| 1 | /* $Id: glut_overlay.c,v 1.3 2000-03-04 19:10:15 jeroen Exp $ */
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| 2 | /* Copyright (c) Mark J. Kilgard, 1996, 1997. */
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| 3 |
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| 4 | /* This program is freely distributable without licensing fees
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| 5 | and is provided without guarantee or warrantee expressed or
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| 6 | implied. This program is -not- in the public domain. */
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| 7 |
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| 8 | #include <stdlib.h>
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| 9 | #include <stdio.h>
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| 10 | #include <string.h>
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| 11 | #include <assert.h>
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| 12 |
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| 13 |
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| 14 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
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| 15 | #include <X11/Xlib.h>
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| 16 | #include <X11/Xutil.h>
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| 17 | #include <X11/Xatom.h> /* for XA_RGB_DEFAULT_MAP atom */
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| 18 | #if defined (__vms)
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| 19 | #include <Xmu/StdCmap.h> /* for XmuLookupStandardColormap */
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| 20 | #else
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| 21 | #include <X11/Xmu/StdCmap.h> /* for XmuLookupStandardColormap */
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| 22 | #endif
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| 23 | #endif /* !_WIN32 */
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| 24 |
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| 25 | #include "glutint.h"
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| 26 | #include "layerutil.h"
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| 27 |
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| 28 | //#if defined(__WIN32OS2__)
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| 29 | //#include "wgl.h"
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| 30 | //#endif
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| 31 |
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| 32 | static Criterion requiredOverlayCriteria[] =
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| 33 | {
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| 34 | {LEVEL, EQ, 1}, /* This entry gets poked in
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| 35 | determineOverlayVisual. */
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| 36 | {TRANSPARENT, EQ, 1},
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| 37 | {XPSEUDOCOLOR, EQ, 1},
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| 38 | {RGBA, EQ, 0},
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| 39 | {BUFFER_SIZE, GTE, 1}
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| 40 | };
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| 41 | static int numRequiredOverlayCriteria = sizeof(requiredOverlayCriteria) / sizeof(Criterion);
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| 42 | static int requiredOverlayCriteriaMask =
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| 43 | (1 << LEVEL) | (1 << TRANSPARENT) | (1 << XSTATICGRAY) | (1 << RGBA) | (1 << CI_MODE);
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| 44 |
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| 45 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
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| 46 | static int
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| 47 | checkOverlayAcceptability(XVisualInfo * vi, unsigned int mode)
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| 48 | {
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| 49 | int value;
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| 50 |
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| 51 | /* Must support OpenGL. */
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| 52 | glXGetConfig(__glutDisplay, vi, GLX_USE_GL, &value);
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| 53 | if (!value)
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| 54 | return 1;
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| 55 |
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| 56 | /* Must be color index. */
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| 57 | glXGetConfig(__glutDisplay, vi, GLX_RGBA, &value);
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| 58 | if (value)
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| 59 | return 1;
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| 60 |
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| 61 | /* Must match single/double buffering request. */
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| 62 | glXGetConfig(__glutDisplay, vi, GLX_DOUBLEBUFFER, &value);
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| 63 | if (GLUT_WIND_IS_DOUBLE(mode) != (value != 0))
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| 64 | return 1;
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| 65 |
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| 66 | /* Must match mono/stereo request. */
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| 67 | glXGetConfig(__glutDisplay, vi, GLX_STEREO, &value);
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| 68 | if (GLUT_WIND_IS_STEREO(mode) != (value != 0))
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| 69 | return 1;
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| 70 |
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| 71 | /* Alpha and accumulation buffers incompatible with color
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| 72 | index. */
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| 73 | if (GLUT_WIND_HAS_ALPHA(mode) || GLUT_WIND_HAS_ACCUM(mode))
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| 74 | return 1;
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| 75 |
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| 76 | /* Look for depth buffer if requested. */
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| 77 | glXGetConfig(__glutDisplay, vi, GLX_DEPTH_SIZE, &value);
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| 78 | if (GLUT_WIND_HAS_DEPTH(mode) && (value <= 0))
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| 79 | return 1;
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| 80 |
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| 81 | /* Look for stencil buffer if requested. */
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| 82 | glXGetConfig(__glutDisplay, vi, GLX_STENCIL_SIZE, &value);
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| 83 | if (GLUT_WIND_HAS_STENCIL(mode) && (value <= 0))
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| 84 | return 1;
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| 85 |
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| 86 | #if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)
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| 87 | /* XXX Multisampled overlay color index?? Pretty unlikely. */
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| 88 | /* Look for multisampling if requested. */
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| 89 | if (__glutIsSupportedByGLX("GLX_SGIS_multisample"))
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| 90 | glXGetConfig(__glutDisplay, vi, GLX_SAMPLES_SGIS, &value);
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| 91 | else
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| 92 | value = 0;
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| 93 | if (GLUT_WIND_IS_MULTISAMPLE(mode) && (value <= 0))
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| 94 | return 1;
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| 95 | #endif
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| 96 |
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| 97 | return 0;
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| 98 | }
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| 99 | #endif
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| 100 |
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| 101 | static XVisualInfo *
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| 102 | getOverlayVisualInfoCI(unsigned int mode)
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| 103 | {
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| 104 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
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| 105 | XLayerVisualInfo *vi;
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| 106 | XLayerVisualInfo template;
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| 107 | XVisualInfo *goodVisual, *returnVisual;
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| 108 | int nitems, i, j, bad;
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| 109 |
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| 110 | /* The GLX 1.0 glXChooseVisual is does not permit queries
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| 111 | based on pixel transparency (and GLX_BUFFER_SIZE uses
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| 112 | "smallest that meets" its requirement instead of "largest
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| 113 | that meets" that GLUT wants. So, GLUT implements its own
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| 114 | visual selection routine for color index overlays. */
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| 115 |
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| 116 | /* Try three overlay layers. */
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| 117 | for (i = 1; i <= 3; i++) {
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| 118 | template.vinfo.screen = __glutScreen;
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| 119 | template.vinfo.class = PseudoColor;
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| 120 | template.layer = i;
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| 121 | template.type = TransparentPixel;
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| 122 | vi = __glutXGetLayerVisualInfo(__glutDisplay,
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| 123 | VisualTransparentType | VisualScreenMask | VisualClassMask | VisualLayerMask,
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| 124 | &template, &nitems);
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| 125 | if (vi) {
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| 126 | /* Check list for acceptable visual meeting requirements
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| 127 | of requested display mode. */
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| 128 | for (j = 0; j < nitems; j++) {
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| 129 | bad = checkOverlayAcceptability(&vi[j].vinfo, mode);
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| 130 | if (bad) {
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| 131 | /* Set vi[j].vinfo.visual to mark it unacceptable. */
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| 132 | vi[j].vinfo.visual = NULL;
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| 133 | }
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| 134 | }
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| 135 |
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| 136 | /* Look through list to find deepest acceptable visual. */
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| 137 | goodVisual = NULL;
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| 138 | for (j = 0; j < nitems; j++) {
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| 139 | if (vi[j].vinfo.visual) {
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| 140 | if (goodVisual == NULL) {
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| 141 | goodVisual = &vi[j].vinfo;
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| 142 | } else {
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| 143 | if (goodVisual->depth < vi[j].vinfo.depth) {
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| 144 | goodVisual = &vi[j].vinfo;
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| 145 | }
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| 146 | }
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| 147 | }
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| 148 | }
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| 149 |
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| 150 | /* If a visual is found, clean up and return the visual. */
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| 151 | if (goodVisual) {
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| 152 | returnVisual = (XVisualInfo *) malloc(sizeof(XVisualInfo));
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| 153 | if (returnVisual) {
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| 154 | *returnVisual = *goodVisual;
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| 155 | }
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| 156 | XFree(vi);
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| 157 | return returnVisual;
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| 158 | }
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| 159 | XFree(vi);
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| 160 | }
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| 161 | }
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| 162 | #endif /* !_WIN32 */
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| 163 | return NULL;
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| 164 | }
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| 165 |
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| 166 | /* ARGSUSED */
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| 167 | static XVisualInfo *
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| 168 | getOverlayVisualInfoRGB(unsigned int mode)
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| 169 | {
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| 170 |
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| 171 | /* XXX For now, transparent RGBA overlays are not supported
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| 172 | by GLUT. RGBA overlays raise difficult questions about
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| 173 | what the transparent pixel (really color) value should be.
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| 174 |
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| 175 | Color index overlay transparency is "easy" because the
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| 176 | transparent pixel value does not affect displayable colors
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| 177 | (except for stealing one color cell) since colors are
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| 178 | determined by indirection through a colormap, and because
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| 179 | it is uncommon for arbitrary pixel values in color index to
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| 180 | be "calculated" (as can occur with a host of RGBA operations
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| 181 | like lighting, blending, etc) so it is easy to avoid the
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| 182 | transparent pixel value.
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| 183 |
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| 184 | Since it is typically easy to avoid the transparent pixel
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| 185 | value in color index mode, if GLUT tells the programmer what
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| 186 | pixel is transparent, then most program can easily avoid
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| 187 | generating that pixel value except when they intend
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| 188 | transparency. GLUT returns whatever transparent pixel value
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| 189 | is provided by the system through glutGet(
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| 190 | GLUT_TRANSPARENT_INDEX).
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| 191 |
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| 192 | Theory versus practice for RGBA overlay transparency: In
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| 193 | theory, the reasonable thing is enabling overlay transparency
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| 194 | when an overlay pixel's destination alpha is 0 because this
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| 195 | allows overlay transparency to be controlled via alpha and all
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| 196 | visibile colors are permited, but no hardware I am aware of
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| 197 | supports this practice (and it requires destination alpha which
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| 198 | is typically optional and quite uncommon for overlay windows!).
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| 199 |
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| 200 | In practice, the choice of transparent pixel value is typically
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| 201 | "hardwired" into most graphics hardware to a single pixel value.
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| 202 | SGI hardware uses true black (0,0,0) without regard for the
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| 203 | destination alpha. This is far from ideal because true black (a
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| 204 | common color that is easy to accidently generate) can not be
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| 205 | generated in an RGBA overlay. I am not sure what other vendors
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| 206 | do.
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| 207 |
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| 208 | Pragmatically, most of the typical things you want to do in the
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| 209 | overlays can be done in color index (rubber banding, pop-up
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| 210 | menus, etc.). One solution for GLUT would be to simply
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| 211 | "advertise" what RGB triple (or possibly RGBA quadruple or simply
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| 212 | A alone) generates transparency. The problem with this approach
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| 213 | is that it forces programmers to avoid whatever arbitrary color
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| 214 | various systems decide is transparent. This is a difficult
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| 215 | burden to place on programmers that want to portably make use of
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| 216 | overlays.
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| 217 |
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| 218 | To actually support transparent RGBA overlays, there are really
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| 219 | two reaonsable options. ONE: Simply mandate that true black is
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| 220 | the RGBA overlay transparent color (what IRIS GL did). This is
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| 221 | nice for programmers since only one option, nice for existing SGI
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| 222 | hardware, bad for anyone (including SGI) who wants to improve
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| 223 | upon "true black" RGB transparency.
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| 224 |
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| 225 | Or TWO: Provide a set of queriable "transparency types" (like
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| 226 | "true black" or "alpha == 0" or "true white" or even a queriable
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| 227 | transparent color). This is harder for programmers, OK for
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| 228 | existing SGI hardware, and it leaves open the issue of what other
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| 229 | modes are reasonable.
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| 230 |
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| 231 | Option TWO seems the more general approach, but since hardware
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| 232 | designers will likely only implement a single mode (this is a
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| 233 | scan out issue where bandwidth is pressing issue), codifying
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| 234 | multiple speculative approaches nobody may ever implement seems
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| 235 | silly. And option ONE fiats a suboptimal solution.
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| 236 |
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| 237 | Therefore, I defer any decision of how GLUT should support RGBA
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| 238 | overlay transparency and leave support for it unimplemented.
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| 239 | Nobody has been pressing me for RGBA overlay transparency (though
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| 240 | people have requested color index overlay transparency
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| 241 | repeatedly). Geez, if you read this far you are either really
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| 242 | bored or maybe actually interested in this topic. Anyway, if
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| 243 | you have ideas (particularly if you plan on implementing a
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| 244 | hardware scheme for RGBA overlay transparency), I'd be
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| 245 | interested.
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| 246 |
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| 247 | For the record, SGI's expiremental Framebufer Configuration
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| 248 | experimental GLX extension uses option TWO. Transparency modes
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| 249 | for "none" and "RGB" are defined (others could be defined later).
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| 250 | What RGB value is the transparent one must be queried.
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| 251 |
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| 252 | I was hoping GLUT could have something that required less work
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| 253 | from the programmer to use portably. -mjk */
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| 254 |
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| 255 | __glutWarning("RGBA overlays are not supported by GLUT (for now).");
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| 256 | return NULL;
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| 257 | }
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| 258 |
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| 259 | static XVisualInfo *
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| 260 | getOverlayVisualInfo(unsigned int mode)
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| 261 | {
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| 262 | /* XXX GLUT_LUMINANCE not implemented for GLUT 3.0. */
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| 263 | if (GLUT_WIND_IS_LUMINANCE(mode))
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| 264 | return NULL;
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| 265 |
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| 266 | if (GLUT_WIND_IS_RGB(mode))
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| 267 | return getOverlayVisualInfoRGB(mode);
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| 268 | else
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| 269 | return getOverlayVisualInfoCI(mode);
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| 270 | }
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| 271 |
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| 272 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
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| 273 |
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| 274 | /* The GLUT overlay can come and go, and the overlay window has
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| 275 | a distinct X window ID. Logically though, GLUT treats the
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| 276 | normal and overlay windows as a unified window. In
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| 277 | particular, X input events typically go to the overlay window
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| 278 | since it is "on top of" the normal window. When an overlay
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| 279 | window ID is destroyed (due to glutRemoveOverlay or a call to
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| 280 | glutEstablishOverlay when an overlay already exists), we
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| 281 | still keep track of the overlay window ID until we get back a
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| 282 | DestroyNotify event for the overlay window. Otherwise, we
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| 283 | could lose track of X input events sent to a destroyed
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| 284 | overlay. To avoid this, we keep the destroyed overlay window
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| 285 | ID on a "stale window" list. This lets us properly route X
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| 286 | input events generated on destroyed overlay windows to the
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| 287 | proper GLUT window. */
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| 288 | static void
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| 289 | addStaleWindow(GLUTwindow * window, Window win)
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| 290 | {
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| 291 | GLUTstale *entry;
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| 292 |
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| 293 | entry = (GLUTstale *) malloc(sizeof(GLUTstale));
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| 294 | if (!entry)
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| 295 | __glutFatalError("out of memory");
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| 296 | entry->window = window;
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| 297 | entry->win = win;
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| 298 | entry->next = __glutStaleWindowList;
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| 299 | __glutStaleWindowList = entry;
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| 300 | }
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| 301 |
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| 302 | #endif
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| 303 |
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| 304 | void
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| 305 | __glutFreeOverlay(GLUToverlay * overlay)
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| 306 | {
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| 307 | if (overlay->visAlloced)
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| 308 | XFree(overlay->vis);
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| 309 | XDestroyWindow(__glutDisplay, overlay->win);
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| 310 | glXDestroyContext(__glutDisplay, overlay->ctx);
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| 311 | if (overlay->colormap) {
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| 312 | /* Only color index overlays have colormap data structure. */
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| 313 | __glutFreeColormap(overlay->colormap);
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| 314 | }
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| 315 | free(overlay);
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| 316 | }
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| 317 |
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| 318 | static XVisualInfo *
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| 319 | determineOverlayVisual(Bool *treatAsSingle, Bool * visAlloced, void **fbc)
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| 320 | {
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| 321 | if (__glutDisplayString) {
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| 322 | XVisualInfo *vi;
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| 323 | int i;
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| 324 |
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| 325 | /* __glutDisplayString should be NULL except if
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| 326 | glutInitDisplayString has been called to register a
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| 327 | different display string. Calling glutInitDisplayString
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| 328 | means using a string instead of an integer mask determine
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| 329 |
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| 330 | the visual to use. Using the function pointer variable
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| 331 | __glutDetermineVisualFromString below avoids linking in
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| 332 | the code for implementing glutInitDisplayString (ie,
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| 333 | glut_dstr.o) unless glutInitDisplayString gets called by
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| 334 | the application. */
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| 335 |
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| 336 | assert(__glutDetermineVisualFromString);
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| 337 |
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| 338 | /* Try three overlay layers. */
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| 339 | *visAlloced = False;
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| 340 | *fbc = NULL;
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| 341 | for (i = 1; i <= 3; i++) {
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| 342 | requiredOverlayCriteria[0].value = i;
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| 343 | vi = __glutDetermineVisualFromString(__glutDisplayString, treatAsSingle,
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| 344 | requiredOverlayCriteria, numRequiredOverlayCriteria,
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| 345 | requiredOverlayCriteriaMask, fbc);
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| 346 | if (vi) {
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| 347 | return vi;
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| 348 | }
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| 349 | }
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| 350 | return NULL;
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| 351 | } else {
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| 352 | *visAlloced = True;
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| 353 | *fbc = NULL;
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| 354 | return __glutDetermineVisual(__glutDisplayMode,
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| 355 | treatAsSingle, getOverlayVisualInfo);
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| 356 | }
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| 357 | }
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| 358 |
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| 359 | /* CENTRY */
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| 360 | void APIENTRY
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| 361 | glutEstablishOverlay(void)
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| 362 | {
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| 363 | GLUToverlay *overlay;
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| 364 | GLUTwindow *window;
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| 365 | XSetWindowAttributes wa;
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| 366 | #if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_fbconfig)
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| 367 | GLXFBConfigSGIX fbc;
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| 368 | #else
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| 369 | void *fbc;
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| 370 | #endif
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| 371 |
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| 372 | /* Register a routine to free an overlay with glut_win.c;
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| 373 | this keeps glut_win.c from pulling in all of
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| 374 | glut_overlay.c when no overlay functionality is used by
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| 375 | the application. */
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| 376 | __glutFreeOverlayFunc = __glutFreeOverlay;
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| 377 |
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| 378 | window = __glutCurrentWindow;
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| 379 |
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| 380 | /* Allow for an existant overlay to be re-established perhaps
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| 381 | if you wanted a different display mode. */
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| 382 | if (window->overlay) {
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| 383 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
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| 384 | addStaleWindow(window, window->overlay->win);
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| 385 | #endif
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| 386 | __glutFreeOverlay(window->overlay);
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| 387 | }
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| 388 | overlay = (GLUToverlay *) malloc(sizeof(GLUToverlay));
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| 389 | if (!overlay)
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| 390 | __glutFatalError("out of memory.");
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| 391 |
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| 392 | overlay->vis = determineOverlayVisual(&overlay->treatAsSingle,
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| 393 | &overlay->visAlloced, (void **) &fbc);
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| 394 | if (!overlay->vis) {
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| 395 | __glutFatalError("lacks overlay support.");
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| 396 | }
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| 397 | #if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_fbconfig)
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| 398 | if (fbc) {
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| 399 | window->ctx = glXCreateContextWithConfigSGIX(__glutDisplay, fbc,
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| 400 | GLX_RGBA_TYPE_SGIX, None, __glutTryDirect);
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| 401 | } else
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| 402 | #endif
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| 403 | {
|
|---|
| 404 | overlay->ctx = glXCreateContext(__glutDisplay, overlay->vis,
|
|---|
| 405 | None, __glutTryDirect);
|
|---|
| 406 | }
|
|---|
| 407 | if (!overlay->ctx) {
|
|---|
| 408 | __glutFatalError(
|
|---|
| 409 | "failed to create overlay OpenGL rendering context.");
|
|---|
| 410 | }
|
|---|
| 411 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
|
|---|
| 412 | overlay->isDirect = glXIsDirect(__glutDisplay, overlay->ctx);
|
|---|
| 413 | if (__glutForceDirect) {
|
|---|
| 414 | if (!overlay->isDirect) {
|
|---|
| 415 | __glutFatalError("direct rendering not possible.");
|
|---|
| 416 | }
|
|---|
| 417 | }
|
|---|
| 418 | #endif
|
|---|
| 419 | __glutSetupColormap(overlay->vis, &overlay->colormap, &overlay->cmap);
|
|---|
| 420 | overlay->transparentPixel = __glutGetTransparentPixel(__glutDisplay,
|
|---|
| 421 | overlay->vis);
|
|---|
| 422 | wa.colormap = overlay->cmap;
|
|---|
| 423 | wa.background_pixel = overlay->transparentPixel;
|
|---|
| 424 | wa.event_mask = window->eventMask & GLUT_OVERLAY_EVENT_FILTER_MASK;
|
|---|
| 425 | wa.border_pixel = 0;
|
|---|
| 426 | #if defined(_WIN32)
|
|---|
| 427 | /* XXX Overlays not supported in Win32 yet. */
|
|---|
| 428 | #else
|
|---|
| 429 | #if defined(__WIN32OS2__)
|
|---|
| 430 | /* Overlay support is also not available in Odin! */
|
|---|
| 431 | #else
|
|---|
| 432 | overlay->win = XCreateWindow(__glutDisplay,
|
|---|
| 433 | window->win,
|
|---|
| 434 | 0, 0, window->width, window->height, 0,
|
|---|
| 435 | overlay->vis->depth, InputOutput, overlay->vis->visual,
|
|---|
| 436 | CWBackPixel | CWBorderPixel | CWEventMask | CWColormap,
|
|---|
| 437 | &wa);
|
|---|
| 438 | #endif
|
|---|
| 439 | #endif
|
|---|
| 440 | if (window->children) {
|
|---|
| 441 | /* Overlay window must be lowered below any GLUT
|
|---|
| 442 | subwindows. */
|
|---|
| 443 | XLowerWindow(__glutDisplay, overlay->win);
|
|---|
| 444 | }
|
|---|
| 445 | XMapWindow(__glutDisplay, overlay->win);
|
|---|
| 446 | overlay->shownState = 1;
|
|---|
| 447 |
|
|---|
| 448 | overlay->display = NULL;
|
|---|
| 449 |
|
|---|
| 450 | /* Make sure a reshape gets delivered. */
|
|---|
| 451 | window->forceReshape = True;
|
|---|
| 452 |
|
|---|
| 453 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
|
|---|
| 454 | __glutPutOnWorkList(__glutToplevelOf(window), GLUT_COLORMAP_WORK);
|
|---|
| 455 | #endif
|
|---|
| 456 |
|
|---|
| 457 | window->overlay = overlay;
|
|---|
| 458 | glutUseLayer((GLenum)GLUT_OVERLAY);
|
|---|
| 459 |
|
|---|
| 460 | if (overlay->treatAsSingle) {
|
|---|
| 461 | glDrawBuffer(GL_FRONT);
|
|---|
| 462 | glReadBuffer(GL_FRONT);
|
|---|
| 463 | }
|
|---|
| 464 | }
|
|---|
| 465 |
|
|---|
| 466 | void APIENTRY
|
|---|
| 467 | glutRemoveOverlay(void)
|
|---|
| 468 | {
|
|---|
| 469 | GLUTwindow *window = __glutCurrentWindow;
|
|---|
| 470 | GLUToverlay *overlay = __glutCurrentWindow->overlay;
|
|---|
| 471 |
|
|---|
| 472 | if (!window->overlay)
|
|---|
| 473 | return;
|
|---|
| 474 |
|
|---|
| 475 | /* If using overlay, switch to the normal layer. */
|
|---|
| 476 | if (window->renderWin == overlay->win) {
|
|---|
| 477 | glutUseLayer((GLenum)GLUT_NORMAL);
|
|---|
| 478 | }
|
|---|
| 479 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
|
|---|
| 480 | addStaleWindow(window, overlay->win);
|
|---|
| 481 | #endif
|
|---|
| 482 | __glutFreeOverlay(overlay);
|
|---|
| 483 | window->overlay = NULL;
|
|---|
| 484 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
|
|---|
| 485 | __glutPutOnWorkList(__glutToplevelOf(window), GLUT_COLORMAP_WORK);
|
|---|
| 486 | #endif
|
|---|
| 487 | }
|
|---|
| 488 |
|
|---|
| 489 | void APIENTRY
|
|---|
| 490 | glutUseLayer(GLenum layer)
|
|---|
| 491 | {
|
|---|
| 492 | GLUTwindow *window = __glutCurrentWindow;
|
|---|
| 493 |
|
|---|
| 494 | switch (layer) {
|
|---|
| 495 | case GLUT_NORMAL:
|
|---|
| 496 | #if defined(_WIN32) || defined(__WIN32OS2__)
|
|---|
| 497 | window->renderDc = window->hdc;
|
|---|
| 498 | #endif
|
|---|
| 499 | window->renderWin = window->win;
|
|---|
| 500 | window->renderCtx = window->ctx;
|
|---|
| 501 | break;
|
|---|
| 502 | case GLUT_OVERLAY:
|
|---|
| 503 | /* Did you crash here? Calling glutUseLayer(GLUT_OVERLAY)
|
|---|
| 504 | without an overlay established is erroneous. Fix your
|
|---|
| 505 | code. */
|
|---|
| 506 | #if defined(_WIN32) || defined(__WIN32OS2__)
|
|---|
| 507 | window->renderDc = window->overlay->hdc;
|
|---|
| 508 | #endif
|
|---|
| 509 | window->renderWin = window->overlay->win;
|
|---|
| 510 | window->renderCtx = window->overlay->ctx;
|
|---|
| 511 | break;
|
|---|
| 512 | default:
|
|---|
| 513 | __glutWarning("glutUseLayer: unknown layer, %d.", layer);
|
|---|
| 514 | break;
|
|---|
| 515 | }
|
|---|
| 516 | __glutSetWindow(window);
|
|---|
| 517 | }
|
|---|
| 518 |
|
|---|
| 519 | void APIENTRY
|
|---|
| 520 | glutPostOverlayRedisplay(void)
|
|---|
| 521 | {
|
|---|
| 522 | __glutPostRedisplay(__glutCurrentWindow, GLUT_OVERLAY_REDISPLAY_WORK);
|
|---|
| 523 | }
|
|---|
| 524 |
|
|---|
| 525 | /* The advantage of this routine is that it saves the cost of a
|
|---|
| 526 | glutSetWindow call (entailing an expensive OpenGL context
|
|---|
| 527 | switch), particularly useful when multiple windows need
|
|---|
| 528 | redisplays posted at the same times. */
|
|---|
| 529 | void APIENTRY
|
|---|
| 530 | glutPostWindowOverlayRedisplay(int win)
|
|---|
| 531 | {
|
|---|
| 532 | __glutPostRedisplay(__glutWindowList[win - 1], GLUT_OVERLAY_REDISPLAY_WORK);
|
|---|
| 533 | }
|
|---|
| 534 |
|
|---|
| 535 | void APIENTRY
|
|---|
| 536 | glutOverlayDisplayFunc(GLUTdisplayCB displayFunc)
|
|---|
| 537 | {
|
|---|
| 538 | if (!__glutCurrentWindow->overlay) {
|
|---|
| 539 | __glutWarning("glutOverlayDisplayFunc: window has no overlay established");
|
|---|
| 540 | return;
|
|---|
| 541 | }
|
|---|
| 542 | __glutCurrentWindow->overlay->display = displayFunc;
|
|---|
| 543 | }
|
|---|
| 544 |
|
|---|
| 545 | void APIENTRY
|
|---|
| 546 | glutHideOverlay(void)
|
|---|
| 547 | {
|
|---|
| 548 | if (!__glutCurrentWindow->overlay) {
|
|---|
| 549 | __glutWarning("glutHideOverlay: window has no overlay established");
|
|---|
| 550 | return;
|
|---|
| 551 | }
|
|---|
| 552 | XUnmapWindow(__glutDisplay, __glutCurrentWindow->overlay->win);
|
|---|
| 553 | __glutCurrentWindow->overlay->shownState = 0;
|
|---|
| 554 | }
|
|---|
| 555 |
|
|---|
| 556 | void APIENTRY
|
|---|
| 557 | glutShowOverlay(void)
|
|---|
| 558 | {
|
|---|
| 559 | if (!__glutCurrentWindow->overlay) {
|
|---|
| 560 | __glutWarning("glutShowOverlay: window has no overlay established");
|
|---|
| 561 | return;
|
|---|
| 562 | }
|
|---|
| 563 | XMapWindow(__glutDisplay, __glutCurrentWindow->overlay->win);
|
|---|
| 564 | __glutCurrentWindow->overlay->shownState = 1;
|
|---|
| 565 | }
|
|---|
| 566 |
|
|---|
| 567 | int APIENTRY
|
|---|
| 568 | glutLayerGet(GLenum param)
|
|---|
| 569 | {
|
|---|
| 570 | switch (param) {
|
|---|
| 571 | case GLUT_OVERLAY_POSSIBLE:
|
|---|
| 572 | {
|
|---|
| 573 | XVisualInfo *vi;
|
|---|
| 574 | Bool dummy, visAlloced;
|
|---|
| 575 | void *fbc;
|
|---|
| 576 |
|
|---|
| 577 | vi = determineOverlayVisual(&dummy, &visAlloced, &fbc);
|
|---|
| 578 | if (vi) {
|
|---|
| 579 | if (visAlloced)
|
|---|
| 580 | XFree(vi);
|
|---|
| 581 | return 1;
|
|---|
| 582 | }
|
|---|
| 583 | return 0;
|
|---|
| 584 | }
|
|---|
| 585 | case GLUT_LAYER_IN_USE:
|
|---|
| 586 | return __glutCurrentWindow->renderWin != __glutCurrentWindow->win;
|
|---|
| 587 | case GLUT_HAS_OVERLAY:
|
|---|
| 588 | return __glutCurrentWindow->overlay != NULL;
|
|---|
| 589 | case GLUT_TRANSPARENT_INDEX:
|
|---|
| 590 | if (__glutCurrentWindow->overlay) {
|
|---|
| 591 | return __glutCurrentWindow->overlay->transparentPixel;
|
|---|
| 592 | } else {
|
|---|
| 593 | return -1;
|
|---|
| 594 | }
|
|---|
| 595 | case GLUT_NORMAL_DAMAGED:
|
|---|
| 596 | /* __glutWindowDamaged is used so the damage state within
|
|---|
| 597 | the window (or overlay belwo) can be cleared before
|
|---|
| 598 | calling a display callback so on return, the state does
|
|---|
| 599 | not have to be cleared (since upon return from the
|
|---|
| 600 | callback the window could be destroyed (or layer
|
|---|
| 601 | removed). */
|
|---|
| 602 | return (__glutCurrentWindow->workMask & GLUT_REPAIR_WORK)
|
|---|
| 603 | || __glutWindowDamaged;
|
|---|
| 604 | case GLUT_OVERLAY_DAMAGED:
|
|---|
| 605 | if (__glutCurrentWindow->overlay) {
|
|---|
| 606 | return (__glutCurrentWindow->workMask & GLUT_OVERLAY_REPAIR_WORK)
|
|---|
| 607 | || __glutWindowDamaged;
|
|---|
| 608 | } else {
|
|---|
| 609 | return -1;
|
|---|
| 610 | }
|
|---|
| 611 | default:
|
|---|
| 612 | __glutWarning("invalid glutLayerGet param: %d", param);
|
|---|
| 613 | return -1;
|
|---|
| 614 | }
|
|---|
| 615 | }
|
|---|
| 616 | /* ENDCENTRY */
|
|---|