }
|
|---|
| 423 |
|
|---|
| 424 | } /* if */
|
|---|
| 425 | } /* for p */
|
|---|
| 426 |
|
|---|
| 427 | if (inlist!=vlist) {
|
|---|
| 428 | GLuint i;
|
|---|
| 429 | for (i = 0 ; i < n ; i++)
|
|---|
| 430 | vlist[i] = inlist[i];
|
|---|
| 431 | }
|
|---|
| 432 |
|
|---|
| 433 | VB->Free = vb_free;
|
|---|
| 434 | return n;
|
|---|
| 435 | }
|
|---|
| 436 |
|
|---|
| 437 |
|
|---|
| 438 | static void TAG(init_clip_funcs)(void)
|
|---|
| 439 | {
|
|---|
| 440 | gl_poly_clip_tab[IND][SIZE] = TAG(viewclip_polygon);
|
|---|
| 441 | gl_line_clip_tab[IND][SIZE] = TAG(viewclip_line);
|
|---|
| 442 | }
|
|---|
| 443 |
|
|---|
| 444 | #undef W
|
|---|
| 445 | #undef Z
|
|---|
| 446 | #undef Y
|
|---|
| 447 | #undef X
|
|---|
| 448 | #undef SIZE
|
|---|
| 449 | #undef TAG
|
|---|
| 450 | #undef INSIDE
|
|---|
| 451 | #undef OUTSIDE
|
|---|
| 452 | #undef IND
|
|---|