| 1 | /* -*- mode: C; tab-width:8; c-basic-offset:2 -*- */
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| 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.3
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | *
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| 26 | *
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| 27 | * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
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| 28 | * terms stated above.
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| 29 | *
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| 30 | * Thank you for your contribution, David!
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| 31 | *
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| 32 | * Please make note of the above copyright/license statement. If you
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| 33 | * contributed code or bug fixes to this code under the previous (GNU
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| 34 | * Library) license and object to the new license, your code will be
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| 35 | * removed at your request. Please see the Mesa docs/COPYRIGHT file
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| 36 | * for more information.
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| 37 | *
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| 38 | * Additional Mesa/3Dfx driver developers:
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| 39 | * Daryll Strauss <daryll@precisioninsight.com>
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| 40 | * Keith Whitwell <keith@precisioninsight.com>
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| 41 | *
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| 42 | * See fxapi.h for more revision/author details.
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| 43 | */
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| 44 |
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| 45 |
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| 46 | #ifdef HAVE_CONFIG_H
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| 47 | #include "conf.h"
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| 48 | #endif
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| 49 |
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| 50 |
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| 51 | #if defined(FX)
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| 52 |
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| 53 | #include "fxdrv.h"
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| 54 | #include "vbindirect.h"
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| 55 |
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| 56 |
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| 57 | /* We don't handle texcoord-4 in the safe clip routines - maybe we should.
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| 58 | */
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| 59 | static void fxDDRenderElements( struct vertex_buffer *VB )
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| 60 | {
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| 61 | GLcontext *ctx = VB->ctx;
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| 62 | fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
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| 63 |
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| 64 | if (fxMesa->render_index != 0 ||
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| 65 | ((ctx->Texture.ReallyEnabled & 0xf) && VB->TexCoordPtr[0]->size>2) ||
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| 66 | ((ctx->Texture.ReallyEnabled & 0xf0) && VB->TexCoordPtr[1]->size>2) ||
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| 67 | (VB->ClipPtr->size != 4)) /* Brokes clipping otherwise*/
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| 68 | gl_render_elts( VB );
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| 69 | else
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| 70 | fxDDRenderElementsDirect( VB );
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| 71 | }
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| 72 |
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| 73 | static void fxDDCheckRenderVBIndirect( GLcontext *ctx,
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| 74 | struct gl_pipeline_stage *d )
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| 75 | {
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| 76 | d->type = 0;
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| 77 |
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| 78 | if ((ctx->IndirectTriangles & DD_SW_SETUP) == 0 &&
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| 79 | ctx->Driver.MultipassFunc == 0)
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| 80 | {
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| 81 | d->type = PIPE_IMMEDIATE;
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| 82 | d->inputs = VERT_SETUP_FULL | VERT_ELT | VERT_PRECALC_DATA;
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| 83 | }
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| 84 | }
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| 85 |
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| 86 | static void fxDDRenderVBIndirect( struct vertex_buffer *VB )
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| 87 | {
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| 88 | GLcontext *ctx = VB->ctx;
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| 89 | fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
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| 90 | struct vertex_buffer *cvaVB = ctx->CVA.VB;
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| 91 |
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| 92 | if (fxMesa->render_index != 0 ||
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| 93 | ((ctx->Texture.ReallyEnabled & 0xf) && cvaVB->TexCoordPtr[0]->size>2) ||
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| 94 | ((ctx->Texture.ReallyEnabled & 0xf0) && cvaVB->TexCoordPtr[1]->size>2) ||
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| 95 | (VB->ClipPtr->size != 4)) /* Brokes clipping otherwise */
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| 96 | gl_render_vb_indirect( VB );
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| 97 | else
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| 98 | fxDDRenderVBIndirectDirect( VB );
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| 99 | }
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| 100 |
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| 101 |
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| 102 | static void fxDDRenderVB( struct vertex_buffer *VB )
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| 103 | {
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| 104 | GLcontext *ctx = VB->ctx;
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| 105 | fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
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| 106 |
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| 107 | if ((fxMesa->render_index & ~FX_FLAT) ||
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| 108 | ((ctx->Texture.ReallyEnabled & 0xf) && VB->TexCoordPtr[0]->size>2) ||
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| 109 | ((ctx->Texture.ReallyEnabled & 0xf0) && VB->TexCoordPtr[1]->size>2))
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| 110 | gl_render_vb( VB );
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| 111 | else
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| 112 | fxDDDoRenderVB( VB );
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| 113 | }
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| 114 |
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| 115 |
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| 116 |
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| 117 |
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| 118 | /* This sort of driver-based reconfiguration of the pipeline could be
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| 119 | * used to support accelerated transformation and lighting on capable
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| 120 | * hardware.
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| 121 | *
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| 122 | */
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| 123 | GLuint fxDDRegisterPipelineStages( struct gl_pipeline_stage *out,
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| 124 | const struct gl_pipeline_stage *in,
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| 125 | GLuint nr )
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| 126 | {
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| 127 | GLuint i, o;
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| 128 |
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| 129 | for (i = o = 0 ; i < nr ; i++) {
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| 130 | switch (in[i].ops) {
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| 131 | case PIPE_OP_RAST_SETUP_1|PIPE_OP_RENDER:
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| 132 | out[o] = in[i];
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| 133 | out[o].state_change = NEW_CLIENT_STATE;
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| 134 | out[o].check = fxDDCheckMergeAndRender;
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| 135 | out[o].run = fxDDMergeAndRender;
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| 136 | o++;
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| 137 | break;
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| 138 | case PIPE_OP_RAST_SETUP_0:
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| 139 | out[o] = in[i];
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| 140 | out[o].cva_state_change = NEW_LIGHTING|NEW_TEXTURING|NEW_RASTER_OPS;
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| 141 | out[o].state_change = ~0;
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| 142 | out[o].check = fxDDCheckPartialRasterSetup;
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| 143 | out[o].run = fxDDPartialRasterSetup;
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| 144 | o++;
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| 145 | break;
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| 146 | case PIPE_OP_RAST_SETUP_0|PIPE_OP_RAST_SETUP_1:
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| 147 | out[o] = in[i];
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| 148 | out[o].run = fxDDDoRasterSetup;
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| 149 | o++;
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| 150 | break;
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| 151 | case PIPE_OP_RENDER:
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| 152 | out[o] = in[i];
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| 153 | if (in[i].run == gl_render_elts) {
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| 154 | out[o].run = fxDDRenderElements;
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| 155 | } else if (in[i].run == gl_render_vb_indirect) {
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| 156 | out[o].check = fxDDCheckRenderVBIndirect;
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| 157 | out[o].run = fxDDRenderVBIndirect;
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| 158 | } else if (in[i].run == gl_render_vb) {
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| 159 | out[o].run = fxDDRenderVB;
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| 160 | }
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| 161 |
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| 162 | o++;
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| 163 | break;
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| 164 | default:
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| 165 | out[o++] = in[i];
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| 166 | break;
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| 167 | }
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| 168 | }
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| 169 |
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| 170 | return o;
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| 171 | }
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| 172 |
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| 173 | #define ILLEGAL_ENABLES (TEXTURE0_3D| \
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| 174 | TEXTURE1_3D| \
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| 175 | ENABLE_TEXMAT0 | \
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| 176 | ENABLE_TEXMAT1 | \
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| 177 | ENABLE_TEXGEN0 | \
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| 178 | ENABLE_TEXGEN1 | \
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| 179 | ENABLE_USERCLIP | \
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| 180 | ENABLE_LIGHT | \
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| 181 | ENABLE_FOG)
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| 182 |
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| 183 |
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| 184 |
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| 185 | /* Because this is slotted in by the OptimizePipeline function, most
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| 186 | * of the information here is just for gl_print_pipeline(). Only the
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| 187 | * run member is required.
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| 188 | */
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| 189 | static struct gl_pipeline_stage fx_fast_stage = {
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| 190 | "FX combined vertex transform, setup and rasterization stage",
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| 191 | PIPE_OP_VERT_XFORM|PIPE_OP_RAST_SETUP_0|PIPE_OP_RAST_SETUP_1|PIPE_OP_RENDER,
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| 192 | PIPE_PRECALC,
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| 193 | 0,
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| 194 | 0,
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| 195 | 0,
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| 196 | 0,
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| 197 | 0,
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| 198 | 0,
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| 199 | 0,
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| 200 | 0,
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| 201 | 0, /* never called */
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| 202 | fxDDFastPath
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| 203 | };
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| 204 |
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| 205 |
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| 206 |
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| 207 |
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| 208 | /* Better than optimizing the pipeline, we can do the whole build very
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| 209 | * quickly with the aid of a new flags member.
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| 210 | */
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| 211 | GLboolean fxDDBuildPrecalcPipeline( GLcontext *ctx )
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| 212 | {
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| 213 | struct gl_pipeline *pipe = &ctx->CVA.pre;
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| 214 | fxMesaContext fxMesa = FX_CONTEXT(ctx);
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| 215 |
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| 216 |
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| 217 | if (fxMesa->is_in_hardware &&
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| 218 | fxMesa->render_index == 0 &&
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| 219 | (ctx->Enabled & ILLEGAL_ENABLES) == 0 &&
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| 220 | (ctx->Array.Flags & (VERT_OBJ_234|
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| 221 | VERT_TEX0_4|
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| 222 | VERT_TEX1_4|
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| 223 | VERT_ELT)) == (VERT_OBJ_23|VERT_ELT))
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| 224 | {
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| 225 | if (MESA_VERBOSE & (VERBOSE_STATE|VERBOSE_DRIVER))
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| 226 | if (!fxMesa->using_fast_path)
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| 227 | fprintf(stderr, "fxMesa: using fast path\n");
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| 228 |
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| 229 | pipe->stages[0] = &fx_fast_stage;
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| 230 | pipe->stages[1] = 0;
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| 231 | pipe->new_inputs = ctx->RenderFlags & VERT_DATA;
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| 232 | pipe->ops = pipe->stages[0]->ops;
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| 233 | fxMesa->using_fast_path = 1;
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| 234 | return 1;
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| 235 | }
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| 236 |
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| 237 | if (fxMesa->using_fast_path)
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| 238 | {
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| 239 | if (MESA_VERBOSE & (VERBOSE_STATE|VERBOSE_DRIVER))
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| 240 | fprintf(stderr, "fxMesa: fall back to full pipeline %x %x %x %x %x\n",
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| 241 | fxMesa->is_in_hardware,
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| 242 | fxMesa->render_index,
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| 243 | (ctx->Enabled & ILLEGAL_ENABLES),
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| 244 | (ctx->Array.Summary & (VERT_OBJ_23)),
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| 245 | (ctx->Array.Summary & (VERT_OBJ_4|VERT_TEX0_4|VERT_TEX1_4)));
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| 246 |
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| 247 | fxMesa->using_fast_path = 0;
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| 248 | ctx->CVA.VB->ClipOrMask = 0;
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| 249 | ctx->CVA.VB->ClipAndMask = CLIP_ALL_BITS;
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| 250 | ctx->Array.NewArrayState |= ctx->Array.Summary;
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| 251 | return 0;
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| 252 | }
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| 253 |
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| 254 | return 0;
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| 255 | }
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| 256 |
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| 257 |
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| 258 |
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| 259 |
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| 260 |
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| 261 |
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| 262 | /* Perform global optimizations to the pipeline. The fx driver
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| 263 | * implements a single such fast path, which corresponds to the standard
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| 264 | * quake3 cva pipeline.
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| 265 | *
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| 266 | * This is now handled by the 'build' function above.
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| 267 | */
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| 268 | void fxDDOptimizePrecalcPipeline( GLcontext *ctx, struct gl_pipeline *pipe )
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| 269 | {
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| 270 | fxMesaContext fxMesa = FX_CONTEXT(ctx);
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| 271 |
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| 272 | if (fxMesa->is_in_hardware &&
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| 273 | fxMesa->render_index == 0 &&
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| 274 | (ctx->Enabled & ILLEGAL_ENABLES) == 0 &&
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| 275 | (ctx->Array.Summary & VERT_ELT))
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| 276 | {
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| 277 | pipe->stages[0] = &fx_fast_stage;
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| 278 | pipe->stages[1] = 0;
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| 279 | }
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| 280 | }
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| 281 |
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| 282 |
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| 283 |
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| 284 | void fxDDOptimizeEltPipeline( GLcontext *ctx, struct gl_pipeline *pipe )
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| 285 | {
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| 286 | (void) ctx;
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| 287 | (void) pipe;
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| 288 | }
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| 289 |
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| 290 |
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| 291 | #else
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| 292 |
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| 293 | /*
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| 294 | * Need this to provide at least one external definition.
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| 295 | */
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| 296 | int gl_fxpipeline_dummy(void)
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| 297 | {
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| 298 | return 0;
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| 299 | }
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| 300 |
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| 301 | #endif
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