| 1 | /* -*- mode: C; tab-width:8; c-basic-offset:2 -*- */
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| 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.3
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | *
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| 26 | *
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| 27 | * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
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| 28 | * terms stated above.
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| 29 | *
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| 30 | * Thank you for your contribution, David!
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| 31 | *
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| 32 | * Please make note of the above copyright/license statement. If you
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| 33 | * contributed code or bug fixes to this code under the previous (GNU
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| 34 | * Library) license and object to the new license, your code will be
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| 35 | * removed at your request. Please see the Mesa docs/COPYRIGHT file
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| 36 | * for more information.
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| 37 | *
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| 38 | * Additional Mesa/3Dfx driver developers:
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| 39 | * Daryll Strauss <daryll@precisioninsight.com>
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| 40 | * Keith Whitwell <keith@precisioninsight.com>
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| 41 | *
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| 42 | * See fxapi.h for more revision/author details.
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| 43 | */
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| 44 |
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| 45 |
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| 46 | /* fxvsetup.c - 3Dfx VooDoo vertices setup functions */
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| 47 |
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| 48 |
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| 49 | #ifdef HAVE_CONFIG_H
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| 50 | #include "conf.h"
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| 51 | #endif
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| 52 |
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| 53 | #if defined(FX)
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| 54 |
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| 55 | #include "fxdrv.h"
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| 56 | #include "mmath.h"
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| 57 | #include "pipeline.h"
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| 58 | #include "fxvsetup.h"
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| 59 |
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| 60 | void fxPrintSetupFlags( const char *msg, GLuint flags )
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| 61 | {
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| 62 | fprintf(stderr, "%s: %d %s%s%s%s%s%s\n",
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| 63 | msg,
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| 64 | flags,
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| 65 | (flags & SETUP_XY) ? " xy," : "",
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| 66 | (flags & SETUP_Z) ? " z," : "",
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| 67 | (flags & SETUP_W) ? " w," : "",
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| 68 | (flags & SETUP_RGBA) ? " rgba," : "",
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| 69 | (flags & SETUP_TMU0) ? " tmu0," : "",
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| 70 | (flags & SETUP_TMU1) ? " tmu1," : "");
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| 71 | }
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| 72 |
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| 73 | static void project_texcoords( struct vertex_buffer *VB,
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| 74 | GLuint tmu_nr, GLuint tc_nr,
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| 75 | GLuint start, GLuint count )
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| 76 | {
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| 77 | fxVertex *v = FX_DRIVER_DATA(VB)->verts + start;
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| 78 | GrTmuVertex *tmu = &(((GrVertex *)v->f)->tmuvtx[tmu_nr]);
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| 79 | GLvector4f *vec = VB->TexCoordPtr[tc_nr];
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| 80 |
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| 81 | GLuint i;
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| 82 | GLuint stride = vec->stride;
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| 83 | GLfloat *data = VEC_ELT(vec, GLfloat, start);
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| 84 |
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| 85 | for (i = start ; i < count ; i++, STRIDE_F(data, stride), v++) {
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| 86 | tmu->oow = v->f[OOWCOORD] * data[3];
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| 87 | tmu = (GrTmuVertex *)((char *)tmu + sizeof(fxVertex));
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| 88 | }
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| 89 | }
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| 90 |
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| 91 |
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| 92 | static void copy_w( struct vertex_buffer *VB,
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| 93 | GLuint tmu_nr,
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| 94 | GLuint start, GLuint count )
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| 95 | {
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| 96 | fxVertex *v = FX_DRIVER_DATA(VB)->verts + start;
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| 97 | GrTmuVertex *tmu = &(((GrVertex *)v->f)->tmuvtx[tmu_nr]);
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| 98 | GLuint i;
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| 99 |
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| 100 | for (i = start ; i < count ; i++, v++) {
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| 101 | tmu->oow = v->f[OOWCOORD];
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| 102 | tmu = (GrTmuVertex *)((char *)tmu + sizeof(fxVertex));
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| 103 | }
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| 104 | }
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| 105 |
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| 106 |
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| 107 | static tfxSetupFunc setupfuncs[0x40];
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| 108 |
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| 109 |
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| 110 |
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| 111 |
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| 112 | #define IND SETUP_XY
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| 113 | #define NAME fxsetupXY
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| 114 | #include "fxvs_tmp.h"
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| 115 |
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| 116 | #define IND (SETUP_XY|SETUP_Z)
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| 117 | #define NAME fxsetupXYZ
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| 118 | #include "fxvs_tmp.h"
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| 119 |
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| 120 | #define IND (SETUP_XY|SETUP_W)
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| 121 | #define NAME fxsetupXYW
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| 122 | #include "fxvs_tmp.h"
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| 123 |
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| 124 | #define IND (SETUP_XY|SETUP_Z|SETUP_W)
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| 125 | #define NAME fxsetupXYZW
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| 126 | #include "fxvs_tmp.h"
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| 127 |
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| 128 | #define IND (SETUP_RGBA|SETUP_XY)
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| 129 | #define NAME fxsetupXYRGBA
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| 130 | #include "fxvs_tmp.h"
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| 131 |
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| 132 | #define IND (SETUP_RGBA|SETUP_XY|SETUP_Z)
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| 133 | #define NAME fxsetupXYZRGBA
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| 134 | #include "fxvs_tmp.h"
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| 135 |
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| 136 | #define IND (SETUP_RGBA|SETUP_XY|SETUP_W)
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| 137 | #define NAME fxsetupXYWRGBA
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| 138 | #include "fxvs_tmp.h"
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| 139 |
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| 140 | #define IND (SETUP_RGBA|SETUP_XY|SETUP_Z|SETUP_W)
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| 141 | #define NAME fxsetupXYZWRGBA
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| 142 | #include "fxvs_tmp.h"
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| 143 |
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| 144 | #define IND (SETUP_TMU0|SETUP_XY|SETUP_W)
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| 145 | #define NAME fxsetupXYWT0
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| 146 | #include "fxvs_tmp.h"
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| 147 |
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| 148 | #define IND (SETUP_TMU0|SETUP_XY|SETUP_Z|SETUP_W)
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| 149 | #define NAME fxsetupXYZWT0
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| 150 | #include "fxvs_tmp.h"
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| 151 |
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| 152 | #define IND (SETUP_TMU1|SETUP_TMU0|SETUP_XY|SETUP_W)
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| 153 | #define NAME fxsetupXYWT0T1
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| 154 | #include "fxvs_tmp.h"
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| 155 |
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| 156 | #define IND (SETUP_TMU1|SETUP_TMU0|SETUP_XY|SETUP_Z|SETUP_W)
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| 157 | #define NAME fxsetupXYZWT0T1
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| 158 | #include "fxvs_tmp.h"
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| 159 |
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| 160 | #define IND (SETUP_TMU0|SETUP_RGBA|SETUP_XY|SETUP_W)
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| 161 | #define NAME fxsetupXYWRGBAT0
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| 162 | #include "fxvs_tmp.h"
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| 163 |
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| 164 | #define IND (SETUP_TMU0|SETUP_RGBA|SETUP_XY|SETUP_Z|SETUP_W)
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| 165 | #define NAME fxsetupXYZWRGBAT0
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| 166 | #include "fxvs_tmp.h"
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| 167 |
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| 168 | #define IND (SETUP_TMU1|SETUP_TMU0|SETUP_RGBA|SETUP_XY|SETUP_W)
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| 169 | #define NAME fxsetupXYWRGBAT0T1
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| 170 | #include "fxvs_tmp.h"
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| 171 |
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| 172 | #define IND (SETUP_TMU1|SETUP_TMU0|SETUP_RGBA|SETUP_XY|SETUP_Z|SETUP_W)
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| 173 | #define NAME fxsetupXYZWRGBAT0T1
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| 174 | #include "fxvs_tmp.h"
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| 175 |
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| 176 | #define IND (SETUP_RGBA)
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| 177 | #define NAME fxsetupRGBA
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| 178 | #include "fxvs_tmp.h"
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| 179 |
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| 180 | #define IND (SETUP_TMU0)
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| 181 | #define NAME fxsetupT0
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| 182 | #include "fxvs_tmp.h"
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| 183 |
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| 184 | #define IND (SETUP_TMU1)
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| 185 | #define NAME fxsetupT1
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| 186 | #include "fxvs_tmp.h"
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| 187 |
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| 188 | #define IND (SETUP_TMU1|SETUP_TMU0)
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| 189 | #define NAME fxsetupT0T1
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| 190 | #include "fxvs_tmp.h"
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| 191 |
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| 192 | #define IND (SETUP_TMU0|SETUP_RGBA)
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| 193 | #define NAME fxsetupRGBAT0
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| 194 | #include "fxvs_tmp.h"
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| 195 |
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| 196 | #define IND (SETUP_TMU1|SETUP_RGBA)
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| 197 | #define NAME fxsetupRGBAT1
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| 198 | #include "fxvs_tmp.h"
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| 199 |
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| 200 | #define IND (SETUP_TMU1|SETUP_TMU0|SETUP_RGBA)
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| 201 | #define NAME fxsetupRGBAT0T1
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| 202 | #include "fxvs_tmp.h"
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| 203 |
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| 204 | #define IND (SETUP_W|SETUP_RGBA)
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| 205 | #define NAME fxsetupWRGBA
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| 206 | #include "fxvs_tmp.h"
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| 207 |
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| 208 | #define IND (SETUP_W|SETUP_TMU0)
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| 209 | #define NAME fxsetupWT0
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| 210 | #include "fxvs_tmp.h"
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| 211 |
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| 212 | #define IND (SETUP_W|SETUP_TMU1)
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| 213 | #define NAME fxsetupWT1
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| 214 | #include "fxvs_tmp.h"
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| 215 |
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| 216 | #define IND (SETUP_W|SETUP_TMU1|SETUP_TMU0)
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| 217 | #define NAME fxsetupWT0T1
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| 218 | #include "fxvs_tmp.h"
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| 219 |
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| 220 | #define IND (SETUP_W|SETUP_TMU0|SETUP_RGBA)
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| 221 | #define NAME fxsetupWRGBAT0
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| 222 | #include "fxvs_tmp.h"
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| 223 |
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| 224 | #define IND (SETUP_W|SETUP_TMU1|SETUP_RGBA)
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| 225 | #define NAME fxsetupWRGBAT1
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| 226 | #include "fxvs_tmp.h"
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| 227 |
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| 228 | #define IND (SETUP_W|SETUP_TMU1|SETUP_TMU0|SETUP_RGBA)
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| 229 | #define NAME fxsetupWRGBAT0T1
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| 230 | #include "fxvs_tmp.h"
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| 231 |
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| 232 |
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| 233 |
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| 234 | void fxDDSetupInit( void )
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| 235 | {
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| 236 | setupfuncs[SETUP_XY] = fxsetupXY;
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| 237 | setupfuncs[SETUP_XY|SETUP_Z] = fxsetupXYZ;
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| 238 | setupfuncs[SETUP_XY|SETUP_W] = fxsetupXYW;
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| 239 | setupfuncs[SETUP_XY|SETUP_Z|SETUP_W] = fxsetupXYZW;
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| 240 |
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| 241 | setupfuncs[SETUP_RGBA|SETUP_XY] = fxsetupXYRGBA;
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| 242 | setupfuncs[SETUP_RGBA|SETUP_XY|SETUP_Z] = fxsetupXYZRGBA;
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| 243 | setupfuncs[SETUP_RGBA|SETUP_XY|SETUP_W] = fxsetupXYWRGBA;
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| 244 | setupfuncs[SETUP_RGBA|SETUP_XY|SETUP_Z|SETUP_W] = fxsetupXYZWRGBA;
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| 245 |
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| 246 | /* If we have texture and xy then we must have w.
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| 247 | * If we have texture1 and w then we must have texture 0.
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| 248 | */
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| 249 | setupfuncs[SETUP_TMU0|SETUP_XY|SETUP_W] = fxsetupXYWT0;
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| 250 | setupfuncs[SETUP_TMU0|SETUP_XY|SETUP_Z|SETUP_W] = fxsetupXYZWT0;
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| 251 |
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| 252 | setupfuncs[SETUP_TMU1|SETUP_TMU0|SETUP_XY|SETUP_W] = fxsetupXYWT0T1;
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| 253 | setupfuncs[SETUP_TMU1|SETUP_TMU0|SETUP_XY|SETUP_Z|SETUP_W] = fxsetupXYZWT0T1;
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| 254 |
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| 255 | setupfuncs[SETUP_TMU0|SETUP_RGBA|SETUP_XY|SETUP_W] = fxsetupXYWRGBAT0;
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| 256 | setupfuncs[SETUP_TMU0|SETUP_RGBA|SETUP_XY|SETUP_Z|SETUP_W] = fxsetupXYZWRGBAT0;
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| 257 |
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| 258 | setupfuncs[SETUP_TMU1|SETUP_TMU0|SETUP_RGBA|SETUP_XY|SETUP_W] = fxsetupXYWRGBAT0T1;
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| 259 | setupfuncs[SETUP_TMU1|SETUP_TMU0|SETUP_RGBA|SETUP_XY|SETUP_Z|SETUP_W] = fxsetupXYZWRGBAT0T1;
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| 260 |
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| 261 | /* If we don't have xy then we can't have z... w is still a possibility.
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| 262 | */
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| 263 | setupfuncs[SETUP_RGBA] = fxsetupRGBA;
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| 264 | setupfuncs[SETUP_TMU0] = fxsetupT0;
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| 265 | setupfuncs[SETUP_TMU1] = fxsetupT1;
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| 266 | setupfuncs[SETUP_TMU1|SETUP_TMU0] = fxsetupT0T1;
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| 267 | setupfuncs[SETUP_TMU0|SETUP_RGBA] = fxsetupRGBAT0;
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| 268 | setupfuncs[SETUP_TMU1|SETUP_RGBA] = fxsetupRGBAT1;
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| 269 | setupfuncs[SETUP_TMU1|SETUP_TMU0|SETUP_RGBA] = fxsetupRGBAT0T1;
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| 270 |
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| 271 | setupfuncs[SETUP_W|SETUP_RGBA] = fxsetupWRGBA;
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| 272 | setupfuncs[SETUP_W|SETUP_TMU0] = fxsetupWT0;
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| 273 | setupfuncs[SETUP_W|SETUP_TMU1] = fxsetupWT1;
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| 274 | setupfuncs[SETUP_W|SETUP_TMU1|SETUP_TMU0] = fxsetupWT0T1;
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| 275 | setupfuncs[SETUP_W|SETUP_TMU0|SETUP_RGBA] = fxsetupWRGBAT0;
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| 276 | setupfuncs[SETUP_W|SETUP_TMU1|SETUP_RGBA] = fxsetupWRGBAT1;
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| 277 | setupfuncs[SETUP_W|SETUP_TMU1|SETUP_TMU0|SETUP_RGBA] = fxsetupWRGBAT0T1;
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| 278 |
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| 279 | }
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| 280 |
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| 281 |
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| 282 |
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| 283 | tfxSetupFunc fxDDChooseSetupFunction(GLcontext *ctx)
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| 284 | {
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| 285 | GLuint setupindex = SETUP_XY|SETUP_Z;
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| 286 | fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
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| 287 |
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| 288 | fxMesa->setupindex = 0;
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| 289 |
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| 290 | if (ctx->RenderMode != GL_RENDER)
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| 291 | return 0;
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| 292 |
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| 293 | fxMesa->tmu_source[0] = 0;
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| 294 | fxMesa->tmu_source[1] = 1;
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| 295 |
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| 296 | fxMesa->tex_dest[0] = SETUP_TMU0;
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| 297 | fxMesa->tex_dest[1] = SETUP_TMU1;
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| 298 |
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| 299 | if (ctx->Light.ShadeModel == GL_SMOOTH && !ctx->Light.Model.TwoSide)
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| 300 | setupindex |= SETUP_RGBA;
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| 301 |
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| 302 | if (ctx->Fog.Enabled && ctx->FogMode==FOG_FRAGMENT)
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| 303 | setupindex |= SETUP_RGBA|SETUP_W;
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| 304 |
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| 305 | if ((ctx->Texture.ReallyEnabled & (TEXTURE0_2D|TEXTURE0_3D)) == TEXTURE0_2D)
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| 306 | {
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| 307 | if (ctx->Texture.Unit[0].EnvMode == GL_REPLACE)
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| 308 | setupindex &= ~SETUP_RGBA;
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| 309 |
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| 310 | setupindex |= SETUP_TMU0|SETUP_W;
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| 311 | }
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| 312 |
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| 313 | if ((ctx->Texture.ReallyEnabled & (TEXTURE1_2D|TEXTURE1_3D)) == TEXTURE1_2D)
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| 314 | {
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| 315 | setupindex |= SETUP_TMU1|SETUP_W;
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| 316 | if (setupindex & SETUP_TMU0) { /* both TMUs in use */
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| 317 | struct gl_texture_object *tObj=ctx->Texture.Unit[0].CurrentD[2];
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| 318 | tfxTexInfo *ti=fxTMGetTexInfo(tObj);
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| 319 |
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| 320 | if (ti->whichTMU!=FX_TMU0) { /* TMU0 and TMU1 are swapped */
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| 321 | fxMesa->tmu_source[0] = 1; fxMesa->tex_dest[1] = SETUP_TMU0;
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| 322 | fxMesa->tmu_source[1] = 0; fxMesa->tex_dest[0] = SETUP_TMU1;
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| 323 | }
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| 324 | }
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| 325 | }
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| 326 |
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| 327 | if (ctx->Color.BlendEnabled)
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| 328 | setupindex |= SETUP_RGBA;
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| 329 |
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| 330 | if (MESA_VERBOSE & (VERBOSE_DRIVER|VERBOSE_PIPELINE|VERBOSE_STATE))
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| 331 | fxPrintSetupFlags("fxmesa: vertex setup function", setupindex);
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| 332 |
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| 333 | fxMesa->setupindex = setupindex;
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| 334 | fxMesa->view_clip_tri = fxTriViewClipTab[setupindex&0x7];
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| 335 | fxMesa->clip_tri_stride = fxTriClipStrideTab[setupindex&0x7];
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| 336 | return setupfuncs[setupindex];
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| 337 | }
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| 338 |
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| 339 | void fxDDDoRasterSetup( struct vertex_buffer *VB )
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| 340 | {
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| 341 | GLcontext *ctx = VB->ctx;
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| 342 | FX_DRIVER_DATA(VB)->last_vert = FX_DRIVER_DATA(VB)->verts + VB->Count;
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| 343 |
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| 344 | if ((ctx->IndirectTriangles & DD_SW_RASTERIZE) == DD_SW_RASTERIZE) {
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| 345 | fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
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| 346 | fxMesa->setupdone = 0;
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| 347 | return;
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| 348 | }
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| 349 |
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| 350 | if (VB->Type == VB_CVA_PRECALC)
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| 351 | fxDDPartialRasterSetup( VB );
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| 352 | else
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| 353 | ctx->Driver.RasterSetup( VB, VB->CopyStart, VB->Count );
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| 354 | }
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| 355 |
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| 356 |
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| 357 | /*
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| 358 | * Need to check that merge&render will work before allowing this to
|
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| 359 | * happen here. Therefore - need to know that this will be fired when
|
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| 360 | * we get a forbidden input in the elt pipeline - and therefore need to check
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| 361 | * whether we have one *now*. Similarly need to know if state changes cause
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| 362 | * size4 texcoords to be introduced.
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| 363 | */
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| 364 | void fxDDCheckPartialRasterSetup( GLcontext *ctx, struct gl_pipeline_stage *d )
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| 365 | {
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| 366 | fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
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| 367 | GLuint tmp = fxMesa->setupdone;
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| 368 |
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| 369 | d->type = 0;
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| 370 | d->pre_forbidden_inputs = 0;
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| 371 | fxMesa->setupdone = 0; /* cleared if we return */
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| 372 |
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| 373 | /* Indirect triangles must be rendered via the immediate pipeline.
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| 374 | * If all rasterization is software, no need to set up.
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| 375 | */
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| 376 | if ((ctx->Array.Summary & VERT_OBJ_ANY) == 0)
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| 377 | return;
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| 378 |
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| 379 | if ((ctx->IndirectTriangles & DD_SW_SETUP) ||
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| 380 | (ctx->IndirectTriangles & DD_SW_RASTERIZE) == DD_SW_RASTERIZE)
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| 381 | return;
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| 382 |
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| 383 | if ((ctx->Texture.ReallyEnabled & 0xf) &&
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| 384 | !(ctx->Array.Flags & VERT_TEX0_ANY))
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| 385 | {
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| 386 | if (ctx->TextureMatrix[0].type == MATRIX_GENERAL ||
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| 387 | ctx->TextureMatrix[0].type == MATRIX_PERSPECTIVE ||
|
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| 388 | (ctx->Texture.Unit[1].TexGenEnabled & Q_BIT))
|
|---|
| 389 | return;
|
|---|
| 390 |
|
|---|
| 391 | d->pre_forbidden_inputs |= VERT_TEX0_4;
|
|---|
| 392 | }
|
|---|
| 393 |
|
|---|
| 394 | if ((ctx->Texture.ReallyEnabled & 0xf0) &&
|
|---|
| 395 | !(ctx->Array.Flags & VERT_TEX1_ANY))
|
|---|
| 396 | {
|
|---|
| 397 | if (ctx->TextureMatrix[1].type == MATRIX_GENERAL ||
|
|---|
| 398 | ctx->TextureMatrix[1].type == MATRIX_PERSPECTIVE ||
|
|---|
| 399 | (ctx->Texture.Unit[1].TexGenEnabled & Q_BIT))
|
|---|
| 400 | return;
|
|---|
| 401 |
|
|---|
| 402 | d->pre_forbidden_inputs |= VERT_TEX1_4;
|
|---|
| 403 | }
|
|---|
| 404 |
|
|---|
| 405 |
|
|---|
| 406 | fxMesa->setupdone = tmp;
|
|---|
| 407 | d->inputs = 0;
|
|---|
| 408 | d->outputs = VERT_SETUP_PART;
|
|---|
| 409 | d->type = PIPE_PRECALC;
|
|---|
| 410 | }
|
|---|
| 411 |
|
|---|
| 412 |
|
|---|
| 413 | /* Will be different every time - no point in trying to precalc the
|
|---|
| 414 | * function to call.
|
|---|
| 415 | */
|
|---|
| 416 | void fxDDPartialRasterSetup( struct vertex_buffer *VB )
|
|---|
| 417 | {
|
|---|
| 418 | GLuint newout = VB->pipeline->new_outputs;
|
|---|
| 419 | fxMesaContext fxMesa = (fxMesaContext)VB->ctx->DriverCtx;
|
|---|
| 420 | GLuint ind = 0;
|
|---|
| 421 |
|
|---|
| 422 | FX_DRIVER_DATA(VB)->last_vert = FX_DRIVER_DATA(VB)->verts + VB->Count;
|
|---|
| 423 |
|
|---|
| 424 | if (newout & VERT_WIN) {
|
|---|
| 425 | newout = VB->pipeline->outputs;
|
|---|
| 426 | ind |= SETUP_XY|SETUP_W|SETUP_Z;
|
|---|
| 427 | }
|
|---|
| 428 |
|
|---|
| 429 | if (newout & VERT_TEX0_ANY)
|
|---|
| 430 | ind |= SETUP_W | fxMesa->tex_dest[0];
|
|---|
| 431 |
|
|---|
| 432 | if (newout & VERT_TEX1_ANY)
|
|---|
| 433 | ind |= SETUP_W | fxMesa->tex_dest[1];
|
|---|
| 434 |
|
|---|
| 435 | if (newout & VERT_RGBA)
|
|---|
| 436 | ind |= SETUP_W|SETUP_RGBA;
|
|---|
| 437 |
|
|---|
| 438 | if ((newout & VERT_WIN) == 0)
|
|---|
| 439 | ind &= ~(fxMesa->setupdone & SETUP_W);
|
|---|
| 440 |
|
|---|
| 441 | fxMesa->setupdone &= ~ind;
|
|---|
| 442 | ind &= fxMesa->setupindex;
|
|---|
| 443 | fxMesa->setupdone |= ind;
|
|---|
| 444 |
|
|---|
| 445 | if (MESA_VERBOSE & (VERBOSE_DRIVER|VERBOSE_PIPELINE)) {
|
|---|
| 446 | gl_print_vert_flags("new outputs", VB->pipeline->new_outputs);
|
|---|
| 447 | fxPrintSetupFlags("fxmesa: partial setup function", ind);
|
|---|
| 448 | }
|
|---|
| 449 |
|
|---|
| 450 | if (ind)
|
|---|
| 451 | setupfuncs[ind]( VB, VB->Start, VB->Count );
|
|---|
| 452 | }
|
|---|
| 453 |
|
|---|
| 454 | /* Almost certainly never called.
|
|---|
| 455 | */
|
|---|
| 456 | void fxDDResizeVB( struct vertex_buffer *VB, GLuint size )
|
|---|
| 457 | {
|
|---|
| 458 | struct tfxMesaVertexBuffer *fvb = FX_DRIVER_DATA(VB);
|
|---|
| 459 |
|
|---|
| 460 | while (fvb->size < size)
|
|---|
| 461 | fvb->size *= 2;
|
|---|
| 462 |
|
|---|
| 463 | FREE( VB->ClipMask );
|
|---|
| 464 | VB->ClipMask = (GLubyte *)MALLOC(sizeof(GLubyte) * fvb->size);
|
|---|
| 465 |
|
|---|
| 466 | FREE( fvb->vert_store );
|
|---|
| 467 | fvb->vert_store = MALLOC( sizeof(fxVertex) * fvb->size + 31);
|
|---|
| 468 | if (!fvb->vert_store || !VB->ClipMask)
|
|---|
| 469 | {
|
|---|
| 470 | fprintf(stderr,"fx Driver: out of memory !\n");
|
|---|
| 471 | fxCloseHardware();
|
|---|
| 472 | EXIT(-1);
|
|---|
| 473 | }
|
|---|
| 474 | fvb->verts = (fxVertex *)(((unsigned long)fvb->vert_store + 31) & ~31);
|
|---|
| 475 |
|
|---|
| 476 | gl_vector1ui_free( &fvb->clipped_elements );
|
|---|
| 477 | gl_vector1ui_alloc( &fvb->clipped_elements, VEC_WRITABLE, fvb->size, 32 );
|
|---|
| 478 |
|
|---|
| 479 | if (!fvb->clipped_elements.start) goto memerror;
|
|---|
| 480 |
|
|---|
| 481 | return;
|
|---|
| 482 | memerror:
|
|---|
| 483 | fprintf(stderr,"fx Driver: out of memory !\n");
|
|---|
| 484 | fxCloseHardware();
|
|---|
| 485 | EXIT(-1);
|
|---|
| 486 | }
|
|---|
| 487 |
|
|---|
| 488 |
|
|---|
| 489 | void fxDDRegisterVB( struct vertex_buffer *VB )
|
|---|
| 490 | {
|
|---|
| 491 | struct tfxMesaVertexBuffer *fvb;
|
|---|
| 492 |
|
|---|
| 493 | fvb = (struct tfxMesaVertexBuffer *)calloc( 1, sizeof(*fvb) );
|
|---|
| 494 |
|
|---|
| 495 | /* This looks like it allocates a lot of memory, but it basically
|
|---|
| 496 | * just sets an upper limit on how much can be used - nothing like
|
|---|
| 497 | * this amount will ever be turned into 'real' memory.
|
|---|
| 498 | */
|
|---|
| 499 | if (VB->Type == VB_CVA_PRECALC) {
|
|---|
| 500 | fvb->size = VB->Size * 5;
|
|---|
| 501 | fvb->vert_store = MALLOC( sizeof(fxVertex) * fvb->size + 31);
|
|---|
| 502 | if (!fvb->vert_store) goto memerror;
|
|---|
| 503 | #if defined(FX_GLIDE3)
|
|---|
| 504 | fvb->triangle_b = MALLOC( sizeof(GrVertex*) *4* fvb->size+ 31);
|
|---|
| 505 | if (!fvb->triangle_b) goto memerror;
|
|---|
| 506 | fvb->strips_b = MALLOC( sizeof(GrVertex*) *4* fvb->size+ 31);
|
|---|
| 507 | if (!fvb->strips_b ) goto memerror;
|
|---|
| 508 | #endif
|
|---|
| 509 | fvb->verts = (fxVertex *)(((unsigned long)fvb->vert_store + 31) & ~31);
|
|---|
| 510 | gl_vector1ui_alloc( &fvb->clipped_elements, VEC_WRITABLE, fvb->size, 32 );
|
|---|
| 511 | if (!fvb->clipped_elements.start) goto memerror;
|
|---|
| 512 |
|
|---|
| 513 | FREE( VB->ClipMask );
|
|---|
| 514 | VB->ClipMask = (GLubyte *)MALLOC(sizeof(GLubyte) * fvb->size);
|
|---|
| 515 | if (!VB->ClipMask) goto memerror;
|
|---|
| 516 |
|
|---|
| 517 | } else {
|
|---|
| 518 | fvb->vert_store = MALLOC( sizeof(fxVertex) * (VB->Size + 12) + 31);
|
|---|
| 519 | if (!fvb->vert_store) goto memerror;
|
|---|
| 520 | #if defined(FX_GLIDE3)
|
|---|
| 521 | fvb->triangle_b = MALLOC( sizeof(GrVertex*) *4* fvb->size+ 31);
|
|---|
| 522 | if (!fvb->triangle_b) goto memerror;
|
|---|
| 523 | fvb->strips_b = MALLOC( sizeof(GrVertex*) *4* fvb->size+ 31);
|
|---|
| 524 | if (!fvb->strips_b ) goto memerror;
|
|---|
| 525 | #endif
|
|---|
| 526 | fvb->verts = (fxVertex *)(((unsigned long)fvb->vert_store + 31) & ~31);
|
|---|
| 527 | fvb->size = VB->Size + 12;
|
|---|
| 528 | }
|
|---|
| 529 |
|
|---|
| 530 |
|
|---|
| 531 | VB->driver_data = fvb;
|
|---|
| 532 | return;
|
|---|
| 533 | memerror:
|
|---|
| 534 | fprintf(stderr,"fx Driver: out of memory !\n");
|
|---|
| 535 | fxCloseHardware();
|
|---|
| 536 | EXIT(-1);
|
|---|
| 537 | }
|
|---|
| 538 |
|
|---|
| 539 | void fxDDUnregisterVB( struct vertex_buffer *VB )
|
|---|
| 540 | {
|
|---|
| 541 | struct tfxMesaVertexBuffer *fvb = FX_DRIVER_DATA(VB);
|
|---|
| 542 |
|
|---|
| 543 | if (fvb) {
|
|---|
| 544 | if (fvb->vert_store) FREE(fvb->vert_store);
|
|---|
| 545 | gl_vector1ui_free( &fvb->clipped_elements );
|
|---|
| 546 | FREE(fvb);
|
|---|
| 547 | #if defined(FX_GLIDE3)
|
|---|
| 548 | if (fvb->strips_b)
|
|---|
| 549 | FREE(fvb->strips_b);
|
|---|
| 550 | if (fvb->triangle_b)
|
|---|
| 551 | FREE(fvb->triangle_b);
|
|---|
| 552 | #endif
|
|---|
| 553 | VB->driver_data = 0;
|
|---|
| 554 | }
|
|---|
| 555 | }
|
|---|
| 556 |
|
|---|
| 557 |
|
|---|
| 558 |
|
|---|
| 559 | #else
|
|---|
| 560 |
|
|---|
| 561 |
|
|---|
| 562 | /*
|
|---|
| 563 | * Need this to provide at least one external definition.
|
|---|
| 564 | */
|
|---|
| 565 |
|
|---|
| 566 | int gl_fx_dummy_function_vsetup(void)
|
|---|
| 567 | {
|
|---|
| 568 | return 0;
|
|---|
| 569 | }
|
|---|
| 570 |
|
|---|
| 571 | #endif /* FX */
|
|---|