| 1 | /* $Id: glut_shapes.c,v 1.2 2000-02-09 08:46:16 jeroen Exp $ */
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| 2 | /* Copyright (c) Mark J. Kilgard, 1994, 1997. */
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| 3 |
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| 4 | /**
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| 5 | (c) Copyright 1993, Silicon Graphics, Inc.
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| 6 |
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| 7 | ALL RIGHTS RESERVED
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| 8 |
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| 9 | Permission to use, copy, modify, and distribute this software
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| 10 | for any purpose and without fee is hereby granted, provided
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| 11 | that the above copyright notice appear in all copies and that
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| 12 | both the copyright notice and this permission notice appear in
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| 13 | supporting documentation, and that the name of Silicon
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| 14 | Graphics, Inc. not be used in advertising or publicity
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| 15 | pertaining to distribution of the software without specific,
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| 16 | written prior permission.
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| 17 |
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| 18 | THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
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| 19 | "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
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| 20 | OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
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| 21 | MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
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| 22 | EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE
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| 23 | ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
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| 24 | CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
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| 25 | INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
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| 26 | SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
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| 27 | NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY
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| 28 | OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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| 29 | ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
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| 30 | PERFORMANCE OF THIS SOFTWARE.
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| 31 |
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| 32 | US Government Users Restricted Rights
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| 33 |
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| 34 | Use, duplication, or disclosure by the Government is subject to
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| 35 | restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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| 36 | (c)(1)(ii) of the Rights in Technical Data and Computer
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| 37 | Software clause at DFARS 252.227-7013 and/or in similar or
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| 38 | successor clauses in the FAR or the DOD or NASA FAR
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| 39 | Supplement. Unpublished-- rights reserved under the copyright
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| 40 | laws of the United States. Contractor/manufacturer is Silicon
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| 41 | Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
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| 42 | 94039-7311.
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| 43 |
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| 44 | OpenGL(TM) is a trademark of Silicon Graphics, Inc.
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| 45 | */
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| 46 |
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| 47 | #include <math.h>
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| 48 | #include "glutint.h"
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| 49 |
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| 50 | /* Some <math.h> files do not define M_PI... */
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| 51 | #ifndef M_PI
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| 52 | #define M_PI 3.14159265358979323846
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| 53 | #endif
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| 54 |
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| 55 | static GLUquadricObj *quadObj;
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| 56 |
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| 57 | #define QUAD_OBJ_INIT() { if(!quadObj) initQuadObj(); }
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| 58 |
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| 59 | static void
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| 60 | initQuadObj(void)
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| 61 | {
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| 62 | quadObj = gluNewQuadric();
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| 63 | if (!quadObj)
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| 64 | __glutFatalError("out of memory.");
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| 65 | }
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| 66 |
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| 67 | /* CENTRY */
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| 68 | void APIENTRY
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| 69 | glutWireSphere(GLdouble radius, GLint slices, GLint stacks)
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| 70 | {
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| 71 | QUAD_OBJ_INIT();
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| 72 | gluQuadricDrawStyle(quadObj, (GLenum)GLU_LINE);
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| 73 | gluQuadricNormals(quadObj, (GLenum)GLU_SMOOTH);
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| 74 | /* If we ever changed/used the texture or orientation state
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| 75 | of quadObj, we'd need to change it to the defaults here
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| 76 | with gluQuadricTexture and/or gluQuadricOrientation. */
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| 77 | gluSphere(quadObj, radius, slices, stacks);
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| 78 | }
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| 79 |
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| 80 | void APIENTRY
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| 81 | glutSolidSphere(GLdouble radius, GLint slices, GLint stacks)
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| 82 | {
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| 83 | QUAD_OBJ_INIT();
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| 84 | gluQuadricDrawStyle(quadObj, (GLenum)GLU_FILL);
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| 85 | gluQuadricNormals(quadObj, (GLenum)GLU_SMOOTH);
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| 86 | /* If we ever changed/used the texture or orientation state
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| 87 | of quadObj, we'd need to change it to the defaults here
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| 88 | with gluQuadricTexture and/or gluQuadricOrientation. */
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| 89 | gluSphere(quadObj, radius, slices, stacks);
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| 90 | }
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| 91 |
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| 92 | void APIENTRY
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| 93 | glutWireCone(GLdouble base, GLdouble height,
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| 94 | GLint slices, GLint stacks)
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| 95 | {
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| 96 | QUAD_OBJ_INIT();
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| 97 | gluQuadricDrawStyle(quadObj, (GLenum)GLU_LINE);
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| 98 | gluQuadricNormals(quadObj, (GLenum)GLU_SMOOTH);
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| 99 | /* If we ever changed/used the texture or orientation state
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| 100 | of quadObj, we'd need to change it to the defaults here
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| 101 | with gluQuadricTexture and/or gluQuadricOrientation. */
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| 102 | gluCylinder(quadObj, base, 0.0, height, slices, stacks);
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| 103 | }
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| 104 |
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| 105 | void APIENTRY
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| 106 | glutSolidCone(GLdouble base, GLdouble height,
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| 107 | GLint slices, GLint stacks)
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| 108 | {
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| 109 | QUAD_OBJ_INIT();
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| 110 | gluQuadricDrawStyle(quadObj, (GLenum)GLU_FILL);
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| 111 | gluQuadricNormals(quadObj, (GLenum)GLU_SMOOTH);
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| 112 | /* If we ever changed/used the texture or orientation state
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| 113 | of quadObj, we'd need to change it to the defaults here
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| 114 | with gluQuadricTexture and/or gluQuadricOrientation. */
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| 115 | gluCylinder(quadObj, base, 0.0, height, slices, stacks);
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| 116 | }
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| 117 |
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| 118 | /* ENDCENTRY */
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| 119 |
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| 120 | static void
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| 121 | drawBox(GLfloat size, GLenum type)
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| 122 | {
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| 123 | static GLfloat n[6][3] =
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| 124 | {
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| 125 | {-1.0, 0.0, 0.0},
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| 126 | {0.0, 1.0, 0.0},
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| 127 | {1.0, 0.0, 0.0},
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| 128 | {0.0, -1.0, 0.0},
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| 129 | {0.0, 0.0, 1.0},
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| 130 | {0.0, 0.0, -1.0}
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| 131 | };
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| 132 | static GLint faces[6][4] =
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| 133 | {
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| 134 | {0, 1, 2, 3},
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| 135 | {3, 2, 6, 7},
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| 136 | {7, 6, 5, 4},
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| 137 | {4, 5, 1, 0},
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| 138 | {5, 6, 2, 1},
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| 139 | {7, 4, 0, 3}
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| 140 | };
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| 141 | GLfloat v[8][3];
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| 142 | GLint i;
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| 143 |
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| 144 | v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2;
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| 145 | v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2;
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| 146 | v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2;
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| 147 | v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2;
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| 148 | v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2;
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| 149 | v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2;
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| 150 |
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| 151 | for (i = 5; i >= 0; i--) {
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| 152 | glBegin(type);
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| 153 | glNormal3fv(&n[i][0]);
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| 154 | glVertex3fv(&v[faces[i][0]][0]);
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| 155 | glVertex3fv(&v[faces[i][1]][0]);
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| 156 | glVertex3fv(&v[faces[i][2]][0]);
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| 157 | glVertex3fv(&v[faces[i][3]][0]);
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| 158 | glEnd();
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| 159 | }
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| 160 | }
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| 161 |
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| 162 | /* CENTRY */
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| 163 | void APIENTRY
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| 164 | glutWireCube(GLdouble size)
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| 165 | {
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| 166 | drawBox(size, GL_LINE_LOOP);
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| 167 | }
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| 168 |
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| 169 | void APIENTRY
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| 170 | glutSolidCube(GLdouble size)
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| 171 | {
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| 172 | drawBox(size, GL_QUADS);
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| 173 | }
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| 174 |
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| 175 | /* ENDCENTRY */
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| 176 |
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| 177 | static void
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| 178 | doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings)
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| 179 | {
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| 180 | int i, j;
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| 181 | GLfloat theta, phi, theta1;
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| 182 | GLfloat cosTheta, sinTheta;
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| 183 | GLfloat cosTheta1, sinTheta1;
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| 184 | GLfloat ringDelta, sideDelta;
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| 185 |
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| 186 | ringDelta = 2.0 * M_PI / rings;
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| 187 | sideDelta = 2.0 * M_PI / nsides;
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| 188 |
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| 189 | theta = 0.0;
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| 190 | cosTheta = 1.0;
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| 191 | sinTheta = 0.0;
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| 192 | for (i = rings - 1; i >= 0; i--) {
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| 193 | theta1 = theta + ringDelta;
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| 194 | cosTheta1 = cos(theta1);
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| 195 | sinTheta1 = sin(theta1);
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| 196 | glBegin(GL_QUAD_STRIP);
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| 197 | phi = 0.0;
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| 198 | for (j = nsides; j >= 0; j--) {
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| 199 | GLfloat cosPhi, sinPhi, dist;
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| 200 |
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| 201 | phi += sideDelta;
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| 202 | cosPhi = cos(phi);
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| 203 | sinPhi = sin(phi);
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| 204 | dist = R + r * cosPhi;
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| 205 |
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| 206 | glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
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| 207 | glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
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| 208 | glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
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| 209 | glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi);
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| 210 | }
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| 211 | glEnd();
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| 212 | theta = theta1;
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| 213 | cosTheta = cosTheta1;
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| 214 | sinTheta = sinTheta1;
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| 215 | }
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| 216 | }
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| 217 |
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| 218 | /* CENTRY */
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| 219 | void APIENTRY
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| 220 | glutWireTorus(GLdouble innerRadius, GLdouble outerRadius,
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| 221 | GLint nsides, GLint rings)
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| 222 | {
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| 223 | glPushAttrib(GL_POLYGON_BIT);
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| 224 | glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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| 225 | doughnut(innerRadius, outerRadius, nsides, rings);
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| 226 | glPopAttrib();
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| 227 | }
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| 228 |
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| 229 | void APIENTRY
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| 230 | glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius,
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| 231 | GLint nsides, GLint rings)
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| 232 | {
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| 233 | doughnut(innerRadius, outerRadius, nsides, rings);
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| 234 | }
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| 235 |
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| 236 | /* ENDCENTRY */
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| 237 |
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| 238 | static GLfloat dodec[20][3];
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| 239 |
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| 240 | static void
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| 241 | initDodecahedron(void)
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| 242 | {
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| 243 | GLfloat alpha, beta;
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| 244 |
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| 245 | alpha = sqrt(2.0 / (3.0 + sqrt(5.0)));
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| 246 | beta = 1.0 + sqrt(6.0 / (3.0 + sqrt(5.0)) -
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| 247 | 2.0 + 2.0 * sqrt(2.0 / (3.0 + sqrt(5.0))));
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| 248 | /* *INDENT-OFF* */
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| 249 | dodec[0][0] = -alpha; dodec[0][1] = 0; dodec[0][2] = beta;
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| 250 | dodec[1][0] = alpha; dodec[1][1] = 0; dodec[1][2] = beta;
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| 251 | dodec[2][0] = -1; dodec[2][1] = -1; dodec[2][2] = -1;
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| 252 | dodec[3][0] = -1; dodec[3][1] = -1; dodec[3][2] = 1;
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| 253 | dodec[4][0] = -1; dodec[4][1] = 1; dodec[4][2] = -1;
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| 254 | dodec[5][0] = -1; dodec[5][1] = 1; dodec[5][2] = 1;
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| 255 | dodec[6][0] = 1; dodec[6][1] = -1; dodec[6][2] = -1;
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| 256 | dodec[7][0] = 1; dodec[7][1] = -1; dodec[7][2] = 1;
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| 257 | dodec[8][0] = 1; dodec[8][1] = 1; dodec[8][2] = -1;
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| 258 | dodec[9][0] = 1; dodec[9][1] = 1; dodec[9][2] = 1;
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| 259 | dodec[10][0] = beta; dodec[10][1] = alpha; dodec[10][2] = 0;
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| 260 | dodec[11][0] = beta; dodec[11][1] = -alpha; dodec[11][2] = 0;
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| 261 | dodec[12][0] = -beta; dodec[12][1] = alpha; dodec[12][2] = 0;
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| 262 | dodec[13][0] = -beta; dodec[13][1] = -alpha; dodec[13][2] = 0;
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| 263 | dodec[14][0] = -alpha; dodec[14][1] = 0; dodec[14][2] = -beta;
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| 264 | dodec[15][0] = alpha; dodec[15][1] = 0; dodec[15][2] = -beta;
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| 265 | dodec[16][0] = 0; dodec[16][1] = beta; dodec[16][2] = alpha;
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| 266 | dodec[17][0] = 0; dodec[17][1] = beta; dodec[17][2] = -alpha;
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| 267 | dodec[18][0] = 0; dodec[18][1] = -beta; dodec[18][2] = alpha;
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| 268 | dodec[19][0] = 0; dodec[19][1] = -beta; dodec[19][2] = -alpha;
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| 269 | /* *INDENT-ON* */
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| 270 |
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| 271 | }
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| 272 |
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| 273 | #define DIFF3(_a,_b,_c) { \
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| 274 | (_c)[0] = (_a)[0] - (_b)[0]; \
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| 275 | (_c)[1] = (_a)[1] - (_b)[1]; \
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| 276 | (_c)[2] = (_a)[2] - (_b)[2]; \
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| 277 | }
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| 278 |
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| 279 | static void
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| 280 | crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3])
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| 281 | {
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| 282 | GLfloat p[3]; /* in case prod == v1 or v2 */
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| 283 |
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| 284 | p[0] = v1[1] * v2[2] - v2[1] * v1[2];
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| 285 | p[1] = v1[2] * v2[0] - v2[2] * v1[0];
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| 286 | p[2] = v1[0] * v2[1] - v2[0] * v1[1];
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| 287 | prod[0] = p[0];
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| 288 | prod[1] = p[1];
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| 289 | prod[2] = p[2];
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| 290 | }
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| 291 |
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| 292 | static void
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| 293 | normalize(GLfloat v[3])
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| 294 | {
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| 295 | GLfloat d;
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| 296 |
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| 297 | d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
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| 298 | if (d == 0.0) {
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| 299 | __glutWarning("normalize: zero length vector");
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| 300 | v[0] = d = 1.0;
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| 301 | }
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| 302 | d = 1 / d;
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| 303 | v[0] *= d;
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| 304 | v[1] *= d;
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| 305 | v[2] *= d;
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| 306 | }
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| 307 |
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| 308 | static void
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| 309 | pentagon(int a, int b, int c, int d, int e, GLenum shadeType)
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| 310 | {
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| 311 | GLfloat n0[3], d1[3], d2[3];
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| 312 |
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| 313 | DIFF3(dodec[a], dodec[b], d1);
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| 314 | DIFF3(dodec[b], dodec[c], d2);
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| 315 | crossprod(d1, d2, n0);
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| 316 | normalize(n0);
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| 317 |
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| 318 | glBegin(shadeType);
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| 319 | glNormal3fv(n0);
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| 320 | glVertex3fv(&dodec[a][0]);
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| 321 | glVertex3fv(&dodec[b][0]);
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| 322 | glVertex3fv(&dodec[c][0]);
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| 323 | glVertex3fv(&dodec[d][0]);
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| 324 | glVertex3fv(&dodec[e][0]);
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| 325 | glEnd();
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| 326 | }
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| 327 |
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| 328 | static void
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| 329 | dodecahedron(GLenum type)
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| 330 | {
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| 331 | static int inited = 0;
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| 332 |
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| 333 | if (inited == 0) {
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| 334 | inited = 1;
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| 335 | initDodecahedron();
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| 336 | }
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| 337 | pentagon(0, 1, 9, 16, 5, type);
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| 338 | pentagon(1, 0, 3, 18, 7, type);
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| 339 | pentagon(1, 7, 11, 10, 9, type);
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| 340 | pentagon(11, 7, 18, 19, 6, type);
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| 341 | pentagon(8, 17, 16, 9, 10, type);
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| 342 | pentagon(2, 14, 15, 6, 19, type);
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| 343 | pentagon(2, 13, 12, 4, 14, type);
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| 344 | pentagon(2, 19, 18, 3, 13, type);
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| 345 | pentagon(3, 0, 5, 12, 13, type);
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| 346 | pentagon(6, 15, 8, 10, 11, type);
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| 347 | pentagon(4, 17, 8, 15, 14, type);
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| 348 | pentagon(4, 12, 5, 16, 17, type);
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| 349 | }
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| 350 |
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| 351 | /* CENTRY */
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| 352 | void APIENTRY
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| 353 | glutWireDodecahedron(void)
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| 354 | {
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| 355 | dodecahedron(GL_LINE_LOOP);
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| 356 | }
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| 357 |
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| 358 | void APIENTRY
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| 359 | glutSolidDodecahedron(void)
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| 360 | {
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| 361 | dodecahedron(GL_TRIANGLE_FAN);
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| 362 | }
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| 363 |
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| 364 | /* ENDCENTRY */
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| 365 |
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| 366 | static void
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| 367 | recorditem(GLfloat * n1, GLfloat * n2, GLfloat * n3,
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| 368 | GLenum shadeType)
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| 369 | {
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| 370 | GLfloat q0[3], q1[3];
|
|---|
| 371 |
|
|---|
| 372 | DIFF3(n1, n2, q0);
|
|---|
| 373 | DIFF3(n2, n3, q1);
|
|---|
| 374 | crossprod(q0, q1, q1);
|
|---|
| 375 | normalize(q1);
|
|---|
| 376 |
|
|---|
| 377 | glBegin(shadeType);
|
|---|
| 378 | glNormal3fv(q1);
|
|---|
| 379 | glVertex3fv(n1);
|
|---|
| 380 | glVertex3fv(n2);
|
|---|
| 381 | glVertex3fv(n3);
|
|---|
| 382 | glEnd();
|
|---|
| 383 | }
|
|---|
| 384 |
|
|---|
| 385 | static void
|
|---|
| 386 | subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2,
|
|---|
| 387 | GLenum shadeType)
|
|---|
| 388 | {
|
|---|
| 389 | int depth;
|
|---|
| 390 | GLfloat w0[3], w1[3], w2[3];
|
|---|
| 391 | GLfloat l;
|
|---|
| 392 | int i, j, k, n;
|
|---|
| 393 |
|
|---|
| 394 | depth = 1;
|
|---|
| 395 | for (i = 0; i < depth; i++) {
|
|---|
| 396 | for (j = 0; i + j < depth; j++) {
|
|---|
| 397 | k = depth - i - j;
|
|---|
| 398 | for (n = 0; n < 3; n++) {
|
|---|
| 399 | w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth;
|
|---|
| 400 | w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n])
|
|---|
| 401 | / depth;
|
|---|
| 402 | w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n])
|
|---|
| 403 | / depth;
|
|---|
| 404 | }
|
|---|
| 405 | l = sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]);
|
|---|
| 406 | w0[0] /= l;
|
|---|
| 407 | w0[1] /= l;
|
|---|
| 408 | w0[2] /= l;
|
|---|
| 409 | l = sqrt(w1[0] * w1[0] + w1[1] * w1[1] + w1[2] * w1[2]);
|
|---|
| 410 | w1[0] /= l;
|
|---|
| 411 | w1[1] /= l;
|
|---|
| 412 | w1[2] /= l;
|
|---|
| 413 | l = sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]);
|
|---|
| 414 | w2[0] /= l;
|
|---|
| 415 | w2[1] /= l;
|
|---|
| 416 | w2[2] /= l;
|
|---|
| 417 | recorditem(w1, w0, w2, shadeType);
|
|---|
| 418 | }
|
|---|
| 419 | }
|
|---|
| 420 | }
|
|---|
| 421 |
|
|---|
| 422 | static void
|
|---|
| 423 | drawtriangle(int i, GLfloat data[][3], int ndx[][3],
|
|---|
| 424 | GLenum shadeType)
|
|---|
| 425 | {
|
|---|
| 426 | GLfloat *x0, *x1, *x2;
|
|---|
| 427 |
|
|---|
| 428 | x0 = data[ndx[i][0]];
|
|---|
| 429 | x1 = data[ndx[i][1]];
|
|---|
| 430 | x2 = data[ndx[i][2]];
|
|---|
| 431 | subdivide(x0, x1, x2, shadeType);
|
|---|
| 432 | }
|
|---|
| 433 |
|
|---|
| 434 | /* octahedron data: The octahedron produced is centered at the
|
|---|
| 435 | origin and has radius 1.0 */
|
|---|
| 436 | static GLfloat odata[6][3] =
|
|---|
| 437 | {
|
|---|
| 438 | {1.0, 0.0, 0.0},
|
|---|
| 439 | {-1.0, 0.0, 0.0},
|
|---|
| 440 | {0.0, 1.0, 0.0},
|
|---|
| 441 | {0.0, -1.0, 0.0},
|
|---|
| 442 | {0.0, 0.0, 1.0},
|
|---|
| 443 | {0.0, 0.0, -1.0}
|
|---|
| 444 | };
|
|---|
| 445 |
|
|---|
| 446 | static int ondex[8][3] =
|
|---|
| 447 | {
|
|---|
| 448 | {0, 4, 2},
|
|---|
| 449 | {1, 2, 4},
|
|---|
| 450 | {0, 3, 4},
|
|---|
| 451 | {1, 4, 3},
|
|---|
| 452 | {0, 2, 5},
|
|---|
| 453 | {1, 5, 2},
|
|---|
| 454 | {0, 5, 3},
|
|---|
| 455 | {1, 3, 5}
|
|---|
| 456 | };
|
|---|
| 457 |
|
|---|
| 458 | static void
|
|---|
| 459 | octahedron(GLenum shadeType)
|
|---|
| 460 | {
|
|---|
| 461 | int i;
|
|---|
| 462 |
|
|---|
| 463 | for (i = 7; i >= 0; i--) {
|
|---|
| 464 | drawtriangle(i, odata, ondex, shadeType);
|
|---|
| 465 | }
|
|---|
| 466 | }
|
|---|
| 467 |
|
|---|
| 468 | /* CENTRY */
|
|---|
| 469 | void APIENTRY
|
|---|
| 470 | glutWireOctahedron(void)
|
|---|
| 471 | {
|
|---|
| 472 | octahedron(GL_LINE_LOOP);
|
|---|
| 473 | }
|
|---|
| 474 |
|
|---|
| 475 | void APIENTRY
|
|---|
| 476 | glutSolidOctahedron(void)
|
|---|
| 477 | {
|
|---|
| 478 | octahedron(GL_TRIANGLES);
|
|---|
| 479 | }
|
|---|
| 480 |
|
|---|
| 481 | /* ENDCENTRY */
|
|---|
| 482 |
|
|---|
| 483 | /* icosahedron data: These numbers are rigged to make an
|
|---|
| 484 | icosahedron of radius 1.0 */
|
|---|
| 485 |
|
|---|
| 486 | #define X .525731112119133606
|
|---|
| 487 | #define Z .850650808352039932
|
|---|
| 488 |
|
|---|
| 489 | static GLfloat idata[12][3] =
|
|---|
| 490 | {
|
|---|
| 491 | {-X, 0, Z},
|
|---|
| 492 | {X, 0, Z},
|
|---|
| 493 | {-X, 0, -Z},
|
|---|
| 494 | {X, 0, -Z},
|
|---|
| 495 | {0, Z, X},
|
|---|
| 496 | {0, Z, -X},
|
|---|
| 497 | {0, -Z, X},
|
|---|
| 498 | {0, -Z, -X},
|
|---|
| 499 | {Z, X, 0},
|
|---|
| 500 | {-Z, X, 0},
|
|---|
| 501 | {Z, -X, 0},
|
|---|
| 502 | {-Z, -X, 0}
|
|---|
| 503 | };
|
|---|
| 504 |
|
|---|
| 505 | static int index[20][3] =
|
|---|
| 506 | {
|
|---|
| 507 | {0, 4, 1},
|
|---|
| 508 | {0, 9, 4},
|
|---|
| 509 | {9, 5, 4},
|
|---|
| 510 | {4, 5, 8},
|
|---|
| 511 | {4, 8, 1},
|
|---|
| 512 | {8, 10, 1},
|
|---|
| 513 | {8, 3, 10},
|
|---|
| 514 | {5, 3, 8},
|
|---|
| 515 | {5, 2, 3},
|
|---|
| 516 | {2, 7, 3},
|
|---|
| 517 | {7, 10, 3},
|
|---|
| 518 | {7, 6, 10},
|
|---|
| 519 | {7, 11, 6},
|
|---|
| 520 | {11, 0, 6},
|
|---|
| 521 | {0, 1, 6},
|
|---|
| 522 | {6, 1, 10},
|
|---|
| 523 | {9, 0, 11},
|
|---|
| 524 | {9, 11, 2},
|
|---|
| 525 | {9, 2, 5},
|
|---|
| 526 | {7, 2, 11},
|
|---|
| 527 | };
|
|---|
| 528 |
|
|---|
| 529 | static void
|
|---|
| 530 | icosahedron(GLenum shadeType)
|
|---|
| 531 | {
|
|---|
| 532 | int i;
|
|---|
| 533 |
|
|---|
| 534 | for (i = 19; i >= 0; i--) {
|
|---|
| 535 | drawtriangle(i, idata, index, shadeType);
|
|---|
| 536 | }
|
|---|
| 537 | }
|
|---|
| 538 |
|
|---|
| 539 | /* CENTRY */
|
|---|
| 540 | void APIENTRY
|
|---|
| 541 | glutWireIcosahedron(void)
|
|---|
| 542 | {
|
|---|
| 543 | icosahedron(GL_LINE_LOOP);
|
|---|
| 544 | }
|
|---|
| 545 |
|
|---|
| 546 | void APIENTRY
|
|---|
| 547 | glutSolidIcosahedron(void)
|
|---|
| 548 | {
|
|---|
| 549 | icosahedron(GL_TRIANGLES);
|
|---|
| 550 | }
|
|---|
| 551 |
|
|---|
| 552 | /* ENDCENTRY */
|
|---|
| 553 |
|
|---|
| 554 | /* tetrahedron data: */
|
|---|
| 555 |
|
|---|
| 556 | #define T 1.73205080756887729
|
|---|
| 557 |
|
|---|
| 558 | static GLfloat tdata[4][3] =
|
|---|
| 559 | {
|
|---|
| 560 | {T, T, T},
|
|---|
| 561 | {T, -T, -T},
|
|---|
| 562 | {-T, T, -T},
|
|---|
| 563 | {-T, -T, T}
|
|---|
| 564 | };
|
|---|
| 565 |
|
|---|
| 566 | static int tndex[4][3] =
|
|---|
| 567 | {
|
|---|
| 568 | {0, 1, 3},
|
|---|
| 569 | {2, 1, 0},
|
|---|
| 570 | {3, 2, 0},
|
|---|
| 571 | {1, 2, 3}
|
|---|
| 572 | };
|
|---|
| 573 |
|
|---|
| 574 | static void
|
|---|
| 575 | tetrahedron(GLenum shadeType)
|
|---|
| 576 | {
|
|---|
| 577 | int i;
|
|---|
| 578 |
|
|---|
| 579 | for (i = 3; i >= 0; i--)
|
|---|
| 580 | drawtriangle(i, tdata, tndex, shadeType);
|
|---|
| 581 | }
|
|---|
| 582 |
|
|---|
| 583 | /* CENTRY */
|
|---|
| 584 | void APIENTRY
|
|---|
| 585 | glutWireTetrahedron(void)
|
|---|
| 586 | {
|
|---|
| 587 | tetrahedron(GL_LINE_LOOP);
|
|---|
| 588 | }
|
|---|
| 589 |
|
|---|
| 590 | void APIENTRY
|
|---|
| 591 | glutSolidTetrahedron(void)
|
|---|
| 592 | {
|
|---|
| 593 | tetrahedron(GL_TRIANGLES);
|
|---|
| 594 | }
|
|---|
| 595 |
|
|---|
| 596 | /* ENDCENTRY */
|
|---|