| 1 | /* -*- mode: C; tab-width:8; c-basic-offset:2 -*- */
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| 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.3
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | *
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| 26 | *
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| 27 | * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
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| 28 | * terms stated above.
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| 29 | *
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| 30 | * Thank you for your contribution, David!
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| 31 | *
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| 32 | * Please make note of the above copyright/license statement. If you
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| 33 | * contributed code or bug fixes to this code under the previous (GNU
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| 34 | * Library) license and object to the new license, your code will be
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| 35 | * removed at your request. Please see the Mesa docs/COPYRIGHT file
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| 36 | * for more information.
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| 37 | *
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| 38 | * Additional Mesa/3Dfx driver developers:
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| 39 | * Daryll Strauss <daryll@precisioninsight.com>
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| 40 | * Keith Whitwell <keith@precisioninsight.com>
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| 41 | *
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| 42 | * See fxapi.h for more revision/author details.
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| 43 | */
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| 44 |
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| 45 |
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| 46 | #ifdef HAVE_CONFIG_H
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| 47 | #include "conf.h"
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| 48 | #endif
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| 49 | #if defined(FX) && defined(FX_GLIDE3)
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| 50 |
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| 51 | #include "fxdrv.h"
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| 52 | #include "vbcull.h"
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| 53 |
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| 54 |
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| 55 | #define STRIP0(u,v) ((u1 == v1) && (u2 == v0))
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| 56 | #define STRIP1(u,v) ((u0 == v0) && (u2 == v1))
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| 57 |
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| 58 | #define LOCAL_VARS fxVertex* gWin = FX_DRIVER_DATA(VB)->verts; \
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| 59 | GrVertex** sb = FX_DRIVER_DATA(VB)->strips_b;
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| 60 |
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| 61 | #define STRIPSLOCAL_VAR int sc = 0;
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| 62 |
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| 63 | #define INIT(a)
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| 64 |
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| 65 | #define SENDTRI(u0,u1,u2) FX_grDrawTriangle((GrVertex*)&(gWin[u0].f),(GrVertex*)&(gWin[u1].f),(GrVertex*)&(gWin[u2].f))
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| 66 | #define FLUSHTRI() /* No-Op */
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| 67 | #define STARTSTRIPS(u0,u1,u2) { sb[sc++] = (GrVertex*)&(gWin[u0].f); sb[sc++] = (GrVertex*)&(gWin[u1].f); sb[sc++] = (GrVertex*)&(gWin[u2].f); }
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| 68 | #define SENDSTRIPS(v2) { sb[sc++] = (GrVertex*)&(gWin[v2].f); }
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| 69 | #define FLUSHSTRIPS() FX_grDrawVertexArray(GR_TRIANGLE_STRIP,sc,sb)
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| 70 |
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| 71 | #define CLIPPED(a,b,c) 0
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| 72 | #define CULLED(a,b,c) 0
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| 73 | #define SENDCLIPTRI(a,b,c) /* NoOp */
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| 74 |
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| 75 | #define TAG(x) x##_fx
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| 76 |
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| 77 | #include "fxsdettmp.h"
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| 78 |
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| 79 |
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| 80 | /* Clipped but no userclip */
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| 81 | #define STRIP0(u,v) ((u1 == v1) && (u2 == v0)) && !clipmask[v2]
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| 82 | #define STRIP1(u,v) ((u0 == v0) && (u2 == v1)) && !clipmask[v2]
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| 83 |
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| 84 | #define LOCAL_VARS fxVertex* gWin = FX_DRIVER_DATA(VB)->verts; \
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| 85 | GrVertex** sb = FX_DRIVER_DATA(VB)->strips_b; \
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| 86 | const GLubyte *const clipmask = VB->ClipMask; \
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| 87 | const fxMesaContext fxMesa=(fxMesaContext)VB->ctx->DriverCtx; \
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| 88 | const tfxTriClipFunc cliptri = fxMesa->clip_tri_stride;
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| 89 |
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| 90 | #define STRIPSLOCAL_VAR int sc = 0;
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| 91 |
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| 92 | #define INIT(a)
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| 93 |
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| 94 | #define SENDTRI(u0,u1,u2) FX_grDrawTriangle((GrVertex*)&(gWin[u0].f),(GrVertex*)&(gWin[u1].f),(GrVertex*)&(gWin[u2].f))
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| 95 | #define FLUSHTRI() /* No-Op */
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| 96 | #define STARTSTRIPS(u0,u1,u2) { sb[sc++] = (GrVertex*)&(gWin[u0].f); sb[sc++] = (GrVertex*)&(gWin[u1].f); sb[sc++] = (GrVertex*)&(gWin[u2].f); }
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| 97 | #define SENDSTRIPS(v2) { sb[sc++] = (GrVertex*)&(gWin[v2].f); }
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| 98 | #define FLUSHSTRIPS() FX_grDrawVertexArray(GR_TRIANGLE_STRIP,sc,sb)
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| 99 |
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| 100 | #define CLIPPED(u0,u1,u2) (clipmask[u0] | clipmask[u1] | clipmask[u2])
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| 101 | #define CULLED(u0,u1,u2) (clipmask[u0] & clipmask[u1] & clipmask[u2])
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| 102 | #define SENDCLIPTRI(u0,u1,u2) { \
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| 103 | GLuint vl[3]; \
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| 104 | ASSIGN_3V(vl, u0, u1, u2 ); \
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| 105 | cliptri(VB,vl,clipmask[u0] | clipmask[u1] | clipmask[u2]); \
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| 106 | }
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| 107 |
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| 108 | #define TAG(x) x##_fx_view_clipped
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| 109 |
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| 110 | #include "fxsdettmp.h"
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| 111 |
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| 112 | /* Clipped and might be userclip */
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| 113 | #define STRIP0(u,v) ((u1 == v1) && (u2 == v0)) && !clipmask[v2]
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| 114 | #define STRIP1(u,v) ((u0 == v0) && (u2 == v1)) && !clipmask[v2]
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| 115 |
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| 116 | #define LOCAL_VARS fxVertex* gWin = FX_DRIVER_DATA(VB)->verts; \
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| 117 | GrVertex** sb = FX_DRIVER_DATA(VB)->strips_b; \
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| 118 | const GLubyte *const clipmask = VB->ClipMask; \
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| 119 | const GLubyte *userclipmask = VB->UserClipMask; \
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| 120 | const fxMesaContext fxMesa=(fxMesaContext)VB->ctx->DriverCtx; \
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| 121 | const tfxTriClipFunc cliptri = fxMesa->clip_tri_stride;
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| 122 |
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| 123 | #define STRIPSLOCAL_VAR int sc = 0;
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| 124 |
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| 125 | #define INIT(a)
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| 126 |
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| 127 | #define SENDTRI(u0,u1,u2) FX_grDrawTriangle((GrVertex*)&(gWin[u0].f),(GrVertex*)&(gWin[u1].f),(GrVertex*)&(gWin[u2].f))
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| 128 | #define FLUSHTRI() /* No-Op */
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| 129 | #define STARTSTRIPS(u0,u1,u2) { sb[sc++] = (GrVertex*)&(gWin[u0].f); sb[sc++] = (GrVertex*)&(gWin[u1].f); sb[sc++] = (GrVertex*)&(gWin[u2].f); }
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| 130 | #define SENDSTRIPS(v2) { sb[sc++] = (GrVertex*)&(gWin[v2].f); }
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| 131 | #define FLUSHSTRIPS() FX_grDrawVertexArray(GR_TRIANGLE_STRIP,sc,sb)
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| 132 |
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| 133 | #define CLIPPED(u0,u1,u2) (clipmask[u0] | clipmask[u1] | clipmask[u2])
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| 134 | #define CULLED(u0,u1,u2) (clipmask[u0] & clipmask[u1] & clipmask[u2] & CLIP_ALL_BITS)
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| 135 | #define SENDCLIPTRI(u0,u1,u2) { \
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| 136 | GLuint vl[3]; \
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| 137 | GLuint imask = (clipmask[u0] | clipmask[u1] | clipmask[u2]); \
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| 138 | \
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| 139 | if (imask & CLIP_USER_BIT) { \
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| 140 | if (!(userclipmask[u2] & userclipmask[u1] & userclipmask[u0])) \
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| 141 | { ASSIGN_3V(vl, u2, u1, u0 ); \
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| 142 | imask |= (userclipmask[u2] | userclipmask[u1] | userclipmask[u0]) << 8; \
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| 143 | cliptri( VB, vl, imask );} \
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| 144 | } \
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| 145 | else { ASSIGN_3V(vl, u2, u1, u0 ); \
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| 146 | cliptri( VB, vl, imask ); } \
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| 147 | }
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| 148 |
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| 149 | #define TAG(x) x##_fx_clipped
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| 150 |
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| 151 | #include "fxsdettmp.h"
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| 152 |
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| 153 |
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| 154 | void fxDDRenderInitGlide3(GLcontext *ctx)
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| 155 | {
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| 156 | #if 0
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| 157 | render_tab_fx_smooth_indirect[GL_TRIANGLES] = render_vb_triangles_smooth_indirect_sd_fx;
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| 158 | render_tab_fx_smooth_indirect_view_clipped[GL_TRIANGLES] = render_vb_triangles_smooth_indirect_sd_fx_view_clipped;
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| 159 | render_tab_fx_smooth_indirect_clipped[GL_TRIANGLES] = render_vb_triangles_smooth_indirect_sd_fx_clipped;
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| 160 | #endif
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| 161 | }
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| 162 |
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| 163 |
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| 164 | #endif /* defined(FX) && FX_GLIDE3 */
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