| 1 | /* $Id: quad.c,v 1.2 2000-03-11 09:05:04 jeroen Exp $ */
|
|---|
| 2 | /*
|
|---|
| 3 | ** License Applicability. Except to the extent portions of this file are
|
|---|
| 4 | ** made subject to an alternative license as permitted in the SGI Free
|
|---|
| 5 | ** Software License B, Version 1.0 (the "License"), the contents of this
|
|---|
| 6 | ** file are subject only to the provisions of the License. You may not use
|
|---|
| 7 | ** this file except in compliance with the License. You may obtain a copy
|
|---|
| 8 | ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
|
|---|
| 9 | ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
|
|---|
| 10 | **
|
|---|
| 11 | ** http://oss.sgi.com/projects/FreeB
|
|---|
| 12 | **
|
|---|
| 13 | ** Note that, as provided in the License, the Software is distributed on an
|
|---|
| 14 | ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
|
|---|
| 15 | ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
|
|---|
| 16 | ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
|
|---|
| 17 | ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
|
|---|
| 18 | **
|
|---|
| 19 | ** Original Code. The Original Code is: OpenGL Sample Implementation,
|
|---|
| 20 | ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
|
|---|
| 21 | ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
|
|---|
| 22 | ** Copyright in any portions created by third parties is as indicated
|
|---|
| 23 | ** elsewhere herein. All Rights Reserved.
|
|---|
| 24 | **
|
|---|
| 25 | ** Additional Notice Provisions: The application programming interfaces
|
|---|
| 26 | ** established by SGI in conjunction with the Original Code are The
|
|---|
| 27 | ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
|
|---|
| 28 | ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
|
|---|
| 29 | ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
|
|---|
| 30 | ** Window System(R) (Version 1.3), released October 19, 1998. This software
|
|---|
| 31 | ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
|
|---|
| 32 | ** published by SGI, but has not been independently verified as being
|
|---|
| 33 | ** compliant with the OpenGL(R) version 1.2.1 Specification.
|
|---|
| 34 | **
|
|---|
| 35 | ** $Date: 2000-03-11 09:05:04 $ $Revision: 1.2 $
|
|---|
| 36 | ** $Header: /home/ktk/tmp/odin/2007/netlabs.cvs/odin32/src/opengl/glu/util/quad.c,v 1.2 2000-03-11 09:05:04 jeroen Exp $
|
|---|
| 37 | */
|
|---|
| 38 |
|
|---|
| 39 | #include "gluos.h"
|
|---|
| 40 | #include "gluint.h"
|
|---|
| 41 | #include <stdio.h>
|
|---|
| 42 | #include <stdlib.h>
|
|---|
| 43 | #include <math.h>
|
|---|
| 44 | #include "gl.h"
|
|---|
| 45 | #include "glu.h"
|
|---|
| 46 |
|
|---|
| 47 | /* Make it not a power of two to avoid cache thrashing on the chip */
|
|---|
| 48 | #define CACHE_SIZE 240
|
|---|
| 49 |
|
|---|
| 50 | #define PI 3.14159265358979323846
|
|---|
| 51 |
|
|---|
| 52 | struct GLUquadric {
|
|---|
| 53 | GLint normals;
|
|---|
| 54 | GLboolean textureCoords;
|
|---|
| 55 | GLint orientation;
|
|---|
| 56 | GLint drawStyle;
|
|---|
| 57 | void (GLCALLBACK *errorCallback)( GLint );
|
|---|
| 58 | };
|
|---|
| 59 |
|
|---|
| 60 | GLUquadric * GLAPI
|
|---|
| 61 | gluNewQuadric(void)
|
|---|
| 62 | {
|
|---|
| 63 | GLUquadric *newstate;
|
|---|
| 64 |
|
|---|
| 65 | newstate = (GLUquadric *) malloc(sizeof(GLUquadric));
|
|---|
| 66 | if (newstate == NULL) {
|
|---|
| 67 | /* Can't report an error at this point... */
|
|---|
| 68 | return NULL;
|
|---|
| 69 | }
|
|---|
| 70 | newstate->normals = GLU_SMOOTH;
|
|---|
| 71 | newstate->textureCoords = GL_FALSE;
|
|---|
| 72 | newstate->orientation = GLU_OUTSIDE;
|
|---|
| 73 | newstate->drawStyle = GLU_FILL;
|
|---|
| 74 | newstate->errorCallback = NULL;
|
|---|
| 75 | return newstate;
|
|---|
| 76 | }
|
|---|
| 77 |
|
|---|
| 78 |
|
|---|
| 79 | void GLAPI
|
|---|
| 80 | gluDeleteQuadric(GLUquadric *state)
|
|---|
| 81 | {
|
|---|
| 82 | free(state);
|
|---|
| 83 | }
|
|---|
| 84 |
|
|---|
| 85 | static void gluQuadricError(GLUquadric *qobj, GLenum which)
|
|---|
| 86 | {
|
|---|
| 87 | if (qobj->errorCallback) {
|
|---|
| 88 | qobj->errorCallback(which);
|
|---|
| 89 | }
|
|---|
| 90 | }
|
|---|
| 91 |
|
|---|
| 92 | void GLAPI
|
|---|
| 93 | gluQuadricCallback(GLUquadric *qobj, GLenum which, void (GLCALLBACK *fn)())
|
|---|
| 94 | {
|
|---|
| 95 | switch (which) {
|
|---|
| 96 | case GLU_ERROR:
|
|---|
| 97 | qobj->errorCallback = (void (GLCALLBACK *)(GLint)) fn;
|
|---|
| 98 | break;
|
|---|
| 99 | default:
|
|---|
| 100 | gluQuadricError(qobj, GLU_INVALID_ENUM);
|
|---|
| 101 | return;
|
|---|
| 102 | }
|
|---|
| 103 | }
|
|---|
| 104 |
|
|---|
| 105 | void GLAPI
|
|---|
| 106 | gluQuadricNormals(GLUquadric *qobj, GLenum normals)
|
|---|
| 107 | {
|
|---|
| 108 | switch (normals) {
|
|---|
| 109 | case GLU_SMOOTH:
|
|---|
| 110 | case GLU_FLAT:
|
|---|
| 111 | case GLU_NONE:
|
|---|
| 112 | break;
|
|---|
| 113 | default:
|
|---|
| 114 | gluQuadricError(qobj, GLU_INVALID_ENUM);
|
|---|
| 115 | return;
|
|---|
| 116 | }
|
|---|
| 117 | qobj->normals = normals;
|
|---|
| 118 | }
|
|---|
| 119 |
|
|---|
| 120 | void GLAPI
|
|---|
| 121 | gluQuadricTexture(GLUquadric *qobj, GLboolean textureCoords)
|
|---|
| 122 | {
|
|---|
| 123 | qobj->textureCoords = textureCoords;
|
|---|
| 124 | }
|
|---|
| 125 |
|
|---|
| 126 | void GLAPI
|
|---|
| 127 | gluQuadricOrientation(GLUquadric *qobj, GLenum orientation)
|
|---|
| 128 | {
|
|---|
| 129 | switch(orientation) {
|
|---|
| 130 | case GLU_OUTSIDE:
|
|---|
| 131 | case GLU_INSIDE:
|
|---|
| 132 | break;
|
|---|
| 133 | default:
|
|---|
| 134 | gluQuadricError(qobj, GLU_INVALID_ENUM);
|
|---|
| 135 | return;
|
|---|
| 136 | }
|
|---|
| 137 | qobj->orientation = orientation;
|
|---|
| 138 | }
|
|---|
| 139 |
|
|---|
| 140 | void GLAPI
|
|---|
| 141 | gluQuadricDrawStyle(GLUquadric *qobj, GLenum drawStyle)
|
|---|
| 142 | {
|
|---|
| 143 | switch(drawStyle) {
|
|---|
| 144 | case GLU_POINT:
|
|---|
| 145 | case GLU_LINE:
|
|---|
| 146 | case GLU_FILL:
|
|---|
| 147 | case GLU_SILHOUETTE:
|
|---|
| 148 | break;
|
|---|
| 149 | default:
|
|---|
| 150 | gluQuadricError(qobj, GLU_INVALID_ENUM);
|
|---|
| 151 | return;
|
|---|
| 152 | }
|
|---|
| 153 | qobj->drawStyle = drawStyle;
|
|---|
| 154 | }
|
|---|
| 155 |
|
|---|
| 156 | void GLAPI
|
|---|
| 157 | gluCylinder(GLUquadric *qobj, GLdouble baseRadius, GLdouble topRadius,
|
|---|
| 158 | GLdouble height, GLint slices, GLint stacks)
|
|---|
| 159 | {
|
|---|
| 160 | GLint i,j,max;
|
|---|
| 161 | GLfloat sinCache[CACHE_SIZE];
|
|---|
| 162 | GLfloat cosCache[CACHE_SIZE];
|
|---|
| 163 | GLfloat sinCache2[CACHE_SIZE];
|
|---|
| 164 | GLfloat cosCache2[CACHE_SIZE];
|
|---|
| 165 | GLfloat sinCache3[CACHE_SIZE];
|
|---|
| 166 | GLfloat cosCache3[CACHE_SIZE];
|
|---|
| 167 | GLfloat angle;
|
|---|
| 168 | GLfloat x, y, zLow, zHigh;
|
|---|
| 169 | GLfloat sintemp, costemp;
|
|---|
| 170 | GLfloat length;
|
|---|
| 171 | GLfloat deltaRadius;
|
|---|
| 172 | GLfloat zNormal;
|
|---|
| 173 | GLfloat xyNormalRatio;
|
|---|
| 174 | GLfloat radiusLow, radiusHigh;
|
|---|
| 175 | int needCache2, needCache3;
|
|---|
| 176 |
|
|---|
| 177 | if (slices >= CACHE_SIZE) slices = CACHE_SIZE-1;
|
|---|
| 178 |
|
|---|
| 179 | if (slices < 2 || stacks < 1 || baseRadius < 0.0 || topRadius < 0.0 ||
|
|---|
| 180 | height < 0.0) {
|
|---|
| 181 | gluQuadricError(qobj, GLU_INVALID_VALUE);
|
|---|
| 182 | return;
|
|---|
| 183 | }
|
|---|
| 184 |
|
|---|
| 185 | /* Compute length (needed for normal calculations) */
|
|---|
| 186 | deltaRadius = baseRadius - topRadius;
|
|---|
| 187 | length = SQRT(deltaRadius*deltaRadius + height*height);
|
|---|
| 188 | if (length == 0.0) {
|
|---|
| 189 | gluQuadricError(qobj, GLU_INVALID_VALUE);
|
|---|
| 190 | return;
|
|---|
| 191 | }
|
|---|
| 192 |
|
|---|
| 193 | /* Cache is the vertex locations cache */
|
|---|
| 194 | /* Cache2 is the various normals at the vertices themselves */
|
|---|
| 195 | /* Cache3 is the various normals for the faces */
|
|---|
| 196 | needCache2 = needCache3 = 0;
|
|---|
| 197 | if (qobj->normals == GLU_SMOOTH) {
|
|---|
| 198 | needCache2 = 1;
|
|---|
| 199 | }
|
|---|
| 200 |
|
|---|
| 201 | if (qobj->normals == GLU_FLAT) {
|
|---|
| 202 | if (qobj->drawStyle != GLU_POINT) {
|
|---|
| 203 | needCache3 = 1;
|
|---|
| 204 | }
|
|---|
| 205 | if (qobj->drawStyle == GLU_LINE) {
|
|---|
| 206 | needCache2 = 1;
|
|---|
| 207 | }
|
|---|
| 208 | }
|
|---|
| 209 |
|
|---|
| 210 | zNormal = deltaRadius / length;
|
|---|
| 211 | xyNormalRatio = height / length;
|
|---|
| 212 |
|
|---|
| 213 | for (i = 0; i < slices; i++) {
|
|---|
| 214 | angle = 2 * PI * i / slices;
|
|---|
| 215 | if (needCache2) {
|
|---|
| 216 | if (qobj->orientation == GLU_OUTSIDE) {
|
|---|
| 217 | sinCache2[i] = xyNormalRatio * SIN(angle);
|
|---|
| 218 | cosCache2[i] = xyNormalRatio * COS(angle);
|
|---|
| 219 | } else {
|
|---|
| 220 | sinCache2[i] = -xyNormalRatio * SIN(angle);
|
|---|
| 221 | cosCache2[i] = -xyNormalRatio * COS(angle);
|
|---|
| 222 | }
|
|---|
| 223 | }
|
|---|
| 224 | sinCache[i] = SIN(angle);
|
|---|
| 225 | cosCache[i] = COS(angle);
|
|---|
| 226 | }
|
|---|
| 227 |
|
|---|
| 228 | if (needCache3) {
|
|---|
| 229 | for (i = 0; i < slices; i++) {
|
|---|
| 230 | angle = 2 * PI * (i-0.5) / slices;
|
|---|
| 231 | if (qobj->orientation == GLU_OUTSIDE) {
|
|---|
| 232 | sinCache3[i] = xyNormalRatio * SIN(angle);
|
|---|
| 233 | cosCache3[i] = xyNormalRatio * COS(angle);
|
|---|
| 234 | } else {
|
|---|
| 235 | sinCache3[i] = -xyNormalRatio * SIN(angle);
|
|---|
| 236 | cosCache3[i] = -xyNormalRatio * COS(angle);
|
|---|
| 237 | }
|
|---|
| 238 | }
|
|---|
| 239 | }
|
|---|
| 240 |
|
|---|
| 241 | sinCache[slices] = sinCache[0];
|
|---|
| 242 | cosCache[slices] = cosCache[0];
|
|---|
| 243 | if (needCache2) {
|
|---|
| 244 | sinCache2[slices] = sinCache2[0];
|
|---|
| 245 | cosCache2[slices] = cosCache2[0];
|
|---|
| 246 | }
|
|---|
| 247 | if (needCache3) {
|
|---|
| 248 | sinCache3[slices] = sinCache3[0];
|
|---|
| 249 | cosCache3[slices] = cosCache3[0];
|
|---|
| 250 | }
|
|---|
| 251 |
|
|---|
| 252 | switch (qobj->drawStyle) {
|
|---|
| 253 | case GLU_FILL:
|
|---|
| 254 | /* Note:
|
|---|
| 255 | ** An argument could be made for using a TRIANGLE_FAN for the end
|
|---|
| 256 | ** of the cylinder of either radii is 0.0 (a cone). However, a
|
|---|
| 257 | ** TRIANGLE_FAN would not work in smooth shading mode (the common
|
|---|
| 258 | ** case) because the normal for the apex is different for every
|
|---|
| 259 | ** triangle (and TRIANGLE_FAN doesn't let me respecify that normal).
|
|---|
| 260 | ** Now, my choice is GL_TRIANGLES, or leave the GL_QUAD_STRIP and
|
|---|
| 261 | ** just let the GL trivially reject one of the two triangles of the
|
|---|
| 262 | ** QUAD. GL_QUAD_STRIP is probably faster, so I will leave this code
|
|---|
| 263 | ** alone.
|
|---|
| 264 | */
|
|---|
| 265 | for (j = 0; j < stacks; j++) {
|
|---|
| 266 | zLow = j * height / stacks;
|
|---|
| 267 | zHigh = (j + 1) * height / stacks;
|
|---|
| 268 | radiusLow = baseRadius - deltaRadius * ((float) j / stacks);
|
|---|
| 269 | radiusHigh = baseRadius - deltaRadius * ((float) (j + 1) / stacks);
|
|---|
| 270 |
|
|---|
| 271 | glBegin(GL_QUAD_STRIP);
|
|---|
| 272 | for (i = 0; i <= slices; i++) {
|
|---|
| 273 | switch(qobj->normals) {
|
|---|
| 274 | case GLU_FLAT:
|
|---|
| 275 | glNormal3f(sinCache3[i], cosCache3[i], zNormal);
|
|---|
| 276 | break;
|
|---|
| 277 | case GLU_SMOOTH:
|
|---|
| 278 | glNormal3f(sinCache2[i], cosCache2[i], zNormal);
|
|---|
| 279 | break;
|
|---|
| 280 | case GLU_NONE:
|
|---|
| 281 | default:
|
|---|
| 282 | break;
|
|---|
| 283 | }
|
|---|
| 284 | if (qobj->orientation == GLU_OUTSIDE) {
|
|---|
| 285 | if (qobj->textureCoords) {
|
|---|
| 286 | glTexCoord2f(1 - (float) i / slices,
|
|---|
| 287 | (float) j / stacks);
|
|---|
| 288 | }
|
|---|
| 289 | glVertex3f(radiusLow * sinCache[i],
|
|---|
| 290 | radiusLow * cosCache[i], zLow);
|
|---|
| 291 | if (qobj->textureCoords) {
|
|---|
| 292 | glTexCoord2f(1 - (float) i / slices,
|
|---|
| 293 | (float) (j+1) / stacks);
|
|---|
| 294 | }
|
|---|
| 295 | glVertex3f(radiusHigh * sinCache[i],
|
|---|
| 296 | radiusHigh * cosCache[i], zHigh);
|
|---|
| 297 | } else {
|
|---|
| 298 | if (qobj->textureCoords) {
|
|---|
| 299 | glTexCoord2f(1 - (float) i / slices,
|
|---|
| 300 | (float) (j+1) / stacks);
|
|---|
| 301 | }
|
|---|
| 302 | glVertex3f(radiusHigh * sinCache[i],
|
|---|
| 303 | radiusHigh * cosCache[i], zHigh);
|
|---|
| 304 | if (qobj->textureCoords) {
|
|---|
| 305 | glTexCoord2f(1 - (float) i / slices,
|
|---|
| 306 | (float) j / stacks);
|
|---|
| 307 | }
|
|---|
| 308 | glVertex3f(radiusLow * sinCache[i],
|
|---|
| 309 | radiusLow * cosCache[i], zLow);
|
|---|
| 310 | }
|
|---|
| 311 | }
|
|---|
| 312 | glEnd();
|
|---|
| 313 | }
|
|---|
| 314 | break;
|
|---|
| 315 | case GLU_POINT:
|
|---|
| 316 | glBegin(GL_POINTS);
|
|---|
| 317 | for (i = 0; i < slices; i++) {
|
|---|
| 318 | switch(qobj->normals) {
|
|---|
| 319 | case GLU_FLAT:
|
|---|
| 320 | case GLU_SMOOTH:
|
|---|
| 321 | glNormal3f(sinCache2[i], cosCache2[i], zNormal);
|
|---|
| 322 | break;
|
|---|
| 323 | case GLU_NONE:
|
|---|
| 324 | default:
|
|---|
| 325 | break;
|
|---|
| 326 | }
|
|---|
| 327 | sintemp = sinCache[i];
|
|---|
| 328 | costemp = cosCache[i];
|
|---|
| 329 | for (j = 0; j <= stacks; j++) {
|
|---|
| 330 | zLow = j * height / stacks;
|
|---|
| 331 | radiusLow = baseRadius - deltaRadius * ((float) j / stacks);
|
|---|
| 332 |
|
|---|
| 333 | if (qobj->textureCoords) {
|
|---|
| 334 | glTexCoord2f(1 - (float) i / slices,
|
|---|
| 335 | (float) j / stacks);
|
|---|
| 336 | }
|
|---|
| 337 | glVertex3f(radiusLow * sintemp,
|
|---|
| 338 | radiusLow * costemp, zLow);
|
|---|
| 339 | }
|
|---|
| 340 | }
|
|---|
| 341 | glEnd();
|
|---|
| 342 | break;
|
|---|
| 343 | case GLU_LINE:
|
|---|
| 344 | for (j = 1; j < stacks; j++) {
|
|---|
| 345 | zLow = j * height / stacks;
|
|---|
| 346 | radiusLow = baseRadius - deltaRadius * ((float) j / stacks);
|
|---|
| 347 |
|
|---|
| 348 | glBegin(GL_LINE_STRIP);
|
|---|
| 349 | for (i = 0; i <= slices; i++) {
|
|---|
| 350 | switch(qobj->normals) {
|
|---|
| 351 | case GLU_FLAT:
|
|---|
| 352 | glNormal3f(sinCache3[i], cosCache3[i], zNormal);
|
|---|
| 353 | break;
|
|---|
| 354 | case GLU_SMOOTH:
|
|---|
| 355 | glNormal3f(sinCache2[i], cosCache2[i], zNormal);
|
|---|
| 356 | break;
|
|---|
| 357 | case GLU_NONE:
|
|---|
| 358 | default:
|
|---|
| 359 | break;
|
|---|
| 360 | }
|
|---|
| 361 | if (qobj->textureCoords) {
|
|---|
| 362 | glTexCoord2f(1 - (float) i / slices,
|
|---|
| 363 | (float) j / stacks);
|
|---|
| 364 | }
|
|---|
| 365 | glVertex3f(radiusLow * sinCache[i],
|
|---|
| 366 | radiusLow * cosCache[i], zLow);
|
|---|
| 367 | }
|
|---|
| 368 | glEnd();
|
|---|
| 369 | }
|
|---|
| 370 | /* Intentionally fall through here... */
|
|---|
| 371 | case GLU_SILHOUETTE:
|
|---|
| 372 | for (j = 0; j <= stacks; j += stacks) {
|
|---|
| 373 | zLow = j * height / stacks;
|
|---|
| 374 | radiusLow = baseRadius - deltaRadius * ((float) j / stacks);
|
|---|
| 375 |
|
|---|
| 376 | glBegin(GL_LINE_STRIP);
|
|---|
| 377 | for (i = 0; i <= slices; i++) {
|
|---|
| 378 | switch(qobj->normals) {
|
|---|
| 379 | case GLU_FLAT:
|
|---|
| 380 | glNormal3f(sinCache3[i], cosCache3[i], zNormal);
|
|---|
| 381 | break;
|
|---|
| 382 | case GLU_SMOOTH:
|
|---|
| 383 | glNormal3f(sinCache2[i], cosCache2[i], zNormal);
|
|---|
| 384 | break;
|
|---|
| 385 | case GLU_NONE:
|
|---|
| 386 | default:
|
|---|
| 387 | break;
|
|---|
| 388 | }
|
|---|
| 389 | if (qobj->textureCoords) {
|
|---|
| 390 | glTexCoord2f(1 - (float) i / slices,
|
|---|
| 391 | (float) j / stacks);
|
|---|
| 392 | }
|
|---|
| 393 | glVertex3f(radiusLow * sinCache[i], radiusLow * cosCache[i],
|
|---|
| 394 | zLow);
|
|---|
| 395 | }
|
|---|
| 396 | glEnd();
|
|---|
| 397 | }
|
|---|
| 398 | for (i = 0; i < slices; i++) {
|
|---|
| 399 | switch(qobj->normals) {
|
|---|
| 400 | case GLU_FLAT:
|
|---|
| 401 | case GLU_SMOOTH:
|
|---|
| 402 | glNormal3f(sinCache2[i], cosCache2[i], 0.0);
|
|---|
| 403 | break;
|
|---|
| 404 | case GLU_NONE:
|
|---|
| 405 | default:
|
|---|
| 406 | break;
|
|---|
| 407 | }
|
|---|
| 408 | sintemp = sinCache[i];
|
|---|
| 409 | costemp = cosCache[i];
|
|---|
| 410 | glBegin(GL_LINE_STRIP);
|
|---|
| 411 | for (j = 0; j <= stacks; j++) {
|
|---|
| 412 | zLow = j * height / stacks;
|
|---|
| 413 | radiusLow = baseRadius - deltaRadius * ((float) j / stacks);
|
|---|
| 414 |
|
|---|
| 415 | if (qobj->textureCoords) {
|
|---|
| 416 | glTexCoord2f(1 - (float) i / slices,
|
|---|
| 417 | (float) j / stacks);
|
|---|
| 418 | }
|
|---|
| 419 | glVertex3f(radiusLow * sintemp,
|
|---|
| 420 | radiusLow * costemp, zLow);
|
|---|
| 421 | }
|
|---|
| 422 | glEnd();
|
|---|
| 423 | }
|
|---|
| 424 | break;
|
|---|
| 425 | default:
|
|---|
| 426 | break;
|
|---|
| 427 | }
|
|---|
| 428 | }
|
|---|
| 429 |
|
|---|
| 430 | void GLAPI
|
|---|
| 431 | gluDisk(GLUquadric *qobj, GLdouble innerRadius, GLdouble outerRadius,
|
|---|
| 432 | GLint slices, GLint loops)
|
|---|
| 433 | {
|
|---|
| 434 | gluPartialDisk(qobj, innerRadius, outerRadius, slices, loops, 0.0, 360.0);
|
|---|
| 435 | }
|
|---|
| 436 |
|
|---|
| 437 | void GLAPI
|
|---|
| 438 | gluPartialDisk(GLUquadric *qobj, GLdouble innerRadius,
|
|---|
| 439 | GLdouble outerRadius, GLint slices, GLint loops,
|
|---|
| 440 | GLdouble startAngle, GLdouble sweepAngle)
|
|---|
| 441 | {
|
|---|
| 442 | GLint i,j,max;
|
|---|
| 443 | GLfloat sinCache[CACHE_SIZE];
|
|---|
| 444 | GLfloat cosCache[CACHE_SIZE];
|
|---|
| 445 | GLfloat angle;
|
|---|
| 446 | GLfloat x, y;
|
|---|
| 447 | GLfloat sintemp, costemp;
|
|---|
| 448 | GLfloat deltaRadius;
|
|---|
| 449 | GLfloat radiusLow, radiusHigh;
|
|---|
| 450 | GLfloat texLow, texHigh;
|
|---|
| 451 | GLfloat angleOffset;
|
|---|
| 452 | GLint slices2;
|
|---|
| 453 | GLint finish;
|
|---|
| 454 |
|
|---|
| 455 | if (slices >= CACHE_SIZE) slices = CACHE_SIZE-1;
|
|---|
| 456 | if (slices < 2 || loops < 1 || outerRadius <= 0.0 || innerRadius < 0.0 ||
|
|---|
| 457 | innerRadius > outerRadius) {
|
|---|
| 458 | gluQuadricError(qobj, GLU_INVALID_VALUE);
|
|---|
| 459 | return;
|
|---|
| 460 | }
|
|---|
| 461 |
|
|---|
| 462 | if (sweepAngle < -360.0) sweepAngle = 360.0;
|
|---|
| 463 | if (sweepAngle > 360.0) sweepAngle = 360.0;
|
|---|
| 464 | if (sweepAngle < 0) {
|
|---|
| 465 | startAngle += sweepAngle;
|
|---|
| 466 | sweepAngle = -sweepAngle;
|
|---|
| 467 | }
|
|---|
| 468 |
|
|---|
| 469 | if (sweepAngle == 360.0) {
|
|---|
| 470 | slices2 = slices;
|
|---|
| 471 | } else {
|
|---|
| 472 | slices2 = slices + 1;
|
|---|
| 473 | }
|
|---|
| 474 |
|
|---|
| 475 | /* Compute length (needed for normal calculations) */
|
|---|
| 476 | deltaRadius = outerRadius - innerRadius;
|
|---|
| 477 |
|
|---|
| 478 | /* Cache is the vertex locations cache */
|
|---|
| 479 |
|
|---|
| 480 | angleOffset = startAngle / 180.0 * PI;
|
|---|
| 481 | for (i = 0; i <= slices; i++) {
|
|---|
| 482 | angle = angleOffset + ((PI * sweepAngle) / 180.0) * i / slices;
|
|---|
| 483 | sinCache[i] = SIN(angle);
|
|---|
| 484 | cosCache[i] = COS(angle);
|
|---|
| 485 | }
|
|---|
| 486 |
|
|---|
| 487 | if (sweepAngle == 360.0) {
|
|---|
| 488 | sinCache[slices] = sinCache[0];
|
|---|
| 489 | cosCache[slices] = cosCache[0];
|
|---|
| 490 | }
|
|---|
| 491 |
|
|---|
| 492 | switch(qobj->normals) {
|
|---|
| 493 | case GLU_FLAT:
|
|---|
| 494 | case GLU_SMOOTH:
|
|---|
| 495 | if (qobj->orientation == GLU_OUTSIDE) {
|
|---|
| 496 | glNormal3f(0.0, 0.0, 1.0);
|
|---|
| 497 | } else {
|
|---|
| 498 | glNormal3f(0.0, 0.0, -1.0);
|
|---|
| 499 | }
|
|---|
| 500 | break;
|
|---|
| 501 | default:
|
|---|
| 502 | case GLU_NONE:
|
|---|
| 503 | break;
|
|---|
| 504 | }
|
|---|
| 505 |
|
|---|
| 506 | switch (qobj->drawStyle) {
|
|---|
| 507 | case GLU_FILL:
|
|---|
| 508 | if (innerRadius == 0.0) {
|
|---|
| 509 | finish = loops - 1;
|
|---|
| 510 | /* Triangle strip for inner polygons */
|
|---|
| 511 | glBegin(GL_TRIANGLE_FAN);
|
|---|
| 512 | if (qobj->textureCoords) {
|
|---|
| 513 | glTexCoord2f(0.5, 0.5);
|
|---|
| 514 | }
|
|---|
| 515 | glVertex3f(0.0, 0.0, 0.0);
|
|---|
| 516 | radiusLow = outerRadius -
|
|---|
| 517 | deltaRadius * ((float) (loops-1) / loops);
|
|---|
| 518 | if (qobj->textureCoords) {
|
|---|
| 519 | texLow = radiusLow / outerRadius / 2;
|
|---|
| 520 | }
|
|---|
| 521 |
|
|---|
| 522 | if (qobj->orientation == GLU_OUTSIDE) {
|
|---|
| 523 | for (i = slices; i >= 0; i--) {
|
|---|
| 524 | if (qobj->textureCoords) {
|
|---|
| 525 | glTexCoord2f(texLow * sinCache[i] + 0.5,
|
|---|
| 526 | texLow * cosCache[i] + 0.5);
|
|---|
| 527 | }
|
|---|
| 528 | glVertex3f(radiusLow * sinCache[i],
|
|---|
| 529 | radiusLow * cosCache[i], 0.0);
|
|---|
| 530 | }
|
|---|
| 531 | } else {
|
|---|
| 532 | for (i = 0; i <= slices; i++) {
|
|---|
| 533 | if (qobj->textureCoords) {
|
|---|
| 534 | glTexCoord2f(texLow * sinCache[i] + 0.5,
|
|---|
| 535 | texLow * cosCache[i] + 0.5);
|
|---|
| 536 | }
|
|---|
| 537 | glVertex3f(radiusLow * sinCache[i],
|
|---|
| 538 | radiusLow * cosCache[i], 0.0);
|
|---|
| 539 | }
|
|---|
| 540 | }
|
|---|
| 541 | glEnd();
|
|---|
| 542 | } else {
|
|---|
| 543 | finish = loops;
|
|---|
| 544 | }
|
|---|
| 545 | for (j = 0; j < finish; j++) {
|
|---|
| 546 | radiusLow = outerRadius - deltaRadius * ((float) j / loops);
|
|---|
| 547 | radiusHigh = outerRadius - deltaRadius * ((float) (j + 1) / loops);
|
|---|
| 548 | if (qobj->textureCoords) {
|
|---|
| 549 | texLow = radiusLow / outerRadius / 2;
|
|---|
| 550 | texHigh = radiusHigh / outerRadius / 2;
|
|---|
| 551 | }
|
|---|
| 552 |
|
|---|
| 553 | glBegin(GL_QUAD_STRIP);
|
|---|
| 554 | for (i = 0; i <= slices; i++) {
|
|---|
| 555 | if (qobj->orientation == GLU_OUTSIDE) {
|
|---|
| 556 | if (qobj->textureCoords) {
|
|---|
| 557 | glTexCoord2f(texLow * sinCache[i] + 0.5,
|
|---|
| 558 | texLow * cosCache[i] + 0.5);
|
|---|
| 559 | }
|
|---|
| 560 | glVertex3f(radiusLow * sinCache[i],
|
|---|
| 561 | radiusLow * cosCache[i], 0.0);
|
|---|
| 562 |
|
|---|
| 563 | if (qobj->textureCoords) {
|
|---|
| 564 | glTexCoord2f(texHigh * sinCache[i] + 0.5,
|
|---|
| 565 | texHigh * cosCache[i] + 0.5);
|
|---|
| 566 | }
|
|---|
| 567 | glVertex3f(radiusHigh * sinCache[i],
|
|---|
| 568 | radiusHigh * cosCache[i], 0.0);
|
|---|
| 569 | } else {
|
|---|
| 570 | if (qobj->textureCoords) {
|
|---|
| 571 | glTexCoord2f(texHigh * sinCache[i] + 0.5,
|
|---|
| 572 | texHigh * cosCache[i] + 0.5);
|
|---|
| 573 | }
|
|---|
| 574 | glVertex3f(radiusHigh * sinCache[i],
|
|---|
| 575 | radiusHigh * cosCache[i], 0.0);
|
|---|
| 576 |
|
|---|
| 577 | if (qobj->textureCoords) {
|
|---|
| 578 | glTexCoord2f(texLow * sinCache[i] + 0.5,
|
|---|
| 579 | texLow * cosCache[i] + 0.5);
|
|---|
| 580 | }
|
|---|
| 581 | glVertex3f(radiusLow * sinCache[i],
|
|---|
| 582 | radiusLow * cosCache[i], 0.0);
|
|---|
| 583 | }
|
|---|
| 584 | }
|
|---|
| 585 | glEnd();
|
|---|
| 586 | }
|
|---|
| 587 | break;
|
|---|
| 588 | case GLU_POINT:
|
|---|
| 589 | glBegin(GL_POINTS);
|
|---|
| 590 | for (i = 0; i < slices2; i++) {
|
|---|
| 591 | sintemp = sinCache[i];
|
|---|
| 592 | costemp = cosCache[i];
|
|---|
| 593 | for (j = 0; j <= loops; j++) {
|
|---|
| 594 | radiusLow = outerRadius - deltaRadius * ((float) j / loops);
|
|---|
| 595 |
|
|---|
| 596 | if (qobj->textureCoords) {
|
|---|
| 597 | texLow = radiusLow / outerRadius / 2;
|
|---|
| 598 |
|
|---|
| 599 | glTexCoord2f(texLow * sinCache[i] + 0.5,
|
|---|
| 600 | texLow * cosCache[i] + 0.5);
|
|---|
| 601 | }
|
|---|
| 602 | glVertex3f(radiusLow * sintemp, radiusLow * costemp, 0.0);
|
|---|
| 603 | }
|
|---|
| 604 | }
|
|---|
| 605 | glEnd();
|
|---|
| 606 | break;
|
|---|
| 607 | case GLU_LINE:
|
|---|
| 608 | if (innerRadius == outerRadius) {
|
|---|
| 609 | glBegin(GL_LINE_STRIP);
|
|---|
| 610 |
|
|---|
| 611 | for (i = 0; i <= slices; i++) {
|
|---|
| 612 | if (qobj->textureCoords) {
|
|---|
| 613 | glTexCoord2f(sinCache[i] / 2 + 0.5,
|
|---|
| 614 | cosCache[i] / 2 + 0.5);
|
|---|
| 615 | }
|
|---|
| 616 | glVertex3f(innerRadius * sinCache[i],
|
|---|
| 617 | innerRadius * cosCache[i], 0.0);
|
|---|
| 618 | }
|
|---|
| 619 | glEnd();
|
|---|
| 620 | break;
|
|---|
| 621 | }
|
|---|
| 622 | for (j = 0; j <= loops; j++) {
|
|---|
| 623 | radiusLow = outerRadius - deltaRadius * ((float) j / loops);
|
|---|
| 624 | if (qobj->textureCoords) {
|
|---|
| 625 | texLow = radiusLow / outerRadius / 2;
|
|---|
| 626 | }
|
|---|
| 627 |
|
|---|
| 628 | glBegin(GL_LINE_STRIP);
|
|---|
| 629 | for (i = 0; i <= slices; i++) {
|
|---|
| 630 | if (qobj->textureCoords) {
|
|---|
| 631 | glTexCoord2f(texLow * sinCache[i] + 0.5,
|
|---|
| 632 | texLow * cosCache[i] + 0.5);
|
|---|
| 633 | }
|
|---|
| 634 | glVertex3f(radiusLow * sinCache[i],
|
|---|
| 635 | radiusLow * cosCache[i], 0.0);
|
|---|
| 636 | }
|
|---|
| 637 | glEnd();
|
|---|
| 638 | }
|
|---|
| 639 | for (i=0; i < slices2; i++) {
|
|---|
| 640 | sintemp = sinCache[i];
|
|---|
| 641 | costemp = cosCache[i];
|
|---|
| 642 | glBegin(GL_LINE_STRIP);
|
|---|
| 643 | for (j = 0; j <= loops; j++) {
|
|---|
| 644 | radiusLow = outerRadius - deltaRadius * ((float) j / loops);
|
|---|
| 645 | if (qobj->textureCoords) {
|
|---|
| 646 | texLow = radiusLow / outerRadius / 2;
|
|---|
| 647 | }
|
|---|
| 648 |
|
|---|
| 649 | if (qobj->textureCoords) {
|
|---|
| 650 | glTexCoord2f(texLow * sinCache[i] + 0.5,
|
|---|
| 651 | texLow * cosCache[i] + 0.5);
|
|---|
| 652 | }
|
|---|
| 653 | glVertex3f(radiusLow * sintemp, radiusLow * costemp, 0.0);
|
|---|
| 654 | }
|
|---|
| 655 | glEnd();
|
|---|
| 656 | }
|
|---|
| 657 | break;
|
|---|
| 658 | case GLU_SILHOUETTE:
|
|---|
| 659 | if (sweepAngle < 360.0) {
|
|---|
| 660 | for (i = 0; i <= slices; i+= slices) {
|
|---|
| 661 | sintemp = sinCache[i];
|
|---|
| 662 | costemp = cosCache[i];
|
|---|
| 663 | glBegin(GL_LINE_STRIP);
|
|---|
| 664 | for (j = 0; j <= loops; j++) {
|
|---|
| 665 | radiusLow = outerRadius - deltaRadius * ((float) j / loops);
|
|---|
| 666 |
|
|---|
| 667 | if (qobj->textureCoords) {
|
|---|
| 668 | texLow = radiusLow / outerRadius / 2;
|
|---|
| 669 | glTexCoord2f(texLow * sinCache[i] + 0.5,
|
|---|
| 670 | texLow * cosCache[i] + 0.5);
|
|---|
| 671 | }
|
|---|
| 672 | glVertex3f(radiusLow * sintemp, radiusLow * costemp, 0.0);
|
|---|
| 673 | }
|
|---|
| 674 | glEnd();
|
|---|
| 675 | }
|
|---|
| 676 | }
|
|---|
| 677 | for (j = 0; j <= loops; j += loops) {
|
|---|
| 678 | radiusLow = outerRadius - deltaRadius * ((float) j / loops);
|
|---|
| 679 | if (qobj->textureCoords) {
|
|---|
| 680 | texLow = radiusLow / outerRadius / 2;
|
|---|
| 681 | }
|
|---|
| 682 |
|
|---|
| 683 | glBegin(GL_LINE_STRIP);
|
|---|
| 684 | for (i = 0; i <= slices; i++) {
|
|---|
| 685 | if (qobj->textureCoords) {
|
|---|
| 686 | glTexCoord2f(texLow * sinCache[i] + 0.5,
|
|---|
| 687 | texLow * cosCache[i] + 0.5);
|
|---|
| 688 | }
|
|---|
| 689 | glVertex3f(radiusLow * sinCache[i],
|
|---|
| 690 | radiusLow * cosCache[i], 0.0);
|
|---|
| 691 | }
|
|---|
| 692 | glEnd();
|
|---|
| 693 | if (innerRadius == outerRadius) break;
|
|---|
| 694 | }
|
|---|
| 695 | break;
|
|---|
| 696 | default:
|
|---|
| 697 | break;
|
|---|
| 698 | }
|
|---|
| 699 | }
|
|---|
| 700 |
|
|---|
| 701 | void GLAPI
|
|---|
| 702 | gluSphere(GLUquadric *qobj, GLdouble radius, GLint slices, GLint stacks)
|
|---|
| 703 | {
|
|---|
| 704 | GLint i,j,max;
|
|---|
| 705 | GLfloat sinCache1a[CACHE_SIZE];
|
|---|
| 706 | GLfloat cosCache1a[CACHE_SIZE];
|
|---|
| 707 | GLfloat sinCache2a[CACHE_SIZE];
|
|---|
| 708 | GLfloat cosCache2a[CACHE_SIZE];
|
|---|
| 709 | GLfloat sinCache3a[CACHE_SIZE];
|
|---|
| 710 | GLfloat cosCache3a[CACHE_SIZE];
|
|---|
| 711 | GLfloat sinCache1b[CACHE_SIZE];
|
|---|
| 712 | GLfloat cosCache1b[CACHE_SIZE];
|
|---|
| 713 | GLfloat sinCache2b[CACHE_SIZE];
|
|---|
| 714 | GLfloat cosCache2b[CACHE_SIZE];
|
|---|
| 715 | GLfloat sinCache3b[CACHE_SIZE];
|
|---|
| 716 | GLfloat cosCache3b[CACHE_SIZE];
|
|---|
| 717 | GLfloat angle;
|
|---|
| 718 | GLfloat x, y, zLow, zHigh;
|
|---|
| 719 | GLfloat sintemp1, sintemp2, sintemp3, sintemp4;
|
|---|
| 720 | GLfloat costemp1, costemp2, costemp3, costemp4;
|
|---|
| 721 | GLfloat zNormal;
|
|---|
| 722 | GLfloat xyNormalRatio;
|
|---|
| 723 | GLboolean needCache2, needCache3;
|
|---|
| 724 | GLint start, finish;
|
|---|
| 725 |
|
|---|
| 726 | if (slices >= CACHE_SIZE) slices = CACHE_SIZE-1;
|
|---|
| 727 | if (stacks >= CACHE_SIZE) stacks = CACHE_SIZE-1;
|
|---|
| 728 | if (slices < 2 || stacks < 1 || radius < 0.0) {
|
|---|
| 729 | gluQuadricError(qobj, GLU_INVALID_VALUE);
|
|---|
| 730 | return;
|
|---|
| 731 | }
|
|---|
| 732 |
|
|---|
| 733 | /* Cache is the vertex locations cache */
|
|---|
| 734 | /* Cache2 is the various normals at the vertices themselves */
|
|---|
| 735 | /* Cache3 is the various normals for the faces */
|
|---|
| 736 | needCache2 = needCache3 = GL_FALSE;
|
|---|
| 737 |
|
|---|
| 738 | if (qobj->normals == GLU_SMOOTH) {
|
|---|
| 739 | needCache2 = GL_TRUE;
|
|---|
| 740 | }
|
|---|
| 741 |
|
|---|
| 742 | if (qobj->normals == GLU_FLAT) {
|
|---|
| 743 | if (qobj->drawStyle != GLU_POINT) {
|
|---|
| 744 | needCache3 = GL_TRUE;
|
|---|
| 745 | }
|
|---|
| 746 | if (qobj->drawStyle == GLU_LINE) {
|
|---|
| 747 | needCache2 = GL_TRUE;
|
|---|
| 748 | }
|
|---|
| 749 | }
|
|---|
| 750 |
|
|---|
| 751 | for (i = 0; i < slices; i++) {
|
|---|
| 752 | angle = 2 * PI * i / slices;
|
|---|
| 753 | sinCache1a[i] = SIN(angle);
|
|---|
| 754 | cosCache1a[i] = COS(angle);
|
|---|
| 755 | if (needCache2) {
|
|---|
| 756 | sinCache2a[i] = sinCache1a[i];
|
|---|
| 757 | cosCache2a[i] = cosCache1a[i];
|
|---|
| 758 | }
|
|---|
| 759 | }
|
|---|
| 760 |
|
|---|
| 761 | for (j = 0; j <= stacks; j++) {
|
|---|
| 762 | angle = PI * j / stacks;
|
|---|
| 763 | if (needCache2) {
|
|---|
| 764 | if (qobj->orientation == GLU_OUTSIDE) {
|
|---|
| 765 | sinCache2b[j] = SIN(angle);
|
|---|
| 766 | cosCache2b[j] = COS(angle);
|
|---|
| 767 | } else {
|
|---|
| 768 | sinCache2b[j] = -SIN(angle);
|
|---|
| 769 | cosCache2b[j] = -COS(angle);
|
|---|
| 770 | }
|
|---|
| 771 | }
|
|---|
| 772 | sinCache1b[j] = radius * SIN(angle);
|
|---|
| 773 | cosCache1b[j] = radius * COS(angle);
|
|---|
| 774 | }
|
|---|
| 775 | /* Make sure it comes to a point */
|
|---|
| 776 | sinCache1b[0] = 0;
|
|---|
| 777 | sinCache1b[stacks] = 0;
|
|---|
| 778 |
|
|---|
| 779 | if (needCache3) {
|
|---|
| 780 | for (i = 0; i < slices; i++) {
|
|---|
| 781 | angle = 2 * PI * (i-0.5) / slices;
|
|---|
| 782 | sinCache3a[i] = SIN(angle);
|
|---|
| 783 | cosCache3a[i] = COS(angle);
|
|---|
| 784 | }
|
|---|
| 785 | for (j = 0; j <= stacks; j++) {
|
|---|
| 786 | angle = PI * (j - 0.5) / stacks;
|
|---|
| 787 | if (qobj->orientation == GLU_OUTSIDE) {
|
|---|
| 788 | sinCache3b[j] = SIN(angle);
|
|---|
| 789 | cosCache3b[j] = COS(angle);
|
|---|
| 790 | } else {
|
|---|
| 791 | sinCache3b[j] = -SIN(angle);
|
|---|
| 792 | cosCache3b[j] = -COS(angle);
|
|---|
| 793 | }
|
|---|
| 794 | }
|
|---|
| 795 | }
|
|---|
| 796 |
|
|---|
| 797 | sinCache1a[slices] = sinCache1a[0];
|
|---|
| 798 | cosCache1a[slices] = cosCache1a[0];
|
|---|
| 799 | if (needCache2) {
|
|---|
| 800 | sinCache2a[slices] = sinCache2a[0];
|
|---|
| 801 | cosCache2a[slices] = cosCache2a[0];
|
|---|
| 802 | }
|
|---|
| 803 | if (needCache3) {
|
|---|
| 804 | sinCache3a[slices] = sinCache3a[0];
|
|---|
| 805 | cosCache3a[slices] = cosCache3a[0];
|
|---|
| 806 | }
|
|---|
| 807 |
|
|---|
| 808 | switch (qobj->drawStyle) {
|
|---|
| 809 | case GLU_FILL:
|
|---|
| 810 | /* Do ends of sphere as TRIANGLE_FAN's (if not texturing)
|
|---|
| 811 | ** We don't do it when texturing because we need to respecify the
|
|---|
| 812 | ** texture coordinates of the apex for every adjacent vertex (because
|
|---|
| 813 | ** it isn't a constant for that point)
|
|---|
| 814 | */
|
|---|
| 815 | if (!(qobj->textureCoords)) {
|
|---|
| 816 | start = 1;
|
|---|
| 817 | finish = stacks - 1;
|
|---|
| 818 |
|
|---|
| 819 | /* Low end first (j == 0 iteration) */
|
|---|
| 820 | sintemp2 = sinCache1b[1];
|
|---|
| 821 | zHigh = cosCache1b[1];
|
|---|
| 822 | switch(qobj->normals) {
|
|---|
| 823 | case GLU_FLAT:
|
|---|
| 824 | sintemp3 = sinCache3b[1];
|
|---|
| 825 | costemp3 = cosCache3b[1];
|
|---|
| 826 | break;
|
|---|
| 827 | case GLU_SMOOTH:
|
|---|
| 828 | sintemp3 = sinCache2b[1];
|
|---|
| 829 | costemp3 = cosCache2b[1];
|
|---|
| 830 | glNormal3f(sinCache2a[0] * sinCache2b[0],
|
|---|
| 831 | cosCache2a[0] * sinCache2b[0],
|
|---|
| 832 | cosCache2b[0]);
|
|---|
| 833 | break;
|
|---|
| 834 | default:
|
|---|
| 835 | break;
|
|---|
| 836 | }
|
|---|
| 837 | glBegin(GL_TRIANGLE_FAN);
|
|---|
| 838 | glVertex3f(0.0, 0.0, radius);
|
|---|
| 839 | if (qobj->orientation == GLU_OUTSIDE) {
|
|---|
| 840 | for (i = slices; i >= 0; i--) {
|
|---|
| 841 | switch(qobj->normals) {
|
|---|
| 842 | case GLU_SMOOTH:
|
|---|
| 843 | glNormal3f(sinCache2a[i] * sintemp3,
|
|---|
| 844 | cosCache2a[i] * sintemp3,
|
|---|
| 845 | costemp3);
|
|---|
| 846 | break;
|
|---|
| 847 | case GLU_FLAT:
|
|---|
| 848 | if (i != slices) {
|
|---|
| 849 | glNormal3f(sinCache3a[i+1] * sintemp3,
|
|---|
| 850 | cosCache3a[i+1] * sintemp3,
|
|---|
| 851 | costemp3);
|
|---|
| 852 | }
|
|---|
| 853 | break;
|
|---|
| 854 | case GLU_NONE:
|
|---|
| 855 | default:
|
|---|
| 856 | break;
|
|---|
| 857 | }
|
|---|
| 858 | glVertex3f(sintemp2 * sinCache1a[i],
|
|---|
| 859 | sintemp2 * cosCache1a[i], zHigh);
|
|---|
| 860 | }
|
|---|
| 861 | } else {
|
|---|
| 862 | for (i = 0; i <= slices; i++) {
|
|---|
| 863 | switch(qobj->normals) {
|
|---|
| 864 | case GLU_SMOOTH:
|
|---|
| 865 | glNormal3f(sinCache2a[i] * sintemp3,
|
|---|
| 866 | cosCache2a[i] * sintemp3,
|
|---|
| 867 | costemp3);
|
|---|
| 868 | break;
|
|---|
| 869 | case GLU_FLAT:
|
|---|
| 870 | glNormal3f(sinCache3a[i] * sintemp3,
|
|---|
| 871 | cosCache3a[i] * sintemp3,
|
|---|
| 872 | costemp3);
|
|---|
| 873 | break;
|
|---|
| 874 | case GLU_NONE:
|
|---|
| 875 | default:
|
|---|
| 876 | break;
|
|---|
| 877 | }
|
|---|
| 878 | glVertex3f(sintemp2 * sinCache1a[i],
|
|---|
| 879 | sintemp2 * cosCache1a[i], zHigh);
|
|---|
| 880 | }
|
|---|
| 881 | }
|
|---|
| 882 | glEnd();
|
|---|
| 883 |
|
|---|
| 884 | /* High end next (j == stacks-1 iteration) */
|
|---|
| 885 | sintemp2 = sinCache1b[stacks-1];
|
|---|
| 886 | zHigh = cosCache1b[stacks-1];
|
|---|
| 887 | switch(qobj->normals) {
|
|---|
| 888 | case GLU_FLAT:
|
|---|
| 889 | sintemp3 = sinCache3b[stacks];
|
|---|
| 890 | costemp3 = cosCache3b[stacks];
|
|---|
| 891 | break;
|
|---|
| 892 | case GLU_SMOOTH:
|
|---|
| 893 | sintemp3 = sinCache2b[stacks-1];
|
|---|
| 894 | costemp3 = cosCache2b[stacks-1];
|
|---|
| 895 | glNormal3f(sinCache2a[stacks] * sinCache2b[stacks],
|
|---|
| 896 | cosCache2a[stacks] * sinCache2b[stacks],
|
|---|
| 897 | cosCache2b[stacks]);
|
|---|
| 898 | break;
|
|---|
| 899 | default:
|
|---|
| 900 | break;
|
|---|
| 901 | }
|
|---|
| 902 | glBegin(GL_TRIANGLE_FAN);
|
|---|
| 903 | glVertex3f(0.0, 0.0, -radius);
|
|---|
| 904 | if (qobj->orientation == GLU_OUTSIDE) {
|
|---|
| 905 | for (i = 0; i <= slices; i++) {
|
|---|
| 906 | switch(qobj->normals) {
|
|---|
| 907 | case GLU_SMOOTH:
|
|---|
| 908 | glNormal3f(sinCache2a[i] * sintemp3,
|
|---|
| 909 | cosCache2a[i] * sintemp3,
|
|---|
| 910 | costemp3);
|
|---|
| 911 | break;
|
|---|
| 912 | case GLU_FLAT:
|
|---|
| 913 | glNormal3f(sinCache3a[i] * sintemp3,
|
|---|
| 914 | cosCache3a[i] * sintemp3,
|
|---|
| 915 | costemp3);
|
|---|
| 916 | break;
|
|---|
| 917 | case GLU_NONE:
|
|---|
| 918 | default:
|
|---|
| 919 | break;
|
|---|
| 920 | }
|
|---|
| 921 | glVertex3f(sintemp2 * sinCache1a[i],
|
|---|
| 922 | sintemp2 * cosCache1a[i], zHigh);
|
|---|
| 923 | }
|
|---|
| 924 | } else {
|
|---|
| 925 | for (i = slices; i >= 0; i--) {
|
|---|
| 926 | switch(qobj->normals) {
|
|---|
| 927 | case GLU_SMOOTH:
|
|---|
| 928 | glNormal3f(sinCache2a[i] * sintemp3,
|
|---|
| 929 | cosCache2a[i] * sintemp3,
|
|---|
| 930 | costemp3);
|
|---|
| 931 | break;
|
|---|
| 932 | case GLU_FLAT:
|
|---|
| 933 | if (i != slices) {
|
|---|
| 934 | glNormal3f(sinCache3a[i+1] * sintemp3,
|
|---|
| 935 | cosCache3a[i+1] * sintemp3,
|
|---|
| 936 | costemp3);
|
|---|
| 937 | }
|
|---|
| 938 | break;
|
|---|
| 939 | case GLU_NONE:
|
|---|
| 940 | default:
|
|---|
| 941 | break;
|
|---|
| 942 | }
|
|---|
| 943 | glVertex3f(sintemp2 * sinCache1a[i],
|
|---|
| 944 | sintemp2 * cosCache1a[i], zHigh);
|
|---|
| 945 | }
|
|---|
| 946 | }
|
|---|
| 947 | glEnd();
|
|---|
| 948 | } else {
|
|---|
| 949 | start = 0;
|
|---|
| 950 | finish = stacks;
|
|---|
| 951 | }
|
|---|
| 952 | for (j = start; j < finish; j++) {
|
|---|
| 953 | zLow = cosCache1b[j];
|
|---|
| 954 | zHigh = cosCache1b[j+1];
|
|---|
| 955 | sintemp1 = sinCache1b[j];
|
|---|
| 956 | sintemp2 = sinCache1b[j+1];
|
|---|
| 957 | switch(qobj->normals) {
|
|---|
| 958 | case GLU_FLAT:
|
|---|
| 959 | sintemp4 = sinCache3b[j+1];
|
|---|
| 960 | costemp4 = cosCache3b[j+1];
|
|---|
| 961 | break;
|
|---|
| 962 | case GLU_SMOOTH:
|
|---|
| 963 | if (qobj->orientation == GLU_OUTSIDE) {
|
|---|
| 964 | sintemp3 = sinCache2b[j+1];
|
|---|
| 965 | costemp3 = cosCache2b[j+1];
|
|---|
| 966 | sintemp4 = sinCache2b[j];
|
|---|
| 967 | costemp4 = cosCache2b[j];
|
|---|
| 968 | } else {
|
|---|
| 969 | sintemp3 = sinCache2b[j];
|
|---|
| 970 | costemp3 = cosCache2b[j];
|
|---|
| 971 | sintemp4 = sinCache2b[j+1];
|
|---|
| 972 | costemp4 = cosCache2b[j+1];
|
|---|
| 973 | }
|
|---|
| 974 | break;
|
|---|
| 975 | default:
|
|---|
| 976 | break;
|
|---|
| 977 | }
|
|---|
| 978 |
|
|---|
| 979 | glBegin(GL_QUAD_STRIP);
|
|---|
| 980 | for (i = 0; i <= slices; i++) {
|
|---|
| 981 | switch(qobj->normals) {
|
|---|
| 982 | case GLU_SMOOTH:
|
|---|
| 983 | glNormal3f(sinCache2a[i] * sintemp3,
|
|---|
| 984 | cosCache2a[i] * sintemp3,
|
|---|
| 985 | costemp3);
|
|---|
| 986 | break;
|
|---|
| 987 | case GLU_FLAT:
|
|---|
| 988 | case GLU_NONE:
|
|---|
| 989 | default:
|
|---|
| 990 | break;
|
|---|
| 991 | }
|
|---|
| 992 | if (qobj->orientation == GLU_OUTSIDE) {
|
|---|
| 993 | if (qobj->textureCoords) {
|
|---|
| 994 | glTexCoord2f(1 - (float) i / slices,
|
|---|
| 995 | 1 - (float) (j+1) / stacks);
|
|---|
| 996 | }
|
|---|
| 997 | glVertex3f(sintemp2 * sinCache1a[i],
|
|---|
| 998 | sintemp2 * cosCache1a[i], zHigh);
|
|---|
| 999 | } else {
|
|---|
| 1000 | if (qobj->textureCoords) {
|
|---|
| 1001 | glTexCoord2f(1 - (float) i / slices,
|
|---|
| 1002 | 1 - (float) j / stacks);
|
|---|
| 1003 | }
|
|---|
| 1004 | glVertex3f(sintemp1 * sinCache1a[i],
|
|---|
| 1005 | sintemp1 * cosCache1a[i], zLow);
|
|---|
| 1006 | }
|
|---|
| 1007 | switch(qobj->normals) {
|
|---|
| 1008 | case GLU_SMOOTH:
|
|---|
| 1009 | glNormal3f(sinCache2a[i] * sintemp4,
|
|---|
| 1010 | cosCache2a[i] * sintemp4,
|
|---|
| 1011 | costemp4);
|
|---|
| 1012 | break;
|
|---|
| 1013 | case GLU_FLAT:
|
|---|
| 1014 | glNormal3f(sinCache3a[i] * sintemp4,
|
|---|
| 1015 | cosCache3a[i] * sintemp4,
|
|---|
| 1016 | costemp4);
|
|---|
| 1017 | break;
|
|---|
| 1018 | case GLU_NONE:
|
|---|
| 1019 | default:
|
|---|
| 1020 | break;
|
|---|
| 1021 | }
|
|---|
| 1022 | if (qobj->orientation == GLU_OUTSIDE) {
|
|---|
| 1023 | if (qobj->textureCoords) {
|
|---|
| 1024 | glTexCoord2f(1 - (float) i / slices,
|
|---|
| 1025 | 1 - (float) j / stacks);
|
|---|
| 1026 | }
|
|---|
| 1027 | glVertex3f(sintemp1 * sinCache1a[i],
|
|---|
| 1028 | sintemp1 * cosCache1a[i], zLow);
|
|---|
| 1029 | } else {
|
|---|
| 1030 | if (qobj->textureCoords) {
|
|---|
| 1031 | glTexCoord2f(1 - (float) i / slices,
|
|---|
| 1032 | 1 - (float) (j+1) / stacks);
|
|---|
| 1033 | }
|
|---|
| 1034 | glVertex3f(sintemp2 * sinCache1a[i],
|
|---|
| 1035 | sintemp2 * cosCache1a[i], zHigh);
|
|---|
| 1036 | }
|
|---|
| 1037 | }
|
|---|
| 1038 | glEnd();
|
|---|
| 1039 | }
|
|---|
| 1040 | break;
|
|---|
| 1041 | case GLU_POINT:
|
|---|
| 1042 | glBegin(GL_POINTS);
|
|---|
| 1043 | for (j = 0; j <= stacks; j++) {
|
|---|
| 1044 | sintemp1 = sinCache1b[j];
|
|---|
| 1045 | costemp1 = cosCache1b[j];
|
|---|
| 1046 | switch(qobj->normals) {
|
|---|
| 1047 | case GLU_FLAT:
|
|---|
| 1048 | case GLU_SMOOTH:
|
|---|
| 1049 | sintemp2 = sinCache2b[j];
|
|---|
| 1050 | costemp2 = cosCache2b[j];
|
|---|
| 1051 | break;
|
|---|
| 1052 | default:
|
|---|
| 1053 | break;
|
|---|
| 1054 | }
|
|---|
| 1055 | for (i = 0; i < slices; i++) {
|
|---|
| 1056 | switch(qobj->normals) {
|
|---|
| 1057 | case GLU_FLAT:
|
|---|
| 1058 | case GLU_SMOOTH:
|
|---|
| 1059 | glNormal3f(sinCache2a[i] * sintemp2,
|
|---|
| 1060 | cosCache2a[i] * sintemp2,
|
|---|
| 1061 | costemp2);
|
|---|
| 1062 | break;
|
|---|
| 1063 | case GLU_NONE:
|
|---|
| 1064 | default:
|
|---|
| 1065 | break;
|
|---|
| 1066 | }
|
|---|
| 1067 |
|
|---|
| 1068 | zLow = j * radius / stacks;
|
|---|
| 1069 |
|
|---|
| 1070 | if (qobj->textureCoords) {
|
|---|
| 1071 | glTexCoord2f(1 - (float) i / slices,
|
|---|
| 1072 | 1 - (float) j / stacks);
|
|---|
| 1073 | }
|
|---|
| 1074 | glVertex3f(sintemp1 * sinCache1a[i],
|
|---|
| 1075 | sintemp1 * cosCache1a[i], costemp1);
|
|---|
| 1076 | }
|
|---|
| 1077 | }
|
|---|
| 1078 | glEnd();
|
|---|
| 1079 | break;
|
|---|
| 1080 | case GLU_LINE:
|
|---|
| 1081 | case GLU_SILHOUETTE:
|
|---|
| 1082 | for (j = 1; j < stacks; j++) {
|
|---|
| 1083 | sintemp1 = sinCache1b[j];
|
|---|
| 1084 | costemp1 = cosCache1b[j];
|
|---|
| 1085 | switch(qobj->normals) {
|
|---|
| 1086 | case GLU_FLAT:
|
|---|
| 1087 | case GLU_SMOOTH:
|
|---|
| 1088 | sintemp2 = sinCache2b[j];
|
|---|
| 1089 | costemp2 = cosCache2b[j];
|
|---|
| 1090 | break;
|
|---|
| 1091 | default:
|
|---|
| 1092 | break;
|
|---|
| 1093 | }
|
|---|
| 1094 |
|
|---|
| 1095 | glBegin(GL_LINE_STRIP);
|
|---|
| 1096 | for (i = 0; i <= slices; i++) {
|
|---|
| 1097 | switch(qobj->normals) {
|
|---|
| 1098 | case GLU_FLAT:
|
|---|
| 1099 | glNormal3f(sinCache3a[i] * sintemp2,
|
|---|
| 1100 | cosCache3a[i] * sintemp2,
|
|---|
| 1101 | costemp2);
|
|---|
| 1102 | break;
|
|---|
| 1103 | case GLU_SMOOTH:
|
|---|
| 1104 | glNormal3f(sinCache2a[i] * sintemp2,
|
|---|
| 1105 | cosCache2a[i] * sintemp2,
|
|---|
| 1106 | costemp2);
|
|---|
| 1107 | break;
|
|---|
| 1108 | case GLU_NONE:
|
|---|
| 1109 | default:
|
|---|
| 1110 | break;
|
|---|
| 1111 | }
|
|---|
| 1112 | if (qobj->textureCoords) {
|
|---|
| 1113 | glTexCoord2f(1 - (float) i / slices,
|
|---|
| 1114 | 1 - (float) j / stacks);
|
|---|
| 1115 | }
|
|---|
| 1116 | glVertex3f(sintemp1 * sinCache1a[i],
|
|---|
| 1117 | sintemp1 * cosCache1a[i], costemp1);
|
|---|
| 1118 | }
|
|---|
| 1119 | glEnd();
|
|---|
| 1120 | }
|
|---|
| 1121 | for (i = 0; i < slices; i++) {
|
|---|
| 1122 | sintemp1 = sinCache1a[i];
|
|---|
| 1123 | costemp1 = cosCache1a[i];
|
|---|
| 1124 | switch(qobj->normals) {
|
|---|
| 1125 | case GLU_FLAT:
|
|---|
| 1126 | case GLU_SMOOTH:
|
|---|
| 1127 | sintemp2 = sinCache2a[i];
|
|---|
| 1128 | costemp2 = cosCache2a[i];
|
|---|
| 1129 | break;
|
|---|
| 1130 | default:
|
|---|
| 1131 | break;
|
|---|
| 1132 | }
|
|---|
| 1133 |
|
|---|
| 1134 | glBegin(GL_LINE_STRIP);
|
|---|
| 1135 | for (j = 0; j <= stacks; j++) {
|
|---|
| 1136 | switch(qobj->normals) {
|
|---|
| 1137 | case GLU_FLAT:
|
|---|
| 1138 | glNormal3f(sintemp2 * sinCache3b[j],
|
|---|
| 1139 | costemp2 * sinCache3b[j],
|
|---|
| 1140 | cosCache3b[j]);
|
|---|
| 1141 | break;
|
|---|
| 1142 | case GLU_SMOOTH:
|
|---|
| 1143 | glNormal3f(sintemp2 * sinCache2b[j],
|
|---|
| 1144 | costemp2 * sinCache2b[j],
|
|---|
| 1145 | cosCache2b[j]);
|
|---|
| 1146 | break;
|
|---|
| 1147 | case GLU_NONE:
|
|---|
| 1148 | default:
|
|---|
| 1149 | break;
|
|---|
| 1150 | }
|
|---|
| 1151 |
|
|---|
| 1152 | if (qobj->textureCoords) {
|
|---|
| 1153 | glTexCoord2f(1 - (float) i / slices,
|
|---|
| 1154 | 1 - (float) j / stacks);
|
|---|
| 1155 | }
|
|---|
| 1156 | glVertex3f(sintemp1 * sinCache1b[j],
|
|---|
| 1157 | costemp1 * sinCache1b[j], cosCache1b[j]);
|
|---|
| 1158 | }
|
|---|
| 1159 | glEnd();
|
|---|
| 1160 | }
|
|---|
| 1161 | break;
|
|---|
| 1162 | default:
|
|---|
| 1163 | break;
|
|---|
| 1164 | }
|
|---|
| 1165 | }
|
|---|