| 1 | /* $Id: glut_win.c,v 1.8 2000-03-11 17:07:45 sandervl Exp $ */
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| 2 | /* Copyright (c) Mark J. Kilgard, 1994, 1997. */
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| 3 |
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| 4 | /* This program is freely distributable without licensing fees
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| 5 | and is provided without guarantee or warrantee expressed or
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| 6 | implied. This program is -not- in the public domain. */
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| 7 |
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| 8 | #include <stdlib.h>
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| 9 | #include <stdio.h>
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| 10 | #include <string.h>
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| 11 | #include <assert.h>
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| 12 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
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| 13 | #include <X11/Xlib.h>
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| 14 | #include <X11/Xatom.h>
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| 15 | #endif
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| 16 |
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| 17 | #include "glutint.h"
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| 18 |
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| 19 | GLUTwindow *__glutCurrentWindow = NULL;
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| 20 | GLUTwindow **__glutWindowList = NULL;
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| 21 | int __glutWindowListSize = 0;
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| 22 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
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| 23 | GLUTstale *__glutStaleWindowList = NULL;
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| 24 | #endif
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| 25 | GLUTwindow *__glutMenuWindow = NULL;
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| 26 |
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| 27 | void (*__glutFreeOverlayFunc) (GLUToverlay *);
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| 28 | XVisualInfo *(*__glutDetermineVisualFromString) (char *string, Bool * treatAsSingle,
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| 29 | Criterion * requiredCriteria, int nRequired, int requiredMask, void** fbc) = NULL;
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| 30 |
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| 31 | static Criterion requiredWindowCriteria[] =
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| 32 | {
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| 33 | {LEVEL, EQ, 0},
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| 34 | {TRANSPARENT, EQ, 0}
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| 35 | };
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| 36 | static int numRequiredWindowCriteria = sizeof(requiredWindowCriteria) / sizeof(Criterion);
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| 37 | static int requiredWindowCriteriaMask = (1 << LEVEL) | (1 << TRANSPARENT);
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| 38 |
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| 39 | static void
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| 40 | cleanWindowWorkList(GLUTwindow * window)
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| 41 | {
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| 42 | GLUTwindow **pEntry = &__glutWindowWorkList;
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| 43 | GLUTwindow *entry = __glutWindowWorkList;
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| 44 |
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| 45 | /* Tranverse singly-linked window work list look for the
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| 46 | window. */
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| 47 | while (entry) {
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| 48 | if (entry == window) {
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| 49 | /* Found it; delete it. */
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| 50 | *pEntry = entry->prevWorkWin;
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| 51 | return;
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| 52 | } else {
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| 53 | pEntry = &entry->prevWorkWin;
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| 54 | entry = *pEntry;
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| 55 | }
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| 56 | }
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| 57 | }
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| 58 |
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| 59 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
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| 60 |
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| 61 | static void
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| 62 | cleanStaleWindowList(GLUTwindow * window)
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| 63 | {
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| 64 | GLUTstale **pEntry = &__glutStaleWindowList;
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| 65 | GLUTstale *entry = __glutStaleWindowList;
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| 66 |
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| 67 | /* Tranverse singly-linked stale window list look for the
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| 68 | window ID. */
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| 69 | while (entry) {
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| 70 | if (entry->window == window) {
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| 71 | /* Found it; delete it. */
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| 72 | *pEntry = entry->next;
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| 73 | free(entry);
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| 74 | return;
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| 75 | } else {
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| 76 | pEntry = &entry->next;
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| 77 | entry = *pEntry;
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| 78 | }
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| 79 | }
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| 80 | }
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| 81 |
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| 82 | #endif
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| 83 |
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| 84 | static GLUTwindow *__glutWindowCache = NULL;
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| 85 |
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| 86 | GLUTwindow *
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| 87 | __glutGetWindow(Window win)
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| 88 | {
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| 89 | int i;
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| 90 |
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| 91 | /* Does win belong to the last window ID looked up? */
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| 92 | if (__glutWindowCache && (win == __glutWindowCache->win ||
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| 93 | (__glutWindowCache->overlay && win ==
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| 94 | __glutWindowCache->overlay->win))) {
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| 95 | return
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| 96 | __glutWindowCache;
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| 97 | }
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| 98 | /* Otherwise scan the window list looking for the window ID. */
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| 99 | for (i = 0; i < __glutWindowListSize; i++) {
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| 100 | if (__glutWindowList[i]) {
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| 101 | if (win == __glutWindowList[i]->win) {
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| 102 | __glutWindowCache = __glutWindowList[i];
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| 103 | return __glutWindowCache;
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| 104 | }
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| 105 | if (__glutWindowList[i]->overlay) {
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| 106 | if (win == __glutWindowList[i]->overlay->win) {
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| 107 | __glutWindowCache = __glutWindowList[i];
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| 108 | return __glutWindowCache;
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| 109 | }
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| 110 | }
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| 111 | }
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| 112 | }
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| 113 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
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| 114 | {
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| 115 | GLUTstale *entry;
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| 116 |
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| 117 | /* Scan through destroyed overlay window IDs for which no
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| 118 | DestroyNotify has yet been received. */
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| 119 | for (entry = __glutStaleWindowList; entry; entry = entry->next) {
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| 120 | if (entry->win == win)
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| 121 | return entry->window;
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| 122 | }
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| 123 | }
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| 124 | #endif
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| 125 | return NULL;
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| 126 | }
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| 127 |
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| 128 | /* CENTRY */
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| 129 | int GLAPIENTRY
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| 130 | glutGetWindow(void)
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| 131 | {
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| 132 | if (__glutCurrentWindow) {
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| 133 | return __glutCurrentWindow->num + 1;
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| 134 | } else {
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| 135 | return 0;
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| 136 | }
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| 137 | }
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| 138 | /* ENDCENTRY */
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| 139 |
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| 140 | void
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| 141 | __glutSetWindow(GLUTwindow * window)
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| 142 | {
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| 143 | /* It is tempting to try to short-circuit the call to
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| 144 | glXMakeCurrent if we "know" we are going to make current
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| 145 | to a window we are already current to. In fact, this
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| 146 | assumption breaks when GLUT is expected to integrated with
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| 147 | other OpenGL windowing APIs that also make current to
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| 148 | OpenGL contexts. Since glXMakeCurrent short-circuits the
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| 149 | "already bound" case, GLUT avoids the temptation to do so
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| 150 | too. */
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| 151 | __glutCurrentWindow = window;
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| 152 |
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| 153 | MAKE_CURRENT_LAYER(__glutCurrentWindow);
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| 154 |
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| 155 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
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| 156 | /* We should be careful to force a finish between each
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| 157 | iteration through the GLUT main loop if indirect OpenGL
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| 158 | contexts are in use; indirect contexts tend to have much
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| 159 | longer latency because lots of OpenGL extension requests
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| 160 | can queue up in the X protocol stream. We accomplish this
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| 161 | by posting GLUT_FINISH_WORK to be done. */
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| 162 | if (!__glutCurrentWindow->isDirect)
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| 163 | __glutPutOnWorkList(__glutCurrentWindow, GLUT_FINISH_WORK);
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| 164 | #endif
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| 165 |
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| 166 | /* If debugging is enabled, we'll want to check this window
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| 167 | for any OpenGL errors every iteration through the GLUT
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| 168 | main loop. To accomplish this, we post the
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| 169 | GLUT_DEBUG_WORK to be done on this window. */
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| 170 | if (__glutDebug) {
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| 171 | __glutPutOnWorkList(__glutCurrentWindow, GLUT_DEBUG_WORK);
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| 172 | }
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| 173 | }
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| 174 |
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| 175 | /* CENTRY */
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| 176 | void GLAPIENTRY
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| 177 | glutSetWindow(int win)
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| 178 | {
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| 179 | GLUTwindow *window;
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| 180 |
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| 181 | if (win < 1 || win > __glutWindowListSize) {
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| 182 | __glutWarning("glutSetWindow attempted on bogus window.");
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| 183 | return;
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| 184 | }
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| 185 | window = __glutWindowList[win - 1];
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| 186 | if (!window) {
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| 187 | __glutWarning("glutSetWindow attempted on bogus window.");
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| 188 | return;
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| 189 | }
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| 190 | __glutSetWindow(window);
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| 191 | }
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| 192 | /* ENDCENTRY */
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| 193 |
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| 194 | static int
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| 195 | getUnusedWindowSlot(void)
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| 196 | {
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| 197 | int i;
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| 198 |
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| 199 | /* Look for allocated, unused slot. */
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| 200 | for (i = 0; i < __glutWindowListSize; i++) {
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| 201 | if (!__glutWindowList[i]) {
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| 202 | return i;
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| 203 | }
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| 204 | }
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| 205 | /* Allocate a new slot. */
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| 206 | __glutWindowListSize++;
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| 207 | if (__glutWindowList) {
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| 208 | __glutWindowList = (GLUTwindow **)
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| 209 | realloc(__glutWindowList,
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| 210 | __glutWindowListSize * sizeof(GLUTwindow *));
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| 211 | } else {
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| 212 | /* XXX Some realloc's do not correctly perform a malloc
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| 213 | when asked to perform a realloc on a NULL pointer,
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| 214 | though the ANSI C library spec requires this. */
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| 215 | __glutWindowList = (GLUTwindow **)
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| 216 | malloc(sizeof(GLUTwindow *));
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| 217 | }
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| 218 | if (!__glutWindowList)
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| 219 | __glutFatalError("out of memory.");
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| 220 | __glutWindowList[__glutWindowListSize - 1] = NULL;
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| 221 | return __glutWindowListSize - 1;
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| 222 | }
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| 223 |
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| 224 | static XVisualInfo *
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| 225 | getVisualInfoCI(unsigned int mode)
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| 226 | {
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| 227 | static int bufSizeList[] =
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| 228 | {16, 12, 8, 4, 2, 1, 0};
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| 229 | XVisualInfo *vi;
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| 230 | int list[32];
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| 231 | int i, n = 0;
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| 232 |
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| 233 | /* Should not be looking at display mode mask if
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| 234 | __glutDisplayString is non-NULL. */
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| 235 | assert(!__glutDisplayString);
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| 236 |
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| 237 | list[n++] = GLX_BUFFER_SIZE;
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| 238 | list[n++] = 1;
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| 239 | if (GLUT_WIND_IS_DOUBLE(mode)) {
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| 240 | list[n++] = GLX_DOUBLEBUFFER;
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| 241 | }
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| 242 | if (GLUT_WIND_IS_STEREO(mode)) {
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| 243 | list[n++] = GLX_STEREO;
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| 244 | }
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| 245 | if (GLUT_WIND_HAS_DEPTH(mode)) {
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| 246 | list[n++] = GLX_DEPTH_SIZE;
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| 247 | list[n++] = 1;
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| 248 | }
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| 249 | if (GLUT_WIND_HAS_STENCIL(mode)) {
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| 250 | list[n++] = GLX_STENCIL_SIZE;
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| 251 | list[n++] = 1;
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| 252 | }
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| 253 | list[n] = (int) None; /* terminate list */
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| 254 |
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| 255 | /* glXChooseVisual specify GLX_BUFFER_SIZE prefers the
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| 256 | "smallest index buffer of at least the specified size".
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| 257 | This would be reasonable if GLUT allowed the user to
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| 258 | specify the required buffe size, but GLUT's display mode
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| 259 | is too simplistic (easy to use?). GLUT should try to find
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| 260 | the "largest". So start with a large buffer size and
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| 261 | shrink until we find a matching one that exists. */
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| 262 |
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| 263 | for (i = 0; bufSizeList[i]; i++) {
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| 264 | /* XXX Assumes list[1] is where GLX_BUFFER_SIZE parameter
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| 265 | is. */
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| 266 | list[1] = bufSizeList[i];
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| 267 | vi = glXChooseVisual(__glutDisplay,
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| 268 | __glutScreen, list);
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| 269 | if (vi)
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| 270 | return vi;
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| 271 | }
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| 272 | return NULL;
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| 273 | }
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| 274 |
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| 275 | static XVisualInfo *
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| 276 | getVisualInfoRGB(unsigned int mode)
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| 277 | {
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| 278 | int list[32];
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| 279 | int n = 0;
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| 280 |
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| 281 | /* Should not be looking at display mode mask if
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| 282 | __glutDisplayString is non-NULL. */
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| 283 | assert(!__glutDisplayString);
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| 284 |
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| 285 | /* XXX Would a caching mechanism to minize the calls to
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| 286 | glXChooseVisual? You'd have to reference count
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| 287 | XVisualInfo* pointers. Would also have to properly
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| 288 | interact with glutInitDisplayString. */
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| 289 |
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| 290 | list[n++] = GLX_RGBA;
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| 291 | list[n++] = GLX_RED_SIZE;
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| 292 | list[n++] = 1;
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| 293 | list[n++] = GLX_GREEN_SIZE;
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| 294 | list[n++] = 1;
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| 295 | list[n++] = GLX_BLUE_SIZE;
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| 296 | list[n++] = 1;
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| 297 | if (GLUT_WIND_HAS_ALPHA(mode)) {
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| 298 | list[n++] = GLX_ALPHA_SIZE;
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| 299 | list[n++] = 1;
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| 300 | }
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| 301 | if (GLUT_WIND_IS_DOUBLE(mode)) {
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| 302 | list[n++] = GLX_DOUBLEBUFFER;
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| 303 | }
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| 304 | if (GLUT_WIND_IS_STEREO(mode)) {
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| 305 | list[n++] = GLX_STEREO;
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| 306 | }
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| 307 | if (GLUT_WIND_HAS_DEPTH(mode)) {
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| 308 | list[n++] = GLX_DEPTH_SIZE;
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| 309 | list[n++] = 1;
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| 310 | }
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| 311 | if (GLUT_WIND_HAS_STENCIL(mode)) {
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| 312 | list[n++] = GLX_STENCIL_SIZE;
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| 313 | list[n++] = 1;
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| 314 | }
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| 315 | if (GLUT_WIND_HAS_ACCUM(mode)) {
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| 316 | list[n++] = GLX_ACCUM_RED_SIZE;
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| 317 | list[n++] = 1;
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| 318 | list[n++] = GLX_ACCUM_GREEN_SIZE;
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| 319 | list[n++] = 1;
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| 320 | list[n++] = GLX_ACCUM_BLUE_SIZE;
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| 321 | list[n++] = 1;
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| 322 | if (GLUT_WIND_HAS_ALPHA(mode)) {
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| 323 | list[n++] = GLX_ACCUM_ALPHA_SIZE;
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| 324 | list[n++] = 1;
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| 325 | }
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| 326 | }
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| 327 | #if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)
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| 328 | if (GLUT_WIND_IS_MULTISAMPLE(mode)) {
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| 329 | if (!__glutIsSupportedByGLX("GLX_SGIS_multisample"))
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| 330 | return NULL;
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| 331 | list[n++] = GLX_SAMPLES_SGIS;
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| 332 | /* XXX Is 4 a reasonable minimum acceptable number of
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| 333 | samples? */
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| 334 | list[n++] = 4;
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| 335 | }
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| 336 | #endif
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| 337 | list[n] = (int) None; /* terminate list*/
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| 338 |
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| 339 | return glXChooseVisual(__glutDisplay,
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| 340 | __glutScreen, list);
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| 341 | }
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| 342 |
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| 343 | XVisualInfo *
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| 344 | __glutGetVisualInfo(unsigned int mode)
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| 345 | {
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| 346 | /* XXX GLUT_LUMINANCE not implemented for GLUT 3.0. */
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| 347 | if (GLUT_WIND_IS_LUMINANCE(mode))
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| 348 | return NULL;
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| 349 |
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| 350 | if (GLUT_WIND_IS_RGB(mode))
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| 351 | {
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| 352 | return getVisualInfoRGB(mode);
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| 353 | }
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| 354 | else
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| 355 | {
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| 356 | return getVisualInfoCI(mode);
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| 357 | }
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| 358 | }
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| 359 |
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| 360 | XVisualInfo *
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| 361 | __glutDetermineVisual(
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| 362 | unsigned int displayMode,
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| 363 | Bool * treatAsSingle,
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| 364 | XVisualInfo * (getVisualInfo) (unsigned int))
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| 365 | {
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| 366 | XVisualInfo *vis;
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| 367 |
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| 368 | /* Should not be looking at display mode mask if
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| 369 | __glutDisplayString is non-NULL. */
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| 370 | assert(!__glutDisplayString);
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| 371 |
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| 372 | *treatAsSingle = GLUT_WIND_IS_SINGLE(displayMode);
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| 373 | vis = getVisualInfo(displayMode);
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| 374 | if (!vis) {
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| 375 | /* Fallback cases when can't get exactly what was asked
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| 376 | for... */
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| 377 | if (GLUT_WIND_IS_SINGLE(displayMode)) {
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| 378 | /* If we can't find a single buffered visual, try looking
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| 379 | for a double buffered visual. We can treat a double
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| 380 | buffered visual as a single buffer visual by changing
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| 381 | the draw buffer to GL_FRONT and treating any swap
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| 382 | buffers as no-ops. */
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| 383 | displayMode |= GLUT_DOUBLE;
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| 384 | vis = getVisualInfo(displayMode);
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| 385 | *treatAsSingle = True;
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| 386 | }
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| 387 | if (!vis && GLUT_WIND_IS_MULTISAMPLE(displayMode)) {
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| 388 | /* If we can't seem to get multisampling (ie, not Reality
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| 389 | Engine class graphics!), go without multisampling. It
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| 390 | is up to the application to query how many multisamples
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| 391 | were allocated (0 equals no multisampling) if the
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| 392 | application is going to use multisampling for more than
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| 393 | just antialiasing. */
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| 394 | displayMode &= ~GLUT_MULTISAMPLE;
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| 395 | vis = getVisualInfo(displayMode);
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| 396 | }
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| 397 | }
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| 398 | return vis;
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| 399 | }
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| 400 |
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| 401 | void GLUTCALLBACK
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| 402 | __glutDefaultDisplay(void)
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| 403 | {
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| 404 | /* XXX Remove the warning after GLUT 3.0. */
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| 405 | __glutWarning("The following is a new check for GLUT 3.0; update your code.");
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| 406 | __glutFatalError(
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| 407 | "redisplay needed for window %d, but no display callback.",
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| 408 | __glutCurrentWindow->num + 1);
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| 409 | }
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| 410 |
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| 411 | void GLUTCALLBACK
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| 412 | __glutDefaultReshape(int width, int height)
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| 413 | {
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| 414 | GLUToverlay *overlay;
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| 415 |
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| 416 | /* Adjust the viewport of the window (and overlay if one
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| 417 | exists). */
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| 418 | MAKE_CURRENT_WINDOW(__glutCurrentWindow);
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| 419 | glViewport(0, 0, (GLsizei) width, (GLsizei) height);
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| 420 | overlay = __glutCurrentWindow->overlay;
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| 421 | if (overlay) {
|
|---|
| 422 | MAKE_CURRENT_OVERLAY(overlay);
|
|---|
| 423 | glViewport(0, 0, (GLsizei) width, (GLsizei) height);
|
|---|
| 424 | }
|
|---|
| 425 | /* Make sure we are current to the current layer (application
|
|---|
| 426 | should be able to count on the current layer not changing
|
|---|
| 427 | unless the application explicitly calls glutUseLayer). */
|
|---|
| 428 | MAKE_CURRENT_LAYER(__glutCurrentWindow);
|
|---|
| 429 | }
|
|---|
| 430 |
|
|---|
| 431 | XVisualInfo *
|
|---|
| 432 | __glutDetermineWindowVisual(Bool * treatAsSingle, Bool * visAlloced, void **fbc)
|
|---|
| 433 | {
|
|---|
| 434 | if (__glutDisplayString) {
|
|---|
| 435 |
|
|---|
| 436 | /* __glutDisplayString should be NULL except if
|
|---|
| 437 | glutInitDisplayString has been called to register a
|
|---|
| 438 | different display string. Calling glutInitDisplayString
|
|---|
| 439 | means using a string instead of an integer mask determine
|
|---|
| 440 | the visual to use. Using the function pointer variable
|
|---|
| 441 | __glutDetermineVisualFromString below avoids linking in
|
|---|
| 442 | the code for implementing glutInitDisplayString (ie,
|
|---|
| 443 | glut_dstr.o) unless glutInitDisplayString gets called by
|
|---|
| 444 | the application. */
|
|---|
| 445 |
|
|---|
| 446 | assert(__glutDetermineVisualFromString);
|
|---|
| 447 | *visAlloced = False;
|
|---|
| 448 | *fbc = NULL;
|
|---|
| 449 | return __glutDetermineVisualFromString(__glutDisplayString, treatAsSingle,
|
|---|
| 450 | requiredWindowCriteria, numRequiredWindowCriteria, requiredWindowCriteriaMask, fbc);
|
|---|
| 451 | } else {
|
|---|
| 452 | *visAlloced = True;
|
|---|
| 453 | *fbc = NULL;
|
|---|
| 454 |
|
|---|
| 455 | return __glutDetermineVisual(__glutDisplayMode,
|
|---|
| 456 | treatAsSingle, __glutGetVisualInfo);
|
|---|
| 457 | }
|
|---|
| 458 | }
|
|---|
| 459 |
|
|---|
| 460 | /* ARGSUSED5 */ /* Only Win32 uses gameMode parameter. */
|
|---|
| 461 | GLUTwindow *
|
|---|
| 462 | __glutCreateWindow(GLUTwindow * parent,
|
|---|
| 463 | int x, int y, int width, int height, int gameMode)
|
|---|
| 464 | {
|
|---|
| 465 | GLUTwindow *window;
|
|---|
| 466 | XSetWindowAttributes wa;
|
|---|
| 467 | unsigned long attribMask;
|
|---|
| 468 | int winnum;
|
|---|
| 469 | int i;
|
|---|
| 470 | #if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_fbconfig)
|
|---|
| 471 | GLXFBConfigSGIX fbc;
|
|---|
| 472 | #else
|
|---|
| 473 | void *fbc;
|
|---|
| 474 | #endif
|
|---|
| 475 |
|
|---|
| 476 | #if defined(_WIN32) || defined(__WIN32OS2__)
|
|---|
| 477 | WNDCLASS wc;
|
|---|
| 478 | int style;
|
|---|
| 479 |
|
|---|
| 480 | if (!GetClassInfo(GetModuleHandle(NULL), "GLUT", &wc)) {
|
|---|
| 481 | __glutOpenWin32Connection(NULL);
|
|---|
| 482 | }
|
|---|
| 483 | #else
|
|---|
| 484 | if (!__glutDisplay) {
|
|---|
| 485 | __glutOpenXConnection(NULL);
|
|---|
| 486 | }
|
|---|
| 487 | #endif
|
|---|
| 488 | if (__glutGameModeWindow) {
|
|---|
| 489 | __glutFatalError("cannot create windows in game mode.");
|
|---|
| 490 | }
|
|---|
| 491 | winnum = getUnusedWindowSlot();
|
|---|
| 492 | window = (GLUTwindow *) malloc(sizeof(GLUTwindow));
|
|---|
| 493 | if (!window) {
|
|---|
| 494 | __glutFatalError("out of memory.");
|
|---|
| 495 | }
|
|---|
| 496 | window->num = winnum;
|
|---|
| 497 |
|
|---|
| 498 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
|
|---|
| 499 | window->vis = __glutDetermineWindowVisual(&window->treatAsSingle,
|
|---|
| 500 | &window->visAlloced, (void**) &fbc);
|
|---|
| 501 | if (!window->vis) {
|
|---|
| 502 | __glutFatalError(
|
|---|
| 503 | "visual with necessary capabilities not found.");
|
|---|
| 504 | }
|
|---|
| 505 | __glutSetupColormap(window->vis, &window->colormap, &window->cmap);
|
|---|
| 506 | #endif
|
|---|
| 507 | window->eventMask = StructureNotifyMask | ExposureMask;
|
|---|
| 508 |
|
|---|
| 509 | attribMask = CWBackPixmap | CWBorderPixel | CWColormap | CWEventMask;
|
|---|
| 510 | wa.background_pixmap = None;
|
|---|
| 511 | wa.border_pixel = 0;
|
|---|
| 512 | wa.colormap = window->cmap;
|
|---|
| 513 | wa.event_mask = window->eventMask;
|
|---|
| 514 | if (parent) {
|
|---|
| 515 | if (parent->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK)
|
|---|
| 516 | wa.event_mask |= GLUT_HACK_STOP_PROPAGATE_MASK;
|
|---|
| 517 | attribMask |= CWDontPropagate;
|
|---|
| 518 | wa.do_not_propagate_mask = parent->eventMask & GLUT_DONT_PROPAGATE_FILTER_MASK;
|
|---|
| 519 | } else {
|
|---|
| 520 | wa.do_not_propagate_mask = 0;
|
|---|
| 521 | }
|
|---|
| 522 |
|
|---|
| 523 | /* Stash width and height before Win32's __glutAdjustCoords
|
|---|
| 524 | possibly overwrites the values. */
|
|---|
| 525 | window->width = width;
|
|---|
| 526 | window->height = height;
|
|---|
| 527 | window->forceReshape = True;
|
|---|
| 528 | window->ignoreKeyRepeat = False;
|
|---|
| 529 |
|
|---|
| 530 | #if defined(_WIN32) || defined(__WIN32OS2__)
|
|---|
| 531 | __glutAdjustCoords(parent ? parent->win : NULL,
|
|---|
| 532 | &x, &y, &width, &height);
|
|---|
| 533 | if (parent) {
|
|---|
| 534 | style = WS_CHILD;
|
|---|
| 535 | } else {
|
|---|
| 536 | if (gameMode) {
|
|---|
| 537 | /* Game mode window should be a WS_POPUP window to
|
|---|
| 538 | ensure that the taskbar is hidden by it. A standard
|
|---|
| 539 | WS_OVERLAPPEDWINDOW does not hide the task bar. */
|
|---|
| 540 | style = WS_POPUP | WS_MAXIMIZE;
|
|---|
| 541 | } else {
|
|---|
| 542 | /* A standard toplevel window with borders and such. */
|
|---|
| 543 | style = WS_OVERLAPPEDWINDOW;
|
|---|
| 544 | }
|
|---|
| 545 | }
|
|---|
| 546 | window->win = CreateWindow("GLUT", "GLUT",
|
|---|
| 547 | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | style,
|
|---|
| 548 | x, y, width, height, parent ? parent->win : __glutRoot,
|
|---|
| 549 | NULL, GetModuleHandle(NULL), 0);
|
|---|
| 550 |
|
|---|
| 551 | window->hdc = GetDC(window->win);
|
|---|
| 552 | /* Must set the XHDC for fake glXChooseVisual & fake
|
|---|
| 553 | glXCreateContext & fake XAllocColorCells. */
|
|---|
| 554 | XHDC = window->hdc;
|
|---|
| 555 | window->vis = __glutDetermineWindowVisual(&window->treatAsSingle,
|
|---|
| 556 | &window->visAlloced, &fbc);
|
|---|
| 557 | if (!window->vis) {
|
|---|
| 558 | __glutFatalError(
|
|---|
| 559 | "pixel format with necessary capabilities not found.");
|
|---|
| 560 | }
|
|---|
| 561 |
|
|---|
| 562 | if (!SetPixelFormat(window->hdc,
|
|---|
| 563 | ChoosePixelFormat(window->hdc, window->vis),
|
|---|
| 564 | window->vis)) {
|
|---|
| 565 | __glutFatalError("SetPixelFormat failed during window create.");
|
|---|
| 566 | }
|
|---|
| 567 | __glutSetupColormap(window->vis, &window->colormap, &window->cmap);
|
|---|
| 568 | /* Make sure subwindows get a windowStatus callback. */
|
|---|
| 569 | if (parent) {
|
|---|
| 570 | PostMessage(parent->win, WM_ACTIVATE, 0, 0);
|
|---|
| 571 | }
|
|---|
| 572 | window->renderDc = window->hdc;
|
|---|
| 573 | #else
|
|---|
| 574 | window->win = XCreateWindow(__glutDisplay,
|
|---|
| 575 | parent == NULL ? __glutRoot : parent->win,
|
|---|
| 576 | x, y, width, height, 0,
|
|---|
| 577 | window->vis->depth, InputOutput, window->vis->visual,
|
|---|
| 578 | attribMask, &wa);
|
|---|
| 579 | #endif
|
|---|
| 580 | window->renderWin = window->win;
|
|---|
| 581 | #if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_fbconfig)
|
|---|
| 582 | if (fbc) {
|
|---|
| 583 | window->ctx = glXCreateContextWithConfigSGIX(__glutDisplay, fbc,
|
|---|
| 584 | GLX_RGBA_TYPE_SGIX, None, __glutTryDirect);
|
|---|
| 585 | } else
|
|---|
| 586 | #endif
|
|---|
| 587 | {
|
|---|
| 588 | window->ctx = glXCreateContext(__glutDisplay, window->vis,
|
|---|
| 589 | None, __glutTryDirect);
|
|---|
| 590 | }
|
|---|
| 591 | if (!window->ctx) {
|
|---|
| 592 | __glutFatalError(
|
|---|
| 593 | "failed to create OpenGL rendering context.");
|
|---|
| 594 | }
|
|---|
| 595 | window->renderCtx = window->ctx;
|
|---|
| 596 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
|
|---|
| 597 | window->isDirect = glXIsDirect(__glutDisplay, window->ctx);
|
|---|
| 598 |
|
|---|
| 599 | if (__glutForceDirect) {
|
|---|
| 600 | if (!window->isDirect)
|
|---|
| 601 | __glutFatalError("direct rendering not possible.");
|
|---|
| 602 | }
|
|---|
| 603 | #endif
|
|---|
| 604 |
|
|---|
| 605 | window->parent = parent;
|
|---|
| 606 | if (parent) {
|
|---|
| 607 | window->siblings = parent->children;
|
|---|
| 608 | parent->children = window;
|
|---|
| 609 | } else {
|
|---|
| 610 | window->siblings = NULL;
|
|---|
| 611 | }
|
|---|
| 612 | window->overlay = NULL;
|
|---|
| 613 | window->children = NULL;
|
|---|
| 614 | window->display = __glutDefaultDisplay;
|
|---|
| 615 | window->reshape = __glutDefaultReshape;
|
|---|
| 616 | window->mouse = NULL;
|
|---|
| 617 | window->motion = NULL;
|
|---|
| 618 | window->passive = NULL;
|
|---|
| 619 | window->entry = NULL;
|
|---|
| 620 | window->keyboard = NULL;
|
|---|
| 621 | window->keyboardUp = NULL;
|
|---|
| 622 | window->windowStatus = NULL;
|
|---|
| 623 | window->visibility = NULL;
|
|---|
| 624 | window->special = NULL;
|
|---|
| 625 | window->specialUp = NULL;
|
|---|
| 626 | window->buttonBox = NULL;
|
|---|
| 627 | window->dials = NULL;
|
|---|
| 628 | window->spaceMotion = NULL;
|
|---|
| 629 | window->spaceRotate = NULL;
|
|---|
| 630 | window->spaceButton = NULL;
|
|---|
| 631 | window->tabletMotion = NULL;
|
|---|
| 632 | window->tabletButton = NULL;
|
|---|
| 633 | #if defined(_WIN32) || defined(__WIN32OS2__)
|
|---|
| 634 | window->joystick = NULL;
|
|---|
| 635 | window->joyPollInterval = 0;
|
|---|
| 636 | #endif
|
|---|
| 637 | window->tabletPos[0] = -1;
|
|---|
| 638 | window->tabletPos[1] = -1;
|
|---|
| 639 | window->shownState = 0;
|
|---|
| 640 | window->visState = -1; /* not VisibilityUnobscured,
|
|---|
| 641 | VisibilityPartiallyObscured, or
|
|---|
| 642 | VisibilityFullyObscured */
|
|---|
| 643 | window->entryState = -1; /* not EnterNotify or LeaveNotify */
|
|---|
| 644 |
|
|---|
| 645 | window->desiredConfMask = 0;
|
|---|
| 646 | window->buttonUses = 0;
|
|---|
| 647 | window->cursor = GLUT_CURSOR_INHERIT;
|
|---|
| 648 |
|
|---|
| 649 | /* Setup window to be mapped when glutMainLoop starts. */
|
|---|
| 650 | window->workMask = GLUT_MAP_WORK;
|
|---|
| 651 | #if defined(_WIN32) || defined(__WIN32OS2__)
|
|---|
| 652 | if (gameMode) {
|
|---|
| 653 | /* When mapping a game mode window, just show
|
|---|
| 654 | the window. We have already created the game
|
|---|
| 655 | mode window with a maximize flag at creation
|
|---|
| 656 | time. Doing a ShowWindow(window->win, SW_SHOWNORMAL)
|
|---|
| 657 | would be wrong for a game mode window since it
|
|---|
| 658 | would unmaximize the window. */
|
|---|
| 659 | window->desiredMapState = GameModeState;
|
|---|
| 660 | } else {
|
|---|
| 661 | window->desiredMapState = NormalState;
|
|---|
| 662 | }
|
|---|
| 663 | #else
|
|---|
| 664 | window->desiredMapState = NormalState;
|
|---|
| 665 | #endif
|
|---|
| 666 | window->prevWorkWin = __glutWindowWorkList;
|
|---|
| 667 | __glutWindowWorkList = window;
|
|---|
| 668 |
|
|---|
| 669 | /* Initially, no menus attached. */
|
|---|
| 670 | for (i = 0; i < GLUT_MAX_MENUS; i++) {
|
|---|
| 671 | window->menu[i] = 0;
|
|---|
| 672 | }
|
|---|
| 673 |
|
|---|
| 674 | /* Add this new window to the window list. */
|
|---|
| 675 | __glutWindowList[winnum] = window;
|
|---|
| 676 |
|
|---|
| 677 | /* Make the new window the current window. */
|
|---|
| 678 | __glutSetWindow(window);
|
|---|
| 679 |
|
|---|
| 680 | __glutDetermineMesaSwapHackSupport();
|
|---|
| 681 |
|
|---|
| 682 | if (window->treatAsSingle) {
|
|---|
| 683 | /* We do this because either the window really is single
|
|---|
| 684 | buffered (in which case this is redundant, but harmless,
|
|---|
| 685 | because this is the initial single-buffered context
|
|---|
| 686 | state); or we are treating a double buffered window as a
|
|---|
| 687 | single-buffered window because the system does not appear
|
|---|
| 688 | to export any suitable single- buffered visuals (in which
|
|---|
| 689 | the following are necessary). */
|
|---|
| 690 | glDrawBuffer(GL_FRONT);
|
|---|
| 691 | glReadBuffer(GL_FRONT);
|
|---|
| 692 | }
|
|---|
| 693 | return window;
|
|---|
| 694 | }
|
|---|
| 695 |
|
|---|
| 696 | /* CENTRY */
|
|---|
| 697 | int GLAPIENTRY
|
|---|
| 698 | glutCreateWindow(const char *title)
|
|---|
| 699 | {
|
|---|
| 700 | static int firstWindow = 1;
|
|---|
| 701 | GLUTwindow *window;
|
|---|
| 702 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
|
|---|
| 703 | XWMHints *wmHints;
|
|---|
| 704 | #endif
|
|---|
| 705 | Window win;
|
|---|
| 706 | XTextProperty textprop;
|
|---|
| 707 |
|
|---|
| 708 | if (__glutGameModeWindow) {
|
|---|
| 709 | __glutFatalError("cannot create windows in game mode.");
|
|---|
| 710 | }
|
|---|
| 711 | window = __glutCreateWindow(NULL,
|
|---|
| 712 | __glutSizeHints.x, __glutSizeHints.y,
|
|---|
| 713 | __glutInitWidth, __glutInitHeight,
|
|---|
| 714 | /* not game mode */ 0);
|
|---|
| 715 | win = window->win;
|
|---|
| 716 | /* Setup ICCCM properties. */
|
|---|
| 717 | textprop.value = (unsigned char *) title;
|
|---|
| 718 | textprop.encoding = XA_STRING;
|
|---|
| 719 | textprop.format = 8;
|
|---|
| 720 | textprop.nitems = strlen(title);
|
|---|
| 721 | #if defined(_WIN32) || defined(__WIN32OS2__)
|
|---|
| 722 | SetWindowText(win, title);
|
|---|
| 723 | if (__glutIconic) {
|
|---|
| 724 | window->desiredMapState = IconicState;
|
|---|
| 725 | }
|
|---|
| 726 | #else
|
|---|
| 727 | wmHints = XAllocWMHints();
|
|---|
| 728 | wmHints->initial_state =
|
|---|
| 729 | __glutIconic ? IconicState : NormalState;
|
|---|
| 730 | wmHints->flags = StateHint;
|
|---|
| 731 | XSetWMProperties(__glutDisplay, win, &textprop, &textprop,
|
|---|
| 732 | /* Only put WM_COMMAND property on first window. */
|
|---|
| 733 | firstWindow ? __glutArgv : NULL,
|
|---|
| 734 | firstWindow ? __glutArgc : 0,
|
|---|
| 735 | &__glutSizeHints, wmHints, NULL);
|
|---|
| 736 | XFree(wmHints);
|
|---|
| 737 | XSetWMProtocols(__glutDisplay, win, &__glutWMDeleteWindow, 1);
|
|---|
| 738 | #endif
|
|---|
| 739 | firstWindow = 0;
|
|---|
| 740 | return window->num + 1;
|
|---|
| 741 | }
|
|---|
| 742 |
|
|---|
| 743 | int GLAPIENTRY
|
|---|
| 744 | glutCreateSubWindow(int win, int x, int y, int width, int height)
|
|---|
| 745 | {
|
|---|
| 746 | GLUTwindow *window;
|
|---|
| 747 |
|
|---|
| 748 | window = __glutCreateWindow(__glutWindowList[win - 1],
|
|---|
| 749 | x, y, width, height, /* not game mode */ 0);
|
|---|
| 750 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
|
|---|
| 751 | {
|
|---|
| 752 | GLUTwindow *toplevel;
|
|---|
| 753 |
|
|---|
| 754 | toplevel = __glutToplevelOf(window);
|
|---|
| 755 | if (toplevel->cmap != window->cmap) {
|
|---|
| 756 | __glutPutOnWorkList(toplevel, GLUT_COLORMAP_WORK);
|
|---|
| 757 | }
|
|---|
| 758 | }
|
|---|
| 759 | #endif
|
|---|
| 760 | return window->num + 1;
|
|---|
| 761 | }
|
|---|
| 762 | /* ENDCENTRY */
|
|---|
| 763 |
|
|---|
| 764 | void
|
|---|
| 765 | __glutDestroyWindow(GLUTwindow * window,
|
|---|
| 766 | GLUTwindow * initialWindow)
|
|---|
| 767 | {
|
|---|
| 768 | GLUTwindow **prev, *cur, *parent, *siblings;
|
|---|
| 769 |
|
|---|
| 770 | /* Recursively destroy any children. */
|
|---|
| 771 | cur = window->children;
|
|---|
| 772 | while (cur) {
|
|---|
| 773 | siblings = cur->siblings;
|
|---|
| 774 | __glutDestroyWindow(cur, initialWindow);
|
|---|
| 775 | cur = siblings;
|
|---|
| 776 | }
|
|---|
| 777 | /* Remove from parent's children list (only necessary for
|
|---|
| 778 | non-initial windows and subwindows!). */
|
|---|
| 779 | parent = window->parent;
|
|---|
| 780 | if (parent && parent == initialWindow->parent) {
|
|---|
| 781 | prev = &parent->children;
|
|---|
| 782 | cur = parent->children;
|
|---|
| 783 | while (cur) {
|
|---|
| 784 | if (cur == window) {
|
|---|
| 785 | *prev = cur->siblings;
|
|---|
| 786 | break;
|
|---|
| 787 | }
|
|---|
| 788 | prev = &(cur->siblings);
|
|---|
| 789 | cur = cur->siblings;
|
|---|
| 790 | }
|
|---|
| 791 | }
|
|---|
| 792 | /* Unbind if bound to this window. */
|
|---|
| 793 | if (window == __glutCurrentWindow) {
|
|---|
| 794 | UNMAKE_CURRENT();
|
|---|
| 795 | __glutCurrentWindow = NULL;
|
|---|
| 796 | }
|
|---|
| 797 | /* Begin tearing down window itself. */
|
|---|
| 798 | if (window->overlay) {
|
|---|
| 799 | __glutFreeOverlayFunc(window->overlay);
|
|---|
| 800 | }
|
|---|
| 801 | XDestroyWindow(__glutDisplay, window->win);
|
|---|
| 802 | glXDestroyContext(__glutDisplay, window->ctx);
|
|---|
| 803 | if (window->colormap) {
|
|---|
| 804 | /* Only color index windows have colormap data structure. */
|
|---|
| 805 | __glutFreeColormap(window->colormap);
|
|---|
| 806 | }
|
|---|
| 807 | /* NULLing the __glutWindowList helps detect is a window
|
|---|
| 808 | instance has been destroyed, given a window number. */
|
|---|
| 809 | __glutWindowList[window->num] = NULL;
|
|---|
| 810 |
|
|---|
| 811 | /* Cleanup data structures that might contain window. */
|
|---|
| 812 | cleanWindowWorkList(window);
|
|---|
| 813 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
|
|---|
| 814 | cleanStaleWindowList(window);
|
|---|
| 815 | #endif
|
|---|
| 816 | /* Remove window from the "get window cache" if it is there. */
|
|---|
| 817 | if (__glutWindowCache == window)
|
|---|
| 818 | __glutWindowCache = NULL;
|
|---|
| 819 |
|
|---|
| 820 | if (window->visAlloced) {
|
|---|
| 821 | /* Only free XVisualInfo* gotten from glXChooseVisual. */
|
|---|
| 822 | XFree(window->vis);
|
|---|
| 823 | }
|
|---|
| 824 |
|
|---|
| 825 | if (window == __glutGameModeWindow) {
|
|---|
| 826 | /* Destroying the game mode window should implicitly
|
|---|
| 827 | have GLUT leave game mode. */
|
|---|
| 828 | __glutCloseDownGameMode();
|
|---|
| 829 | }
|
|---|
| 830 |
|
|---|
| 831 | free(window);
|
|---|
| 832 | }
|
|---|
| 833 |
|
|---|
| 834 | /* CENTRY */
|
|---|
| 835 | void GLAPIENTRY
|
|---|
| 836 | glutDestroyWindow(int win)
|
|---|
| 837 | {
|
|---|
| 838 | GLUTwindow *window = __glutWindowList[win - 1];
|
|---|
| 839 |
|
|---|
| 840 | if (__glutMappedMenu && __glutMenuWindow == window) {
|
|---|
| 841 | __glutFatalUsage("destroying menu window not allowed while menus in use");
|
|---|
| 842 | }
|
|---|
| 843 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
|
|---|
| 844 | /* If not a toplevel window... */
|
|---|
| 845 | if (window->parent) {
|
|---|
| 846 | /* Destroying subwindows may change colormap requirements;
|
|---|
| 847 | recalculate toplevel window's WM_COLORMAP_WINDOWS
|
|---|
| 848 | property. */
|
|---|
| 849 | __glutPutOnWorkList(__glutToplevelOf(window->parent),
|
|---|
| 850 | GLUT_COLORMAP_WORK);
|
|---|
| 851 | }
|
|---|
| 852 | #endif
|
|---|
| 853 | __glutDestroyWindow(window, window);
|
|---|
| 854 | }
|
|---|
| 855 | /* ENDCENTRY */
|
|---|
| 856 |
|
|---|
| 857 | void
|
|---|
| 858 | __glutChangeWindowEventMask(long eventMask, Bool add)
|
|---|
| 859 | {
|
|---|
| 860 | if (add) {
|
|---|
| 861 | /* Add eventMask to window's event mask. */
|
|---|
| 862 | if ((__glutCurrentWindow->eventMask & eventMask) !=
|
|---|
| 863 | eventMask) {
|
|---|
| 864 | __glutCurrentWindow->eventMask |= eventMask;
|
|---|
| 865 | __glutPutOnWorkList(__glutCurrentWindow,
|
|---|
| 866 | GLUT_EVENT_MASK_WORK);
|
|---|
| 867 | }
|
|---|
| 868 | } else {
|
|---|
| 869 | /* Remove eventMask from window's event mask. */
|
|---|
| 870 | if (__glutCurrentWindow->eventMask & eventMask) {
|
|---|
| 871 | __glutCurrentWindow->eventMask &= ~eventMask;
|
|---|
| 872 | __glutPutOnWorkList(__glutCurrentWindow,
|
|---|
| 873 | GLUT_EVENT_MASK_WORK);
|
|---|
| 874 | }
|
|---|
| 875 | }
|
|---|
| 876 | }
|
|---|
| 877 |
|
|---|
| 878 | void GLAPIENTRY
|
|---|
| 879 | glutDisplayFunc(GLUTdisplayCB displayFunc)
|
|---|
| 880 | {
|
|---|
| 881 | /* XXX Remove the warning after GLUT 3.0. */
|
|---|
| 882 | if (!displayFunc)
|
|---|
| 883 | __glutFatalError("NULL display callback not allowed in GLUT 3.0; update your code.");
|
|---|
| 884 | __glutCurrentWindow->display = displayFunc;
|
|---|
| 885 | }
|
|---|
| 886 |
|
|---|
| 887 | void GLAPIENTRY
|
|---|
| 888 | glutMouseFunc(GLUTmouseCB mouseFunc)
|
|---|
| 889 | {
|
|---|
| 890 | if (__glutCurrentWindow->mouse) {
|
|---|
| 891 | if (!mouseFunc) {
|
|---|
| 892 | /* Previous mouseFunc being disabled. */
|
|---|
| 893 | __glutCurrentWindow->buttonUses--;
|
|---|
| 894 | __glutChangeWindowEventMask(
|
|---|
| 895 | ButtonPressMask | ButtonReleaseMask,
|
|---|
| 896 | __glutCurrentWindow->buttonUses > 0);
|
|---|
| 897 | }
|
|---|
| 898 | } else {
|
|---|
| 899 | if (mouseFunc) {
|
|---|
| 900 | /* Previously no mouseFunc, new one being installed. */
|
|---|
| 901 | __glutCurrentWindow->buttonUses++;
|
|---|
| 902 | __glutChangeWindowEventMask(
|
|---|
| 903 | ButtonPressMask | ButtonReleaseMask, True);
|
|---|
| 904 | }
|
|---|
| 905 | }
|
|---|
| 906 | __glutCurrentWindow->mouse = mouseFunc;
|
|---|
| 907 | }
|
|---|
| 908 |
|
|---|
| 909 | void GLAPIENTRY
|
|---|
| 910 | glutMotionFunc(GLUTmotionCB motionFunc)
|
|---|
| 911 | {
|
|---|
| 912 | /* Hack. Some window managers (4Dwm by default) will mask
|
|---|
| 913 | motion events if the client is not selecting for button
|
|---|
| 914 | press and release events. So we select for press and
|
|---|
| 915 | release events too (being careful to use reference
|
|---|
| 916 | counting). */
|
|---|
| 917 | if (__glutCurrentWindow->motion) {
|
|---|
| 918 | if (!motionFunc) {
|
|---|
| 919 | /* previous mouseFunc being disabled */
|
|---|
| 920 | __glutCurrentWindow->buttonUses--;
|
|---|
| 921 | __glutChangeWindowEventMask(
|
|---|
| 922 | ButtonPressMask | ButtonReleaseMask,
|
|---|
| 923 | __glutCurrentWindow->buttonUses > 0);
|
|---|
| 924 | }
|
|---|
| 925 | } else {
|
|---|
| 926 | if (motionFunc) {
|
|---|
| 927 | /* Previously no mouseFunc, new one being installed. */
|
|---|
| 928 | __glutCurrentWindow->buttonUses++;
|
|---|
| 929 | __glutChangeWindowEventMask(
|
|---|
| 930 | ButtonPressMask | ButtonReleaseMask, True);
|
|---|
| 931 | }
|
|---|
| 932 | }
|
|---|
| 933 | /* Real work of selecting for passive mouse motion. */
|
|---|
| 934 | __glutChangeWindowEventMask(
|
|---|
| 935 | Button1MotionMask | Button2MotionMask | Button3MotionMask,
|
|---|
| 936 | motionFunc != NULL);
|
|---|
| 937 | __glutCurrentWindow->motion = motionFunc;
|
|---|
| 938 | }
|
|---|
| 939 |
|
|---|
| 940 | void GLAPIENTRY
|
|---|
| 941 | glutPassiveMotionFunc(GLUTpassiveCB passiveMotionFunc)
|
|---|
| 942 | {
|
|---|
| 943 | __glutChangeWindowEventMask(PointerMotionMask,
|
|---|
| 944 | passiveMotionFunc != NULL);
|
|---|
| 945 |
|
|---|
| 946 | /* Passive motion also requires watching enters and leaves so
|
|---|
| 947 | that a fake passive motion event can be generated on an
|
|---|
| 948 | enter. */
|
|---|
| 949 | __glutChangeWindowEventMask(EnterWindowMask | LeaveWindowMask,
|
|---|
| 950 | __glutCurrentWindow->entry != NULL || passiveMotionFunc != NULL);
|
|---|
| 951 |
|
|---|
| 952 | __glutCurrentWindow->passive = passiveMotionFunc;
|
|---|
| 953 | }
|
|---|
| 954 |
|
|---|
| 955 | void GLAPIENTRY
|
|---|
| 956 | glutEntryFunc(GLUTentryCB entryFunc)
|
|---|
| 957 | {
|
|---|
| 958 | __glutChangeWindowEventMask(EnterWindowMask | LeaveWindowMask,
|
|---|
| 959 | entryFunc != NULL || __glutCurrentWindow->passive);
|
|---|
| 960 | __glutCurrentWindow->entry = entryFunc;
|
|---|
| 961 | if (!entryFunc) {
|
|---|
| 962 | __glutCurrentWindow->entryState = -1;
|
|---|
| 963 | }
|
|---|
| 964 | }
|
|---|
| 965 |
|
|---|
| 966 | void GLAPIENTRY
|
|---|
| 967 | glutWindowStatusFunc(GLUTwindowStatusCB windowStatusFunc)
|
|---|
| 968 | {
|
|---|
| 969 | __glutChangeWindowEventMask(VisibilityChangeMask,
|
|---|
| 970 | windowStatusFunc != NULL);
|
|---|
| 971 | __glutCurrentWindow->windowStatus = windowStatusFunc;
|
|---|
| 972 | if (!windowStatusFunc) {
|
|---|
| 973 | /* Make state invalid. */
|
|---|
| 974 | __glutCurrentWindow->visState = -1;
|
|---|
| 975 | }
|
|---|
| 976 | }
|
|---|
| 977 |
|
|---|
| 978 | static void GLUTCALLBACK
|
|---|
| 979 | visibilityHelper(int status)
|
|---|
| 980 | {
|
|---|
| 981 | if (status == GLUT_HIDDEN || status == GLUT_FULLY_COVERED)
|
|---|
| 982 | ((GLUTvisibilityCB)(__glutCurrentWindow->visibility))(GLUT_NOT_VISIBLE);
|
|---|
| 983 | else
|
|---|
| 984 | ((GLUTvisibilityCB)(__glutCurrentWindow->visibility))(GLUT_VISIBLE);
|
|---|
| 985 | }
|
|---|
| 986 |
|
|---|
| 987 | void GLAPIENTRY
|
|---|
| 988 | glutVisibilityFunc(GLUTvisibilityCB visibilityFunc)
|
|---|
| 989 | {
|
|---|
| 990 | __glutCurrentWindow->visibility = visibilityFunc;
|
|---|
| 991 | if (visibilityFunc)
|
|---|
| 992 | glutWindowStatusFunc(visibilityHelper);
|
|---|
| 993 | else
|
|---|
| 994 | glutWindowStatusFunc(NULL);
|
|---|
| 995 | }
|
|---|
| 996 |
|
|---|
| 997 | void GLAPIENTRY
|
|---|
| 998 | glutReshapeFunc(GLUTreshapeCB reshapeFunc)
|
|---|
| 999 | {
|
|---|
| 1000 | if (reshapeFunc) {
|
|---|
| 1001 | __glutCurrentWindow->reshape = reshapeFunc;
|
|---|
| 1002 | } else {
|
|---|
| 1003 | __glutCurrentWindow->reshape = __glutDefaultReshape;
|
|---|
| 1004 | }
|
|---|
| 1005 | }
|
|---|