| 1 | /* -*- mode: C; tab-width:8; c-basic-offset:2 -*- */
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| 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.3
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | *
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| 26 | *
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| 27 | * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
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| 28 | * terms stated above.
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| 29 | *
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| 30 | * Thank you for your contribution, David!
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| 31 | *
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| 32 | * Please make note of the above copyright/license statement. If you
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| 33 | * contributed code or bug fixes to this code under the previous (GNU
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| 34 | * Library) license and object to the new license, your code will be
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| 35 | * removed at your request. Please see the Mesa docs/COPYRIGHT file
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| 36 | * for more information.
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| 37 | *
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| 38 | * Additional Mesa/3Dfx driver developers:
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| 39 | * Daryll Strauss <daryll@precisioninsight.com>
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| 40 | * Keith Whitwell <keith@precisioninsight.com>
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| 41 | *
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| 42 | * See fxapi.h for more revision/author details.
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| 43 | */
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| 44 |
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| 45 |
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| 46 | /* fxrender.c - 3Dfx VooDoo RenderVB driver function support */
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| 47 |
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| 48 |
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| 49 | #ifdef HAVE_CONFIG_H
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| 50 | #include "conf.h"
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| 51 | #endif
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| 52 |
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| 53 | #if defined(FX)
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| 54 |
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| 55 | #include "fxdrv.h"
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| 56 | #include "vbcull.h"
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| 57 |
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| 58 | /*
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| 59 | * Render a line segment from VB[v1] to VB[v2] when either one or both
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| 60 | * endpoints must be clipped.
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| 61 | */
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| 62 | //#if !defined(__MWERKS__)
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| 63 | //INLINE /* function is accessed in fxcva.c! */
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| 64 | //#endif
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| 65 | void fxRenderClippedLine( struct vertex_buffer *VB,
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| 66 | GLuint v1, GLuint v2 )
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| 67 | {
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| 68 | fxVertex *gWin = FX_DRIVER_DATA(VB)->verts;
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| 69 | GLubyte mask = VB->ClipMask[v1] | VB->ClipMask[v2];
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| 70 |
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| 71 | if (!mask || (VB->ctx->line_clip_tab[VB->ClipPtr->size])(VB, &v1, &v2, mask))
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| 72 | FX_grDrawLine((GrVertex *)gWin[v1].f,(GrVertex *)gWin[v2].f);
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| 73 | }
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| 74 |
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| 75 |
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| 76 |
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| 77 |
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| 78 | /* This is legal for Quads as well as triangles, hence the 'n' parameter.
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| 79 | */
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| 80 | INLINE void fxRenderClippedTriangle( struct vertex_buffer *VB,
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| 81 | GLuint n, GLuint vlist[] )
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| 82 | {
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| 83 | GLubyte mask = 0;
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| 84 | GLuint i;
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| 85 |
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| 86 | for (i = 0 ; i < n ; i++)
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| 87 | mask |= VB->ClipMask[vlist[i]];
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| 88 |
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| 89 | if (mask & CLIP_USER_BIT) {
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| 90 | GLubyte *userclipmask = VB->UserClipMask;
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| 91 | if (userclipmask[vlist[0]] & userclipmask[vlist[1]] & userclipmask[vlist[2]])
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| 92 | return;
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| 93 | }
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| 94 |
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| 95 | n = (VB->ctx->poly_clip_tab[VB->ClipPtr->size])( VB, n, vlist, mask );
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| 96 | if (n >= 3) {
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| 97 | fxVertex *gWin = FX_DRIVER_DATA(VB)->verts;
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| 98 | GrVertex *i0 = (GrVertex *)gWin[vlist[0]].f;
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| 99 | GrVertex *i1 = (GrVertex *)gWin[vlist[1]].f;
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| 100 | GrVertex *i2 = (GrVertex *)gWin[vlist[2]].f;
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| 101 | GLuint i;
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| 102 |
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| 103 | for (i=2;i<n;i++, i1 = i2, i2 = (GrVertex *)gWin[vlist[i]].f) {
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| 104 | FX_grDrawTriangle(i0,i1,i2);
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| 105 | }
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| 106 | }
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| 107 | }
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| 108 |
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| 109 |
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| 110 |
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| 111 |
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| 112 |
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| 113 | static INLINE void fxSafeClippedLine( struct vertex_buffer *VB,
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| 114 | GLuint v1, GLuint v2 )
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| 115 | {
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| 116 | GLubyte mask = VB->ClipMask[v1] | VB->ClipMask[v2];
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| 117 |
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| 118 | if (!mask) {
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| 119 | fxVertex *gWin = FX_DRIVER_DATA(VB)->verts;
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| 120 | FX_grDrawLine((GrVertex *)gWin[v1].f,(GrVertex *)gWin[v2].f);
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| 121 | } else {
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| 122 | fxMesaContext fxMesa = (fxMesaContext)VB->ctx->DriverCtx;
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| 123 | fxLineClipTab[fxMesa->setupindex & 0x7]( VB, v1, v2, mask );
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| 124 | }
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| 125 | }
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| 126 |
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| 127 |
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| 128 | static INLINE void fxSafeClippedTriangle( struct vertex_buffer *VB,
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| 129 | fxVertex *gWin,
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| 130 | tfxTriClipFunc cliptri,
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| 131 | GLuint v2, GLuint v1, GLuint v )
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| 132 | {
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| 133 | GLubyte *clipmask = VB->ClipMask;
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| 134 | GLubyte mask = clipmask[v2] | clipmask[v1] | clipmask[v];
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| 135 |
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| 136 | if (!mask) {
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| 137 | FX_grDrawTriangle((GrVertex *)gWin[v2].f,
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| 138 | (GrVertex *)gWin[v1].f,
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| 139 | (GrVertex *)gWin[v].f);
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| 140 | return;
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| 141 | }
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| 142 |
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| 143 | if (!(clipmask[v2] & clipmask[v1] & clipmask[v] & CLIP_ALL_BITS))
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| 144 | {
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| 145 | GLuint vl[3];
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| 146 | GLuint imask = mask;
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| 147 |
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| 148 | if (imask & CLIP_USER_BIT) {
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| 149 | GLubyte *userclipmask = VB->UserClipMask;
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| 150 | if (userclipmask[v2] & userclipmask[v1] & userclipmask[v])
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| 151 | return;
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| 152 | imask |= (userclipmask[v2] | userclipmask[v1] | userclipmask[v]) << 8;
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| 153 | }
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| 154 |
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| 155 | ASSIGN_3V(vl, v2, v1, v );
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| 156 | cliptri( VB, vl, imask );
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| 157 | }
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| 158 | }
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| 159 |
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| 160 |
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| 161 | static INLINE void fxSafeClippedTriangle2( struct vertex_buffer *VB,
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| 162 | fxVertex *gWin,
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| 163 | tfxTriViewClipFunc cliptri,
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| 164 | GLuint v2, GLuint v1, GLuint v )
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| 165 | {
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| 166 | GLubyte *clipmask = VB->ClipMask;
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| 167 | GLubyte mask = clipmask[v2] | clipmask[v1] | clipmask[v];
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| 168 |
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| 169 | if (!mask) {
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| 170 | FX_grDrawTriangle((GrVertex *)gWin[v2].f,(GrVertex *)gWin[v1].f,
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| 171 | (GrVertex *)gWin[v].f);
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| 172 | } else if (!(clipmask[v2] & clipmask[v1] & clipmask[v])) {
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| 173 | GLuint vl[3];
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| 174 | ASSIGN_3V(vl, v2, v1, v );
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| 175 | cliptri( VB, vl, mask );
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| 176 | }
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| 177 | }
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| 178 |
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| 179 |
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| 180 | static INLINE void fxSafeClippedTriangle3( struct vertex_buffer *VB,
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| 181 | fxVertex *gWin,
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| 182 | tfxTriClipFunc cliptri,
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| 183 | GLuint v2, GLuint v1, GLuint v )
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| 184 | {
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| 185 | GLubyte *clipmask = VB->ClipMask;
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| 186 | GLubyte mask = clipmask[v2] | clipmask[v1] | clipmask[v];
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| 187 | GLuint imask = mask;
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| 188 |
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| 189 | if (imask & CLIP_USER_BIT) {
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| 190 | GLubyte *userclipmask = VB->UserClipMask;
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| 191 | if (userclipmask[v2] & userclipmask[v1] & userclipmask[v])
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| 192 | return;
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| 193 | imask |= (userclipmask[v2] | userclipmask[v1] | userclipmask[v]) << 8;
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| 194 | }
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| 195 |
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| 196 | {
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| 197 | GLuint vl[3];
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| 198 | ASSIGN_3V(vl, v2, v1, v );
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| 199 | cliptri( VB, vl, imask );
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| 200 | }
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| 201 | }
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| 202 |
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| 203 |
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| 204 |
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| 205 |
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| 206 |
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| 207 | /************************************************************************/
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| 208 | /************************ RenderVB functions ****************************/
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| 209 | /************************************************************************/
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| 210 |
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| 211 |
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| 212 | /* Render front-facing, non-clipped primitives.
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| 213 | */
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| 214 |
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| 215 | #define RENDER_POINTS( start, count ) \
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| 216 | (void) gWin; \
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| 217 | (void) VB; \
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| 218 | (VB->ctx->Driver.PointsFunc)( VB->ctx, start, count-1 )
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| 219 |
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| 220 | #define RENDER_LINE( i1, i ) \
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| 221 | do { \
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| 222 | RVB_COLOR(i); \
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| 223 | FX_grDrawLine((GrVertex *)gWin[i1].f, \
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| 224 | (GrVertex *)gWin[i].f); \
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| 225 | } while (0)
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| 226 |
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| 227 | #define RENDER_TRI( i2, i1, i, pv, parity ) \
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| 228 | do { \
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| 229 | RVB_COLOR(pv); \
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| 230 | if (parity) { \
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| 231 | FX_grDrawTriangle((GrVertex *)gWin[i1].f, \
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| 232 | (GrVertex *)gWin[i2].f, \
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| 233 | (GrVertex *)gWin[i].f); \
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| 234 | } else { \
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| 235 | FX_grDrawTriangle((GrVertex *)gWin[i2].f, \
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| 236 | (GrVertex *)gWin[i1].f, \
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| 237 | (GrVertex *)gWin[i].f); \
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| 238 | } \
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| 239 | } while (0)
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| 240 |
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| 241 | #define RENDER_QUAD( i3, i2, i1, i, pv ) \
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| 242 | do { \
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| 243 | RVB_COLOR(pv); \
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| 244 | FX_grDrawTriangle((GrVertex *)gWin[i3].f, \
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| 245 | (GrVertex *)gWin[i2].f, \
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| 246 | (GrVertex *)gWin[i].f); \
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| 247 | FX_grDrawTriangle((GrVertex *)gWin[i2].f, \
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| 248 | (GrVertex *)gWin[i1].f, \
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| 249 | (GrVertex *)gWin[i].f); \
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| 250 | } while (0)
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| 251 |
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| 252 |
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| 253 |
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| 254 | #define LOCAL_VARS \
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| 255 | fxMesaContext fxMesa=(fxMesaContext)VB->ctx->DriverCtx; \
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| 256 | fxVertex *gWin = FX_DRIVER_DATA(VB)->verts; \
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| 257 | (void) fxMesa;
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| 258 |
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| 259 | #define INIT(x)
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| 260 |
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| 261 | #define TAG(x) x##_fx_flat_raw
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| 262 | #undef RVB_COLOR
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| 263 | #define RVB_COLOR(pv) FX_VB_COLOR(fxMesa, VB->ColorPtr->data[pv])
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| 264 | #define PRESERVE_VB_DEFS
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| 265 |
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| 266 | #include "render_tmp.h"
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| 267 |
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| 268 | #define TAG(x) x##_fx_smooth_raw
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| 269 | #undef RVB_COLOR
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| 270 | #define RVB_COLOR(x)
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| 271 |
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| 272 | #include "render_tmp.h"
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| 273 |
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| 274 |
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| 275 |
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| 276 | /* Render with clipped and/or culled primitives with cullmask information.
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| 277 | */
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| 278 | #define RENDER_POINTS( start, count ) \
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| 279 | (void) gWin; \
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| 280 | (void) cullmask; \
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| 281 | (VB->ctx->Driver.PointsFunc)( VB->ctx, start, count-1 )
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| 282 |
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| 283 |
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| 284 | #define RENDER_LINE( i1, i ) \
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| 285 | do { \
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| 286 | const GLubyte flags = cullmask[i]; \
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| 287 | \
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| 288 | if (!(flags & PRIM_NOT_CULLED)) \
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| 289 | continue; \
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| 290 | \
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| 291 | RVB_COLOR(i); \
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| 292 | if (flags & PRIM_ANY_CLIP) \
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| 293 | fxRenderClippedLine( VB, i1, i ); \
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| 294 | else \
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| 295 | FX_grDrawLine( (GrVertex *)gWin[i1].f, (GrVertex *)gWin[i].f ); \
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| 296 | } while (0)
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| 297 |
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| 298 |
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| 299 | #define RENDER_TRI( i2, i1, i, pv, parity) \
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| 300 | do { \
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| 301 | const GLubyte flags = cullmask[i]; \
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| 302 | GLuint e2,e1; \
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| 303 | \
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| 304 | if (!(flags & PRIM_NOT_CULLED)) \
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| 305 | continue; \
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| 306 | \
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| 307 | e2=i2, e1=i1; \
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| 308 | if (parity) { e2=i1; e1=i2; } \
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| 309 | \
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| 310 | RVB_COLOR(pv); \
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| 311 | if (flags & PRIM_ANY_CLIP) { \
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| 312 | fxSafeClippedTriangle3(VB,gWin,cliptri,e2,e1,i); \
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| 313 | } else { \
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| 314 | FX_grDrawTriangle((GrVertex *)gWin[e2].f, \
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| 315 | (GrVertex *)gWin[e1].f, \
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| 316 | (GrVertex *)gWin[i].f); \
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| 317 | } \
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| 318 | } while (0)
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| 319 |
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| 320 |
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| 321 | #define RENDER_QUAD(i3, i2, i1, i, pv) \
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| 322 | do { \
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| 323 | const GLubyte flags = cullmask[i]; \
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| 324 | \
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| 325 | if (!(flags & PRIM_NOT_CULLED)) \
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| 326 | continue; \
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| 327 | \
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| 328 | RVB_COLOR(pv); \
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| 329 | if (flags&PRIM_ANY_CLIP) { \
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| 330 | fxSafeClippedTriangle3(VB,gWin,cliptri,i3,i2,i); \
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| 331 | fxSafeClippedTriangle3(VB,gWin,cliptri,i2,i1,i); \
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| 332 | } else { \
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| 333 | FX_grDrawTriangle((GrVertex *)gWin[i3].f, \
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| 334 | (GrVertex *)gWin[i2].f, \
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| 335 | (GrVertex *)gWin[i].f); \
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| 336 | FX_grDrawTriangle((GrVertex *)gWin[i2].f, \
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| 337 | (GrVertex *)gWin[i1].f, \
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| 338 | (GrVertex *)gWin[i].f); \
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| 339 | } \
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| 340 | } while (0)
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| 341 |
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| 342 |
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| 343 |
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| 344 |
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| 345 |
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| 346 | #define LOCAL_VARS \
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| 347 | fxMesaContext fxMesa=(fxMesaContext)VB->ctx->DriverCtx; \
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| 348 | fxVertex *gWin = FX_DRIVER_DATA(VB)->verts; \
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| 349 | const GLubyte *cullmask = VB->CullMask; \
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| 350 | tfxTriClipFunc cliptri = fxMesa->clip_tri_stride;
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| 351 |
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| 352 |
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| 353 |
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| 354 |
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| 355 | #define INIT(x) (void) cliptri; (void) fxMesa;
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| 356 |
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| 357 | #define TAG(x) x##_fx_smooth_culled
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| 358 | #undef RVB_COLOR
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| 359 | #define RVB_COLOR(x)
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| 360 | #define PRESERVE_VB_DEFS
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| 361 | #include "render_tmp.h"
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| 362 |
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| 363 | #define TAG(x) x##_fx_flat_culled
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| 364 | #undef RVB_COLOR
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| 365 | #define RVB_COLOR(pv) FX_VB_COLOR(fxMesa, VB->ColorPtr->data[pv])
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| 366 |
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| 367 | #include "render_tmp.h"
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| 368 |
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| 369 |
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| 370 |
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| 371 |
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| 372 | /* Direct, with the possibility of clipping.
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| 373 | */
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| 374 | #define RENDER_POINTS( start, count ) \
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| 375 | do { \
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| 376 | fxVertex *gWin = FX_DRIVER_DATA(VB)->verts; \
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| 377 | GLubyte *clipmask = VB->ClipMask; \
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| 378 | GLuint i; \
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| 379 | for (i = start ; i <= count ; i++) \
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| 380 | if (clipmask[i] == 0) { \
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| 381 | RVB_COLOR(i); \
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| 382 | FX_grDrawPoint( (GrVertex *)gWin[i].f );\
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| 383 | } \
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| 384 | } while (0)
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| 385 |
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| 386 | #define RENDER_LINE( i1, i ) \
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| 387 | do { \
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| 388 | RVB_COLOR(i); \
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| 389 | fxSafeClippedLine( VB, i1, i ); \
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| 390 | } while (0)
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| 391 |
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| 392 | #define RENDER_TRI( i2, i1, i, pv, parity) \
|
|---|
| 393 | do { \
|
|---|
| 394 | GLuint e2=i2, e1=i1; \
|
|---|
| 395 | if (parity) { GLuint t=e2; e2=e1; e1=t; } \
|
|---|
| 396 | RVB_COLOR(pv); \
|
|---|
| 397 | fxSafeClippedTriangle(VB,gWin,cliptri,e2,e1,i); \
|
|---|
| 398 | } while (0)
|
|---|
| 399 |
|
|---|
| 400 | #define RENDER_QUAD( i3, i2, i1, i, pv) \
|
|---|
| 401 | do { \
|
|---|
| 402 | RVB_COLOR(pv); \
|
|---|
| 403 | fxSafeClippedTriangle(VB,gWin,cliptri,i3,i2,i); \
|
|---|
| 404 | fxSafeClippedTriangle(VB,gWin,cliptri,i2,i1,i); \
|
|---|
| 405 | } while (0)
|
|---|
| 406 |
|
|---|
| 407 | #define LOCAL_VARS \
|
|---|
| 408 | fxMesaContext fxMesa=(fxMesaContext)VB->ctx->DriverCtx; \
|
|---|
| 409 | fxVertex *gWin = FX_DRIVER_DATA(VB)->verts; \
|
|---|
| 410 | tfxTriClipFunc cliptri = fxMesa->clip_tri_stride;
|
|---|
| 411 |
|
|---|
| 412 | #define INIT(x) (void) cliptri; (void) gWin;
|
|---|
| 413 |
|
|---|
| 414 | #define TAG(x) x##_fx_smooth_clipped
|
|---|
| 415 | #undef RVB_COLOR
|
|---|
| 416 | #define RVB_COLOR(x)
|
|---|
| 417 | #define PRESERVE_VB_DEFS
|
|---|
| 418 | #include "render_tmp.h"
|
|---|
| 419 |
|
|---|
| 420 |
|
|---|
| 421 | #define TAG(x) x##_fx_flat_clipped
|
|---|
| 422 | #undef RVB_COLOR
|
|---|
| 423 | #define RVB_COLOR(pv) FX_VB_COLOR(fxMesa, VB->ColorPtr->data[pv])
|
|---|
| 424 | #include "render_tmp.h"
|
|---|
| 425 |
|
|---|
| 426 |
|
|---|
| 427 |
|
|---|
| 428 |
|
|---|
| 429 |
|
|---|
| 430 |
|
|---|
| 431 | /* Indirect, with the possibility of clipping.
|
|---|
| 432 | */
|
|---|
| 433 | #define RENDER_POINTS( start, count ) \
|
|---|
| 434 | do { \
|
|---|
| 435 | fxVertex *gWin = FX_DRIVER_DATA(VB)->verts; \
|
|---|
| 436 | GLuint e; \
|
|---|
| 437 | GLubyte *clipmask = VB->ClipMask; \
|
|---|
| 438 | for(e=start;e<=count;e++) \
|
|---|
| 439 | if(clipmask[elt[e]]==0) { \
|
|---|
| 440 | FX_grDrawPoint((GrVertex *)gWin[elt[e]].f); \
|
|---|
| 441 | } \
|
|---|
| 442 | } while (0)
|
|---|
| 443 |
|
|---|
| 444 | #define RENDER_LINE( i1, i ) \
|
|---|
| 445 | do { \
|
|---|
| 446 | GLuint e1 = elt[i1], e = elt[i]; \
|
|---|
| 447 | RVB_COLOR(e); \
|
|---|
| 448 | fxSafeClippedLine( VB, e1, e ); \
|
|---|
| 449 | } while (0)
|
|---|
| 450 |
|
|---|
| 451 | #define RENDER_TRI( i2, i1, i, pv, parity) \
|
|---|
| 452 | do { \
|
|---|
| 453 | GLuint e2 = elt[i2], e1 = elt[i1], e = elt[i]; \
|
|---|
| 454 | if (parity) { GLuint t=e2; e2=e1; e1=t; } \
|
|---|
| 455 | fxSafeClippedTriangle(VB,gWin,cliptri,e2,e1,e); \
|
|---|
| 456 | } while (0)
|
|---|
| 457 |
|
|---|
| 458 | #define RENDER_QUAD( i3, i2, i1, i, pv) \
|
|---|
| 459 | do { \
|
|---|
| 460 | GLuint e3 = elt[i3], e2 = elt[i2], e1 = elt[i1], e = elt[i];\
|
|---|
| 461 | fxSafeClippedTriangle(VB,gWin,cliptri,e3,e2,e); \
|
|---|
| 462 | fxSafeClippedTriangle(VB,gWin,cliptri,e2,e1,e); \
|
|---|
| 463 | } while (0)
|
|---|
| 464 |
|
|---|
| 465 | #define LOCAL_VARS const GLuint *elt = VB->EltPtr->data; \
|
|---|
| 466 | fxMesaContext fxMesa = (fxMesaContext)VB->ctx->DriverCtx; \
|
|---|
| 467 | fxVertex *gWin = FX_DRIVER_DATA(VB)->verts; \
|
|---|
| 468 | tfxTriClipFunc cliptri = fxMesa->clip_tri_stride;
|
|---|
| 469 |
|
|---|
| 470 | #define INIT(x) (void) cliptri; (void) gWin;
|
|---|
| 471 |
|
|---|
| 472 | #define TAG(x) x##_fx_smooth_indirect_clipped
|
|---|
| 473 | #undef RVB_COLOR
|
|---|
| 474 | #define RVB_COLOR(x)
|
|---|
| 475 | #include "render_tmp.h"
|
|---|
| 476 |
|
|---|
| 477 |
|
|---|
| 478 | /* Indirect, clipped, but no user clip.
|
|---|
| 479 | */
|
|---|
| 480 | #define RENDER_POINTS( start, count ) \
|
|---|
| 481 | do { \
|
|---|
| 482 | fxVertex *gWin = FX_DRIVER_DATA(VB)->verts; \
|
|---|
| 483 | GLuint e; \
|
|---|
| 484 | GLubyte *clipmask = VB->ClipMask; \
|
|---|
| 485 | for(e=start;e<=count;e++) \
|
|---|
| 486 | if(clipmask[elt[e]]==0) { \
|
|---|
| 487 | FX_grDrawPoint((GrVertex *)gWin[elt[e]].f); \
|
|---|
| 488 | } \
|
|---|
| 489 | } while (0)
|
|---|
| 490 |
|
|---|
| 491 | #define RENDER_LINE( i1, i ) \
|
|---|
| 492 | do { \
|
|---|
| 493 | GLuint e1 = elt[i1], e = elt[i]; \
|
|---|
| 494 | RVB_COLOR(e); \
|
|---|
| 495 | fxSafeClippedLine( VB, e1, e ); \
|
|---|
| 496 | } while (0)
|
|---|
| 497 |
|
|---|
| 498 | #define RENDER_TRI( i2, i1, i, pv, parity) \
|
|---|
| 499 | do { \
|
|---|
| 500 | GLuint e2 = elt[i2], e1 = elt[i1], e = elt[i]; \
|
|---|
| 501 | if (parity) { GLuint t=e2; e2=e1; e1=t; } \
|
|---|
| 502 | fxSafeClippedTriangle2(VB,gWin,cliptri,e2,e1,e); \
|
|---|
| 503 | } while (0)
|
|---|
| 504 |
|
|---|
| 505 | #define RENDER_QUAD( i3, i2, i1, i, pv) \
|
|---|
| 506 | do { \
|
|---|
| 507 | GLuint e3 = elt[i3], e2 = elt[i2], e1 = elt[i1], e = elt[i];\
|
|---|
| 508 | fxSafeClippedTriangle2(VB,gWin,cliptri,e3,e2,e); \
|
|---|
| 509 | fxSafeClippedTriangle2(VB,gWin,cliptri,e2,e1,e); \
|
|---|
| 510 | } while (0)
|
|---|
| 511 |
|
|---|
| 512 | #define LOCAL_VARS const GLuint *elt = VB->EltPtr->data; \
|
|---|
| 513 | fxMesaContext fxMesa = (fxMesaContext)VB->ctx->DriverCtx; \
|
|---|
| 514 | fxVertex *gWin = FX_DRIVER_DATA(VB)->verts; \
|
|---|
| 515 | tfxTriViewClipFunc cliptri = fxMesa->view_clip_tri;
|
|---|
| 516 |
|
|---|
| 517 | #define INIT(x) (void) cliptri; (void) gWin;
|
|---|
| 518 |
|
|---|
| 519 | #define TAG(x) x##_fx_smooth_indirect_view_clipped
|
|---|
| 520 | #undef RVB_COLOR
|
|---|
| 521 | #define RVB_COLOR(x)
|
|---|
| 522 | #include "render_tmp.h"
|
|---|
| 523 |
|
|---|
| 524 |
|
|---|
| 525 |
|
|---|
| 526 |
|
|---|
| 527 |
|
|---|
| 528 |
|
|---|
| 529 |
|
|---|
| 530 | /* Indirect, and no clipping required.
|
|---|
| 531 | */
|
|---|
| 532 | #define RENDER_POINTS( start, count ) \
|
|---|
| 533 | do { \
|
|---|
| 534 | GLuint e; \
|
|---|
| 535 | for(e=start;e<=count;e++) { \
|
|---|
| 536 | FX_grDrawPoint((GrVertex *)gWin[elt[e]].f); \
|
|---|
| 537 | } \
|
|---|
| 538 | } while (0)
|
|---|
| 539 |
|
|---|
| 540 | #define RENDER_LINE( i1, i ) \
|
|---|
| 541 | do { \
|
|---|
| 542 | GLuint e1 = elt[i1], e = elt[i]; \
|
|---|
| 543 | FX_grDrawLine((GrVertex *)gWin[e1].f, (GrVertex *)gWin[e].f); \
|
|---|
| 544 | } while (0)
|
|---|
| 545 |
|
|---|
| 546 |
|
|---|
| 547 | #define RENDER_TRI( i2, i1, i, pv, parity) \
|
|---|
| 548 | do { \
|
|---|
| 549 | GLuint e2 = elt[i2], e1 = elt[i1], e = elt[i]; \
|
|---|
| 550 | if (parity) {GLuint tmp = e2; e2 = e1; e1 = tmp;} \
|
|---|
| 551 | FX_grDrawTriangle((GrVertex *)gWin[e2].f, \
|
|---|
| 552 | (GrVertex *)gWin[e1].f, \
|
|---|
| 553 | (GrVertex *)gWin[e].f); \
|
|---|
| 554 | } while (0)
|
|---|
| 555 |
|
|---|
| 556 |
|
|---|
| 557 | #define RENDER_QUAD( i3, i2, i1, i, pv) \
|
|---|
| 558 | do { \
|
|---|
| 559 | GLuint e3 = elt[i3], e2 = elt[i2], e1 = elt[i1], e = elt[i];\
|
|---|
| 560 | FX_grDrawTriangle((GrVertex *)gWin[e3].f, \
|
|---|
| 561 | (GrVertex *)gWin[e2].f, \
|
|---|
| 562 | (GrVertex *)gWin[e].f); \
|
|---|
| 563 | FX_grDrawTriangle((GrVertex *)gWin[e2].f, \
|
|---|
| 564 | (GrVertex *)gWin[e1].f, \
|
|---|
| 565 | (GrVertex *)gWin[e].f); \
|
|---|
| 566 | } while (0)
|
|---|
| 567 |
|
|---|
| 568 | #define LOCAL_VARS \
|
|---|
| 569 | fxVertex *gWin = FX_DRIVER_DATA(VB)->verts; \
|
|---|
| 570 | const GLuint *elt = VB->EltPtr->data;
|
|---|
| 571 |
|
|---|
| 572 | #define INIT(x)
|
|---|
| 573 |
|
|---|
| 574 | #define TAG(x) x##_fx_smooth_indirect
|
|---|
| 575 | #undef RVB_COLOR
|
|---|
| 576 | #define RVB_COLOR(x)
|
|---|
| 577 | #include "render_tmp.h"
|
|---|
| 578 |
|
|---|
| 579 |
|
|---|
| 580 |
|
|---|
| 581 |
|
|---|
| 582 |
|
|---|
| 583 | /* Direct in this context means that triangles, lines, points can be
|
|---|
| 584 | * rendered simply by calling grDrawTriangle, etc., without any
|
|---|
| 585 | * additional setup (such as calling grConstantColor). We also use a
|
|---|
| 586 | * 'safe' set of clipping routines which don't require write-access to
|
|---|
| 587 | * the arrays in the vertex buffer, and don't care about array
|
|---|
| 588 | * stride.
|
|---|
| 589 | *
|
|---|
| 590 | * Thus there is no call to gl_import_arrays() in this function.
|
|---|
| 591 | *
|
|---|
| 592 | * This safe clipping should be generalized to call driver->trianglefunc
|
|---|
| 593 | * under the appropriate conditions.
|
|---|
| 594 | *
|
|---|
| 595 | * We don't handle texcoord-4 in the safe clip routines - maybe we should.
|
|---|
| 596 | *
|
|---|
| 597 | */
|
|---|
| 598 | void fxDDRenderElementsDirect( struct vertex_buffer *VB )
|
|---|
| 599 | {
|
|---|
| 600 | GLcontext *ctx = VB->ctx;
|
|---|
| 601 | struct vertex_buffer *saved_vb = ctx->VB;
|
|---|
| 602 | GLenum prim = ctx->CVA.elt_mode;
|
|---|
| 603 | GLuint nr = VB->EltPtr->count;
|
|---|
| 604 | render_func func = render_tab_fx_smooth_indirect[prim];
|
|---|
| 605 | fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
|
|---|
| 606 | GLuint p = 0;
|
|---|
| 607 |
|
|---|
| 608 | if (!nr)
|
|---|
| 609 | return;
|
|---|
| 610 |
|
|---|
| 611 | if (fxMesa->new_state)
|
|---|
| 612 | fxSetupFXUnits(ctx);
|
|---|
| 613 |
|
|---|
| 614 | if (!nr) return;
|
|---|
| 615 |
|
|---|
| 616 | if (VB->ClipOrMask) {
|
|---|
| 617 | func = render_tab_fx_smooth_indirect_view_clipped[prim];
|
|---|
| 618 | if (VB->ClipOrMask & CLIP_USER_BIT)
|
|---|
| 619 | func = render_tab_fx_smooth_indirect_clipped[prim];
|
|---|
| 620 | }
|
|---|
| 621 |
|
|---|
| 622 | ctx->VB = VB; /* kludge */
|
|---|
| 623 |
|
|---|
| 624 | do {
|
|---|
| 625 | func( VB, 0, nr, 0 );
|
|---|
| 626 | } while (ctx->Driver.MultipassFunc &&
|
|---|
| 627 | ctx->Driver.MultipassFunc( VB, ++p ));
|
|---|
| 628 |
|
|---|
| 629 |
|
|---|
| 630 | ctx->VB = saved_vb;
|
|---|
| 631 | }
|
|---|
| 632 |
|
|---|
| 633 |
|
|---|
| 634 | void fxDDRenderVBIndirectDirect( struct vertex_buffer *VB )
|
|---|
| 635 | {
|
|---|
| 636 | GLcontext *ctx = VB->ctx;
|
|---|
| 637 | struct vertex_buffer *cvaVB = ctx->CVA.VB;
|
|---|
| 638 | struct vertex_buffer *saved_vb = ctx->VB;
|
|---|
| 639 | GLuint i, next, count = VB->Count;
|
|---|
| 640 | render_func *tab = render_tab_fx_smooth_indirect;
|
|---|
| 641 | fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
|
|---|
| 642 | GLuint p = 0;
|
|---|
| 643 |
|
|---|
| 644 | if (cvaVB->ClipOrMask)
|
|---|
| 645 | tab = render_tab_fx_smooth_indirect_clipped;
|
|---|
| 646 |
|
|---|
| 647 | if (!VB->CullDone)
|
|---|
| 648 | gl_fast_copy_vb( VB );
|
|---|
| 649 |
|
|---|
| 650 | if (fxMesa->new_state)
|
|---|
| 651 | fxSetupFXUnits( ctx );
|
|---|
| 652 |
|
|---|
| 653 | ctx->VB = cvaVB;
|
|---|
| 654 | cvaVB->EltPtr = VB->EltPtr;
|
|---|
| 655 |
|
|---|
| 656 | do {
|
|---|
| 657 | GLuint parity = VB->Parity;
|
|---|
| 658 |
|
|---|
| 659 | for (i = VB->CopyStart ; i < count ; parity = 0, i = next)
|
|---|
| 660 | {
|
|---|
| 661 | GLuint prim = VB->Primitive[i];
|
|---|
| 662 | next = VB->NextPrimitive[i];
|
|---|
| 663 | tab[prim]( cvaVB, i, next, parity );
|
|---|
| 664 | }
|
|---|
| 665 | /* loop never taken */
|
|---|
| 666 | } while (ctx->Driver.MultipassFunc &&
|
|---|
| 667 | ctx->Driver.MultipassFunc( cvaVB, ++p ));
|
|---|
| 668 |
|
|---|
| 669 | cvaVB->EltPtr = 0;
|
|---|
| 670 | ctx->VB = saved_vb;
|
|---|
| 671 | }
|
|---|
| 672 |
|
|---|
| 673 |
|
|---|
| 674 | static render_func *fxDDRenderVBSmooth_tables[3] = {
|
|---|
| 675 | render_tab_fx_smooth_clipped,
|
|---|
| 676 | render_tab_fx_smooth_culled,
|
|---|
| 677 | render_tab_fx_smooth_raw
|
|---|
| 678 | };
|
|---|
| 679 |
|
|---|
| 680 | static render_func *fxDDRenderVBFlat_tables[3] = {
|
|---|
| 681 | render_tab_fx_flat_clipped,
|
|---|
| 682 | render_tab_fx_flat_culled,
|
|---|
| 683 | render_tab_fx_flat_raw
|
|---|
| 684 | };
|
|---|
| 685 |
|
|---|
| 686 |
|
|---|
| 687 | static render_func *null_tables[3] = {
|
|---|
| 688 | 0,
|
|---|
| 689 | 0,
|
|---|
| 690 | 0
|
|---|
| 691 | };
|
|---|
| 692 |
|
|---|
| 693 | #if defined(FX_GLIDE3)
|
|---|
| 694 | #include "fxstripdet.c"
|
|---|
| 695 | #endif
|
|---|
| 696 |
|
|---|
| 697 | void fxDDRenderInit( GLcontext *ctx )
|
|---|
| 698 | {
|
|---|
| 699 | render_init_fx_smooth_indirect_view_clipped();
|
|---|
| 700 | render_init_fx_smooth_indirect_clipped();
|
|---|
| 701 | render_init_fx_smooth_indirect();
|
|---|
| 702 | render_init_fx_smooth_raw();
|
|---|
| 703 | render_init_fx_smooth_culled();
|
|---|
| 704 | render_init_fx_smooth_clipped();
|
|---|
| 705 | render_init_fx_flat_raw();
|
|---|
| 706 | render_init_fx_flat_culled();
|
|---|
| 707 | render_init_fx_flat_clipped();
|
|---|
| 708 | #if defined(FX_GLIDE3)
|
|---|
| 709 | fxDDRenderInitGlide3(ctx);
|
|---|
| 710 | #endif
|
|---|
| 711 | }
|
|---|
| 712 |
|
|---|
| 713 |
|
|---|
| 714 | /* Now used to set an internal var in fxMesa - we hook out at the
|
|---|
| 715 | * level of gl_render_vb() instead.
|
|---|
| 716 | */
|
|---|
| 717 | render_func **fxDDChooseRenderVBTables(GLcontext *ctx)
|
|---|
| 718 | {
|
|---|
| 719 | fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
|
|---|
| 720 |
|
|---|
| 721 | if (ctx->IndirectTriangles & DD_SW_SETUP)
|
|---|
| 722 | return null_tables;
|
|---|
| 723 |
|
|---|
| 724 | switch (fxMesa->render_index) {
|
|---|
| 725 | case FX_FLAT:
|
|---|
| 726 | return fxDDRenderVBFlat_tables;
|
|---|
| 727 | case 0:
|
|---|
| 728 | return fxDDRenderVBSmooth_tables;
|
|---|
| 729 | default:
|
|---|
| 730 | return null_tables;
|
|---|
| 731 | }
|
|---|
| 732 | }
|
|---|
| 733 |
|
|---|
| 734 |
|
|---|
| 735 | void fxDDDoRenderVB( struct vertex_buffer *VB )
|
|---|
| 736 | {
|
|---|
| 737 | GLcontext *ctx = VB->ctx;
|
|---|
| 738 | fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
|
|---|
| 739 | GLuint i, next, prim;
|
|---|
| 740 | GLuint parity = VB->Parity;
|
|---|
| 741 | render_func *tab;
|
|---|
| 742 | GLuint count = VB->Count;
|
|---|
| 743 | GLint p = 0;
|
|---|
| 744 |
|
|---|
| 745 | if (fxMesa->new_state)
|
|---|
| 746 | fxSetupFXUnits(ctx);
|
|---|
| 747 |
|
|---|
| 748 | if (VB->Indirect) {
|
|---|
| 749 | return;
|
|---|
| 750 | } else if (VB->CullMode & CLIP_MASK_ACTIVE) {
|
|---|
| 751 | tab = fxMesa->RenderVBClippedTab;
|
|---|
| 752 | } else {
|
|---|
| 753 | tab = fxMesa->RenderVBRawTab;
|
|---|
| 754 | }
|
|---|
| 755 |
|
|---|
| 756 | if (!VB->CullDone)
|
|---|
| 757 | gl_fast_copy_vb( VB );
|
|---|
| 758 |
|
|---|
| 759 | do
|
|---|
| 760 | {
|
|---|
| 761 | for ( i= VB->CopyStart ; i < count ; parity = 0, i = next )
|
|---|
| 762 | {
|
|---|
| 763 | prim = VB->Primitive[i];
|
|---|
| 764 | next = VB->NextPrimitive[i];
|
|---|
| 765 | tab[prim]( VB, i, next, parity );
|
|---|
| 766 | }
|
|---|
| 767 |
|
|---|
| 768 | } while (ctx->Driver.MultipassFunc &&
|
|---|
| 769 | ctx->Driver.MultipassFunc( VB, ++p ));
|
|---|
| 770 | }
|
|---|
| 771 |
|
|---|
| 772 |
|
|---|
| 773 | #else
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| 774 |
|
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| 775 |
|
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| 776 | /*
|
|---|
| 777 | * Need this to provide at least one external definition.
|
|---|
| 778 | */
|
|---|
| 779 |
|
|---|
| 780 | int gl_fx_dummy_function_render(void)
|
|---|
| 781 | {
|
|---|
| 782 | return 0;
|
|---|
| 783 | }
|
|---|
| 784 |
|
|---|
| 785 | #endif /* FX */
|
|---|