| 1 | /* -*- mode: C; tab-width:8; c-basic-offset:2 -*- */
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| 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.3
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | *
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| 26 | *
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| 27 | * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
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| 28 | * terms stated above.
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| 29 | *
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| 30 | * Thank you for your contribution, David!
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| 31 | *
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| 32 | * Please make note of the above copyright/license statement. If you
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| 33 | * contributed code or bug fixes to this code under the previous (GNU
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| 34 | * Library) license and object to the new license, your code will be
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| 35 | * removed at your request. Please see the Mesa docs/COPYRIGHT file
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| 36 | * for more information.
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| 37 | *
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| 38 | * Additional Mesa/3Dfx driver developers:
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| 39 | * Daryll Strauss <daryll@precisioninsight.com>
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| 40 | * Keith Whitwell <keith@precisioninsight.com>
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| 41 | *
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| 42 | * See fxapi.h for more revision/author details.
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| 43 | */
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| 44 |
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| 45 |
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| 46 | /* fxdd.c - 3Dfx VooDoo Mesa device driver functions */
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| 47 |
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| 48 |
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| 49 | #ifdef HAVE_CONFIG_H
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| 50 | #include "conf.h"
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| 51 | #endif
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| 52 |
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| 53 | #if defined(FX)
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| 54 |
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| 55 | #include "image.h"
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| 56 | #include "types.h"
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| 57 | #include "fxdrv.h"
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| 58 | #include "enums.h"
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| 59 | #include "extensions.h"
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| 60 | #include "pb.h"
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| 61 |
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| 62 | /* These lookup table are used to extract RGB values in [0,255] from
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| 63 | * 16-bit pixel values.
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| 64 | */
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| 65 | GLubyte FX_PixelToR[0x10000];
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| 66 | GLubyte FX_PixelToG[0x10000];
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| 67 | GLubyte FX_PixelToB[0x10000];
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| 68 |
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| 69 |
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| 70 | /*
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| 71 | * Initialize the FX_PixelTo{RGB} arrays.
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| 72 | * Input: bgrOrder - if TRUE, pixels are in BGR order, else RGB order.
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| 73 | */
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| 74 | void fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder)
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| 75 | {
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| 76 | GLuint pixel;
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| 77 |
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| 78 | fxMesa->bgrOrder=bgrOrder;
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| 79 | for (pixel = 0; pixel <= 0xffff; pixel++) {
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| 80 | GLuint r, g, b;
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| 81 | if (bgrOrder) {
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| 82 | r = (pixel & 0x001F) << 3;
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| 83 | g = (pixel & 0x07E0) >> 3;
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| 84 | b = (pixel & 0xF800) >> 8;
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| 85 | }
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| 86 | else {
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| 87 | r = (pixel & 0xF800) >> 8;
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| 88 | g = (pixel & 0x07E0) >> 3;
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| 89 | b = (pixel & 0x001F) << 3;
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| 90 | }
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| 91 | r = r * 255 / 0xF8; /* fill in low-order bits */
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| 92 | g = g * 255 / 0xFC;
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| 93 | b = b * 255 / 0xF8;
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| 94 | FX_PixelToR[pixel] = r;
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| 95 | FX_PixelToG[pixel] = g;
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| 96 | FX_PixelToB[pixel] = b;
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| 97 | }
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| 98 | }
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| 99 |
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| 100 |
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| 101 | /**********************************************************************/
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| 102 | /***** Miscellaneous functions *****/
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| 103 | /**********************************************************************/
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| 104 |
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| 105 | /* Enalbe/Disable dithering */
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| 106 | static void fxDDDither(GLcontext *ctx, GLboolean enable)
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| 107 | {
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| 108 | if (MESA_VERBOSE&VERBOSE_DRIVER) {
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| 109 | fprintf(stderr,"fxmesa: fxDDDither()\n");
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| 110 | }
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| 111 |
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| 112 | if (enable) {
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| 113 | FX_grDitherMode(GR_DITHER_4x4);
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| 114 | } else {
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| 115 | FX_grDitherMode(GR_DITHER_DISABLE);
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| 116 | }
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| 117 | }
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| 118 |
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| 119 |
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| 120 | /* Return buffer size information */
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| 121 | static void fxDDBufferSize(GLcontext *ctx, GLuint *width, GLuint *height)
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| 122 | {
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| 123 | fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
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| 124 |
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| 125 | if (MESA_VERBOSE&VERBOSE_DRIVER) {
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| 126 | fprintf(stderr,"fxmesa: fxDDBufferSize(...) Start\n");
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| 127 | }
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| 128 |
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| 129 | *width=fxMesa->width;
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| 130 | *height=fxMesa->height;
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| 131 |
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| 132 | if (MESA_VERBOSE&VERBOSE_DRIVER) {
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| 133 | fprintf(stderr,"fxmesa: fxDDBufferSize(...) End\n");
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| 134 | }
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| 135 | }
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| 136 |
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| 137 |
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| 138 | /* Set current drawing color */
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| 139 | static void fxDDSetColor(GLcontext *ctx, GLubyte red, GLubyte green,
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| 140 | GLubyte blue, GLubyte alpha )
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| 141 | {
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| 142 | fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
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| 143 | GLubyte col[4];
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| 144 | ASSIGN_4V( col, red, green, blue, alpha );
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| 145 |
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| 146 | if (MESA_VERBOSE&VERBOSE_DRIVER) {
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| 147 | fprintf(stderr,"fxmesa: fxDDSetColor(%d,%d,%d,%d)\n",red,green,blue,alpha);
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| 148 | }
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| 149 |
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| 150 | fxMesa->color=FXCOLOR4(col);
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| 151 | }
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| 152 |
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| 153 |
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| 154 | /* Implements glClearColor() */
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| 155 | static void fxDDClearColor(GLcontext *ctx, GLubyte red, GLubyte green,
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| 156 | GLubyte blue, GLubyte alpha )
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| 157 | {
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| 158 | fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
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| 159 | GLubyte col[4];
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| 160 |
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| 161 |
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| 162 |
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| 163 | ASSIGN_4V( col, red, green, blue, 255 );
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| 164 |
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| 165 | if (MESA_VERBOSE&VERBOSE_DRIVER) {
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| 166 | fprintf(stderr,"fxmesa: fxDDClearColor(%d,%d,%d,%d)\n",red,green,blue,alpha);
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| 167 | }
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| 168 |
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| 169 | fxMesa->clearC=FXCOLOR4( col );
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| 170 | fxMesa->clearA=alpha;
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| 171 | }
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| 172 |
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| 173 | /* Clear the color and/or depth buffers */
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| 174 | static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
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| 175 | GLint x, GLint y, GLint width, GLint height )
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| 176 | {
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| 177 | fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
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| 178 | const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
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| 179 | const FxU16 clearD = (FxU16) (ctx->Depth.Clear * 0xffff);
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| 180 | GLbitfield softwareMask = mask & (DD_STENCIL_BIT | DD_ACCUM_BIT);
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| 181 |
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| 182 | if (MESA_VERBOSE&VERBOSE_DRIVER) {
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| 183 | fprintf(stderr,"fxmesa: fxDDClear(%d,%d,%d,%d)\n",x,y,width,height);
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| 184 | }
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| 185 |
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| 186 | if (colorMask != 0xffffffff) {
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| 187 | /* do color buffer clears in software */
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| 188 | softwareMask |= (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
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| 189 | mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT);
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| 190 | }
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| 191 |
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| 192 | /*
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| 193 | * This could probably be done fancier but doing each possible case
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| 194 | * explicitly is less error prone.
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| 195 | */
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| 196 | switch (mask) {
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| 197 | case DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
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| 198 | /* back buffer & depth */
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| 199 | FX_grDepthMask(FXTRUE);
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| 200 | FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
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| 201 | FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
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| 202 | if (!ctx->Depth.Mask) {
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| 203 | FX_grDepthMask(FXFALSE);
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| 204 | }
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| 205 | break;
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| 206 | case DD_FRONT_LEFT_BIT | DD_DEPTH_BIT:
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| 207 | /* XXX it appears that the depth buffer isn't cleared when
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| 208 | * glRenderBuffer(GR_BUFFER_FRONTBUFFER) is set.
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| 209 | * This is a work-around/
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| 210 | */
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| 211 | /* clear depth */
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| 212 | FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
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| 213 | FX_grColorMask(FXFALSE,FXFALSE);
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| 214 | FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
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| 215 | /* clear front */
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| 216 | FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
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| 217 | FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
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| 218 | FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
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| 219 | break;
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| 220 | case DD_BACK_LEFT_BIT:
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| 221 | /* back buffer only */
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| 222 | FX_grDepthMask(FXFALSE);
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| 223 | FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
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| 224 | FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
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| 225 | if (!ctx->Depth.Mask) {
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| 226 | FX_grDepthMask(FXFALSE);
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| 227 | }
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| 228 | break;
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| 229 | case DD_FRONT_LEFT_BIT:
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| 230 | /* front buffer only */
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| 231 | FX_grDepthMask(FXFALSE);
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| 232 | FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
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| 233 | FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
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| 234 | if (!ctx->Depth.Mask) {
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| 235 | FX_grDepthMask(FXFALSE);
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| 236 | }
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| 237 | break;
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| 238 | case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT:
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| 239 | /* front and back */
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| 240 | FX_grDepthMask(FXFALSE);
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| 241 | FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
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| 242 | FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
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| 243 | FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
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| 244 | FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
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| 245 | if (!ctx->Depth.Mask) {
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| 246 | FX_grDepthMask(FXFALSE);
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| 247 | }
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| 248 | break;
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| 249 | case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
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| 250 | /* clear front */
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| 251 | FX_grDepthMask(FXFALSE);
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| 252 | FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
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| 253 | FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
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| 254 | /* clear back and depth */
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| 255 | FX_grDepthMask(FXTRUE);
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| 256 | FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
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| 257 | FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
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| 258 | if (!ctx->Depth.Mask) {
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| 259 | FX_grDepthMask(FXFALSE);
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| 260 | }
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| 261 | break;
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| 262 | case DD_DEPTH_BIT:
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| 263 | /* just the depth buffer */
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| 264 | FX_grColorMask(FXFALSE,FXFALSE);
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| 265 | FX_grBufferClear(fxMesa->clearC, fxMesa->clearA,
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| 266 | (FxU16)(ctx->Depth.Clear*0xffff));
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| 267 | FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
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| 268 | break;
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| 269 | default:
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| 270 | /* error */
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| 271 | ;
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| 272 | }
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| 273 |
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| 274 | return softwareMask;
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| 275 | }
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| 276 |
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| 277 |
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| 278 | /* Set the buffer used for reading */
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| 279 | static GLboolean fxDDSetDrawBuffer(GLcontext *ctx, GLenum mode )
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| 280 | {
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| 281 | fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
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| 282 |
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| 283 | if (MESA_VERBOSE&VERBOSE_DRIVER) {
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| 284 | fprintf(stderr,"fxmesa: fxDDSetBuffer(%x)\n",mode);
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| 285 | }
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| 286 |
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| 287 | if (mode == GL_FRONT_LEFT) {
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| 288 | fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
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| 289 | FX_grRenderBuffer(fxMesa->currentFB);
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| 290 | return GL_TRUE;
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| 291 | }
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| 292 | else if (mode == GL_BACK_LEFT) {
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| 293 | fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
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| 294 | FX_grRenderBuffer(fxMesa->currentFB);
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| 295 | return GL_TRUE;
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| 296 | }
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| 297 | else {
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| 298 | return GL_FALSE;
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| 299 | }
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| 300 | }
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| 301 |
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| 302 | /* Set the buffer used for reading */
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| 303 | static void fxDDSetReadBuffer(GLcontext *ctx, GLframebuffer *buffer,
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| 304 | GLenum mode )
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| 305 | {
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| 306 | fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
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| 307 | (void) buffer;
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| 308 |
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| 309 | if (MESA_VERBOSE&VERBOSE_DRIVER) {
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| 310 | fprintf(stderr,"fxmesa: fxDDSetBuffer(%x)\n", (int) mode);
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| 311 | }
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| 312 |
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| 313 | if (mode == GL_FRONT_LEFT) {
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| 314 | fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
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| 315 | FX_grRenderBuffer(fxMesa->currentFB);
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| 316 | }
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| 317 | else if (mode == GL_BACK_LEFT) {
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| 318 | fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
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| 319 | FX_grRenderBuffer(fxMesa->currentFB);
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| 320 | }
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| 321 | }
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| 322 |
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| 323 |
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| 324 |
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| 325 | #ifdef XF86DRI
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| 326 | /* test if window coord (px,py) is visible */
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| 327 | static GLboolean inClipRects(fxMesaContext fxMesa, int px, int py)
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| 328 | {
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| 329 | int i;
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| 330 | for (i=0; i<fxMesa->numClipRects; i++) {
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| 331 | if ((px>=fxMesa->pClipRects[i].x1) &&
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| 332 | (px<fxMesa->pClipRects[i].x2) &&
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| 333 | (py>=fxMesa->pClipRects[i].y1) &&
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| 334 | (py<fxMesa->pClipRects[i].y2)) return GL_TRUE;
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| 335 | }
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| 336 | return GL_FALSE;
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| 337 | }
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| 338 | #endif
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| 339 |
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| 340 |
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| 341 | static GLboolean fxDDDrawBitMap(GLcontext *ctx, GLint px, GLint py,
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| 342 | GLsizei width, GLsizei height,
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| 343 | const struct gl_pixelstore_attrib *unpack,
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| 344 | const GLubyte *bitmap)
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| 345 | {
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| 346 | fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
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| 347 | GrLfbInfo_t info;
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| 348 | FxU16 color;
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| 349 | const struct gl_pixelstore_attrib *finalUnpack;
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| 350 | struct gl_pixelstore_attrib scissoredUnpack;
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| 351 |
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| 352 | /* check if there's any raster operations enabled which we can't handle */
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| 353 | if (ctx->RasterMask & (ALPHATEST_BIT |
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| 354 | BLEND_BIT |
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| 355 | DEPTH_BIT |
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| 356 | FOG_BIT |
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| 357 | LOGIC_OP_BIT |
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| 358 | SCISSOR_BIT |
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| 359 | STENCIL_BIT |
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| 360 | MASKING_BIT |
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| 361 | ALPHABUF_BIT |
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| 362 | MULTI_DRAW_BIT))
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| 363 | return GL_FALSE;
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| 364 |
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| 365 | if (ctx->Scissor.Enabled) {
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| 366 | /* This is a bit tricky, but by carefully adjusting the px, py,
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| 367 | * width, height, skipPixels and skipRows values we can do
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| 368 | * scissoring without special code in the rendering loop.
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| 369 | */
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| 370 |
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| 371 | /* we'll construct a new pixelstore struct */
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| 372 | finalUnpack = &scissoredUnpack;
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| 373 | scissoredUnpack = *unpack;
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| 374 | if (scissoredUnpack.RowLength == 0)
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| 375 | scissoredUnpack.RowLength = width;
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| 376 |
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| 377 | /* clip left */
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| 378 | if (px < ctx->Scissor.X) {
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| 379 | scissoredUnpack.SkipPixels += (ctx->Scissor.X - px);
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| 380 | width -= (ctx->Scissor.X - px);
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| 381 | px = ctx->Scissor.X;
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| 382 | }
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| 383 | /* clip right */
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| 384 | if (px + width >= ctx->Scissor.X + ctx->Scissor.Width) {
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| 385 | width -= (px + width - (ctx->Scissor.X + ctx->Scissor.Width));
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| 386 | }
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| 387 | /* clip bottom */
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| 388 | if (py < ctx->Scissor.Y) {
|
|---|
| 389 | scissoredUnpack.SkipRows += (ctx->Scissor.Y - py);
|
|---|
| 390 | height -= (ctx->Scissor.Y - py);
|
|---|
| 391 | py = ctx->Scissor.Y;
|
|---|
| 392 | }
|
|---|
| 393 | /* clip top */
|
|---|
| 394 | if (py + height >= ctx->Scissor.Y + ctx->Scissor.Height) {
|
|---|
| 395 | height -= (py + height - (ctx->Scissor.Y + ctx->Scissor.Height));
|
|---|
| 396 | }
|
|---|
| 397 |
|
|---|
| 398 | if (width <= 0 || height <= 0)
|
|---|
| 399 | return GL_TRUE; /* totally scissored away */
|
|---|
| 400 | }
|
|---|
| 401 | else {
|
|---|
| 402 | finalUnpack = unpack;
|
|---|
| 403 | }
|
|---|
| 404 |
|
|---|
| 405 | /* compute pixel value */
|
|---|
| 406 | {
|
|---|
| 407 | GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0f);
|
|---|
| 408 | GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0f);
|
|---|
| 409 | GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0f);
|
|---|
| 410 | /*GLint a = (GLint)(ctx->Current.RasterColor[3]*255.0f);*/
|
|---|
| 411 | if (fxMesa->bgrOrder)
|
|---|
| 412 | color = (FxU16)
|
|---|
| 413 | ( ((FxU16)0xf8 & b) << (11-3)) |
|
|---|
| 414 | ( ((FxU16)0xfc & g) << (5-3+1)) |
|
|---|
| 415 | ( ((FxU16)0xf8 & r) >> 3);
|
|---|
| 416 | else
|
|---|
| 417 | color = (FxU16)
|
|---|
| 418 | ( ((FxU16)0xf8 & r) << (11-3)) |
|
|---|
| 419 | ( ((FxU16)0xfc & g) << (5-3+1)) |
|
|---|
| 420 | ( ((FxU16)0xf8 & b) >> 3);
|
|---|
| 421 | }
|
|---|
| 422 |
|
|---|
| 423 | info.size = sizeof(info);
|
|---|
| 424 | if (!FX_grLfbLock(GR_LFB_WRITE_ONLY,
|
|---|
| 425 | fxMesa->currentFB,
|
|---|
| 426 | GR_LFBWRITEMODE_565,
|
|---|
| 427 | GR_ORIGIN_UPPER_LEFT,
|
|---|
| 428 | FXFALSE,
|
|---|
| 429 | &info)) {
|
|---|
| 430 | #ifndef FX_SILENT
|
|---|
| 431 | fprintf(stderr,"fx Driver: error locking the linear frame buffer\n");
|
|---|
| 432 | #endif
|
|---|
| 433 | return GL_TRUE;
|
|---|
| 434 | }
|
|---|
| 435 |
|
|---|
| 436 | #ifdef XF86DRI
|
|---|
| 437 | #define INSIDE(c, x, y) inClipRects((c), (x), (y))
|
|---|
| 438 | #else
|
|---|
| 439 | #define INSIDE(c, x, y) (1)
|
|---|
| 440 | #endif
|
|---|
| 441 |
|
|---|
| 442 | {
|
|---|
| 443 | const GLint winX = fxMesa->x_offset;
|
|---|
| 444 | const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
|
|---|
| 445 | /* The dest stride depends on the hardware and whether we're drawing
|
|---|
| 446 | * to the front or back buffer. This compile-time test seems to do
|
|---|
| 447 | * the job for now.
|
|---|
| 448 | */
|
|---|
| 449 | #ifdef XF86DRI
|
|---|
| 450 | const GLint dstStride = (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT)
|
|---|
| 451 | ? (fxMesa->screen_width) : (info.strideInBytes / 2);
|
|---|
| 452 | #else
|
|---|
| 453 | const GLint dstStride = info.strideInBytes / 2; /* stride in GLushorts */
|
|---|
| 454 | #endif
|
|---|
| 455 | GLint row;
|
|---|
| 456 | /* compute dest address of bottom-left pixel in bitmap */
|
|---|
| 457 | GLushort *dst = (GLushort *) info.lfbPtr
|
|---|
| 458 | + (winY - py) * dstStride
|
|---|
| 459 | + (winX + px);
|
|---|
| 460 |
|
|---|
| 461 | for (row = 0; row < height; row++) {
|
|---|
| 462 | const GLubyte *src = (const GLubyte *) _mesa_image_address( finalUnpack,
|
|---|
| 463 | bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, 0, row, 0 );
|
|---|
| 464 | if (finalUnpack->LsbFirst) {
|
|---|
| 465 | /* least significan bit first */
|
|---|
| 466 | GLubyte mask = 1U << (finalUnpack->SkipPixels & 0x7);
|
|---|
| 467 | GLint col;
|
|---|
| 468 | for (col=0; col<width; col++) {
|
|---|
| 469 | if (*src & mask) {
|
|---|
| 470 | if (INSIDE(fxMesa, winX + px + col, winY - py - row))
|
|---|
| 471 | dst[col] = color;
|
|---|
| 472 | }
|
|---|
| 473 | if (mask == 128U) {
|
|---|
| 474 | src++;
|
|---|
| 475 | mask = 1U;
|
|---|
| 476 | }
|
|---|
| 477 | else {
|
|---|
| 478 | mask = mask << 1;
|
|---|
| 479 | }
|
|---|
| 480 | }
|
|---|
| 481 | if (mask != 1)
|
|---|
| 482 | src++;
|
|---|
| 483 | }
|
|---|
| 484 | else {
|
|---|
| 485 | /* most significan bit first */
|
|---|
| 486 | GLubyte mask = 128U >> (finalUnpack->SkipPixels & 0x7);
|
|---|
| 487 | GLint col;
|
|---|
| 488 | for (col=0; col<width; col++) {
|
|---|
| 489 | if (*src & mask) {
|
|---|
| 490 | if (INSIDE(fxMesa, winX + px + col, winY - py - row))
|
|---|
| 491 | dst[col] = color;
|
|---|
| 492 | }
|
|---|
| 493 | if (mask == 1U) {
|
|---|
| 494 | src++;
|
|---|
| 495 | mask = 128U;
|
|---|
| 496 | }
|
|---|
| 497 | else {
|
|---|
| 498 | mask = mask >> 1;
|
|---|
| 499 | }
|
|---|
| 500 | }
|
|---|
| 501 | if (mask != 128)
|
|---|
| 502 | src++;
|
|---|
| 503 | }
|
|---|
| 504 | dst -= dstStride;
|
|---|
| 505 | }
|
|---|
| 506 | }
|
|---|
| 507 |
|
|---|
| 508 | #undef INSIDE
|
|---|
| 509 |
|
|---|
| 510 | FX_grLfbUnlock(GR_LFB_WRITE_ONLY,fxMesa->currentFB);
|
|---|
| 511 | return GL_TRUE;
|
|---|
| 512 | }
|
|---|
| 513 |
|
|---|
| 514 | static void fxDDFinish(GLcontext *ctx)
|
|---|
| 515 | {
|
|---|
| 516 | FX_grFlush();
|
|---|
| 517 | }
|
|---|
| 518 |
|
|---|
| 519 |
|
|---|
| 520 | static GLint fxDDGetParameteri(const GLcontext *ctx, GLint param)
|
|---|
| 521 | {
|
|---|
| 522 | switch(param) {
|
|---|
| 523 | case DD_HAVE_HARDWARE_FOG:
|
|---|
| 524 | return 1;
|
|---|
| 525 | default:
|
|---|
| 526 | fprintf(stderr,"fx Driver: internal error in fxDDGetParameteri(): %x\n",param);
|
|---|
| 527 | fxCloseHardware();
|
|---|
| 528 | EXIT(-1);
|
|---|
| 529 | return 0;
|
|---|
| 530 | }
|
|---|
| 531 | }
|
|---|
| 532 |
|
|---|
| 533 |
|
|---|
| 534 | void fxDDSetNearFar(GLcontext *ctx, GLfloat n, GLfloat f)
|
|---|
| 535 | {
|
|---|
| 536 | FX_CONTEXT(ctx)->new_state |= FX_NEW_FOG;
|
|---|
| 537 | ctx->Driver.RenderStart = fxSetupFXUnits;
|
|---|
| 538 | }
|
|---|
| 539 |
|
|---|
| 540 | /* KW: Put the word Mesa in the render string because quakeworld
|
|---|
| 541 | * checks for this rather than doing a glGet(GL_MAX_TEXTURE_SIZE).
|
|---|
| 542 | * Why?
|
|---|
| 543 | */
|
|---|
| 544 | static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name)
|
|---|
| 545 | {
|
|---|
| 546 | #if defined(GLX_DIRECT_RENDERING)
|
|---|
| 547 | /* Building for DRI driver */
|
|---|
| 548 | switch (name) {
|
|---|
| 549 | case GL_RENDERER:
|
|---|
| 550 | {
|
|---|
| 551 | static char buffer[100];
|
|---|
| 552 | char hardware[100];
|
|---|
| 553 | strcpy(hardware, grGetString(GR_HARDWARE));
|
|---|
| 554 | if (strcmp(hardware, "Voodoo3 (tm)") == 0)
|
|---|
| 555 | strcpy(hardware, "Voodoo3");
|
|---|
| 556 | else if (strcmp(hardware, "Voodoo Banshee (tm)") == 0)
|
|---|
| 557 | strcpy(hardware, "VoodooBanshee");
|
|---|
| 558 | else {
|
|---|
| 559 | /* unexpected result: replace spaces with hyphens */
|
|---|
| 560 | int i;
|
|---|
| 561 | for (i = 0; hardware[i]; i++) {
|
|---|
| 562 | if (hardware[i] == ' ' || hardware[i] == '\t')
|
|---|
| 563 | hardware[i] = '-';
|
|---|
| 564 | }
|
|---|
| 565 | }
|
|---|
| 566 | /* now make the GL_RENDERER string */
|
|---|
| 567 | sprintf(buffer, "Mesa DRI %s 20000322", hardware);
|
|---|
| 568 | return buffer;
|
|---|
| 569 | }
|
|---|
| 570 | case GL_VENDOR:
|
|---|
| 571 | return "Precision Insight, Inc.";
|
|---|
| 572 | default:
|
|---|
| 573 | return NULL;
|
|---|
| 574 | }
|
|---|
| 575 |
|
|---|
| 576 | #else
|
|---|
| 577 |
|
|---|
| 578 | /* Building for Voodoo1/2 stand-alone Mesa */
|
|---|
| 579 | switch (name) {
|
|---|
| 580 | case GL_RENDERER:
|
|---|
| 581 | {
|
|---|
| 582 | static char buf[80];
|
|---|
| 583 |
|
|---|
| 584 | if (glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_VOODOO) {
|
|---|
| 585 | GrVoodooConfig_t *vc =
|
|---|
| 586 | &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig;
|
|---|
| 587 |
|
|---|
| 588 | sprintf(buf,
|
|---|
| 589 | "Mesa Glide v0.30 Voodoo_Graphics %d "
|
|---|
| 590 | "CARD/%d FB/%d TM/%d TMU/%s",
|
|---|
| 591 | glbCurrentBoard,
|
|---|
| 592 | (vc->sliDetect ? (vc->fbRam*2) : vc->fbRam),
|
|---|
| 593 | (vc->tmuConfig[GR_TMU0].tmuRam +
|
|---|
| 594 | ((vc->nTexelfx>1) ? vc->tmuConfig[GR_TMU1].tmuRam : 0)),
|
|---|
| 595 | vc->nTexelfx,
|
|---|
| 596 | (vc->sliDetect ? "SLI" : "NOSLI"));
|
|---|
| 597 | }
|
|---|
| 598 | else if (glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_SST96) {
|
|---|
| 599 | GrSst96Config_t *sc =
|
|---|
| 600 | &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config;
|
|---|
| 601 |
|
|---|
| 602 | sprintf(buf,
|
|---|
| 603 | "Glide v0.30 Voodoo_Rush %d "
|
|---|
| 604 | "CARD/%d FB/%d TM/%d TMU/NOSLI",
|
|---|
| 605 | glbCurrentBoard,
|
|---|
| 606 | sc->fbRam,
|
|---|
| 607 | sc->tmuConfig.tmuRam,
|
|---|
| 608 | sc->nTexelfx);
|
|---|
| 609 | }
|
|---|
| 610 | else {
|
|---|
| 611 | strcpy(buf, "Glide v0.30 UNKNOWN");
|
|---|
| 612 | }
|
|---|
| 613 | return (GLubyte *) buf;
|
|---|
| 614 | }
|
|---|
| 615 | default:
|
|---|
| 616 | return NULL;
|
|---|
| 617 | }
|
|---|
| 618 | #endif
|
|---|
| 619 | }
|
|---|
| 620 |
|
|---|
| 621 |
|
|---|
| 622 | int fxDDInitFxMesaContext( fxMesaContext fxMesa )
|
|---|
| 623 | {
|
|---|
| 624 |
|
|---|
| 625 | FX_setupGrVertexLayout();
|
|---|
| 626 |
|
|---|
| 627 | if (getenv("FX_EMULATE_SINGLE_TMU"))
|
|---|
| 628 | fxMesa->haveTwoTMUs = GL_FALSE;
|
|---|
| 629 |
|
|---|
| 630 | fxMesa->emulateTwoTMUs = fxMesa->haveTwoTMUs;
|
|---|
| 631 |
|
|---|
| 632 | if (!getenv("FX_DONT_FAKE_MULTITEX"))
|
|---|
| 633 | fxMesa->emulateTwoTMUs = GL_TRUE;
|
|---|
| 634 |
|
|---|
| 635 | if(getenv("FX_GLIDE_SWAPINTERVAL"))
|
|---|
| 636 | fxMesa->swapInterval=atoi(getenv("FX_GLIDE_SWAPINTERVAL"));
|
|---|
| 637 | else
|
|---|
| 638 | fxMesa->swapInterval=1;
|
|---|
| 639 |
|
|---|
| 640 | if(getenv("MESA_FX_SWAP_PENDING"))
|
|---|
| 641 | fxMesa->maxPendingSwapBuffers=atoi(getenv("MESA_FX_SWAP_PENDING"));
|
|---|
| 642 | else
|
|---|
| 643 | fxMesa->maxPendingSwapBuffers=2;
|
|---|
| 644 |
|
|---|
| 645 | if(getenv("MESA_FX_INFO"))
|
|---|
| 646 | fxMesa->verbose=GL_TRUE;
|
|---|
| 647 | else
|
|---|
| 648 | fxMesa->verbose=GL_FALSE;
|
|---|
| 649 |
|
|---|
| 650 | fxMesa->color=0xffffffff;
|
|---|
| 651 | fxMesa->clearC=0;
|
|---|
| 652 | fxMesa->clearA=0;
|
|---|
| 653 |
|
|---|
| 654 | fxMesa->stats.swapBuffer=0;
|
|---|
| 655 | fxMesa->stats.reqTexUpload=0;
|
|---|
| 656 | fxMesa->stats.texUpload=0;
|
|---|
| 657 | fxMesa->stats.memTexUpload=0;
|
|---|
| 658 |
|
|---|
| 659 | fxMesa->tmuSrc=FX_TMU_NONE;
|
|---|
| 660 | fxMesa->lastUnitsMode=FX_UM_NONE;
|
|---|
| 661 | fxTMInit(fxMesa);
|
|---|
| 662 |
|
|---|
| 663 | /* FX units setup */
|
|---|
| 664 |
|
|---|
| 665 | fxMesa->unitsState.alphaTestEnabled=GL_FALSE;
|
|---|
| 666 | fxMesa->unitsState.alphaTestFunc=GR_CMP_ALWAYS;
|
|---|
| 667 | fxMesa->unitsState.alphaTestRefValue=0;
|
|---|
| 668 |
|
|---|
| 669 | fxMesa->unitsState.blendEnabled=GL_FALSE;
|
|---|
| 670 | fxMesa->unitsState.blendSrcFuncRGB=GR_BLEND_ONE;
|
|---|
| 671 | fxMesa->unitsState.blendDstFuncRGB=GR_BLEND_ZERO;
|
|---|
| 672 | fxMesa->unitsState.blendSrcFuncAlpha=GR_BLEND_ONE;
|
|---|
| 673 | fxMesa->unitsState.blendDstFuncAlpha=GR_BLEND_ZERO;
|
|---|
| 674 |
|
|---|
| 675 | fxMesa->unitsState.depthTestEnabled =GL_FALSE;
|
|---|
| 676 | fxMesa->unitsState.depthMask =GL_TRUE;
|
|---|
| 677 | fxMesa->unitsState.depthTestFunc =GR_CMP_LESS;
|
|---|
| 678 |
|
|---|
| 679 | FX_grColorMask(FXTRUE, fxMesa->haveAlphaBuffer ? FXTRUE : FXFALSE);
|
|---|
| 680 | if(fxMesa->haveDoubleBuffer) {
|
|---|
| 681 | fxMesa->currentFB=GR_BUFFER_BACKBUFFER;
|
|---|
| 682 | FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
|
|---|
| 683 | } else {
|
|---|
| 684 | fxMesa->currentFB=GR_BUFFER_FRONTBUFFER;
|
|---|
| 685 | FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
|
|---|
| 686 | }
|
|---|
| 687 |
|
|---|
| 688 | fxMesa->state = NULL;
|
|---|
| 689 | fxMesa->fogTable = NULL;
|
|---|
| 690 |
|
|---|
| 691 | fxMesa->state = malloc(FX_grGetInteger(FX_GLIDE_STATE_SIZE));
|
|---|
| 692 | fxMesa->fogTable = (GrFog_t*)malloc(FX_grGetInteger(FX_FOG_TABLE_ENTRIES)*sizeof(GrFog_t));
|
|---|
| 693 |
|
|---|
| 694 | if (!fxMesa->state || !fxMesa->fogTable) {
|
|---|
| 695 | if (fxMesa->state) free(fxMesa->state);
|
|---|
| 696 | if (fxMesa->fogTable) free(fxMesa->fogTable);
|
|---|
| 697 | return 0;
|
|---|
| 698 | }
|
|---|
| 699 |
|
|---|
| 700 | if(fxMesa->haveZBuffer)
|
|---|
| 701 | FX_grDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER);
|
|---|
| 702 |
|
|---|
| 703 | #if (!FXMESA_USE_ARGB)
|
|---|
| 704 | FX_grLfbWriteColorFormat(GR_COLORFORMAT_ABGR); /* Not every Glide has this */
|
|---|
| 705 | #endif
|
|---|
| 706 |
|
|---|
| 707 | fxMesa->textureAlign=FX_grGetInteger(FX_TEXTURE_ALIGN);
|
|---|
| 708 | fxMesa->glCtx->Const.MaxTextureLevels=9;
|
|---|
| 709 | fxMesa->glCtx->Const.MaxTextureSize=256;
|
|---|
| 710 | fxMesa->glCtx->Const.MaxTextureUnits=fxMesa->emulateTwoTMUs ? 2 : 1;
|
|---|
| 711 | fxMesa->glCtx->NewState|=NEW_DRVSTATE1;
|
|---|
| 712 | fxMesa->new_state = NEW_ALL;
|
|---|
| 713 |
|
|---|
| 714 | fxDDSetupInit();
|
|---|
| 715 | fxDDCvaInit();
|
|---|
| 716 | fxDDClipInit();
|
|---|
| 717 | fxDDTrifuncInit();
|
|---|
| 718 | fxDDFastPathInit();
|
|---|
| 719 |
|
|---|
| 720 | fxSetupDDPointers(fxMesa->glCtx);
|
|---|
| 721 | fxDDRenderInit(fxMesa->glCtx);
|
|---|
| 722 | fxDDInitExtensions(fxMesa->glCtx);
|
|---|
| 723 |
|
|---|
| 724 | fxDDSetNearFar(fxMesa->glCtx,1.0,100.0);
|
|---|
| 725 |
|
|---|
| 726 | FX_grGlideGetState((GrState*)fxMesa->state);
|
|---|
| 727 |
|
|---|
| 728 | /* XXX Fix me: callback not registered when main VB is created.
|
|---|
| 729 | */
|
|---|
| 730 | if (fxMesa->glCtx->VB)
|
|---|
| 731 | fxDDRegisterVB( fxMesa->glCtx->VB );
|
|---|
| 732 |
|
|---|
| 733 | /* XXX Fix me too: need to have the 'struct dd' prepared prior to
|
|---|
| 734 | * creating the context... The below is broken if you try to insert
|
|---|
| 735 | * new stages.
|
|---|
| 736 | */
|
|---|
| 737 | if (fxMesa->glCtx->NrPipelineStages)
|
|---|
| 738 | fxMesa->glCtx->NrPipelineStages = fxDDRegisterPipelineStages(
|
|---|
| 739 | fxMesa->glCtx->PipelineStage,
|
|---|
| 740 | fxMesa->glCtx->PipelineStage,
|
|---|
| 741 | fxMesa->glCtx->NrPipelineStages);
|
|---|
| 742 |
|
|---|
| 743 | /* Run the config file */
|
|---|
| 744 | gl_context_initialize( fxMesa->glCtx );
|
|---|
| 745 |
|
|---|
| 746 | return 1;
|
|---|
| 747 | }
|
|---|
| 748 |
|
|---|
| 749 |
|
|---|
| 750 |
|
|---|
| 751 |
|
|---|
| 752 |
|
|---|
| 753 | void fxDDInitExtensions( GLcontext *ctx )
|
|---|
| 754 | {
|
|---|
| 755 | fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
|
|---|
| 756 |
|
|---|
| 757 | gl_extensions_disable(ctx, "GL_EXT_blend_logic_op");
|
|---|
| 758 | gl_extensions_disable(ctx, "GL_EXT_blend_minmax");
|
|---|
| 759 | gl_extensions_disable(ctx, "GL_EXT_blend_subtract");
|
|---|
| 760 | gl_extensions_disable(ctx, "GL_EXT_blend_color");
|
|---|
| 761 | gl_extensions_disable(ctx, "GL_EXT_paletted_texture");
|
|---|
| 762 |
|
|---|
| 763 | gl_extensions_add(ctx, DEFAULT_ON, "3DFX_set_global_palette", 0);
|
|---|
| 764 |
|
|---|
| 765 | if (!fxMesa->haveTwoTMUs)
|
|---|
| 766 | gl_extensions_disable(ctx, "GL_EXT_texture_env_add");
|
|---|
| 767 |
|
|---|
| 768 | if (!fxMesa->emulateTwoTMUs)
|
|---|
| 769 | gl_extensions_disable(ctx, "GL_ARB_multitexture");
|
|---|
| 770 |
|
|---|
| 771 |
|
|---|
| 772 | /* Example of hooking in an extension function.
|
|---|
| 773 | * For DRI-based drivers, also see __driRegisterExtensions in the
|
|---|
| 774 | * tdfx_xmesa.c file.
|
|---|
| 775 | */
|
|---|
| 776 | #if 0
|
|---|
| 777 | {
|
|---|
| 778 | void **dispatchTable = (void **) ctx->Exec;
|
|---|
| 779 | const int _gloffset_FooBarEXT = 555; /* just an example number! */
|
|---|
| 780 | const int tabSize = _glapi_get_dispatch_table_size();
|
|---|
| 781 | assert(_gloffset_FooBarEXT < tabSize);
|
|---|
| 782 | dispatchTable[_gloffset_FooBarEXT] = (void *) fxFooBarEXT;
|
|---|
| 783 | /* XXX You would also need to hook into the display list dispatch
|
|---|
| 784 | * table. Really, the implementation of extensions might as well
|
|---|
| 785 | * be in the core of Mesa since core Mesa and the device driver
|
|---|
| 786 | * is one big shared lib.
|
|---|
| 787 | */
|
|---|
| 788 | }
|
|---|
| 789 | #endif
|
|---|
| 790 | }
|
|---|
| 791 |
|
|---|
| 792 | /*
|
|---|
| 793 | This driver may need to move the drawing operations to a different sub
|
|---|
| 794 | window. This modifies the viewport command to add our X,Y offset to all
|
|---|
| 795 | drawn objects that go through the viewport transformation.
|
|---|
| 796 | */
|
|---|
| 797 |
|
|---|
| 798 | /************************************************************************/
|
|---|
| 799 | /************************************************************************/
|
|---|
| 800 | /************************************************************************/
|
|---|
| 801 |
|
|---|
| 802 | /* Check if the hardware supports the current context
|
|---|
| 803 | *
|
|---|
| 804 | * Performs similar work to fxDDChooseRenderState() - should be merged.
|
|---|
| 805 | */
|
|---|
| 806 | static GLboolean fxIsInHardware(GLcontext *ctx)
|
|---|
| 807 | {
|
|---|
| 808 | fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
|
|---|
| 809 |
|
|---|
| 810 | if (!ctx->Hint.AllowDrawMem)
|
|---|
| 811 | return GL_TRUE; /* you'll take it and like it */
|
|---|
| 812 |
|
|---|
| 813 | if((ctx->RasterMask & STENCIL_BIT) ||
|
|---|
| 814 | ((ctx->Color.BlendEnabled) && (ctx->Color.BlendEquation!=GL_FUNC_ADD_EXT)) ||
|
|---|
| 815 | ((ctx->Color.ColorLogicOpEnabled) && (ctx->Color.LogicOp!=GL_COPY)) ||
|
|---|
| 816 | (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) ||
|
|---|
| 817 | (!((ctx->Color.ColorMask[RCOMP]==ctx->Color.ColorMask[GCOMP]) &&
|
|---|
| 818 | (ctx->Color.ColorMask[GCOMP]==ctx->Color.ColorMask[BCOMP]) &&
|
|---|
| 819 | (ctx->Color.ColorMask[ACOMP]==ctx->Color.ColorMask[ACOMP])))
|
|---|
| 820 | )
|
|---|
| 821 | {
|
|---|
| 822 | return GL_FALSE;
|
|---|
| 823 | }
|
|---|
| 824 | /* Unsupported texture/multitexture cases */
|
|---|
| 825 |
|
|---|
| 826 | if(fxMesa->emulateTwoTMUs) {
|
|---|
| 827 | if((ctx->Enabled & (TEXTURE0_3D | TEXTURE1_3D)) ||
|
|---|
| 828 | /* Not very well written ... */
|
|---|
| 829 | ((ctx->Enabled & (TEXTURE0_1D | TEXTURE1_1D)) &&
|
|---|
| 830 | ((ctx->Enabled & (TEXTURE0_2D | TEXTURE1_2D))!=(TEXTURE0_2D | TEXTURE1_2D)))
|
|---|
| 831 | ) {
|
|---|
| 832 | return GL_FALSE;
|
|---|
| 833 | }
|
|---|
| 834 |
|
|---|
| 835 | if((ctx->Texture.ReallyEnabled & TEXTURE0_2D) &&
|
|---|
| 836 | (ctx->Texture.Unit[0].EnvMode==GL_BLEND)) {
|
|---|
| 837 | return GL_FALSE;
|
|---|
| 838 | }
|
|---|
| 839 |
|
|---|
| 840 | if((ctx->Texture.ReallyEnabled & TEXTURE1_2D) &&
|
|---|
| 841 | (ctx->Texture.Unit[1].EnvMode==GL_BLEND)) {
|
|---|
| 842 | return GL_FALSE;
|
|---|
| 843 | }
|
|---|
| 844 |
|
|---|
| 845 |
|
|---|
| 846 | if (MESA_VERBOSE & (VERBOSE_DRIVER|VERBOSE_TEXTURE))
|
|---|
| 847 | fprintf(stderr, "fxMesa: fxIsInHardware, envmode is %s/%s\n",
|
|---|
| 848 | gl_lookup_enum_by_nr(ctx->Texture.Unit[0].EnvMode),
|
|---|
| 849 | gl_lookup_enum_by_nr(ctx->Texture.Unit[1].EnvMode));
|
|---|
| 850 |
|
|---|
| 851 | /* KW: This was wrong (I think) and I changed it... which doesn't mean
|
|---|
| 852 | * it is now correct...
|
|---|
| 853 | */
|
|---|
| 854 | if((ctx->Enabled & (TEXTURE0_1D | TEXTURE0_2D | TEXTURE0_3D)) &&
|
|---|
| 855 | (ctx->Enabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D)))
|
|---|
| 856 | {
|
|---|
| 857 | /* Can't use multipass to blend a multitextured triangle - fall
|
|---|
| 858 | * back to software.
|
|---|
| 859 | */
|
|---|
| 860 | if (!fxMesa->haveTwoTMUs && ctx->Color.BlendEnabled) {
|
|---|
| 861 | return GL_FALSE;
|
|---|
| 862 | }
|
|---|
| 863 |
|
|---|
| 864 | if ((ctx->Texture.Unit[0].EnvMode!=ctx->Texture.Unit[1].EnvMode) &&
|
|---|
| 865 | (ctx->Texture.Unit[0].EnvMode!=GL_MODULATE) &&
|
|---|
| 866 | (ctx->Texture.Unit[0].EnvMode!=GL_REPLACE)) /* q2, seems ok... */
|
|---|
| 867 | {
|
|---|
| 868 | if (MESA_VERBOSE&VERBOSE_DRIVER)
|
|---|
| 869 | fprintf(stderr, "fxMesa: unsupported multitex env mode\n");
|
|---|
| 870 | return GL_FALSE;
|
|---|
| 871 | }
|
|---|
| 872 | }
|
|---|
| 873 | } else {
|
|---|
| 874 | if((ctx->Enabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D)) ||
|
|---|
| 875 | /* Not very well written ... */
|
|---|
| 876 | ((ctx->Enabled & TEXTURE0_1D) &&
|
|---|
| 877 | (!(ctx->Enabled & TEXTURE0_2D)))
|
|---|
| 878 | ) {
|
|---|
| 879 | return GL_FALSE;
|
|---|
| 880 | }
|
|---|
| 881 |
|
|---|
| 882 |
|
|---|
| 883 | if((ctx->Texture.ReallyEnabled & TEXTURE0_2D) &&
|
|---|
| 884 | (ctx->Texture.Unit[0].EnvMode==GL_BLEND)) {
|
|---|
| 885 | return GL_FALSE;
|
|---|
| 886 | }
|
|---|
| 887 | }
|
|---|
| 888 |
|
|---|
| 889 | return GL_TRUE;
|
|---|
| 890 | }
|
|---|
| 891 |
|
|---|
| 892 |
|
|---|
| 893 |
|
|---|
| 894 | #define INTERESTED (~(NEW_MODELVIEW|NEW_PROJECTION|NEW_PROJECTION|NEW_TEXTURE_MATRIX|NEW_USER_CLIP|NEW_CLIENT_STATE|NEW_TEXTURE_ENABLE))
|
|---|
| 895 |
|
|---|
| 896 | static void fxDDUpdateDDPointers(GLcontext *ctx)
|
|---|
| 897 | {
|
|---|
| 898 | fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
|
|---|
| 899 | GLuint new_state = ctx->NewState;
|
|---|
| 900 |
|
|---|
| 901 | if (MESA_VERBOSE&(VERBOSE_DRIVER|VERBOSE_STATE))
|
|---|
| 902 | fprintf(stderr,"fxmesa: fxDDUpdateDDPointers(...)\n");
|
|---|
| 903 |
|
|---|
| 904 | if (new_state & (NEW_RASTER_OPS|NEW_TEXTURING))
|
|---|
| 905 | fxMesa->is_in_hardware = fxIsInHardware(ctx);
|
|---|
| 906 |
|
|---|
| 907 | if (fxMesa->is_in_hardware) {
|
|---|
| 908 | if (fxMesa->new_state)
|
|---|
| 909 | fxSetupFXUnits(ctx);
|
|---|
| 910 |
|
|---|
| 911 | if(new_state & INTERESTED) {
|
|---|
| 912 | fxDDChooseRenderState( ctx );
|
|---|
| 913 | fxMesa->RenderVBTables=fxDDChooseRenderVBTables(ctx);
|
|---|
| 914 | fxMesa->RenderVBClippedTab=fxMesa->RenderVBTables[0];
|
|---|
| 915 | fxMesa->RenderVBCulledTab=fxMesa->RenderVBTables[1];
|
|---|
| 916 | fxMesa->RenderVBRawTab=fxMesa->RenderVBTables[2];
|
|---|
| 917 |
|
|---|
| 918 | ctx->Driver.RasterSetup=fxDDChooseSetupFunction(ctx);
|
|---|
| 919 | }
|
|---|
| 920 |
|
|---|
| 921 | ctx->Driver.PointsFunc=fxMesa->PointsFunc;
|
|---|
| 922 | ctx->Driver.LineFunc=fxMesa->LineFunc;
|
|---|
| 923 | ctx->Driver.TriangleFunc=fxMesa->TriangleFunc;
|
|---|
| 924 | ctx->Driver.QuadFunc=fxMesa->QuadFunc;
|
|---|
| 925 | } else {
|
|---|
| 926 | fxMesa->render_index = FX_FALLBACK;
|
|---|
| 927 | }
|
|---|
| 928 | }
|
|---|
| 929 |
|
|---|
| 930 | static void fxDDReducedPrimitiveChange(GLcontext *ctx, GLenum prim)
|
|---|
| 931 | {
|
|---|
| 932 | if (ctx->Polygon.CullFlag) {
|
|---|
| 933 | if (ctx->PB->primitive != GL_POLYGON) { /* Lines or Points */
|
|---|
| 934 | FX_grCullMode(GR_CULL_DISABLE);
|
|---|
| 935 | FX_CONTEXT(ctx)->cullMode=GR_CULL_DISABLE;
|
|---|
| 936 | }
|
|---|
| 937 | }
|
|---|
| 938 | }
|
|---|
| 939 |
|
|---|
| 940 | void fxSetupDDPointers(GLcontext *ctx)
|
|---|
| 941 | {
|
|---|
| 942 | if (MESA_VERBOSE&VERBOSE_DRIVER) {
|
|---|
| 943 | fprintf(stderr,"fxmesa: fxSetupDDPointers()\n");
|
|---|
| 944 | }
|
|---|
| 945 |
|
|---|
| 946 | ctx->Driver.UpdateState=fxDDUpdateDDPointers;
|
|---|
| 947 |
|
|---|
| 948 | ctx->Driver.WriteDepthSpan=fxDDWriteDepthSpan;
|
|---|
| 949 | ctx->Driver.WriteDepthPixels=fxDDWriteDepthPixels;
|
|---|
| 950 | ctx->Driver.ReadDepthSpan=fxDDReadDepthSpan;
|
|---|
| 951 | ctx->Driver.ReadDepthPixels=fxDDReadDepthPixels;
|
|---|
| 952 |
|
|---|
| 953 | ctx->Driver.GetString=fxDDGetString;
|
|---|
| 954 |
|
|---|
| 955 | ctx->Driver.Dither=fxDDDither;
|
|---|
| 956 |
|
|---|
| 957 | ctx->Driver.NearFar=fxDDSetNearFar;
|
|---|
| 958 |
|
|---|
| 959 | ctx->Driver.GetParameteri=fxDDGetParameteri;
|
|---|
| 960 |
|
|---|
| 961 | ctx->Driver.ClearIndex=NULL;
|
|---|
| 962 | ctx->Driver.ClearColor=fxDDClearColor;
|
|---|
| 963 | ctx->Driver.Clear=fxDDClear;
|
|---|
| 964 |
|
|---|
| 965 | ctx->Driver.Index=NULL;
|
|---|
| 966 | ctx->Driver.Color=fxDDSetColor;
|
|---|
| 967 |
|
|---|
| 968 | ctx->Driver.SetDrawBuffer=fxDDSetDrawBuffer;
|
|---|
| 969 | ctx->Driver.SetReadBuffer=fxDDSetReadBuffer;
|
|---|
| 970 | ctx->Driver.GetBufferSize=fxDDBufferSize;
|
|---|
| 971 |
|
|---|
| 972 | ctx->Driver.Bitmap=fxDDDrawBitMap;
|
|---|
| 973 | ctx->Driver.DrawPixels=NULL;
|
|---|
| 974 |
|
|---|
| 975 | ctx->Driver.Finish=fxDDFinish;
|
|---|
| 976 | ctx->Driver.Flush=NULL;
|
|---|
| 977 |
|
|---|
| 978 | ctx->Driver.RenderStart=NULL;
|
|---|
| 979 | ctx->Driver.RenderFinish=NULL;
|
|---|
| 980 |
|
|---|
| 981 | ctx->Driver.TexEnv=fxDDTexEnv;
|
|---|
| 982 | ctx->Driver.TexImage=fxDDTexImg;
|
|---|
| 983 | ctx->Driver.TexSubImage=fxDDTexSubImg;
|
|---|
| 984 | ctx->Driver.TexParameter=fxDDTexParam;
|
|---|
| 985 | ctx->Driver.BindTexture=fxDDTexBind;
|
|---|
| 986 | ctx->Driver.DeleteTexture=fxDDTexDel;
|
|---|
| 987 | ctx->Driver.UpdateTexturePalette=fxDDTexPalette;
|
|---|
| 988 |
|
|---|
| 989 | ctx->Driver.RectFunc=NULL;
|
|---|
| 990 |
|
|---|
| 991 | ctx->Driver.AlphaFunc=fxDDAlphaFunc;
|
|---|
| 992 | ctx->Driver.BlendFunc=fxDDBlendFunc;
|
|---|
| 993 | ctx->Driver.DepthFunc=fxDDDepthFunc;
|
|---|
| 994 | ctx->Driver.DepthMask=fxDDDepthMask;
|
|---|
| 995 | ctx->Driver.ColorMask=fxDDColorMask;
|
|---|
| 996 | ctx->Driver.Fogfv=fxDDFogfv;
|
|---|
| 997 | ctx->Driver.Scissor=fxDDScissor;
|
|---|
| 998 | ctx->Driver.FrontFace=fxDDFrontFace;
|
|---|
| 999 | ctx->Driver.CullFace=fxDDCullFace;
|
|---|
| 1000 | ctx->Driver.ShadeModel=fxDDShadeModel;
|
|---|
| 1001 | ctx->Driver.Enable=fxDDEnable;
|
|---|
| 1002 | ctx->Driver.ReducedPrimitiveChange=fxDDReducedPrimitiveChange;
|
|---|
| 1003 |
|
|---|
| 1004 | ctx->Driver.RegisterVB=fxDDRegisterVB;
|
|---|
| 1005 | ctx->Driver.UnregisterVB=fxDDUnregisterVB;
|
|---|
| 1006 |
|
|---|
| 1007 | ctx->Driver.RegisterPipelineStages = fxDDRegisterPipelineStages;
|
|---|
| 1008 |
|
|---|
| 1009 | ctx->Driver.OptimizeImmediatePipeline = 0; /* nothing done yet */
|
|---|
| 1010 | ctx->Driver.OptimizePrecalcPipeline = 0;
|
|---|
| 1011 |
|
|---|
| 1012 | /* if (getenv("MESA_USE_FAST") || getenv("FX_USE_FAST")) */
|
|---|
| 1013 | /* ctx->Driver.OptimizePrecalcPipeline = fxDDOptimizePrecalcPipeline; */
|
|---|
| 1014 |
|
|---|
| 1015 | if (!getenv("FX_NO_FAST"))
|
|---|
| 1016 | ctx->Driver.BuildPrecalcPipeline = fxDDBuildPrecalcPipeline;
|
|---|
| 1017 |
|
|---|
| 1018 | ctx->Driver.TriangleCaps = DD_TRI_CULL|DD_TRI_OFFSET|DD_TRI_LIGHT_TWOSIDE;
|
|---|
| 1019 |
|
|---|
| 1020 | fxSetupDDSpanPointers(ctx);
|
|---|
| 1021 |
|
|---|
| 1022 | FX_CONTEXT(ctx)->render_index = 1; /* force an update */
|
|---|
| 1023 | fxDDUpdateDDPointers(ctx);
|
|---|
| 1024 | }
|
|---|
| 1025 |
|
|---|
| 1026 |
|
|---|
| 1027 | #else
|
|---|
| 1028 |
|
|---|
| 1029 |
|
|---|
| 1030 | /*
|
|---|
| 1031 | * Need this to provide at least one external definition.
|
|---|
| 1032 | */
|
|---|
| 1033 |
|
|---|
| 1034 | int gl_fx_dummy_function_dd(void)
|
|---|
| 1035 | {
|
|---|
| 1036 | return 0;
|
|---|
| 1037 | }
|
|---|
| 1038 |
|
|---|
| 1039 | #endif /* FX */
|
|---|
| 1040 |
|
|---|