| 1 | /* $Id: glut_gamemode.c,v 1.3 2000-03-11 15:07:44 sandervl Exp $ */
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| 2 | /* Copyright (c) Mark J. Kilgard, 1998. */
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| 3 |
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| 4 | /* This program is freely distributable without licensing fees
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| 5 | and is provided without guarantee or warrantee expressed or
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| 6 | implied. This program is -not- in the public domain. */
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| 7 |
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| 8 | #include <assert.h>
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| 9 | #include <stdio.h>
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| 10 | #include <stdlib.h>
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| 11 | #include <string.h>
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| 12 |
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| 13 | #if defined(_WIN32) || defined(__WIN32OS2__)
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| 14 | #include <windows.h>
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| 15 | #endif
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| 16 |
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| 17 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
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| 18 | #include <X11/Xlib.h>
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| 19 | #include <X11/Xatom.h>
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| 20 |
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| 21 | /* SGI optimization introduced in IRIX 6.3 to avoid X server
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| 22 | round trips for interning common X atoms. */
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| 23 | #if defined(_SGI_EXTRA_PREDEFINES) && !defined(NO_FAST_ATOMS)
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| 24 | #include <X11/SGIFastAtom.h>
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| 25 | #else
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| 26 | #define XSGIFastInternAtom(dpy,string,fast_name,how) XInternAtom(dpy,string,how)
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| 27 | #endif
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| 28 | #endif /* not _WIN32 */
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| 29 |
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| 30 | #include "glutint.h"
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| 31 |
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| 32 | int __glutDisplaySettingsChanged = 0;
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| 33 | static DisplayMode *dmodes, *currentDm = NULL;
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| 34 | static int ndmodes = -1;
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| 35 | GLUTwindow *__glutGameModeWindow = NULL;
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| 36 |
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| 37 | #ifdef TEST
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| 38 | static char *compstr[] =
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| 39 | {
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| 40 | "none", "=", "!=", "<=", ">=", ">", "<", "~"
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| 41 | };
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| 42 | static char *capstr[] =
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| 43 | {
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| 44 | "width", "height", "bpp", "hertz", "num"
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| 45 | };
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| 46 | #endif
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| 47 |
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| 48 | void
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| 49 | __glutCloseDownGameMode(void)
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| 50 | {
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| 51 | if (__glutDisplaySettingsChanged) {
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| 52 | #ifdef _WIN32
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| 53 | /* Assumes that display settings have been changed, that
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| 54 | is __glutDisplaySettingsChanged is true. */
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| 55 | ChangeDisplaySettings(NULL, 0);
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| 56 | #endif
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| 57 | __glutDisplaySettingsChanged = 0;
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| 58 | }
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| 59 | __glutGameModeWindow = NULL;
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| 60 | }
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| 61 |
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| 62 | void APIENTRY
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| 63 | glutLeaveGameMode(void)
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| 64 | {
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| 65 | if (__glutGameModeWindow == NULL) {
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| 66 | __glutWarning("not in game mode so cannot leave game mode");
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| 67 | return;
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| 68 | }
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| 69 | __glutDestroyWindow(__glutGameModeWindow,
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| 70 | __glutGameModeWindow);
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| 71 | __glutGameModeWindow = NULL;
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| 72 | }
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| 73 |
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| 74 | #ifdef _WIN32
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| 75 |
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| 76 | /* Same values as from MSDN's SetDisp.c example. */
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| 77 | #define MIN_WIDTH 400
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| 78 | #define MIN_FREQUENCY 60
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| 79 |
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| 80 | static void
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| 81 | initGameModeSupport(void)
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| 82 | {
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| 83 | DEVMODE dm;
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| 84 | DWORD mode;
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| 85 | int i;
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| 86 |
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| 87 | if (ndmodes >= 0) {
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| 88 | /* ndmodes is initially -1 to indicate no
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| 89 | dmodes allocated yet. */
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| 90 | return;
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| 91 | }
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| 92 |
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| 93 | /* Determine how many display modes there are. */
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| 94 | ndmodes = 0;
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| 95 | mode = 0;
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| 96 | while (EnumDisplaySettings(NULL, mode, &dm)) {
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| 97 | if (dm.dmPelsWidth >= MIN_WIDTH &&
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| 98 | (dm.dmDisplayFrequency == 0 ||
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| 99 | dm.dmDisplayFrequency >= MIN_FREQUENCY)) {
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| 100 | ndmodes++;
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| 101 | }
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| 102 | mode++;
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| 103 | }
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| 104 |
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| 105 | /* Allocate memory for a list of all the display modes. */
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| 106 | dmodes = (DisplayMode*)
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| 107 | malloc(ndmodes * sizeof(DisplayMode));
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| 108 |
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| 109 | /* Now that we know how many display modes to expect,
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| 110 | enumerate them again and save the information in
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| 111 | the list we allocated above. */
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| 112 | i = 0;
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| 113 | mode = 0;
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| 114 | while (EnumDisplaySettings(NULL, mode, &dm)) {
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| 115 | /* Try to reject any display settings that seem unplausible. */
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| 116 | if (dm.dmPelsWidth >= MIN_WIDTH &&
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| 117 | (dm.dmDisplayFrequency == 0 ||
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| 118 | dm.dmDisplayFrequency >= MIN_FREQUENCY)) {
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| 119 | dmodes[i].devmode = dm;
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| 120 | dmodes[i].valid = 1; /* XXX Not used for now. */
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| 121 | dmodes[i].cap[DM_WIDTH] = dm.dmPelsWidth;
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| 122 | dmodes[i].cap[DM_HEIGHT] = dm.dmPelsHeight;
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| 123 | dmodes[i].cap[DM_PIXEL_DEPTH] = dm.dmBitsPerPel;
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| 124 | if (dm.dmDisplayFrequency == 0) {
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| 125 | /* Guess a reasonable guess. */
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| 126 | /* Lame Windows 95 version of EnumDisplaySettings. */
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| 127 | dmodes[i].cap[DM_HERTZ] = 60;
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| 128 | } else {
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| 129 | dmodes[i].cap[DM_HERTZ] = dm.dmDisplayFrequency;
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| 130 | }
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| 131 | i++;
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| 132 | }
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| 133 | mode++;
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| 134 | }
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| 135 |
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| 136 | assert(i == ndmodes);
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| 137 | }
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| 138 |
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| 139 | #else
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| 140 |
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| 141 | /* X Windows version of initGameModeSupport. */
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| 142 | static void
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| 143 | initGameModeSupport(void)
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| 144 | {
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| 145 | if (ndmodes >= 0) {
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| 146 | /* ndmodes is initially -1 to indicate no
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| 147 | dmodes allocated yet. */
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| 148 | return;
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| 149 | }
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| 150 |
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| 151 | /* Determine how many display modes there are. */
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| 152 | ndmodes = 0;
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| 153 | }
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| 154 |
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| 155 | #endif
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| 156 |
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| 157 | /* This routine is based on similiar code in glut_dstr.c */
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| 158 | static DisplayMode *
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| 159 | findMatch(DisplayMode * dmodes, int ndmodes,
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| 160 | Criterion * criteria, int ncriteria)
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| 161 | {
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| 162 | DisplayMode *found;
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| 163 | int *bestScore, *thisScore;
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| 164 | int i, j, numok, result, worse, better;
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| 165 |
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| 166 | found = NULL;
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| 167 | numok = 1; /* "num" capability is indexed from 1,
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| 168 | not 0. */
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| 169 |
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| 170 | /* XXX alloca canidate. */
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| 171 | bestScore = (int *) malloc(ncriteria * sizeof(int));
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| 172 | if (!bestScore) {
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| 173 | __glutFatalError("out of memory.");
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| 174 | }
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| 175 | for (j = 0; j < ncriteria; j++) {
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| 176 | /* Very negative number. */
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| 177 | bestScore[j] = -32768;
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| 178 | }
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| 179 |
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| 180 | /* XXX alloca canidate. */
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| 181 | thisScore = (int *) malloc(ncriteria * sizeof(int));
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| 182 | if (!thisScore) {
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| 183 | __glutFatalError("out of memory.");
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| 184 | }
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| 185 |
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| 186 | for (i = 0; i < ndmodes; i++) {
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| 187 | if (dmodes[i].valid) {
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| 188 | worse = 0;
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| 189 | better = 0;
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| 190 |
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| 191 | for (j = 0; j < ncriteria; j++) {
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| 192 | int cap, cvalue, dvalue;
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| 193 |
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| 194 | cap = criteria[j].capability;
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| 195 | cvalue = criteria[j].value;
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| 196 | if (cap == NUM) {
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| 197 | dvalue = numok;
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| 198 | } else {
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| 199 | dvalue = dmodes[i].cap[cap];
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| 200 | }
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| 201 | #ifdef TEST
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| 202 | if (verbose)
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| 203 | printf(" %s %s %d to %d\n",
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| 204 | capstr[cap], compstr[criteria[j].comparison], cvalue, dvalue);
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| 205 | #endif
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| 206 | switch (criteria[j].comparison) {
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| 207 | case EQ:
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| 208 | result = cvalue == dvalue;
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| 209 | thisScore[j] = 1;
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| 210 | break;
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| 211 | case NEQ:
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| 212 | result = cvalue != dvalue;
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| 213 | thisScore[j] = 1;
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| 214 | break;
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| 215 | case LT:
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| 216 | result = dvalue < cvalue;
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| 217 | thisScore[j] = dvalue - cvalue;
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| 218 | break;
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| 219 | case GT:
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| 220 | result = dvalue > cvalue;
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| 221 | thisScore[j] = dvalue - cvalue;
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| 222 | break;
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| 223 | case LTE:
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| 224 | result = dvalue <= cvalue;
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| 225 | thisScore[j] = dvalue - cvalue;
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| 226 | break;
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| 227 | case GTE:
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| 228 | result = (dvalue >= cvalue);
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| 229 | thisScore[j] = dvalue - cvalue;
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| 230 | break;
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| 231 | case MIN_:
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| 232 | result = dvalue >= cvalue;
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| 233 | thisScore[j] = cvalue - dvalue;
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| 234 | break;
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| 235 | }
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| 236 |
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| 237 | #ifdef TEST
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| 238 | if (verbose)
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| 239 | printf(" result=%d score=%d bestScore=%d\n", result, thisScore[j], bestScore[j]);
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| 240 | #endif
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| 241 |
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| 242 | if (result) {
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| 243 | if (better || thisScore[j] > bestScore[j]) {
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| 244 | better = 1;
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| 245 | } else if (thisScore[j] == bestScore[j]) {
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| 246 | /* Keep looking. */
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| 247 | } else {
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| 248 | goto nextDM;
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| 249 | }
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| 250 | } else {
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| 251 | if (cap == NUM) {
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| 252 | worse = 1;
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| 253 | } else {
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| 254 | goto nextDM;
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| 255 | }
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| 256 | }
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| 257 |
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| 258 | }
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| 259 |
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| 260 | if (better && !worse) {
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| 261 | found = &dmodes[i];
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| 262 | for (j = 0; j < ncriteria; j++) {
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| 263 | bestScore[j] = thisScore[j];
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| 264 | }
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| 265 | }
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| 266 | numok++;
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| 267 |
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| 268 | nextDM:;
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| 269 |
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| 270 | }
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| 271 | }
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| 272 | free(bestScore);
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| 273 | free(thisScore);
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| 274 | return found;
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| 275 | }
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| 276 |
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| 277 | /**
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| 278 | * Parses strings in the form of:
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| 279 | * 800x600
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| 280 | * 800x600:16
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| 281 | * 800x600@60
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| 282 | * 800x600:16@60
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| 283 | * @60
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| 284 | * :16
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| 285 | * :16@60
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| 286 | * NOTE that @ before : is not parsed.
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| 287 | */
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| 288 | static int
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| 289 | specialCaseParse(char *word, Criterion * criterion, int mask)
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| 290 | {
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| 291 | char *xstr, *response;
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| 292 | int got;
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| 293 | int width, height, bpp, hertz;
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| 294 |
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| 295 | switch(word[0]) {
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| 296 | case '0':
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| 297 | case '1':
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| 298 | case '2':
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| 299 | case '3':
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| 300 | case '4':
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| 301 | case '5':
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| 302 | case '6':
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| 303 | case '7':
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| 304 | case '8':
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| 305 | case '9':
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| 306 | /* The WWWxHHH case. */
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| 307 | if (mask & (1 << DM_WIDTH)) {
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| 308 | return -1;
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| 309 | }
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| 310 | xstr = strpbrk(&word[1], "x");
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| 311 | if (xstr) {
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| 312 | width = (int) strtol(word, &response, 0);
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| 313 | if (response == word || response[0] != 'x') {
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| 314 | /* Not a valid number OR needs to be followed by 'x'. */
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| 315 | return -1;
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| 316 | }
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| 317 | height = (int) strtol(&xstr[1], &response, 0);
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| 318 | if (response == &xstr[1]) {
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| 319 | /* Not a valid number. */
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| 320 | return -1;
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| 321 | }
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| 322 | criterion[0].capability = DM_WIDTH;
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| 323 | criterion[0].comparison = EQ;
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| 324 | criterion[0].value = width;
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| 325 | criterion[1].capability = DM_HEIGHT;
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| 326 | criterion[1].comparison = EQ;
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| 327 | criterion[1].value = height;
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| 328 | got = specialCaseParse(response,
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| 329 | &criterion[2], 1 << DM_WIDTH);
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| 330 | if (got >= 0) {
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| 331 | return got + 2;
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| 332 | } else {
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| 333 | return -1;
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| 334 | }
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| 335 | }
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| 336 | return -1;
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| 337 | case ':':
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| 338 | /* The :BPP case. */
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| 339 | if (mask & (1 << DM_PIXEL_DEPTH)) {
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| 340 | return -1;
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| 341 | }
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| 342 | bpp = (int) strtol(&word[1], &response, 0);
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| 343 | if (response == &word[1]) {
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| 344 | /* Not a valid number. */
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| 345 | return -1;
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| 346 | }
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| 347 | criterion[0].capability = DM_PIXEL_DEPTH;
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| 348 | criterion[0].comparison = EQ;
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| 349 | criterion[0].value = bpp;
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| 350 | got = specialCaseParse(response,
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| 351 | &criterion[1], 1 << DM_WIDTH | 1 << DM_PIXEL_DEPTH);
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| 352 | if (got >= 0) {
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| 353 | return got + 1;
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| 354 | } else {
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| 355 | return -1;
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| 356 | }
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| 357 | case '@':
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| 358 | /* The @HZ case. */
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| 359 | if (mask & (1 << DM_HERTZ)) {
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| 360 | return -1;
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| 361 | }
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| 362 | hertz = (int) strtol(&word[1], &response, 0);
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| 363 | if (response == &word[1]) {
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| 364 | /* Not a valid number. */
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| 365 | return -1;
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| 366 | }
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| 367 | criterion[0].capability = DM_HERTZ;
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| 368 | criterion[0].comparison = EQ;
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| 369 | criterion[0].value = hertz;
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| 370 | got = specialCaseParse(response,
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| 371 | &criterion[1], ~DM_HERTZ);
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| 372 | if (got >= 0) {
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| 373 | return got + 1;
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| 374 | } else {
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| 375 | return -1;
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| 376 | }
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| 377 | case '\0':
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| 378 | return 0;
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| 379 | }
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| 380 | return -1;
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| 381 | }
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| 382 |
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| 383 | /* This routine is based on similiar code in glut_dstr.c */
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| 384 | static int
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| 385 | parseCriteria(char *word, Criterion * criterion)
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| 386 | {
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| 387 | char *cstr, *vstr, *response;
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| 388 | int comparator, value;
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| 389 |
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| 390 | cstr = strpbrk(word, "=><!~");
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| 391 | if (cstr) {
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| 392 | switch (cstr[0]) {
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| 393 | case '=':
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| 394 | comparator = EQ;
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| 395 | vstr = &cstr[1];
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| 396 | break;
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| 397 | case '~':
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| 398 | comparator = MIN_;
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| 399 | vstr = &cstr[1];
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| 400 | break;
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| 401 | case '>':
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| 402 | if (cstr[1] == '=') {
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| 403 | comparator = GTE;
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| 404 | vstr = &cstr[2];
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| 405 | } else {
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| 406 | comparator = GT;
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| 407 | vstr = &cstr[1];
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| 408 | }
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| 409 | break;
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| 410 | case '<':
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| 411 | if (cstr[1] == '=') {
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| 412 | comparator = LTE;
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| 413 | vstr = &cstr[2];
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| 414 | } else {
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| 415 | comparator = LT;
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| 416 | vstr = &cstr[1];
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| 417 | }
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| 418 | break;
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| 419 | case '!':
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| 420 | if (cstr[1] == '=') {
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| 421 | comparator = NEQ;
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| 422 | vstr = &cstr[2];
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| 423 | } else {
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| 424 | return -1;
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| 425 | }
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| 426 | break;
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| 427 | default:
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| 428 | return -1;
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| 429 | }
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| 430 | value = (int) strtol(vstr, &response, 0);
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| 431 | if (response == vstr) {
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| 432 | /* Not a valid number. */
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| 433 | return -1;
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| 434 | }
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| 435 | *cstr = '\0';
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| 436 | } else {
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| 437 | comparator = NONE;
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| 438 | }
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| 439 | switch (word[0]) {
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| 440 | case 'b':
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| 441 | if (!strcmp(word, "bpp")) {
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| 442 | criterion[0].capability = DM_PIXEL_DEPTH;
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| 443 | if (comparator == NONE) {
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| 444 | return -1;
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| 445 | } else {
|
|---|
| 446 | criterion[0].comparison = comparator;
|
|---|
| 447 | criterion[0].value = value;
|
|---|
| 448 | return 1;
|
|---|
| 449 | }
|
|---|
| 450 | }
|
|---|
| 451 | return -1;
|
|---|
| 452 | case 'h':
|
|---|
| 453 | if (!strcmp(word, "height")) {
|
|---|
| 454 | criterion[0].capability = DM_HEIGHT;
|
|---|
| 455 | if (comparator == NONE) {
|
|---|
| 456 | return -1;
|
|---|
| 457 | } else {
|
|---|
| 458 | criterion[0].comparison = comparator;
|
|---|
| 459 | criterion[0].value = value;
|
|---|
| 460 | return 1;
|
|---|
| 461 | }
|
|---|
| 462 | }
|
|---|
| 463 | if (!strcmp(word, "hertz")) {
|
|---|
| 464 | criterion[0].capability = DM_HERTZ;
|
|---|
| 465 | if (comparator == NONE) {
|
|---|
| 466 | return -1;
|
|---|
| 467 | } else {
|
|---|
| 468 | criterion[0].comparison = comparator;
|
|---|
| 469 | criterion[0].value = value;
|
|---|
| 470 | return 1;
|
|---|
| 471 | }
|
|---|
| 472 | }
|
|---|
| 473 | return -1;
|
|---|
| 474 | case 'n':
|
|---|
| 475 | if (!strcmp(word, "num")) {
|
|---|
| 476 | criterion[0].capability = DM_NUM;
|
|---|
| 477 | if (comparator == NONE) {
|
|---|
| 478 | return -1;
|
|---|
| 479 | } else {
|
|---|
| 480 | criterion[0].comparison = comparator;
|
|---|
| 481 | criterion[0].value = value;
|
|---|
| 482 | return 1;
|
|---|
| 483 | }
|
|---|
| 484 | }
|
|---|
| 485 | return -1;
|
|---|
| 486 | case 'w':
|
|---|
| 487 | if (!strcmp(word, "width")) {
|
|---|
| 488 | criterion[0].capability = DM_WIDTH;
|
|---|
| 489 | if (comparator == NONE) {
|
|---|
| 490 | return -1;
|
|---|
| 491 | } else {
|
|---|
| 492 | criterion[0].comparison = comparator;
|
|---|
| 493 | criterion[0].value = value;
|
|---|
| 494 | return 1;
|
|---|
| 495 | }
|
|---|
| 496 | }
|
|---|
| 497 | return -1;
|
|---|
| 498 | }
|
|---|
| 499 | if (comparator == NONE) {
|
|---|
| 500 | return specialCaseParse(word, criterion, 0);
|
|---|
| 501 | }
|
|---|
| 502 | return -1;
|
|---|
| 503 | }
|
|---|
| 504 |
|
|---|
| 505 | /* This routine is based on similiar code in glut_dstr.c */
|
|---|
| 506 | static Criterion *
|
|---|
| 507 | parseDisplayString(const char *display, int *ncriteria)
|
|---|
| 508 | {
|
|---|
| 509 | Criterion *criteria = NULL;
|
|---|
| 510 | int n, parsed;
|
|---|
| 511 | char *copy, *word;
|
|---|
| 512 |
|
|---|
| 513 | copy = __glutStrdup(display);
|
|---|
| 514 | /* Attempt to estimate how many criteria entries should be
|
|---|
| 515 | needed. */
|
|---|
| 516 | n = 0;
|
|---|
| 517 | word = strtok(copy, " \t");
|
|---|
| 518 | while (word) {
|
|---|
| 519 | n++;
|
|---|
| 520 | word = strtok(NULL, " \t");
|
|---|
| 521 | }
|
|---|
| 522 | /* Allocate number of words of criteria. A word
|
|---|
| 523 | could contain as many as four criteria in the
|
|---|
| 524 | worst case. Example: 800x600:16@60 */
|
|---|
| 525 | criteria = (Criterion *) malloc(4 * n * sizeof(Criterion));
|
|---|
| 526 | if (!criteria) {
|
|---|
| 527 | __glutFatalError("out of memory.");
|
|---|
| 528 | }
|
|---|
| 529 |
|
|---|
| 530 | /* Re-copy the copy of the display string. */
|
|---|
| 531 | strcpy(copy, display);
|
|---|
| 532 |
|
|---|
| 533 | n = 0;
|
|---|
| 534 | word = strtok(copy, " \t");
|
|---|
| 535 | while (word) {
|
|---|
| 536 | parsed = parseCriteria(word, &criteria[n]);
|
|---|
| 537 | if (parsed >= 0) {
|
|---|
| 538 | n += parsed;
|
|---|
| 539 | } else {
|
|---|
| 540 | __glutWarning("Unrecognized game mode string word: %s (ignoring)\n", word);
|
|---|
| 541 | }
|
|---|
| 542 | word = strtok(NULL, " \t");
|
|---|
| 543 | }
|
|---|
| 544 |
|
|---|
| 545 | free(copy);
|
|---|
| 546 | *ncriteria = n;
|
|---|
| 547 | return criteria;
|
|---|
| 548 | }
|
|---|
| 549 |
|
|---|
| 550 | void APIENTRY
|
|---|
| 551 | glutGameModeString(const char *string)
|
|---|
| 552 | {
|
|---|
| 553 | Criterion *criteria;
|
|---|
| 554 | int ncriteria;
|
|---|
| 555 |
|
|---|
| 556 | initGameModeSupport();
|
|---|
| 557 | criteria = parseDisplayString(string, &ncriteria);
|
|---|
| 558 | currentDm = findMatch(dmodes, ndmodes, criteria, ncriteria);
|
|---|
| 559 | free(criteria);
|
|---|
| 560 | }
|
|---|
| 561 |
|
|---|
| 562 | int APIENTRY
|
|---|
| 563 | glutEnterGameMode(void)
|
|---|
| 564 | {
|
|---|
| 565 | GLUTwindow *window;
|
|---|
| 566 | int width, height;
|
|---|
| 567 | Window win;
|
|---|
| 568 |
|
|---|
| 569 | if (__glutMappedMenu) {
|
|---|
| 570 | __glutFatalUsage("entering game mode not allowed while menus in use");
|
|---|
| 571 | }
|
|---|
| 572 | if (__glutGameModeWindow) {
|
|---|
| 573 | /* Already in game mode, so blow away game mode
|
|---|
| 574 | window so apps can change resolutions. */
|
|---|
| 575 | window = __glutGameModeWindow;
|
|---|
| 576 | /* Setting the game mode window to NULL tricks
|
|---|
| 577 | the window destroy code into not undoing the
|
|---|
| 578 | screen display change since we plan on immediately
|
|---|
| 579 | doing another mode change. */
|
|---|
| 580 | __glutGameModeWindow = NULL;
|
|---|
| 581 | __glutDestroyWindow(window, window);
|
|---|
| 582 | }
|
|---|
| 583 |
|
|---|
| 584 | /* Assume default screen size until we find out if we
|
|---|
| 585 | can actually change the display settings. */
|
|---|
| 586 | width = __glutScreenWidth;
|
|---|
| 587 | height = __glutScreenHeight;
|
|---|
| 588 |
|
|---|
| 589 | if (currentDm) {
|
|---|
| 590 | #ifdef _WIN32
|
|---|
| 591 | LONG status;
|
|---|
| 592 | static int registered = 0;
|
|---|
| 593 |
|
|---|
| 594 | status = ChangeDisplaySettings(¤tDm->devmode,
|
|---|
| 595 | CDS_FULLSCREEN);
|
|---|
| 596 | if (status == DISP_CHANGE_SUCCESSFUL) {
|
|---|
| 597 | __glutDisplaySettingsChanged = 1;
|
|---|
| 598 | width = currentDm->cap[DM_WIDTH];
|
|---|
| 599 | height = currentDm->cap[DM_HEIGHT];
|
|---|
| 600 | if (!registered) {
|
|---|
| 601 | atexit(__glutCloseDownGameMode);
|
|---|
| 602 | registered = 1;
|
|---|
| 603 | }
|
|---|
| 604 | } else {
|
|---|
| 605 | /* Switch back to default resolution. */
|
|---|
| 606 | ChangeDisplaySettings(NULL, 0);
|
|---|
| 607 | }
|
|---|
| 608 | #endif
|
|---|
| 609 | }
|
|---|
| 610 |
|
|---|
| 611 | window = __glutCreateWindow(NULL, 0, 0,
|
|---|
| 612 | width, height, /* game mode */ 1);
|
|---|
| 613 | win = window->win;
|
|---|
| 614 |
|
|---|
| 615 | #if !defined(_WIN32) && !defined(__WIN32OS2__)
|
|---|
| 616 | if (__glutMotifHints == None) {
|
|---|
| 617 | __glutMotifHints = XSGIFastInternAtom(__glutDisplay, "_MOTIF_WM_HINTS",
|
|---|
| 618 | SGI_XA__MOTIF_WM_HINTS, 0);
|
|---|
| 619 | if (__glutMotifHints == None) {
|
|---|
| 620 | __glutWarning("Could not intern X atom for _MOTIF_WM_HINTS.");
|
|---|
| 621 | }
|
|---|
| 622 | }
|
|---|
| 623 |
|
|---|
| 624 | /* Game mode window is a toplevel window. */
|
|---|
| 625 | XSetWMProtocols(__glutDisplay, win, &__glutWMDeleteWindow, 1);
|
|---|
| 626 | #endif
|
|---|
| 627 |
|
|---|
| 628 | /* Schedule the fullscreen property to be added and to
|
|---|
| 629 | make sure the window is configured right. Win32
|
|---|
| 630 | doesn't need this. */
|
|---|
| 631 | window->desiredX = 0;
|
|---|
| 632 | window->desiredY = 0;
|
|---|
| 633 | window->desiredWidth = width;
|
|---|
| 634 | window->desiredHeight = height;
|
|---|
| 635 | window->desiredConfMask |= CWX | CWY | CWWidth | CWHeight;
|
|---|
| 636 | #ifdef _WIN32
|
|---|
| 637 | /* Win32 does not want to use GLUT_FULL_SCREEN_WORK
|
|---|
| 638 | for game mode because we need to be maximizing
|
|---|
| 639 | the window in game mode, not just sizing it to
|
|---|
| 640 | take up the full screen. The Win32-ness of game
|
|---|
| 641 | mode happens when you pass 1 in the gameMode parameter
|
|---|
| 642 | to __glutCreateWindow above. A gameMode of creates
|
|---|
| 643 | a WS_POPUP window, not a standard WS_OVERLAPPEDWINDOW
|
|---|
| 644 | window. WS_POPUP ensures the taskbar is hidden. */
|
|---|
| 645 | __glutPutOnWorkList(window,
|
|---|
| 646 | GLUT_CONFIGURE_WORK);
|
|---|
| 647 | #else
|
|---|
| 648 | __glutPutOnWorkList(window,
|
|---|
| 649 | GLUT_CONFIGURE_WORK | GLUT_FULL_SCREEN_WORK);
|
|---|
| 650 | #endif
|
|---|
| 651 |
|
|---|
| 652 | __glutGameModeWindow = window;
|
|---|
| 653 | return window->num + 1;
|
|---|
| 654 | }
|
|---|
| 655 |
|
|---|
| 656 | int APIENTRY
|
|---|
| 657 | glutGameModeGet(GLenum mode)
|
|---|
| 658 | {
|
|---|
| 659 | switch (mode) {
|
|---|
| 660 | case GLUT_GAME_MODE_ACTIVE:
|
|---|
| 661 | return __glutGameModeWindow != NULL;
|
|---|
| 662 | case GLUT_GAME_MODE_POSSIBLE:
|
|---|
| 663 | return currentDm != NULL;
|
|---|
| 664 | case GLUT_GAME_MODE_WIDTH:
|
|---|
| 665 | return currentDm ? currentDm->cap[DM_WIDTH] : -1;
|
|---|
| 666 | case GLUT_GAME_MODE_HEIGHT:
|
|---|
| 667 | return currentDm ? currentDm->cap[DM_HEIGHT] : -1;
|
|---|
| 668 | case GLUT_GAME_MODE_PIXEL_DEPTH:
|
|---|
| 669 | return currentDm ? currentDm->cap[DM_PIXEL_DEPTH] : -1;
|
|---|
| 670 | case GLUT_GAME_MODE_REFRESH_RATE:
|
|---|
| 671 | return currentDm ? currentDm->cap[DM_HERTZ] : -1;
|
|---|
| 672 | case GLUT_GAME_MODE_DISPLAY_CHANGED:
|
|---|
| 673 | return __glutDisplaySettingsChanged;
|
|---|
| 674 | default:
|
|---|
| 675 | return -1;
|
|---|
| 676 | }
|
|---|
| 677 | }
|
|---|