| 1 | /* $Id: project.c,v 1.2 2000-02-29 13:56:50 sandervl Exp $ */
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| 2 | /*
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| 3 | ** License Applicability. Except to the extent portions of this file are
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| 4 | ** made subject to an alternative license as permitted in the SGI Free
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| 5 | ** Software License B, Version 1.0 (the "License"), the contents of this
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| 6 | ** file are subject only to the provisions of the License. You may not use
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| 7 | ** this file except in compliance with the License. You may obtain a copy
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| 8 | ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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| 9 | ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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| 10 | **
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| 11 | ** http://oss.sgi.com/projects/FreeB
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| 12 | **
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| 13 | ** Note that, as provided in the License, the Software is distributed on an
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| 14 | ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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| 15 | ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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| 16 | ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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| 17 | ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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| 18 | **
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| 19 | ** Original Code. The Original Code is: OpenGL Sample Implementation,
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| 20 | ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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| 21 | ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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| 22 | ** Copyright in any portions created by third parties is as indicated
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| 23 | ** elsewhere herein. All Rights Reserved.
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| 24 | **
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| 25 | ** Additional Notice Provisions: The application programming interfaces
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| 26 | ** established by SGI in conjunction with the Original Code are The
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| 27 | ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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| 28 | ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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| 29 | ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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| 30 | ** Window System(R) (Version 1.3), released October 19, 1998. This software
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| 31 | ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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| 32 | ** published by SGI, but has not been independently verified as being
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| 33 | ** compliant with the OpenGL(R) version 1.2.1 Specification.
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| 34 | **
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| 35 | ** $Date: 2000-02-29 13:56:50 $ $Revision: 1.2 $
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| 36 | ** $Header: /home/ktk/tmp/odin/2007/netlabs.cvs/odin32/src/opengl/glu/util/project.c,v 1.2 2000-02-29 13:56:50 sandervl Exp $
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| 37 | */
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| 38 |
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| 39 | #include "gluos.h"
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| 40 | #include <math.h>
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| 41 | #include "gl.h"
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| 42 | #include "glu.h"
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| 43 | #include "gluint.h"
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| 44 |
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| 45 | /*
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| 46 | ** Make m an identity matrix
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| 47 | */
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| 48 | void __gluMakeIdentityd(GLdouble m[16])
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| 49 | {
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| 50 | m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0;
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| 51 | m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0;
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| 52 | m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0;
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| 53 | m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1;
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| 54 | }
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| 55 |
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| 56 | void __gluMakeIdentityf(GLfloat m[16])
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| 57 | {
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| 58 | m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0;
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| 59 | m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0;
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| 60 | m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0;
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| 61 | m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1;
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| 62 | }
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| 63 |
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| 64 | void GLAPI
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| 65 | gluOrtho2D(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top)
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| 66 | {
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| 67 | glOrtho(left, right, bottom, top, -1, 1);
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| 68 | }
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| 69 |
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| 70 | #define __glPi 3.14159265358979323846
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| 71 |
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| 72 | void GLAPI
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| 73 | gluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
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| 74 | {
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| 75 | GLdouble m[4][4];
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| 76 | double sine, cotangent, deltaZ;
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| 77 | double radians = fovy / 2 * __glPi / 180;
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| 78 |
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| 79 | deltaZ = zFar - zNear;
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| 80 | sine = sin(radians);
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| 81 | if ((deltaZ == 0) || (sine == 0) || (aspect == 0)) {
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| 82 | return;
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| 83 | }
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| 84 | cotangent = COS(radians) / sine;
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| 85 |
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| 86 | __gluMakeIdentityd(&m[0][0]);
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| 87 | m[0][0] = cotangent / aspect;
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| 88 | m[1][1] = cotangent;
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| 89 | m[2][2] = -(zFar + zNear) / deltaZ;
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| 90 | m[2][3] = -1;
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| 91 | m[3][2] = -2 * zNear * zFar / deltaZ;
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| 92 | m[3][3] = 0;
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| 93 | glMultMatrixd(&m[0][0]);
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| 94 | }
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| 95 |
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| 96 | static void normalize(float v[3])
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| 97 | {
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| 98 | float r;
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| 99 |
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| 100 | r = sqrt( v[0]*v[0] + v[1]*v[1] + v[2]*v[2] );
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| 101 | if (r == 0.0) return;
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| 102 |
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| 103 | v[0] /= r;
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| 104 | v[1] /= r;
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| 105 | v[2] /= r;
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| 106 | }
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| 107 |
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| 108 | static void cross(float v1[3], float v2[3], float result[3])
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| 109 | {
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| 110 | result[0] = v1[1]*v2[2] - v1[2]*v2[1];
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| 111 | result[1] = v1[2]*v2[0] - v1[0]*v2[2];
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| 112 | result[2] = v1[0]*v2[1] - v1[1]*v2[0];
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| 113 | }
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| 114 |
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| 115 | void GLAPI
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| 116 | gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx,
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| 117 | GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy,
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| 118 | GLdouble upz)
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| 119 | {
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| 120 | int i;
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| 121 | float forward[3], side[3], up[3];
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| 122 | GLfloat m[4][4];
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| 123 |
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| 124 | forward[0] = centerx - eyex;
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| 125 | forward[1] = centery - eyey;
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| 126 | forward[2] = centerz - eyez;
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| 127 |
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| 128 | up[0] = upx;
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| 129 | up[1] = upy;
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| 130 | up[2] = upz;
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| 131 |
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| 132 | normalize(forward);
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| 133 |
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| 134 | /* Side = forward x up */
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| 135 | cross(forward, up, side);
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| 136 | normalize(side);
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| 137 |
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| 138 | /* Recompute up as: up = side x forward */
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| 139 | cross(side, forward, up);
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| 140 |
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| 141 | __gluMakeIdentityf(&m[0][0]);
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| 142 | m[0][0] = side[0];
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| 143 | m[1][0] = side[1];
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| 144 | m[2][0] = side[2];
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| 145 |
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| 146 | m[0][1] = up[0];
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| 147 | m[1][1] = up[1];
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| 148 | m[2][1] = up[2];
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| 149 |
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| 150 | m[0][2] = -forward[0];
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| 151 | m[1][2] = -forward[1];
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| 152 | m[2][2] = -forward[2];
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| 153 |
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| 154 | glMultMatrixf(&m[0][0]);
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| 155 | glTranslated(-eyex, -eyey, -eyez);
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| 156 | }
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| 157 |
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| 158 | void __gluMultMatrixVecd(const GLdouble matrix[16], const GLdouble in[4],
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| 159 | GLdouble out[4])
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| 160 | {
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| 161 | int i;
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| 162 |
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| 163 | for (i=0; i<4; i++) {
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| 164 | out[i] =
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| 165 | in[0] * matrix[0*4+i] +
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| 166 | in[1] * matrix[1*4+i] +
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| 167 | in[2] * matrix[2*4+i] +
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| 168 | in[3] * matrix[3*4+i];
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| 169 | }
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| 170 | }
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| 171 |
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| 172 | /*
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| 173 | ** inverse = invert(src)
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| 174 | */
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| 175 | int __gluInvertMatrixd(const GLdouble src[16], GLdouble inverse[16])
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| 176 | {
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| 177 | int i, j, k, swap;
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| 178 | double t;
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| 179 | GLdouble temp[4][4];
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| 180 |
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| 181 | for (i=0; i<4; i++) {
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| 182 | for (j=0; j<4; j++) {
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| 183 | temp[i][j] = src[i*4+j];
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| 184 | }
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| 185 | }
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| 186 | __gluMakeIdentityd(inverse);
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| 187 |
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| 188 | for (i = 0; i < 4; i++) {
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| 189 | /*
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| 190 | ** Look for largest element in column
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| 191 | */
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| 192 | swap = i;
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| 193 | for (j = i + 1; j < 4; j++) {
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| 194 | if (fabs(temp[j][i]) > fabs(temp[i][i])) {
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| 195 | swap = j;
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| 196 | }
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| 197 | }
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| 198 |
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| 199 | if (swap != i) {
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| 200 | /*
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| 201 | ** Swap rows.
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| 202 | */
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| 203 | for (k = 0; k < 4; k++) {
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| 204 | t = temp[i][k];
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| 205 | temp[i][k] = temp[swap][k];
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| 206 | temp[swap][k] = t;
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| 207 |
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| 208 | t = inverse[i*4+k];
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| 209 | inverse[i*4+k] = inverse[swap*4+k];
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| 210 | inverse[swap*4+k] = t;
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| 211 | }
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| 212 | }
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| 213 |
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| 214 | if (temp[i][i] == 0) {
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| 215 | /*
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| 216 | ** No non-zero pivot. The matrix is singular, which shouldn't
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| 217 | ** happen. This means the user gave us a bad matrix.
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| 218 | */
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| 219 | return GL_FALSE;
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| 220 | }
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| 221 |
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| 222 | t = temp[i][i];
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| 223 | for (k = 0; k < 4; k++) {
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| 224 | temp[i][k] /= t;
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| 225 | inverse[i*4+k] /= t;
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| 226 | }
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| 227 | for (j = 0; j < 4; j++) {
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| 228 | if (j != i) {
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| 229 | t = temp[j][i];
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| 230 | for (k = 0; k < 4; k++) {
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| 231 | temp[j][k] -= temp[i][k]*t;
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| 232 | inverse[j*4+k] -= inverse[i*4+k]*t;
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| 233 | }
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| 234 | }
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| 235 | }
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| 236 | }
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| 237 | return GL_TRUE;
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| 238 | }
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| 239 |
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| 240 | void __gluMultMatricesd(const GLdouble a[16], const GLdouble b[16], GLdouble r[16])
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| 241 | {
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| 242 | int i, j;
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| 243 |
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| 244 | for (i = 0; i < 4; i++) {
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| 245 | for (j = 0; j < 4; j++) {
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| 246 | r[i*4+j] =
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| 247 | a[i*4+0]*b[0*4+j] +
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| 248 | a[i*4+1]*b[1*4+j] +
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| 249 | a[i*4+2]*b[2*4+j] +
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| 250 | a[i*4+3]*b[3*4+j];
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| 251 | }
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| 252 | }
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| 253 | }
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| 254 |
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| 255 | GLint GLAPI
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| 256 | gluProject(GLdouble objx, GLdouble objy, GLdouble objz,
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| 257 | const GLdouble modelMatrix[16],
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| 258 | const GLdouble projMatrix[16],
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| 259 | const GLint viewport[4],
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| 260 | GLdouble *winx, GLdouble *winy, GLdouble *winz)
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| 261 | {
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| 262 | double in[4];
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| 263 | double out[4];
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| 264 |
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| 265 | in[0]=objx;
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| 266 | in[1]=objy;
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| 267 | in[2]=objz;
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| 268 | in[3]=1.0;
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| 269 | __gluMultMatrixVecd(modelMatrix, in, out);
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| 270 | __gluMultMatrixVecd(projMatrix, out, in);
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| 271 | if (in[3] == 0.0) return(GL_FALSE);
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| 272 | in[0] /= in[3];
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| 273 | in[1] /= in[3];
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| 274 | in[2] /= in[3];
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| 275 | /* Map x, y and z to range 0-1 */
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| 276 | in[0] = in[0] * 0.5 + 0.5;
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| 277 | in[1] = in[1] * 0.5 + 0.5;
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| 278 | in[2] = in[2] * 0.5 + 0.5;
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| 279 |
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| 280 | /* Map x,y to viewport */
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| 281 | in[0] = in[0] * viewport[2] + viewport[0];
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| 282 | in[1] = in[1] * viewport[3] + viewport[1];
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| 283 |
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| 284 | *winx=in[0];
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| 285 | *winy=in[1];
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| 286 | *winz=in[2];
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| 287 | return(GL_TRUE);
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| 288 | }
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| 289 |
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| 290 | GLint GLAPI
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| 291 | gluUnProject(GLdouble winx, GLdouble winy, GLdouble winz,
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| 292 | const GLdouble modelMatrix[16],
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| 293 | const GLdouble projMatrix[16],
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| 294 | const GLint viewport[4],
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| 295 | GLdouble *objx, GLdouble *objy, GLdouble *objz)
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| 296 | {
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| 297 | double finalMatrix[16];
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| 298 | double in[4];
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| 299 | double out[4];
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| 300 |
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| 301 | __gluMultMatricesd(modelMatrix, projMatrix, finalMatrix);
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| 302 | if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return(GL_FALSE);
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| 303 |
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| 304 | in[0]=winx;
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| 305 | in[1]=winy;
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| 306 | in[2]=winz;
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| 307 | in[3]=1.0;
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| 308 |
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| 309 | /* Map x and y from window coordinates */
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| 310 | in[0] = (in[0] - viewport[0]) / viewport[2];
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| 311 | in[1] = (in[1] - viewport[1]) / viewport[3];
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| 312 |
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| 313 | /* Map to range -1 to 1 */
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| 314 | in[0] = in[0] * 2 - 1;
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| 315 | in[1] = in[1] * 2 - 1;
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| 316 | in[2] = in[2] * 2 - 1;
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| 317 |
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| 318 | __gluMultMatrixVecd(finalMatrix, in, out);
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| 319 | if (out[3] == 0.0) return(GL_FALSE);
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| 320 | out[0] /= out[3];
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| 321 | out[1] /= out[3];
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| 322 | out[2] /= out[3];
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| 323 | *objx = out[0];
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| 324 | *objy = out[1];
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| 325 | *objz = out[2];
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| 326 | return(GL_TRUE);
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| 327 | }
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| 328 |
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| 329 | GLint GLAPI
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| 330 | gluUnProject4(GLdouble winx, GLdouble winy, GLdouble winz, GLdouble clipw,
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| 331 | const GLdouble modelMatrix[16],
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| 332 | const GLdouble projMatrix[16],
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| 333 | const GLint viewport[4],
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| 334 | GLclampd near, GLclampd far,
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| 335 | GLdouble *objx, GLdouble *objy, GLdouble *objz,
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| 336 | GLdouble *objw)
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| 337 | {
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| 338 | double finalMatrix[16];
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| 339 | double in[4];
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| 340 | double out[4];
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| 341 |
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| 342 | __gluMultMatricesd(modelMatrix, projMatrix, finalMatrix);
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| 343 | if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return(GL_FALSE);
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| 344 |
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| 345 | in[0]=winx;
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| 346 | in[1]=winy;
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| 347 | in[2]=winz;
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| 348 | in[3]=clipw;
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| 349 |
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| 350 | /* Map x and y from window coordinates */
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| 351 | in[0] = (in[0] - viewport[0]) / viewport[2];
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| 352 | in[1] = (in[1] - viewport[1]) / viewport[3];
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| 353 | in[2] = (in[2] - near) / (far - near);
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| 354 |
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| 355 | /* Map to range -1 to 1 */
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| 356 | in[0] = in[0] * 2 - 1;
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| 357 | in[1] = in[1] * 2 - 1;
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| 358 | in[2] = in[2] * 2 - 1;
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| 359 |
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| 360 | __gluMultMatrixVecd(finalMatrix, in, out);
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| 361 | if (out[3] == 0.0) return(GL_FALSE);
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| 362 | *objx = out[0];
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| 363 | *objy = out[1];
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| 364 | *objz = out[2];
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| 365 | *objw = out[3];
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| 366 | return(GL_TRUE);
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| 367 | }
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| 368 |
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| 369 | GLUAPI void GLAPIENTRY gluPickMatrix(GLdouble x, GLdouble y, GLdouble deltax, GLdouble deltay,
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| 370 | const GLint viewport[4])
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| 371 | {
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| 372 | if (deltax <= 0 || deltay <= 0) {
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| 373 | return;
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| 374 | }
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| 375 |
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| 376 | /* Translate and scale the picked region to the entire window */
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| 377 | glTranslatef((viewport[2] - 2 * (x - viewport[0])) / deltax,
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| 378 | (viewport[3] - 2 * (y - viewport[1])) / deltay, 0);
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| 379 | glScalef(viewport[2] / deltax, viewport[3] / deltay, 1.0);
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| 380 | }
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